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Update: Larian Studios’ CEO Swen Vincke has conducted interviews with several different gaming publications. As part of these interviews, Vincke confirms that the new Divinity is officially turn-based, although not a clone of Original Sin 2. The CEO also states Larian is “likely” to deliver an early access release similar to Baldur’s Gate 3, but it’s not guaranteed.
Speaking to PC Gamer about the turn-based combat, Vincke says, “It’s not a clone of Divinity Original Sin 2 in that sense, it’s a new ruleset, a ruleset built on everything that we learned from all the previous games that we’ve done”. Without going into too much detail, Vincke adds that the combat is “very easy to learn, very hard to master, but it allows you to do fantastic things, which is the most important bit”.
Vincke also confirms that the party size in the new Divinity will be similar to Baldur’s Gate 3 and Original Sin 2. The CEO doesn’t provide a specific number, but both Baldur’s Gate 3 and Original Sin 2 allow party sizes of up to four, including yourself.
As for the release, there’s no telling when the game will come out just yet. However, speaking to videogameschronicle, Vincke says the game is “at the end of year two of development”.
Vincke also tells Polygon that Divinity will “most likely do early access,” similar to Baldur’s Gate 3, which entered early access on Steam for PC in October 2020 before fully releasing in August 2023. However, Vincke isn’t fully committing to an early access release just yet because you never “know how the games industry changes”.
Original story:
A new Divinity was one of the biggest announcements at The Game Awards on December 11. It is from Baldur’s Gate 3 developer Larian Studios, and its announcement was a CG trailer full of gore and torture. Following the game’s reveal, Larian hasn’t confirmed if Divinity is turn-based like Divinity Original Sin 1 and 2, or if it is an action-RPG like Divine Divinity. While Larian hasn’t confirmed anything yet, a combat designer job listing suggests that the combat is most likely turn-based.
Action RPGs feature real-time continuous combat, whereas turn-based combat involves pauses in battle, allowing you to strategically plan your next move with limitations such as the number of actions you are allowed to perform. The Divinity series began as an ARPG in 2002 with Divine Divinity, and this continued up until Divinity 2 in 2009. Larian then turned to turn-based combat with Divinity Original Sin in 2014 and mastered it with Original Sin 2 in 2017.
As spotted by The Gamer, a Larian job listing from September 2025 has resurfaced on Reddit. This job listing is for a combat designer, and it’s presumed to be for Divinity, although the game isn’t explicitly named. For requirements, the job listing says Larian is seeking an individual who has “3 years experience in a design position with a solid understanding of how combat encounters work; turn-based experience a plus”.
The job application also lists the responsibility, “Devise & take ownership of tactical, engaging combat encounters for our games, each with a novel, memorable challenge at its core”.
Larian job listing hints at turn-based combat for Divinity
Divinity isn’t explicitly mentioned in the job listing, which makes sense as the application is from September, a few months before Divinity was revealed at The Game Awards on December 11. It isn’t official, but the job listing is most likely for Divinity, and Larian looking for someone with “turn-based experience” to “devise tactical, engaging combat encounters,” suggests that the game is most likely turn-based.
Larian is working on two games, as revealed by the studio’s founder and CEO, Swen Vincke, back in April. One of the projects is “deep in the trenches” and “crazy ambitious,” but Swen suggests the other hasn’t gone beyond pre-production because Larian is “trying to figure out how to make two games” simultaneously.
It’s important to stress that Larian hasn’t confirmed the type of combat. Michael Douse a.k.a. cromwelp is the publishing director for Larian Studios, and on X, they responded “Not sure that’s ever the answer” in response to a user theorizing that the game could utilize a mixed system of turn-based gameplay with real-time combat.
There’s no release window for Divinity, but Swen Vincke has suggested Larian’s next game likely won’t release until 2028. It’s possible it could be playable sooner by adopting the early access philosophy that worked wonders for Baldur’s Gate 3, but for now, nothing is official beyond Larian’s next game being Divinity.
Larian has hyped Divinity as their biggest game of all time, meaning even bigger than Baldur’s Gate 3, which won Game of the Year at The Game Awards in 2023. A press release says, “Divinity is a brand new game that doesn’t require experience with previous Larian titles,” and it “marks the beginning of something with more breadth, depth, and intimacy than anything [Larian has] created before”.