This document discusses the use of Rust for game development. It provides an overview of the speaker's experience using C#, C, and C++ for gamedev from 2013 to present. It then outlines several benefits of using Rust, including memory safety without garbage collection, data race prevention, and performance comparable to C/C++. The document demonstrates basic Rust concepts like structs, implementations, ownership and borrowing. It also notes some current cons of Rust like its learning curve, lack of libraries, and IDE support issues.