Network Layer 4-1
Routing Algorithms and Routing
in the Internet
Network Layer 4-2
1
2
3
0111
value in arriving
packet’s header
routing algorithm
local forwarding table
header value output link
0100
0101
0111
1001
3
2
2
1
Interplay between routing and
forwarding
Network Layer 4-3
u
y
x
w
v
z
2
2
1
3
1
1
2
5
3
5
Graph: G = (N,E)
N = set of routers = { u, v, w, x, y, z }
E = set of links ={ (u,v), (u,x), (v,x), (v,w), (x,w), (x,y), (w,y), (w,z), (y,z) }
Graph abstraction
Remark: Graph abstraction is useful in other network contexts
Example: P2P, where N is set of peers and E is set of TCP connections
Network Layer 4-4
Graph abstraction: costs
u
y
x
w
v
z
2
2
1
3
1
1
2
5
3
5
• c(x,x’) = cost of link (x,x’)
- e.g., c(w,z) = 5
• cost could always be 1, or
inversely related to bandwidth,
or inversely related to
congestion
Cost of path (x1, x2, x3,…, xp) = c(x1,x2) + c(x2,x3) + … + c(xp-1,xp)
Question: What’s the least-cost path between u and z ?
Routing algorithm: algorithm that finds least-cost path
Network Layer 4-5
Routing Algorithm classification
Global or decentralized
information?
Global:
 all routers have complete
topology, link cost info
 “link state” algorithms
Decentralized:
 router knows physically-
connected neighbors, link costs
to neighbors
 iterative process of
computation, exchange of info
with neighbors
 “distance vector” algorithms
Static or dynamic?
Static:
 routes change slowly over
time
Dynamic:
 routes change more quickly
 periodic update
 in response to link cost
changes
Network Layer 4-6
A Link-State Routing Algorithm
Dijkstra’s algorithm
 net topology, link costs known
to all nodes
 accomplished via “link
state broadcast”
 all nodes have same info
 computes least cost paths
from one node (‘source”) to all
other nodes
 gives forwarding table for
that node
 iterative: after k iterations,
know least cost path to k
dest.’s
Notation:
 c(x,y): link cost from node x
to y; = ∞ if not direct
neighbors
 D(v): current value of cost of
path from source to dest. v
 p(v): predecessor node along
path from source to v
 N': set of nodes whose least
cost path definitively known
Network Layer 4-7
Dijsktra’s Algorithm
1 Initialization:
2 N' = {u}
3 for all nodes v
4 if v adjacent to u
5 then D(v) = c(u,v)
6 else D(v) = ∞
7
8 Loop
9 find w not in N' such that D(w) is a minimum
10 add w to N'
11 update D(v) for all v adjacent to w and not in N' :
12 D(v) = min( D(v), D(w) + c(w,v) )
13 /* new cost to v is either old cost to v or known
14 shortest path cost to w plus cost from w to v */
15 until all nodes in N'
Network Layer 4-8
Dijkstra’s algorithm: example
Step
0
1
2
3
4
5
N'
u
ux
uxy
uxyv
uxyvw
uxyvwz
D(v),p(v)
2,u
2,u
2,u
D(w),p(w)
5,u
4,x
3,y
3,y
D(x),p(x)
1,u
D(y),p(y)
∞
2,x
D(z),p(z)
∞
∞
4,y
4,y
4,y
u
y
x
w
v
z
2
2
1
3
1
1
2
5
3
5
Network Layer 4-9
Dijkstra’s algorithm, discussion
Algorithm complexity: n nodes
 each iteration: need to check all nodes, w, not in N
 n(n+1)/2 comparisons: O(n2
)
 more efficient implementations possible: O(nlogn)
Oscillations possible:
 e.g., link cost = amount of carried traffic
A
D
C
B
1 1+e
e
0
e
1 1
0 0
A
D
C
B
2+e 0
0
0
1+e 1
A
D
C
B
0 2+e
1+e
1
0 0
A
D
C
B
2+e 0
e
0
1+e 1
initially
… recompute
routing
… recompute … recompute
Network Layer 4-10
Distance Vector Algorithm (1)
Bellman-Ford Equation (dynamic programming)
Define
dx(y) := cost of least-cost path from x to y
Then
dx(y) = min {c(x,v) + dv(y) }
where min is taken over all neighbors of x
Network Layer 4-11
Bellman-Ford example (2)
u
y
x
w
v
z
2
2
1
3
1
1
2
5
3
5
Clearly, dv(z) = 5, dx(z) = 3, dw(z) = 3
du(z) = min { c(u,v) + dv(z),
c(u,x) + dx(z),
c(u,w) + dw(z) }
= min {2 + 5,
1 + 3,
5 + 3} = 4
Node that achieves minimum is next
hop in shortest path ➜ forwarding table
B-F equation says:
Network Layer 4-12
Distance Vector Algorithm (3)
 Dx(y) = estimate of least cost from x to y
 Distance vector: Dx = [Dx(y): y є N ]
 Node x knows cost to each neighbor v:
c(x,v)
 Node x maintains Dx = [Dx(y): y є N ]
 Node x also maintains its neighbors’
distance vectors
 For each neighbor v, x maintains
Dv = [Dv(y): y є N ]
Network Layer 4-13
Distance vector algorithm (4)
Basic idea:
 Each node periodically sends its own distance
vector estimate to neighbors
 When node a node x receives new DV estimate
from neighbor, it updates its own DV using B-F
equation:
Dx
(y) ← minv
{c(x,v) + Dv
(y)} for each node y ∊ N
 Under minor, natural conditions, the estimate Dx
(y)
converge the actual least cost dx(y)
Network Layer 4-14
Distance Vector Algorithm (5)
Iterative, asynchronous:
each local iteration caused
by:
 local link cost change
 DV update message from
neighbor
Distributed:
 each node notifies
neighbors only when its DV
changes
 neighbors then notify
their neighbors if
necessary
wait for (change in local link
cost of msg from neighbor)
recompute estimates
if DV to any dest has
changed, notify neighbors
Each node:
Network Layer 4-15
x y z
x
y
z
0 2 7
∞ ∞ ∞
∞ ∞ ∞
from
cost to
from
from
x y z
x
y
z
0 2 3
from
cost to
x y z
x
y
z
0 2 3
from
cost to
x y z
x
y
z
∞ ∞
∞ ∞ ∞
cost to
x y z
x
y
z
0 2 7
from
cost to
x y z
x
y
z
0 2 3
from
cost to
x y z
x
y
z
0 2 3
from
cost to
x y z
x
y
z
0 2 7
from
cost to
x y z
x
y
z
∞∞ ∞
7 1 0
cost to
∞
2 0 1
∞ ∞ ∞
2 0 1
7 1 0
2 0 1
7 1 0
2 0 1
3 1 0
2 0 1
3 1 0
2 0 1
3 1 0
2 0 1
3 1 0
time
x z
1
2
7
y
node x table
node y table
node z table
Dx(y) = min{c(x,y) + Dy(y), c(x,z) + Dz(y)}
= min{2+0 , 7+1} = 2
Dx(z) = min{c(x,y) +
Dy(z), c(x,z) + Dz(z)}
= min{2+1 , 7+0} = 3
Network Layer 4-16
Distance Vector: link cost changes
Link cost changes:
 node detects local link cost change
 updates routing info, recalculates
distance vector
 if DV changes, notify neighbors
“good
news
travels
fast”
x z
1
4
50
y
1
At time t0, y detects the link-cost change, updates its DV,
and informs its neighbors.
At time t1, z receives the update from y and updates its table.
It computes a new least cost to x and sends its neighbors its DV.
At time t2, y receives z’s update and updates its distance table.
y’s least costs do not change and hence y does not send any
message to z.
Network Layer 4-17
Distance Vector: link cost changes
Link cost changes:
 good news travels fast
 bad news travels slow - “count to infinity” problem!
 44 iterations before algorithm stabilizes: see text
Poissoned reverse:
 If Z routes through Y to get to X :
 Z tells Y its (Z’s) distance to X is infinite (so Y won’t route to X via Z)
 will this completely solve count to infinity problem? x z
1
4
50
y
60
Network Layer 4-18
Comparison of LS and DV algorithms
Message complexity
 LS: with n nodes, E links, O(nE)
msgs sent
 DV: exchange between
neighbors only
 convergence time varies
Speed of Convergence
 LS: O(n2
) algorithm requires
O(nE) msgs
 may have oscillations
 DV: convergence time varies
 may be routing loops
 count-to-infinity problem
Robustness: what happens if router
malfunctions?
LS:
 node can advertise incorrect
link cost
 each node computes only its own
table
DV:
 DV node can advertise incorrect
path cost
 each node’s table used by
others
• error propagate thru network
Network Layer 4-19
Hierarchical Routing
scale: with 200 million
destinations:
 can’t store all dest’s in
routing tables!
 routing table exchange
would swamp links!
administrative autonomy
 internet = network of
networks
 each network admin may
want to control routing in its
own network
Our routing study thus far - idealization
 all routers identical
 network “flat”
… not true in practice
Network Layer 4-20
Hierarchical Routing
 aggregate routers into
regions, “autonomous
systems” (AS)
 routers in same AS
run same routing
protocol
 “intra-AS” routing
protocol
 routers in different AS
can run different intra-
AS routing protocol
Gateway router
 Direct link to router in
another AS
Network Layer 4-21
3b
1d
3a
1c
2a
AS3
AS1
AS2
1a
2c
2b
1b
Intra-AS
Routing
algorithm
Inter-AS
Routing
algorithm
Forwarding
table
3c
Interconnected ASes
 Forwarding table is
configured by both intra-
and inter-AS routing
algorithm
 Intra-AS sets entries for
internal dests
 Inter-AS & Intra-As sets
entries for external dests
Network Layer 4-22
3b
1d
3a
1c
2a
AS3
AS1
AS2
1a
2c
2b
1b
3c
Inter-AS tasks
 Suppose router in AS1
receives datagram for
which dest is outside
of AS1
 Router should forward
packet towards on of
the gateway routers,
but which one?
AS1 needs:
1. to learn which dests
are reachable through
AS2 and which
through AS3
2. to propagate this
reachability info to all
routers in AS1
Job of inter-AS routing!
Network Layer 4-23
Example: Setting forwarding table
in router 1d
 Suppose AS1 learns from the inter-AS
protocol that subnet x is reachable from
AS3 (gateway 1c) but not from AS2.
 Inter-AS protocol propagates reachability
info to all internal routers.
 Router 1d determines from intra-AS
routing info that its interface I is on the
least cost path to 1c.
 Puts in forwarding table entry (x,I).
Network Layer 4-24
Learn from inter-AS
protocol that subnet
x is reachable via
multiple gateways
Use routing info
from intra-AS
protocol to
determine
costs of least-cost
paths to each
of the gateways
Hot potato routing:
Choose the
gateway
that has the
smallest least cost
Determine from
forwarding table the
interface I that leads
to least-cost gateway.
Enter (x,I) in
forwarding table
Example: Choosing among multiple ASes
 Now suppose AS1 learns from the inter-AS protocol that
subnet x is reachable from AS3 and from AS2.
 To configure forwarding table, router 1d must determine
towards which gateway it should forward packets for dest x.
 This is also the job on inter-AS routing protocol!
 Hot potato routing: send packet towards closest of two
routers.
Network Layer 4-25
Intra-AS Routing
 Also known as Interior Gateway Protocols (IGP)
 Most common Intra-AS routing protocols:
 RIP: Routing Information Protocol
 OSPF: Open Shortest Path First
 IGRP: Interior Gateway Routing Protocol (Cisco
proprietary)
Network Layer 4-26
RIP ( Routing Information Protocol)
 Distance vector algorithm
 Included in BSD-UNIX Distribution in 1982
 Distance metric: # of hops (max = 15 hops)
D
C
B
A
u v
w
x
y
z
destination hops
u 1
v 2
w 2
x 3
y 3
z 2
Network Layer 4-27
RIP advertisements
 Distance vectors: exchanged among
neighbors every 30 sec via Response
Message (also called advertisement)
 Each advertisement: list of up to 25
destination nets within AS
Network Layer 4-28
RIP: Example
Destination Network Next Router Num. of hops to dest.
w A 2
y B 2
z B 7
x -- 1
…. …. ....
w x y
z
A
C
D B
Routing table in D
Network Layer 4-29
RIP: Example
Destination Network Next Router Num. of hops to dest.
w A 2
y B 2
z B A 7 5
x -- 1
…. …. ....
Routing table in D
w x y
z
A
C
D B
Dest Next hops
w - -
x - -
z C 4
…. … ...
Advertisement
from A to D
Network Layer 4-30
RIP: Link Failure and Recovery
If no advertisement heard after 180 sec -->
neighbor/link declared dead
 routes via neighbor invalidated
 new advertisements sent to neighbors
 neighbors in turn send out new advertisements (if
tables changed)
 link failure info quickly propagates to entire net
 poison reverse used to prevent ping-pong loops
(infinite distance = 16 hops)
Network Layer 4-31
RIP Table processing
 RIP routing tables managed by application-level
process called route-d (daemon)
 advertisements sent in UDP packets, periodically
repeated
physical
link
network forwarding
(IP) table
Transprt
(UDP)
routed
physical
link
network
(IP)
Transprt
(UDP)
routed
forwarding
table
Network Layer 4-32
OSPF (Open Shortest Path First)
 “open”: publicly available
 Uses Link State algorithm
 LS packet dissemination
 Topology map at each node
 Route computation using Dijkstra’s algorithm
 OSPF advertisement carries one entry per neighbor
router
 Advertisements disseminated to entire AS (via
flooding)
 Carried in OSPF messages directly over IP (rather than TCP
or UDP
Network Layer 4-33
OSPF “advanced” features (not in RIP)
 Security: all OSPF messages authenticated (to
prevent malicious intrusion)
 Multiple same-cost paths allowed (only one path in
RIP)
 For each link, multiple cost metrics for different
TOS (e.g., satellite link cost set “low” for best
effort; high for real time)
 Integrated uni- and multicast support:
 Multicast OSPF (MOSPF) uses same topology data
base as OSPF
 Hierarchical OSPF in large domains.
Network Layer 4-34
Hierarchical OSPF
Network Layer 4-35
Hierarchical OSPF
 Two-level hierarchy: local area, backbone.
 Link-state advertisements only in area
 each nodes has detailed area topology; only know
direction (shortest path) to nets in other areas.
 Area border routers: “summarize” distances to nets
in own area, advertise to other Area Border routers.
 Backbone routers: run OSPF routing limited to
backbone.
 Boundary routers: connect to other AS’s.
Network Layer 4-36
Internet inter-AS routing: BGP
 BGP (Border Gateway Protocol): the de
facto standard
 BGP provides each AS a means to:
1. Obtain subnet reachability information from
neighboring ASs.
2. Propagate the reachability information to all
routers internal to the AS.
3. Determine “good” routes to subnets based on
reachability information and policy.
 Allows a subnet to advertise its existence
to rest of the Internet: “I am here”
Network Layer 4-37
BGP basics
 Pairs of routers (BGP peers) exchange routing info over semi-
permanent TCP conctns: BGP sessions
 Note that BGP sessions do not correspond to physical links.
 When AS2 advertises a prefix to AS1, AS2 is promising it will
forward any datagrams destined to that prefix towards the
prefix.
 AS2 can aggregate prefixes in its advertisement
3b
1d
3a
1c
2a
AS3
AS1
AS2
1a
2c
2b
1b
3c
eBGP session
iBGP session
Network Layer 4-38
Distributing reachability info
 With eBGP session between 3a and 1c, AS3 sends prefix
reachability info to AS1.
 1c can then use iBGP do distribute this new prefix reach info
to all routers in AS1
 1b can then re-advertise the new reach info to AS2 over the
1b-to-2a eBGP session
 When router learns about a new prefix, it creates an entry
for the prefix in its forwarding table.
3b
1d
3a
1c
2a
AS3
AS1
AS2
1a
2c
2b
1b
3c
eBGP session
iBGP session
Network Layer 4-39
Path attributes & BGP routes
 When advertising a prefix, advert includes BGP
attributes.
 prefix + attributes = “route”
 Two important attributes:
 AS-PATH: contains the ASs through which the advert
for the prefix passed: AS 67 AS 17
 NEXT-HOP: Indicates the specific internal-AS router to
next-hop AS. (There may be multiple links from current
AS to next-hop-AS.)
 When gateway router receives route advert, uses
import policy to accept/decline.
Network Layer 4-40
BGP route selection
 Router may learn about more than 1 route
to some prefix. Router must select route.
 Elimination rules:
1. Local preference value attribute: policy
decision
2. Shortest AS-PATH
3. Closest NEXT-HOP router: hot potato routing
4. Additional criteria
Network Layer 4-41
BGP messages
 BGP messages exchanged using TCP.
 BGP messages:
 OPEN: opens TCP connection to peer and
authenticates sender
 UPDATE: advertises new path (or withdraws old)
 KEEPALIVE keeps connection alive in absence of
UPDATES; also ACKs OPEN request
 NOTIFICATION: reports errors in previous msg;
also used to close connection
Network Layer 4-42
BGP routing policy
Figure 4.5
-BGPnew
: a simple BGP scenario
A
B
C
W
X
Y
legend:
customer
network:
provider
network
 A,B,C are provider networks
 X,W,Y are customer (of provider networks)
 X is dual-homed: attached to two networks
 X does not want to route from B via X to C
 .. so X will not advertise to B a route to C
Network Layer 4-43
BGP routing policy (2)
Figure 4.5
-BGPnew
: a simple BGP scenario
A
B
C
W
X
Y
legend:
customer
network:
provider
network
 A advertises to B the path AW
 B advertises to X the path BAW
 Should B advertise to C the path BAW?
 No way! B gets no “revenue” for routing CBAW since neither
W nor C are B’s customers
 B wants to force C to route to w via A
 B wants to route only to/from its customers!
Network Layer 4-44
Why different Intra- and Inter-AS routing ?
Policy:
 Inter-AS: admin wants control over how its traffic
routed, who routes through its net.
 Intra-AS: single admin, so no policy decisions needed
Scale:
 hierarchical routing saves table size, reduced update
traffic
Performance:
 Intra-AS: can focus on performance
 Inter-AS: policy may dominate over performance

routing_algorithms distance vector (1).ppt

  • 1.
    Network Layer 4-1 RoutingAlgorithms and Routing in the Internet
  • 2.
    Network Layer 4-2 1 2 3 0111 valuein arriving packet’s header routing algorithm local forwarding table header value output link 0100 0101 0111 1001 3 2 2 1 Interplay between routing and forwarding
  • 3.
    Network Layer 4-3 u y x w v z 2 2 1 3 1 1 2 5 3 5 Graph:G = (N,E) N = set of routers = { u, v, w, x, y, z } E = set of links ={ (u,v), (u,x), (v,x), (v,w), (x,w), (x,y), (w,y), (w,z), (y,z) } Graph abstraction Remark: Graph abstraction is useful in other network contexts Example: P2P, where N is set of peers and E is set of TCP connections
  • 4.
    Network Layer 4-4 Graphabstraction: costs u y x w v z 2 2 1 3 1 1 2 5 3 5 • c(x,x’) = cost of link (x,x’) - e.g., c(w,z) = 5 • cost could always be 1, or inversely related to bandwidth, or inversely related to congestion Cost of path (x1, x2, x3,…, xp) = c(x1,x2) + c(x2,x3) + … + c(xp-1,xp) Question: What’s the least-cost path between u and z ? Routing algorithm: algorithm that finds least-cost path
  • 5.
    Network Layer 4-5 RoutingAlgorithm classification Global or decentralized information? Global:  all routers have complete topology, link cost info  “link state” algorithms Decentralized:  router knows physically- connected neighbors, link costs to neighbors  iterative process of computation, exchange of info with neighbors  “distance vector” algorithms Static or dynamic? Static:  routes change slowly over time Dynamic:  routes change more quickly  periodic update  in response to link cost changes
  • 6.
    Network Layer 4-6 ALink-State Routing Algorithm Dijkstra’s algorithm  net topology, link costs known to all nodes  accomplished via “link state broadcast”  all nodes have same info  computes least cost paths from one node (‘source”) to all other nodes  gives forwarding table for that node  iterative: after k iterations, know least cost path to k dest.’s Notation:  c(x,y): link cost from node x to y; = ∞ if not direct neighbors  D(v): current value of cost of path from source to dest. v  p(v): predecessor node along path from source to v  N': set of nodes whose least cost path definitively known
  • 7.
    Network Layer 4-7 Dijsktra’sAlgorithm 1 Initialization: 2 N' = {u} 3 for all nodes v 4 if v adjacent to u 5 then D(v) = c(u,v) 6 else D(v) = ∞ 7 8 Loop 9 find w not in N' such that D(w) is a minimum 10 add w to N' 11 update D(v) for all v adjacent to w and not in N' : 12 D(v) = min( D(v), D(w) + c(w,v) ) 13 /* new cost to v is either old cost to v or known 14 shortest path cost to w plus cost from w to v */ 15 until all nodes in N'
  • 8.
    Network Layer 4-8 Dijkstra’salgorithm: example Step 0 1 2 3 4 5 N' u ux uxy uxyv uxyvw uxyvwz D(v),p(v) 2,u 2,u 2,u D(w),p(w) 5,u 4,x 3,y 3,y D(x),p(x) 1,u D(y),p(y) ∞ 2,x D(z),p(z) ∞ ∞ 4,y 4,y 4,y u y x w v z 2 2 1 3 1 1 2 5 3 5
  • 9.
    Network Layer 4-9 Dijkstra’salgorithm, discussion Algorithm complexity: n nodes  each iteration: need to check all nodes, w, not in N  n(n+1)/2 comparisons: O(n2 )  more efficient implementations possible: O(nlogn) Oscillations possible:  e.g., link cost = amount of carried traffic A D C B 1 1+e e 0 e 1 1 0 0 A D C B 2+e 0 0 0 1+e 1 A D C B 0 2+e 1+e 1 0 0 A D C B 2+e 0 e 0 1+e 1 initially … recompute routing … recompute … recompute
  • 10.
    Network Layer 4-10 DistanceVector Algorithm (1) Bellman-Ford Equation (dynamic programming) Define dx(y) := cost of least-cost path from x to y Then dx(y) = min {c(x,v) + dv(y) } where min is taken over all neighbors of x
  • 11.
    Network Layer 4-11 Bellman-Fordexample (2) u y x w v z 2 2 1 3 1 1 2 5 3 5 Clearly, dv(z) = 5, dx(z) = 3, dw(z) = 3 du(z) = min { c(u,v) + dv(z), c(u,x) + dx(z), c(u,w) + dw(z) } = min {2 + 5, 1 + 3, 5 + 3} = 4 Node that achieves minimum is next hop in shortest path ➜ forwarding table B-F equation says:
  • 12.
    Network Layer 4-12 DistanceVector Algorithm (3)  Dx(y) = estimate of least cost from x to y  Distance vector: Dx = [Dx(y): y є N ]  Node x knows cost to each neighbor v: c(x,v)  Node x maintains Dx = [Dx(y): y є N ]  Node x also maintains its neighbors’ distance vectors  For each neighbor v, x maintains Dv = [Dv(y): y є N ]
  • 13.
    Network Layer 4-13 Distancevector algorithm (4) Basic idea:  Each node periodically sends its own distance vector estimate to neighbors  When node a node x receives new DV estimate from neighbor, it updates its own DV using B-F equation: Dx (y) ← minv {c(x,v) + Dv (y)} for each node y ∊ N  Under minor, natural conditions, the estimate Dx (y) converge the actual least cost dx(y)
  • 14.
    Network Layer 4-14 DistanceVector Algorithm (5) Iterative, asynchronous: each local iteration caused by:  local link cost change  DV update message from neighbor Distributed:  each node notifies neighbors only when its DV changes  neighbors then notify their neighbors if necessary wait for (change in local link cost of msg from neighbor) recompute estimates if DV to any dest has changed, notify neighbors Each node:
  • 15.
    Network Layer 4-15 xy z x y z 0 2 7 ∞ ∞ ∞ ∞ ∞ ∞ from cost to from from x y z x y z 0 2 3 from cost to x y z x y z 0 2 3 from cost to x y z x y z ∞ ∞ ∞ ∞ ∞ cost to x y z x y z 0 2 7 from cost to x y z x y z 0 2 3 from cost to x y z x y z 0 2 3 from cost to x y z x y z 0 2 7 from cost to x y z x y z ∞∞ ∞ 7 1 0 cost to ∞ 2 0 1 ∞ ∞ ∞ 2 0 1 7 1 0 2 0 1 7 1 0 2 0 1 3 1 0 2 0 1 3 1 0 2 0 1 3 1 0 2 0 1 3 1 0 time x z 1 2 7 y node x table node y table node z table Dx(y) = min{c(x,y) + Dy(y), c(x,z) + Dz(y)} = min{2+0 , 7+1} = 2 Dx(z) = min{c(x,y) + Dy(z), c(x,z) + Dz(z)} = min{2+1 , 7+0} = 3
  • 16.
    Network Layer 4-16 DistanceVector: link cost changes Link cost changes:  node detects local link cost change  updates routing info, recalculates distance vector  if DV changes, notify neighbors “good news travels fast” x z 1 4 50 y 1 At time t0, y detects the link-cost change, updates its DV, and informs its neighbors. At time t1, z receives the update from y and updates its table. It computes a new least cost to x and sends its neighbors its DV. At time t2, y receives z’s update and updates its distance table. y’s least costs do not change and hence y does not send any message to z.
  • 17.
    Network Layer 4-17 DistanceVector: link cost changes Link cost changes:  good news travels fast  bad news travels slow - “count to infinity” problem!  44 iterations before algorithm stabilizes: see text Poissoned reverse:  If Z routes through Y to get to X :  Z tells Y its (Z’s) distance to X is infinite (so Y won’t route to X via Z)  will this completely solve count to infinity problem? x z 1 4 50 y 60
  • 18.
    Network Layer 4-18 Comparisonof LS and DV algorithms Message complexity  LS: with n nodes, E links, O(nE) msgs sent  DV: exchange between neighbors only  convergence time varies Speed of Convergence  LS: O(n2 ) algorithm requires O(nE) msgs  may have oscillations  DV: convergence time varies  may be routing loops  count-to-infinity problem Robustness: what happens if router malfunctions? LS:  node can advertise incorrect link cost  each node computes only its own table DV:  DV node can advertise incorrect path cost  each node’s table used by others • error propagate thru network
  • 19.
    Network Layer 4-19 HierarchicalRouting scale: with 200 million destinations:  can’t store all dest’s in routing tables!  routing table exchange would swamp links! administrative autonomy  internet = network of networks  each network admin may want to control routing in its own network Our routing study thus far - idealization  all routers identical  network “flat” … not true in practice
  • 20.
    Network Layer 4-20 HierarchicalRouting  aggregate routers into regions, “autonomous systems” (AS)  routers in same AS run same routing protocol  “intra-AS” routing protocol  routers in different AS can run different intra- AS routing protocol Gateway router  Direct link to router in another AS
  • 21.
    Network Layer 4-21 3b 1d 3a 1c 2a AS3 AS1 AS2 1a 2c 2b 1b Intra-AS Routing algorithm Inter-AS Routing algorithm Forwarding table 3c InterconnectedASes  Forwarding table is configured by both intra- and inter-AS routing algorithm  Intra-AS sets entries for internal dests  Inter-AS & Intra-As sets entries for external dests
  • 22.
    Network Layer 4-22 3b 1d 3a 1c 2a AS3 AS1 AS2 1a 2c 2b 1b 3c Inter-AStasks  Suppose router in AS1 receives datagram for which dest is outside of AS1  Router should forward packet towards on of the gateway routers, but which one? AS1 needs: 1. to learn which dests are reachable through AS2 and which through AS3 2. to propagate this reachability info to all routers in AS1 Job of inter-AS routing!
  • 23.
    Network Layer 4-23 Example:Setting forwarding table in router 1d  Suppose AS1 learns from the inter-AS protocol that subnet x is reachable from AS3 (gateway 1c) but not from AS2.  Inter-AS protocol propagates reachability info to all internal routers.  Router 1d determines from intra-AS routing info that its interface I is on the least cost path to 1c.  Puts in forwarding table entry (x,I).
  • 24.
    Network Layer 4-24 Learnfrom inter-AS protocol that subnet x is reachable via multiple gateways Use routing info from intra-AS protocol to determine costs of least-cost paths to each of the gateways Hot potato routing: Choose the gateway that has the smallest least cost Determine from forwarding table the interface I that leads to least-cost gateway. Enter (x,I) in forwarding table Example: Choosing among multiple ASes  Now suppose AS1 learns from the inter-AS protocol that subnet x is reachable from AS3 and from AS2.  To configure forwarding table, router 1d must determine towards which gateway it should forward packets for dest x.  This is also the job on inter-AS routing protocol!  Hot potato routing: send packet towards closest of two routers.
  • 25.
    Network Layer 4-25 Intra-ASRouting  Also known as Interior Gateway Protocols (IGP)  Most common Intra-AS routing protocols:  RIP: Routing Information Protocol  OSPF: Open Shortest Path First  IGRP: Interior Gateway Routing Protocol (Cisco proprietary)
  • 26.
    Network Layer 4-26 RIP( Routing Information Protocol)  Distance vector algorithm  Included in BSD-UNIX Distribution in 1982  Distance metric: # of hops (max = 15 hops) D C B A u v w x y z destination hops u 1 v 2 w 2 x 3 y 3 z 2
  • 27.
    Network Layer 4-27 RIPadvertisements  Distance vectors: exchanged among neighbors every 30 sec via Response Message (also called advertisement)  Each advertisement: list of up to 25 destination nets within AS
  • 28.
    Network Layer 4-28 RIP:Example Destination Network Next Router Num. of hops to dest. w A 2 y B 2 z B 7 x -- 1 …. …. .... w x y z A C D B Routing table in D
  • 29.
    Network Layer 4-29 RIP:Example Destination Network Next Router Num. of hops to dest. w A 2 y B 2 z B A 7 5 x -- 1 …. …. .... Routing table in D w x y z A C D B Dest Next hops w - - x - - z C 4 …. … ... Advertisement from A to D
  • 30.
    Network Layer 4-30 RIP:Link Failure and Recovery If no advertisement heard after 180 sec --> neighbor/link declared dead  routes via neighbor invalidated  new advertisements sent to neighbors  neighbors in turn send out new advertisements (if tables changed)  link failure info quickly propagates to entire net  poison reverse used to prevent ping-pong loops (infinite distance = 16 hops)
  • 31.
    Network Layer 4-31 RIPTable processing  RIP routing tables managed by application-level process called route-d (daemon)  advertisements sent in UDP packets, periodically repeated physical link network forwarding (IP) table Transprt (UDP) routed physical link network (IP) Transprt (UDP) routed forwarding table
  • 32.
    Network Layer 4-32 OSPF(Open Shortest Path First)  “open”: publicly available  Uses Link State algorithm  LS packet dissemination  Topology map at each node  Route computation using Dijkstra’s algorithm  OSPF advertisement carries one entry per neighbor router  Advertisements disseminated to entire AS (via flooding)  Carried in OSPF messages directly over IP (rather than TCP or UDP
  • 33.
    Network Layer 4-33 OSPF“advanced” features (not in RIP)  Security: all OSPF messages authenticated (to prevent malicious intrusion)  Multiple same-cost paths allowed (only one path in RIP)  For each link, multiple cost metrics for different TOS (e.g., satellite link cost set “low” for best effort; high for real time)  Integrated uni- and multicast support:  Multicast OSPF (MOSPF) uses same topology data base as OSPF  Hierarchical OSPF in large domains.
  • 34.
  • 35.
    Network Layer 4-35 HierarchicalOSPF  Two-level hierarchy: local area, backbone.  Link-state advertisements only in area  each nodes has detailed area topology; only know direction (shortest path) to nets in other areas.  Area border routers: “summarize” distances to nets in own area, advertise to other Area Border routers.  Backbone routers: run OSPF routing limited to backbone.  Boundary routers: connect to other AS’s.
  • 36.
    Network Layer 4-36 Internetinter-AS routing: BGP  BGP (Border Gateway Protocol): the de facto standard  BGP provides each AS a means to: 1. Obtain subnet reachability information from neighboring ASs. 2. Propagate the reachability information to all routers internal to the AS. 3. Determine “good” routes to subnets based on reachability information and policy.  Allows a subnet to advertise its existence to rest of the Internet: “I am here”
  • 37.
    Network Layer 4-37 BGPbasics  Pairs of routers (BGP peers) exchange routing info over semi- permanent TCP conctns: BGP sessions  Note that BGP sessions do not correspond to physical links.  When AS2 advertises a prefix to AS1, AS2 is promising it will forward any datagrams destined to that prefix towards the prefix.  AS2 can aggregate prefixes in its advertisement 3b 1d 3a 1c 2a AS3 AS1 AS2 1a 2c 2b 1b 3c eBGP session iBGP session
  • 38.
    Network Layer 4-38 Distributingreachability info  With eBGP session between 3a and 1c, AS3 sends prefix reachability info to AS1.  1c can then use iBGP do distribute this new prefix reach info to all routers in AS1  1b can then re-advertise the new reach info to AS2 over the 1b-to-2a eBGP session  When router learns about a new prefix, it creates an entry for the prefix in its forwarding table. 3b 1d 3a 1c 2a AS3 AS1 AS2 1a 2c 2b 1b 3c eBGP session iBGP session
  • 39.
    Network Layer 4-39 Pathattributes & BGP routes  When advertising a prefix, advert includes BGP attributes.  prefix + attributes = “route”  Two important attributes:  AS-PATH: contains the ASs through which the advert for the prefix passed: AS 67 AS 17  NEXT-HOP: Indicates the specific internal-AS router to next-hop AS. (There may be multiple links from current AS to next-hop-AS.)  When gateway router receives route advert, uses import policy to accept/decline.
  • 40.
    Network Layer 4-40 BGProute selection  Router may learn about more than 1 route to some prefix. Router must select route.  Elimination rules: 1. Local preference value attribute: policy decision 2. Shortest AS-PATH 3. Closest NEXT-HOP router: hot potato routing 4. Additional criteria
  • 41.
    Network Layer 4-41 BGPmessages  BGP messages exchanged using TCP.  BGP messages:  OPEN: opens TCP connection to peer and authenticates sender  UPDATE: advertises new path (or withdraws old)  KEEPALIVE keeps connection alive in absence of UPDATES; also ACKs OPEN request  NOTIFICATION: reports errors in previous msg; also used to close connection
  • 42.
    Network Layer 4-42 BGProuting policy Figure 4.5 -BGPnew : a simple BGP scenario A B C W X Y legend: customer network: provider network  A,B,C are provider networks  X,W,Y are customer (of provider networks)  X is dual-homed: attached to two networks  X does not want to route from B via X to C  .. so X will not advertise to B a route to C
  • 43.
    Network Layer 4-43 BGProuting policy (2) Figure 4.5 -BGPnew : a simple BGP scenario A B C W X Y legend: customer network: provider network  A advertises to B the path AW  B advertises to X the path BAW  Should B advertise to C the path BAW?  No way! B gets no “revenue” for routing CBAW since neither W nor C are B’s customers  B wants to force C to route to w via A  B wants to route only to/from its customers!
  • 44.
    Network Layer 4-44 Whydifferent Intra- and Inter-AS routing ? Policy:  Inter-AS: admin wants control over how its traffic routed, who routes through its net.  Intra-AS: single admin, so no policy decisions needed Scale:  hierarchical routing saves table size, reduced update traffic Performance:  Intra-AS: can focus on performance  Inter-AS: policy may dominate over performance