This document provides an introduction to game design and development. It defines what a game is, including plays, sports, video games and computer games. It then discusses game design theory, including primary schemas related to rules, play and culture. It also covers game fundamentals and components. The document outlines the evolution of graphics, sound, controllers, technology and multiplayer aspects of games. Finally, it discusses various game genres such as adventure, board/card, puzzle, platform, strategy, sport, action, shooting, simulation, role-playing, music/dance and cross genres games.