Leszek Godlewski worked as a programmer at Nordic Games, focusing on Linux ports of games such as Darksiders and Painkiller. He discusses how game development differs from traditional software engineering due to real-time constraints, hardware limitations, and the interdisciplinary nature of game development teams. He then covers common types of bugs in game development like temporal bugs, graphical glitches, and content bugs which are often intertwined. Finally, he shares several case studies of bugs he encountered and how they were debugged, such as issues with animation states, stretched viewports, and mysterious crashes.