Intro	
  to	
  Mobile	
  Programming	
  1	
  -­‐	
  course	
  
                                	
  


                  Jussi	
  Pohjolainen	
  
      Tampere	
  University	
  of	
  Applied	
  Sciences	
  
                             	
  
Schedule	
  
•  The	
  course	
  is	
  held	
  mainly	
  on	
  mondays	
  (9:15-­‐>)	
  
   and	
  Wednesdays	
  (8:30-­‐>)	
  
•  See	
  exact	
  schedule	
  on	
  Moodle	
  
•  Project	
  work:	
  
    –  2011-­‐10-­‐05	
  23:59	
  Decide	
  the	
  subject	
  of	
  your	
  project	
  
    –  2011-­‐10-­‐27	
  23:59	
  Final	
  Release	
  
    –  2011-­‐11-­‐02	
  23:59	
  Evalua9on	
  of	
  other	
  project      	
  
How	
  to	
  pass	
  the	
  course?	
  
•  To	
  pass	
  the	
  course,	
  you	
  have	
  to	
  
    1. Do	
  exercises	
  
    2. Do	
  the	
  project	
  
    3. Evaluate	
  project	
  
•  EvaluaUon:	
  80%	
  project	
  work	
  and	
  20%	
  of	
  exercises	
  
1.	
  Exercises	
  
•  Each	
  week	
  there	
  will	
  be	
  new	
  exercises	
  available	
  in	
  the	
  
     course's	
  homepage	
  
•  Each	
  student	
  do	
  these	
  exercises	
  at	
  their	
  own	
  Ume.	
  
     Exercises	
  are	
  returned	
  via	
  moodle.	
  
•  Student	
  must	
  do	
  at	
  least	
  50%	
  of	
  the	
  exercises	
  to	
  pass	
  the	
  
     course.	
  
•  The	
  more	
  you	
  do,	
  more	
  you	
  get	
  as	
  “exercise	
  grade”	
  
	
  
2-­‐3.	
  Project	
  
•  Student	
  must	
  send	
  a	
  message	
  to	
  discussion	
  board	
  before	
  starUng	
  
   the	
  project.	
  In	
  the	
  message	
  student	
  explains	
  what	
  kind	
  of	
  
   applicaUon	
  he/she	
  plans	
  to	
  do.	
  	
  
•  J2ME	
  applicaUon	
  requirements	
  
     –  MIDP	
  2.0	
  +	
  CLDC	
  1.1	
  
     –  Javadoc	
  comments	
  
     –  DocumentaUon	
  (www-­‐page,	
  where	
  you	
  can	
  download	
  the	
  so`ware)	
  
•  See	
  more	
  detailed	
  descripUon	
  on	
  Moodle	
  
•  Every	
  student	
  evaluates	
  other	
  student's	
  project	
  
Example	
  Projects
                                     	
  
•  Donkey	
  Kong,	
  Frogger,	
  Blackjack,	
  Pacman,	
  Space	
  
   Invaders,	
  Arkanoid,	
  Tower	
  Defense…	
  
•  Ovi	
  Store!	
  

00 introduction-mobile-programming-course.ppt

  • 1.
    Intro  to  Mobile  Programming  1  -­‐  course     Jussi  Pohjolainen   Tampere  University  of  Applied  Sciences    
  • 2.
    Schedule   •  The  course  is  held  mainly  on  mondays  (9:15-­‐>)   and  Wednesdays  (8:30-­‐>)   •  See  exact  schedule  on  Moodle   •  Project  work:   –  2011-­‐10-­‐05  23:59  Decide  the  subject  of  your  project   –  2011-­‐10-­‐27  23:59  Final  Release   –  2011-­‐11-­‐02  23:59  Evalua9on  of  other  project  
  • 3.
    How  to  pass  the  course?   •  To  pass  the  course,  you  have  to   1. Do  exercises   2. Do  the  project   3. Evaluate  project   •  EvaluaUon:  80%  project  work  and  20%  of  exercises  
  • 4.
    1.  Exercises   • Each  week  there  will  be  new  exercises  available  in  the   course's  homepage   •  Each  student  do  these  exercises  at  their  own  Ume.   Exercises  are  returned  via  moodle.   •  Student  must  do  at  least  50%  of  the  exercises  to  pass  the   course.   •  The  more  you  do,  more  you  get  as  “exercise  grade”    
  • 5.
    2-­‐3.  Project   • Student  must  send  a  message  to  discussion  board  before  starUng   the  project.  In  the  message  student  explains  what  kind  of   applicaUon  he/she  plans  to  do.     •  J2ME  applicaUon  requirements   –  MIDP  2.0  +  CLDC  1.1   –  Javadoc  comments   –  DocumentaUon  (www-­‐page,  where  you  can  download  the  so`ware)   •  See  more  detailed  descripUon  on  Moodle   •  Every  student  evaluates  other  student's  project  
  • 6.
    Example  Projects   •  Donkey  Kong,  Frogger,  Blackjack,  Pacman,  Space   Invaders,  Arkanoid,  Tower  Defense…   •  Ovi  Store!