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Electronic Arts / DICE

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GDC2019 - SEED - Towards Deep Generative Models in Game Development
SIGGRAPH 2010 - Style and Gameplay in the Mirror's Edge
SEED - Halcyon Architecture
Syysgraph 2018 - Modern Graphics Abstractions & Real-Time Ray Tracing
Khronos Munich 2018 - Halcyon and Vulkan
CEDEC 2018 - Towards Effortless Photorealism Through Real-Time Raytracing
CEDEC 2018 - Functional Symbiosis of Art Direction and Proceduralism
SIGGRAPH 2018 - PICA PICA and NVIDIA Turing
SIGGRAPH 2018 - Full Rays Ahead! From Raster to Real-Time Raytracing
HPG 2018 - Game Ray Tracing: State-of-the-Art and Open Problems
EPC 2018 - SEED - Exploring The Collaboration Between Proceduralism & Deep Learning
DD18 - SEED - Raytracing in Hybrid Real-Time Rendering
Creativity of Rules and Patterns: Designing Procedural Systems
Shiny Pixels and Beyond: Real-Time Raytracing at SEED
Future Directions for Compute-for-Graphics