
How Video Games Are Shaping a Generation of Boys, for Better and Worse
In the last decade and a half, boys and young men have more than doubled their average time per week spent gaming.
By Claire Cain Miller and Amy Fan
I am interested in how gender roles and American families are changing, and how public policy and societal views shape our personal lives, rights and opportunities. I have written extensively about women and work, modern parenting, the struggles of boys, abortion laws, family policies, fertility and domestic labor.
I also write about children and teenagers, an age group not often heard from in the media. I am especially interested in the long-term effects of the pandemic on young people, including in education and mental health.
I use data to understand broad patterns in how we live, and try to relay what I learn in a clear and conversational way, including by telling the stories of people who reflect those patterns. I often work closely with colleagues specializing in data and graphics to combine words and visuals in our work.
I joined The Times in 2008, writing about technology companies in Silicon Valley as a reporter for the Business section. I covered Instagram and Twitter as they grew from tiny start-ups to multibillion dollar companies, and I covered large public companies like Google.
In 2014, I was a founding member of The Upshot, reporting on gender, a topic I had always wanted to cover. Along the way, I have contributed to nearly every section of The Times.
I mentor aspiring journalists through The Times Corps, a talent-pipeline program for college students from underrepresented groups. I graduated from Yale with a concentration in writing, and from the University of California, Berkeley, Graduate School of Journalism. I grew up on the West Coast, where I am now based.
Like all my Times colleagues, I share the values and adhere to the standards of integrity outlined in our Ethical Journalism Handbook. I strive to follow the principles of independent journalism, including prioritizing accuracy and fairness, acknowledging uncertainty and staying open to facts that challenge my assumptions. When analyzing data, I consider its source, rigor and limitations, and often ask experts in the field for their assessment. I do not directly invest in companies; participate in or donate to political causes; or accept gifts, money or favors. I strive to reflect a diversity of viewpoints when I interview people, both experts and the people whose lives I write about. When I am working, I identify myself as a reporter for The Times.
Email: ccm@nytimes.com
X: @clairecm
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In the last decade and a half, boys and young men have more than doubled their average time per week spent gaming.
By Claire Cain Miller and Amy Fan

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