A new version of our open-source MCP for Unity was released: v9.3.0 is out New UI - The more features we support, the more cluttered the window becomes. So we've split things out across more tabs! The most important settings, connections, are now front and center. - We also made some usability tweaks like more visible borders, highlighting the active tab, popups when errors arise; you're going to have a better time using our plugin! Create 2D Textures & Sprites - We added a new tool that can generate 2D textures. These textures are based on a pattern (e.g. checkerboard or stripes) or a color - they're very useful for prototyping! - The tool can also create sprites from textures Housekeeping - AI generates code quickly, but doesn't always generate code well. And is prone to duplicate already existing code! - Our codebase's size was reduced by ~25-30% by removing obsolete code & smart refactoring - We also standardized how parameters for tool calls are parsed. Even the not-so-great models are finding more success with making tool calls Secure Remote Servers - Remote hosted MCP servers can now be secure via API keys. This is a great way for your to share your MCP server in a team setting. Enable/Disable Tools & Resources - We add the list of built-in resources in their own tab - We fixed the enable/disable feature for built-in tools and resources. If disable a tool/resource, the LLM will now get an error to know it's not available and will try another way to accomplish the goal There are many more improvements and fixes, be sure to join us on GitHub or Discord to see the full notes! Happy game deving 🎮
Coplay
Technology, Information and Internet
San Francisco , California 361 followers
The AI Copilot for Game Development.
About us
The AI Copilot for Game Development.
- Website
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www.coplay.dev
External link for Coplay
- Industry
- Technology, Information and Internet
- Company size
- 2-10 employees
- Headquarters
- San Francisco , California
- Type
- Privately Held
- Founded
- 2024
Locations
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Primary
Get directions
San Francisco , California , US
Employees at Coplay
Updates
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Coplay v8.12.1 is live!!! - Show a notification when a task is complete/failed. You can toggle these notifications in our settings - When you generate a 3d model, image or sound you'll now see the cost for that generation in the chat - Improved the checkpoints feature so it takes up less space - Fix errors with the autocomplete feature Game dev is hard, it never hurts to get help! That's where Coplay comes in 🎮 Try it out today: https://coplay.dev
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Coplay v8.12.0 is live!!! - We know some of you would like to see what Coplay can do, and some are completely new to Unity all together! We're improving our onboarding experience and your opportunities to learn how to use Coplay, while using Coplay 💡. Check out the new Learn button - it presents a curated set of prompts that'll give you a feel for what we do well! - Huge improvements to Unity 6000.3 compatibility! Thanks to all the bug reports and feedback, we were able to fix a major pain point when working on the latest, stable Unity version. Your voice helps 🙏 Game dev is hard, it never hurts to get help! That's where Coplay comes in 🎮 Try it out today: https://coplay.dev
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Mixing 2D and 3D is a gateway to unique styles and experiences in games (Octopath Traveler anyone?). With Coplay, the best AI assistant in Unity, you can create a 2.5D platformer in Unity in just about 30 mins! Follow our guide here: https://lnkd.in/eD-sZEex Game dev is hard, it never hurts to get help! That's where Coplay comes in 🎮
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Coplay v8.11.0 is live!!! And it comes with cost savings! - We've improved how Coplay interfaces with Unity, which saves 50% of the context window on the first message and means you get more accurate results for your prompts. Based on our tests this should save you around 20% in costs over the lifetime of a thread. More cost optimizations coming soon!you get more accurate results for your prompts. - Based on our tests this should save you around 20% in costs over the lifetime of a thread. More cost optimizations coming soon! - Improved support for VFX generation - Coplay will be better at creating/updating visual effects in Unity - Screenshots during play mode! Game dev is hard, it never hurts to get help! That's where Coplay comes in 🎮
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MCP for Unity is now at v9.2.0: - Add OpenCode (opencode.ai) client configurator - Generate MCPB files for easier Claude Desktop installations - Reworked how we do releases to ensure non-dev users always have access to a stable version of the plugin There's still time to join us for the game jam! With $300 in prizes up for grab, make something fun over the weekend and see what happens: https://lnkd.in/eeSBHF4A Happy game deving 🎮
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A new version of MCP for Unity is live - v9.1.0! - Add a new CLI! Yes, if your server is running, you can interact with our tools via CLI commands. It's fast! Read our docs to learn more - Add Prefab Stage support for GameObject lookup (thanks cyanxwh!) - Use localhost to ping server if server binds to the wildcard address (thanks kripergvg!) - Improve UX when handling invalid HTTP URLs (thanks Alex Hvesuk) - Custom tools are globally available by default, but there's a flag to use them via the wrapper functions, which is recommended when hosting the server for more than one Unity instance or more than one user - Fix editor state falsely saying its compiling when it is in play mode - Fix search for inactive objects - Fix infinite loop when a GameObject has a UIDocument - Fix high resource usage - Fix Rider config path
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15 minutes from Figma to Unity... how? MCP for Unity, our open source bridge connecting your AI tools to Unity! Best of luck to AFTERMATH Labs on their next game Dolero. Don't take their word for it - try MCP for Unity and other Coplay products for free today! We make AI your game dev superpower 🦸♂️
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A new version of MCP for Unity is live - v9.0.8! Our recent update to v9 brought many improvements for users alongside many internal systems being refactored. Since then we've been making lots of fixes and stability improvements: - Fix local HTTP server UI check - Guard refresh wait nudge during compile - Fix infinite compilation loop in Unity 6 when using wait_for_ready - Fix read_console types - Fix ULF detection in Claude licensing - Fix Uvx path override not being detected in System Requirements - Fix Claude Code auto-configurator - Fix manage_components tool set_property action for object references - Fix PlayMode tests stalling when unfocused - Added test coverage tracking with pytest-cov On January 19th till January 26th, we're hosting our 2nd MCP for Unity Game Jam. There's $300 in cash prizes to be won, you'll be making a new game, and your feedback will help us build a better tool ❤️ Sign up on itchio today for the 2nd MCP for Unity Game Jam! https://lnkd.in/eeSBHF4A Happy game deving 🎮
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Our open source MCP for Unity project just crossed over 5000 stars on GitHub! Justin Barnett's curiosity kicked off a community with: - More than 30 contributors, including core maintainers David Sarno and Shutong Wu - 1500 discord users and growing - 1200 daily active users - Hundreds of hours saved while making a game Try out MCP for Unity today! And while you're on GitHub, don't forget to give us a 🌟
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