Emerging Technologies Projects

Projects on this page represent a selection of the work of multiple departments.

  • A landscape image shows two examples of 3D media side-by-side. On the left, a monorail tram car emerges from within the Looking Glass Portrait display. On the right, hand-drawn whales and fish emerge from within the hologram display. To exhibit student and campus community creativity, the Libraries' Virtual Reality staff have utilized 3D digital displays (or 'holograms') within our buildings. These light field displays allow a better understanding of the creativity, scholarship, and interaction possible via natively 3D media.

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    Contributing departments: Learning Spaces & Services
  • People in a low-lit gallery hovering their hands over tables with physical and projected digital exhibits The Innovation Studio is a new type of learning space for the Libraries that focuses on showcasing the innovative work of NC State’s students and faculty and teaching innovation methods to the campus community. We conducted a usability study and, based on the results, found ways to improve the accessibility and usability of the exhibit system and the space as a whole.

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    Contributing departments: Learning Spaces & Services, User Experience
  • poster for ARt: Augmented Reality in 3D In July 2018, we conducted a usability test on ARt: Exhibition in 3D, an augmented reality (AR) art exhibit in the Technology Showcase in Hunt Library.

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    Contributing departments: Data Science Services
  • In Spring of 2017, NCSU Libraries was experimenting with virtual reality (VR) services and preparing to launch two VR learning spaces. We had questions about our users' general knowledge of this emerging technology. We conducted a user survey to gather this information.

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    Contributing departments: Learning Spaces & Services
  • a still image of a virtual reality scenario of two cars colliding on an intersection The NC State University NeuroComputational Ethics Research Group (NCERG) and Libraries staff have combined experimental philosophy with immersive virtual reality technologies in the Cyma Rubin Visualization Gallery to capture research participants’ moral intuitions when presented with traffic scenarios containing ethical dilemmas. These insights aim to inform the development of ethical frameworks for future fully autonomous vehicles.

    Report published on
    Contributing departments: Collections & Research Engagement, Learning Spaces & Services