The study aims to clarify various ways virtual characters are stylised in digital games. The author works with the basic assumption that the appearance of avatars is formed in accordance with individual preferences of players, and that...
moreThe study aims to clarify various ways virtual characters are stylised in digital games. The author works with the basic assumption that the appearance of avatars is formed in accordance with individual preferences of players, and that the consumers of digital games prefer to construct their virtual avatars as idealised versions of themselves. However, one question is yet to be answered – whether the manners in which players of digital games visually stylise their avatars reflect the hedonistic elements of sociocultural and media reality that are related to the cult of beauty and perfect body. The study defines the key terms associated with the analysed issue. The author pays special attention to game mechanics as means of interaction between the players and the digital game environments, especially to the game mechanics based on ‘serious’ entertainment, which are the only ones able to describe the simulative character of digital games in detail. As the author believes, simulation seen as imitation of real life is applicable to the process of constructing the looks of virtual game avatars. The study is based on the terminology of Media Studies, Ludology, Theory of Digital Games, Philosophy, Psychology and Sociology. The questions of stylisation of virtual characters appearing in
digital games are reflected on via logical thought processes that are applied on purpose,
in order to offer a thorough discourse analysis on the given topic.