7
Skill
7.1 Introduction
Pistol Pete Maravich was a skilled basketball player. You can look up his
numbers. One thing the numbers don’t show, however, is the unpredictabil-
ity of his game. His passes, his shots, the way he moved the ball in space—
somehow routinely, he violated expectation. Expectations are currency in
basketball. If you know your opponent’s expectations, you can plan to vio-
late them. Violated expectations buy time, and create advantage.
Maravich’s strange skill set was due in part to his father—the coach Press
Maravich. From an early age Press had Pete going through unorthodox
drills. The young Maravich may have just wanted to please his dad. But his
training regimen instilled a unique set of skills in him. Pete’s biographer
Mark Kriegel explains:
The gloves and blindfolds were just the beginning. There were so many
other drills. Pete learned the fundamentals, of course: dribbling with
either hand, chest pass, bounce pass, foul shots, jump shots, and hook
shots. But as the basics could become monotonous, Press invented a more
elaborate regimen . . . In all, there were about forty forms and exercises—
‘Homework Basketball,’ as they would come to be known—to cultivate
and harvest every bit of Pete’s talent. Press and Pete gave them each names,
like ‘Pretzel,’ ‘Ricochet,’ ‘Crab Catch,’ ‘Flap Jack,’ ‘Punching Bag.’ He would
crouch, his arms moving in a figure-8 motion, between and around his
legs, so rapidly that the ball looked as if it were suspended beneath his
squatting self. (Kriegel 2007: 64)
Like his dad, Maravich was obsessed with excellence, albeit idiosyncratically.
These drills were not geared to produce competence, but rather to push
the boundaries of competence towards something better. In this regard
Maravich is an exemplar of skill. That’s because skill is a mode of agentive
The Shape of Agency: Control, Action, Skill, Knowledge. Joshua Shepherd, Oxford University Press (2021).
© Joshua Shepherd. DOI: 10.1093/oso/9780198866411.003.0007
110 SKILL
excellence. It is a way that agents, qua agents, display excellence. Any
account of skill has to accommodate this directionality.
Of course Maravich is only one exemplar of skill. There are many ways to
be skilled, and many things at which to become skilled. I discuss (probably
too many) examples throughout this chapter. The space is broad. An
account of skill has to provide some unity to the diversity.
I used to have a game called Infinite Stairs on my phone. The game
involves variations on a simple theme. Using an avatar, one climbs as many
stairs as possible as quickly as possible. One does this by directing the avatar
to climb stairs in one direction with one button, and in another direction
with another button. In practice, this occurs as a series of taps on the screen
with one’s thumbs or other fingers. The game contains stairs going to infin-
ity, but there are only a limited series of stair combinations that fit on the
screen. So one can master, relatively quickly, the relevant combinations—
left/right/right/left, or right/left/right/left, etc. One other relevant parameter
involves the speed with which one can repetitively hit a single button. And a
final parameter involves attention—given the distracting nature of some of
the stairs or the background coloring or the motion of the avatar, it is neces-
sary to focus attention away from distractors and only to the upcoming stair
combinations. So, when playing Infinite Stairs, one improves one’s capacity
to recognize the relevant stair combinations, to perform the relevant button
combinations with speed, and to focus attention in the right ways.
It should be uncontroversial that one can become skilled at Infinite Stairs.
(After all, I did it.) Other, previously practiced abilities, such as familiarity
with a tablet’s buttons and with the focusing of attention, will be useful. But
one has to structure these abilities in the right way. One has to generate novel
visuomotor and visuospatial mappings. So there will be a period during which
one is a novice, and then one will gradually improve until at some point,
one has become skilled. This might not take very long. In my case, after
about a month, the game began to get boring—there were small improve-
ments I knew I could make, but they were very small. I was about as good as
anyone should reasonably want to be. And I was about as good as I could
be, absent, I don’t know, performing quick-twitch exercises with my thumbs.
Other skills take much longer to develop, hold an agent’s interest for far
longer than a month, and cover more complex territory. Consider the
skilled chess player. In cognitive science, this type of person has often served
as a paradigm for research into skill—or at least “cognitive” skill—with the
result that we know a bit more about skill at chess than in some other areas.
Of course, the best chess players in the world today are not humans, and are
Introduction 111
arguably not agents. They are special-purpose computers. One reason
computers have been able to excel at chess is that skill at chess requires
mastery of a very particular body of knowledge (see de Groot 1978; Chase and
Simon 1973). It turns out, for example, that chess expertise does not correlate
very well with expertise in cognitive subtasks more generally. In one series
of studies, chess players were better on a measure of multi-step planning,
but not at measures of fluid intelligence, nor at tests for visuospatial and
verbal working memory (Unterrainer et al. 2006). Similarly, a psychometric
test for chess expertise revealed that the best predictor of chess skill was not
any general measure of cognitive skill, such as verbal knowledge or recall,
but rather performance in a choose-a-move task. In other words, the best
predictor of chess expertise is performance at chess (Van der Maas and
Wagenmakers 2005). Instead of fluid intelligence, or problem-solving a bility
more generally, chess skill may involve something more like the recogni-
tional capacities we deploy when we recognize faces or features of faces (see
Boggan et al. 2012).
This is not to say that chess players are unintelligent—clearly chess
requires abilities to compute, to imagine, to reason, to recognize patterns,
to assess one’s own assessments, and so on. However, although this skill
depends upon various cognitive abilities, the chess expert need not possess
these cognitive abilities to a much greater extent than many others in the
population.1 Instead, expertise at chess can be largely put down to practice
at chess. In this, chess expertise is similar to expertise at music, or at visual
medical diagnosis (Ericsson and Lehmann 1996). The key is not necessarily
general intellectual acuity, but intellectual acuity honed in a specific way, for
a specific body of knowledge and set of action-types. This is why, as Ericsson
and Lehmann (1996) note, “correlation between IQ and performance in a
domain decreases over time, and after more than five years of professional
experience the correlation is no longer reliable, even after appropriate statis-
tical correction for restrictions of range” (281). Skill at chess often results
from the structuring of cognitive ability sets within the normal human
range into skill at chess via the acquisition of chess-specific knowledge.
One interesting feature of some activities is that they are variously com-
posed by a wide and diverse set of abilities to perform more constrained
activities. Basketball comes to (my) mind. Some of basketball’s sub-skills,
especially free throw shooting, have been extensively studied by sport
1 With that said, a recent meta-analysis did find positive correlations between chess rating
and measures of visuospatial, numerical, and verbal abilities (Burgoyne et al. 2016).
112 SKILL
psychologists. It turns out that some principles important for explaining
good performance at free throw shooting are shared with other aiming
activities, e.g., putting in golf, archery, dart throwing, and penalty kicks in
soccer (Harle and Vickers 2001; Vine et al. 2011). But of course basketball
involves much more than free throw shooting. Indeed, it is possible to be
truly great at basketball while truly horrible at shooting free throws (see,
Shaquille O’Neal). Since basketball is a game involving different roles filled
by people with different body-types and different sets of abilities, there
are many ways to be skilled at basketball. Certainly almost all of these
ways involve certain basic levels of ability to perform rudimentary physical
activities—the ability to move with quickness and pace, for example. But
more sophisticated abilities are involved as well. One must be able to catch
and manipulate and accurately throw a ball of a certain size, to understand
the rules and structures of the game and to discern good strategies for play
from poor strategies, to recognize an opposing player’s intentions and how
these impact one’s own strategies and intentions, and so on.
The development of high levels of skill, or even of high levels of control
with respect to small components of complex activities like basketball, or
violin, or oil painting, can take years even for very advanced agents. One
must not only develop a range of abilities and master a range of actions.
One must become familiar with complex relationships between circum-
stances, abilities, and success. Some activities require one to compete
against highly intelligent opponents who anticipate one’s moves and plan
counters. One must develop abilities to deploy these behaviors flexibly and
appropriately across a range of challenging circumstance-types.
This is all by way of extensive introduction. The extensiveness is due to
the fact that, given the variety of ways an agent can become skilled, the
proper diet of examples is important. What I’m doing in this chapter is
developing an explanation of the nature of skill—of what it is to possess and
exercise skill. The account is quite general, but it sheds some light on how
humans come to possess and exercise skill. So it can be fruitfully integrated
with relevant empirical work. And it places common elements of skill, like
knowledge, in the right place.
7.2 Control
If we are building a skill into some agent, where should we start? I suggest
control. That’s because one clear element of all skills is control. One cannot
Control 113
possess a skill S without possessing control over some sufficient range of
behaviors involved in exercising S.
I developed an account of control in chapters 2 and 3. Perhaps a brief
review of the account will benefit readers of those chapters, as well as folks
reading this chapter alone.
I distinguish between control’s exercise and control’s possession. Control’s
exercise is displayed at a time, as one behaves or acts in a certain way.
Control can be exercised to a greater or lesser degree. Consider Fish, who
intends to execute the following plan: fake right, wait for the opponent to
move right, then head left and around the opponent. Fish has this plan
because he believes it is a good way to accomplish a goal of his, which is to
shed the opponent. And so it is. Fish fakes right, the opponent begins to
move right, and then, as Fish heads left, his feet get tangled and he trips.
Even though he failed to accomplish his goal, Fish has exercised some
control over his behavior. As I put it, he exercised control with respect to
some aspects of his plan. His fake right went fine. But Fish did not exercise
perfect control—he tripped. How to understand the exercise of some degree
of control? We focus on certain aspects of the plan, or upon the total plan,
which Fish only partly followed. Fish exercises control to the degree that his
behavior accords with his plan, or with parts or aspects of it. Or rather, Fish’s
control has to do with the behavior that non-deviantly conforms to his plan.
Control cannot be exercised unless it is possessed. That’s where non-
deviance enters in. To see why, suppose things unfold like this: Fish fakes
right, his opponent knows the fake is coming and leans left, Fish fail to
notice this and heads left anyway, but in so doing Fish’s feet get tangled up
with his opponent’s, and after a bout of stumbling, somehow Fish emerges
on the other side of his opponent, who now lies on the ground. Fish has
accomplished his goal. But Fish got lucky. He exercised very little control,
and we would probably say that he did not shed his opponent intentionally.
Perhaps this was just one case. But perhaps the problem runs deeper.
Perhaps Fish possesses very little control over his behavior. If so, we would
expect Fish to commonly make mistakes like this. For the possession of
control is about how one would exercise control across various sets of
circumstances.
The possession of control is the possession of a package of causal proper-
ties that enable the agent to flexibly and repeatedly bring behavior to match
the content of some pertinent plan-state, across some well-selected set of
circumstances. The possession of some degree of control is a necessary con-
dition on a plausible account of skill. Given that skill is a mode of agentive
114 SKILL
excellence, one might think that the possession of high degrees of control is
necessary for skill. The way I understand degrees of control, possession of
high degrees of control is possession of dispositions to flexibly and repeat-
edly bring behavior to (nearly) perfectly match the content of relevant plans,
across reasonably large and well-selected sets of circumstances. So, if Fish
has high degrees of control at executing post moves, Fish tends to pull off
exactly the moves he has planned.
One might now wonder whether high degrees of control are not only
necessary, but sufficient for skill.
Say that Fish has a high degree of control at executing the moves he plans.
Fish might still contain a fatal flaw. Perhaps his plans are no good. That is,
perhaps the perfect execution of the plans he concocts are rarely conducive
to the success of his basketball team. They may look nice, or be impressive
as one-off athletic feats, or even lead to some success on occasion. But his
coaches may in the end decide that they cannot play Fish, opting instead to
play teammates whose control, while slightly lower, is nonetheless executed
in service of plans that help the team.
Even so, one might think that Fish is skilled at something. He can per-
fectly execute his plans in a flexible, repeatable way. Certainly something
has gone wrong with Fish—he doesn’t seem to understand basketball. But
something has gone right as well. Fish is very good at executing certain
actions within the broader space of the sport.
We might say that what Fish has is skill at various action-types. This
notion deserves brief elucidation.
7.3 Skill at Action
Skill essentially involves an agent’s being excellent in some way. The skilled
agent is skilled—possesses skill, exercises skill—at something. Normal
talk is permissive about the boundaries of this something. Philosophers
tend to talk of being skilled at an action-type. Indeed, most of the extant
accounts of skill bound skill in exactly this way—an account of skill is
an account of skill at A-ing, where A-ing is an action-type (e.g., Stanley and
Williamson 2017).
If that’s all we have to explain, then it’s possible we’re almost done.
Assume juggling is a single action-type, with whatever sub-actional
components (tossing, catching) necessary to fill out the story. What is it to
Skill at Action 115
be skilled at juggling? I suggest that to be skilled at juggling is to possess
sufficiently high levels of control with respect to good plans to juggle. This
would decompose into the possession of sufficiently high levels of control at
sufficiently many of behavioral components of juggling. And this lends itself
to a clean account of degrees of skill. One’s level of skill at juggling increases
along three dimensions. One dimension is completeness—the percentage of
behavioral components with respect to which one has some very high
degree of control. Another dimension is control—one’s success-rate at plans
to juggle, or at the components of plans that have juggling as a key goal,
where the successes occur in virtue of the control that one possesses (that is,
occur non-deviantly). A third dimension is plan quality—the overall
success-conduciveness of the agent’s plan for action, given her dispositional
structure.
When thinking of action-types with relatively simple structure, it can
seem as if control is all one needs to account for skill. This is in part because
in the case of relatively simple action-types, it is easy to assume that good
plans come for free. Perhaps in some cases they really do. Sometimes only
minor familiarity with an action-type is needed to bestow the ability to
form good plans for performing it.2 But Fish’s case suggests that this cannot
work in full generality. It is possible to have high degrees of control with
respect to plans, and actions, which are—in the broader context in which
they are embedded—counter-productive.
Reflection on skill’s variety suggests skills often run wider and deeper
than talk of action-types alone can capture. A skilled debater is good at vari-
ous kinds of reasoning, at listening, at a way of speaking, at synthesizing
information, at presenting information. A skilled surgeon possesses a high
degree of dexterity of hand and fingers, coupled with a refined understand-
ing of the function of some part of the body, the ways this function may
break down, the ways it may be repaired, as well as an ability to apply this
understanding to a variety of case-types: to micro-differences in injury and
damage and body-type.
The skilled agent is typically skilled at clusters of action-types. These
clusters tend to hang together in a structured way. In order to understand
skill we have to understand the structure of these clusters—of what I call
action domains.
2 In fact I think cases exist in which an agent can form good plans for A-ing despite having
no concept of A-ing, and despite never having A-ed before. I discuss such a case in chapter 5.4.
116 SKILL
7.4 Action Domains
The notion of an action domain is familiar from normal talk about skills.
We can think of chess, or basketball, or surgery, or parenting, or teaching,
or dancing as action domains at which an agent can be more or less skilled.
Before saying what it is to be skilled at a domain, I want to illuminate some
features of domains, and of how domains come together.
The most basic constituent of an action domain is an ideal of success. The
ideal qualifies outcomes of action, including the actions themselves.
Sometimes all you need to have an action domain is a particular ideal.
Admittedly, this can make an action domain extremely broad. But consider
a domain which has, as its only ideal, the complete domination of some
range of entities (other agents, for example). As I envision it, this domain
has no restrictions regarding how the domination is achieved. This domain
is thus something like that of total war: bellum omnium contra omnes, war of
all against all. In Blood Meridian, Cormac McCarthy’s character The Judge
seems to view all his actions as cantered towards success in this domain. “All
other trades are contained in that of war,” he says (1985: 246). And he views
war as an all-encompassing domain. Consider the following two passages
from one of The Judge’s soliloquies:
Men are born for games. Nothing else. Every child knows that play is
nobler than work. He knows too that the worth or merit of a game is not
inherent in the game itself but rather in the value of that which is put at
hazard. Games of chance require a wager to have meaning at all. Games of
sport involve the skill and strength of the opponents and the humiliation
of defeat and the pride of victory are in themselves sufficient stake because
they inhere in the worth of the principals and define them. But trial of
chance or trial of worth all games aspire to the condition of war for here
that which is wagered swallows up game, player, all. (246)
It makes no difference what men think of war, said the judge. War endures.
As well ask men what they think of stone. War was always here. Before
man was, war waited for him. The ultimate trade awaiting its ultimate
practitioner. That is the way it was and will be. That way and not some
other way. (245)
I doubt The Judge is correct that all games aspire to the condition of war.
The present point is that total war is plausibly a domain of action, con-
structed out of a single ideal of success.
Action Domains 117
In some cases the ideal is well known. But in many domains, more than
one ideal exists. There may be controversy about how best to articulate the
ideal, or about which ideals are most important.3
Whatever the ideals in play, often they will imply, or will explicitly con-
tain reference to, constraints of various sorts. These constraints can be built
out of different elements. Consider the following four elements, common to
more familiar action domains: [a] goal(s), [b] an ordering over the goals
in terms of centrality-to-success, [c] restrictions on circumstance-types,
[d] restrictions on behavior- (and action-)types.
Typically, an action domain will include some restrictions on the
circumstance-types that may arise, as well as the behavior-types and
action-types an agent may perform within that domain. Many domains are
highly restrictive in both ways. Think of stand-up comedy, synchronized
swimming, various board games, cricket, as well as our earlier examples of
Infinite Stairs, chess, and basketball. The presence of some restrictions is the
normal case.
Within the space of more familiar action domains, there will often be
more than one important goal, as well as an ordering on the importance or
centrality of the various goals. This ordering depends upon some axiology
for the domain—upon the ideals of success. Some goals are peripheral, and
their satisfaction makes only minor contributions to success in the domain.
Other goals are critical. In basketball, success is to score the most points.
Given the rules of the game, this gives rise to two central sub-goals: scoring,
and preventing one’s opponent from scoring. Further sub-goals—goals to
do with shooting technique, perhaps, or with defensive technique—make
fairly direct contributions to the satisfaction of these goals. A goal involving
crisp bounce-passes can contribute, but in a less direct way. All else equal,
one should practice one’s shot more than one’s bounce-pass. If you agree,
you share some of the implicit understanding I have regarding the way bas-
ketball’s goals are ordered.
Many domains lack a single master-goal. They may have a central cluster
of equally important goals. Or there may be some goals the satisfaction of
3 Compare the suggestion made by some philosophers of sport that games, in particular, are
governed by an ethos (Morgan 2004; Russell 2004; Simon 2000). According to Russell, for
example, “games create opportunities for developing certain human excellences by presenting
obstacles that must be mastered and overcome in order to achieve the goal set by the game”
(Russell 2004: 146). Russell argues that game players should play the game “in such a manner
that the excellences embodied in achieving the lusory goal of the game are not undermined
but are maintained and fostered” (Russell 2004: 146). I discuss games as a target of skill in
(Shepherd forthcoming-b).
118 SKILL
which constitutes success, even if they are not the main goal within the
domain. In complex domains, much of this will often be hotly contested.
What constitutes success at philosophy, or at teaching, or at painting, or at
improv comedy? I am not certain, but I have had enough conversations
with some of these people to believe that beliefs differ. There may be a plural
ism of top-level goals. There may be many routes to success. There may be
multiple ways to exhibit skill.4
In some complex domains, one way to succeed is to develop sub-skills, or
partial skill (as you like): e.g., to specialize at one important thing. In bas-
ketball, for example, this may be ball-handling, shooting, or shot-blocking.
If one is good enough at one thing, the absence of (high levels of) skill at
other elements of basketball can be forgiven. But of course a better way to
succeed as a basketball player, if one can manage it, is to develop interesting
combinations of sub-skills. These days, the ability to play defense against
multiple positions plus the ability to make three-point shots will make one
very rich. But look, it is not easy to develop both sub-skills in tandem.
4 Because action domain construction is often a species of social construction, an additional
point about domains deserves mention. The goals and restrictions that constitute a domain
often have a kind of internal rationale. This rationale may be (and often is) contested. At times
agents not only seek to perfect their skill within some domain. They may seek to tweak or
manipulate or change the domain as well. What is it to engage in domain manipulation? I do
not have an account, although I find the question interesting. It seems that an agent may
manipulate a domain by manipulating constituents of that domain—behaving or arguing in a
way that convinces others that new goals or new restrictions are consistent with the domain’s
rationale. Or an agent could change the way that people view the behavioral space by introdu
cing unexplored behavior-types or action-types.
The acceptance of the changes agents wish to introduce is often a social matter. (Sometimes
it happens without prompting by any one agent, of course.) An agent wants to show other
agents what is possible regarding a domain, and so seeks to bring about something new. This
has often happened amongst skilled artists, when a new technique is invented that changes the
scope of what is possible within some genre of art (or that creates a new genre). This happens
when musical artists invent a new technique or style of playing an instrument, or when they
subtly change the composition of an instrument to make new sounds possible. Or consider
how Asher Lev, a painting prodigy and the titular character in Chaim Potok’s novel My Name is
Asher Lev, describes an interaction with Michaelangelo’s David:
The following morning, I returned to the Accademia and stood for more than an
hour drawing the David. I drew the head, with the eyes that reflected the decision
to enter the arena of power; I drew the huge veined hands that would soon kill;
I drew the shouldered sling being lifted in preparation for the delivery of death. The
little man with the broken nose had created this sculpture in an act of awesome
rebellion against his tradition and his teacher. Other Davids I had seen were small
in size and represented David after the battle. This David was a giant and repre-
sented the decision to enter the battle. The little Italian had effected a spatial and
temporal shift that had changed the course of art. (Potok 1972: 297)
It doesn’t seem too farfetched to think that some manipulations of action domains are fruitful,
and some less so.
Action Domains 119
Defending multiple positions calls upon a number of cognitive attributes,
such as understanding the typical goals of different players, understanding
where each player fits in a team’s offensive scheme, and so on. And of course
it calls upon physical attributes, requiring, almost as a necessary condition,
speed and quickness and a physical frame between 6-foot-5 and 6-foot-9
with a wingspan longer than that. The ability to make three-point-shots
involves an ability to reliably throw a ball through a hoop 18 inches in
diameter from a distance of roughly 24 feet. What is involved in this reli
ability is the demand—at the highest level—that one make a good percent-
age (say, 38 percent) of one’s shots across all relevant circumstances, where
these include varying levels of pressure, with thousands of people yelling at
you, with defenders running at you or sliding under you, while you are
moving in one direction or other quite fast just before you shoot, probably
breathing heavily and with a massively elevated heart rate, and so on. Here,
small differences matter a great deal. Making 38 percent is good, but making
43 percent (something only ten out of 400 players in an insanely competi-
tive professional association obsessed with making that shot can manage)
will put one on a different level. JJ Redick keeps getting paid eight-figure
salaries in his fourteenth season in the NBA, based largely on his shooting
proficiency (this year he is at 46 percent, nearly a career high).
What are the processes that bring the constituents of an action domain
together? It seems foolhardy to try to identify some special class of pro-
cesses. Examining the many types of domains we might implicitly have in
mind when discussing skill (human or otherwise), it seems that a pluralism
of processes may be at work in any given case. Processes that lead to the
development of particular games could come in for further investigation.
But games carve out special classes of circumstances and goals, leading
to relatively clean domains. Less clean—and in that way probably more
interesting—are the domains that many practices and professions set up.
The practices of woodworking, painting, sculpture, and playing music set
up various domains. So do the professions—legal, medical, educational, etc.
Other domains may be broader than these, in the sense that the goals pro-
prietary to them are largely given by biological needs and drives, and the
circumstances are largely given by the contexts in which those needs and
drives get expressed or find satisfaction. Additionally, it seems that agents
may construct novel domains out of existing resources. Many sports and
games begin in this way, but domain construction is not limited to sports
and games. Some agents may chart new territory in the space of skill by
combining atypically combined domains. The skilled politician, for example,
120 SKILL
may represent a fusion of the skilled conversationalist, skilled salesperson,
skilled self-promoter, skilled debater, and so on.
This diversity of action domain construction is mirrored by a diversity of
relationships action domains may bear to each other. Obviously some
action domains will be entirely distinct. But many action domains will over-
lap to some degree. Action domains may share constituents: goals, order-
ings amongst goals, or various restrictions on circumstances or behaviors.
Action domains may also, in spite of not exactly sharing constituents, call
for closely analogous ability-types. Consider similarities between rugby,
Australian rules football, and American football. Cases of partial overlap
present interesting opportunities for the study of human skills. This is
because of what skill researchers call transfer of learning (see, e.g., Schmidt
and Young 1987). Some abilities, honed in the context of one action domain,
may transfer cleanly. Others may only partially transfer, generating a need
to fine-tune the ability in new directions—often, a difficult task given the
ways human abilities get constructed by practice. Finally, some action
domains may be fruitfully thought of as nesting within broader domains.
This might be the case for many of the sub-skills I discussed under the
heading of skill at basketball. And, although this phenomena is not as useful
for thinking about skill, action domains can become entangled or embed-
ded in others.
Recall Pistol Pete Maravich. He was a skilled basketball player. Arguably,
he was a better entertainer. You can look up highlights. One thing I see in
those highlights is the ambiguous usefulness of many of his moves. If they
were designed to win, it’s not entirely clear they hit the mark. But if they are
designed to amaze, they are perfect.
I’m not the only one to have this thought. Press Maravich was friends and
colleagues with UCLA’s legendary coach John Wooden. At one point Pete
Maravich’s biographer has Wooden acknowledge, of a junior high-aged Pete
Maravich: “I watched the Globetrotters with Goose Tatum and Marques
Haynes. None of them could do more than Pete. Pete Maravich could do
more with a basketball than anybody I have ever seen.” The reference to the
Globetrotters, who play basketball purely for entertainment, is a tell.
Wooden was a stickler for playing the game the right way. And he wondered
about the aim of Pete’s practice. Wooden once asked Press:
“How many hours does it take to learn all that? Wouldn’t he be better off
learning proper footwork for defense?”
Action Domains 121
“You don’t understand,” said Press. “He’s going to be the first million-
dollar pro.” (Kriegel 2007: 61)
It turns out, of course, that professional basketball is not all about winning.
There are other metrics of success—other domains entangled within the
socioeconomics of the thing. Pete’s dad Press understood this.
Action domains are fluid. They are not anything like a natural kind,
although some domains may prove more central to an agent’s survival and
flourishing than others. Action domains are often constructed and changed
on the fly, based upon an agent’s characteristic circumstances or needs or
desires. When action domains stabilize, as happens in games and sports,
and as happens partially in domains set up by various practices (e.g., various
arts and crafts) and professions (e.g., law, philosophy, medicine), this is in part
because of a need for coordination of expectations and activities with others.
Given the seeming multifarity of action-domains, and the diverse ways
they can be constructed, why think the notion of an action domain interest-
ing or fruitful for reflection on the nature of skill? One reason is that the
most sophisticated natural agents we know of—humans—seem to regiment
their practice, their habits, and their actions with respect to action domains.
This is a natural strategy for any agent that falls short of omnipotence,
omniscience, and omnirationality. By constructing an action domain, one is
able to carve out a space of goals and circumstances that are manageable,
and one is able to begin to map the relationships between the action
domain’s constituents in a way that facilitates achievement, and ultimately,
excellence. A plausible suggestion at this point is that many paradigm
human skills are the product of the way that humans carve the space of
actions and goals. Humans are often skilled at (or in) some domain, and
this is because skills often bear relationships of mutual support to action
domains. Both skills and action domains inherit and contribute structure to
each other.
A second reason to care about action domains is because there is no clean
distinction between action domains and action-types that would warrant
the claim that skill at action-types is fundamental. Some action domains
could be reconstrued as action-types. Action-types are extraordinarily
diverse, and some talk of action-types—baking, dancing, bank-robbing—
may just as well be viewed as naming an action domain.
In spite of this last point, the best reason to think of skill in terms of skill
at action domains is that this seems the category of appropriate generality
122 SKILL
for skill. Skills may be restricted to particular actions. But most of the
interesting and paradigmatic forms of skill involve integration of abilities,
directed at interestingly clustered action-types and non-actional behavior-
types. An account of skill at action alone is thus incomplete.
7.5 Skill at a Domain
We need an account of what it is to be skilled at a domain. Here is mine.
Skill at a domain essentially involves high success-rates at central goals.
These high success-rates cannot be due to luck, or accidents. They must,
then, be due in part to control. But not only control—at least not only con-
trol with respect to the plans an agent may token. Remember Fish’s lesson.
Good plans do not always come for free. Skill at a domain of much com-
plexity must be due not only to control (that is, the capacity to execute
plans), but also to the agent’s capacity to (flexibly, reliably) form good—that
is, success-conducive—plans.
The plans should be success-conducive for the agent. Some dreamers
cook up plans that would be success-conducive for agents who could actu-
ally execute them. But dreamers whose plans outrun their own abilities by
too much will not enjoy success.
Embedding veridical representations of the world, of nearby possibilities,
of one’s abilities, is one good strategy for meeting with success. This is, I
think, especially true the more complex the domain is in which we are
thinking about success. But veridicality is not the only strategy. Plans
need not contain entirely veridical representations in order to be
success-conducive.
Consider an agent constructed like so. They perceive drops from ledges
to be shorter than they in fact are. This could conceivably benefit the devel-
opment of skill at parkour, if it leads to less trepidation at jumping off
of ledges.
Conversely, sometimes it may actually help to aim a bit high. This sug-
gests that plans need not be perfectly executable by an agent to count as
success-conducive. Perhaps success-conduciveness is consistent with some
degree of self-deception, provided the deception is about the right thing.
Human agents tend to do worse under pressure, for example. It may thus
benefit an agent if she is able to somehow ignore, or misrepresent, or lie to
herself about, the importance of the moment.
Skill at a Domain 123
The general point is that when rating the goodness of a plan, success-
conduciveness trumps veridicality. In many cases the world is such that
plans need to embed accurate assumptions about the circumstances. But
given divergences between plan veridicality, plan executability, and success,
the important feature is the interaction of an agent’s plan (or planning style)
and the agent’s abilities. If a plan (or a planning style) interacts with an
agent’s abilities to produce a net benefit for success, then the plan (or plan-
ning style) is good in that respect.
Here, then, is the picture.
Within a domain, and given some circumstance-type, a space of behav
ioral routes can be envisioned. These are mappings between possible agents,
possible modes of behavior, and outcomes. These outcomes can be scrutin
ized in terms of the standards for success particular to the domain. The best
outcomes will be ones either constitutive of success or else most conducive
to success down the way. Depending on the circumstance, and the available
outcomes, these will be outcomes that satisfy central goals straightaway, or
that bring agents closer to the satisfaction of central goals, where in most
domains the satisfaction of multiple goals would be preferable.
Since the diversity of possible agents is very large, the space of behavioral
routes is very large. With the domain and constraints on circumstances
specified, we can expect patterns to flow through this space. Some routes
and some parts of some routes will appear more success-conducive for var
ieties of agent, while other routes will trend towards failure, or mediocrity.
We can imagine toggling settings on the type of agent, and seeing the space
change. One set of routes emerges as success-conducive if the agent is very
fast on the ground. This set disappears and another emerges when we take
away speed, but add flexibility. This will of course be heavily dependent
upon the domain, and the circumstance at issue.
Now we focus on a particular agent. Now the massive space of behavioral
routes is replaced by a space of available, at least partially executable plans.
The notions of availability and executability are generous. These plans are
concoctable by the agent—she could token these plans in the circumstance
at hand. And the plans are not entirely unrealistic, in that she could execute
at least parts of the plans she forms. Viewing this space, again a flow of pat-
terns will begin to emerge. Some plans will seem more success-conducive
than others. And we could toggle features of the agent—arousal levels,
motivation levels, physical energy stores—and this would shift the success-
conduciveness of the available plans.
124 SKILL
The space of available, partially executable plans does not characterize
the agent’s skill. It may characterize something like her (raw) talent. Talent
is associated with unrefined potentiality. It is coherent to say that one agent
(Zion Williamson) is far more talented, while another (Julius Randle) is far
more skilled. And unrefined potentiality sometimes actualizes. A young
Edna St. Vincent Millay writes “Renascence,” one of her best poems and one
of the most memorable poems of the early twentieth century. She then goes
to Barnard College. In a biography of Millay, Nancy Milford reports the
following:
William Tenney Brewster’s composition classes were a legend at Barnard,
where he was a professor of English and provost of the college. Tall and
lean, he would sit with his feet coiled about the wastepaper basket, his fin-
gers toying with a rubber band as he read his students’ papers in a flat, dry
voice. His comments about Millay’s work, which were written in a
cramped hand on the back page of her themes, were guarded and almost
always on mark. He’d given ‘Laddie,’ about the death of the family dog, a B
and said it verged on sentimentality. When she trotted out one of her old
St. Nicholas poems, ‘Friends,’ he wrote ‘Browningesque’ and gave her a
B. And in one of her less inspired themes, when she wrote, ‘Why should it
be imperative for me to write a theme? System is a fine thing . . . But even if
I were a literary genius (which Heaven forbid) would I be able to—er—give,
as it were, whenever System might choose to wiggle her finger at me?
Decidedly not,’ he marked ‘coy’ and added to his B, ‘Pretty good for the
sort; but capable of improvement.’ But he continued to encourage her.
(Milford 2001: 100–1)
The young Millay was clearly capable of great heights.5 But she was an unre-
liable writer. Her talent was immature. Skill requires more than talent.
So we move from the space of available plans to the agent’s performance
profile at plan formation and plan execution. We want to see, across a range
of circumstances within the domain, how often the agent forms success-
conducive plans. And we want to see how success-conducive these plans are.
5 From her “Renascence”: But, sure, the sky is big, I said; | Miles and miles above my head; |
So here upon my back I’ll lie | And look my fill into the sky. | And so I looked, and, after all, |
The sky was not so very tall. | The sky, I said, must somewhere stop, | And—sure enough!—I see
the top! | The sky, I thought, is not so grand; | I ’most could touch it with my hand! | And reach-
ing up my hand to try, | I screamed to feel it touch the sky (reprinted in Milford 2001).
The Gradability of Skill 125
The skilled agent reliably winds up with plans that are among the best of
those available to her. The more skilled she is, the better the plans she forms.
What makes a plan better than another is that, when the agent sets out along
the paths it specifies, she is more likely to meet success. The quality of a plan
is thus not independent of the agent’s possession of control. This is no guar-
antee that the agent will successfully exercise her control in some particular
circumstance. Even the best laid plans, you know.
So:
Skill at some domain D, for an agent J, consists in sufficiently high success-
rates for J according to D’s standards for success, where J’s successes occur
in virtue of J’s facility at plan construction and J’s control over behavior.
In order to have sufficiently high success-rates according to some domain’s
standards for success, an agent will need to have a facility at plan formation,
and at plan execution, leading to satisfaction of at least some central goals in
that domain. How much will be required to merit the judgment “J is skilled
at D” will depend upon the domain. Skill at Infinite Stairs requires much less
than skill at basketball, and skill at basketball may come about in a fairly
wide range of ways. Skill at teaching is likely to be even more complex, and
to permit more diverse manifestations.
Note well, then: skill at complex domains is likely to require elements like
knowledge. I discuss knowledge below and in chapter 8. The point here is
that skill itself does not require knowledge.
7.6 The Gradability of Skill
Skill is gradable; agents can possess more or less skill at some domain. I
propose three principal dimensions along which skill at D may vary.
One dimension is the agent’s actual success-rates at goals constitutive of a
domain. We might say this is her height at goal satisfaction. All else equal, a
higher success-rate at some goal will indicate greater skill. If all else is not
exactly equal, there will be a preference for higher success-rates at more
central goals.
A second dimension is the agent’s success-rates considered across the
goals constitutive of a domain. Fix, for example, some success-rate for an
126 SKILL
agent. What percentage of the goals in some domain can an agent satisfy
at this rate? This is the agent’s breadth. All else equal, a greater average
success-rate across all the goals will indicate greater skill. In complex
domains, all else is rarely equal. So there will be a weighting for central goals.
A third dimension concerns circumstances. All else equal, the greater the
range of circumstances along which an agent demonstrates good height and
breadth, the greater the agent’s skill. We could call this the agent’s depth.
Again, when all else is not equal, there may be a weighting for more com-
mon circumstance-types.
In some domains, there may be a weighting in favor of more difficult
circumstance-types. This may enter in via a domain’s conception of success—
some games, for example, award more points for goal satisfaction in difficult
circumstances. In many cases, I believe, the role of difficult circumstances
can be understood in terms of success-rates more generally. Difficulty is
impressive in part because it suggests that an agent’s skill covers circum-
stances in which many fail, or because it suggests that an agent’s skill is
especially reliable. Difficult circumstances often offer evidence that is diffi-
cult to come by when times are easier.
Variance along any of these three dimensions can indicate greater or
lesser skill. But these three dimensions interact. The ideal is an agent who
covers all the goals (and, failing that, all the central goals), with extremely
high success-rates, across very large sets of circumstances. But cases exist of
agents with, e.g., relatively poor height, and relatively good breadth. Such
cases may be difficult or impossible to adjudicate, especially regarding
domains where the nature of success, or the centrality of goals, is a matter of
legitimate dispute.
This way of understanding skill, and the gradability of skill, also illumin
ates partial skills. An agent’s skill may be partial in virtue of excellence along
any one dimension coupled with relatively worse performance along the
other two. An agent that has an extremely high success-rate at one central
goal in a domain is partially skilled. If the goal and the domain are right,
this is a good way to make some money—think of long-snappers in
American football. An agent that has good height (high success-rates), but
limited depth (limited range of circumstances), is again partially skilled.
Think of the clay court specialist in tennis. And an agent that has some mid-
dling degree of success across a wide range of circumstances, and a wide
range of goals, is partially skilled. The utility infielder (Jose Oquendo, a.k.a.
The Secret Weapon) in baseball comes to mind.
How Agents Possess Skill: Skill for Free 127
7.7 How Agents Possess Skill: Skill for Free
I have said very little about how agents come to possess skill. One complaint
about the account presses at this point:
El Oso came to boxing later in life. But as soon as he entered the ring, he felt
like he was home. El Oso is eight feet tall, weighs 575 pounds, and sports a
muscular frame. He’s not particularly good at many of the sub-components
of boxing. He’s not very fleet of foot. His hands are fairly slow. His punches
aren’t terribly accurate. But there are things El Oso can do. He can take a
punch. In fact, he’s taken the best punches the best challengers have to give.
He shows no signs of damage. And El Oso can throw a punch. They don’t
always land, but when he’s on target, it doesn’t much matter if his opponent
sees it coming. El Oso will break a rib, or blast right through an opponent’s
raised hands. The purists don’t like it, but El Oso’s the champ. He’s 57-0,
with 57 knockouts. There’s no viable challenger in sight.
This story is a dramatization of a claim Stanley and Williamson (2017)
make. The claim is that El Oso isn’t really skilled at boxing. The reason is
something like: El Oso’s success is only, or primarily, due to raw physical
ability. And raw physical ability is not skill. Here is what Stanley and
Williamson say: “Someone’s great strength may enable him to win a boxing
match despite his lack of skill at boxing” (2017: 717). I agree, but I disagree
with the point behind their claim—that factors like strength and speed are,
they explicitly claim, “not themselves part of skill.” Raw physical abilities
make important contributions to skills, and the levels of skill agents possess.
They are rarely the whole story regarding skill. But El Oso comes close.
What to say?
Distinguish between skill for free and skill in virtue of tuning. Skill for
free is still skill. It comes for free because it is attached largely—perhaps in
some cases, entirely—to raw abilities. It still requires the possession of some
control, and the capacity for constructing success-conducive plans. But in
virtue of massive amounts of raw ability, the plans may be relatively easy
to construct, and the control required may be undemanding. So it is
with El Oso.
I get it. Normal talk of skill tends to reference skill-by-tuning. I am not
trying to avoid violence to normal talk of skill at all costs. And it is a cost to
neglect the importance of raw ability to skill. In many domains agents need
128 SKILL
some combination of raw ability and finely tuned action production
capacities. In many domains it is very difficult to come up with an El Oso.
Downhill skiing, chess, basketball, gymnastics, philosophy, neurosurgery—
in these domains raw ability alone won’t cut it. But raw ability certainly
helps. And we aren’t shy about celebrating excesses of strength and speed
and dexterity, or excesses of cognitive control or attentional capacity or
foresight in planning. This is because these excesses, which provide the raw
material for practice and learning, are themselves important parts of skill.
We say of some athletes (Giannis Antetokounmpo) that they are “cheat
codes.” This is a compliment. To think otherwise is to cleave the agent in
two in a way that leaves that agent’s successes in exercising her abilities
unexplained by the account of skill.
This is not to deny a drive towards fairness, and more watchable competi-
tion, in some domains. We manipulate some domains by introducing
weight classes, or age restrictions, or whatever. This doesn’t undermine the
fundamental point.
Nor is this to deny the existence of ancillary reasons for celebrating skill
by tuning. Sometimes we track the praiseworthiness of the training an agent
undergoes, and the improvements she has made in virtue of her training.
Sometimes these reasons are aesthetic. There is a reason that, when try-
ing to describe high levels of skill, writers reach for terms evoking artistic
achievement. So, Paolo Uggetti writes of the guard James Harden, arguably
the best guard to play since Jordan: “To call him simply ‘methodical’ is to do
Harden a disservice. He’s omni-intentional. Every offensive move seems cal-
culated and artistic, a balletic performance fueled by emotion.”6 When
sports writers offer analogies with artistic achievement in more recogniz
ably aesthetic domains (e.g., “balletic”), they attempt to give voice to the fact
that high levels of skill in many sports are aesthetic achievements in their
own right. This has to do, it seems to me, with the fact that a drive towards
excellence coupled with the complexity of many action domains leaves
room for, and indeed, seems in some circumstances to call for, aesthetic
creativity, the satisfaction of personal goals, and the expression of some-
thing like personal style, in exhibiting skill. Here is how Kyrie Irving—
widely considered the best ball-handler alive—explains his approach: “A lot
of thoughts that you have to put into action . . . It’s just a constant master-
piece that you have to paint. Sometimes it’s going to be all scribble and stuff
6 From Uggetti (2018).
Skill and Knowledge 129
like that. It’s okay to get out of the lines.”7 As usual, it’s not entirely clear
what Irving is saying. But in this case it should be expected. Agents driven
to pursue excellence may find themselves navigating an increasingly fine-
grained space of reasons for action, and in such circumstances the ability to
imprint one’s own style on a performance can be an expression of a high
level of skill.
Sometimes, of course, in celebrating skill by tuning, we really are track-
ing a difference in skill. An agent’s virtuosity frequently extends her height,
breadth, or depth. I would think something like this is true of Lionel Messi,
for years now the world’s greatest football player. Messi displays virtuosic
and complicated combinations of abilities. He is also prone to succeed in
situations, and to see avenues for success, that are almost entirely unique to
him. We celebrate the way he has tuned his skill for aesthetic reasons, but
also because Messi is simply the best.
7.8 Skill and Knowledge
Skill and knowledge are bound up with each other in a variety of ways—
more ways than I will chronicle here. My question is fairly specific. What is
the place of knowledge-qualifying mind-to-world direction of fit states
(paradigmatically: certain beliefs) in the explanation of skill’s possession
and exercise?8 Different answers to this question generate two rival accounts
of skill.
7.8.1 Pavese’s View
According to Carlotta Pavese, skill is intimately related to (cannot be under-
stood independently of understanding) the knowledge of certain proposi
tions. Pavese does not often directly discuss skill—more often, she discusses
knowledge how. But two views on skill can be found in her work. Allow me
to briefly present both.
7 Quoted in Chris Forsberg’s (2017) story here: http://www.espn.com/nba/story/_/id/
21696375/nba-kyrie-irving-again-rises-challenge-boston-celtics-victory.
8 My question is thus not about the relation of world-to-mind direction of fit states that
qualify as knowledge to skilled action. Some have suggested that intentions could be vehicles
for knowledge (Campbell 2018; Dickie 2015), even if intentions do not involve beliefs.
130 SKILL
In several places Pavese (2016a, 2016b, 2018) links skill and knowledge
how as follows:
Claim 1: If one is skilled at Φ-ing, then one must know how to Φ.
Claim 2: Knowing how to perform a task sufficiently well entails that one
is skilled at Φ-ing.
Entailment 1: So S knows how to Φ sufficiently well if and only if S is
skilled at Φ-ing.
Claims 1 and 2 are presented as fairly intuitive, and do not commit anyone
to a specific view of knowledge how. So for all I say here, they may be true. I
do not have an account of knowledge how, nor do I want one. But if one
wanted to think of knowledge how in terms of dispositions, then Entailment
1 would be unproblematic for my view of skill.
To the above, Pavese adds an intellectualist view of knowledge how, and
thereby of skill. But it comes in two strengths. In her (2016a) and (2016b)
she speaks of knowledge how “as a matter of ” knowing certain true pro
positions: “According to intellectualism about know how, a subject S’s
knowing how to Φ, for some task Φ, is a matter of S’s knowing a true answer
to the question ‘How could he himself Φ?’ An answer to such a question is
of the form ‘w is a way he himself could Φ,’ for some way w for S to
Φ. Accordingly, S’s knowing how to Φ is a matter of S’s knowing, for some
way w to Φ, that w is a way he himself could Φ” (2016b: 650).
Given Entailment 1, this suggests a strong connection between skill and
propositional knowledge—skill would just be “a matter of knowing,” where
the knowledge in question is knowledge of propositional states regarding
how to do something. This seems quite strong, but Pavese sometimes speaks
of intellectualism about skill as a way of thinking of skill “directly in terms
of standing propositional states,” (644) and she characterizes the view in
one place as the view that “skills are standing propositional states” (647).
Call this strong intellectualism about skill.
A weaker view would be that propositional knowledge of the relevant
sort is only a necessary condition on skill: S is skilled at Φ-ing only if S
knows a true proposition regarding a way to Φ. This is suggested by Pavese
(2018)’s endorsement of a belief/knowledge requirement on knowledge
how that is only a necessary condition. Call this weak intellectualism
about skill.
I am not sure which view Pavese herself currently holds. But I wish to
briefly discuss both views.
Skill and Knowledge 131
Pavese frames her account in terms of skill at an action-type. One
response to a key fragment of this argument—the fragment behind premise
4—came in chapter 4.4.4. There I rejected Pavese’s argument for intellec
tualism about knowledge how, on which what is required is knowledge as
only a necessary condition. I rejected the argument because it takes a belief
requirement on intentional action for granted. But I showed that a negative
belief requirement is far more plausible. The agent need not believe that w is
a way he himself could Φ. The agent must simply fail to believe that the way
she acts, w, is a way on which success is unlikely. The rest can be done by the
agent’s control in the relevant circumstances.
The chief problem with this version of intellectualism is that it needs
belief about a way to Φ to be inseparable from the agent’s ability to Φ, or
control over Φ-ing. But these things are separable, rendering belief otiose in
at least some cases.
Conceive of an agent who has never confronted another agent, nor ever
considered how to signal anger to another agent, nor considered how to
defend their burrow. Then they confront another agent for the first time, as
that agent is raiding their burrow. Via specialized perceptual systems, they
perceive a threatening agent. This generates a cascade of processes leading
to a plan to defend the burrow. (They do not conceptualize the plan as a
plan to defend the burrow, of course. But that is what they are doing.) Their
brow lowers, their lips thin, their nostrils flair. It turns out this agent is very
reliable at defending the burrow. They know how to defend (or, if you would
rather, they are skilled at defending) the burrow without having any beliefs
about how to do so.
Or, conceive of an agent who has been trained on a stimulus-response set
that guarantees high success-rates in circumstances common to some
(admittedly, likely very simple) action domain. This agent has no notion
that their training was directed towards the domain, nor that it sets them up
for success in the domain. Nonetheless, I find it plausible that they possess
skill at this domain.
I may be wrong about the plausibility of such cases. Suppose we grant a
belief requirement on knowledge how. If so, I’d now wager that the place
knowledge has in skill depends upon the agent’s control in an interesting
way. For what role does the knowledge play? Pavese suggests that it may
enter in at the planning stage: perhaps “the choice of appropriate means to
ends is itself guided by a standing propositional knowledge state—say, a
state of knowing what to do when” (Pavese 2016b: 645). But it is difficult to
see how to think of the more determinate content of this state, and of its
132 SKILL
characteristic functioning in any particular action domain, without assuming
the agent has skill already in place. That is to say, if the knowledge is really
going to guide the agent, that is because the agent will be able to deploy the
belief in a controlled, non-deviant way. Such an ability does not come for
free, simply in virtue of the knowledge’s presence in the agent’s mind.
I noted something similar in chapter 3.3, footnote 12, when considering
Gwen Bradford’s (2015) account of competent causation. Bradford argues
that an agent competently causes an outcome when that agent causes the
outcome while having some “requisite amount” of justified true beliefs
about how E is being caused. But, I noted, of course beliefs about the caus
ation of outcomes can deviantly assist the causation of outcomes. One needs
a solution to the problem of deviant causation—that is, one needs an
account of control—in order to plug beliefs in correctly.9 The same is true of
knowledge. Knowledge can be misused. Knowledge has no magic in the
causation of action that intention lacks. It is not enough to posit the pres-
ence of a knowledge state. That state must actually guide the agent’s action.
And it will not do so simply because the knowledge has the right kind of
content. The agent must also have control over the use of that state to guide
action.10
I turn to strong intellectualism about skill. It too is undermined by the
above cases, but it merits discussion because, for one reason, in many of the
most interesting and complex action domains, beliefs are required for skill.
These beliefs will often be even more helpful if they amount to knowledge.
9 Perhaps doing so would turn the relevant beliefs into knowledge. Dickie (2012) argues for
a slightly different version of a skill-explains-knowledge view.
10 The same is true of packages of knowledge states. I do not commit to any psychological
account of how the control is achieved here, but a natural way to go would be to emphasize
their structure. So, consider how John Bengson (2017) thinks of the structure of states of
understanding that, he argues, contribute to skill. (For Bengson, understanding is a cognitive,
epistemically evaluable state distinct from knowledge—but leave that aside.) Bengson argues
that practical understanding undergirds manifestations of skill, and that in order to play this
role, practical understanding needs several features. Practical understanding of some activity is
a conception of the activity in question the content of which is (at least) [a] correct regarding
the activity’s features, [b] complete in adequately characterizing the activity’s central features,
[c] internally coalescent in identifying pertinent substantive connections between the activity’s
central features, [d] externally coalescent in being rationally consistent with alternative con-
ceptions of the activity, and [e] content over which the agent displays mastery. Such a concep-
tion, Bengson asserts, is guiding for the agent: “an individual who has practical understanding
will be in a state that is action-guiding, poised to underlie and explain the intentional execu-
tion of intelligent action” (43). I find Bengson’s work here fruitful for further reflection. It
seems particularly interesting to think about what sorts of practice, what sorts of mechanisms,
and what sorts of capacities of thought might help realize (and to what degree) these properties
of internal coalescence and mastery. (In this connection, see Mylopoulos and Pacherie 2017.)
Skill and Knowledge 133
So I think knowledge is rife in skill, even if it is not necessary for skill at an
action, or at some action domains. But it is important to see that even in
these domains, strong intellectualism cannot be true—skill is not simply a
matter of standing propositional states.
Recall the claim that an agent is skilled at A-ing if and only if she knows
how to A sufficiently well. If skill is just a matter of intellectualist knowledge
how, then we should expect the agent’s degree of skill to vary in lock-step
with the agent’s degree of intellectualist knowledge how.
To assess the viability of this view, we need an account of the gradability
of knowledge how. Pavese has done interesting work on this very issue.
Pavese (2017) considers two ways to think of the degrees of what an agent
knows how to do. One way, quantitative gradability, involves ascriptions of
knowing in part how to A. Pavese offers a picture on which an agent knows
in part how to A when that agent knows all of the propositions that are part
of the answer to a question regarding how to A. And an agent knows in part
how to A when that agent knows some of the propositions that are a part of
the answer. One might think of the quantitative gradability of knowledge
how as one dimension along which skill at a domain may vary. One agent
may know in full how to A for many important action-types within a
domain, and only in part how to A for others.
If this is how we think of knowing how to A sufficiently well, however,
there are cases that force apart knowledge how and skill. The cases build
upon considerations about the structure of action plans, and about the
importance of the interaction between an agent’s ability and her plans. They
involve two agents, J and K. Both know in part how to A, in Pavese’s sense of
know how. J knows how a bit less—J knows less of the propositions regard-
ing how to A than does K. But J is more controlled, and more successful, at
A-ing than is K, in my senses of controlled and successful. How does this
happen? This could be due to J’s higher control at exercising movements
that are important for success at A-ing. Or it could be due to the fact that
the propositions J knows, while less than the number K knows, are far more
important for successful A-ing across a wide range of circumstances. Or it
could be due to the fact that, while J shares the same true beliefs as K, some
of J’s beliefs have been Gettiered.11 I would submit that in such a case J is
more skilled at A-ing than K, in spite of K knowing better how to A.
11 It does seem like agents could possess beliefs that are enormously helpful to action execu-
tion, but that are not knowledge, due to Gettierization. There is a literature on this: see Poston
(2009), Stanley (2011), Carter and Pritchard (2015), Pavese (2018), Carter et al. (2019).
134 SKILL
Pavese’s second way of thinking of degrees of knowledge how is
ualitative gradability—i.e., “Louis Armstrong knew how to play the trum-
q
pet better than any of his contemporaries” (Pavese 2017: 369). Pavese
observes that a plausible way of reading this claim involves “better than”
modifying “knowing how to play the trumpet.” As she puts it: “So, playing
the trumpet. Who knew how to do it better than anybody? Louis Armstrong
did, that’s who” (370). Pavese offers a picture on which the way to think of
knowing how better than someone else is in terms of the quality of the
answers to relevant questions that one knows:
s knows how to f better than/as well as s` knows how to f ’ is true (relative
to a context c) if and only if there is a practical answer to How to f that s
knows (every part of) (relative to c) and that (relative to c) is better than/as
good as any practical answer (every part of which is) known by s`
(relative to c). (Pavese 2017: 373)
An initial worry is that, if J is more successful at f-ing than K in spite of
lacking knowledge regarding one part of an answer for how to f, while K
knows every part of the answer, then J is plausibly more skilled at f-ing even
though J cannot know how to f better than k. This might be fixed by drop-
ping the requirement that s knows every part of the answer.
Pavese is here understanding the quality of knowledge how in terms of
the quality of practical answers. What explains the quality of practical
answers? In response to an ancillary objection, she offers this example:
Suppose Carla and Ale both know several practical answers to the q uestion
How to make ravioli but one of the answers known by Carla is better than
any of those known by Ale. One way that answer may be better is by being
more detailed and precise; or it may be better by being about a better way
of making ravioli (a better recipe); a further way her practical answer may
be better is by practically presenting a recipe for making ravioli in a better
way than any of Ale’s answers . . . a practical sense may be better by being
more efficient or simpler, just as certain computer programs can be more
efficient than others; or it may be better by being more reliable, just like
programs can be more or less likely than others to enable the successful
execution of the task. By exploiting this further dimension of gradability
for programs, my proposal can also make room for the intuition, voiced
by Wiggins (2012: 121–2), according to which one may know how to
Skill and Knowledge 135
perform a task better because, everything else being equal and under
appropriate conditions, one tends to be more successful at the task.
(Pavese 2017: 377)
We are given a few suggestions. The first—more detailed answers—is not
necessarily associated with more success at A-ing. The second—being a bet-
ter way of A-ing—seems uninformative. The third—practically representing
a better way of A-ing, in virtue of enhanced efficiency or simplicity—does
not quite get us to enhanced success in every case. Action in some domains
benefits from more winding (less efficient) paths. Others may reward com-
plexity of practical representations. Pavese’s fourth suggestion, that a prac
tical representation is better in virtue of being more reliable, sounds like a
potential definition of better in terms of success. But although a knowledge-
qualifying practical representation may be more reliable in many circum-
stances, here I reiterate the point that a plan, or a practical representation,
may be reliable without being perfectly veridical, or qualifying as knowledge.
Further, the part of an agent’s ability that is independent of her practical
representation, or her plan, may contribute significantly to her levels of suc-
cess or reliability, plausibly changing her level of skill without influencing
her level of knowledge how.
The strong intellectualist about skill might respond as follows: If the
agent’s ability is cognitive, then it must just be further knowledge how. And
if it is non-cognitive, then it is not a part of her skill. Pavese considers the
following objection to her account of qualitative gradability:
Could not two subjects possess the same amount and quality of propos
itional knowledge and yet differ in the degree to which they know how to
perform a task? . . . If so, one may be better at a task than another because
one’s ability to perform the task is superior, independently of what propos
itional knowledge one possesses. “Ability” here means mental or cognitive
ability, not simply strength or fitness. (Pavese 2017: 375)
So strength and fitness play no role in quantitative knowledge how. Pavese
continues:
On the general picture outlined thus far, the [mental] ability component
cannot vary independently of the knowledge component, for it is know
ledge of the relevant practical answer that endows one with the relevant
136 SKILL
ability and corresponding counterfactual success. Thus, on this proposal,
it simply cannot be the case that two subjects have the same relevant kind
of propositional knowledge about a task—and in particular, knowledge of
the same practical answers—and yet differ in their ability to intentionally
perform the task (although, of course, they may differ in their nonmental
strength or fitness). (Pavese 2017: 376)
In a footnote she adds motor acuity, that is, the changes due to motor-skill
learning that enable an agent to execute an action “with more precision and
accuracy” (Krakauer et al. 2019: 651), also makes no difference.
Now, these seem false as claims about mental ability. But I do not wish to
argue the point. For even if non-mental abilities, and motor acuity, make no
difference to one’s level of knowledge how, I submit that these plainly make
a difference to skill. Indeed, it may very well be because of these features
that a particular practical representation contributes to the agent’s reliabil
ity, or levels of success.
So skill is not just a matter of intellectualist knowledge how. For, in part,
the degrees of knowledge how are not the same thing as the degrees of skill.
This is consistent with the thought that knowing how sufficiently well—
in the ways Pavese’s excellent work illuminates—is critical for understanding
the structure of many human skills.
7.8.2 Stanley and Williamson’s View
Stanley and Williamson (2017) differ from Pavese. But they too would make
knowledge prior to skill: “Skill at Φ-ing is a state whose nature is constituted
by the knowledge relation” (721). How so?
Stanley and Williamson argue that a skill is “a kind of disposition to
know”—that is, “to be skilled at the action type of Φ-ing is to be disposed to
form knowledge appropriate for guiding tokens of Φ-ing” (715). It is
important that skill is identified with a disposition. This allows Stanley and
Williamson to avoid circularity—a skill is not a competence (or any other
skill-seeming ability) to acquire knowledge.
Stanley and Williamson do not explain what guidance ultimately comes
to. But the notion is important for their account of skilled action, which
piggybacks on the account of skill. They draw a distinction between the
direct manifestation of a skill, which is knowledge appropriate for guidance,
and the indirect manifestation of a skill, which is action guided by acquired
Skill and Knowledge 137
knowledge states: “any skilled action is guided by knowledge that manifests
[in the direct sense] possession of skill at that activity” (718). One can dis-
cern, then, two different accounts. Skill is a disposition for certain cognitive
changes to occur, leading to the acquisition of knowledge. Skilled action is
action guided by knowledge the acquisition of which is a manifestation
of skill.
One odd feature of this account, of which Stanley and Williamson are
aware, is this. One might have thought that the essential manifestation of
skill occurs in skilled action. But since they hold that skill and skilled action
are separate things, Stanley and Williamson’s account of skilled action
makes action an inessential manifestation of skill. Stanley and Williamson
demote skilled action’s role in an understanding of skill in order to empha-
size “what is distinctively mental about skill” (721).
One kind of response to this feature of their account is given by
Weatherson: “There’s something suspicious about a theory of physical skill
that divorces it so strongly from the physical” (Weatherson 2017: 382). I
think there is something true in that, though skilled action need not be and
is not always bodily. We could restate the point like so. There is something
suspicious (i.e., false) about a theory of skill at action that divorces it so
strongly from the execution of action.
A further problem for Stanley and Williamson concerns the gradability
of skill. My points here are similar to those made in response to Pavese, so I
will be brief.
Stanley and Williamson mention three ways their account might incorp
orate gradability. First, one might become disposed to acquire the guidance-
apt knowledge more quickly. Second, one might become disposed to acquire
more of the relevant facts in a given situation. Third, one might become
disposed to acquire qualitatively better information. (They say nothing
about what “quality of information” comes to outside of citing Pavese’s work
on qualitative gradability. Since we have discussed that, I set it aside.)
I think we can agree with Stanley and Williamson that a disposition to
acquire knowledge can be graded. I also agree with them that comparisons
of skill are sometimes difficult due to the multiple dimensions involved in
the relevant assessments. As they say, comparisons of skill often requires
“marrying distinct scales” (Stanley and Williamson 2017: 723). However,
the account I offer enables a much fuller sense of why this is so. If skills are
skills at domains of action, we can see why difficulties in comparisons of
skill often emerge. There is often vagueness in the ways action domains
get fixed, leading to verbal disputes. So, arguably of course, Jordan is the
138 SKILL
greatest player ever, but LeBron may end up with the greatest career; Nadal
is better on clay, but Federer is better on grass; Hemingway’s use of terse
sentence structure makes for thrilling reading, but his female characters are
often flat; Einstein was brilliantly insightful, but would be rubbish at run-
ning a high-powered modern physics lab; Francis Bacon’s portraits are dark,
troubling, and great, but David Hockney’s almost whimsical portraits may
on the whole stay with you for longer; Philosopher A (no names!) is a lovely
synthesizer; Philosopher B has the most devastating counter-examples;
Philosopher C’s ideas are alluring but good grief does C use some imprecise
metaphors. Moreover, the account I offer is able to capture the performative
element in skill, explaining how two different performances can exemplify
different degrees of skill independently of any question about knowledge
acquisition during those performances.
Stanley and Williamson’s remarks on gradability are hampered by the
fact that they separate the knowledge acquired with its role in guiding
action. They say that one’s disposition to acquire guidance-apt knowledge
may improve if one becomes disposed to acquire this knowledge more
quickly. But why think quicker equals better? There is no reason, qua dis
position to acquire, to prefer speed. Insofar as the knowledge is guidance-
apt, one might think it depends on the context of use. Sometimes quicker is
better, sometimes slower—it depends on the kind of action at issue, and
accordingly on the kind of knowledge and how and when one needs it. The
same point can be made regarding their claim that one’s skill might improve
if one becomes disposed to acquire knowledge of more facts. But more facts
do not always mean more control over behavior. Sometimes more facts
swamp or distract attention. The point here is that assessments of skill
should be linked to some plausible standard. One natural one is the guiding
function Stanley and Williamson regard as crucial. But to make that the
essence of skill’s gradability pulls against their account, on which the guid-
ance of action by knowledge is only an indirect manifestation of skill. As a
result, their account seems to imply cases in which an increase in skill
undermines the execution of skilled action. The result is that knowledge’s
prime value in this context—that it tends to guide action better than
some representational state that falls short of knowledge, or that is not a
knowledge-qualifying state (perhaps, e.g., an intention)—is not well explained.
This is not to deny the importance of cognition, and indeed of know
ledge, for most (if not all) of the most interesting skills. One often does need
the disposition to acquire knowledge that can—in conjunction with other
states such as intentions and perhaps less safe but truth-apt states like
Conclusion 139
predictions—guide one’s behavior. But it seems more plausible to say that
acquiring guidance-apt knowledge is something at which one can be more
or less skilled. If so, these dispositions are not themselves skill, though they
can be structured in ways that constitute an example of skill, and that con-
tribute to skilled action more broadly.
7.9 Conclusion
My overarching concern in this chapter has been to understand skill. In the
broader context of this book, I wish that understanding to fall into place as a
mode of agentive excellence. Excellence is a kind of perfection of form. So it
helps to understand the form of agency. As I have explicated it, this form is
that of a system whose behavior, internal and external, is integrated in a way
that enables the application of, and the system’s meeting of, behavioral
standards. Skill can be seen as the possession of structure by a system that
enables excellence according to the behavioral standards that action
domains set.
I closed the chapter by discussing rival accounts of skill. These accounts
overestimate the role of knowledge. But look: knowledge is clearly critical
for many human skills. That is not in dispute. In fact, once we see clearly
how skill and knowledge are distinct, there is room for a view on which
action that intimately involves knowledge—what I call knowledgeable
action—forms a distinct mode of agentive excellence. This is the subject of
the next chapter.