guiCreateWindow
Client-side
This function is for creating a new GUI window. This provides a base for other gui elements to be created within. However, windows do not have a parent and cannot be created in any GUI elements.
OOP Syntax Help! I don't understand this!
- Constructor: GuiWindow (...)
Syntax
gui-window|false guiCreateWindow ( float x, float y, float width, float height, string titleBarText, [ bool relative = false ] )Required arguments
- x: A float of the 2D x position of the GUI window on a player's screen. This is affected by the relative argument.
- y: A float of the 2D y position of the GUI window on a player's screen. This is affected by the relative argument.
- width: A float of the width of the GUI window. This is affected by the relative argument.
- height: A float of the height of the GUI window. This is affected by the relative argument.
- titleBarText: A string of the text that will be displayed in the title bar of the window.
Optional arguments
Note: when using optional arguments, you might need to supply all arguments before the one you wish to use.
- relative (default: false): This is whether sizes and positioning are relative. If this is true, then all x, y, width, height floats must be between 0 and 1, representing sizes/positions as a fraction of the screen size. If false, then the size and coordinates are based on client's resolution, accessible using guiGetScreenSize.
Returns
Returns a gui window element if it was created successfully, false otherwise.
- gui-window|false: result
Code Examples
client
This example creates a weapon selection screen, complete with a window, gridlist and a button. Users can select a shotgun or a machine gun. The window is not movable or sizable.
-- Setup some tableslocal shotguns = {"chrome", "sawn-off", "combat"}local machineGun = {"m4", "ak-47"}
local spawnScreenMenu, spawnScreenOKButton, spawnScreenGridListlocal row
function setupWeaponSelection(theResource) -- getResourceRootElement(getThisResource()) at the bottom means it will only create the gui on this resource start -- Create a window for our spawnscreen, with the title "Select your weapons". spawnScreenMenu = guiCreateWindow(0.15, 0.33, 0.7, 0.34, "Select your weapons", true) -- create an OK button to allow the user to confirm their selections, and attach it to the confirmSelection function spawnScreenOKButton = guiCreateButton(0.4, 0.85, 0.20, 0.15, "OK", true, spawnScreenMenu) -- ensure the user can't move or resize our spawnscreen. guiWindowSetMovable(spawnScreenMenu, false) guiWindowSetSizable(spawnScreenMenu, false) -- create our gridlist, which fills up most of the window. spawnScreenGridList = guiCreateGridList(0, 0.1, 1, 0.9, true, spawnScreenMenu) guiGridListSetSelectionMode(spawnScreenGridList, 2) -- ensure the selection mode is one per column -- Since we have 2 sets of weapons, create a column for shotguns and one for machine guns guiGridListAddColumn(spawnScreenGridList, "Shotguns", 0.3) guiGridListAddColumn(spawnScreenGridList, "Machine guns", 0.3) -- next, we loop through our handguns table to add handgun items to the gridlist for key, weaponName in pairs(shotguns) do -- add a new row to our gridlist each time local row = guiGridListAddRow(spawnScreenGridList) -- next, we set that row's text to the weapon name. Column is 1 since the "Shotguns" column was created first. guiGridListSetItemText(spawnScreenGridList, row, 1, weaponName, false, false) end -- we repeat the process for other weapon list, changing the column number row = 0 for key, weaponName in pairs(machineGun) do -- we don't need to create new rows as that was done in the previous loop -- we just set the row's text to the weapon name. Column is 2 since the "Machine guns" column was created second. guiGridListSetItemText(spawnScreenGridList, row, 2, weaponName, false, false) row = row + 1 -- increase the row number endendaddEventHandler("onClientResourceStart", resourceRoot, setupWeaponSelection)See Also
GUI Functions
- getChatboxCharacterLimit
- getChatboxLayout
- guiBlur
- guiBringToFront
- guiCheckBoxGetSelected
- guiCheckBoxSetSelected
- guiComboBoxAddItem
- guiComboBoxClear
- guiComboBoxGetItemCount
- guiComboBoxGetItemText
- guiComboBoxGetSelected
- guiComboBoxIsOpen
- guiComboBoxRemoveItem
- guiComboBoxSetItemText
- guiComboBoxSetOpen
- guiComboBoxSetSelected
- guiCreateBrowser
- guiCreateButton
- guiCreateCheckBox
- guiCreateComboBox
- guiCreateEdit
- guiCreateFont
- guiCreateGridList
- guiCreateLabel
- guiCreateMemo
- guiCreateProgressBar
- guiCreateRadioButton
- guiCreateScrollBar
- guiCreateScrollPane
- guiCreateStaticImage
- guiCreateTab
- guiCreateTabPanel
- guiCreateWindow
- guiDeleteTab
- guiEditGetCaretIndex
- guiEditGetMaxLength
- guiEditIsMasked
- guiEditIsReadOnly
- guiEditSetCaretIndex
- guiEditSetMasked
- guiEditSetMaxLength
- guiEditSetReadOnly
- guiFocus
- guiGetAlpha
- guiGetBrowser
- guiGetCursorType
- guiGetEnabled
- guiGetFont
- guiGetInputEnabled
- guiGetInputMode
- guiGetPosition
- guiGetProperties
- guiGetProperty
- guiGetScreenSize
- guiGetSelectedTab
- guiGetSize
- guiGetText
- guiGetVisible
- guiGridListAddColumn
- guiGridListAddRow
- guiGridListAutoSizeColumn
- guiGridListClear
- guiGridListGetColumnCount
- guiGridListGetColumnTitle
- guiGridListGetColumnWidth
- guiGridListGetHorizontalScrollPosition
- guiGridListGetItemColor
- guiGridListGetItemData
- guiGridListGetItemText
- guiGridListGetRowCount
- guiGridListGetSelectedCount
- guiGridListGetSelectedItem
- guiGridListGetSelectedItems
- guiGridListGetSelectionMode
- guiGridListGetVerticalScrollPosition
- guiGridListInsertRowAfter
- guiGridListIsSortingEnabled
- guiGridListRemoveColumn
- guiGridListRemoveRow
- guiGridListSetColumnTitle
- guiGridListSetColumnWidth
- guiGridListSetHorizontalScrollPosition
- guiGridListSetItemColor
- guiGridListSetItemData
- guiGridListSetItemText
- guiGridListSetScrollBars
- guiGridListSetSelectedItem
- guiGridListSetSelectionMode
- guiGridListSetSortingEnabled
- guiGridListSetVerticalScrollPosition
- guiLabelGetColor
- guiLabelGetFontHeight
- guiLabelGetTextExtent
- guiLabelSetColor
- guiLabelSetHorizontalAlign
- guiLabelSetVerticalAlign
- guiMemoGetCaretIndex
- guiMemoGetVerticalScrollPosition
- guiMemoIsReadOnly
- guiMemoSetCaretIndex
- guiMemoSetReadOnly
- guiMemoSetVerticalScrollPosition
- guiMoveToBack
- guiProgressBarGetProgress
- guiProgressBarSetProgress
- guiRadioButtonGetSelected
- guiRadioButtonSetSelected
- guiScrollBarGetScrollPosition
- guiScrollBarSetScrollPosition
- guiScrollPaneGetHorizontalScrollPosition
- guiScrollPaneGetVerticalScrollPosition
- guiScrollPaneSetHorizontalScrollPosition
- guiScrollPaneSetScrollBars
- guiScrollPaneSetVerticalScrollPosition
- guiSetAlpha
- guiSetEnabled
- guiSetFont
- guiSetInputEnabled
- guiSetInputMode
- guiSetPosition
- guiSetProperty
- guiSetSelectedTab
- guiSetSize
- guiSetText
- guiSetVisible
- guiStaticImageGetNativeSize
- guiStaticImageLoadImage
- guiWindowIsMovable
- guiWindowIsSizable
- guiWindowSetMovable
- guiWindowSetSizable
- isChatBoxInputActive
- isConsoleActive
- isDebugViewActive
- isMainMenuActive
- isMTAWindowActive
- isTransferBoxActive
- setChatboxCharacterLimit
- setDebugViewActive
