The main Web of Things (WoT) concepts are described in the WoT Architecture document. The Web of Things is made of entities (Things) that can describe their capabilities in a machine-interpretable Thing Description (TD) and expose these capabilities through the WoT Interface, that is, network interactions modeled as Properties (for reading and writing values), Actions (to execute remote procedures with or without return values) and Events (for signaling notifications).
Scripting is an optional "convenience" building block in WoT and it is typically used in gateways that are able to run a WoT Runtime and script management, providing a convenient way to extend WoT support to new types of endpoints and implement WoT applications such as Thing Directory.
This specification describes a programming interface representing the WoT Interface that allows scripts to discover, operate Things and to expose locally defined Things characterized by WoT Interactions specified by a script.
The specification deliberately follows the WoT Thing Description specification closely. It is possible to implement simpler APIs on top of this API, or implementing directly the WoT network facing interface (i.e. the WoT Interface).
This specification is implemented at least by the Thingweb project also known as node-wot, which is considered the reference open source implementation at the moment. Check its source code, including examples. Other, closed source implementations have been made by WG member companies and tested against node-wot in plug-fests.
Implementers need to be aware that this specification is considered unstable. Vendors interested in implementing this specification before it eventually reaches the Candidate Recommendation phase should subscribe to the repository and take part in the discussions.
Please contribute to this draft using the GitHub Issue feature of the WoT Scripting API repository. For feedback on security and privacy considerations, please use the WoT Security and Privacy Issues.
WoT provides layered interoperability based on how Things are used: "consumed" and "exposed", as defined in [[WOT-ARCHITECTURE]].
By consuming a TD, a client Thing creates a local runtime resource model that allows accessing the Properties, Actions and Events exposed by the server Thing on a remote device.
Typically scripts are meant to be used on bridges or gateways that expose and control simpler devices as WoT Things and have means to handle (e.g. install, uninstall, update etc.) and run scripts.
This specification does not make assumptions on how the WoT Runtime handles and runs scripts, including single or multiple tenancy, script deployment and lifecycle management. The API already supports the generic mechanisms that make it possible to implement script management, for instance by exposing a manager Thing whose Actions (action handlers) implement script lifecycle management operations.
The following scripting use cases are supported in this specification:
This specification describes the conformance criteria for the following classes of user agent (UA).
Due to requirements of small embedded implementations, splitting WoT client and server interfaces was needed. Then, discovery is a distributed application, but typical scenarios have been covered by a generic discovery API in this specification. This resulted in using 3 conformance classes for a UA that implements this API, one for client, one for server, and one for discovery. An application that uses this API can introspect for the presence of the consume(), produce() and discover() methods on the WoT API object in order to determine which conformance class the UA implements.
Implementations of this conformance class MUST implement the ConsumedThing interface and the consume() method on the WoT API object.
Implementations of this conformance class MUST implement ExposedThing interface and the produce() method on the WoT API object.
Implementations of this conformance class MUST implement the ThingDiscovery interface and the discover() method on the WoT API object.
These conformance classes MAY be implemented in a single UA.
This specification can be used for implementing the WoT Scripting API in multiple programming languages. The interface definitions are specified in [[!WEBIDL]].
The UA may be implemented in the browser, or in a separate runtime environment, such as Node.js or in small embedded runtimes.
Implementations that use ECMAScript executed in a browser to implement the APIs defined in this document MUST implement them in a manner consistent with the ECMAScript Bindings defined in the Web IDL specification [[!WEBIDL]].
Implementations that use TypeScript or ECMAScript in a runtime to implement the APIs defined in this document MUST implement them in a manner consistent with the TypeScript Bindings defined in the TypeScript specification [[!TYPESCRIPT]].
typedef object ThingDescription;
Represents a Thing Description (TD) as defined in [[!WOT-TD]]. It is expected to be a parsed JSON object that is validated using JSON schema validation.
Fetching a TD given a URL should be done with an external method, such as the Fetch API or a HTTP client library, which offer already standardized options on specifying fetch details.
try {
let res = await fetch('https://tds.mythings.biz/sensor11');
// ... additional checks possible on res.headers
let td = await res.json();
let thing = new ConsumedThing(td);
console.log("Thing name: " + thing.getThingDescription().title);
} catch (err) {
console.log("Fetching TD failed", err.message);
}
Note that [[WOT-TD]] allows using a shortened Thing Description by the means of defaults and requiring clients to expand them with default values specified in [[WOT-TD]] for the properties that are not explicitly defined in a given TD.
The [[!WOT-TD]] specification defines how a TD should be validated. Therefore, this API expects the ThingDescription objects be validated before used as parameters. This specification defines a basic TD validation as follows.
"TypeError"
and terminate these steps.
"TypeError" and terminate these steps.
"TypeError" and terminate these steps.
Defines the API entry point exposed as a singleton and contains the API methods.
[SecureContext, Exposed=(Window,Worker)]
interface WOT {
// methods defined in UA conformance classes
};
Browser implementations should use a namespace object such as navigator.wot. Standalone runtimes may expose the API object through mechanisms like require() or import.
partial interface WOT {
Promise<ConsumedThing> consume(ThingDescription td);
};
SecurityError and terminate these steps.
partial interface WOT {
Promise<ExposedThing> produce(ThingDescription td);
};
td argument and returns a Promise that resolves with an ExposedThing object that extends ConsumedThing with a server interface, i.e. the ability to define request handlers. The method MUST run the following steps:
SecurityError and terminate these steps.
partial interface WOT {
ThingDiscovery discover(optional ThingFilter filter = null);
};
SecurityError and terminate these steps.
Refer to the ThingDiscovery section for how discovery should be implemented.
Represents a client API to operate a Thing. Belongs to the WoT Consumer conformance class.
[SecureContext, Exposed=(Window,Worker)]
interface ConsumedThing {
constructor(ThingDescription td);
Promise<any> readProperty(DOMString propertyName,
optional InteractionOptions options = null);
Promise<PropertyMap> readAllProperties(optional InteractionOptions options = null);
Promise<PropertyMap> readMultipleProperties(
sequence<DOMString> propertyNames,
optional InteractionOptions options = null);
Promise<void> writeProperty(DOMString propertyName,
any value,
optional InteractionOptions options = null);
Promise<void> writeMultipleProperties(PropertyMap valueMap,
optional InteractionOptions options = null);
Promise<any> invokeAction(DOMString actionName,
optional any params = null,
optional InteractionOptions options = null);
Promise<void> observeProperty(DOMString name,
WotListener listener,
optional InteractionOptions options = null);
Promise<void> unobserveProperty(DOMString name);
Promise<void> subscribeEvent(DOMString name,
WotListener listener,
optional InteractionOptions options = null);
Promise<void> unsubscribeEvent(DOMString name);
ThingDescription getThingDescription();
};
dictionary InteractionOptions {
object uriVariables;
};
typedef object PropertyMap;
callback WotListener = void(any data);
ConsumedThingAfter fetching a Thing Description as a JSON object, one can create a ConsumedThing object.
Returns the internal slot ||td|| of the ConsumedThing object that represents the Thing Description of the ConsumedThing. Applications may consult the Thing metadata stored in ||td|| in order to introspect its capabilities before interacting with it.
Holds the interaction options that need to be exposed for application scripts according to the Thing Description. In this version of the specification only URI template variables are used, represented as parsed JSON objects defined in [[!WOT-TD]].
The support for URI variables comes from the need exposed by [[WOT-TD]] to be able to describe existing TDs that use them, but it should be possible to write a Thing Description that would use Actions for representing the interactions that need URI variables and represent the URI variables as parameters to the Action and in that case that could be encapsulated by the implementations and the options parameter could be dismissed from the methods exposed by this API.
Represents a map of Property names as strings to a value that the Property can take. It is used as a property bag for interactions that involve multiple Properties at once.
It could be defined in Web IDL (as well as ThingDescription) as a maplike interface from string to any.
any type. The method MUST run the following steps:
SecurityError and terminate these steps.
this.getThingDescription().properties[propertyName].
SyntaxError, otherwise return value.
SyntaxError and terminate these steps.
SecurityError and terminate these steps.
null.
NotSupportedError and terminate these steps.
SyntaxError and terminate these steps.
SecurityError and terminate these steps.
null.
NotSupportedError and terminate these steps.
SecurityError and terminate these steps.
SyntaxError and terminate these steps.
SecurityError and terminate these steps.
SyntaxError and terminate these steps.
NotSupportedError and terminate these steps.
User provided callback that takes any argument and is used
for observing Property changes and handling Event notifications. Since subscribing to these are WoT interactions, they are not modelled with software events.
SecurityError and terminate these steps.
"TypeError" and terminate these steps.
SecurityError and terminate these steps.
any and an optional InteractionOptions options argument. It returns the result of the Action or an error. The method MUST run the following steps:
SecurityError and terminate these steps.
SyntaxError and terminate these steps.
SecurityError and terminate these steps.
"TypeError" and terminate these steps.
SecurityError and terminate these steps.
The next example illustrates how to fetch a TD by URL, create a ConsumedThing, read metadata (title), read property value, subscribe to property change, subscribe to a WoT event, unsubscribe.
try {
let res = await fetch("https://tds.mythings.org/sensor11");
let td = res.json();
let thing = new ConsumedThing(td);
console.log("Thing " + thing.getThingDescription().title + " consumed.");
} catch(e) {
console.log("TD fetch error: " + e.message); },
};
try {
// subscribe to property change for “temperature”
await thing.observeProperty("temperature", value => {
console.log("Temperature changed to: " + value);
});
// subscribe to the “ready” event defined in the TD
await thing.subscribeEvent("ready", eventData => {
console.log("Ready; index: " + eventData);
// run the “startMeasurement” action defined by TD
await thing.invokeAction("startMeasurement", { units: "Celsius" });
console.log("Measurement started.");
});
} catch(e) {
console.log("Error starting measurement.");
}
setTimeout( () => {
console.log(“Temperature: “ + await thing.readProperty(“temperature”));
await thing.unsubscribe(“ready”);
console.log("Unsubscribed from the ‘ready’ event.");
},
10000);
The ExposedThing interface is the server API to operate the Thing that allows defining request handlers, Property, Action, and Event interactions.
[SecureContext, Exposed=(Window,Worker)]
interface ExposedThing: ConsumedThing {
ExposedThing setPropertyReadHandler(DOMString name,
PropertyReadHandler readHandler);
ExposedThing setPropertyWriteHandler(DOMString name,
PropertyWriteHandler writeHandler);
ExposedThing setActionHandler(DOMString name, ActionHandler action);
void emitEvent(DOMString name, any data);
Promise<void> expose();
Promise<void> destroy();
};
callback PropertyReadHandler = Promise<any>(
optional InteractionOptions options = null);
callback PropertyWriteHandler = Promise<void>(any value,
optional InteractionOptions options = null);
callback ActionHandler = Promise<any>(any params,
optional InteractionOptions options = null);
ExposedThing
The ExposedThing interface extends ConsumedThing. It
is constructed from a full or partial ThingDescription object.
Note that an existing ThingDescription object can be optionally modified (for instance by adding or removing elements on its properties, actions and events internal properties) and the resulting object can used for constructing an ExposedThing object. This is the current way of adding and removing Property, Action and Event definitions, as illustrated in the examples.
Before invoking expose(), the ExposedThing object does not serve any requests. This allows first constructing ExposedThing and then initialize its Properties and service handlers before starting serving requests.
SecurityError and terminate these steps.
The readProperty(), readMultipleProperties(), readAllProperties(), writeProperty(), writeMultipleProperties(), writeAllProperties() methods have the same algorithmic steps as described in ConsumedThing, with the difference that making a request to the underlying platform MAY be implemented with local methods or libraries and don't necessarily need to involve network operations.
The implementation of ConsumedThing interface in an ExposedThing provide the default methods to interact with the ExposedThing.
After constructing an ExposedThing, a script can initialize its Properties and can set up the optional read, write and action request handlers (the default ones are provided by the implementation). The script provided handlers MAY use the default handlers, thereby extending the default behavior, but they can also bypass them, overriding the default behavior. Finally, the script would call expose() on the ExposedThing in order to start serving external requests.
A function that is called when an external request for reading a Property is received and defines what to do with such requests. It returns a Promise and resolves it when the value of the Property matching the name argument is obtained, or rejects with an error if the property is not found or the value cannot be retrieved.
Takes name as string argument and readHandler as argument of type PropertyReadHandler. Sets the service handler for reading the specified Property matched by name. Throws on error. Returns a reference to this object for supporting chaining.
The readHandler callback function should implement reading a Property and SHOULD be called by implementations when a request for reading a Property is received from the underlying platform.
There MUST be at most one handler for any given Property, so newly added handlers MUST replace the previous handlers. If no handler is initialized for any given Property, implementations SHOULD implement a default property read handler based on the Thing Description.
ReferenceError in the reply and terminate these steps.
setPropertyReadHandler(), invoke that wih propertyName, return the value with the reply and terminate these steps.
A function that is called when an external request for writing a Property is received and defines what to do with such requests. It expects the requested new value as argument and returns a Promise which is resolved when the value of the Property that matches the name argument has been updated with value, or rejects with an error if the property is not found or the value cannot be updated.
Note that the code in this callback function can read the property before updating it in order to find out the old value, if needed. Therefore the old value is not provided to this function.
Takes name as string argument and writeHandler as argument of type PropertyWriteHandler. Sets the service handler for writing the specified Property matched by name. Throws on error. Returns a reference to this object for supporting chaining.
There MUST be at most one write handler for any given Property, so newly added handlers MUST replace the previous handlers. If no write handler is initialized for any given Property, implementations SHOULD implement default property update and notifying observers on change, based on the Thing Description.
"single":
ReferenceError in the reply and terminate these steps.
setPropertyWriteHandler(), or if there is a default write handler,
"single", reply to the request with the new value, following to the Protocol Bindings.
"multiple".
A function that is called when an external request for invoking an
Action is received and defines what to do with such requests.
It is invoked with a params dictionary argument.
It returns a Promise that rejects with an error or resolves if
the action is successful.
Takes name as string argument and action as argument of type ActionHandler. Sets the handler function for the specified Action matched by name. Throws on error. Returns a reference to this object for supporting chaining.
The action callback function will implement an Action and SHOULD be called by implementations when a request for invoking the Action is received from the underlying platform.
There MUST be at most one handler for any given Action, so newly added handlers MUST replace the previous handlers.
ReferenceError in the reply and terminate these steps.
setActionHandler(), invoke that wih name, return the resulting value with the reply and terminate these steps.
any type. The method MUST run the following steps:
SecurityError and terminate these steps.
NotFoundError and terminate these steps.
SecurityError and terminate these steps.
"TypeError" and terminate
these steps.
Error object error with error.message set to the error code seen by the Protocol Bindings and terminate these steps.
SecurityError and terminate these steps.
Error object error with error.message set to the error code seen by the Protocol Bindings and terminate these steps.
The next example illustrates how to create an ExposedThing based on a partial TD object constructed beforehands.
try {
let temperaturePropertyDefinition = {
type: "number",
minimum: -50,
maximum: 10000
};
let tdFragment = {
properties: {
temperature: temperaturePropertyDefinition
},
actions: {
reset: {
description: "Reset the temperature sensor",
input: {
temperature: temperatureValueDefinition
},
output: null,
forms: []
},
},
events: {
onchange: temperatureValueDefinition
}
};
let thing1 = await WOT.produce(tdFragment);
// initialize Properties
await thing1.writeProperty("temperature", 0);
// add service handlers
thing1.setPropertyReadHandler("temperature", () => {
return readLocalTemperatureSensor(); // Promise
});
// start serving requests
await thing1.expose();
} catch (err) {
console.log("Error creating ExposedThing: " + err);
}
The next example illustrates how to add or modify a Property definition on an existing ExposedThing: take its td property, add or modify it, then create another ExposedThing with that.
try {
// create a deep copy of thing1's TD
let instance = JSON.parse(JSON.stringify(thing1.td));
const statusValueDefinition = {
type: "object",
properties: {
brightness: {
type: "number",
minimum: 0.0,
maximum: 100.0,
required: true
},
rgb: {
type: "array",
"minItems": 3,
"maxItems": 3,
items : {
"type" : "number",
"minimum": 0,
"maximum": 255
}
}
};
instance["name"] = "mySensor";
instance.properties["brightness"] = {
type: "number",
minimum: 0.0,
maximum: 100.0,
required: true,
};
instance.properties["status"] = statusValueDefinition;
instance.actions["getStatus"] = {
description: "Get status object",
input: null,
output: {
status : statusValueDefinition;
},
forms: [...]
};
instance.events["onstatuschange"] = statusValueDefinition;
instance.forms = [...]; // update
var thing2 = new ExposedThing(instance);
// TODO: add service handlers
await thing2.expose();
});
} catch (err) {
console.log("Error creating ExposedThing: " + err);
}
Discovery is a distributed application that requires provisioning and support from participating network nodes (clients, servers, directory services). This API models the client side of typical discovery schemes supported by various IoT deployments.
The ThingDiscovery object is constructed given a filter and provides the properties and methods controlling the discovery process.
[SecureContext, Exposed=(Window,Worker)]
interface ThingDiscovery {
constructor(optional ThingFilter filter = null);
readonly attribute ThingFilter? filter;
readonly attribute boolean active;
readonly attribute boolean done;
readonly attribute Error? error;
void start();
Promise<ThingDescription> next();
void stop();
};
The ThingDiscovery interface has a next() method and a done property, but it is not an Iterable. Look into Issue 177 for rationale.
The discovery results internal slot is an internal queue for temporarily storing the found ThingDescription objects until they are consumed by the application using the next() method. Implementations MAY optimize the size of this queue based on e.g. the available resources and the frequency of invoking the next() method.
The filter property represents the discovery filter of type ThingFilter specified for the discovery.
The active property is true when the discovery is actively ongoing on protocol level (i.e. new TDs may still arrive) and false otherwise.
The done property is true if the discovery has been completed with no more results to report and discovery results is also empty.
The error property represents the last error that occured during the discovery process. Typically used for critical errors that stop discovery.
ThingDiscoverynull, throw "TypeError"
and terminate these steps.
false. Set error to null.
The start() method sets active to true. The stop() method sets active to false, but done may be still false if there are ThingDescription objects in the discovery results not yet consumed with next().
During successive calls of next(), active may be true or false, but done is set to false by next() only when both active is false and discovery results is empty.
typedef DOMString DiscoveryMethod;
Represents the discovery type to be used:
Represents an object containing the constraints for discovering Things as key-value pairs.
dictionary ThingFilter {
(DiscoveryMethod or DOMString) method = "any";
USVString? url;
USVString? query;
object? fragment;
};
The method property represents the discovery type that should be used in the discovery process. The possible values are defined by the DiscoveryMethod enumeration that MAY be extended by string values defined by solutions (with no guarantee of interoperability).
The url property represents additional information for the discovery method, such as the URL of the target entity serving the discovery request, for instance the URL of a Thing Directory (if method is "directory") or that of a Thing (otherwise).
The query property represents a query string accepted by the implementation, for instance a SPARQL or JSON query. Support may be implemented locally in the WoT Runtime or remotely as a service in a Thing Directory.
The fragment property represents a template object used for matching property by property against discovered Things.
SecurityError and terminate these steps.
NotSupportedError and terminate these steps.
NotSupportedError and terminate these steps.
"any", use the widest discovery method supported by the underlying platform.
"local", use the local Thing Directory for discovery. Usually that defines Things deployed in the same device, or connected to the device in slave mode (e.g. sensors connected via Bluetooth or a serial connection).
"directory", use the remote Thing Directory specified in filter.url.
"multicast", use all the multicast discovery protocols supported by the underlying platform.
active property to true.
SyntaxError, discard td and continue the discovery process.
false, discard td and continue the discovery process.
false in any checks, discard td and continue the discovery process.
Error object error. Set error.name to 'DiscoveryError'.
this.active to false.
false.
true, wait until the discovery results internal slot is not empty.
false, set this.done to true and reject promise.
this.active to false.
The following example finds ThingDescription objects of Things that are exposed by local hardware, regardless how many instances of WoT Runtime it is running. Note that the discovery can end (become inactive) before the internal discovery results queue is emptied, so we need to continue reading ThingDescription objects until done. This is typical with local and directory type discoveries.
let discovery = new ThingDiscovery({ method: "local" });
do {
let td = await discovery.next();
console.log("Found Thing Description for " + td.title);
let thing = new ConsumedThing(td);
console.log("Thing name: " + thing.getThingDescription().title);
} while (!discovery.done);
The next example finds ThingDescription objects of Things listed in a Thing Directory service. We set a timeout for safety.
let discoveryFilter = {
method: "directory",
url: "http://directory.wotservice.org"
};
let discovery = new ThingDiscovery(discoveryFilter);
setTimeout( () => {
discovery.stop();
console.log("Discovery stopped after timeout.");
},
3000);
do {
let td = await discovery.next();
console.log("Found Thing Description for " + td.title);
let thing = new ConsumedThing(td);
console.log("Thing name: " + thing.getThingDescription().title);
} while (!discovery.done);
if (discovery.error) {
console.log("Discovery stopped because of an error: " + error.message);
}
The next example is for an open-ended multicast discovery, which likely won't complete soon (depending on the underlying protocol), so stopping it with a timeout is a good idea. It will likely deliver results one by one.
let discovery = new ThingDiscovery({ method: "multicast" });
setTimeout( () => {
discovery.stop();
console.log("Stopped open-ended discovery");
},
10000);
do {
let td = await discovery.next();
let thing = new ConsumedThing(td);
console.log("Thing name: " + thing.getThingDescription().title);
} while (!discovery.done);
A detailed discussion of security and privacy considerations for the Web of Things, including a threat model that can be adapted to various circumstances, is presented in the informative document [[!WOT-SECURITY-GUIDELINES]]. This section discusses only security and privacy risks and possible mitigations directly relevant to the scripts and WoT Scripting API.
A suggested set of best practices to improve security for WoT devices and services has been documented in [[!WOT-SECURITY-BEST-PRACTICES]]. That document may be updated as security measures evolve. Following these practices does not guarantee security, but it might help avoid common known vulnerabilities.
This section is normative and contains specific risks relevant for the WoT Scripting Runtime.
A typical way to compromise any process is to send it a corrupted input via one of the exposed interfaces. This can be done to a script instance using WoT interface it exposes.
In case a script is compromised or misbehaving, the underlying physical device (and potentially surrounded environment) can be damaged if a script can use directly exposed native device interfaces. If such interfaces lack safety checks on their inputs, they might bring the underlying physical device (or environment) to an unsafe state (i.e. device overheats and explodes).
If the WoT Scripting Runtime supports post-manufacturing provisioning or updates of scripts, WoT Scripting Runtime or any related data (including security credentials), it can be a major attack vector. An attacker can try to modify any above described element during the update or provisioning process or simply provision attacker's code and data directly.
Typically the WoT Scripting Runtime needs to store the security credentials that are provisioned to a WoT device to operate in WoT network. If an attacker can compromise the confidentiality or integrity of these credentials, then it can obtain access to the WoT assets, impersonate WoT things or devices or create Denial-Of-Service (DoS) attacks.
This section describes specific risks relevant for script developers.
A script instance may receive data formats defined by the TD, or data formats defined by the applications. While the WoT Scripting Runtime SHOULD perform validation on all input fields defined by the TD, scripts may be still exploited by input data.
If a script performs a heavy functional processing on received requests before the request is authenticated, it presents a great risk for Denial-Of-Service (DOS) attacks.
During the lifetime of a WoT network, a content of a TD can change. This includes its identifier, which might not be an immutable one and might be updated periodically.
While stale TDs can present a potential problem for WoT network operation, it might not be a security risk.
The generic WoT terminology is defined in [[!WOT-ARCHITECTURE]]: Thing, Thing Description (in short TD), Web of Things (in short WoT), WoT Interface (same as WoT network interface), Protocol Bindings, WoT Runtime, Consuming a Thing Description, Thing Directory, WoT Interactions, Property, Action, Event etc.
JSON-LD is defined in [[!JSON-LD]] as a JSON document that is augmented with support for Linked Data.
The terms URL, URL scheme, URL host, URL path, URL record, parse a URL, absolute-URL string, path-absolute-URL string, basic URL parser are defined in [[!URL]].
The terms MIME type, Parsing a MIME type, Serializing a MIME type, valid MIME type string, JSON MIME type are defined in [[!MIMESNIFF]].
The terms UTF-8 encoding, UTF-8 decode, encode, decode are defined in [[!ENCODING]].
string, parse JSON from bytes and serialize JSON to bytes, are defined in [[!INFRA]].
The terms
throw,
creating,
DOMString,
Dictionary,
ArrayBuffer,
BufferSource,
any,
not present,
DOMException,
AbortError,
SyntaxError,
NotSupportedError,
NetworkError,
TypeError,
NotReadableError,
TimeoutError,
NoModificationAllowedError,
SecurityError,
are defined in [[!WEBIDL]].
Promise, Error, JSON, JSON.stringify, JSON.parse and internal slots are defined in [[!ECMASCRIPT]].
The terms browsing context, top-level browsing context, global object, current settings object, executing algorithms in parallel are defined in [[!HTML5]] and are used in the context of browser implementations.
The term secure context is defined in [[!WEBAPPSEC]].
IANA media types (formerly known as MIME types) are defined in RFC2046.
The terms hyperlink reference and relation type are defined in [[!HTML5]] and RFC8288.
API rationale usually belongs to a separate document, but in the WoT case the complexity of the context justifies including basic rationale here.
The WoT Interest Group and Working Group have explored different approaches to application development for WoT that have been all implemented and tested.
It is possible to develop WoT applications that only use the WoT network interface, typically exposed by a WoT gateway that presents a REST-ful API towards clients and implements IoT protocol plugins that communicate with supported IoT deployments. One such implementation is the Mozilla WebThings platform.
WoT Things show good synergy with software objects, so a Thing can be represented as a software object, with Properties represented as object properties, Actions as methods, and Events as events. In addition, metadata is stored in special properties. Consuming and exposing is done with factory methods that produce a software object that directly represents a remote Thing and its interactions. One such implementation is the Arena Web Hub project.
In the next example, a Thing that represents interactions with
a lock would look like the following: the status property
and the open() method are directly exposed on the object.
let lock = await WoT.consume(‘https://td.my.com/lock-00123’);
console.log(lock.status);
lock.open('withThisKey');
Since the direct mapping of Things to software objects have had some challenges, this specification takes another approach that exposes software objects to represent the Thing metadata as data property and the WoT interactions as methods. One implementation is node-wot in the the Eclipse ThingWeb project, which is the current reference implementation of the API specified in this document.
The same example now would look like the following: the
status property and the open() method are
represented indirectly.
let res = await fetch(‘https://td.my.com/lock-00123’);
let td = await res.json();
let lock = new ConsumedThing(td);
console.log(lock.readProperty(‘status’));
lock.invokeAction(‘open’, 'withThisKey');
In conclusion, the WoT WG decided to explore the third option that closely follows the [[WOT-TD]] specification. Based on this, a simple API can also be implemented. Since Scripting is an optional module in WoT, this leaves room for applications that only use the WoT network interface. Therefore all three approaches above are supported by [[WOT-TD]].
Moreover, the WoT network interface can be implemented in many languages and runtimes. Consider this API an example for what needs to be taken into consideration when designing a Scripting API for WoT.
The fetch(url) method has been part of this API in earlier versions. However, now fetching a TD given a URL should be done with an external method, such as the Fetch API or a HTTP client library, which offer already standardized options on specifying fetch details. The reason is that while simple fetch operations (covering most use cases) could be done in this API, when various fetch options were needed, there was no point in duplicating existing work to re-expose those options in this API.
Since fetching a TD has been scoped out, and TD validation is defined externally in [[WOT-TD]], that is scoped out, too. This specification expects a TD as parsed JSON object that has been validated according to the [[WOT-TD]] specification.
The factory methods for consuming and exposing Things are asynchronous and fully validate the input TD. In addition, one can also construct ConsumedThing and ExposedThing by providing a parsed and validated TD. Platform initialization is then done when needed during the WoT interactions. So applications that prefer validating a TD themselves, may use the constructors, whereas applications that leave validation to implementations and prefer interactions initialized up front SHOULD use the factory methods on the WoT API object.
Earlier drafts used the Observer construct, but since it has not become standard, a new design was needed that was light enough for embedded implementations. Therefore observing Property changes and handling WoT Events is done with callback registrations.
The reason to use function names like readProperty(), readMultipleProperties() etc. instead of a generic polymorphic read() function is that the current names map exactly to the "op" vocabulary from the Form definition in [[WOT-TD]].
fetch() for fetching a TD (delegated to external API).
Observer and use W3C TAG recommended design patterns.
For a complete list of changes, see the github change log. You can also view the recently closed issues.
Special thanks to former editor Johannes Hund (until August 2017, when at Siemens AG) and Kazuaki Nimura (until December 2018) for developing this specification. Also, the editors would like to thank Dave Raggett, Matthias Kovatsch, Michael Koster, Elena Reshetova, Michael McCool as well as the other WoT WG members for their comments, contributions and guidance.