- An Introduction to Universal Binaries

- Scoping Your Transition Project
- Adopting Universal Binaries on Mac OS X
- Learn more about the Intel Core Duo Processor
- Universal Binary Programming Guidelines, Second Edition
- Building Universal Binaries with Xcode

- Making Your Code Universal

- Core Endian Reference
- Aspyr Brings Their Games to Intel-based Macs
- WWDC Session 003: Extending Your Application to Run on an Intel-based Macintosh

- Compiling for Multiple Architectures
- Endianness and Addressing
- Technical Q&A: Java on Intel-based Macintosh Computers
- Compiling with GCC 4

- Xcode: Introduction and Importing Projects

- Xcode: Targets and Build Configurations

- Xcode: Debugging and Project Settings

- Working with Xcode Build Settings
- Moving Your Project from CodeWarrior to Xcode
- Download Xcode 2.2

- Xcode 2.2 User Guide
- GCC Porting Guide
- Porting CodeWarrior Projects to Xcode
- GNU C/C++/Objective-C 4.0.1 Compiler User Guide
- Understanding Xcode Projects
- Ready for the Future: Chronos Migrates to Xcode and Cocoa
- Working with Xcode: Building Applications for the Future
- WWDC Session 402: Adopting Xcode (Hands-On)

- The GNU Compiler Collection on Mac OS X
- Xcode Users Mailing List
- Intel Development Tools for Mac OS X
- Technical Note: Building Universal I/O Kit Drivers
- Cross-Development Programming Guide
- Mac OS X ABI Function Call Guide
- Taking Advantage of the Accelerate Framework
- Altivec/SSE Migration Guide
- Technical Note: Building Universal Binaries from "configure"-based Open Source Projects
- Technical Note: Building Universal QuickTime Components for Mac OS X
- Hello Debugger: Debugging a Device Driver With GDB
- SSE Performance Programming
- WWDC Session 110: How To Translate Altivec to SSE (Hands-On)

- Universal Binary Programming Guidelines: Accelerate Framework
- Performance Optimization Development Mailing List




