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Learn JavaScript 🟨

[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT) [![ECMAScript](https://img.shields.io/badge/ECMAScript-2025+-F7DF1E.svg?logo=javascript&logoColor=black)](https://tc39.es/ecma262/) [![CI](https://github.com/TheLearningHubOrg/learn-javascript/actions/workflows/ci.yml/badge.svg)](https://github.com/TheLearningHubOrg/learn-javascript/actions/workflows/ci.yml) [![Release](https://img.shields.io/github/v/release/TheLearningHubOrg/learn-javascript)](https://github.com/TheLearningHubOrg/learn-javascript/releases) [![Node.js](https://img.shields.io/badge/Node.js-22%20%7C%2024%20%7C%2026-5FA04E.svg?logo=nodedotjs&logoColor=white)](https://nodejs.org/) [![Event Loop](https://img.shields.io/badge/Event%20Loop-Microtasks%20%26%20Tasks-purple.svg)](https://html.spec.whatwg.org/multipage/webappapis.html#event-loops) **From your first `console.log` to staff-level JavaScript: the language, its runtime, and the habits that keep large codebases healthy.** Types and coercion, functions and closures, prototypes and classes, the event loop, the DOM and Web APIs, performance, security and interview preparation. [Getting Started](#1-stage-1-syntax-types--operators) • [Functions & Closures](#2-stage-2-functions-closures-arrays-strings--modules) • [Objects & Classes](#3-stage-3-objects-prototypes-classes--error-handling) • [Async & Event Loop](#4-stage-4-asynchronous-javascript--the-event-loop) • [DOM & Web APIs](#5-stage-5-dom-browser-apis-networking--json) • [Performance & Idioms](#6-stage-6-performance-best-practices--modern-idioms) • [Interview Prep](#7-stage-7-staff-javascript-engineer-interview-handbook--cheatsheet)
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Language used in this guide. Every example, the starter project and its tests are written in plain JavaScript (ES modules), because this guide teaches the language itself. Browser examples run in any current browser; everything else runs on Node.js 22 or newer with no build step and no TypeScript. The starter has zero runtime dependencies, so each line you read is the language, not a framework.


🗺️ 7-Stage Pedagogical Roadmap

flowchart LR
    S1["Stage 1: Syntax, Types & Operators"] --> S2["Stage 2: Functions, Closures & Collections"]
    S2 --> S3["Stage 3: Objects, Prototypes & Classes"]
    S3 --> S4["Stage 4: Async & Event Loop"]
    S4 --> S5["Stage 5: DOM & Web APIs"]
    S5 --> S6["Stage 6: Performance & Idioms"]
    S6 --> M["Masterclasses"]
    M --> S7["Stage 7: Staff Interview Handbook"]
Stage Focus Domain Core Concepts & Engineering Outcomes
Stage 1 Syntax, Types & Operators Engines vs runtimes, node and <script type="module">, let/const/var and the TDZ, the 7 primitives plus objects, typeof, Number() vs parseInt(), == vs === vs Object.is, IEEE 754 and BigInt, ?? and ?., if/switch/loops. You can read any JavaScript statement and predict its value.
Stage 2 Functions, Closures, Arrays, Strings & Modules Declarations vs expressions vs arrows, default and rest parameters, lexical scope, hoisting, closures, this with call/apply/bind, higher-order functions, map/filter/reduce, toSorted, Intl.Segmenter, tagged templates, import/export. You can build the starter’s strings.js and functions.js from scratch.
Stage 3 Objects, Prototypes, Classes & Error Handling Property descriptors, Object.freeze, the prototype chain, class with #private fields and static blocks, getters, Symbol.iterator and generators, Map/Set/WeakMap and ES2025 Set methods, structuredClone, Date and Intl, custom Error subclasses with cause. You can model a domain like the starter’s Inventory.
Stage 4 Asynchronous JavaScript & the Event Loop Callbacks, timers, the Promise state machine, async/await, microtasks vs tasks, Promise.all/allSettled/any/race.
Stage 5 DOM, Browser APIs, Networking & JSON DOM traversal and mutation, events, the BOM (window, location, history), Web Storage, fetch, JSON serialisation, canvas and charting libraries.
Stage 6 Performance, Best Practices & Modern Idioms Common mistakes, performance habits, ES5 and ES2015 feature reference, production snippets and shorthands.
Masterclasses Engine Internals, Concurrency & Metaprogramming V8 pipeline (Ignition, TurboFan), Hidden Classes, Inline Caches, Generational GC, Proxies, Reflect, Atomics, ArrayBuffer, and Iterator Helpers.
Stage 7 Staff Interview Handbook Interview Q&As and a coding problem bank with worked solutions.

🆕 JavaScript Versions, What’s New & Migration

JavaScript is standardised as ECMAScript (ECMA-262) by the TC39 committee. Since 2015 a new edition ships every June and is named after its year. A proposal moves through stages 0 to 4; anything at Stage 4 by the spring cut-off goes into that year’s edition. Engines (V8 in Chrome and Node.js, SpiderMonkey in Firefox, JavaScriptCore in Safari and Bun) often ship features before the edition is published, so “which edition” matters less than “which engine version”.

V.1 Release Timeline

timeline
    title ECMAScript editions that changed how code is written
    section ES5 (2009)
      Strict mode and JSON : Array extras like map, filter, reduce
    section ES2015 (June 2015)
      let, const, arrow functions : classes, modules, Promise, Map, Set
    section ES2017 to ES2020
      async and await : BigInt, optional chaining, nullish coalescing
    section ES2022
      Class fields and private names : top-level await, at(), Error cause
    section ES2023 and ES2024
      toSorted, findLast : Object.groupBy, Promise.withResolvers
    section ES2025 (June 2025)
      Iterator helpers and Set methods : JSON modules, RegExp.escape, Promise.try
    section ES2026 (June 2026, current stable)
      Latest finished proposals : see the TC39 finished-proposals list

V.2 Compatibility Matrix

Runtime Released Supported until Engine Language level Notes
Node.js 22 (LTS) April 2024 Maintenance LTS until April 2027 V8 12.4 ES2024, plus Set methods and iterator helpers require() of ES modules works without a flag from 22.12.
Node.js 24 (LTS) May 2025 Maintenance LTS until April 2028 V8 13.6 ES2025 (RegExp.escape, Float16Array, Promise.try), using declarations Ships npm 11 and a global URLPattern. Base image of this repo’s Dockerfile.
Node.js 26 April 2026 LTS from October 2026 (current stable) current stable V8 current stable Check node -p process.versions.v8 for the exact engine.
Chrome / Edge Every 4 weeks Evergreen V8 Latest Share V8 with Node, so features usually land in Chrome first.
Firefox Every 4 weeks Evergreen; ESR yearly SpiderMonkey Latest ESR lags; check it if you support enterprise desktops.
Safari (macOS, iOS) Yearly major, point releases Tied to OS updates JavaScriptCore Latest Older iPhones stay on older Safari; this is usually the slowest target.

Node.js 20 reached end of life on 30 April 2026. Pin "engines": { "node": ">=22" } in package.json (this repo does) so npm warns on older runtimes.

V.3 What’s New in ES2025

ES2025 is the most recent edition whose full contents are settled in every major engine. Each feature below shows the code you wrote before and the code you write now.

Iterator helpers

Iterators (from Map.prototype.entries(), generators, Intl.Segmenter) now have lazy map, filter, take, drop, flatMap, reduce, toArray, some, every, find and forEach. Lazy means nothing runs until you pull values, and nothing is copied into an intermediate array.

function* naturals() {
  let n = 1;
  while (true) yield n++;
}

// Before: build an array, which is impossible for an infinite source.
const firstEvensOld = [];
for (const n of naturals()) {
  if (n % 2 === 0) firstEvensOld.push(n * n);
  if (firstEvensOld.length === 3) break;
}

// After: a lazy pipeline that stops after three values.
const firstEvens = naturals()
  .filter((n) => n % 2 === 0)
  .map((n) => n * n)
  .take(3)
  .toArray();

console.log(firstEvensOld, firstEvens); // [ 4, 16, 36 ] [ 4, 16, 36 ]

Set methods

Set.prototype gained union, intersection, difference, symmetricDifference, isSubsetOf, isSupersetOf and isDisjointFrom. The starter’s compareTags() in src/lib/collections.js uses them.

const backend = new Set(['node', 'sql', 'docker']);
const frontend = new Set(['css', 'node', 'html']);

// Before
const sharedOld = new Set([...backend].filter((x) => frontend.has(x)));

// After
const shared = backend.intersection(frontend);
console.log(sharedOld, shared); // Set(1) { 'node' } Set(1) { 'node' }
console.log(backend.symmetricDifference(frontend)); // Set(4) { 'sql', 'docker', 'css', 'html' }

JSON modules and import attributes

// Before (Node): read and parse by hand.
import { readFile } from 'node:fs/promises';
const configOld = JSON.parse(await readFile(new URL('./config.json', import.meta.url), 'utf8'));

// After: the attribute tells the host to parse JSON and never execute the file.
import config from './config.json' with { type: 'json' };
console.log(configOld.port === config.port);

The older assert { type: 'json' } syntax was removed from V8 and Node.js 22; use with.

Promise.try

Runs a function and always gives you a promise, even if the function throws synchronously or returns a plain value.

function loadUser(id) {
  if (typeof id !== 'number') throw new TypeError('id must be a number'); // sync throw
  return Promise.resolve({ id });
}

// Before: the sync throw escapes, so .catch() never runs and the caller crashes.
try {
  loadUser('x').catch(() => console.log('never reached'));
} catch (e) {
  console.log('escaped synchronously:', e.message);
}

// After: Promise.try turns the sync throw into a rejection.
Promise.try(loadUser, 'x').catch((e) => console.log('rejected:', e.message));

RegExp.escape

const userInput = 'price (USD): $5.00?';

// Before: a hand-written escape that is easy to get wrong.
const escapedOld = userInput.replace(/[.*+?^${}()|[\]\\]/g, '\\$&');

// After
const pattern = new RegExp(RegExp.escape(userInput));
console.log(new RegExp(escapedOld).test(userInput), pattern.test(userInput)); // true true

Also in ES2025

Feature What it gives you
Float16Array, Math.f16round, DataView float16 methods Half-precision numbers for WebGPU and ML tensors.
RegExp pattern modifiers (?i:...) Turn flags on or off for part of a pattern.
Duplicate named capture groups The same (?<year>...) name may appear in different | alternatives.

Recently added before ES2025 that you should already be using

Edition Feature Replaces
ES2022 array.at(-1) array[array.length - 1]
ES2022 Object.hasOwn(obj, key) Object.prototype.hasOwnProperty.call(obj, key)
ES2022 new Error(msg, { cause }) Custom originalError properties
ES2022 Top-level await in modules Wrapping a module body in an async IIFE
ES2023 toSorted, toReversed, toSpliced, with [...arr].sort() copies
ES2023 findLast, findLastIndex [...arr].reverse().find()
ES2024 Object.groupBy, Map.groupBy Hand-written reduce grouping
ES2024 Promise.withResolvers() Capturing resolve/reject in outer let variables
ES2024 RegExp v flag Limited Unicode set operations with u

V.4 Migration Guide (ES5 / CommonJS → modern ES modules)

Most real migrations are not “edition N to N+1” (new editions never break old code) but “an old ES5 or CommonJS codebase to modern modules on a supported runtime”. Do it in this order, committing after each step so a failing test points at one change.

# 1. Move to a supported runtime and record it.
node --version                       # must print v22 or newer
npm pkg set engines.node=">=22"

# 2. Add a linter that understands modern syntax before you touch code.
npm install --save-dev eslint @eslint/js globals
npx eslint .                         # baseline: fix or suppress existing errors first

# 3. Mechanical syntax upgrade with lebab (var -> let/const, arrows, templates, classes).
npx lebab --replace src/ --transform let,arrow,arrow-return,template,obj-shorthand,obj-method,class,includes
npm test

# 4. CommonJS -> ES modules.
npx lebab --replace src/ --transform commonjs
npm pkg set type=module
npm test                             # fix __dirname, require.resolve and JSON imports by hand

# 5. Turn on the rules that keep it modern.
#    eslint.config.js: 'no-var': 'error', 'prefer-const': 'error', eqeqeq: ['error', 'always']
npx eslint . --fix

Hand fixes that step 4 leaves behind:

CommonJS ES module replacement
__dirname, __filename import.meta.dirname, import.meta.filename (Node 20.11+)
require('./data.json') import data from './data.json' with { type: 'json' }
module.exports = fn export default fn
require.resolve('pkg') import.meta.resolve('pkg')
Conditional require() inside a function await import('./module.js')
Extensionless relative paths ./util Full paths with extension ./util.js (ESM requires them)

V.5 Deprecations & Breaking Changes

New ECMAScript editions are backwards compatible (“don’t break the web”), so most entries below are legacy features you should stop using, plus host APIs (Node.js, browsers) that really were removed.

Version Deprecated / removed Replacement What breaks and how to fix it
ES5 strict mode (default in modules and classes) with statement, arguments.callee, octal literals 010, assigning to undeclared variables Destructuring, named function expressions, 0o10, declare with let/const SyntaxError or ReferenceError as soon as a file becomes a module. Fix the code; do not drop type: module.
Annex B (legacy web compatibility) escape/unescape, String.prototype.substr, __proto__, Date.prototype.getYear encodeURIComponent, slice, Object.getPrototypeOf/Object.create, getFullYear Still run, but linters flag them and some non-browser hosts omit them.
V8 12.x / Node.js 22 Import assertions assert { type: 'json' } Import attributes with { type: 'json' } SyntaxError: Unexpected identifier 'assert'. Replace the keyword.
Node.js (runtime deprecation) new Buffer(n) Buffer.alloc(n), Buffer.from(data) DEP0005 warning; the old form can expose uninitialised memory.
Node.js url.parse() new URL(input, base) DEP0169 warning; url.parse mis-parses some hostnames.
Node.js 20 End of life (30 April 2026) Node.js 22 or 24 LTS No security patches. Update CI matrices and Docker base images.
Browsers Synchronous XMLHttpRequest on the main thread fetch with await Deprecation warnings today; freezes the page while waiting.
Browsers document.write() after page load, and inserting parser-blocking scripts with it DOM APIs (append, insertAdjacentHTML) Chrome blocks document.write-inserted scripts on slow connections; calling it after load wipes the page.

📋 Table of Contents


1. Stage 1: Syntax, Types & Operators

This stage covers how JavaScript code reaches an engine, how values and variables work, and how operators convert and compare values. You need no prior JavaScript; you need a terminal and Node.js 22 or newer. Afterwards you can read any expression in the starter project and predict its result, including the coercion corner cases interviewers like to ask about.

flowchart LR
    SRC["Source text (.js)"] --> PARSE["Parser builds an AST"]
    PARSE --> IGN["Ignition interpreter runs bytecode"]
    IGN -->|"hot function + type feedback"| OPT["Sparkplug / Maglev / TurboFan compile machine code"]
    OPT -->|"assumption broken"| DEOPT["Deoptimise back to bytecode"]
    DEOPT --> IGN
    IGN --> HOST["Host APIs: DOM, fetch, fs, timers"]
    OPT --> HOST

The diagram is V8’s pipeline (Chrome, Edge, Node.js, Deno). SpiderMonkey and JavaScriptCore have different tier names but the same idea: start interpreting quickly, then compile the functions that run often, using the types they have actually seen.

1.1 What JavaScript Is: Language, Engine and Runtime

Three separate things share the name “JavaScript”, and most confusion comes from mixing them up.

Layer What it is Examples Defines
Language The ECMAScript specification (ECMA-262), updated every June ES2025, ES2026 Syntax, types, Array, Promise, Map, modules, the job queue
Engine A program that parses and executes ECMAScript V8, SpiderMonkey, JavaScriptCore Parsing, bytecode, JIT compilation, garbage collection
Runtime (host) An engine embedded in an application that adds I/O Browsers, Node.js, Deno, Bun, Cloudflare Workers document, fetch, setTimeout, fs, process, the event loop

setTimeout, console, fetch and document are not part of the language. They are host APIs. That is why document is undefined in Node.js and require is undefined in a browser module. When this guide says “JavaScript does X”, it means the language; when behaviour depends on the host, the section says which host.

JavaScript is:

Compared with languages people often know first:

Concern JavaScript Python Java
Typing Dynamic, weak (implicit coercion) Dynamic, strong ('5' * 2 is '55', '5' + 2 is a TypeError) Static, strong
Numbers One number type (64-bit float) plus bigint int (arbitrary size) and float int, long, double, …
Concurrency Event loop, workers for parallelism Threads with a GIL (free-threaded builds exist), asyncio Threads, virtual threads
Objects Prototypes; class is syntax over them Classes Classes
Distribution Source text, compiled on the fly by the engine Source or bytecode Bytecode in the JVM

1.2 Running JavaScript: Node.js, the Browser and the Starter

Install a current Node.js LTS from the official installer or a version manager, then check it:

node --version          # v22.x, v24.x or newer
npm --version

# Run a one-liner
node -e "console.log(typeof 42n)"          # bigint

# Start the REPL; type .exit or press Ctrl+D twice to leave
node

# Run a file. Node treats .mjs, or .js inside a package with "type": "module", as an ES module.
echo "console.log([1, 2, 3].at(-1));" > hello.mjs
node hello.mjs                              # 3

# Re-run on every save (built into Node.js, no nodemon needed)
node --watch hello.mjs

Clone and run this repository’s starter:

git clone https://github.com/TheLearningHubOrg/learn-javascript.git
cd learn-javascript
npm ci                  # installs ESLint and Prettier only; the app has no runtime dependencies
npm test                # node --test runs every tests/*.test.js file
npm run lint            # ESLint flat config in eslint.config.js
npm start               # node src/server.js, listening on http://0.0.0.0:8080
npm run demo            # node src/index.js prints the closure / prototype / event-loop demo

curl "http://localhost:8080/api/types?value=42px"
curl -X POST http://localhost:8080/api/text/stats \
  -H 'content-type: application/json' -d '{"text":"to be or not to be","top":2}'

In the browser, code runs from a <script> element. Modern pages load modules:

<!doctype html>
<html lang="en">
  <head>
    <meta charset="utf-8" />
    <title>Modules in the browser</title>
    <!-- type="module": strict mode, own scope, deferred until HTML is parsed, can use import -->
    <script type="module" src="./main.js"></script>
  </head>
  <body>
    <output id="result"></output>
  </body>
</html>
// main.js
import { slugify } from './strings.js';
document.querySelector('#result').textContent = slugify('Hello, Modules!');

Opening this file with file:// fails because browsers block module imports from the file system. Serve the folder instead, for example with npx serve . or python3 -m http.server.

How the <script> attributes change loading:

sequenceDiagram
    participant P as HTML parser
    participant N as Network
    participant E as JS engine
    Note over P,E: Classic script (no attribute)
    P->>N: fetch app.js
    N-->>P: app.js arrives
    P->>E: run app.js, parser blocked meanwhile
    Note over P,E: defer and module scripts
    P->>N: fetch in parallel, keep parsing
    P->>E: run after parsing, in document order
    Note over P,E: async
    P->>N: fetch in parallel
    N-->>E: run as soon as it arrives, any order
Attribute Blocks parsing Execution order Use for
none Yes, while fetching and running Document order Almost never in new code
defer No Document order, after parsing Classic scripts that touch the DOM
async Only while running Whichever finishes downloading first Independent scripts such as analytics
type="module" No (deferred by default) Document order; async allowed All new application code

The rest of this section is the original reference on where to place scripts and how to show output.

Adding JavaScript to a Web Page

There are three ways to add JavaScript to a web page:

  1. Inline JavaScript - It is used to add JavaScript directly to the HTML document. It is added inside the <script> tag in the HTML document.

  2. Internal JavaScript - It is used to add JavaScript to the HTML document. It is added inside the <script> tag in the <head> or <body> section of the HTML document.

  3. External JavaScript - It is used to add JavaScript to the HTML document. It is added in a separate file with a .js extension and linked to the HTML document using the <script> tag.

JavaScript in <head> -

<!DOCTYPE html>
<html>
<head>
<script>
    //code
</script>
</head>
<body>
<h2>Heading</h2>
</body>
</html>

JavaScript in <body>

<!DOCTYPE html>
<html>
<body>

<h2>Heading</h2>

<script>
    //code
</script>

</body>
</html>

External JavaScript -

<!DOCTYPE html>
<html>
<body>

<h2>Heading</h2>

<script src="myScript.js"></script>
</body>
</html>

Displaying Output

JavaScript can “display” data in different ways

1. Writing into an HTML element, using innerHTML

<!DOCTYPE html>
<html>
<body>

<h1>My First Web Page</h1>
<p>My First Paragraph</p>

<p id="demo"></p>

<script>
document.getElementById("demo").innerHTML = 5 + 6;
</script>

</body>
</html>

2. Writing into an HTML element, using document.write()

<!DOCTYPE html>
<html>
<body>

<h1>My First Web Page</h1>
<p>My first paragraph.</p>

<script>
document.write(5 + 6);
</script>

</body>
</html>

3. Writing into an alert box, using window.alert()

<!DOCTYPE html>
<html>
<body>

<h1>My First Web Page</h1>
<p>My first paragraph.</p>

<script>
window.alert(5 + 6);
</script>

</body>
</html>

4. Writing into the browser console, using console.log()

<!DOCTYPE html>
<html>
<body>

<script>
console.log(5 + 6);
</script>

</body>
</html>

document.write() is shown for completeness only. Called after the page has loaded it replaces the whole document, and browsers may block scripts that it inserts. Use textContent (safe for untrusted text) or DOM methods instead. innerHTML with user-supplied strings is an XSS hole; see the starter’s html tagged template in Section 2.10.

1.3 Line-by-Line Breakdown of the Starter Project

The starter is a small HTTP API built only on node:http. Its layout:

learn-javascript/
├── src/
│   ├── server.js          entry point: reads PORT, listens, handles SIGTERM
│   ├── app.js             createApp(): route table, JSON parsing, error mapping
│   ├── lib/
│   │   ├── types.js       Stage 1: typeTag, conversions, toSafeInteger
│   │   ├── numbers.js     Stage 1: cents, nearlyEqual, BigInt sums
│   │   ├── strings.js     Stage 2: Intl.Segmenter, slugify, html tag
│   │   ├── functions.js   Stage 2: pipe, compose, once, memoize, partial
│   │   ├── collections.js Stages 2-3: chunk, uniqueBy, Set methods, LruCache
│   │   ├── errors.js      Stage 3: AppError hierarchy with cause
│   │   └── inventory.js   Stage 3: Product and Inventory classes
│   ├── runtime/           closures, prototypes and event-loop demos used by `npm run demo`
│   ├── roadmap.js         the 7 stages as data
│   └── index.js           CLI demo
├── tests/                 node:test suites, one per stage plus the HTTP API
├── eslint.config.js
├── Dockerfile             multi-stage, node:24-alpine, non-root
└── package.json           "type": "module", no runtime dependencies

src/server.js in full:

import { createServer } from 'node:http';
import { createApp } from './app.js';

const port = Number.parseInt(process.env.PORT ?? '8080', 10);
const host = process.env.HOST ?? '0.0.0.0';

const server = createServer(createApp());

server.listen(port, host, () => {
  console.log(`learn-javascript starter listening on http://${host}:${port}`);
});

function shutdown(signal) {
  console.log(`${signal} received, closing server`);
  server.close(() => process.exit(0));
  // Force exit if open keep-alive sockets hold the server past 10 seconds.
  setTimeout(() => process.exit(1), 10_000).unref();
}

process.on('SIGTERM', shutdown);
process.on('SIGINT', shutdown);
Line / API Role What happens at runtime
import { createServer } from 'node:http' Static ES module import of a built-in The node: prefix guarantees the core module, never an npm package with the same name. Imports are resolved and linked before any line of the module runs.
process.env.PORT ?? '8080' Nullish coalescing Environment variables are always strings or undefined. ?? falls back only for undefined/null, so PORT='' would stay ''.
Number.parseInt(..., 10) String to integer Always pass the radix. parseInt stops at the first non-digit, so '8080abc' gives 8080.
'0.0.0.0' Bind address Listens on every interface. localhost would be unreachable from outside a container.
createServer(createApp()) Function returning a function createApp() returns the request handler, a closure that owns the route table and inventory (Stage 2).
server.listen(port, host, cb) Start listening Returns immediately; the callback runs later from the event loop once the socket is bound.
`...${host}:${port}` Template literal Interpolates values with their String() conversion.
10_000 Numeric separator Underscores are ignored; this is 10000.
.unref() Timer handle method The timer will not keep the process alive by itself.
process.on('SIGTERM', shutdown) Signal handler Docker and Kubernetes send SIGTERM on stop; closing the server lets in-flight requests finish.

And the request path through src/app.js:

flowchart TD
    REQ["Incoming request"] --> URL["new URL(req.url, base)"]
    URL --> KEY["key = METHOD + space + pathname"]
    KEY --> LOOKUP{"routes.get(key)"}
    LOOKUP -->|"undefined"| NF["throw NotFoundError"]
    LOOKUP -->|"handler"| RUN["await handler(req, url)"]
    RUN -->|"value"| OK["sendJson(res, 200 or result.status)"]
    RUN -->|"throws"| MAP["toAppError(err)"]
    NF --> MAP
    MAP --> ERR["sendJson(res, err.status, err.toJSON())"]

1.4 Statements, Comments, Semicolons and Strict Mode

A script is a list of statements (let x = 1;, if (...) {...}, return). Expressions produce values (1 + 2, f(), a ? b : c); an expression followed by ; is an expression statement.

Automatic Semicolon Insertion (ASI). If a line break appears where the grammar cannot continue, the parser inserts a semicolon. Two cases bite people whatever style they choose:

function getConfig() {
  return            // ASI inserts ';' here because 'return' cannot be followed by a line break
  {
    port: 8080,
  };
}
console.log(getConfig()); // undefined

const a = 1
const b = a
;[1, 2].forEach((n) => console.log(n)) // without the leading ';', this line is parsed as a[1, 2]...

Pick one style (this repo uses semicolons, enforced by Prettier) and let the formatter apply it.

Strict mode turns silent mistakes into errors. It is on automatically inside ES modules and class bodies, so modern code rarely writes 'use strict'.

'use strict';

function sloppy() {
  undeclared = 5; // ReferenceError in strict mode; creates a global in sloppy mode
}

try {
  sloppy();
} catch (e) {
  console.log(e.name); // ReferenceError
}

const frozen = Object.freeze({ x: 1 });
try {
  frozen.x = 2; // TypeError in strict mode; silently ignored in sloppy mode
} catch (e) {
  console.log(e.message); // Cannot assign to read only property 'x' of object '#<Object>'
}
Behaviour Sloppy mode Strict mode
Assigning to an undeclared name Creates a global ReferenceError
Writing to a read-only property Ignored TypeError
this in a plain function call globalThis undefined
with, octal 010, arguments.callee Allowed SyntaxError / TypeError
Duplicate parameter names Allowed SyntaxError

Comments

Single line comments start with //

// comments

Multi-line Comments

Multi-line comments start with /* and end with */.

/* Hey!
Hello, How are you?
*/ 

Use /** ... */ JSDoc comments on exported functions. Editors (and TypeScript’s checker, if you enable // @ts-check) read the @param and @returns tags, which gives you type hints in plain JavaScript files. The starter’s src/lib/types.js shows the format.

1.5 Variables: let, const, var and the Temporal Dead Zone

A declaration creates a binding: a name in a scope that refers to a value.

Keyword Scope Re-assign Re-declare in same scope Before the declaration line Creates a globalThis property at top level of a script
const Block No No ReferenceError (TDZ) No
let Block Yes No ReferenceError (TDZ) No
var Function Yes Yes undefined Yes

const makes the binding constant, not the value. A const array can still be pushed to; use Object.freeze for a shallow read-only value (Stage 3).

const tags = ['js'];
tags.push('node');      // fine: same array, new contents
// tags = [];           // TypeError: Assignment to constant variable.

console.log(typeof later); // ReferenceError: the TDZ applies even to typeof
let later = 1;

The last two lines throw ReferenceError: Cannot access 'later' before initialization. Between the start of the block and the let line, later exists but is uninitialised. That window is the Temporal Dead Zone (TDZ). It even defeats typeof, which is otherwise safe on undeclared names.

stateDiagram-v2
    [*] --> Uninitialised: scope entered, binding created
    Uninitialised --> Initialised: let or const line runs
    Uninitialised --> RefError: read or write before that line
    Initialised --> Initialised: let only, reassignment
    RefError --> [*]

var has no TDZ: the binding is created and set to undefined when the function starts. That is why the classic loop bug happens:

const callbacks = [];
for (var i = 0; i < 3; i++) callbacks.push(() => i);
console.log(callbacks.map((f) => f())); // [ 3, 3, 3 ]: one shared i

const fixed = [];
for (let j = 0; j < 3; j++) fixed.push(() => j);
console.log(fixed.map((f) => f())); // [ 0, 1, 2 ]: a fresh j per iteration

Rule: use const by default, let when you must reassign, and never var in new code. ESLint’s no-var and prefer-const rules (enabled in this repo) enforce it.

Variables are containers for storing data values. In JavaScript, variables are declared using the var, let, or const keyword.

Declare Variables

There are three ways to declare variables in JavaScript:

1. var - It is used to declare a variable. It is function-scoped.

var a = 1; // Declare a variable a with the value 1 (function-level scope).

2. let - It is used to declare a variable. It is block-scoped.

let b = 1; // Declare a variable b with the value 1 (block-level scope).

3. const - It is used to declare a read-only variable. It is block-scoped.

const c = 1; // Declare a constant binding c with the value 1 (block-level scope).

1.6 Data Types, typeof and the Memory Model

JavaScript has seven primitive types and one object type:

Type Example typeof Notes
undefined undefined 'undefined' Missing value: unset variables, absent properties, no return
null null 'object' Intentional “no value”. The typeof result is a bug kept since 1995 for compatibility.
boolean true 'boolean'  
number 42, 3.14, NaN, Infinity 'number' 64-bit IEEE 754 float
bigint 42n 'bigint' Arbitrary-precision integer (ES2020)
string 'hi' 'string' Immutable UTF-16 code units
symbol Symbol('id') 'symbol' Unique key, never equal to another symbol
object {}, [], new Map(), functions 'object' or 'function' Everything else: arrays, dates, functions, class instances

Primitives are immutable and compared by value. Objects are mutable and compared by identity: two separately created objects are never ===, even with identical contents.

flowchart LR
    subgraph Stack["Call stack frame"]
        A["a = 7"]
        B["b = 7"]
        P["p = ref"]
        Q["q = ref"]
    end
    subgraph Heap["Heap"]
        O["object: count = 1"]
    end
    P --> O
    Q --> O
let a = 7;
let b = a;
b += 1;
console.log(a, b); // 7 8: primitives copy the value

const p = { count: 1 };
const q = p;
q.count += 1;
console.log(p.count); // 2: p and q reference the same object
console.log({ x: 1 } === { x: 1 }); // false: different identities

The stack/heap picture is a mental model, not a guarantee. V8 stores small integers (“Smis”) inline and most other values, including strings and boxed numbers, on the heap. What the model gets right is the behaviour: assignment copies primitive values but copies only references to objects.

typeof is the fastest check for primitives and functions, but it cannot tell null, arrays, dates or maps apart. The starter’s typeTag() fills the gap:

export function typeTag(value) {
  if (value === null) return 'null';
  const t = typeof value;
  if (t !== 'object' && t !== 'function') return t;
  if (Array.isArray(value)) return 'array';
  if (t === 'function') return 'function';
  // Object.prototype.toString gives "[object Date]", "[object Map]", ...
  return Object.prototype.toString.call(value).slice(8, -1).toLowerCase();
}
Check Use it for Why not the alternatives
value === null null typeof null is 'object'
value === undefined or value == null missing values == null matches both null and undefined; it is the one widely accepted use of ==
Array.isArray(value) arrays Works across iframes and realms, unlike instanceof Array
typeof value === 'function' callables Also true for classes
Number.isNaN(value) NaN Global isNaN('abc') converts first and returns true
value instanceof Date class instances from your realm Follows the prototype chain (Stage 3)

Data types are used to define the type of data that a variable can store. JavaScript is a loosely typed language, which means that you do not have to declare the data type of a variable when you declare it.

There are two types of data types in JavaScript:

1. Primitive Data Types

Primitive data types are the most basic data types in JavaScript. They are immutable (cannot be changed) and are copied by value.

Primitive data types include:

numbers - numbers can be written with or without decimals.

let number = 10;

strings - strings are text. They are written inside double or single quotes.

let name = "Manthan";

booleans - booleans can only have two values: true or false.

let value1 = true;
let value2 = false;

null - null is an empty value.

let value = null;

undefined - undefined means a variable has been declared but has not yet been assigned a value.

let name;

symbol - symbols are unique and immutable values.

let a = Symbol();

bigint - integers of any size, written with an n suffix (ES2020).

let big = 9007199254740993n;

2. Non Primitive Data Types

Non-primitive data types are complex data types that are mutable (can be changed) and are copied by reference.

Non-primitive data types include:

functions - functions are objects that can be invoked.

function greet() {
  return "Hello!";
}

object - objects are used to store collections of data and more complex entities.

let name = {firstName:"Manthan", lastName:"Ank"};

arrays - arrays are used to store multiple values in a single variable.

let array = ["value1", "value2"];

regexp - regular expressions are used to perform pattern-matching in strings.

let pattern = /hello/i;

The typeof Operator

The typeof operator is used to get the data type of a variable or an expression.

typeof "John"                 // Returns "string"
typeof 3.14                   // Returns "number"
typeof NaN                    // Returns "number"
typeof false                  // Returns "boolean"
typeof [1,2,3,4]              // Returns "object"
typeof {name:'John', age:34}  // Returns "object"
typeof new Date()             // Returns "object"
typeof function () {}         // Returns "function"
typeof myCar                  // Returns "undefined" *
typeof null                   // Returns "object"

Keep in mind that

1.7 Type Conversion, Coercion and Equality

Conversion is explicit when you call String(x), Number(x), Boolean(x) or BigInt(x). Coercion is the same conversion done implicitly by an operator. Both run the same abstract operations from the spec:

Abstract operation Triggered by Key rules
ToPrimitive +, ==, template literals, < on objects Calls obj[Symbol.toPrimitive], else valueOf() then toString() (or the reverse for string hints). Arrays become '1,2'; plain objects '[object Object]'.
ToNumber -, *, /, <, unary +, Number() '' and whitespace are 0, '12px' is NaN, null is 0, undefined is NaN, true is 1.
ToString + with a string, String(), template literals -0 becomes '0', symbols throw on implicit conversion.
ToBoolean if, !, &&, \|\|, ?:, Boolean() Exactly 8 falsy values; everything else, including '0', 'false', [] and {}, is truthy.

The + operator is the one that surprises: if either operand is a string after ToPrimitive, it concatenates.

console.log(1 + '2');        // '12'
console.log('3' - 1);        // 2: minus always converts to number
console.log([] + []);        // '': both become ''
console.log([] + {});        // '[object Object]'
console.log(+'');            // 0
console.log(+' 42 ');        // 42: surrounding whitespace is trimmed
console.log(1 < 2 < 3, 3 > 2 > 1); // true false: (3 > 2) is true, true > 1 is 1 > 1

Equality. JavaScript has four equality algorithms:

Operator / API Algorithm NaN equals NaN +0 equals -0 Converts types
== IsLooselyEqual No Yes Yes
===, switch, indexOf IsStrictlyEqual No Yes No
Object.is SameValue Yes No No
includes, Map/Set keys SameValueZero Yes Yes No

How == decides, simplified:

flowchart TD
    START["x == y"] --> SAME{"Same type?"}
    SAME -->|"yes"| STRICT["Use ===, so NaN is never equal"]
    SAME -->|"no"| NULLS{"One is null and the other undefined?"}
    NULLS -->|"yes"| T["true"]
    NULLS -->|"no"| NN{"null or undefined vs anything else?"}
    NN -->|"yes"| F["false"]
    NN -->|"no"| BOOL{"Either is boolean?"}
    BOOL -->|"yes"| B2N["Convert boolean to number, compare again"]
    BOOL -->|"no"| OBJ{"Object vs primitive?"}
    OBJ -->|"yes"| TP["ToPrimitive(object), compare again"]
    OBJ -->|"no"| NUM["Convert string or bigint side to number and compare"]
console.log(null == undefined, null == 0);     // true false
console.log('' == 0, '0' == 0, '' == '0');     // true true false: == is not transitive
console.log([0] == false);                     // true: false -> 0, [0] -> '0' -> 0
console.log(NaN === NaN, Object.is(NaN, NaN)); // false true
console.log(Object.is(0, -0), [NaN].includes(NaN)); // false true

Run the starter’s endpoint to see the conversions applied to any input:

curl -s "http://localhost:8080/api/types?value=%20%20"
# {"input":"  ","typeofInput":"string","number":0,"parseInt":"NaN","boolean":true,
#  "looseEqualsZero":true,"strictEqualsZero":false,"isSafeInteger":true}

For user input, prefer a strict parser over Number() or parseInt(). The starter’s toSafeInteger() accepts only an optional sign and digits:

import { toSafeInteger } from './src/lib/types.js';

console.log(Number('1e3'), Number.parseInt('1e3', 10), toSafeInteger('1e3')); // 1000 1 null
console.log(Number('0x10'), toSafeInteger('0x10'));                          // 16 null
console.log(toSafeInteger(' 42 '), toSafeInteger('9007199254740993'));      // 42 null

JavaScript is a loosely typed language, which means that variables can hold values of any data type. JavaScript automatically converts the data type of a variable to the appropriate type when needed.

Convert string to numbers

Number - Converts a string to a number using the Number() function.

Number("3.14") // 3.14
Number(Math.PI) // 3.141592653589793
Number(" ") // 0
Number("") // 0
Number("99 88") // NaN
Number("John") // NaN

parseFloat - Converts a string to a floating-point number using the parseFloat() method.

let num = parseFloat("123.456");
console.log(num); // Output: 123.456

parseInt - Converts a string to an integer using the parseInt() method.

let num = parseInt("123");
console.log(num); // Output: 123

Convert number to a string

String - Converts a number to a string using the String() method.

let str = String(123);
console.log(str); // Output: "123"

toString - Converts a number to a string using the toString() method.

let str = (123).toString();
console.log(str); // Output: "123"

toExponential - Converts a number to a string, using toExponential() method.

let str = (123).toExponential();
console.log(str); // Output: 1.23e+2

toFixed - Converts a number to a string, using toFixed() method.

let str = (123).toFixed();
console.log(str); // Output: 123

toPrecision - Converts a number to a string, using toPrecision() method.

let str = (123).toPrecision();
console.log(str); // Output: 123

Convert dates to numbers

Number - Converts a date to a number using the Number() function.

d = new Date();
Number(d) // 1673677425068

getTime Converts a date to a number using the getTime() method.

d = new Date();
d.getTime() // 1673677461233

string - Converts a date to a string using the String() function.

String(Date()) // 'Sat Jan 14 2023 11:54:38 GMT+0530 (India Standard Time)'

toString - Converts a date to a string using the toString() method.

Date().toString() //'Sat Jan 14 2023 11:54:57 GMT+0530 (India Standard Time)'

Convert boolean to number

Number - Converts a boolean to a number using the Number() function.

Number(false)     // returns 0
Number(true)      // returns 1

Convert boolean to string

string - Converts a boolean to a string using the String() function.

String(false)      // returns "false"
String(true)       // returns "true"
Original Value Converted to Number Converted to String Converted to Boolean
false 0 “false” false
true 1 “true” true
0 0 “0” false
1 1 “1” true
“0” 0 “0” true
“000” 0 “000” true
“1” 1 “1” true
NaN NaN “NaN” false
Infinity Infinity “Infinity” true
-Infinity -Infinity “-Infinity” true
”” 0 ”” false
“20” 20 “20” true
“twenty” NaN “twenty” true
[ ] 0 ”” true
[20] 20 “20” true
[10,20] NaN “10,20” true
[“twenty”] NaN “twenty” true
[“ten”,”twenty”] NaN “ten,twenty” true
function(){} NaN “function(){}” true
{ } NaN “[object Object]” true
null 0 “null” false
undefined NaN “undefined” false

1.8 Operators: Precedence, Short-Circuiting, ?? and ?.

Most operators behave as in C-family languages. The ones with JavaScript-specific behaviour:

Operator Returns Notes
a && b a if falsy, else b Returns an operand, not a boolean. b is not evaluated if a is falsy.
a \|\| b a if truthy, else b Treats 0, '' and false as missing, which is often wrong for defaults.
a ?? b a unless it is null/undefined Correct operator for defaults. Cannot be mixed with &&/\|\| without parentheses (SyntaxError).
a?.b, a?.[k], f?.() undefined if the left side is null/undefined Short-circuits the rest of the chain.
a ??= b, a \|\|= b, a &&= b Assigns only when needed (ES2021) obj.cache ??= new Map() creates once.
** Exponent -2 ** 2 is a SyntaxError; write (-2) ** 2.
typeof, void, delete Unary keyword operators delete removes own properties, never variables.
, The last operand Mostly appears in for headers.
const settings = { retries: 0, label: '' };

console.log(settings.retries || 3); // 3: wrong, 0 was a real setting
console.log(settings.retries ?? 3); // 0: correct
console.log(settings.label ?? 'untitled'); // '': kept, as intended

const user = { profile: null };
console.log(user.profile?.email ?? 'no email');   // 'no email'
console.log(user.getName?.());                     // undefined instead of a TypeError

const counts = {};
counts.js ??= 0;
counts.js += 1;
console.log(counts); // { js: 1 }

Precedence trips people up mostly around ??, ! and in/instanceof:

const obj = {};
console.log(!'a' in obj);   // false: parsed as (!'a') in obj, i.e. 'false' in obj
console.log(!('a' in obj)); // true: what was meant

const x = null;
console.log(x ?? 0 + 1);    // 1: + binds tighter, so this is x ?? (0 + 1)

When precedence is not obvious, add parentheses. Prettier keeps them if they change meaning and removes them otherwise.

Operators are used to perform operations on variables and values.

There are different types of operators in JavaScript:

Arithmetic Operators

Operator Description
+ Addition
- Subtraction
* Multiplication
** Exponentiation (ES2016)
/ Division
% Modulus (Division Remainder)
++ Increment
– Decrement

Examples

let x = 5;
let y = 2;

console.log(x + y); // Output: 7
console.log(x - y); // Output: 3
console.log(x * y); // Output: 10
console.log(x / y); // Output: 2.5
console.log(x % y); // Output: 1

x++;
console.log(x); // Output: 6

y--;
console.log(y); // Output: 1

Logical Operators

Operator Description
&& logical and
ll logical or
! logical not

Examples

let x = true;
let y = false;

console.log(x && y); // Output: false
console.log(x || y); // Output: true
console.log(!x); // Output: false
console.log(!y); // Output: true

Comparison Operators

Operator Description
== equal to
=== equal value and equal type
!= not equal
!== not equal value or not equal type
> greater than
< less than
>= greater than or equal to
<= less than or equal to
? ternary operator

Examples

let x = 5;
let y = 10;

console.log(x == y); // Output: false
console.log(x === y); // Output: false
console.log(x != y); // Output: true
console.log(x !== y); // Output: true
console.log(x > y); // Output: false
console.log(x < y); // Output: true
console.log(x >= y); // Output: false
console.log(x <= y); // Output: true
console.log(x ? y : x); // Output: 10
console.log(x ? x : y); // Output: 5

Bitwise Operators

Operator Description
& AND
l OR
~ NOT
^ XOR
« Left shift
» Right shift
»> Unsigned right

Examples

let x = 5; // Binary representation: 101
let y = 3; // Binary representation: 011

console.log(x & y); // Output: 1 (binary: 001)
console.log(x | y); // Output: 7 (binary: 111)
console.log(x ^ y); // Output: 6 (binary: 110)
console.log(~x); // Output: -6 (binary: 11111111111111111111111111111010)
console.log(x << 1); // Output: 10 (binary: 1010)
console.log(x >> 1); // Output: 2 (binary: 10)
console.log(x >>> 1); // Output: 2 (binary: 10)

Type Operators

Operator Description
typeof Returns the type of a variable
instanceof Returns true if an object is an instance of an object type

Examples

console.log(typeof 5); // Output: "number"
console.log(typeof 'hello'); // Output: "string"
console.log(typeof true); // Output: "boolean"
console.log(typeof undefined); // Output: "undefined"
console.log(typeof null); // Output: "object" (this is a bug in JavaScript)
console.log(typeof {}); // Output: "object"
console.log(typeof []); // Output: "object"
console.log(typeof function() {}); // Output: "function"

let cars = ['BMW', 'Volvo', 'Mini'];

console.log(cars instanceof Array); // Output: true
console.log(cars instanceof Object); // Output: true
console.log(cars instanceof String); // Output: false
console.log(cars instanceof Number); // Output: false
console.log(cars instanceof Function); // Output: false
console.log(cars instanceof RegExp); // Output: false
console.log(cars instanceof Date); // Output: false
console.log(cars instanceof Symbol); // Output: false
console.log(cars instanceof Boolean); // Output: false

Assignment Operators

Operator Description
= x = y
+= x += y
-= x -= y
*= x *= y
/= x /= y
%= x %= y
**= x **= y
: x : 45
let x = 5;
let y = 10;

x += y; // x = x + y
console.log(x); // Output: 15

x -= y; // x = x - y
console.log(x); // Output: 5

x *= y; // x = x * y
console.log(x); // Output: 50

x /= y; // x = x / y
console.log(x); // Output: 5

x %= y; // x = x % y
console.log(x); // Output: 5

x **= y; // x = x ** y
console.log(x); // Output: 9765625

x = y; // x = y
console.log(x); // Output: 10

Conditional (Ternary) Operator

The conditional (ternary) operator is the only JavaScript operator that takes three operands: a condition followed by a question mark (?), then an expression to execute if the condition is truthy followed by a colon (:), and finally the expression to execute if the condition is falsy.

Syntax

(condition) ? x : y
let x = 10;
let y = 5;

let result = (x > y) ? "x is greater than y" : "x is less than y";

console.log(result); // Output: "x is greater than y"

Nullish Coalescing Operator(??)

The nullish coalescing operator (??) is a new operator in JavaScript that returns the right-hand operand when the left-hand operand is null or undefined.

Example

let x = null;
let y = undefined;
let z = 'Hello';

console.log(x ?? 'Default Value'); // Output: "Default Value"
console.log(y ?? 'Default Value'); // Output: "Default Value"
console.log(z ?? 'Default Value'); // Output: "Hello"

Optional Chaining Operator(?.)

The optional chaining operator (?.) is a new operator in JavaScript that allows you to access properties of an object without having to check if the object or its properties are null or undefined.

Example

let person = {
  name: 'John',
  age: 30,
  address: {
    street: '123 Main St',
    city: 'New York',
    state: 'NY'
  }
};

console.log(person.address?.city); // Output: "New York"
console.log(person.address?.zipCode); // Output: undefined

delete Operator

The delete operator is used to delete a property from an object.

Example

const person = {
  firstName:"Manthan",
  lastName:"Ank",
  age:25,
  eyeColor:"black"
};

delete person.age;

console.log(person); // Output: {firstName: "Manthan", lastName: "Ank", eyeColor: "black"}

Spread (…) Operator

The spread operator is a new addition to the JavaScript language in ES6. It is denoted by three dots (…). It is used to expand an array or object into individual elements.

Example

// Array literal
let numbers = [1, 2, 3];
let newNumbers = [...numbers, 4, 5, 6];
console.log(newNumbers); // Output: [1, 2, 3, 4, 5, 6]

// Object literal
let person = {name: 'John', age: 30};
let newPerson = {...person, city: 'New York', country: 'USA'};
console.log(newPerson); // Output: {name: "John", age: 30, city: "New York", country: "USA"}

// Function call
function sum(a, b, c) {
  return a + b + c;
}
let numbers = [1, 2, 3];
console.log(sum(...numbers)); // Output: 6

// Copy an array
let numbers = [1, 2, 3];
let newNumbers = [...numbers];
console.log(newNumbers); // Output: [1, 2, 3]

1.9 Booleans, Truthiness and Short-Circuit Logic

There are exactly eight falsy values: false, 0, -0, 0n, '', null, undefined and NaN. Everything else is truthy, including '0', 'false', [], {}, new Boolean(false) and -1.

flowchart TD
    V["Value in a condition"] --> Q1{"One of false, 0, -0, 0n, '', null, undefined, NaN?"}
    Q1 -->|"yes"| FALSY["falsy: branch skipped"]
    Q1 -->|"no"| TRUTHY["truthy: branch runs, even for '0', [], {}"]
const inputs = [0, '0', '', ' ', [], {}, null, NaN, 0n, 'false'];
console.log(inputs.map((v) => (v ? 'T' : 'F')).join(' ')); // F T F T T T F F F T

// Pitfall: an empty array is truthy, so check length.
const results = [];
if (results) console.log('runs even though nothing was found');
if (results.length > 0) console.log('does not run');

// Converting to a real boolean
console.log(Boolean('x'), !!'x'); // true true

Never construct booleans with new Boolean(false): the result is an object, and every object is truthy.

JavaScript booleans can have one of two values: true or false.

let value = true;

Boolean Methods and Properties

The following are some of the most commonly used boolean methods and properties in JavaScript:

constructor - Returns the function that created JavaScript’s Boolean prototype

let value = true;

console.log(value.constructor); // Output: ƒ Boolean() { [native code] }

prototype - Shows that properties added to Boolean.prototype are inherited by every boolean. Never modify built-in prototypes in real code

Boolean.prototype.age = 25;

let value = true;

console.log(value.age); // Output: 25

toString() - Converts a boolean value to a string, and returns the result

let value = true;

console.log(value.toString()); // Output: "true"

valueOf() - Returns the primitive value of a boolean

let value = true;

console.log(value.valueOf()); // Output: true

1.10 Numbers, BigInt and Math

Every number is a 64-bit IEEE 754 double: 1 sign bit, 11 exponent bits, 52 fraction bits. Consequences:

console.log(0.1 + 0.2 === 0.3);                  // false
console.log(2 ** 53 === 2 ** 53 + 1);            // true: precision ran out
console.log(Number.isSafeInteger(2 ** 53));      // false
console.log((1.005).toFixed(2));                 // '1.00': 1.005 is stored as 1.00499999...
console.log(0.1 * 3, 1 / 0, -1 / 0, 0 / 0);       // 0.30000000000000004 Infinity -Infinity NaN

The starter’s src/lib/numbers.js applies the standard fixes:

import { toCents, formatCents, nearlyEqual, sumBig } from './src/lib/numbers.js';

// Money: store integer cents, convert once at the edge.
const total = toCents(0.1) + toCents(0.2);         // 10 + 20 = 30, exact
console.log(formatCents(total));                   // '$0.30'

// Measurements: compare with a tolerance.
console.log(nearlyEqual(0.1 + 0.2, 0.3));          // true

// Database IDs and counters beyond 2^53: BigInt.
console.log(sumBig([Number.MAX_SAFE_INTEGER, 2])); // 9007199254740993n
Need Use Avoid
Currency Integer minor units (cents), or a decimal library for division-heavy maths Floats with toFixed
64-bit IDs from an API Strings or BigInt JSON.parse straight into number (silently rounds)
Parse user input Number() with Number.isFinite, or a strict regex parseInt without radix, unary + on untrusted input
Formatting Intl.NumberFormat Hand-written thousands separators
Random IDs and tokens crypto.randomUUID(), crypto.getRandomValues() Math.random() (not cryptographically secure)

BigInt values cannot mix with number in arithmetic (1n + 1 is a TypeError), Math methods do not accept them, and JSON.stringify(1n) throws. Convert explicitly at the boundary.

The Math object allows you to perform mathematical tasks on numbers.

Math.PI // returns 3.141592653589793

Math Property

Math.property

Example

Math.E        // returns Euler's number
Math.PI       // returns PI
Math.SQRT2    // returns the square root of 2
Math.SQRT1_2  // returns the square root of 1/2
Math.LN2      // returns the natural logarithm of 2
Math.LN10     // returns the natural logarithm of 10
Math.LOG2E    // returns base 2 logarithm of E
Math.LOG10E   // returns base 10 logarithm of E

Math Methods

The Math object has several built-in methods that can be used to perform mathematical tasks. Some of the most commonly used methods are:

Math.round - Returns x rounded to its nearest integer

Math.round(4.6); // 5

Math.ceil - Returns x rounded up to its nearest integer

Math.ceil(4.4); // 5

Math.floor - Returns x rounded down to its nearest integer

Math.floor(4.7); // 4

Math.trunc - Returns the integer part of x (new in ES6)

Math.trunc(4.7); // 4

Math.sign - Returns if x is negative, null or positive.

Math.sign(4); // 1

Math.pow - returns the value of x to the power of y.

Math.pow(8, 2); // 64

Math.sqrt - returns the square root of x.

Math.sqrt(64); // 8

Math.abs - returns the absolute (positive) value of x.

Math.abs(-4.7); // 4.7

Math.sin - returns the sine (a value between -1 and 1) of the angle x (given in radians).

Math.sin(90 * Math.PI / 180);     // returns 1 (the sine of 90 degrees)

Math.cos - returns the cosine (a value between -1 and 1) of the angle x (given in radians).

Math.cos(0 * Math.PI / 180);     // returns 1 (the cos of 0 degrees)

Math.min - It can be used to find the lowest value in a list of arguments.

Math.min(0, 150, 30, 20, -8, -200); // -200

Math.max - It can be used to find the highest value in a list of arguments.

Math.max(0, 150, 30, 20, -8, -200); // 150

Math.random - returns a random number between 0 (inclusive), and 1 (exclusive).

Math.random(); // 0.07840484495533051

Math.log - returns the natural logarithm of x.

Math.log(1); // 0

Math.log2 - returns the base 2 logarithm of x.

Math.log2(8); // 3

Math.log10 - returns the base 10 logarithm of x.

Math.log10(1000); // 3
Method Description
abs(x) Returns the absolute value of x
acos(x) Returns the arccosine of x, in radians
acosh(x) Returns the hyperbolic arccosine of x
asin(x) Returns the arcsine of x, in radians
asinh(x) Returns the hyperbolic arcsine of x
atan(x) Returns the arctangent of x as a numeric value between -PI/2 and PI/2 radians
atan2(y, x) Returns the arctangent of the quotient of its arguments
atanh(x) Returns the hyperbolic arctangent of x
cbrt(x) Returns the cubic root of x
ceil(x) Returns x, rounded upwards to the nearest integer
cos(x) Returns the cosine of x (x is in radians)
cosh(x) Returns the hyperbolic cosine of x
exp(x) Returns the value of Ex
floor(x) Returns x, rounded downwards to the nearest integer
log(x) Returns the natural logarithm (base E) of x
max(x, y, z, …, n) Returns the number with the highest value
min(x, y, z, …, n) Returns the number with the lowest value
pow(x, y) Returns the value of x to the power of y
random() Returns a random number between 0 and 1
round(x) Rounds x to the nearest integer
sign(x) Returns if x is negative, null or positive (-1, 0, 1)
sin(x) Returns the sine of x (x is in radians)
sinh(x) Returns the hyperbolic sine of x
sqrt(x) Returns the square root of x
tan(x) Returns the tangent of an angle
tanh(x) Returns the hyperbolic tangent of a number
trunc(x) Returns the integer part of a number (x)

1.11 Conditional Statements

if/else evaluates truthiness (Section 1.9). switch compares with ===, falls through until break, and evaluates case expressions lazily in order.

function httpClass(status) {
  switch (true) {
    case status >= 500:
      return 'server error';
    case status >= 400:
      return 'client error';
    case status >= 300:
      return 'redirect';
    case status >= 200:
      return 'success';
    default:
      return 'informational';
  }
}
console.log(httpClass(404)); // 'client error'

// A lookup object is often clearer than a switch on string values.
const ICONS = { info: 'i', warn: '!', error: 'x' };
const icon = (level) => ICONS[level] ?? '?';
console.log(icon('warn'), icon('debug')); // ! ?
Construct Best when Watch out for
if / else if Ranges, mixed conditions Deep nesting; prefer early return
switch Many exact values of one variable Missing break; let in cases shares one block unless you add { }
Lookup object or Map Value-to-value mapping Prototype keys like 'constructor' on plain objects; use Object.hasOwn or Map
Ternary a ? b : c Choosing a value inline Nested ternaries; split them

Conditional statements are used to perform different actions based on different conditions.

There are several types of conditional statements in JavaScript:

if statement

The if statement is used to execute a block of code if a specified condition is true.

if (x > 0) {
  console.log("x is greater than 0");
}

if else statement

The if…else statement is used to execute a block of code if a specified condition is true and another block of code if the condition is false.

if (x > 0) {
  console.log("x is greater than 0");
} else {
  console.log("x is not greater than 0");
}

if else else if statement

The if…else if…else statement is used to specify multiple conditions and execute a different block of code for each one.

if (x > 0) {
  console.log("x is positive");
} else if (x < 0) {
  console.log("x is negative");
} else {
  console.log("x is zero");
}

switch statement

The switch statement is used to select one of many blocks of code to be executed.

let day = new Date().getDay();
switch (day) {
  case 0:
    console.log("Sunday");
    break;
  case 1:
    console.log("Monday");
    break;
  case 2:
    console.log("Tuesday");
    break;
  // and so on
  default:
    console.log("Invalid day");
}

1.12 Loops and Iteration

flowchart TD
    Q{"What are you iterating?"} -->|"values of an array, string, Map, Set, generator"| FOROF["for...of"]
    Q -->|"own keys of a plain object"| ENT["for (const [k, v] of Object.entries(obj))"]
    Q -->|"index needed or step size other than 1"| FOR["classic for"]
    Q -->|"unknown number of steps"| WHILE["while / do...while"]
    Q -->|"building a new array"| MAP["map / filter / reduce (Stage 2)"]
    Q -->|"async values one at a time"| AWAIT["for await...of (Stage 4)"]

for...in walks enumerable string keys, including inherited ones, and gives array indices as strings. Use it only for plain objects, and even then Object.keys/Object.entries is clearer.

const scores = [10, 20];
scores.extra = 'oops';
for (const i in scores) console.log(i, typeof i); // '0' string, '1' string, 'extra' string
for (const s of scores) console.log(s);           // 10, 20

// Labels let break/continue target an outer loop.
const grid = [
  [1, 2],
  [3, 4],
];
outer: for (const row of grid) {
  for (const cell of row) {
    if (cell === 3) break outer;
    console.log(cell); // 1, 2
  }
}

// for...of over a string iterates code points, not UTF-16 units.
for (const ch of 'a😀') console.log(ch); // 'a', '😀'

forEach cannot be stopped with break and ignores returned promises; use for...of when you need either.

Loops are used to execute a block of code multiple times.

There are several types of loops in JavaScript:

for loop

This type of loop is used to execute a block of code a specified number of times.

for (let i = 0; i < 5; i++) {
  console.log(i);
}

while loop

This type of loop is used to execute a block of code as long as a specified condition is true.

let i = 0;
while (i < 5) {
  console.log(i);
  i++;
}

do while loop

This type of loop is similar to the while loop, but it guarantees that the code block will be executed at least once.

let i = 0;
do {
  console.log(i);
  i++;
} while (i < 5);

for in loop

This type of loop is used to iterate over the enumerable properties of an object.

let obj = {a: 1, b: 2, c: 3};
for (let prop in obj) {
  console.log(prop + ": " + obj[prop]);
}

for of loop

This type of loop is used to iterate over the iterable objects such as arrays, strings, and maps.

let arr = [1, 2, 3];
for (let value of arr) {
  console.log(value);
}

1.13 Pitfalls

Pitfall Symptom Fix
Reading a let/const before its line ReferenceError: Cannot access 'x' before initialization Move the declaration up; this is the TDZ (Section 1.5).
return followed by a line break Function returns undefined Keep the returned expression on the same line as return.
\|\| for defaults 0, '' or false replaced by the default Use ??.
typeof null === 'object' Null passes an “is object” check, then TypeError: Cannot read properties of null Test value !== null && typeof value === 'object'.
0.1 + 0.2 !== 0.3 Off-by-a-cent totals, failing equality checks Integer cents or a tolerance (nearlyEqual).
parseInt('08') style input parsing parseInt('12px', 10) gives 12, parseInt('1e3', 10) gives 1 Validate with a regex first, as toSafeInteger does.
Large IDs in JSON JSON.parse('{"id":9007199254740993}').id is 9007199254740992 Send IDs as strings.
== between mixed types '' == 0 is true, [] == ![] is true Use ===; allow == null only.
for...in on arrays String indices, inherited or extra keys appear for...of or array methods.
var in loops with callbacks Every callback sees the final value let creates a binding per iteration.
Assigning to an undeclared name in a script Silent global variable, or ReferenceError in modules Declare everything; use modules (strict by default).
new Boolean(false) / new Number(0) Object wrapper is truthy Call Boolean(x) / Number(x) without new.

1.14 Best Practices

1.15 Hands-on Exercise

Write parseBoolean(raw) in src/lib/types.js for environment variables. It must return true for 'true', '1', 'yes', 'on' (any case, surrounding spaces allowed), false for 'false', '0', 'no', 'off' and '', and throw a TypeError naming the input for anything else. Boolean('false') is true, which is exactly the bug this function prevents.

Expected behaviour:

import assert from 'node:assert/strict';
import { parseBoolean } from '../src/lib/types.js';

assert.equal(parseBoolean(' YES '), true);
assert.equal(parseBoolean('0'), false);
assert.equal(parseBoolean(''), false);
assert.throws(() => parseBoolean('maybe'), /maybe/);

Write it yourself first (hint: trim, lower-case, then look the value up in two Sets and throw for the rest), run npm test, then compare with the solution: parseBoolean in src/lib/types.js and its test in tests/stage1.test.js.

Back to top ⤴️


2. Stage 2: Functions, Closures, Arrays, Strings & Modules

Functions are values in JavaScript: you store them in variables, pass them to other functions and return them. This stage covers how functions are declared, how scope and closures work, what this refers to, and the array, string and module APIs you will use every day. It assumes Stage 1. Afterwards you can write the starter’s functions.js, strings.js and collections.js yourself.

flowchart TD
    F["Function value"] --> CALL["Call creates an execution context"]
    CALL --> ENV["New lexical environment: params, let, const, inner functions"]
    ENV --> OUTER["[[Environment]] link to the scope where the function was defined"]
    ENV --> THIS["this binding decided by how it was called"]
    OUTER --> CLOSURE["Closure: the outer variables stay alive while the function is reachable"]
    F --> HOF["Passed to or returned from higher-order functions"]
    HOF --> ARR["Array methods: map, filter, reduce, toSorted"]

2.1 Declaring Functions: Declarations, Expressions and Arrows

Form Syntax Hoisted Own this / arguments Can be new-ed Typical use
Declaration function add(a, b) {} Yes, fully Yes Yes Top-level named helpers
Expression const add = function (a, b) {} Binding only (TDZ) Yes Yes Rare; named expressions help recursion and stack traces
Arrow const add = (a, b) => a + b Binding only (TDZ) No, uses the outer ones No Callbacks, short pure functions
Method shorthand { add(a, b) {} } n/a Yes No Object and class methods
Generator function* ids() {} Yes Yes No Lazy sequences (Stage 3)
Async async function load() {} Yes Yes No Awaiting promises (Stage 4)
console.log(square(4)); // 16: declarations are usable before their line

function square(n) {
  return n * n;
}

const cube = (n) => n ** 3;               // concise body returns the expression
const toPoint = (x, y) => ({ x, y });     // wrap an object literal in parentheses
const log = (msg) => {
  console.log(msg);                       // block body needs an explicit return
};

// A named function expression can call itself even if the outer variable changes.
const factorial = function fact(n) {
  return n <= 1 ? 1 : n * fact(n - 1);
};

console.log(cube(3), toPoint(1, 2), factorial(5)); // 27 { x: 1, y: 2 } 120
log('done');

Every function has a name (inferred from the variable for anonymous expressions and arrows) and a length (the number of parameters before the first default or rest parameter). The starter’s curry() in src/runtime/closure-scope.js relies on fn.length.

The original reference examples follow. Note that new Function(...) compiles a string at runtime, like eval: it ignores the surrounding scope, is blocked by most Content Security Policies, and should not appear in application code.

Functions are blocks of code that can be reused to perform a specific task. Defined with the function keyword, followed by a name, followed by parentheses ().

function name(parameter1, parameter2, parameter3) {
  // code to be executed
}

Types of Functions

Named Function

A named function is a function that has a name. It can be defined using the function keyword followed by the function name.

function name(parameter1, parameter2, parameter3) {
  // code to be executed
}

Anonymous Function

An anonymous function is a function that does not have a name. It can be defined using the function keyword followed by parentheses ().

const name = function(parameter1, parameter2, parameter3) {
  // code to be executed
}

Arrow Function

Arrow functions are a more concise way to write functions in JavaScript. They are defined using the => syntax.

const name = (parameter1, parameter2, parameter3) => {
  // code to be executed
}

const name = (parameter1, parameter2, parameter3) => expression

const name = parameter => expression

const name = () => expression

const name = (parameter1, parameter2, parameter3) => {
  return expression
}

const name = parameter => {
  return expression
}

const name = () => {
  return expression
}

A function expression is a function that is assigned to a variable.

const greet = function() {
  return "Hello World!";
}

console.log(greet()); // Output: "Hello World!"

Function Declaration

A function declaration is a function that is defined using the function keyword followed by the function name.

function greet() {
  return "Hello World!";
}

console.log(greet()); // Output: "Hello World!"

Function Constructor

The Function constructor compiles a string into a function at runtime. Like eval, it ignores the surrounding scope and is blocked by most Content Security Policies, so avoid it.

const greet = new Function("return 'Hello World!'");
console.log(greet()); // Output: "Hello World!"

2.2 Parameters: Defaults, Rest, Spread and Destructuring

// Default values are evaluated at call time, only when the argument is undefined.
function connect({ host = '127.0.0.1', port = 8080, tls = false } = {}, ...tags) {
  return { url: `${tls ? 'https' : 'http'}://${host}:${port}`, tags };
}

console.log(connect());                                  // { url: 'http://127.0.0.1:8080', tags: [] }
console.log(connect({ port: 443, tls: true }, 'prod'));  // { url: 'https://127.0.0.1:443', tags: [ 'prod' ] }
console.log(connect({ port: null }).url);                // 'http://127.0.0.1:null': null is not undefined

// Spread turns an array into separate arguments.
const nums = [5, 1, 9];
console.log(Math.max(...nums)); // 9

// Defaults can refer to earlier parameters.
const range = (start, end = start + 10, step = 1) =>
  Array.from({ length: Math.ceil((end - start) / step) }, (_, i) => start + i * step);
console.log(range(0, 5)); // [ 0, 1, 2, 3, 4 ]
Feature Rule Gotcha
Default parameter Used when the argument is undefined (missing or passed explicitly) null does not trigger it
Rest parameter ...args Real array of remaining arguments; must be last Not counted in fn.length
arguments object Array-like, exists in non-arrow functions Not available in arrows; prefer rest parameters
Destructured parameter function f({ a, b }) Calling f() throws TypeError: Cannot destructure property 'a' of 'undefined' unless you add = {}
Options object One object parameter instead of many positional ones Order-independent and self-documenting at call sites

JavaScript passes arguments by sharing: the parameter receives a copy of the value, and for objects that value is a reference. Reassigning a parameter never affects the caller; mutating an object parameter does.

function rename(user) {
  user.name = 'changed'; // visible to the caller: same object
  user = { name: 'new object' }; // invisible to the caller: rebinding the local name only
}
const u = { name: 'original' };
rename(u);
console.log(u.name); // 'changed'

2.3 Scope and the Scope Chain

Scope decides where a name is visible. JavaScript uses lexical (static) scope: visibility is fixed by where code is written, not where it is called from.

Scope Created by Holds
Global The script or the realm var and function declarations of classic scripts (as globalThis properties), plus top-level let/const (not on globalThis)
Module Each ES module file Its top-level declarations; nothing leaks to the global scope
Function Each function call Parameters, var, let, const, inner functions
Block { }, if, for, switch, try/catch let, const, class, and function declarations in strict mode

Name lookup walks outward through the chain of environments until it finds the name or reaches the global scope:

flowchart BT
    BLOCK["Block env of the if: item"] --> FN["Function env of render: list, total"]
    FN --> MOD["Module env: TAX_RATE, render"]
    MOD --> GLOBAL["Global env: console, Math, globalThis"]
    GLOBAL --> RE["Not found: ReferenceError"]
const TAX_RATE = 0.2; // module scope

export function render(list) {
  let total = 0; // function scope
  for (const item of list) {
    if (item.price > 0) {
      const withTax = item.price * (1 + TAX_RATE); // block scope; TAX_RATE found two levels up
      total += withTax;
    }
  }
  // console.log(withTax); // ReferenceError: withTax is not defined
  return total;
}

console.log(render([{ price: 10 }, { price: 5 }])); // 18

An inner declaration with the same name shadows the outer one for that scope. ESLint’s no-shadow rule flags accidental shadowing.

Scope refers to the visibility of variables in JavaScript. There are three types of scope in JavaScript:

Global Scope

let a = 10;
function myFunction() {
    console.log(a);
}
myFunction();

Block Scope

//var
function myFunction () {
    if(true) {
        var a = 10; // it exists in function scope
    }
    console.log(a);
}
myFunction();

//let
function myFunction () {
    if(true) {
        let a = 10; // it exists in block scope
    }
    console.log(a);
}
myFunction();

//const
function myFunction () {
    if(true) {
        const a = 10; // it exists in block scope
    }
    console.log(a);
}
myFunction();

Function Scope

//var
function myFunction() {
    var a = 10;
}
myFunction()
console.log(a);

//let
function myFunction() {
    let a = 10;
}
myFunction()
console.log(a);

//const
function myFunction() {
    const a = 10;
}
myFunction()
console.log(a);

2.4 Hoisting and the Two Phases of Running Code

Execution Context: Creation and Execution Phases

Every execution context (Global, Function, or Eval) in JavaScript is processed in two distinct phases:

flowchart TD
    subgraph PHASE1["Phase 1: Creation Phase (Compile/Setup)"]
        direction TB
        GE["Global / Outer Environment created"]
        THIS_INIT["'this' binding determined"]
        VE["VariableEnvironment: var hoisted as undefined, functions hoisted in full"]
        LE["LexicalEnvironment: let and const placed in Temporal Dead Zone (TDZ)"]
    end
    subgraph PHASE2["Phase 2: Execution Phase (Runtime evaluation)"]
        direction TB
        EX1["Executes statements line by line"]
        EX2["Variable assignments resolved (let x = 10)"]
        EX3["Function invocations push new contexts to Call Stack"]
    end
    PHASE1 --> PHASE2
  1. Creation Phase:
    • The engine creates the LexicalEnvironment and VariableEnvironment.
    • Functions declarations are hoisted into memory with their full definitions.
    • Variables declared with var are initialized to undefined.
    • Variables declared with let and const are registered in the LexicalEnvironment Record uninitialized, entering the Temporal Dead Zone (TDZ).
    • The this binding reference is established.
  2. Execution Phase:
    • The engine runs code sequentially line-by-line.
    • Variable assignments are evaluated; attempting to access let or const before their assignment line throws a ReferenceError.
    • Function calls allocate a new execution context on top of the Call Stack.

Before a scope’s code runs, the engine scans it and creates every binding declared in it. This is what “hoisting” describes; nothing is physically moved.

sequenceDiagram
    participant E as Engine
    participant S as Scope environment
    Note over E,S: Phase 1, on entering the scope
    E->>S: function declarations are created AND initialised
    E->>S: var is created and set to undefined
    E->>S: let, const, class are created but uninitialised (TDZ)
    Note over E,S: Phase 2, run statements top to bottom
    E->>S: let x = 1 initialises x
    E->>S: reading x earlier throws ReferenceError
console.log(typeof helper); // 'function': declaration fully hoisted
console.log(legacy);        // undefined: var hoisted, value not yet assigned
// console.log(modern);     // ReferenceError: Cannot access 'modern' before initialization

function helper() {}
var legacy = 'set';
let modern = 'set';

// Function expressions follow the rules of their variable.
try {
  greet();
} catch (e) {
  console.log(e.constructor.name); // TypeError: greet is undefined (var) so it is not callable
}
var greet = function () {};
Declaration Hoisted binding Initial value Access before the line
function f() {} Yes The function Works
var x Yes undefined undefined
let x / const x Yes Uninitialised ReferenceError
class C {} Yes Uninitialised ReferenceError
import Yes, resolved before the module runs The live binding Works (cycles aside)

Hoisting describes how declarations behave as if they were moved to the top of their scope: the engine creates every binding when it enters the scope, before running any statement. var starts as undefined; let, const and class stay uninitialised until their line runs (Section 2.4).

console.log(x); // Output: undefined

var x = 5;

2.5 Closures

A closure is a function together with the environment it was created in. Every JavaScript function keeps an internal [[Environment]] reference to the scope where it was defined, so it can still read and write those variables after the outer function has returned. The variables stay alive as long as the inner function is reachable.

The starter’s createCounter (in src/runtime/closure-scope.js) uses a closure for private state:

export function createCounter(initialValue = 0) {
  let count = initialValue; // only the three methods below can reach this

  return {
    increment(by = 1) {
      count += by;
      return count;
    },
    decrement(by = 1) {
      count -= by;
      return count;
    },
    getValue() {
      return count;
    },
  };
}

const counter = createCounter(100);
counter.increment(25);
console.log(counter.getValue(), counter.count); // 125 undefined
flowchart LR
    CALL["createCounter(100) returns"] --> OBJ["object with increment, decrement, getValue"]
    OBJ --> M1["increment"]
    OBJ --> M2["getValue"]
    M1 -->|"[[Environment]]"| ENV["createCounter's environment: count = 125"]
    M2 -->|"[[Environment]]"| ENV
    GC["Garbage collector"] -.->|"frees ENV only when no method is reachable"| ENV
Line / API Role What happens at runtime
let count = initialValue Private variable Lives in the environment record created for this call of createCounter.
return { increment, ... } Expose behaviour, not data Each method is created inside the call, so each has [[Environment]] pointing at that record.
count += by Write through the closure The engine looks up count in the captured environment, not a copy.
Calling createCounter twice Independent instances Each call creates a fresh environment, so counters do not share count.

Closures power most of src/lib/functions.js. once remembers whether it ran; memoize keeps a Map cache:

export function once(fn) {
  let called = false;
  let result;
  return function (...args) {
    if (!called) {
      called = true;
      result = fn.apply(this, args);
    }
    return result;
  };
}

Memory note: a closure keeps alive whatever it references, and V8 shares one context object between all closures created in the same scope. If one long-lived callback and one closure that references a large buffer come from the same function, the buffer can stay alive as long as the callback does. Keep long-lived closures small, and set references to null when you are done with large data.

Closures versus classes with #private fields (Stage 3):

Concern Closure (factory function) Class with #private
Privacy Total; nothing outside can reach count Total; #count is inaccessible outside the class body
Memory per instance One function object per method per instance Methods shared on the prototype
instanceof / type checks Not available Available
this pitfalls None if methods do not use this Detached methods lose this
Best for Small modules, callbacks, a few instances Many instances, inheritance, tooling support

2.6 this, call, apply and bind

this is not decided by where a function is written; it is decided by how it is called. Arrow functions are the exception: they have no this of their own and use the one from the enclosing scope.

flowchart TD
    START["How is the function called?"] --> ARROW{"Arrow function?"}
    ARROW -->|"yes"| LEX["this of the enclosing scope"]
    ARROW -->|"no"| NEW{"Called with new?"}
    NEW -->|"yes"| INST["the newly created object"]
    NEW -->|"no"| BOUND{"Bound with bind, or called via call or apply?"}
    BOUND -->|"yes"| EXPLICIT["the object passed in"]
    BOUND -->|"no"| METHOD{"Called as obj.method()?"}
    METHOD -->|"yes"| OBJ["obj"]
    METHOD -->|"no"| PLAIN["undefined in strict mode, globalThis in sloppy mode"]
const account = {
  owner: 'Ada',
  describe() {
    return `Account of ${this.owner}`;
  },
  describeLater() {
    // Arrow keeps describeLater's this; a regular function here would lose it.
    return new Promise((resolve) => setTimeout(() => resolve(this.describe()), 0));
  },
};

console.log(account.describe()); // 'Account of Ada'

const detached = account.describe;
try {
  detached(); // plain call: this is undefined in modules
} catch (e) {
  console.log(e.message); // Cannot read properties of undefined (reading 'owner')
}

const bound = account.describe.bind(account);
console.log(bound()); // 'Account of Ada'

function introduce(greeting, punctuation) {
  return `${greeting}, I am ${this.owner}${punctuation}`;
}
console.log(introduce.call(account, 'Hi', '!'));    // arguments listed
console.log(introduce.apply(account, ['Hello', '.'])); // arguments as an array

account.describeLater().then(console.log); // 'Account of Ada'
Method Calls now Arguments Returns
fn.call(thisArg, a, b) Yes Listed The result
fn.apply(thisArg, [a, b]) Yes Array The result
fn.bind(thisArg, a) No Pre-filled (partial application) A new function whose this is fixed forever

The most common real bug is passing a method as a callback: button.addEventListener('click', obj.handle) or setTimeout(obj.save, 100). Fix it with an arrow wrapper (() => obj.save()), with bind, or with a class field arrow (handle = () => {...}).

2.7 Higher-Order Functions, Composition and Currying

A higher-order function takes a function as an argument, returns a function, or both. map, filter, addEventListener, setTimeout and Promise.prototype.then are all higher-order.

import { pipe, compose, memoize, partial } from './src/lib/functions.js';

const trim = (s) => s.trim();
const lower = (s) => s.toLowerCase();
const dashes = (s) => s.replace(/\s+/g, '-');

const toSlug = pipe(trim, lower, dashes); // read left to right
console.log(toSlug('  Hello World  ')); // 'hello-world'

const toSlug2 = compose(dashes, lower, trim); // same thing, read right to left
console.log(toSlug2('  Mixed Case ')); // 'mixed-case'

const fib = memoize((n) => (n < 2 ? n : fib(n - 1) + fib(n - 2)));
console.log(fib(90)); // 2880067194370816000, instant; without memoize this would never finish

const add3 = (a, b, c) => a + b + c;
const add10 = partial(add3, 10);
console.log(add10(1, 2)); // 13

Currying turns f(a, b, c) into f(a)(b)(c). The starter’s generic curry() collects arguments until it has fn.length of them:

export function curry(fn) {
  return function curried(...args) {
    if (args.length >= fn.length) {
      return fn.apply(this, args);
    }
    return function (...moreArgs) {
      return curried.apply(this, args.concat(moreArgs));
    };
  };
}

const volume = curry((l, w, h) => l * w * h);
console.log(volume(2)(3)(4), volume(2, 3)(4), volume(2)(3, 4)); // 24 24 24
Technique What it returns Typical use
Partial application (partial, bind) Function waiting for the remaining arguments Fixing configuration such as a base URL
Currying (curry) Chain of one-or-more-argument functions Building specialised functions from generic ones
Composition (pipe, compose) One function running others in sequence Data transformation pipelines
Memoisation (memoize) Same function with a cache Pure, expensive, frequently repeated calls

The classic trap with higher-order functions is passing a function that accepts more parameters than you expect:

console.log(['1', '2', '3'].map(parseInt)); // [ 1, NaN, NaN ]: map passes (value, index), so parseInt('2', 1)
console.log(['1', '2', '3'].map(Number));   // [ 1, 2, 3 ]

A higher-order function is a function that takes another function as an argument or returns a function as a result.

function greet() {
  return "Hello World!";
}

function greetUser(greet) {
  return greet();
}

console.log(greetUser(greet)); // Output: "Hello World!"

Currying is a technique in which a function with multiple arguments is converted into a sequence of nested functions, each taking a single argument.

function multiply(a) {
  return function(b) {
    return function(c) {
      return a * b * c;
    };
  };
}

console.log(multiply(2)(3)(4)); // Output: 24

2.8 IIFEs and the Module Pattern

An IIFE (Immediately Invoked Function Expression) creates a private scope and runs at once. Before ES modules it was the only way to avoid leaking variables into the global scope of a browser page.

// Classic module pattern: private state plus a public API, in one global name.
const Analytics = (() => {
  const queue = [];
  function flush() {
    console.log(`sending ${queue.length} events`);
    queue.length = 0;
  }
  return {
    track(event) {
      queue.push(event);
      if (queue.length >= 2) flush();
    },
  };
})();

Analytics.track('open');
Analytics.track('click'); // sending 2 events

Today an ES module gives the same privacy with less ceremony: anything you do not export is private to the file, and top-level await removes the need for async IIFEs in modules. IIFEs still appear in bundler output, in inline <script> tags, and for running async code at the top level of a CommonJS file.

An IIFE (Immediately Invoked Function Expression) is a JavaScript function that runs as soon as it is defined.

(function() {
  console.log("Hello World!");
})();

2.9 Recursion

A recursive function calls itself on a smaller input until it reaches a base case. Each call adds a frame to the call stack, and engines limit the stack (around 10,000 frames in V8 with default flags, depending on frame size). Exceeding it throws RangeError: Maximum call stack size exceeded. JavaScript engines other than JavaScriptCore do not implement proper tail calls, so do not rely on tail recursion to save stack.

sequenceDiagram
    participant C as caller
    participant F3 as sumTo(3)
    participant F2 as sumTo(2)
    participant F1 as sumTo(1)
    C->>F3: call
    F3->>F2: 3 + sumTo(2)
    F2->>F1: 2 + sumTo(1)
    F1-->>F2: 1 (base case)
    F2-->>F3: 3
    F3-->>C: 6
// Recursion fits naturally recursive data such as trees.
const tree = { name: 'src', children: [{ name: 'lib', children: [{ name: 'types.js' }] }, { name: 'app.js' }] };

function countFiles(node) {
  if (!node.children) return 1; // base case: a leaf
  return node.children.reduce((sum, child) => sum + countFiles(child), 0);
}
console.log(countFiles(tree)); // 2

// For deep or unbounded input, use an explicit stack instead.
function countFilesIterative(root) {
  let files = 0;
  const stack = [root];
  while (stack.length > 0) {
    const node = stack.pop();
    if (node.children) stack.push(...node.children);
    else files += 1;
  }
  return files;
}
console.log(countFilesIterative(tree)); // 2

Recursion is a programming technique where a function calls itself in order to solve a problem. Recursion is used to solve problems that can be broken down into smaller, more manageable subproblems.

function factorial(n) {
  if (n === 0) {
    return 1;
  } else {
    return n * factorial(n - 1);
  }
}

factorial(5); // 120

2.10 Arrays

Arrays are ordered, zero-indexed lists that can hold any mix of values. They are objects with integer-like keys and a length that is always one more than the highest index. The most important design distinction in the API is whether a method mutates the array or returns a new one:

Task Mutating (changes the original) Non-mutating (returns a copy)
Sort sort() toSorted() (ES2023)
Reverse reverse() toReversed() (ES2023)
Insert / remove splice() toSpliced() (ES2023), slice()
Replace one element arr[i] = v with(i, v) (ES2023)
Add to end / start push(), unshift() [...arr, v], concat()
Remove from end / start pop(), shift() slice(0, -1), slice(1)
Fill fill(), copyWithin() Array.from({ length }, fn)

Mutating shared arrays is a top cause of bugs in UI state and caches. Prefer the copying versions unless you own the array and performance measurements say otherwise.

const prices = [30, 5, 100, 20];

console.log(prices.toSorted());               // [ 100, 20, 30, 5 ]: default sort compares strings!
console.log(prices.toSorted((a, b) => a - b)); // [ 5, 20, 30, 100 ]
console.log(prices);                          // [ 30, 5, 100, 20 ]: unchanged

const people = [
  { name: 'Ana', age: 31 },
  { name: 'Bo', age: 25 },
  { name: 'Cy', age: 31 },
];
// Sort is stable (since ES2019): equal ages keep their original order.
console.log(people.toSorted((a, b) => a.age - b.age).map((p) => p.name)); // [ 'Bo', 'Ana', 'Cy' ]

// Locale-aware string sort
console.log(['é', 'z', 'a'].toSorted((a, b) => a.localeCompare(b))); // [ 'a', 'é', 'z' ]

The iteration methods take a callback (element, index, array):

flowchart LR
    IN["[1, 2, 3, 4]"] -->|"filter n is even"| F["[2, 4]"]
    F -->|"map n times 10"| M["[20, 40]"]
    M -->|"reduce sum, start 0"| R["60"]
const orders = [
  { id: 1, total: 40, status: 'paid' },
  { id: 2, total: 15, status: 'refunded' },
  { id: 3, total: 60, status: 'paid' },
];

const revenue = orders
  .filter((o) => o.status === 'paid')
  .map((o) => o.total)
  .reduce((sum, t) => sum + t, 0); // always pass the initial value
console.log(revenue); // 100

console.log(orders.find((o) => o.total > 50)?.id);     // 3
console.log(orders.findLast((o) => o.status === 'paid').id); // 3
console.log(orders.some((o) => o.status === 'refunded'));    // true
console.log(orders.every((o) => o.total > 10));               // true
console.log(Object.groupBy(orders, (o) => o.status).paid.length); // 2
console.log(orders.at(-1).id);                                 // 3
Need Method Returns
Transform each element map New array, same length
Keep some elements filter New array
Combine into one value reduce / reduceRight Anything
First / last match find / findLast Element or undefined
Position of a match findIndex / findLastIndex / indexOf Index or -1
Membership includes (handles NaN) Boolean
Any / all some / every Boolean, stops early
Flatten flat(depth) / flatMap New array
Group Object.groupBy / Map.groupBy (ES2024) Object / Map of arrays
Build from an iterable Array.from(iterable, mapFn) New array

The starter’s chunk and uniqueBy in src/lib/collections.js show two patterns these methods do not cover directly:

export function chunk(items, size) {
  if (!Number.isInteger(size) || size < 1) throw new RangeError('size must be a positive integer');
  const out = [];
  for (let i = 0; i < items.length; i += size) out.push(items.slice(i, i + size));
  return out;
}

export function uniqueBy(items, keyFn) {
  const seen = new Set();
  return items.filter((item) => {
    const key = keyFn(item);
    if (seen.has(key)) return false;
    seen.add(key);
    return true;
  });
}

Sparse arrays (holes) behave inconsistently: forEach, map and filter skip holes, while for...of, Array.from and the ES2023 copying methods treat them as undefined. Create filled arrays with Array.from({ length: n }, () => value), never new Array(n) followed by map.

Array Method Reference

Arrays are used to store multiple values in a single variable.

const letters = ['a', 'b', 'c'];

Array Methods

The following are some of the most commonly used array methods in JavaScript:

at() - Returns the element at a specified index in an array

let array = ['a', 'b', 'c'];

console.log(array.at(1)); // Output: "b"

concat() - Joins arrays and returns an array with the joined arrays.

let array1 = ['a', 'b', 'c'];
let array2 = ['d', 'e', 'f'];

let mergedArray = array1.concat(array2);
console.log(mergedArray); // mergedArray is ['a', 'b', 'c', 'd', 'e', 'f']

constructor - Returns the function that created the Array object’s prototype

let array = ['a', 'b', 'c'];

console.log(array.constructor); // Output: ƒ Array() { [native code] }

copyWithin() - Copies array elements within the array, to and from specified positions

let array = ['a', 'b', 'c', 'd', 'e', 'f'];

array.copyWithin(2, 0);
console.log(array); // Output: ["a", "b", "a", "b", "c", "d"]

array.copyWithin(4, 0, 2);
console.log(array); // Output: ["a", "b", "a", "b", "a", "b"]

entries() - Returns a key/value pair Array Iteration Object

let array = ['a', 'b', 'c'];

let iterator = array.entries();

console.log(iterator.next().value); // Output: [0, "a"]
console.log(iterator.next().value); // Output: [1, "b"]
console.log(iterator.next().value); // Output: [2, "c"]

every() - Checks if every element in an array pass a test

let array = [1, 2, 3, 4, 5];

let result = array.every(value => value > 0);

console.log(result); // Output: true

fill() - Fill the elements in an array with a static value

let array = ['a', 'b', 'c', 'd', 'e', 'f'];

array.fill('x', 2, 4);

console.log(array); // Output: ["a", "b", "x", "x", "e", "f"]

filter() - Creates a new array with every element in an array that pass a test

let array = [1, 2, 3, 4, 5];

let newArray = array.filter(value => value > 3);

console.log(array); // Output: [1, 2, 3, 4, 5]
console.log(newArray); // Output: [4, 5]

find() - Returns the value of the first element in an array that pass a test

let array = [1, 2, 3, 4, 5];

let value = array.find(value => value > 3);

console.log(array); // Output: [1, 2, 3, 4, 5]
console.log(value); // Output: 4

findIndex() - Returns the index of the first element in an array that pass a test

let array = [1, 2, 3, 4, 5];

let index = array.findIndex(value => value > 3);

console.log(array); // Output: [1, 2, 3, 4, 5]
console.log(index); // Output: 3

findLast() - Returns the value of the last element in an array that pass a test

let array = [1, 2, 3, 4, 5];

let value = array.findLast(value => value > 3);

console.log(array); // Output: [1, 2, 3, 4, 5]
console.log(value); // Output: 5

findLastIndex() - Returns the index of the last element in an array that pass a test

let array = [1, 2, 3, 4, 5];

let index = array.findLastIndex(value => value > 3);

console.log(array); // Output: [1, 2, 3, 4, 5]
console.log(index); // Output: 4

flat() - Flattens an array up to a specified depth

let array = [1, 2, [3, 4, [5, 6]]];

let newArray = array.flat(2);

console.log(array); // Output: [1, 2, [3, 4, [5, 6]]]
console.log(newArray); // Output: [1, 2, 3, 4, 5, 6]

flatMap() - Maps each element using a mapping function, then flattens the result into a new array

let array = [1, 2, 3, 4, 5];

let newArray = array.flatMap(value => [value * 2]);

console.log(array); // Output: [1, 2, 3, 4, 5]
console.log(newArray); // Output: [2, 4, 6, 8, 10]

forEach() - Calls a function for each array element

let array = [1, 2, 3, 4, 5];

array.forEach(value => {
  console.log(value);
});

// Output: 1
// Output: 2
// Output: 3
// Output: 4
// Output: 5

from() - Creates an array from an object

let array = 'hello';

let newArray = Array.from(array);

console.log(array); // Output: "hello"
console.log(newArray); // Output: ["h", "e", "l", "l", "o"]

includes() - Check if an array contains the specified element

let array = [1, 2, 3, 4, 5];

let result = array.includes(3);

console.log(array); // Output: [1, 2, 3, 4, 5]

console.log(result); // Output: true
console.log(array.includes(6)); // Output: false

indexOf() - Search the array for an element and returns its position

let array = [1, 2, 3, 4, 5];

let index = array.indexOf(3);

console.log(array); // Output: [1, 2, 3, 4, 5]

console.log(index); // Output: 2
console.log(array.indexOf(6)); // Output: -1

isArray() - Checks whether an object is an array

let array = [1, 2, 3, 4, 5];

let result = Array.isArray(array);

console.log(array); // Output: [1, 2, 3, 4, 5]

console.log(result); // Output: true
console.log(Array.isArray('hello')); // Output: false

join() - Joins all elements of an array into a string

let array = ['a', 'b', 'c'];

let result = array.join();

console.log(array); // Output: ["a", "b", "c"]
console.log(result); // Output: "a,b,c"

keys() - Returns a Array Iteration Object, containing the keys of the original array

let array = ['a', 'b', 'c'];

let iterator = array.keys();

console.log(array); // Output: ["a", "b", "c"]
console.log(iterator.next().value); // Output: 0

lastIndexOf() - Search the array for an element, starting at the end, and returns its position

let array = [1, 2, 3, 4, 5, 3];

let index = array.lastIndexOf(3);

console.log(array); // Output: [1, 2, 3, 4, 5, 3]
console.log(index); // Output: 5

length - Sets or returns the number of elements in an array

let array = ['a', 'b', 'c'];

console.log(array); // Output: ["a", "b", "c"]
console.log(array.length); // Output: 3

map() - Creates a new array with the result of calling a function for each array element

let array = [1, 2, 3, 4, 5];

let newArray = array.map(value => value * 2);

console.log(array); // Output: [1, 2, 3, 4, 5]
console.log(newArray); // Output: [2, 4, 6, 8, 10]

pop() - Removes the last element of an array, and returns that element

let array = ['a', 'b', 'c'];

let element = array.pop();

console.log(array); // Output: ["a", "b"]
console.log(element); // Output: "c"

prototype - Allows you to add properties and methods to an Array object

let array = ['a', 'b', 'c'];

Array.prototype.age = 25;

console.log(array); // Output: ["a", "b", "c"]
console.log(array.age); // Output: 25

push() - Adds new elements to the end of an array, and returns the new length

let array = ['a', 'b', 'c'];

let length = array.push('d', 'e');

console.log(array); // Output: ["a", "b", "c", "d", "e"]
console.log(length); // Output: 4

reduce() - Reduce the values of an array to a single value (going left-to-right)

let array = [1, 2, 3, 4, 5];

let total = array.reduce((accumulator, value) => accumulator + value, 0);

console.log(array); // Output: [1, 2, 3, 4, 5]
console.log(total); // Output: 15

reduceRight() - Reduce the values of an array to a single value (going right-to-left)

let array = [1, 2, 3, 4, 5];

let total = array.reduceRight((accumulator, value) => accumulator + value, 0);

console.log(array); // Output: [1, 2, 3, 4, 5]
console.log(total); // Output: 15

reverse() - Reverses the order of the elements in an array

let array = ['a', 'b', 'c'];

array.reverse();

console.log(array); // Output: ["c", "b", "a"]

shift() - Removes the first element of an array, and returns that element

let array = ['a', 'b', 'c'];

let element = array.shift();

console.log(array); // Output: ["b", "c"]
console.log(element); // Output: "a"

slice() - Selects a part of an array, and returns the new array

let array = ['a', 'b', 'c', 'd', 'e', 'f'];

let newArray = array.slice(2, 4);

console.log(array); // Output: ["a", "b", "c", "d", "e", "f"]
console.log(newArray); // Output: ["c", "d"]

some() - Checks if any of the elements in an array pass a test

let array = [1, 2, 3, 4, 5];

let result = array.some(value => value > 3);

console.log(array); // Output: [1, 2, 3, 4, 5]
console.log(result); // Output: true

sort() - Sorts the elements of an array

let array = [3, 1, 4, 1, 5, 9, 2, 6, 5, 3, 5];

array.sort();

console.log(array); // Output: [1, 1, 2, 3, 3, 4, 5, 5, 5, 6, 9]

splice() - Adds/Removes elements from an array

let array = ['a', 'b', 'c', 'd', 'e', 'f'];

array.splice(2, 0, 'x', 'y');

console.log(array); // Output: ["a", "b", "x", "y", "c", "d", "e", "f"]

toLocaleString() - Converts an array to a string, using locale-specific settings

let array = ['a', 'b', 'c'];

console.log(array.toLocaleString()); // Output: "a,b,c"

toReversed() - Reverses the elements of an array

let array = ['a', 'b', 'c'];

let reversedArray = array.toReversed();

console.log(array); // Output: ["a", "b", "c"]
console.log(reversedArray); // Output: ["c", "b", "a"]

toSorted() - Sorts the elements of an array

let array = [3, 1, 4, 1, 5, 9, 2, 6, 5, 3, 5];

let sortedArray = array.toSorted();

console.log(array); // Output: [3, 1, 4, 1, 5, 9, 2, 6, 5, 3, 5]
console.log(sortedArray); // Output: [1, 1, 2, 3, 3, 4, 5, 5, 5, 6, 9]

toSpliced() - Adds/Removes elements from an array

let array = ['a', 'b', 'c', 'd', 'e', 'f'];

let splicedArray = array.toSpliced(2, 0, 'x', 'y');

console.log(array); // Output: ["a", "b", "c", "d", "e", "f"]
console.log(splicedArray); // Output: ["a", "b", "x", "y", "c", "d", "e", "f"]

toString() - Converts an array to a string, and returns the result

let array = ['a', 'b', 'c'];

console.log(array.toString()); // Output: "a,b,c"

unshift() - Adds new elements to the beginning of an array, and returns the new length

let array = ['a', 'b', 'c'];

let length = array.unshift('x', 'y');

console.log(array); // Output: ["x", "y", "a", "b", "c"]

valueOf() - Returns the primitive value of an array

let array = ['a', 'b', 'c'];

console.log(array.valueOf()); // Output: ["a", "b", "c"]

values() - Returns an Array Iteration Object, containing the values of the original array

let array = ['a', 'b', 'c'];

let iterator = array.values();

console.log(array); // Output: ["a", "b", "c"]
console.log(iterator.next().value); // Output: "a"

with() - Allows you to add properties and methods to an Array object

let array = ['a', 'b', 'c'];

Array.with = 25;

console.log(array); // Output: ["a", "b", "c"]
console.log(Array.with); // Output: 25

2.11 Strings and Unicode

Strings are immutable sequences of UTF-16 code units. Every “modifying” method returns a new string. Characters outside the Basic Multilingual Plane (most emoji, many CJK ideographs) take two code units (a surrogate pair), and what a reader sees as one character can be several code points joined together. So length counts code units, not characters:

Text length (UTF-16 units) [...text].length (code points) Graphemes (what users see)
'abc' 3 3 3
'😀' 2 1 1
'é' written as e + combining accent 2 2 1
'👨‍👩‍👧' (family emoji, joined with ZWJ) 8 5 1

The starter’s src/lib/strings.js uses Intl.Segmenter, which follows the Unicode segmentation rules, to count and cut text correctly:

const graphemeSegmenter = new Intl.Segmenter('en', { granularity: 'grapheme' });

export function truncate(text, max, ellipsis = '\u2026') {
  const parts = Array.from(graphemeSegmenter.segment(text), (s) => s.segment);
  return parts.length <= max ? text : parts.slice(0, max).join('') + ellipsis;
}

console.log('hi 👋🏽 there'.slice(0, 4)); // 'hi \uD83D': half an emoji, rendered as �
console.log(truncate('hi 👋🏽 there', 4));  // 'hi 👋🏽…'
Line / API Role What happens at runtime
new Intl.Segmenter('en', { granularity: 'grapheme' }) Created once at module load Loads the segmentation rules; reusing one instance avoids that cost per call.
segmenter.segment(text) Returns an iterable Lazily yields { segment, index, input } objects, one per grapheme cluster.
Array.from(iterable, mapFn) Collect and map in one pass Builds an array of the segment strings.
parts.slice(0, max).join('') Cut at a grapheme boundary Never splits a surrogate pair, skin-tone modifier or ZWJ sequence.

Template literals and tagged templates. Backtick strings interpolate ${expression} and can span lines. A tag is a function that receives the literal parts and the values separately, which lets it escape or transform values before they are joined. The starter’s html tag escapes everything interpolated, so user input cannot inject markup:

const HTML_ESCAPES = { '&': '&amp;', '<': '&lt;', '>': '&gt;', '"': '&quot;', "'": '&#39;' };

export function html(strings, ...values) {
  return strings.reduce((out, chunk, i) => {
    const escaped = String(values[i - 1]).replace(/[&<>"']/g, (c) => HTML_ESCAPES[c]);
    return out + escaped + chunk;
  });
}

const name = '<img src=x onerror=alert(1)>';
console.log(html`<p>Hello ${name}</p>`); // <p>Hello &lt;img src=x onerror=alert(1)&gt;</p>

reduce without an initial value starts with strings[0] as out and index 1, so values[i - 1] lines up with the literal chunk that follows it. String.raw is a built-in tag that leaves backslashes untouched, useful for regular expressions and Windows paths.

Comparing and normalising:

const composed = 'caf\u00e9';     // é as one code point
const decomposed = 'cafe\u0301';  // e + combining acute accent
console.log(composed === decomposed);                                   // false
console.log(composed.normalize('NFC') === decomposed.normalize('NFC')); // true
console.log('a'.localeCompare('B', 'en', { sensitivity: 'base' }));    // -1
console.log('straße'.toUpperCase());                                    // 'STRASSE'
console.log('İ'.toLowerCase().length);                                  // 2: case mapping can change length

The starter’s slugify normalises to NFKD, strips the combining marks in the range U+0300 to U+036F, and keeps only a-z0-9, so 'Crème Brûlée' becomes 'creme-brulee'.

String Method Reference

Strings are used to store text. Strings must be enclosed in single or double quotes.

const name = 'Manthan';

Strings methods

The following are some of the most commonly used string methods in JavaScript:

at() - Returns the character at a specified index (position)

let myString = "Hello World!";

console.log(myString.at(0)); // Output: "H"

charAt() - Returns the character at a specified index (position)

let myString = "Hello World!";

console.log(myString.charAt(0)); // Output: "H"

charCodeAt() - Returns the Unicode of the character at a specified index

let myString = "Hello World!";

console.log(myString.charCodeAt(0)); // Output: 72

concat() - Returns two or more joined strings

let myString1 = "Hello";
let myString2 = "World!";

let newString = myString1.concat(" ", myString2);

console.log(newString); // Output: "Hello World!"

constructor - Returns the string’s constructor function

let myString = "Hello World!";

console.log(myString.constructor); // Output: ƒ String() { [native code] }

endsWith() - Returns if a string ends with a specified value

let myString = "Hello World!";

console.log(myString.endsWith("!")); // Output: true

fromCharCode() - Returns Unicode values as characters

let myString = String.fromCharCode(72, 101, 108, 108, 111);

console.log(myString); // Output: "Hello"

includes() - Returns if a string contains a specified value

let myString = "Hello World!";

console.log(myString.includes("World")); // Output: true

indexOf() - Returns the index (position) of the first occurrence of a value in a string

let myString = "Hello World!";

console.log(myString.indexOf("World")); // Output: 6

lastIndexOf() - Returns the index (position) of the last occurrence of a value in a string

let myString = "Hello World! World!";

console.log(myString.lastIndexOf("World")); // Output: 13

length - Returns the length of a string

let myString = "Hello World!";

console.log(myString.length); // Output: 12

localeCompare() - Compares two strings in the current locale

let myString = "Hello World!";

console.log(myString.localeCompare("Hello World!")); // Output: 0

match() - Searches a string for a value, or a regular expression, and returns the matches

let myString = "The quick brown fox jumps over the lazy dog.";

let result = myString.match(/the/i);

console.log(myString); // Output: "The quick brown fox jumps over the lazy dog."
console.log(result); // Output: ["the", index: 30, input: "The quick brown fox jumps over the lazy dog.", groups: undefined]

matchAll() - Returns an iterator of all results matching a string against a regular expression

let myString = "The quick brown fox jumps over the lazy dog.";

let result = myString.matchAll(/the/gi);

console.log(myString); // Output: "The quick brown fox jumps over the lazy dog."
console.log(result); // Output: [RegExpStringIterator]

padEnd() - Pads a string with a specified value at the end

let myString = "Hello";

let newString = myString.padEnd(10, " World!");

console.log(myString); // Output: "Hello"
console.log(newString); // Output: "Hello World!"

padStart() - Pads a string with a specified value at the start

let myString = "Hello";

let newString = myString.padStart(10, " World!");

console.log(myString); // Output: "Hello"
console.log(newString); // Output: " World!Hello"

prototype - Allows you to add properties and methods to an object

let myString = "Hello World!";
String.prototype.age = 25;

console.log(myString.age); // Output: 25

repeat() - Returns a new string with a number of copies of a string

let myString = "Hello World!";

console.log(myString.repeat(2)); // Output: "Hello World!Hello World!"

replace() - Searches a string for a value, or a regular expression, and returns a string where the values are replaced

let myString = "Hello World!";

let newString = myString.replace("World", "Universe");

console.log(myString); // Output: "Hello World!"
console.log(newString); // Output: "Hello Universe!"

search() - Searches a string for a value, or regular expression, and returns the index (position) of the match

let myString = "The quick brown fox jumps over the lazy dog.";

let result = myString.search(/fox/);

console.log(myString); // Output: "The quick brown fox jumps over the lazy dog."
console.log(result); // Output: 16

slice() - Extracts a part of a string and returns a new string

let myString = "Hello World!";

let newString = myString.slice(6, 11);

console.log(myString); // Output: "Hello World!"
console.log(newString); // Output: "World"

split() - Splits a string into an array of substrings

let myString = "Hello World!";

let array = myString.split(" ");

console.log(myString); // Output: "Hello World!"
console.log(array); // Output: ["Hello", "World!"]

startsWith() - Checks whether a string begins with specified characters

let myString = "Hello World!";

console.log(myString.startsWith("Hello")); // Output: true

substr() - Extracts a number of characters from a string, from a start index (position)

let myString = "Hello World!";

let newString = myString.substr(6, 5);

console.log(myString); // Output: "Hello World!"
console.log(newString); // Output: "World"

substring() - Extracts characters from a string, between two specified indices (positions)

let myString = "Hello World!";

let newString = myString.substring(6, 11);

console.log(myString); // Output: "Hello World!"
console.log(newString); // Output: "World"

toLocaleLowerCase() - Returns a string converted to lowercase letters, using the host’s locale

let myString = "Hello World!";

console.log(myString.toLocaleLowerCase()); // Output: "hello world!"

toLocaleUpperCase() - Returns a string converted to uppercase letters, using the host’s locale

let myString = "Hello World!";

console.log(myString.toLocaleUpperCase()); // Output: "HELLO WORLD!"

toLowerCase() - Returns a string converted to lowercase letters

let myString = "Hello World!";

console.log(myString); // Output: "Hello World!"
console.log(myString.toLowerCase()); // Output: "hello world!"

toString() - Returns a string or a string object as a string

let myString = "Hello World!";
let number = 25; 

console.log(myString.toString()); // Output: "Hello World!"
console.log(number.toString()); // Output: "25"

toUpperCase() - Returns a string converted to uppercase letters

let myString = "Hello World!";

console.log(myString); // Output: "Hello World!"
console.log(myString.toUpperCase()); // Output: "HELLO WORLD

trim() - Returns a string with removed whitespaces

let myString = " Hello World! ";

console.log(myString); // Output: " Hello World! "
console.log(myString.trim()); // Output: "Hello World!"

trimEnd() - Returns a string with removed whitespaces from the end

let myString = " Hello World! ";

console.log(myString); // Output: " Hello World! "
console.log(myString.trimEnd()); // Output: " Hello World!"

trimStart() - Returns a string with removed whitespaces from the start

let myString = " Hello World! ";

console.log(myString); // Output: " Hello World! "
console.log(myString.trimStart()); // Output: "Hello World! "

valueOf() - Returns the primitive value of a string or a string object.

let myString = "Hello World!";

console.log(myString.valueOf()); // Output: "Hello World!"

2.12 ES Modules

Each file is a module with its own scope. export makes a binding available; import brings it in. Imports are resolved and linked before any code runs, which lets tools build the dependency graph statically, tree-shake unused exports, and report a missing export as a SyntaxError at load time.

// src/lib/numbers.js: named exports
export function toCents(amount) {
  return Math.round(amount * 100);
}
export const CURRENCY = 'USD';

// src/report.js
import { toCents, CURRENCY as currency } from './lib/numbers.js'; // named, with rename
import * as strings from './lib/strings.js';                     // namespace object
import config from './config.json' with { type: 'json' };        // JSON module (ES2025)

console.log(toCents(1.5), currency, strings.slugify('A B'), config);

// Lazy loading: returns a promise for the module namespace.
if (process.argv.includes('--debug')) {
  const { inspect } = await import('node:util'); // top-level await, modules only
  console.log(inspect({ deep: { nested: true } }, { depth: 0 }));
}
flowchart LR
    SERVER["server.js"] --> APP["app.js"]
    APP --> TYPES["lib/types.js"]
    APP --> STR["lib/strings.js"]
    APP --> INV["lib/inventory.js"]
    APP --> ERR["lib/errors.js"]
    APP --> ROAD["roadmap.js"]
    INV --> ERR
    INV --> NUM["lib/numbers.js"]

Loading happens in three phases: construction (fetch and parse every file in the graph), instantiation (create the bindings and link each import to the exporting module’s binding), and evaluation (run each module once, dependencies first). Because of linking, imports are live bindings: if the exporting module reassigns an exported let, importers see the new value. Importers can never assign to an import (TypeError: Assignment to constant variable).

  ES modules (ESM) CommonJS (CJS)
Syntax import / export require() / module.exports
Loading Async, linked before running Sync, runs on require
Bindings Live Copied values at the time of require
Strict mode Always Opt-in
Top-level await Yes No
File paths Extension required (./a.js) Extension optional
__dirname import.meta.dirname Built in
In Node.js .mjs, or .js with "type": "module" .cjs, or .js without "type"
Interop Can import CJS (default export = module.exports) Can require() synchronous ESM in Node 22.12+ and 20.19+
Export style Pros Cons
Named (export function f) Auto-import and rename-refactoring work; tree-shakes well Callers must know the names
Default (export default) One obvious main value Each importer picks a name, so the same thing gets different names across a codebase

This repo uses named exports everywhere so a symbol has one name in every file.

2.13 Pitfalls

Pitfall Symptom Fix
Method passed as a callback TypeError: Cannot read properties of undefined (reading 'owner') Arrow wrapper, bind, or class-field arrow.
Arrow function as an object method this is the module’s undefined, not the object Use method shorthand name() {}.
arr.sort() on numbers [100, 20, 30, 5] toSorted((a, b) => a - b).
sort() on a shared array Other code sees a reordered array toSorted(), or copy first.
['1','2','3'].map(parseInt) [1, NaN, NaN] map(Number) or map((s) => parseInt(s, 10)).
reduce without an initial value TypeError: Reduce of empty array with no initial value Always pass the second argument.
Returning an object literal from an arrow () => { a: 1 } returns undefined (the braces are a block, a: a label) () => ({ a: 1 }).
forEach with async callbacks Code after the loop runs before the work finishes for...of with await, or Promise.all(arr.map(...)).
text.length for user-visible length Emoji count as 2 or more Intl.Segmenter with granularity: 'grapheme'.
slice on emoji text Lone surrogate '\ud83d' renders as a replacement character Cut at grapheme boundaries (truncate).
Deep recursion on user-controlled input RangeError: Maximum call stack size exceeded Iterative loop with an explicit stack.
Missing extension in an ESM import ERR_MODULE_NOT_FOUND: Cannot find module '.../util' Write ./util.js.
Circular imports ReferenceError: Cannot access 'x' before initialization at load Move shared code into a third module, or access the import inside a function rather than at the top level.
Default destructured parameter missing TypeError: Cannot destructure property 'host' of 'undefined' function f({ host } = {}).

2.14 Best Practices

2.15 Hands-on Exercise

Write countBy(items, keyFn) in src/lib/collections.js. It returns a Map from each key to how many items produced it, ordered by count (highest first) and then by first appearance. Use it to list the most common file extensions:

import { countBy } from '../src/lib/collections.js';

const files = ['a.js', 'b.md', 'c.js', 'd.json', 'e.md', 'f.js'];
const byExt = countBy(files, (f) => f.slice(f.lastIndexOf('.') + 1));
console.log([...byExt]); // [ [ 'js', 3 ], [ 'md', 2 ], [ 'json', 1 ] ]

Hints: build the counts with a Map and ??, then use toSorted on its entries (stable sort keeps first-appearance order for ties). Run npm test, then compare with the solution in src/lib/collections.js and its test in tests/stage2.test.js.

Back to top ⤴️


3. Stage 3: Objects, Prototypes, Classes & Error Handling

Everything that is not a primitive is an object, and every object can inherit from another through its prototype. This stage covers object properties and their descriptors, the prototype chain, class syntax with private fields, iterators and generators, the keyed collections (Map, Set and their weak versions), copying, dates, error handling and garbage collection. It assumes Stages 1 and 2. Afterwards you can design a domain model like the starter’s Product and Inventory and reason about how it behaves in memory.

classDiagram
    class Object_prototype["Object.prototype"] {
        hasOwnProperty()
        toString()
    }
    class Inventory_prototype["Inventory.prototype"] {
        add(data)
        get(id)
        summary()
        Symbol.iterator()
    }
    class inventory["inventory instance"] {
        #products : Map
    }
    Object_prototype <|-- Inventory_prototype : prototype link
    Inventory_prototype <|-- inventory : prototype link

3.1 Objects: Literals, Keys and Everyday Operations

An object is a collection of properties. Each property has a key (a string or a symbol) and either a value or a getter/setter pair. Keys of any other type are converted to strings: obj[1] and obj['1'] are the same property.

const field = 'status';
const createdAt = new Date('2026-01-01T00:00:00Z');

const order = {
  id: 'ord_1',
  createdAt,                      // shorthand for createdAt: createdAt
  [field]: 'paid',                // computed key
  [`${field}History`]: ['new'],   // computed key from a template
  total() {                       // method shorthand
    return 42;
  },
  'content-type': 'json',         // keys that are not identifiers need quotes
};

console.log(order.status, order['content-type'], order.total());       // paid json 42
console.log(Object.keys(order));       // [ 'id', 'createdAt', 'status', 'statusHistory', 'total', 'content-type' ]
console.log('status' in order, Object.hasOwn(order, 'toString'));     // true false
console.log(order.missing?.deep);      // undefined, not a TypeError

// Copy-and-update with spread: a new object, shallow copy.
const refunded = { ...order, status: 'refunded' };
console.log(order.status, refunded.status); // paid refunded

// Destructuring with rename, default and rest
const { id, status: currentStatus, discount = 0, ...rest } = order;
console.log(id, currentStatus, discount, Object.keys(rest).length); // ord_1 paid 0 4

Property order is defined by the spec: integer-like keys first in ascending order, then string keys in insertion order, then symbols in insertion order. That is why { b: 1, 2: 0, a: 1, 1: 0 } lists 1, 2, b, a.

Need Use Notes
Own enumerable string keys / values / pairs Object.keys / values / entries Skip symbols and inherited properties
Build from pairs Object.fromEntries(pairs) Inverse of entries; handy with map
Own property check Object.hasOwn(obj, key) Works on Object.create(null) objects, unlike obj.hasOwnProperty
Any property, inherited too key in obj  
Shallow merge { ...a, ...b } or Object.assign(target, a, b) Spread ignores setters and creates a new object; assign invokes setters on target
Group array items Object.groupBy(items, fn) Result has a null prototype
Dictionary of arbitrary keys Map (Section 3.6) Avoids collisions with __proto__, constructor and other inherited names

Object Basics Reference

Objects are used to store key/value (name/value) collections.

const person = {
  firstName: "Manthan",
  lastName: "Ank",
};

Object Methods & Properties

The following are some of the most commonly used object methods and properties in JavaScript:

constructor - Returns the function that created an object’s prototype

let person = {
  firstName: "Manthan",
  lastName: "Ank",
};

console.log(person.constructor); // Output: ƒ Object() { [native code] }

keys() - Object.keys(obj) returns an array of the object’s own enumerable string keys

const person = {
  firstName: "Manthan",
  lastName: "Ank",
};

let keys = Object.keys(person);
console.log(keys); // Output: ["firstName", "lastName"]

prototype - Shows that properties added to Object.prototype are inherited by every object. This is prototype pollution: never modify built-in prototypes in real code

let person = {
  firstName: "Manthan",
  lastName: "Ank",
};

Object.prototype.age = 25;

console.log(person.age); // Output: 25

toString() - Converts an object to a string and returns the result

let person = {
  firstName: "Manthan",
  lastName: "Ank",
};

console.log(person.toString()); // Output: "[object Object]"

valueOf() - Returns the primitive value of an object

let person = {
  firstName: "Manthan",
  lastName: "Ank",
};

console.log(person.valueOf()); // Output: {firstName: "Manthan", lastName: "Ank"}

Object Static Methods Reference

Objects are used to store collections of data and more complex entities.

const person = {
  firstName: "Manthan",
  lastName: "Ank",
  age: 25,
  hobbies: ["reading", "coding", "traveling"],
  address: {
    street: "123 Main St",
    city: "Mumbai",
    state: "MH",
  },
};

Object Methods

The following are some of the most commonly used object methods in JavaScript:

assign() - Copies the values of all enumerable own properties from one or more source objects to a target object

const person = {
  firstName: "Manthan",
  lastName: "Ank",
};

const details = {
  age: 25,
  hobbies: ["reading", "coding", "traveling"],
};

const newPerson = Object.assign(person, details);

console.log(newPerson); // Output: {firstName: "Manthan", lastName: "Ank", age: 25, hobbies: Array(3)}

create() - Creates a new object with the specified prototype object and properties

const person = {
  firstName: "Manthan",
  lastName: "Ank",
};

const newPerson = Object.create(person);

console.log(newPerson); // Output: {}

defineProperties() - Defines new or modifies existing properties directly on an object, returning the object

const person = {};

Object.defineProperties(person, {
  firstName: {
    value: "Manthan",
    writable: true,
  },
  lastName: {
    value: "Ank",
    writable: true,
  },
});

console.log(person); // Output: {firstName: "Manthan", lastName: "Ank"}

defineProperty() - Defines a new property directly on an object, or modifies an existing property on an object, and returns the object

const person = {};

Object.defineProperty(person, "firstName", {
  value: "Manthan",
  writable: true,
});

console.log(person); // Output: {firstName: "Manthan"}

entries() - Returns an array of a given object’s own enumerable string-keyed property [key, value] pairs

const person = {
  firstName: "Manthan",
  lastName: "Ank",
};

const entries = Object.entries(person);

console.log(entries); // Output: [["firstName", "Manthan"], ["lastName", "Ank"]]

freeze() - Freezes an object: other code can’t delete or change any properties

const person = {
  firstName: "Manthan",
  lastName: "Ank",
};

Object.freeze(person);

person.age = 25;

console.log(person); // Output: {firstName: "Manthan", lastName: "Ank"}

fromEntries() - Returns a new object from an iterable of [key, value] pairs

const entries = [
  ["firstName", "Manthan"],
  ["lastName", "Ank"],
];

const person = Object.fromEntries(entries);

console.log(person); // Output: {firstName: "Manthan", lastName: "Ank"}

getOwnPropertyDescriptor() - Returns a property descriptor for a named property on an object

const person = {
  firstName: "Manthan",
  lastName: "Ank",
};

const descriptor = Object.getOwnPropertyDescriptor(person, "firstName");

console.log(descriptor); // Output: {value: "Manthan", writable: true, enumerable: true, configurable: true}

getOwnPropertyDescriptors() - Returns all own property descriptors of a given object

const person = {
  firstName: "Manthan",
  lastName: "Ank",
};

const descriptors = Object.getOwnPropertyDescriptors(person);

console.log(descriptors); // Output: {firstName: {…}, lastName: {…}}

getOwnPropertyNames() - Returns an array of all properties (enumerable or not) found directly upon a given object

const person = {
  firstName: "Manthan",
  lastName: "Ank",
};

const properties = Object.getOwnPropertyNames(person);

console.log(properties); // Output: ["firstName", "lastName"]

getOwnPropertySymbols() - Returns an array of all symbol properties found directly upon a given object

const person = {
  [Symbol("firstName")]: "Manthan",
  [Symbol("lastName")]: "Ank",
};

const symbols = Object.getOwnPropertySymbols(person);

console.log(symbols); // Output: [Symbol(firstName), Symbol(lastName)]

getPrototypeOf() - Returns the prototype of the specified object

const person = {
  firstName: "Manthan",
  lastName: "Ank",
};

const prototype = Object.getPrototypeOf(person);

console.log(prototype); // Output: {constructor: ƒ, __defineGetter__: ƒ, __defineSetter__: ƒ, hasOwnProperty: ƒ, __lookupGetter__: ƒ, …}

groupBy() - Groups the elements of an array based on the given function

const people = [
  { name: "Manthan", age: 25 },
  { name: "Ank", age: 30 },
  { name: "John", age: 25 },
];

const groupedPeople = people.groupBy(person => person.age);

console.log(groupedPeople); // Output: {25: Array(2), 30: Array(1)}

hasOwn() - Returns a boolean indicating whether the object has the specified property as its own property

const person = {
  firstName: "Manthan",
  lastName: "Ank",
};

console.log(person.hasOwn("firstName")); // Output: true

is() - Compares if two values are the same value

const person = {
  firstName: "Manthan",
  lastName: "Ank",
};

const newPerson = {
  firstName: "Manthan",
  lastName: "Ank",
};

console.log(Object.is(person, newPerson)); // Output: false

isExtensible() - Returns a boolean indicating if the object is extensible

const person = {
  firstName: "Manthan",
  lastName: "Ank",
};

console.log(Object.isExtensible(person)); // Output: true

isFrozen() - Returns a boolean indicating if the object is frozen

const person = {
  firstName: "Manthan",
  lastName: "Ank",
};

Object.freeze(person);

console.log(Object.isFrozen(person)); // Output: true

isSealed() - Returns a boolean indicating if the object is sealed

const person = {
  firstName: "Manthan",
  lastName: "Ank",
};

Object.seal(person);

console.log(Object.isSealed(person)); // Output: true

keys() - Returns an array of a given object’s own enumerable property names

const person = {
  firstName: "Manthan",
  lastName: "Ank",
};

const keys = Object.keys(person);

console.log(keys); // Output: ["firstName", "lastName"]

preventExtensions() - Prevents any extensions of an object

const person = {
  firstName: "Manthan",
  lastName: "Ank",
};

Object.preventExtensions(person);

person.age = 25;

console.log(person); // Output: {firstName: "Manthan", lastName: "Ank"}

prototype - Allows you to add properties and methods to an object

const person = {
  firstName: "Manthan",
  lastName: "Ank",
};

Object.prototype.age = 25;

console.log(person.age); // Output: 25

seal() - Prevents other code from deleting properties of an object

const person = {
  firstName: "Manthan",
  lastName: "Ank",
};

Object.seal(person);

delete person.firstName;

console.log(person); // Output: {firstName: "Manthan", lastName: "Ank"}

setPrototypeOf() - Sets the prototype (i.e., the internal [[Prototype]] property) of a specified object to another object or null

const person = {
  firstName: "Manthan",
  lastName: "Ank",
};

const newPerson = {
  age: 25,
};

Object.setPrototypeOf(newPerson, person);

console.log(newPerson); // Output: {age: 25}

values() - Returns an array of a given object’s own enumerable property values

const person = {
  firstName: "Manthan",
  lastName: "Ank",
};

const values = Object.values(person);

console.log(values); // Output: ["Manthan", "Ank"]

3.2 Property Descriptors, Getters, Setters and Immutability

Each property has attributes. A data property has value, writable, enumerable and configurable; an accessor property has get, set, enumerable and configurable. Literal syntax creates properties with all flags true; Object.defineProperty defaults every flag you leave out to false.

const product = { name: 'Keyboard', priceCents: 8950 };

Object.defineProperty(product, 'sku', {
  value: 'KB-001',
  writable: false,    // assignments are ignored (TypeError in strict mode)
  enumerable: false,  // hidden from Object.keys, for...in and JSON.stringify
  configurable: false // cannot be deleted or redefined
});

Object.defineProperty(product, 'price', {
  get() {
    return this.priceCents / 100;
  },
  set(value) {
    if (!(value >= 0)) throw new RangeError('price must be >= 0');
    this.priceCents = Math.round(value * 100);
  },
  enumerable: true,
});

product.price = 99.5;
console.log(product.priceCents, product.sku, JSON.stringify(product));
// 9950 KB-001 {"name":"Keyboard","priceCents":9950,"price":99.5}
console.log(Object.getOwnPropertyDescriptor(product, 'sku'));
// { value: 'KB-001', writable: false, enumerable: false, configurable: false }
Function Add properties Delete properties Change values Depth
Object.preventExtensions(o) No Yes Yes Shallow
Object.seal(o) No No Yes Shallow
Object.freeze(o) No No No Shallow
flowchart LR
    NORMAL["Normal object"] -->|"preventExtensions"| NOEXT["No new properties"]
    NOEXT -->|"seal: configurable false on all"| SEALED["Sealed"]
    SEALED -->|"freeze: writable false on all"| FROZEN["Frozen"]

freeze is shallow: a frozen object’s nested arrays and objects stay mutable. The starter freezes a copied array for each product’s tags, so callers cannot change the product through the array they read:

// src/lib/inventory.js
this.tags = Object.freeze([...new Set(tags.map(String))]);

A deep freeze has to walk the graph:

function deepFreeze(value, seen = new WeakSet()) {
  if (value === null || typeof value !== 'object' || seen.has(value)) return value;
  seen.add(value);
  for (const key of Reflect.ownKeys(value)) deepFreeze(value[key], seen);
  return Object.freeze(value);
}

const config = deepFreeze({ db: { host: 'localhost', ports: [5432] } });
console.log(Object.isFrozen(config.db.ports)); // true

3.3 Prototypes and the Prototype Chain

Every object has an internal [[Prototype]] link to another object or to null. When you read a property that the object does not have, the engine follows the link and looks there, then follows that object’s link, and so on until it reaches null. Writes do not follow the chain: assigning creates or updates an own property (unless an inherited setter or a non-writable inherited property intercepts it).

flowchart LR
    ARR["[1, 2, 3]: own 0, 1, 2, length"] -->|"[[Prototype]]"| AP["Array.prototype: map, filter, push"]
    AP -->|"[[Prototype]]"| OP["Object.prototype: hasOwnProperty, toString"]
    OP -->|"[[Prototype]]"| NULL["null: lookup stops, result is undefined"]
const animal = {
  describe() {
    return `${this.name} says ${this.sound}`;
  },
};

const dog = Object.create(animal); // dog's [[Prototype]] is animal
dog.name = 'Rex';
dog.sound = 'woof';

console.log(dog.describe());                           // 'Rex says woof': found on animal
console.log(Object.getPrototypeOf(dog) === animal);    // true
console.log(Object.hasOwn(dog, 'describe'));           // false: inherited
console.log(Object.keys(dog));                         // [ 'name', 'sound' ]

// A dictionary with no prototype at all: no inherited keys to collide with.
const dict = Object.create(null);
dict.constructor = 'just data';
console.log(dict.constructor, 'toString' in dict);     // 'just data' false

The starter’s inspectPrototypeChain walks the chain with Object.getPrototypeOf:

export function inspectPrototypeChain(obj) {
  const chain = [];
  let current = Object.getPrototypeOf(obj);

  while (current !== null) {
    chain.push(current.constructor?.name || '[Anonymous Object]');
    current = Object.getPrototypeOf(current);
  }

  return chain;
}

class BaseService {}
class AnalyticsService extends BaseService {}
console.log(inspectPrototypeChain(new AnalyticsService())); // [ 'AnalyticsService', 'BaseService', 'Object' ]
API Purpose Avoid
Object.getPrototypeOf(o) Read the prototype o.__proto__ (legacy, missing on null-prototype objects)
Object.create(proto, descriptors?) Create with a given prototype Object.setPrototypeOf on existing objects: it invalidates engine optimisations
o instanceof C Is C.prototype anywhere on o’s chain? Cross-realm checks (iframes, vm); use Array.isArray or brand checks
C.prototype.isPrototypeOf(o) Same test without a constructor  

Prototype pollution. If code merges untrusted JSON into an object with a recursive “deep merge”, a payload such as {"__proto__": {"isAdmin": true}} can write to Object.prototype, and then every object in the process has isAdmin. Defences: build dictionaries with Object.create(null) or Map, skip the keys __proto__, constructor and prototype when merging, and validate input shape before use. The reference sections above show Object.prototype.age = 25 and Boolean.prototype.age = 25 to demonstrate inheritance; never modify built-in prototypes in real code.

function unsafeMerge(target, source) {
  for (const key of Object.keys(source)) {
    if (typeof source[key] === 'object' && source[key] !== null) {
      target[key] ??= {};
      unsafeMerge(target[key], source[key]);
    } else {
      target[key] = source[key];
    }
  }
  return target;
}

unsafeMerge({}, JSON.parse('{"__proto__": {"polluted": true}}'));
console.log({}.polluted); // true: every object is now affected
delete Object.prototype.polluted; // clean up the demo

3.4 Classes: Fields, Private Members, Accessors and Inheritance

class is syntax over prototypes: methods go on ClassName.prototype, and new creates an object whose [[Prototype]] is that object. Classes add things plain prototypes cannot do: #private members, static blocks, super, and a constructor that throws if called without new.

The starter’s Product (src/lib/inventory.js) uses most class features:

import { ValidationError } from './errors.js';
import { toCents } from './numbers.js';

export class Product {
  static #nextId = 1;   // private static field: one counter shared by all products

  #priceCents;          // private instance field, declared up front

  constructor({ name, price, quantity = 0, tags = [] } = {}) {
    const problems = [];
    if (typeof name !== 'string' || name.trim() === '')
      problems.push('name must be a non-empty string');
    if (typeof price !== 'number' || !(price >= 0) || !Number.isFinite(price)) {
      problems.push('price must be a finite number >= 0');
    }
    if (!Number.isInteger(quantity) || quantity < 0)
      problems.push('quantity must be an integer >= 0');
    if (!Array.isArray(tags)) problems.push('tags must be an array');
    if (problems.length > 0) throw new ValidationError('Invalid product', problems);

    this.id = Product.#nextId++;
    this.name = name.trim();
    this.#priceCents = toCents(price);
    this.quantity = quantity;
    this.tags = Object.freeze([...new Set(tags.map(String))]);
  }

  get price() {         // accessor: read like a property, computed on demand
    return this.#priceCents / 100;
  }

  get totalCents() {
    return this.#priceCents * this.quantity;
  }

  toJSON() {            // JSON.stringify calls this automatically
    return { id: this.id, name: this.name, price: this.price, quantity: this.quantity, tags: this.tags };
  }
}
Line / API Role What happens at runtime
static #nextId = 1 Private static field Stored on the Product constructor itself, invisible outside the class body.
#priceCents; Private field declaration Every instance gets the slot before the constructor body runs. Reading p.#priceCents outside the class is a SyntaxError, not undefined.
{ name, price, quantity = 0, tags = [] } = {} Destructured options with defaults new Product() gives a validation error instead of a destructuring TypeError.
!(price >= 0) NaN-safe check NaN >= 0 is false, so NaN is rejected; price < 0 alone would let NaN through.
throw new ValidationError(...) Fail fast with every problem Callers get all problems at once (the HTTP API returns them in details).
Product.#nextId++ Post-increment Uses the current value, then increments the shared counter.
get price() Getter on the prototype p.price runs the function; there is no stored price property, so Object.keys(p) does not list it.
toJSON() Serialisation hook JSON.stringify(product) serialises what this returns, which is how the getter’s value ends up in API responses.

Inheritance with extends and super, from src/lib/errors.js:

export class AppError extends Error {
  constructor(message, { status = 500, code = 'INTERNAL', cause } = {}) {
    super(message, { cause });   // must run before `this` is used
    this.name = new.target.name; // 'ValidationError' when constructed via the subclass
    this.status = status;
    this.code = code;
  }

  toJSON() {
    return { error: { code: this.code, message: this.message } };
  }
}

export class ValidationError extends AppError {
  constructor(message, details = [], options = {}) {
    super(message, { status: 400, code: 'VALIDATION', ...options });
    this.details = details;
  }

  toJSON() {
    return { error: { code: this.code, message: this.message, details: this.details } };
  }
}
classDiagram
    Error <|-- AppError
    AppError <|-- ValidationError
    AppError <|-- NotFoundError
    class AppError {
        +status number
        +code string
        +cause unknown
        +toJSON()
    }
    class ValidationError {
        +details array
        +toJSON()
    }
    class NotFoundError

Other class features worth knowing:

class Temperature {
  static #instances = 0;
  static units = ['C', 'F'];

  static {
    // Static initialisation block: runs once when the class is defined.
    Temperature.freezing = new Temperature(0);
  }

  #celsius;

  constructor(celsius) {
    this.#celsius = celsius;
    Temperature.#instances += 1;
  }

  static count() {
    return Temperature.#instances;
  }

  static isTemperature(value) {
    return #celsius in value; // ergonomic brand check (ES2022): no try/catch needed
  }

  get fahrenheit() {
    return (this.#celsius * 9) / 5 + 32;
  }

  set fahrenheit(f) {
    this.#celsius = ((f - 32) * 5) / 9;
  }

  #format() {
    // private method
    return `${this.#celsius.toFixed(1)} C`;
  }

  toString() {
    return this.#format();
  }

  // Class field arrow: bound per instance, safe to pass as a callback.
  report = () => `It is ${this}`;
}

const t = new Temperature(25);
t.fahrenheit = 212;
console.log(`${t}`, Temperature.count(), Temperature.isTemperature(t), Temperature.isTemperature({}));
// 100.0 C 2 true false
const { report } = t;
console.log(report()); // It is 100.0 C
Concern Class Factory function + closure Object.create
Privacy #private fields Closure variables None built in
Methods shared across instances Yes, on the prototype No, one copy per instance Yes
Inheritance extends, super Composition Manual chain
instanceof Yes No Only with a constructor
Readability for many developers Familiar from other languages Simple for small units Rare in application code

Prefer composition over deep hierarchies: one or two levels of extends (as with the error classes) is normal, five is a design smell.

3.5 Symbols, Iterators and Generators

A Symbol is a unique primitive used as a property key that cannot collide with any string key. Libraries use symbols to attach metadata without risking clashes, and the language uses well-known symbols as hooks:

Well-known symbol Called by Lets you customise
Symbol.iterator for...of, spread, destructuring, Array.from How an object is iterated
Symbol.asyncIterator for await...of Async iteration (Stage 4)
Symbol.toPrimitive +, ==, template literals Conversion to primitives
Symbol.hasInstance instanceof The result of instanceof
Symbol.toStringTag Object.prototype.toString The [object X] tag that typeTag reads

The iteration protocol. An iterable has a [Symbol.iterator]() method that returns an iterator. An iterator has next(), which returns { value, done }.

sequenceDiagram
    participant L as for...of loop
    participant I as iterable (inventory)
    participant G as iterator (generator object)
    L->>I: [Symbol.iterator]()
    I-->>L: generator object
    L->>G: next()
    G-->>L: value product1, done false
    L->>G: next()
    G-->>L: value product2, done false
    L->>G: next()
    G-->>L: value undefined, done true
    Note over L,G: break or throw in the loop calls G.return() to clean up

A generator function (function*) builds that iterator for you: each yield pauses the function and hands out a value; the next next() call resumes it. The starter’s Inventory makes itself iterable with one line:

export class Inventory {
  #products = new Map();

  /** Makes `for (const p of inventory)` and `[...inventory]` work. */
  *[Symbol.iterator]() {
    yield* this.#products.values(); // delegate to the Map's own iterator
  }
}

Hand-written iterators and generators side by side:

// By hand: an object with next()
function countdownIterator(from) {
  let current = from;
  return {
    [Symbol.iterator]() {
      return this;
    },
    next() {
      return current > 0 ? { value: current--, done: false } : { value: undefined, done: true };
    },
  };
}

// With a generator: same behaviour, a third of the code
function* countdown(from) {
  for (let n = from; n > 0; n--) yield n;
}

console.log([...countdownIterator(3)], [...countdown(3)]); // [ 3, 2, 1 ] [ 3, 2, 1 ]

// Generators are lazy, so infinite sequences are fine with iterator helpers (ES2025).
function* ids(prefix) {
  let n = 1;
  while (true) yield `${prefix}-${n++}`;
}
console.log(ids('user').drop(2).take(2).toArray()); // [ 'user-3', 'user-4' ]

Symbols as private-ish keys:

const META = Symbol('meta');
const record = { id: 1, [META]: { source: 'import' } };
console.log(Object.keys(record), JSON.stringify(record)); // [ 'id' ] {"id":1}
console.log(record[META].source);                          // 'import'
console.log(Object.getOwnPropertySymbols(record).length);  // 1: hidden, not secret
console.log(Symbol('x') === Symbol('x'), Symbol.for('x') === Symbol.for('x')); // false true

3.6 Map and WeakMap

A Map holds key-value pairs where keys can be any value, including objects, and remembers insertion order. Use it instead of a plain object whenever keys are dynamic.

Concern Map Plain object
Key types Any value (SameValueZero equality) Strings and symbols only
Inherited keys None toString, constructor, __proto__ unless Object.create(null)
Size map.size Object.keys(obj).length (O(n))
Iteration order Insertion order Integer keys first, then insertion order
Frequent add/remove Designed for it Can make V8 switch the object to slow “dictionary mode”
JSON Needs conversion: Object.fromEntries(map) Native
Best for Caches, counters, lookups by ID or object Records with known, fixed fields

The starter’s LruCache (src/lib/collections.js) relies on Map remembering insertion order: the first key is always the least recently used.

export class LruCache {
  #map = new Map();
  #capacity;

  constructor(capacity) {
    if (!Number.isInteger(capacity) || capacity < 1) throw new RangeError('capacity must be >= 1');
    this.#capacity = capacity;
  }

  get(key) {
    if (!this.#map.has(key)) return undefined;
    const value = this.#map.get(key);
    this.#map.delete(key); // move to the end: most recently used
    this.#map.set(key, value);
    return value;
  }

  set(key, value) {
    this.#map.delete(key);
    this.#map.set(key, value);
    if (this.#map.size > this.#capacity) this.#map.delete(this.#map.keys().next().value);
    return this;
  }
}

const cache = new LruCache(2);
cache.set('a', 1).set('b', 2);
cache.get('a');      // touch 'a'
cache.set('c', 3);   // evicts 'b', the least recently used
flowchart LR
    S1["set a, set b: order a, b"] --> S2["get a: order b, a"]
    S2 --> S3["set c: order b, a, c"]
    S3 --> S4["size 3 > capacity 2: delete first key b"]
    S4 --> S5["order a, c"]

A WeakMap holds its keys weakly: if nothing else references a key object, the entry can be garbage collected. Keys must be objects (or non-registered symbols). It has no size and cannot be iterated, because its contents depend on when the collector runs. Use it to attach data to objects you do not own without leaking them:

const metadata = new WeakMap();

function track(request) {
  metadata.set(request, { startedAt: performance.now() });
}

function finish(request) {
  const { startedAt } = metadata.get(request);
  return Math.round(performance.now() - startedAt);
}

const req = { url: '/health' };
track(req);
console.log(typeof finish(req)); // 'number'; when req is unreachable, its entry can be collected too

Map.groupBy (ES2024) groups into a Map, which matters when keys are objects or when you need insertion order:

const items = [{ qty: 0 }, { qty: 5 }, { qty: 12 }];
const byLevel = Map.groupBy(items, ({ qty }) => (qty === 0 ? 'out' : qty < 10 ? 'low' : 'ok'));
console.log([...byLevel.keys()]); // [ 'out', 'low', 'ok' ]

A Map holds key-value pairs where the keys can be any datatype. A Map remembers the original insertion order of the keys.

const fruits = new Map([
  ["apples", 500],
  ["bananas", 300],
  ["oranges", 200]
]);

Map Properties

constructor - Returns the function that created the Map object’s prototype

fruits.constructor; // ƒ Map() { [native code] }

prototype - Allows you to add properties and methods to a Map object

Map.prototype.size = 0;

const fruits = new Map([
  ["apples", 500],
  ["bananas", 300],
  ["oranges", 200]
]);
fruits.size; // 3

Map Methods

The Map object has several built-in methods that can be used to work with Maps. Some of the most commonly used methods are:

new Map - Creates a new Map

// Create a Map
const fruits = new Map([
  ["apples", 500],
  ["bananas", 300],
  ["oranges", 200]
]);

set - Sets the value for a key in a Map

// Create a Map
const fruits = new Map();

// Set Map Values
fruits.set("apples", 500);
fruits.set("bananas", 300);
fruits.set("oranges", 200);

get - Gets the value for a key in a Map

fruits.get("apples");    // Returns 500

delete - Removes a Map element specified by the key

fruits.delete("apples");

has - Returns true if a key exists in a Map

fruits.has("apples");

forEach - Calls a function for each key/value pair in a Map

// List all entries
let text = "";
fruits.forEach (function(value, key) {
  text += key + ' = ' + value;
})

entries - Returns an iterator with the [key, value] pairs in a Map.

// List all entries
let text = "";
for (const x of fruits.entries()) {
  text += x;
}

size Property - Returns the number of elements in a Map

fruits.size;

3.7 Set, WeakSet and the ES2025 Set Methods

A Set stores unique values (SameValueZero equality, so NaN is stored once and 0/-0 are the same). Membership checks with has are O(1) on average, compared with O(n) for array.includes.

const ids = [3, 1, 3, 2, 1];
console.log([...new Set(ids)]); // [ 3, 1, 2 ]: dedupe, keeping first-seen order

const allowed = new Set(['GET', 'POST']);
console.log(allowed.has('DELETE')); // false

The ES2025 methods take any “set-like” argument (an object with size, has and keys, so a Map works too) and return a new Set:

flowchart LR
    A["A = js, node, web"] --> U["A.union(B) = js, node, web, css"]
    B["B = web, css"] --> U
    A --> I["A.intersection(B) = web"]
    B --> I
    A --> D["A.difference(B) = js, node"]
    B --> D
    A --> X["A.symmetricDifference(B) = js, node, css"]
    B --> X
Method Returns Equivalent before ES2025
a.union(b) Set new Set([...a, ...b])
a.intersection(b) Set new Set([...a].filter((x) => b.has(x)))
a.difference(b) Set new Set([...a].filter((x) => !b.has(x)))
a.symmetricDifference(b) Set Union minus intersection
a.isSubsetOf(b) boolean [...a].every((x) => b.has(x))
a.isSupersetOf(b) boolean [...b].every((x) => a.has(x))
a.isDisjointFrom(b) boolean ![...a].some((x) => b.has(x))

The starter’s compareTags returns several at once:

import { compareTags } from './src/lib/collections.js';
console.log(compareTags(['js', 'node', 'web'], ['web', 'css']));
// { both: [ 'web' ], either: [ 'css', 'js', 'node', 'web' ], onlyLeft: [ 'js', 'node' ], disjoint: false }

A WeakSet holds objects weakly. A common use is marking objects as visited without keeping them alive, as deepFreeze in Section 3.2 does. The reference section below has one correction: size is a getter on Set.prototype, so assigning Set.prototype.size = 0 does nothing in sloppy mode and throws a TypeError in modules.

A Set is a collection of unique values. A Set can hold any datatype, including primitive types and objects.

const letters = new Set(["a","b","c"]);

Set Properties

constructor - Returns the function that created the Set object’s prototype

letters.constructor; // ƒ Set() { [native code] }

prototype - Allows you to add properties and methods to a Set object

// size is a getter on Set.prototype; it reports the number of values.
const letters = new Set(["a","b","c"]);
letters.size; // 3

Set Methods

The Set object has several built-in methods that can be used to work with Sets. Some of the most commonly used methods are:

new Set - Creates a new Set

const letters = new Set(["a","b","c"]);

add - Adds a new element to the Set

letters.add("d");

delete - Removes an element from a Set

letters.delete("d");

has - Returns true if a value exists in the Set

letters.has("a");

forEach - Invokes a callback for each element in the Set

// Create a Set
const letters = new Set(["a", "b", "c"]);

// List all Elements
let text = "";
letters.forEach(function(value) {
  text += value + " ";
});

console.log(text.trim()); // Output: "a b c"

values - Returns an iterator with all the values in a Set

letters.values()   // Returns [object Set Iterator]

size Property - Returns the number of elements in a Set

letters.size;

3.8 Copying Objects: Shallow, Deep and structuredClone

Technique Depth Keeps prototypes / classes Handles cycles Date, Map, Set Functions
{ ...obj }, Object.assign({}, obj) Shallow No (plain object) n/a Copied by reference Copied by reference
JSON.parse(JSON.stringify(obj)) Deep No Throws TypeError: Converting circular structure to JSON Date becomes a string, Map/Set become {} Dropped
structuredClone(obj) Deep No (plain objects; class instances lose their prototype) Yes Yes Throws DataCloneError
Starter createDeepClone Deep Yes Yes (WeakMap) Date, RegExp Copied by reference
const original = {
  when: new Date('2026-03-01T00:00:00Z'),
  tags: new Set(['a']),
  nested: { list: [1, 2] },
};
original.self = original; // a cycle

const shallow = { ...original };
const deep = structuredClone(original);

shallow.nested.list.push(3);
console.log(original.nested.list);      // [ 1, 2, 3 ]: shared with the shallow copy
console.log(deep.nested.list);          // [ 1, 2 ]: independent
console.log(deep.when instanceof Date, deep.tags.has('a'), deep.self === deep); // true true true

The starter’s createDeepClone (src/runtime/prototypes.js) keeps prototypes and property descriptors, which structuredClone does not:

export function createDeepClone(obj, hash = new WeakMap()) {
  if (obj === null || typeof obj !== 'object') return obj;
  if (obj instanceof Date) return new Date(obj);
  if (obj instanceof RegExp) return new RegExp(obj);
  if (hash.has(obj)) return hash.get(obj); // circular reference handling

  const clone = Array.isArray(obj) ? [] : Object.create(Object.getPrototypeOf(obj));
  hash.set(obj, clone);

  for (const key of Reflect.ownKeys(obj)) {
    const desc = Object.getOwnPropertyDescriptor(obj, key);
    if (desc) {
      if (typeof desc.value === 'object' && desc.value !== null) {
        desc.value = createDeepClone(desc.value, hash);
      }
      Object.defineProperty(clone, key, desc);
    }
  }

  return clone;
}
Line / API Role What happens at runtime
hash = new WeakMap() Visited map Maps each original object to its clone; weak, so it never leaks.
if (hash.has(obj)) return hash.get(obj) Cycle guard A cycle points back to an object already being cloned, so the existing clone is reused.
Object.create(Object.getPrototypeOf(obj)) Same prototype Class instances keep their methods and instanceof result.
Reflect.ownKeys(obj) Every own key Includes symbols and non-enumerable keys, unlike Object.keys.
Object.defineProperty(clone, key, desc) Copy descriptors Getters, read-only and non-enumerable flags survive.

It does not copy Map, Set or private #fields (which only the class constructor can create). For data that crosses a boundary (workers, postMessage, IndexedDB), structuredClone is the right tool; for class instances, give the class its own clone() method.

3.9 Dates, Time Zones, Intl and Temporal

Date stores one number: milliseconds since 1970-01-01T00:00:00Z. Everything else is a view on that number in either UTC or the runtime’s local time zone, and most of the API’s surprises come from mixing the two.

const d = new Date(2026, 0, 31); // months are 0-based: this is 31 January, local time
d.setMonth(1);                   // "31 February" overflows
console.log(d.getMonth(), d.getDate()); // 2 3 in non-leap 2026: 3 March

console.log(new Date('2026-05-01').getUTCHours());          // 0: date-only ISO strings are UTC
console.log(new Date('2026-05-01T00:00').toISOString());    // local midnight, shifted to UTC: depends on TZ
console.log(Number.isNaN(new Date('31/12/2026').getTime())); // true: non-ISO formats are not portable

// Format for people with Intl, not hand-written string building.
const when = new Date('2026-11-03T14:05:00Z');
console.log(new Intl.DateTimeFormat('en-GB', { dateStyle: 'medium', timeStyle: 'short', timeZone: 'Asia/Kolkata' }).format(when));
// 3 Nov 2026, 19:35
console.log(new Intl.RelativeTimeFormat('en', { numeric: 'auto' }).format(-1, 'day')); // 'yesterday'
Rule Why
Store and transmit instants as ISO 8601 strings with Z or as epoch milliseconds One unambiguous point in time
Parse only ISO 8601 with new Date(string) Other formats are implementation-defined
Do arithmetic on getTime() values, or on UTC getters and setters Local setters cross daylight-saving changes in surprising ways
Format with Intl.DateTimeFormat and an explicit timeZone for server output Server time zones differ between laptops, CI and containers
Run tests with TZ=UTC (or several zones) Catches local-time assumptions

Temporal is the replacement for Date: immutable types that separate an exact instant (Temporal.Instant), a wall-clock date or time without a zone (Temporal.PlainDate, PlainDateTime), and a zoned date-time (Temporal.ZonedDateTime), with correct calendar arithmetic. It is shipping in current Firefox and Chrome releases. Check your runtime with typeof Temporal and use the @js-temporal/polyfill package where it is missing.

if (typeof Temporal !== 'undefined') {
  const due = Temporal.PlainDate.from('2026-01-31').add({ months: 1 });
  console.log(due.toString()); // '2026-02-28': clamps to the end of the month, no overflow
}
flowchart TD
    Q{"What does the value mean?"} -->|"an exact moment, such as a log timestamp"| I["Date / Temporal.Instant, stored in UTC"]
    Q -->|"a calendar date, such as a birthday"| P["Temporal.PlainDate or a 'YYYY-MM-DD' string"]
    Q -->|"a meeting in a city"| Z["Temporal.ZonedDateTime or instant plus IANA zone name"]

The original Date API reference follows, with two corrections: UTC() is a static method (Date.UTC(2026, 0, 14)), not an instance method, and Date.parse('Jan 1, 2023') uses the local time zone, so its result differs between machines.

JavaScript provides a built-in Date object that can be used to work with dates and times.

Date Object

The Date object is used to work with dates and times in JavaScript. It can be created using the new keyword followed by the Date() constructor.

new Date()

Date Formats

There are several ways to create a new Date object in JavaScript:

new Date() // current date and time
new Date(milliseconds) // milliseconds since January 1, 1970, 00:00:00 UTC
new Date(dateString) // date string (e.g. "October 13, 2014 11:13:00")
new Date(year, month, day, hours, minutes, seconds, milliseconds) // year, month, day, hours, minutes, seconds, milliseconds

Date Properties

constructor - Returns the function that created the Date object’s prototype

const d = new Date();
d.constructor; // ƒ Date() { [native code] }

prototype - Allows you to add properties and methods to the Date object

Date.prototype.age = 25;

const d = new Date();
d.age; // 25

UTC - Returns the number of milliseconds since January 1, 1970, 00:00:00 UTC

Date.UTC(2023, 0, 14); // 1673654400000: static method, months are 0-based

parse - Parses a date string and returns the number of milliseconds since January 1, 1970, 00:00:00 UTC

Date.parse("Jan 1, 2023"); // local midnight: 1672531200000 only when the time zone is UTC

now - Returns the number of milliseconds since January 1, 1970, 00:00:00 UTC

Date.now(); // 1642149980524

Date Methods

toString - It is a built-in function that can be used to convert a date object to a string.

const d = new Date();
d.toString(); // 'Sat Jan 14 2023 10:36:20 GMT+0530 (India Standard Time)'

toDateString - It is a built-in function that can be used to convert a date object to a string in the format of “Weekday Month Date Year”.

const d = new Date();
d.toDateString(); // 'Sat Jan 14 2023'

toUTCString - It is a built-in function that can be used to convert a date object to a string in the format of “Weekday, DD Mon YYYY HH:MM:SS GMT”.

const d = new Date();
d.toUTCString(); // 'Sat, 14 Jan 2023 05:06:20 GMT'

toISOString - It is a built-in function that can be used to convert a date object to a string in the format of “YYYY-MM-DDTHH:mm:ss.sssZ”.

const d = new Date();
d.toISOString(); // '2023-01-14T05:06:20.524Z'

Date Get Methods

The Date object has several built-in methods that can be used to get the date and time components of a date object. Some of the most commonly used get methods are:

getFullYear - returns the four-digit year of the date.

const d = new Date();
d.getFullYear();

getMonth - returns the month of the date (0-11, where 0 represents January and 11 represents December).

const d = new Date();
d.getMonth();

getDate - returns the day of the month of the date (1-31).

const d = new Date();
d.getDate();

getDay - returns the day of the week of the date (0-6, where 0 represents Sunday and 6 represents Saturday).

const d = new Date();
d.getDay();

getHours - returns the hour of the date (0-23).

const d = new Date();
d.getHours();

getMinutes - returns the minutes of the date (0-59).

const d = new Date();
d.getMinutes();

getSeconds - returns the seconds of the date (0-59).

const d = new Date();
d.getSeconds();

getMilliseconds - returns the milliseconds of the date (0-999).

const d = new Date();
d.getMilliseconds();

getTime - returns the number of milliseconds since January 1, 1970, 00:00:00 UTC.

const d = new Date();
d.getTime();

Date Set Methods

setDate - sets the day of the month of the date object.

const d = new Date();
d.setDate(15);

setFullYear - sets the year, and optionally the month and date, of the date object.

const d = new Date();
d.setFullYear(2020);

setHours - sets the hours, minutes, seconds and milliseconds of the date object.

const d = new Date();
d.setHours(22);

setMilliseconds - sets the milliseconds of the date object.

const d = new Date();
d.setMilliSeconds(3000);

setMinutes - sets the minutes, seconds and milliseconds of the date object.

const d = new Date();
d.setMinutes(30);

setSeconds - sets the seconds and milliseconds of the date object.

const d = new Date();
d.setSeconds(30);

setMonth - sets the month, and optionally the date, of the date object.

const d = new Date();
d.setMonth(11);

setTime - sets the date object to the time represented by a number of milliseconds since January 1, 1970, 00:00:00 UTC.

const d = new Date();
d.setTime(30);

3.10 Error Handling: try/catch, Custom Errors and cause

throw accepts any value, but always throw Error objects: only they carry a stack. Built-in subclasses tell you what went wrong:

Error Thrown when Example
TypeError A value is the wrong type for an operation null.x, calling a non-function, writing a frozen property in strict mode
ReferenceError A name does not exist or is in its TDZ undefinedVariable, let read too early
RangeError A number is outside the allowed range new Array(-1), (1).toFixed(101), stack overflow
SyntaxError Code or data cannot be parsed JSON.parse('{bad'), new RegExp('[')
AggregateError Several errors at once Promise.any when every promise rejects
DOMException Web API failures (host) AbortError, DataCloneError
function readPort(raw) {
  try {
    const port = JSON.parse(raw).port;
    if (!Number.isInteger(port)) throw new TypeError(`port must be an integer, got ${port}`);
    return port;
  } catch (err) {
    // Wrap with context and keep the original as cause.
    throw new Error('Could not read the port setting', { cause: err });
  } finally {
    console.log('readPort finished'); // runs on success, error and return
  }
}

try {
  readPort('{"port": "80"}');
} catch (err) {
  console.log(err.message);        // Could not read the port setting
  console.log(err.cause.message);  // port must be an integer, got 80
}

The starter maps every thrown value to an HTTP response in one place, toAppError in src/lib/errors.js, called from the catch in src/app.js:

export function toAppError(err) {
  if (err instanceof AppError) return err;
  if (err instanceof SyntaxError) {
    return new ValidationError('Request body is not valid JSON', [], { cause: err });
  }
  return new AppError('Internal server error', { cause: err });
}
sequenceDiagram
    participant C as client
    participant H as handle() in app.js
    participant R as route handler
    participant M as toAppError
    C->>H: POST /api/inventory with price set to free
    H->>R: await route(req, url)
    R-->>H: throws ValidationError with 2 problems
    H->>M: toAppError(err)
    M-->>H: same ValidationError, status 400
    H-->>C: 400 error.code VALIDATION with details
    Note over H,M: an unknown Error becomes 500 and is logged with its cause, never sent to the client

Design rules that the starter follows:

Rule Starter example
Throw domain errors with a stable code; never make callers parse message code: 'VALIDATION', 'NOT_FOUND'
Wrap low-level errors with context and cause JSON.parse SyntaxError becomes a ValidationError with cause
Handle errors at a boundary, not everywhere One try/catch in handle(); route handlers just throw
Never leak internals to clients 500 responses say “Internal server error”; the cause goes to console.error
Collect every validation problem before throwing Product reports all field problems in details
Use instanceof or code, not err.name === '...' strings err instanceof AppError

catch (err) receives whatever was thrown, which might not be an Error (a library could throw a string). Check before reading properties, or normalise as toAppError does. Since ES2019 you can omit the binding (catch { ... }) when you do not need it.

3.11 Memory Management and Garbage Collection

JavaScript frees memory automatically. An object is kept as long as it is reachable from a root: the global object, the current call stack, active closures, pending timers and callbacks, and DOM nodes in the document. Anything unreachable can be collected; when that happens is up to the engine.

V8 uses a generational collector because most objects die young:

flowchart LR
    NEW["New allocation"] --> YOUNG["Young generation: small, collected often by a fast copying scavenger"]
    YOUNG -->|"survives two scavenges"| OLD["Old generation: large, collected by concurrent mark-sweep-compact"]
    YOUNG -->|"unreachable"| FREE1["Freed cheaply"]
    OLD -->|"unreachable at the next major GC"| FREE2["Freed"]

Common leaks are references you forgot you were keeping:

Leak Why it stays reachable Fix
Unbounded cache in a module-level Map The module scope lives for the whole process Bound it (LruCache, memoize({ maxSize })) or use WeakMap keyed by objects
Event listeners on long-lived targets The target references the listener, and the listener’s closure references your component removeEventListener, or addEventListener(type, fn, { signal }) and abort()
setInterval never cleared Timers are roots clearInterval on teardown
Detached DOM nodes still referenced from JS A variable or array still points at them Drop the reference when removing the node
Closures capturing large objects Shared context keeps the big object alive (Section 2.5) Copy out only what you need before creating long-lived closures
# Inspect heap use from Node.js
node --expose-gc -e "
const before = process.memoryUsage().heapUsed;
let big = Array.from({ length: 1e6 }, (_, i) => ({ i }));
const during = process.memoryUsage().heapUsed;
big = null; globalThis.gc();
const after = process.memoryUsage().heapUsed;
console.log({ duringMB: ((during - before) / 1e6).toFixed(1), afterMB: ((after - before) / 1e6).toFixed(1) });
"

# Write a heap snapshot to open in Chrome DevTools > Memory
node --heapsnapshot-signal=SIGUSR2 src/server.js   # then: kill -USR2 <pid>

WeakRef and FinalizationRegistry let you hold an object without keeping it alive and get a callback after it is collected. Their timing is not guaranteed (a callback may never run), so use them only for caches of expensive, recomputable data, never for correctness.

3.12 Pitfalls

Pitfall Symptom Fix
Shallow copy treated as deep Changing copy.nested.x also changes the original structuredClone, or copy each level you change.
JSON.parse(JSON.stringify(x)) as a deep clone Dates become strings, Map/Set become {}, undefined and functions vanish, cycles throw structuredClone or a class-specific clone().
Plain object as a dictionary of user keys obj['__proto__'] or obj.constructor returns inherited values; prototype pollution Map, or Object.create(null) plus Object.hasOwn.
Object.freeze assumed deep Nested arrays still mutable deepFreeze, or freeze copies at the boundary as Product does.
Forgetting new with a constructor function Properties land on globalThis (sloppy) or TypeError (strict) Use class; it throws TypeError: Class constructor X cannot be invoked without 'new'.
Using this before super() in a subclass ReferenceError: Must call super constructor in derived class before accessing 'this' Call super(...) first.
Reading #private from another class or object TypeError: Cannot read private member #x from an object whose class did not declare it Brand check with #x in obj first.
instanceof across realms (iframes, vm, some test runners) [] instanceof Array is false for arrays from another realm Array.isArray, or check a stable code property.
Month arithmetic with setMonth 31 January plus one month becomes 3 March Temporal, or clamp the day explicitly.
new Date('2026-05-01') versus new Date('2026-05-01T00:00') One is UTC midnight, the other local midnight Always include Z or an offset for instants.
Throwing strings No stack trace; err.message is undefined throw new Error('...').
Swallowing errors with an empty catch {} Failures disappear; corrupted state later Handle, rethrow with cause, or log at a boundary.
Unbounded Map caches Heap grows until the process is killed (FATAL ERROR: ... JavaScript heap out of memory) Bound the cache or use weak references.

3.13 Best Practices

3.14 Hands-on Exercise

Add a search() method to Inventory in src/lib/inventory.js. It takes { tag, minPrice = 0, maxPrice = Infinity, inStock = false } and returns an iterator (not an array) of matching products, so callers can stop early. Use the ES2025 iterator helpers on the private Map’s values().

import { Inventory, SEED_PRODUCTS } from '../src/lib/inventory.js';

const inventory = Inventory.from(SEED_PRODUCTS);
const cheapHardware = inventory.search({ tag: 'hardware', maxPrice: 50, inStock: true });

console.log(typeof cheapHardware.next);                  // 'function': lazy, not an array
console.log(cheapHardware.toArray().map((p) => p.name)); // [ 'USB-C cable' ]
console.log(inventory.search({ tag: 'software' }).toArray().length); // 1

Run npm test, then compare with the solution: search() in src/lib/inventory.js and its test in tests/stage3.test.js.

Back to top ⤴️


4. Stage 4: Asynchronous JavaScript & the Event Loop

JavaScript runs one piece of your code at a time, yet a server handles thousands of requests and a page stays responsive while it downloads data. This stage covers the tools for waiting without blocking: callbacks, timers, promises and async/await. It assumes Stages 1 to 3.

Asynchronous programming allows you to run multiple tasks concurrently without blocking the main thread. JavaScript provides several ways to work with asynchronous code, including callbacks, promises, and async/await.

4.1 Callbacks

A callback function is a function passed into another function as an argument, which is then invoked inside the outer function to complete some kind of routine or action.

function myDisplayer(some) {
  document.getElementById("demo").innerHTML = some;
}

function myCalculator(num1, num2, myCallback) {
  let sum = num1 + num2;
  myCallback(sum);
}

myCalculator(5, 5, myDisplayer);

// Output: 10

4.2 Timers and Asynchronous Execution

JavaScript is a single-threaded language, which means it can only execute one task at a time. Asynchronous JavaScript allows you to run multiple tasks concurrently without blocking the main thread.

let myPromise = new Promise((resolve, reject) => {
  setTimeout(() => {
    resolve("The async operation was successful");
  }, 1000);
});

myPromise.then((value) => {
  console.log(value);
});

// Output: The async operation was successful

4.3 Promises

A promise is an object that represents the eventual completion (or failure) of an asynchronous operation and its resulting value.

Syntax -

const myPromise = new Promise((resolve, reject) => {
    // code
});

myPromise.then(
    (value) => {
        // success
    },
    (error) => {
        // error
    }
);

myPromise.catch(
    (error) => {
        // error
    }
);

myPromise.finally(
    () => {
        // code
    }
);

Promise.all([promise1, promise2, promise3]) // static method on Promise, not on an instance

Example

const myPromise = new Promise((resolve, reject) => {
    setTimeout(() => {
        resolve("The async operation was successful");
    }, 1000);
});

myPromise.then((value) => {
    console.log(value);
});

// Output: The async operation was successful

4.4 async and await

The async/await syntax allows you to write asynchronous code that looks synchronous. The async keyword is used to define an asynchronous function, and the await keyword is used to wait for a promise to be resolved.

Async Syntax

async function myFunction() {
    // code
}

Await Syntax

let result = await promise;

// or

await promise;

Example

async function myFunction() {
    let promise = new Promise((resolve, reject) => {
        setTimeout(() => resolve("The async operation was successful"), 1000);
    });

    let result = await promise;
    console.log(result);
}

myFunction();

// Output: The async operation was successful

Back to top ⤴️


5. Stage 5: DOM, Browser APIs, Networking & JSON

This stage moves from the language to the browser host: the Document Object Model, the Browser Object Model, Web APIs, network requests and JSON. Examples run in a browser page or the DevTools console unless they say otherwise.

5.1 The Document Object Model (DOM)

The Document Object Model (DOM) is a programming interface for web documents. It represents the structure of a document as a tree of nodes, where each node is an object representing a part of the document.

DOM Properties

document.body - Returns the body element

document.body;

document.cookie - Returns the document’s cookie

document.cookie;

document.doctype - Returns the document’s doctype

document.doctype;

document.documentElement - Returns the document’s root element

document.documentElement;

document.documentURI - Returns the URI of the document

document.documentURI;

document.domain - Returns the domain name of the server that loaded the document

document.domain;

document.head - Returns the head element

document.head;

document.images - Returns a collection of all images in the document

document.images;

document.lastModified - Returns the date and time the document was last modified

document.lastModified;

document.links - Returns a collection of all links in the document

document.links;

document.readyState - Returns the loading status of the document

document.readyState;

document.referrer - Returns the URI of the referrer (the linking document)

document.referrer;

document.title - Returns the title of the document

document.title;

document.URL - Returns the complete URL of the document

document.URL;

DOM Methods

The Document object has several built-in methods that can be used to manipulate the document. Some of the most commonly used methods are:

addEventListener() - It is used to add an event listener to the document.

document.addEventListener("click", () => {
  console.log("The document was clicked");
});

adoptNode() - It is used to adopt the node from the other documents.

document.adoptNode(node);

append() - It appends the new node or HTML after the last child node of the document.

document.append(node);

caretPositionFromPoint() - It returns the caretPosition object, containing the DOM node based on the coordinates passed as an argument.

document.caretPositionFromPoint(x, y);

close() - It closes the output stream opened using the document.open() method.

document.close();

createAttribute() - It creates a new attribute node.

document.createAttribute("class");

createAttributeNS() - It creates a new attribute node with the particular namespace URI.

document.createAttributeNS("http://www.w3.org/2000/svg", "class");

createComment() - It creates a new comment node with a specific text message.

document.createComment("This is a comment");

createDocumentFragment() - It creates a DocumentFragment node.

document.createDocumentFragment();

createElement() - It creates a new element node to insert into the web page.

document.createElement("div");

createElementNS() - It is used to create a new element node with a particular namespace URI.

document.createElementNS("http://www.w3.org/2000/svg", "div");

createEvent() - It creates a new event node.

document.createEvent("Event");

createTextNode() - It creates a new text node.

document.createTextNode("This is a text node");

elementFromPoint() - It accesses the element from the specified coordinates.

document.elementFromPoint(x, y);

elementsFromPoint() - It returns the array of elements that are at the specified coordinates.

document.elementsFromPoint(x, y);

getAnimations() - It returns the array of all animations applied on the document.

document.getAnimations();

getElementById() - It accesses the HTML element using the id.

document.getElementById("id");

getElementsByClassName() - It accesses the HTML element using the class name.

document.getElementsByClassName("class");

getElementsByName() - It accesses the HTML element using the name.

document.getElementsByName("name");

getElementsByTagName() - It accesses the HTML element using the tag name.

document.getElementsByTagName("tag");

hasFocus() - It returns the boolean value based on whether any element or document itself is in the focus.

document.hasFocus();

importNode() - It is used to import the node from another document.

document.importNode(node);

normalize() - It removes the text nodes, which are empty, and joins other nodes.

document.normalize();

open() - It is used to open a new output stream.

document.open();

prepand() - It is used to insert the particular node before all nodes.

document.prepand(node);

querySelector() - It is used to select the first element that matches the css selector passed as an argument.

document.querySelector("p");

querySelectorAll() - It returns the nodelist of the HTML elements, which matches the multiple CSS selectors.

document.querySelectorAll("p.intro");

removeEventListener() - It is used to remove the event listener from the document.

document.removeEventListener("click", () => {
  console.log("The document was clicked");
});

replaceChildren() - It replaces the children nodes of the document.

document.replaceChildren(node);

write() - It is used to write text, HTML, etc., into the document.

document.write("Hello World!");

writeln() - It is similar to the write() method but writes each statement in the new line.

document.writeln("Hello World!");

Documents

The Document object represents the entire HTML document. It is the root node of the HTML document tree.

Finding HTML Elements -

Method Description
document.getElementById(id) Find an element by element id
document.getElementsByTagName(name) Find elements by tag name
document.getElementsByClassName(name) Find elements by class name

Changing HTML Elements -

Property Description
element.innerHTML = new html content Change the inner HTML of an element
element.attribute = new value Change the attribute value of an HTML element
element.style.property = new style Change the style of an HTML element
Method Description
element.setAttribute(attribute, value) Change the attribute value of an HTML element

Adding and Deleting Elements -

Method Description
document.createElement(element) Create an HTML element
document.removeChild(element) Remove an HTML element
document.appendChild(element) Add an HTML element
document.replaceChild(new, old) Replace an HTML element
document.write(text) Write into the HTML output stream

Adding Events Handlers -

Method Description
document.getElementById(id).onclick = function(){code} Adding event handler code to an onclick event

Finding HTML Objects -

Property Description DOM
document.anchors Returns all elements that have a name attribute 1
document.applets Deprecated 1
document.baseURI Returns the absolute base URI of the document 3
document.body Returns the element 1
document.cookie Returns the document’s cookie 1
document.doctype Returns the document’s doctype 3
document.documentElement Returns the element 3
document.documentMode Returns the mode used by the browser 3
document.documentURI Returns the URI of the document 3
document.domain Returns the domain name of the document server 1
document.domConfig Obsolete. 3
document.embeds Returns all elements 3
document.forms Returns all elements 1
document.head Returns the element 3
document.images Returns all elements 1
document.implementation Returns the DOM implementation 3
document.inputEncoding Returns the document’s encoding (character set) 3
document.lastModified Returns the date and time the document was updated 3
document.links Returns all and elements that have a href attribute 1
document.readyState Returns the (loading) status of the document 3
document.referrer Returns the URI of the referrer (the linking document) 1
document.scripts Returns all elements 3
document.strictErrorChecking Returns if error checking is enforced 3
document.title Returns the element 1
document.URL Returns the complete URL of the document 1

Elements -

Finding HTML elements by id

const element = document.getElementById("intro");

Finding HTML elements by tag name

const element = document.getElementsByTagName("p");

Finding HTML elements by class name

const x = document.getElementsByClassName("intro");

Finding HTML elements by CSS selectors

const x = document.querySelectorAll("p.intro");

Finding HTML elements by HTML object collections

const x = document.forms["frm1"];
let text = "";
for (let i = 0; i < x.length; i++) {
  text += x.elements[i].value + "<br>";
}
document.getElementById("demo").innerHTML = text;

Changing HTML

document.getElementById("demo").innerHTML = "Hello World!";

Forms

document.getElementById("myForm").submit();

Changing CSS

document.getElementById("demo").style.fontSize = "35px";

Animations

document.getElementById("animate").style.animation = "mymove 4s infinite";

Events

document.getElementById("myBtn").addEventListener("click", displayDate);

Event Listener

document.getElementById("myBtn").addEventListener("click", function() {
  alert("Hello World!");
});

Navigation

document.getElementById("myAnchor").href = "https://www.w3schools.com";

Nodes

document.getElementById("demo").childNodes[0].nodeValue = "new text";

Collections

document.getElementsByTagName("p");

Node

document.getElementById("main").firstChild.nodeValue;

Lists

document.getElementById("myList").innerHTML = "Mango";

5.2 The Browser Object Model (BOM)

Browser Object Model (BOM) is used to interact with the browser. The Browser Object Model (BOM) allows JavaScript to interact with the browser. The BOM is not standardized, and its properties and methods may differ between browsers.

Window -

Window Object

window.document.getElementById("header");
//or
document.getElementById("header");

Window Size

window.innerHeight - the inner height of the browser window (in pixels)

window.innerWidth - the inner width of the browser window (in pixels)

window.open() - open a new window

window.close() - close the current window

window.moveTo() - move the current window

window.resizeTo() - resize the current window

window.innerWidth;

window.innerHeight;

Window Screen -

window.screen - object contains information about the user’s screen.

screen.width

document.getElementById("demo").innerHTML =
"Screen Width: " + screen.width;

screen.height

document.getElementById("demo").innerHTML =
"Screen Height: " + screen.height;

screen.availWidth

document.getElementById("demo").innerHTML =
"Available Screen Width: " + screen.availWidth;

screen.availHeight

document.getElementById("demo").innerHTML =
"Available Screen Height: " + screen.availHeight;

screen.colorDepth

document.getElementById("demo").innerHTML =
"Screen Color Depth: " + screen.colorDepth;

screen.pixelDepth

document.getElementById("demo").innerHTML =
"Screen Pixel Depth: " + screen.pixelDepth;

Example

document.getElementById('demo1').innerHTML = 'Screen Width: ' + screen.width;
document.getElementById('demo2').innerHTML = 'Screen Height: ' + screen.height;
document.getElementById('demo3').innerHTML =
  'Available Screen Width: ' + screen.availWidth;
document.getElementById('demo4').innerHTML =
  'Available Screen Height: ' + screen.availHeight;
document.getElementById('demo5').innerHTML =
  'Screen Color Depth: ' + screen.colorDepth;
document.getElementById('demo6').innerHTML =
  'Screen Pixel Depth: ' + screen.pixelDepth;
<!DOCTYPE html>
<html lang="en">
  <head>
    <title>Window Screen</title>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width" />
    <link rel="stylesheet" href="styles.css" />
    <script type="module" src="script.js"></script>
  </head>
  <body>
    <main>
      <p id="demo1"></p>
      <p id="demo2"></p>
      <p id="demo3"></p>
      <p id="demo4"></p>
      <p id="demo5"></p>
      <p id="demo6"></p>
    </main>
  </body>
</html>

Stackblitz Link

Window Location

window.location - object can be used to get the current page address (URL) and to redirect the browser to a new page.

window.location.href returns the href (URL) of the current page

document.getElementById("demo").innerHTML =
"Page location is " + window.location.href;

window.location.hostname returns the domain name of the web host

document.getElementById("demo").innerHTML =
"Page hostname is " + window.location.hostname;

window.location.pathname returns the path and filename of the current page

document.getElementById("demo").innerHTML =
"Page path is " + window.location.pathname;

window.location.protocol returns the web protocol used (http: or https:)

document.getElementById("demo").innerHTML =
"Page protocol is " + window.location.protocol;

window.location.assign() loads a new document

document.getElementById("demo").innerHTML =
"Port number is " + window.location.port;

Window Location Assign

<!DOCTYPE html>
<html>
<body>

<h2>JavaScript</h2>

<h3>The window.location object</h3>

<input type="button" value="Load new document" onclick="newDoc()">

<script>
function newDoc() {
  window.location.assign("https://www.w3schools.com")
}
</script>

</body>
</html>

Example

document.getElementById('demo1').innerHTML =
  'Page location is ' + window.location.href;
document.getElementById('demo2').innerHTML =
  'Page hostname is ' + window.location.hostname;
document.getElementById('demo3').innerHTML =
  'Page path is ' + window.location.pathname;
document.getElementById('demo4').innerHTML =
  'Page protocol is ' + window.location.protocol;
document.getElementById('demo5').innerHTML =
  'Port number is ' + window.location.port;
<!DOCTYPE html>
<html lang="en">
  <head>
    <title>Window Location</title>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width" />
    <link rel="stylesheet" href="styles.css" />
    <script type="module" src="script.js"></script>
  </head>
  <body>
    <nav>
      <h1>Window Location Example</h1>
    </nav>
    <main>
      <p id="demo1"></p>
      <p id="demo2"></p>
      <p id="demo3"></p>
      <p id="demo4"></p>
      <p id="demo5"></p>
    </main>
  </body>
</html>

Stackblitz Link

Window History - The window.history object contains the browser’s history.

window.history - object can be written without the window prefix.

history.back() - same as clicking back in the browser

history.forward() - same as clicking forward in the browser

window.history.back()
window.history.forward()
<!DOCTYPE html>
<html lang="en">
  <head>
    <title>Window History</title>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width" />
    <link rel="stylesheet" href="styles.css" />
    <script type="module" src="script.js"></script>
  </head>
  <body>
    <nav>
      <h1>Window History</h1>
    </nav>
    <main>
      <input type="button" value="Forward" onclick="goForward()" />
      <input type="button" value="Back" onclick="goBack()" />
    </main>
  </body>
</html>

Window Navigator - Window Navigator object contains information about the visitor’s browser.

navigator.cookieEnabled

navigator.appCodeName

navigator.platform

Browser Cookies

document.getElementById("demo").innerHTML =
"cookiesEnabled is " + navigator.cookieEnabled;

Browser Application Name

document.getElementById("demo").innerHTML =
"navigator.appName is " + navigator.appName;

Browser Application Code Name

document.getElementById("demo").innerHTML =
"navigator.appCodeName is " + navigator.appCodeName;

Browser Engine

document.getElementById("demo").innerHTML =
"navigator.product is " + navigator.product;

Browser Version

document.getElementById("demo").innerHTML = navigator.appVersion;

Browser Agent

document.getElementById("demo").innerHTML = navigator.userAgent;

Browser Platform

document.getElementById("demo").innerHTML = navigator.platform;

Browser Language

document.getElementById("demo").innerHTML = navigator.language;

Is The Browser Online?

document.getElementById("demo").innerHTML = navigator.onLine;

Is Java Enabled?

document.getElementById("demo").innerHTML = navigator.javaEnabled();
document.getElementById('demo1').innerHTML =
  'navigator.cookieEnabled is ' + navigator.cookieEnabled;
document.getElementById('demo2').innerHTML =
  'navigator.appName is ' + navigator.appName;
document.getElementById('demo3').innerHTML =
  'navigator.appCodeName is ' + navigator.appCodeName;
document.getElementById('demo4').innerHTML =
  'navigator.product is ' + navigator.product;
document.getElementById('demo5').innerHTML =
  'navigator.appVersion is ' + navigator.appVersion;
document.getElementById('demo6').innerHTML =
  'navigator.userAgent is ' + navigator.userAgent;
document.getElementById('demo7').innerHTML =
  'navigator.platform is ' + navigator.platform;
document.getElementById('demo8').innerHTML =
  'navigator.language is ' + navigator.language;
document.getElementById('demo9').innerHTML =
  'navigator.onLine is ' + navigator.onLine;
document.getElementById('demo10').innerHTML =
  'navigator.javaEnabled is ' + navigator.javaEnabled();
<!DOCTYPE html>
<html lang="en">
  <head>
    <title>Window Navigator</title>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width" />
    <link rel="stylesheet" href="styles.css" />
    <script type="module" src="script.js"></script>
  </head>
  <body>
    <nav>
      <h1>Window Navigator</h1>
    </nav>
    <main>
      <p id="demo1"></p>
      <p id="demo2"></p>
      <p id="demo3"></p>
      <p id="demo4"></p>
      <p id="demo5"></p>
      <p id="demo6"></p>
      <p id="demo7"></p>
      <p id="demo8"></p>
      <p id="demo9"></p>
      <p id="demo10"></p>
    </main>
  </body>
</html>

Stackblitz Link

Popup Boxes -

Alert Box

window.alert("sometext");

function myFunction() {
  alert('I am an alert box!');
}
<!DOCTYPE html>
<html lang="en">
  <head>
    <title>Alert Box</title>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width" />
    <link rel="stylesheet" href="styles.css" />
    <script type="module" src="script.js"></script>
  </head>
  <body>
    <nav>
      <h2>Alert Box</h2>
    </nav>
    <main>
      <button onclick="myFunction()">Try it</button>
    </main>
  </body>
</html>

Replit Link

Confirm Box

window.confirm("sometext");

function myFunction() {
  var txt;
  if (confirm("Press a button!")) {
    txt = "You pressed OK!";
  } else {
    txt = "You pressed Cancel!";
  }
  document.getElementById("demo").innerHTML = txt;
}
<!DOCTYPE html>
<html lang="en">
  <head>
    <title>Confirm Box</title>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width" />
    <link rel="stylesheet" href="styles.css" />
    <script type="module" src="script.js"></script>
  </head>
  <body>
    <nav>
      <h1>Confirm Box</h1>
    </nav>
    <main>
      <button onclick="myFunction()">Try it</button>
      <p id="demo"></p>
    </main>
  </body>
</html>

Replit Link

Prompt Box

window.prompt("sometext","defaultText");

function myFunction() {
  let text;
  let person = prompt('Please enter your name:', 'Harry Potter');
  if (person == null || person == '') {
    text = 'User cancelled the prompt.';
  } else {
    text = 'Hello ' + person + '! How are you today?';
  }
  document.getElementById('demo').innerHTML = text;
}
<!DOCTYPE html>
<html lang="en">
  <head>
    <title>Home</title>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width" />
    <link rel="stylesheet" href="styles.css" />
    <script type="module" src="script.js"></script>
  </head>
  <body>
    <nav>
      <h1>Prompt Box</h1>
    </nav>
    <main>
      <button onclick="myFunction()">Try it</button>

      <p id="demo"></p>
    </main>
  </body>
</html>

Replit Link

Line Breaks

<!DOCTYPE html>
<html lang="en">
  <head>
    <title>Home</title>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width" />
    <link rel="stylesheet" href="styles.css" />
    <script type="module" src="script.js"></script>
  </head>
  <body>
    <nav>
      <h1>Line Breaks</h1>
    </nav>
    <main>
      <button onclick="alert('Hello\nHow are you?')">Try it</button>
    </main>
  </body>
</html>

Replit Link

Timing Events -

setTimeout(function, milliseconds) - Executes a function, after waiting a specified number of milliseconds.

Syntax : window.setTimeout(function, milliseconds);

setTimeout(() => {
  console.log("Hello World!");
}, 5000);

setInterval(function, milliseconds) - Same as setTimeout(), but repeats the execution of the function continuously.

Syntax : window.setInterval(function, milliseconds);

setInterval(() => {
  console.log("Hello World!");
}, 5000);

Cookies - Cookies are data, stored in small text files, on your computer.

Create a Cookie with JavaScript

document.cookie = "username=Manthan Ank";

//with an expiry date(in UTC Time)
document.cookie = "username=Manthan Ank; expires=Sat, 28 Jan 2023 12:00:00 UTC";

//with path parameter
document.cookie = "username=Manthan Ank; expires=Sat, 28 Jan 2023 12:00:00 UTC; path=/";

Read a Cookie with JavaScript

let x = document.cookie;
console.log(x);

Change a Cookie with JavaScript

document.cookie = "username=Manthan Ankolekar; expires=Sat, 28 Jan 2023 12:00:00 UTC; path=/";

Delete a Cookie with JavaScript

document.cookie = "username=; expires=Sat, 28 Jan 2023 12:00:00 UTC; path=/;";

5.3 Web APIs

Web API is an application programming interface for the Web. It defines the structure of web services and allows different software applications to communicate with each other over the web.

API - Application Programming Interface.

Forms API -

Constraint Validation DOM Methods -

checkValidity() - Returns true if an input element contains valid data.

<input id="id1" type="number" min="100" max="300" required>
<button onclick="myFunction()">OK</button>

<p id="demo"></p>
function myFunction() {
  const inpObj = document.getElementById("id1");
  if (!inpObj.checkValidity()) {
    document.getElementById("demo").innerHTML = inpObj.validationMessage;
  }
}

setCustomValidity() - Sets the validationMessage property of an input element.

document.getElementById("id1").setCustomValidity("Input not valid");

Constraint Validation DOM Properties -

validity - Contains boolean properties related to the validity of an input element.

document.getElementById("id1").validity.rangeOverflow;

validationMessage - Contains the message a browser will display when the validity is false.

document.getElementById("id1").validationMessage;

willValidate - Indicates if an input element will be validated.

document.getElementById("id1").willValidate;

Validity Properties -

customError - Set to true, if a custom validity message is set.

document.getElementById("id1").validity.customError;

patternMismatch - Set to true, if an element’s value does not match its pattern attribute.

document.getElementById("id1").validity.patternMismatch;

rangeOverflow - Set to true, if an element’s value is greater than its max attribute.

<input id="id1" type="number" max="100">
<button onclick="myFunction()">OK</button>

<p id="demo"></p>
function myFunction() {
  let text = "Value OK";
  if (document.getElementById("id1").validity.rangeOverflow) {
    text = "Value too large";
  }
}

rangeUnderflow - Set to true, if an element’s value is less than its min attribute.

<input id="id1" type="number" max="100">
<button onclick="myFunction()">OK</button>

<p id="demo"></p>
function myFunction() {
  let text = "Value OK";
  if (document.getElementById("id1").validity.rangeUnderflow) {
    text = "Value too small";
  }
}

stepMismatch - Set to true, if an element’s value is invalid per its step attribute.

document.getElementById("id1").validity.stepMismatch;

tooLong - Set to true, if an element’s value exceeds its maxLength attribute.

document.getElementById("id1").validity.tooLong;

typeMismatch - Set to true, if an element’s value is invalid per its type attribute.

document.getElementById("id1").validity.typeMismatch;

valueMissing - Set to true, if an element (with a required attribute) has no value.

document.getElementById("id1").validity.valueMissing;

valid - Set to true, if an element’s value is valid.

document.getElementById("id1").validity.valid;

History API -

Web History API provides easy methods to access the windows.history object.

History back() Method

function myFunction() {
  window.history.back();
}

History go() Method

function myFunction() {
  window.history.go(-2);
}

History Object Properties -

length - Returns the number of URLs in the history list

history.length

History Object Methods -

back() - Loads the previous URL in the history list

history.back()

forward() - Loads the next URL in the history list

history.forward()

go() - Loads a specific URL from the history list

history.go()

Storage API -

Web Storage API is a simple syntax for storing and retrieving data in the browser.

The localStorage Object -

The localStorage object provides access to a local storage for a particular Web Site. It allows you to store, read, add, modify, and delete data items for that domain.

setItem() Method

localStorage.setItem("name", "Manthan Ankolekar");

getItem() Method

localStorage.getItem("name", "Manthan Ankolekar");

sessionStorage Object -

The sessionStorage object is identical to the localStorage object. The difference is that the sessionStorage object stores data for one session.

getItem() Method

sessionStorage.getItem("name");

setItem() Method

sessionStorage.setItem("name", "Manthan Ankolekar");

Storage Object Properties and Methods

key(n) - Returns the name of the nth key in the storage

localStorage.key(index)
sessionStorage.key(index)

length - Returns the number of data items stored in the Storage object

localStorage.length;
sessionStorage.length;

getItem(keyname) - Returns the value of the specified key name

localStorage.getItem(keyname)
sessionStorage.getItem(keyname)

setItem(keyname, value) - Adds a key to the storage, or updates a key value (if it already exists)

localStorage.setItem(keyname, value)
sessionStorage.setItem(keyname, value)

removeItem(keyname)- Removes that key from the storage

localStorage.removeItem(keyname)
sessionStorage.removeItem(keyname)

clear() - Empty all key out of the storage

localStorage.clear()
sessionStorage.clear()

Related Pages for Web Storage API

window.localStorage - Allows to save key/value pairs in a web browser. Stores the data with no expiration date

window.localStorage

localStorage

window.sessionStorage - Allows to save key/value pairs in a web browser. Stores the data for one session

window.sessionStorage

sessionStorage

Worker API -

A web worker is a JavaScript running in the background, without affecting the performance of the page.

Fetch API -

The Fetch API interface allows web browser to make HTTP requests to web servers.

fetch(file)
.then(x => x.text())
.then(y => myDisplay(y));

GeoLocation API -

The HTML Geolocation API is used to get the geographical position of a user.

const x = document.getElementById("demo");
function getLocation() {
  if (navigator.geolocation) {
    navigator.geolocation.getCurrentPosition(showPosition);
  } else {
    x.innerHTML = "Geolocation is not supported by this browser.";
  }
}

function showPosition(position) {
  x.innerHTML = "Latitude: " + position.coords.latitude +
  "<br>Longitude: " + position.coords.longitude;
}

5.4 AJAX and HTTP Requests

AJAX (Asynchronous JavaScript and XML) is a technique used in web development to create asynchronous web applications. It allows you to update parts of a web page without reloading the entire page. Originally, XML (eXtensible Markup Language) was commonly used for data exchange, but modern AJAX implementations often use JSON (JavaScript Object Notation) for data interchange due to its lighter syntax.

XMLHttp - The XMLHttpRequest object is used to interact with servers asynchronously. Here’s an example of creating an XMLHttpRequest object

let xhttp = new XMLHttpRequest();

Request - To make a request to a server, you’ll typically use methods like open() and send()

xhttp.open('GET', 'https://api.example.com/data', true); // Method, URL, async (true or false)
xhttp.send(); // Send the request

You can also send data along with the request by passing parameters within the send() method.

Response - Handling the response from the server can be done using event listeners like onreadystatechange and checking for the readyState and status of the request

xhttp.onreadystatechange = function() {
  if (this.readyState === 4 && this.status === 200) {
    // Handle successful response
    console.log(this.responseText); // Response data
  } else {
    // Handle errors
    console.error('There was a problem with the request.');
  }
};

XML File - If you are working with an XML file, you can parse the response using methods like responseXML to access the XML data

xhttp.onreadystatechange = function() {
  if (this.readyState === 4 && this.status === 200) {
    let xmlDoc = this.responseXML;
    // Process xmlDoc for XML data
    console.log(xmlDoc);
  }
};

5.5 JSON

JSON (JavaScript Object Notation) is a lightweight data-interchange format. It is easy for humans to read and write. It is easy for machines to parse and generate. JSON is a text format that is completely language-independent but uses conventions that are familiar to programmers of the C family of languages, including C, C++, C#, Java, JavaScript, Perl, Python, and many others.

JSON Methods

There are two methods in JSON

parse() - Parses a JSON string and returns a JavaScript object

stringify() - Convert a JavaScript object to a JSON string

Data Types

String:

const str = "Hello, World!";

Number:

const num = 42;

Object:

const obj = {
  name: "John",
  age: 30,
  city: "New York"
};

Array:

const arr = [1, 2, 3, 4, 5];

Boolean:

const bool = true;

Null:

const nullValue = null;

Parse - The parse() method is used to parse a JSON string and convert it into a JavaScript object.

const jsonString = '{"name": "John", "age": 30}';
const jsonObject = JSON.parse(jsonString);
console.log(jsonObject); // Output: { name: 'John', age: 30 }

Stringify - The stringify() method is used to convert a JavaScript object into a JSON string.

const jsonObject = { name: 'John', age: 30 };
const jsonString = JSON.stringify(jsonObject);
console.log(jsonString); // Output: '{"name":"John","age":30}'

Objects - Objects in JSON are key-value pairs enclosed in curly braces {}.

const person = {
  "name": "Alice",
  "age": 30,
  "address": {
    "city": "New York",
    "zipcode": "10001"
  }
};

Arrays - Arrays in JSON are ordered lists of values enclosed in square brackets [].

const colors = ["Red", "Green", "Blue"];

5.6 jQuery (Legacy)

Most of what jQuery offered now exists natively (querySelectorAll, classList, fetch, element.animate). Recognise it when you maintain older code; do not add it to new projects.

jQuery is a fast, small, and feature-rich JavaScript library. It makes things like HTML document traversal and manipulation, event handling, and animation much simpler with an easy-to-use API that works across a multitude of browsers.

Selectors

$("p")
$(".test")
$("#test")

5.7 Graphics and Charting

Canvas - The HTML <canvas> element is used to draw graphics, on the fly, via JavaScript.

const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
ctx.fillStyle = "#FF0000";
ctx.fillRect(0, 0, 150, 75);

Plotly - Plotly is a charting library for JavaScript. It is used to create interactive charts in web applications.

const data = [
  {
    x: [1, 2, 3, 4, 5],
    y: [1, 2, 4, 8, 16],
    type: 'scatter'
  }
];
Plotly.newPlot('myDiv', data);

Chart.js - Chart.js is a simple yet flexible JavaScript charting library for designers & developers.

const ctx = document.getElementById('myChart').getContext('2d');

Google Chart - Google Charts provides a perfect way to visualize data on your website. From simple line charts to complex hierarchical tree maps, the chart gallery provides a large number of ready-to-use chart types.

google.charts.load('current', {packages: ['corechart', 'bar']});
google.charts.setOnLoadCallback(drawChart);

D3.js - D3.js is a JavaScript library for producing dynamic, interactive data visualizations in web browsers.

const svg = d3.select("body").append("svg")
  .attr("width", 960)
  .attr("height", 500);

svg.append("circle")
  .attr("cx", 480)
  .attr("cy", 250)
  .attr("r", 240)
  .style("fill", "purple");

svg.append("text")
  .attr("x", 480)
  .attr("y", 250)
  .attr("text-anchor", "middle")
  .attr("dy", ".3em")
  .text("Hello, D3.js!");

Back to top ⤴️


6. Stage 6: Performance, Best Practices & Modern Idioms

This stage collects habits that keep JavaScript code correct and fast, common mistakes and their fixes, a reference of the ES5 and ES2015 features that modern code is built on, and short idiomatic snippets.

6.1 Best Practices

Avoid Global Variables - Avoid using global variables in JavaScript.

// Bad
var name = "Alice";

// Good
const name = "Alice";

Avoid Declare Local Variables - Avoid declaring local variables without using the var, let, or const keyword.

// Bad
name = "Alice";

// Good
const name = "Alice";

Declarations on Top - Declare all variables at the beginning of every script or function.

// Bad
function myFunction() {
  console.log("Hello, World!");
  var name = "Alice";
}

// Good
function myFunction() {
  var name = "Alice";
  console.log("Hello, World!");
}

Intialize Variables - Always initialize variables when you declare them.

// Bad
let name;

// Good
let name = "Alice";

Declare Objects with const - Use const to declare objects.

// Bad
let person = {
  name: "Alice",
  age: 30
};

// Good
const person = {
  name: "Alice",
  age: 30
};

Declare Arrays with const - Use const to declare arrays.

// Bad
let colors = ["Red", "Green", "Blue"];

// Good
const colors = ["Red", "Green", "Blue"];

Don’t Use new Objects - Avoid using the new keyword to create objects.

// Bad
let person = new Object();

// Good
let person = {};

Beware of Automatic Type Conversions - Be aware of automatic type conversions in JavaScript.

console.log(10 + "20"); // Output: "1020"

Use === Comparison - Use the === operator to compare values and data types.

console.log(10 === "10"); // Output: false

Use Parameter Defaults - Use parameter defaults to assign default values to function parameters.

function greet(name = "Alice") {
  console.log("Hello, " + name + "!");
}

greet(); // Output: "Hello, Alice!"

End Your Switches with Defaults - Always end your switch statements with a default case.

switch (new Date().getDay()) {
  case 0:
    day = "Sunday";
    break;
  case 1:
    day = "Monday";
    break;
  case 2:
    day = "Tuesday";
    break;
  case 3:
    day = "Wednesday";
    break;
  case 4:
    day = "Thursday";
    break;
  case 5:
    day = "Friday";
    break;
  case 6:
    day = "Saturday";
    break;
  default:
    day = "Unknown";
}

console.log(day);

Avoid Number, String, and Boolean as Objects - Avoid using Number, String, or Boolean objects.

// Bad
let x = new Number(500);

// Good
let x = 500;

Avoid Using eval() - Avoid using the eval() function in JavaScript.

// Bad
let x = eval("10 * 20");

// Good
let x = 10 * 20;

6.2 Common Mistakes

Accidentally Using the Assignment Operator - Be careful when using the assignment operator = instead of the equality operator == or ===.

let x = 10;

if (x = 10) {
  console.log("Hello, World!");
}

// Output: "Hello, World!"

Expecting Loose Comparison - Be aware of the differences between loose and strict comparison in JavaScript.

console.log(10 == "10"); // Output: true

Confusing Addition & Concatenation - Be careful when adding numbers and strings in JavaScript.

console.log(10 + 20); // Output: 30

Misundering Floats - Be aware of floating-point arithmetic in JavaScript.

console.log(0.1 + 0.2); // Output: 0.30000000000000004

Breaking a JavaScript String - Be careful when breaking a string into multiple lines.

let text = "Hello \ World!";

console.log(text); // Output: "Hello  World!"

Misplacing semicolon - Be careful when misplacing semicolons in JavaScript.

let x = 10
let y = 20

console.log(x + y); // Output: 30

Breaking a Return Statement - Be careful when breaking a return statement into multiple lines.

function myFunction() {
  return
  "Hello, World!";
}

console.log(myFunction()); // Output: undefined

Accessing Arrays with Named Indexes - Be careful when accessing arrays with named indexes.

let person = [];
person["name"] = "Alice";
person["age"] = 30;

console.log(person); // Output: []

Ending Definition with a Comma - Be careful when ending object definitions with a comma.

let person = {
  name: "Alice",
  age: 30,
};

console.log(person); // Output: { name: 'Alice', age: 30 }

Undefined is Not Null - Be aware of the difference between undefined and null in JavaScript.

let x;

console.log(x); // Output: undefined

6.3 Performance

Reduce Activity in Loops - Avoid unnecessary activity inside loops.

// Bad
for (let i = 0; i < 1000; i++) {
  console.log("Hello, World!");
}

// Good
for (let i = 0; i < 1000; i++) {
  // Do nothing
}

Reduce DOM Access - Minimize DOM access in JavaScript.

// Bad
document.getElementById("demo").innerHTML = "Hello, World!";

// Good
let element = document.getElementById("demo");
element.innerHTML = "Hello, World!";

Reduce DOM Size - Minimize the size of the DOM.

// Bad
for (let i = 0; i < 1000; i++) {
  document.body.innerHTML += "Hello, World!";
}

// Good
let text = "";
for (let i = 0; i < 1000; i++) {
  text += "Hello, World!";
}

Avoid Unnecessary Variables - Avoid unnecessary variables in JavaScript.

// Bad
let x = 10;
let y = 20;
let z = x + y;

// Good
let z = 10 + 20;

Delay Javascript Loading - Load JavaScript files at the end of the body tag.

<!DOCTYPE html>
<html lang="en">
<head>
  <title>Delay JavaScript Loading</title>
</head>
<body>
  <h1>Hello, World!</h1>
  <script src="script.js"></script>
</body>
</html>

Avoid Using with - Avoid using the with statement in JavaScript.

// Bad
with (document) {
  let text = "Hello, World!";
  console.log(text);
}

// Good
let text = "Hello, World!";
console.log(text);

6.4 ES5 Features

“use strict” - The "use strict" directive is used to enable strict mode in JavaScript.

"use strict";

String[number] access - You can access characters in a string using array-like syntax.

const str = "Hello, World!";

console.log(str[0]); // Output: H

Multiline strings - Template literals (backticks) are an ES2015 feature, listed here because they replaced ES5 workarounds such as \n and string concatenation.

const str = `Hello, 
World!`;

console.log(str); // Output: Hello,
                  //         World!

String.trim() - The trim() method removes whitespace from both ends of a string.

const str = "  Hello, World!  ";

console.log(str.trim()); // Output: "Hello, World!"

Array.isArray() - The isArray() method checks if a value is an array.

const arr = [1, 2, 3];

console.log(Array.isArray(arr)); // Output: true

Array forEach() - The forEach() method executes a provided function once for each array element.

const arr = [1, 2, 3];

arr.forEach((x) => console.log(x));

// Output: 1, 2, 3

Array map() - The map() method creates a new array with the results of calling a provided function on every element in the array.

const arr = [1, 2, 3];

const result = arr.map((x) => x * 2);

console.log(result); // Output: [2, 4, 6]

Array filter() - The filter() method creates a new array with all elements that pass the test implemented by the provided function.

const arr = [1, 2, 3, 4, 5];

const result = arr.filter((x) => x % 2 === 0);

console.log(result); // Output: [2, 4]

Array reduce() - The reduce() method applies a function against an accumulator and each element in the array (from left to right) to reduce it to a single value.

const arr = [1, 2, 3, 4, 5];

const result = arr.reduce((acc, val) => acc + val, 0);

console.log(result); // Output: 15

Array reduceRight() - The reduceRight() method applies a function against an accumulator and each value of the array (from right-to-left) to reduce it to a single value.

const arr = [1, 2, 3, 4, 5];

const result = arr.reduceRight((acc, val) => acc + val, 0);

console.log(result); // Output: 15

Array every() - The every() method tests whether all elements in the array pass the test implemented by the provided function.

const arr = [1, 2, 3, 4, 5];

const result = arr.every((x) => x > 0);

console.log(result); // Output: true

Array some() - The some() method tests whether at least one element in the array passes the test implemented by the provided function.

const arr = [1, 2, 3, 4, 5];

const result = arr.some((x) => x > 3);

console.log(result); // Output: true

Array indexOf() - The indexOf() method returns the first index at which a given element can be found in the array, or -1 if it is not present.

const arr = [1, 2, 3, 4, 5];

const index = arr.indexOf(3);

console.log(index); // Output: 2

Array lastIndexOf() - The lastIndexOf() method returns the last index at which a given element can be found in the array, or -1 if it is not present.

const arr = [1, 2, 3, 4, 5, 3];

const index = arr.lastIndexOf(3);

console.log(index); // Output: 5

JSON.parse() - The parse() method parses a JSON string and returns a JavaScript object.

const jsonString = '{"name": "Alice", "age": 30}';

const jsonObject = JSON.parse(jsonString);

console.log(jsonObject); // Output: { name: 'Alice', age: 30 }

JSON.stringify() - The stringify() method converts a JavaScript object to a JSON string.

const jsonObject = { name: 'Alice', age: 30 };

const jsonString = JSON.stringify(jsonObject);

console.log(jsonString); // Output: '{"name":"Alice","age":30}'

Date.now() - The now() method returns the number of milliseconds elapsed since January 1, 1970.

const timestamp = Date.now();

console.log(timestamp); // Output: 1633660800000

Date toISOString() - The toISOString() method returns a string in simplified extended ISO format.

const date = new Date();

console.log(date.toISOString()); // Output: "2021-10-08T07:00:00.000Z"

Date toJSON() - The toJSON() method returns a string representation of the Date object.

const date = new Date();

console.log(date.toJSON()); // Output: "2021-10-08T07:00:00.000Z"

Property getters and setters - Getters and setters allow you to define object properties that behave like methods.

const person = {
  firstName: "Alice",
  lastName: "Smith",
  get fullName() {
    return `${this.firstName} ${this.lastName}`;
  },
  set fullName(value) {
    const parts = value.split(" ");
    this.firstName = parts[0];
    this.lastName = parts[1];
  }
};

console.log(person.fullName); // Output: "Alice Smith"

Reserved words as property names - You can use reserved words as property names in JavaScript.

const person = {
  class: "A",
  function: "greet"
};

console.log(person.class); // Output: "A"

Object Methods - The Object object provides several methods for working with objects in JavaScript.

const obj = { name: "Alice", age: 30 };

const keys = Object.keys(obj);

console.log(keys); // Output: ["name", "age"]

Object defineProperty() - The defineProperty() method defines a new property directly on an object, or modifies an existing property.

const obj = {};

Object.defineProperty(obj, "name", {
  value: "Alice",
  writable: true,
  enumerable: true,
  configurable: true
});

console.log(obj.name); // Output: "Alice"

Function bind() - The bind() method creates a new function that, when called, has its this keyword set to the provided value.

const person = {
  name: "Alice",
  greet: function() {
    console.log(`Hello, my name is ${this.name}.`);
  }
};

const greet = person.greet.bind(person);

greet(); // Output: "Hello, my name is Alice."

Trailing commas - Trailing commas are allowed in JavaScript.

const arr = [
  1,
  2,
  3,
];

console.log(arr); // Output: [1, 2, 3]

6.5 ES2015 (ES6) Features

The let keyword - The let keyword allows you to declare block-scoped variables.

let x = 10;

if (x === 10) {
  let y = 20;
  console.log(x + y); // Output: 30
}

console.log(x + y); // Error: y is not defined

The const keyword - The const keyword allows you to declare constants in JavaScript.

const PI = 3.14159;
PI = 3.14; // Error: Assignment to constant variable

console.log(PI); // Output: 3.14159

Arrow Functions - Arrow functions provide a more concise syntax for writing function expressions.

const add = (x, y) => x + y;

console.log(add(10, 20)); // Output: 30

The … Operator - The ... operator allows you to spread elements of an array or object.

const arr1 = [1, 2, 3];

const arr2 = [...arr1, 4, 5, 6];

console.log(arr2); // Output: [1, 2, 3, 4, 5, 6]

For/of Loop - The for...of loop allows you to iterate over the values of an iterable object.

const colors = ["Red", "Green", "Blue"];

for (const color of colors) {
  console.log(color);
}

// Output: Red, Green, Blue

Map Objects - The Map object allows you to store key-value pairs.

const map = new Map();

map.set("name", "Alice");

console.log(map.get("name")); // Output: Alice

Set Objects - The Set object allows you to store unique values of any type.

const set = new Set();

set.add(1);

console.log(set.has(1)); // Output: true

Classes - Classes provide a more concise syntax for creating objects and dealing with inheritance.

class Person {
  constructor(name, age) {
    this.name = name;
    this.age = age;
  }

  greet() {
    console.log(`Hello, my name is ${this.name} and I am ${this.age} years old.`);
  }
}

const person = new Person("Alice", 30);

person.greet(); // Output: Hello, my name is Alice and I am 30 years old.

Promises - Promises provide a more flexible way to handle asynchronous operations in JavaScript.

const promise = new Promise((resolve, reject) => {
  setTimeout(() => {
    resolve("Hello, World!");
  }, 2000);
});

promise.then((value) => {
  console.log(value); // Output: Hello, World!
});

Symbol - The Symbol object allows you to create unique values that can be used as object properties.

const key = Symbol("key");

const obj = {};

obj[key] = "value";

console.log(obj[key]); // Output: value

Default Parameters - Default parameters allow you to specify default values for function parameters.

function greet(name = "Alice") {
  console.log(`Hello, ${name}!`);
}

greet(); // Output: Hello, Alice!

Function Rest Parameter - The rest parameter allows you to pass an indefinite number of arguments to a function.

function sum(...args) {
  return args.reduce((acc, val) => acc + val, 0);
}

console.log(sum(1, 2, 3, 4, 5)); // Output: 15

String.includes() - The includes() method allows you to check if a string contains a specific substring.

const str = "Hello, World!";

console.log(str.includes("World")); // Output: true

String.startsWith() - The startsWith() method allows you to check if a string starts with a specific substring.

const str = "Hello, World!";

console.log(str.startsWith("Hello")); // Output: true

String.endsWith() - The endsWith() method allows you to check if a string ends with a specific substring.

const str = "Hello, World!";
console.log(str.endsWith("World!")); // Output: true

Array.from() - The from() method allows you to create an array from an array-like or iterable object.

const arr = Array.from("Hello");

console.log(arr); // Output: ["H", "e", "l", "l", "o"]

Array keys() - The keys() method returns an array iterator that contains the keys for each index in the array.

const arr = ["a", "b", "c"];

const iterator = arr.keys();

for (const key of iterator) {
  console.log(key); // Output: 0, 1, 2
}

Array find() - The find() method returns the first element in an array that satisfies a provided condition.

const arr = [1, 2, 3, 4, 5];

const result = arr.find((x) => x > 3);

console.log(result); // Output: 4

Array findIndex() - The findIndex() method returns the index of the first element in an array that satisfies a provided condition.

const arr = [1, 2, 3, 4, 5];

const index = arr.findIndex((x) => x > 3);

console.log(index); // Output: 3

New Math Methods - The Math object in JavaScript provides several new methods in ES6.

console.log(Math.cbrt(27)); // Output: 3

New Number Properties - The Number object in JavaScript provides several new properties in ES6.

console.log(Number.EPSILON); // Output: 2.220446049250313e-16

New Number Methods - The Number object in JavaScript provides several new methods in ES6.

console.log(Number.isInteger(10)); // Output: true

New Global Methods - The global object in JavaScript provides several new methods in ES6.

console.log(isFinite(10)); // Output: true

Object entries - The Object.entries() method returns an array of a given object’s own enumerable property [key, value] pairs.

const obj = { name: "Alice", age: 30 };

const entries = Object.entries(obj);

console.log(entries); // Output: [["name", "Alice"], ["age", 30]]

JavaScript Modules - JavaScript modules allow you to split your code into multiple files and import/export functionality between them.

// math.js
export const add = (x, y) => x + y;

// main.js
import { add } from "./math.js";

console.log(add(10, 20)); // Output: 30

6.6 Snippets

Here are a few JavaScript snippets that you might find useful:

  1. Hello World:

    console.log("Hello, World!");
    
  2. Variable Declaration:

    let variableName = "Some value";
    
  3. Conditional Statement (if-else):

    let condition = true;
    
    if (condition) {
        console.log("Condition is true");
    } else {
        console.log("Condition is false");
    }
    
  4. Loop (for):

    for (let i = 0; i < 5; i++) {
        console.log(i);
    }
    
  5. Function Declaration:

    function greet(name) {
        console.log("Hello, " + name + "!");
    }
    
    greet("John");
    
  6. Array Manipulation:

    let fruits = ['Apple', 'Banana', 'Orange'];
    
    // Add an element to the end
    fruits.push('Mango');
    
    // Remove the last element
    fruits.pop();
    
    // Access elements by index
    console.log(fruits[1]);
    
  7. Object Declaration:

    let person = {
        name: 'John',
        age: 25,
        profession: 'Developer'
    };
    
    // Accessing object properties
    console.log(person.name);
    
  8. Async/Await:

    async function fetchData() {
        try {
            let response = await fetch('https://api.example.com/data');
            let data = await response.json();
            console.log(data);
        } catch (error) {
            console.error('Error fetching data:', error);
        }
    }
    
    fetchData();
    
  9. Event Handling:

    let button = document.getElementById('myButton');
    
    button.addEventListener('click', function() {
        console.log('Button clicked!');
    });
    
  10. LocalStorage:

    // Save data to local storage
    localStorage.setItem('username', 'JohnDoe');
    
    // Retrieve data from local storage
    let storedUsername = localStorage.getItem('username');
    console.log('Username:', storedUsername);
    
  11. Error Handling:

    try {
        // Code that may throw an error
        throw new Error('Something went wrong');
    } catch (error) {
        console.error('Error:', error.message);
    }
    
  12. Regular Expression:

    let pattern = /hello/i; // Case-insensitive match for 'hello'
    
    let text = 'Hello, World!';
    let result = pattern.test(text);
    
    console.log(result); // Output: true
    
  13. Math Operations:

    let x = 10;
    
    console.log(Math.sqrt(x)); // Square root
    
    console.log(Math.pow(x, 2)); // x raised to the power of 2
    
    console.log(Math.random()); // Random number between 0 and 1
    
  14. Date and Time:

    let date = new Date();
    
    console.log(date.toDateString()); // Date in human-readable format
    
    console.log(date.getHours()); // Current hour
    
  15. Set Timeout:

    setTimeout(function() {
        console.log('Timeout completed');
    }, 2000); // 2 seconds
    
  16. Set Interval:

    let counter = 0;
    
    let interval = setInterval(function() {
        console.log('Counter:', counter);
        counter++;
    
        if (counter === 5) {
            clearInterval(interval);
        }
    }, 1000); // Every 1 second
    
  17. Fetch API:

    fetch('https://api.example.com/data')
        .then(response => response.json())
        .then(data => console.log(data))
        .catch(error => console.error('Error fetching data:', error));
    
  18. Arrow Functions:

    let add = (x, y) => x + y;
    
    console.log(add(5, 3)); // Output: 8
    
  19. Template Literals:

    let name = 'Alice';
    let greeting = `Hello, ${name}!`;
    
    console.log(greeting); // Output: Hello, Alice!
    
  20. Destructuring Assignment:

    let person = { name: 'John', age: 30 };
    
    let { name, age } = person;
    
    console.log(name, age); // Output: John 30
    
  21. Spread Operator:

    let numbers = [1, 2, 3];
    let newNumbers = [...numbers, 4, 5];
    
    console.log(newNumbers); // Output: [1, 2, 3, 4, 5]
    
  22. Promise:

    let promise = new Promise((resolve, reject) => {
        setTimeout(() => {
            resolve('Promise resolved');
        }, 2000);
    });
    
    promise.then(result => console.log(result));
    
  23. Map Function:

    let numbers = [1, 2, 3, 4, 5];
    
    let squaredNumbers = numbers.map(num => num * num);
    
    console.log(squaredNumbers); // Output: [1, 4, 9, 16, 25]
    
  24. Filter Function:

    let numbers = [1, 2, 3, 4, 5];
    
    let evenNumbers = numbers.filter(num => num % 2 === 0);
    
    console.log(evenNumbers); // Output: [2, 4]
    
  25. Reduce Function:

    let numbers = [1, 2, 3, 4, 5];
    
    let sum = numbers.reduce((acc, num) => acc + num, 0);
    
    console.log(sum); // Output: 15
    
  26. Find Function:

    let numbers = [1, 2, 3, 4, 5];
    
    let foundNumber = numbers.find(num => num > 3);
    
    console.log(foundNumber); // Output: 4
    

6.7 Shorthands

JavaScript offers several shorthand techniques to write code more concisely and improve readability. Here are some common JavaScript shorthand techniques:

  1. Ternary Operator:

    Instead of using an if-else statement, you can use the ternary operator for concise conditional expressions.

    // Long form
    let result;
    if (condition) {
        result = 'true';
    } else {
        result = 'false';
    }
    
    // Shorthand
    let result = condition ? 'true' : 'false';
    
  2. Nullish Coalescing Operator (??):

    This operator provides a concise way to provide a default value if a variable is null or undefined.

    // Long form
    let value;
    if (value !== null && value !== undefined) {
        result = value;
    } else {
        result = 'default';
    }
    
    // Shorthand
    let result = value ?? 'default';
    
  3. Arrow Functions:

    Arrow functions provide a concise syntax for writing function expressions.

    // Long form
    function add(x, y) {
        return x + y;
    }
    
    // Shorthand
    const add = (x, y) => x + y;
    
  4. Template Literals:

    Template literals make it easier to concatenate strings and include variables within strings.

    // Long form
    const greeting = 'Hello, ' + name + '!';
    
    // Shorthand
    const greeting = `Hello, ${name}!`;
    
  5. Object Property Shorthand:

    When creating an object with properties that have the same name as the variables being assigned, you can use shorthand notation.

    // Long form
    const name = 'John';
    const age = 30;
    const user = {
        name: name,
        age: age
    };
    
    // Shorthand
    const user = {
        name,
        age
    };
    
  6. Destructuring Assignment:

    Destructuring allows you to extract values from arrays or objects and assign them to variables in a concise way.

    // Long form
    const person = { name: 'John', age: 30 };
    const name = person.name;
    const age = person.age;
    
    // Shorthand
    const { name, age } = { name: 'John', age: 30 };
    
  7. Default Parameters:

    Default parameters allow you to specify default values for function parameters.

     // Long form
     function greet(name) {
         if (name === undefined) {
             name = 'World';
         }
         console.log('Hello, ' + name + '!');
     }
      
     // Shorthand
     function greet(name = 'World') {
         console.log('Hello, ' + name + '!');
     }
    
  8. Array and Object Spread:

    The spread operator (...) allows you to spread the elements of an array or object into another array or object.

     // Long form
     const numbers = [1, 2, 3];
     const newNumbers = [...numbers, 4, 5];
    
     // Shorthand
     const newNumbers = [...numbers, 4, 5];
    
     // Long form
     const person = { name: 'John', age: 30 };
    
     const updatedPerson = {
         name: person.name,
         age: person.age,
         profession: 'Developer
     };
    
     // Shorthand
     const updatedPerson = { ...person, profession: 'Developer };
    
  9. Array Destructuring:

    Array destructuring allows you to extract values from arrays and assign them to variables in a concise way.

     // Long form
     const numbers = [1, 2, 3];
     const first = numbers[0];
     const second = numbers[1];
    
     // Shorthand
     const [first, second] = [1, 2, 3];
    
  10. Object Destructuring:

    Object destructuring allows you to extract values from objects and assign them to variables in a concise way.

    // Long form
    const person = { name: 'John', age: 30 };
    const name = person.name;
    const age = person.age;
    
    // Shorthand
    const { name, age } = { name: 'John', age: 30 };
    
  11. Short-Circuit Evaluation:

    Short-circuit evaluation allows you to write concise conditional expressions using logical operators.

    // Long form
    let result;
    if (condition) {
        result = value;
    } else {
        result = 'default';
    }
    
    // Shorthand
    let result = condition && value || 'default';
    
    // Long form
    let result;
    if (condition) {
        result = 'true';
    } else {
        result = 'false';
    }
    
    // Shorthand
    let result = condition ? 'true' : 'false';
    
    // Long form
    let result;
    
    if (value !== null && value !== undefined) {
        result = value;
    } else {
        result = 'default';
    }
    
    // Shorthand
    let result = value ?? 'default';
    
  12. Logical Assignment Operators:

    Logical assignment operators provide a concise way to update a variable based on a condition.

    // Long form
    let count = 0;
    if (count === 0) {
        count = 1;
    }
    
    // Shorthand
    let count = 0;
    count ||= 1;
    
    // Long form
    let count = 0;
    if (count === 0) {
        count += 1;
    }
    
    // Shorthand
    let count = 0;
    count += 1;
    
  13. Optional Chaining:

    Optional chaining allows you to access nested properties of an object without having to check for the existence of each property.

    // Long form
    let result;
    if (data && data.user && data.user.name) {
        result = data.user.name;
    } else {
        result = 'Unknown';
    }
    
    // Shorthand
    let result = data?.user?.name ?? 'Unknown';
    
  14. Promise Chaining:

    Promise chaining allows you to chain multiple asynchronous operations in a concise way.

    // Long form
    fetch('https://api.example.com/data')
        .then(response => response.json())
        .then(data => {
            console.log(data);
            return fetch('https://api.example.com/other-data');
        })
        .then(response => response.json())
        .then(otherData => console.log(otherData))
        .catch(error => console.error('Error:', error));
    
    // Shorthand
    fetch('https://api.example.com/data')
        .then(response => response.json())
        .then(data => console.log(data))
        .then(() => fetch('https://api.example.com/other-data'))
        .then(response => response.json())
        .then(otherData => console.log(otherData))
        .catch(error => console.error('Error:', error));
    
  15. Async/Await:

    Async/await provides a more concise way to work with asynchronous code compared to promises.

    // Long form
    function fetchData() {
        return fetch('https://api.example.com/data')
            .then(response => response.json());
    }
    
    fetchData()
        .then(data => console.log(data))
        .catch(error => console.error('Error:', error));
    
    // Shorthand
    async function fetchData() {
        try {
            let response = await fetch('https://api.example.com/data');
            let data = await response.json();
            console.log(data);
        } catch (error) {
            console.error('Error:', error);
        }
    }
    
    fetchData();
    
  16. Array Methods:

    JavaScript array methods provide a concise way to perform common operations on arrays.

    // Long form
    const numbers = [1, 2, 3, 4, 5];
    const squaredNumbers = numbers.map(num => num * num);
    
    // Shorthand
    const squaredNumbers = [1, 2, 3, 4, 5].map(num => num * num);
    
    // Long form
    const numbers = [1, 2, 3, 4, 5];
    const evenNumbers = numbers.filter(num => num % 2 === 0);
    
    // Shorthand
    const evenNumbers = [1, 2, 3, 4, 5].filter(num => num % 2 === 0);
    
    // Long form
    const numbers = [1, 2, 3, 4, 5];
    const sum = numbers.reduce((acc, num) => acc + num, 0);
    
    // Shorthand
    const sum = [1, 2, 3, 4, 5].reduce((acc, num) => acc + num, 0);
    
    // Long form
    const numbers = [1, 2, 3, 4, 5];
    const foundNumber = numbers.find(num => num > 3);
    
    // Shorthand
    const foundNumber = [1, 2, 3, 4, 5].find(num => num > 3);
    
  17. Object Methods:

    JavaScript object methods provide a concise way to perform common operations on objects.

    // Long form
    const person = { name: 'John', age: 30 };
    const keys = Object.keys(person);
    
    // Shorthand
    const keys = Object.keys({ name: 'John', age: 30 });
    
    // Long form
    const person = { name: 'John', age: 30 };
    const values = Object.values(person);
    
    // Shorthand
    const values = Object.values({ name: 'John', age: 30 });
    
    // Long form
    const person = { name: 'John', age: 30 };
    const entries = Object.entries(person);
    
    // Shorthand
    const entries = Object.entries({ name: 'John', age: 30 });
    
    // Long form
    const person = { name: 'John', age: 30 };
    const copy = Object.assign({}, person);
    
    // Shorthand
    const copy = { ...{ name: 'John', age: 30 } };
    
  18. Function Methods:

    JavaScript function methods provide a concise way to work with functions.

    // Long form
    function greet(name) {
        console.log('Hello, ' + name + '!');
    }
    
    // Shorthand
    const greet = name => console.log('Hello, ' + name + '!');
    
    // Long form
    function add(x, y) {
        return x + y;
    }
    
    // Shorthand
    const add = (x, y) => x + y;
    
    // Long form
    function multiply(x, y) {
        return x * y;
    }
    
    // Shorthand
    const multiply = (x, y) => x * y;
    
    // Long form
    function divide(x, y) {
        return x / y;
    }
    
    // Shorthand
    const divide = (x, y) => x / y;
    
  19. String Methods:

    JavaScript string methods provide a concise way to work with strings.

    // Long form
    const text = 'Hello, World!';
    const trimmedText = text.trim();
    
    // Shorthand
    const trimmedText = '  Hello, World!  '.trim();
    
    // Long form
    const text = 'Hello, World!';
    const uppercaseText = text.toUpperCase();
    
    // Shorthand
    const uppercaseText = 'Hello, World!'.toUpperCase();
    
    // Long form
    const text = 'Hello, World!';
    const lowercaseText = text.toLowerCase();
    
    // Shorthand
    const lowercaseText = 'Hello, World!'.toLowerCase();
    
    // Long form
    const text = 'Hello, World!';
    const length = text.length;
    
    // Shorthand
    const length = 'Hello, World!'.length;
    
  20. Number Methods:

    JavaScript number methods provide a concise way to work with numbers.

    // Long form
    const number = 3.14159;
    const roundedNumber = Math.round(number);
    
    // Shorthand
    const roundedNumber = Math.round(3.14159);
    
    // Long form
    const number = 3.14159;
    const squaredNumber = Math.pow(number, 2);
    
    // Shorthand
    const squaredNumber = Math.pow(3.14159, 2);
    
    // Long form
    const number = 3.14159;
    const squareRoot = Math.sqrt(number);
    
    // Shorthand
    const squareRoot = Math.sqrt(3.14159);
    
    // Long form
    const number = 3.14159;
    const absoluteValue = Math.abs(number);
    
    // Shorthand
    const absoluteValue = Math.abs(3.14159);
    
  21. Date Methods:

    JavaScript date methods provide a concise way to work with dates.

    // Long form
    const date = new Date();
    const day = date.getDate();
    
    // Shorthand
    const day = new Date().getDate();
    
    // Long form
    const date = new Date();
    const month = date.getMonth();
    
    // Shorthand
    const month = new Date().getMonth();
    
    // Long form
    const date = new Date();
    const year = date.getFullYear();
    
    // Shorthand
    const year = new Date().getFullYear();
    
    // Long form
    const date = new Date();
    const hours = date.getHours();
    
    // Shorthand
    const hours = new Date().getHours();
    
  22. Math Methods:

    JavaScript math methods provide a concise way to perform mathematical operations.

    // Long form
    const number = 3.14159;
    const roundedNumber = Math.round(number);
    
    // Shorthand
    const roundedNumber = Math.round(3.14159);
    
    // Long form
    const number = 3.14159;
    const squaredNumber = Math.pow(number, 2);
    
    // Shorthand
    const squaredNumber = Math.pow(3.14159, 2);
    
    // Long form
    const number = 3.14159;
    const squareRoot = Math.sqrt(number);
    
    // Shorthand
    const squareRoot = Math.sqrt(3.14159);
    
    // Long form
    const number = 3.14159;
    const absoluteValue = Math.abs(number);
    
    // Shorthand
    const absoluteValue = Math.abs(3.14159);
    
  23. Array Methods:

    JavaScript array methods provide a concise way to perform common operations on arrays.

    // Long form
    const numbers = [1, 2, 3, 4, 5];
    const squaredNumbers = numbers.map(num => num * num);
    
    // Shorthand
    const squaredNumbers = [1, 2, 3, 4, 5].map(num => num * num);
    
    // Long form
    const numbers = [1, 2, 3, 4, 5];
    const evenNumbers = numbers.filter(num => num % 2 === 0);
    
    // Shorthand
    const evenNumbers = [1, 2, 3, 4, 5].filter(num => num % 2 === 0);
    
    // Long form
    const numbers = [1, 2, 3, 4, 5];
    const sum = numbers.reduce((acc, num) => acc + num, 0);
    
    // Shorthand
    const sum = [1, 2, 3, 4, 5].reduce((acc, num) => acc + num, 0);
    
    // Long form
    const numbers = [1, 2, 3, 4, 5];
    const foundNumber = numbers.find(num => num > 3);
    
    // Shorthand
    const foundNumber = [1, 2, 3, 4, 5].find(num => num > 3);
    

Back to top ⤴️


🎓 Masterclasses: Engine Internals, Concurrency & Advanced JavaScript Architecture

The Masterclasses cover how JavaScript engines execute, optimize, and allocate memory for your code, along with advanced language metaprogramming, multithreading primitives, specification protocols, and algorithmic polyfills.


M.1 V8 Engine Architecture: Ignition, TurboFan, Hidden Classes & Inline Caching

Every modern JavaScript engine executes code through a multi-tier pipeline. V8 (powering Chrome, Edge, Node.js, Deno) starts execution instantly using an interpreter and progressively compiles frequently called (“hot”) functions into optimized machine code.

flowchart TD
    SRC["JavaScript Source (.js)"] --> PARSE["Scanner & Parser (Pre-parser + Full parser)"]
    PARSE --> AST["Abstract Syntax Tree (AST) + Scope Analysis"]
    AST --> IGNITION["Ignition: Bytecode Interpreter"]
    IGNITION -->|"Executes Bytecode"| VEC["Type Feedback Vectors (Runtime profiling)"]
    IGNITION --> SPARK["Sparkplug: Baseline Compiler (no optimization)"]
    VEC --> MAGLEV["Maglev: Mid-Tier SSA Compiler"]
    MAGLEV -->|"Hot function with stable types"| TURBO["TurboFan: Top-Tier Optimizing JIT Compiler"]
    TURBO --> MACHINE["Optimized Machine Code (x64, ARM64)"]
    MACHINE -->|"Speculative assumption broken"| DEOPT["Deoptimization (Bailout back to Ignition)"]
    DEOPT --> IGNITION

Microtask Starvation and the Browser Rendering Pipeline

The event loop executes synchronous code, drains the microtask queue completely until empty, and only then proceeds to UI rendering or macrotasks (timers, I/O):

flowchart LR
    SYNC["Synchronous Call Stack"] --> MICRO["Drain Microtask Queue completely\n(Promises, queueMicrotask)"]
    MICRO -->|"Is Microtask Queue empty?"| CHECKEmpty?
    CHECK -->|"No: New microtask spawned"| MICRO
    CHECK -->|"Yes"| RENDER["Render Pipeline\n(requestAnimationFrame, Style, Layout, Paint)"]
    RENDER --> MACRO["Run 1 Macrotask\n(setTimeout, setInterval, I/O)"]
    MACRO --> MICRO

[!WARNING] Microtask Starvation: Because the engine must drain all microtasks before yielding to the rendering pipeline or executing the next macrotask, an infinite or recursive microtask loop will starve the event loop, freezing UI repaints and user input events completely:

// DANGER: Freezes page rendering completely!
function starve() {
  Promise.resolve().then(starve);
}
// starve();

1. The V8 JIT Compilation Pipeline

  1. Parser & Pre-Parser: V8 scans source text. Code not immediately invoked is pre-parsed (syntax verified, but AST is omitted) to save memory. Hot functions undergo full parsing to build an Abstract Syntax Tree (AST).
  2. Ignition (Bytecode Interpreter): Ignition converts the AST into concise bytecode instructions. It uses an accumulator register (acc) to minimize memory footprints on mobile and low-memory devices.
  3. Sparkplug & Maglev: Sparkplug compiles bytecode into unoptimized machine code without intermediate representations. Maglev sits between Sparkplug and TurboFan, producing SSA (Static Single Assignment) representations quickly for functions called thousands of times.
  4. TurboFan (Optimizing JIT Compiler): Compiles hot code using speculative optimizations based on runtime types recorded in type feedback vectors. It inlines function calls, unrolls loops, eliminates bounds checks, and emits vectorized assembly.
  5. Deoptimization (Bailout): If a speculative assumption fails (e.g., a function compiled for integers receives a string), TurboFan discards the optimized code and bails out back to Ignition bytecode execution.

2. Hidden Classes (Shapes / Maps) and Transition Trees

In class-based languages (C++, Java), memory offsets for object properties are fixed at compile time. In JavaScript, properties can be added or deleted dynamically. To avoid expensive hash table lookups, V8 introduces Hidden Classes (historically called Maps or Shapes).

Each object holds a hidden class pointer in its header. Properties are stored as contiguous arrays in memory, and the hidden class maps property names to numeric field offsets.

// 1. Both p1 and p2 share the initial empty shape (Shape 0)
const p1 = {};
const p2 = {};

// 2. Adding 'x' transitions p1 from Shape 0 -> Shape 1 (offset 0: 'x')
p1.x = 10;

// 3. Adding 'y' transitions p1 from Shape 1 -> Shape 2 (offset 1: 'y')
p1.y = 20;

// If p2 adds properties in the EXACT SAME order, it shares the transition tree!
p2.x = 30; // Shares Shape 1
p2.y = 40; // Shares Shape 2 (High optimization: shared transition path)

// ANTI-PATTERN: Property Order Mismatch (Shape Pollution)
const p3 = {};
p3.y = 100; // Transitions Shape 0 -> Shape 3 (divergent branch!)
p3.x = 200; // Transitions Shape 3 -> Shape 4 (cannot reuse Shape 2!)

3. Inline Caches (ICs)

An Inline Cache speeds up property access (o.x) by caching the hidden class and the memory offset at the call site:

// Function with a Monomorphic call site
function getX(point) {
  return point.x; // V8 caches point's shape and directly reads offset 0
}

const ptA = { x: 1, y: 2 };
const ptB = { x: 5, y: 6 };

for (let i = 0; i < 100000; i++) {
  getX(ptA);
  getX(ptB); // Stays Monomorphic: both share the exact same hidden class!
}

4. Deoptimization Triggers

Code deoptimizes when runtime assumptions are broken:

  1. Type Mutation: Passing arguments of varying types (e.g. calling add(1, 2) then add('1', '2')).
  2. Array Element Kind Degradation: Storing a float or string in an array initialized with pure integers transitions V8 from PACKED_SMI (Small Integer) to PACKED_DOUBLE or HOLEY_ELEMENTS. This transition is one-way; arrays never re-specialize back to packed smis.
  3. Deleting Properties: Deleting properties (delete obj.x) alters the hidden class and switches the object into slow dictionary mode. Set property to null or undefined instead of using delete.

M.2 V8 Memory Management: Generational GC, Scavenger & Heap Profiling

JavaScript is garbage-collected. V8 allocates memory on the heap and manages it through Generational Garbage Collection, separating objects by lifetime.

flowchart LR
    subgraph V8_HEAP["V8 Heap Architecture"]
        direction TB
        subgraph NEW_SPACE["New Space (Young Generation: 1-64 MB)"]
            NURSERY["Nursery (New allocations)"]
            INTERMEDIATE["Intermediate (Survived 1 Minor GC)"]
        end
        subgraph OLD_SPACE["Old Space (Long-Lived Objects)"]
            OLD_PTR["Old Pointer Space (Objects referencing objects)"]
            OLD_DATA["Old Data Space (Raw strings, byte vectors)"]
        end
        LARGE["Large Object Space (Bypasses compaction)"]
        CODE["Code Space (JIT compiled instructions)"]
    end
    NURSERY -->|"Survived 1st Scavenge"| INTERMEDIATE
    INTERMEDIATE -->|"Survived 2nd Scavenge (Promoted)"| OLD_PTR

1. The Young Generation (Minor GC / Scavenger)

The Weak Generational Hypothesis states that most objects die shortly after creation. V8’s New Space is divided into two semi-spaces: From-Space and To-Space (using Cheney’s copying algorithm):

  1. New objects allocate in From-Space.
  2. When From-Space fills, Minor GC triggers.
  3. Active, reachable objects are copied to To-Space; unreferenced objects are abandoned (freed instantaneously).
  4. The roles of From-Space and To-Space are swapped.
  5. If an object survives two Scavenge passes, it is promoted to the Old Space.

2. The Old Generation (Major GC / Mark-Sweep-Compact)

Old Space holds long-lived survivors, singletons, and large closures. It runs a full Mark-Sweep-Compact collector:

  1. Tri-Color Marking:
    • White: Unvisited objects (initially all objects).
    • Grey: Visited objects whose outgoing references have not yet been scanned.
    • Black: Reachable objects whose references have all been visited.
  2. Concurrent & Incremental Marking: Marking runs in small time slices interleaved with JavaScript execution and worker background threads, preventing long UI freeze times (“stop-the-world”).
  3. Sweeping: Traverses memory and adds dead white memory blocks to free lists.
  4. Compaction: Sliding compaction shifts surviving black objects to contiguous memory addresses to eradicate external memory fragmentation.

3. Diagnosing Memory Leaks & Heap Profiling

A memory leak in JavaScript occurs when unintended references keep dead objects rooted in the GC root graph.

// LEAK PATTERN: Closure Scope Retention
let leakedHolder;
function createLeak() {
  const largeArray = new Array(1_000_000).fill('leak_payload');
  
  // Both inner functions share the exact same enclosing Lexical Environment!
  leakedHolder = function keepAlive() {
    // Even if keepAlive does not mention largeArray, 
    // some engines retain the whole lexical record if a sibling closure references it!
    return 'active';
  };

  return function unused() {
    return largeArray[0];
  };
}

// FIX: Always nullify references when lifecycle completes
function safeScope() {
  let largeArray = new Array(1_000_000).fill('payload');
  const result = largeArray[0];
  largeArray = null; // Explicitly break GC reference
  return result;
}

Heap Snapshot Metrics:


M.3 Metaprogramming: Proxies, Reflect, WeakRef & Decorators

Metaprogramming allows programs to inspect, intercept, and modify standard language operations.

1. Proxy and Reflect

A Proxy wraps a target object, intercepting low-level operations ([[Get]], [[Set]], [[HasProperty]], [[Call]]). Reflect provides the matching default implementation with proper receiver forwarding.

const user = { firstName: 'Ada', lastName: 'Lovelace', #privateKey: 42 };

const handler = {
  // Trap property reads
  get(target, prop, receiver) {
    if (prop === 'fullName') {
      return `${Reflect.get(target, 'firstName', receiver)} ${Reflect.get(target, 'lastName', receiver)}`;
    }
    // Always use Reflect to ensure 'this' (receiver) binding remains correct in getters
    return Reflect.get(target, prop, receiver);
  },

  // Trap property writes
  set(target, prop, value, receiver) {
    if (prop === 'age') {
      if (typeof value !== 'number' || value <= 0) {
        throw new TypeError('Age must be a positive number');
      }
    }
    return Reflect.set(target, prop, value, receiver); // returns boolean (true = success)
  },

  // Trap the 'in' operator
  has(target, prop) {
    if (prop.startsWith('_')) return false; // Hide private-prefixed props from 'prop in obj'
    return Reflect.has(target, prop);
  },

  // Trap property deletion
  deleteProperty(target, prop) {
    if (prop === 'id') throw new Error('Cannot delete id property');
    return Reflect.deleteProperty(target, prop);
  }
};

const proxyUser = new Proxy(user, handler);
console.log(proxyUser.fullName); // "Ada Lovelace"
proxyUser.age = 36;              // Validated and set
// proxyUser.age = -5;           // Throws TypeError: Age must be a positive number

Revocable Proxies: Disable access dynamically when a session ends:

const { proxy, revoke } = Proxy.revocable({ secret: 'classified' }, {});
console.log(proxy.secret); // "classified"
revoke(); // Shuts down access immediately
// console.log(proxy.secret); // TypeError: Cannot perform 'get' on a proxy that has been revoked

2. WeakRef and FinalizationRegistry

const registry = new FinalizationRegistry((heldValue) => {
  console.log(`Object with identifier "${heldValue}" was garbage collected.`);
});

let cacheTarget = { id: 'session_101', data: 'heavy_payload' };
const weakRef = new WeakRef(cacheTarget);
registry.register(cacheTarget, 'session_101');

// Reading from WeakRef
const obj = weakRef.deref();
if (obj) {
  console.log('Value still in memory:', obj.data);
} else {
  console.log('Object was collected by GC.');
}

// Breaking hard reference
cacheTarget = null;

3. TC39 Decorators (Stage 3 Standard)

Decorators wrap and modify classes, methods, or accessors at declaration time:

// Method timing decorator
function logged(value, context) {
  const { kind, name } = context;
  if (kind === 'method') {
    return function (...args) {
      console.log(`[CALL] ${name} invoked with arguments: ${JSON.stringify(args)}`);
      const result = value.apply(this, args);
      console.log(`[RETURN] ${name} -> ${result}`);
      return result;
    };
  }
}

class MathService {
  @logged
  add(a, b) {
    return a + b;
  }
}

M.4 Binary Data & Memory Layout: ArrayBuffer, TypedArrays & DataView

JavaScript handles raw binary bytes directly through the Buffer and TypedArray specifications.

flowchart TD
    BUF["ArrayBuffer (Contiguous raw block of memory: e.g. 16 bytes)"]
    BUF --> T1["Uint8Array: 16 elements (1 byte each)"]
    BUF --> T2["Int32Array: 4 elements (4 bytes each)"]
    BUF --> T3["Float64Array: 2 elements (8 bytes each)"]
    BUF --> DV["DataView: Custom endianness & mixed types byte-by-byte"]

1. ArrayBuffer, TypedArrays, and DataView

// 1. Allocate a raw binary buffer of 8 bytes
const buffer = new ArrayBuffer(8);

// 2. Create a typed view: 32-bit signed integers (4 bytes each -> 2 slots)
const int32View = new Int32Array(buffer);
int32View[0] = 42;
int32View[1] = 1337;

// 3. Inspect through an 8-bit unsigned view over the EXACT SAME memory
const uint8View = new Uint8Array(buffer);
console.log(uint8View[0]); // 42 (Little-endian low byte)

// 4. DataView for Network / File binary protocol parsing
const view = new DataView(buffer);
// Write 16-bit unsigned integer at byte offset 0 in Big-Endian format
view.setUint16(0, 0x1234, false); // false = Big-Endian
console.log(view.getUint8(0).toString(16)); // "12"
console.log(view.getUint8(1).toString(16)); // "34"

2. V8 Elements Kinds (Packed vs Holey Arrays)

V8 optimizes arrays based on the data types they hold:

// Fastest: PACKED_SMI
const packed = [1, 2, 3]; 

// Degradation: HOLEY (permanent performance penalty)
const holey = [1, 2, 3];
holey[100] = 99; // Creates 97 empty holes!

3. Array.fromAsync (ES2024)

Converts async iterables or streams into arrays without manual loops:

async function* asyncGenerator() {
  yield 10;
  yield 20;
  yield 30;
}

const items = await Array.fromAsync(asyncGenerator());
console.log(items); // [10, 20, 30]

M.5 Advanced Concurrency: Web Workers, SharedArrayBuffer & Atomics

JavaScript runs on a single thread per execution isolate. Concurrency is achieved across isolates using Workers, and true shared memory is unlocked with SharedArrayBuffer and Atomics.

1. Transferable Objects (Zero-Copy)

Standard worker.postMessage(data) deep-clones memory via structured cloning. Transferable objects transfer ownership of the underlying ArrayBuffer without copying:

// In main thread:
const u8 = new Uint8Array(1024 * 1024 * 32); // 32MB buffer
// Zero-copy transfer: pass buffer in the transfer array (2nd argument)
worker.postMessage({ buffer: u8.buffer }, [u8.buffer]);
console.log(u8.byteLength); // 0 (detached! Memory transferred instantly to worker)

OffscreenCanvas: Decoupled Graphics Rendering

OffscreenCanvas allows canvas rendering (2D or WebGL) to be offloaded from the main DOM thread to a dedicated Web Worker via transferable ownership, ensuring complex animations do not block UI interactions:

// In main thread:
const canvas = document.querySelector('canvas');
if ('transferControlToOffscreen' in canvas) {
  const offscreen = canvas.transferControlToOffscreen();
  worker.postMessage({ canvas: offscreen }, [offscreen]); // Transferred to worker
}

// In worker thread:
self.onmessage = function(e) {
  const canvas = e.data.canvas;
  const ctx = canvas.getContext('2d');
  ctx.fillStyle = 'royalblue';
  ctx.fillRect(0, 0, 300, 150);
};

2. SharedArrayBuffer and Atomics

SharedArrayBuffer maps memory simultaneously into multiple worker threads. The Atomics object provides thread-safe synchronization to prevent race conditions:

// Main thread: Allocate 4 bytes shared across workers
const sharedBuffer = new SharedArrayBuffer(4);
const sharedInt32 = new Int32Array(sharedBuffer);

// Thread-safe operations:
Atomics.store(sharedInt32, 0, 100);

// Thread-safe addition (atomic read-modify-write)
const oldVal = Atomics.add(sharedInt32, 0, 5); // Index 0 is now 105
console.log(`Old: ${oldVal}, New: ${Atomics.load(sharedInt32, 0)}`);

// Atomics.compareExchange: Compare and Swap (CAS)
// If index 0 is currently 105, set to 200. Returns previous value.
const prev = Atomics.compareExchange(sharedInt32, 0, 105, 200);
console.log(prev === 105); // true (Swap successful!)

// Thread synchronization (Worker thread):
// Atomics.wait(typedArray, index, expectedValue) -> sleeps thread until notified
// Atomics.notify(typedArray, index, count)        -> wakes sleeping threads

M.6 Specification Protocols: Well-Known Symbols, Property Enumeration & Coercion

1. Property Enumeration Order (Deterministic since ES2015)

When iterating an object using Reflect.ownKeys(), Object.keys(), or for...in, properties follow strict ordering rules:

  1. Integer indices in ascending numerical order ("0", "1", "2"…).
  2. String keys in chronological insertion order.
  3. Symbol keys in chronological insertion order.
const obj = {};
obj["b"] = 1;
obj[2] = 2;
obj[0] = 3;
obj["a"] = 4;
obj[Symbol.for("id")] = 5;

console.log(Reflect.ownKeys(obj)); 
// Output: ['0', '2', 'b', 'a', Symbol(id)]

2. Equality Algorithms Matrix

Algorithm Method / Operator NaN === NaN +0 === -0 Coercion
Abstract Equality == false true Yes (Implicit)
Strict Equality === false true No
SameValueZero Map, Set, Array.includes true true No
SameValue Object.is() true false No

3. Well-Known Symbols & Coercion Protocols

class Money {
  constructor(amount, currency) {
    this.amount = amount;
    this.currency = currency;
  }

  [Symbol.toPrimitive](hint) {
    if (hint === 'number') return this.amount;
    if (hint === 'string') return `${this.amount} ${this.currency}`;
    return `${this.amount}`; // default hint
  }

  static [Symbol.hasInstance](instance) {
    return instance && typeof instance.amount === 'number';
  }

  get [Symbol.toStringTag]() {
    return 'Money';
  }
}

const price = new Money(500, 'USD');
console.log(+price);                // 500 (number hint)
console.log(`Total: ${price}`);     // "Total: 500 USD" (string hint)
console.log({ amount: 10 } instanceof Money); // true (custom hasInstance)
console.log(Object.prototype.toString.call(price)); // "[object Money]"

M.7 Modern Iteration: Iterator Helpers, Async Generators & Reactive Streams

1. Iterator Helpers (ES2025)

Standardized methods directly on iterator prototypes to transform, filter, and consume lazy sequences without intermediate array allocations:

function* fibonacci() {
  let [a, b] = [0, 1];
  while (true) {
    yield a;
    [a, b] = [b, a + b];
  }
}

// Lazy iterator pipeline: take 8 numbers, filter evens, square them, collect to array
const result = fibonacci()
  .take(10)
  .filter(n => n % 2 === 0)
  .map(n => n ** 2)
  .toArray();

console.log(result); // [0, 4, 64, 2116] (Processed on the fly with no buffer overhead)

2. Async Generators and Backpressure

Async generators yield promises, enabling backpressure-aware streams:

async function* paginatedFetcher(endpoint) {
  let page = 1;
  while (true) {
    const res = await fetch(`${endpoint}?page=${page}`);
    const data = await res.json();
    if (data.items.length === 0) break;
    yield data.items;
    page++;
  }
}

// Consume asynchronously:
// for await (const pageItems of paginatedFetcher('/api/logs')) {
//   processLogs(pageItems);
// }

3. Explicit Resource Management (ES2025/ES2026 using Keyword)

Automatic, deterministic disposal of resources (file handles, sockets, database locks):

// Disposable protocol with Symbol.dispose
const getFileHandle = (path) => ({
  path,
  read() { return "file_contents"; },
  [Symbol.dispose]() {
    console.log(`File handle for ${path} automatically closed!`);
  }
});

{
  using file = getFileHandle("/var/log/app.log");
  console.log(file.read());
} // -> [Symbol.dispose] executes immediately upon block exit (RAII)

M.8 Advanced Regular Expressions: Lookarounds, Unicode Sets & ReDoS Prevention

Greedy vs. Lazy (Reluctant) Matching

By default, quantifiers (*, +, ?, {n,m}) are greedy: they match as many characters as possible before backtracking. Adding a ? turns them lazy, matching the minimum necessary characters:

const html = "<div>First</div><div>Second</div>";

// Greedy matching: consumes everything until the LAST </div>
const greedy = /<div>.*<\/div>/;
console.log(html.match(greedy)[0]); 
// Output: "<div>First</div><div>Second</div>"

// Lazy (reluctant) matching: stops at the FIRST </div>
const lazy = /<div>.*?<\/div>/;
console.log(html.match(lazy)[0]); 
// Output: "<div>First</div>"

1. Lookahead and Lookbehind Assertions

// 1. Password validation with Lookahead: at least 1 digit, 1 uppercase, min 8 chars
const passwordRegex = /^(?=.*[0-9])(?=.*[A-Z]).{8,}$/;
console.log(passwordRegex.test("Secret99")); // true

// 2. Lookbehind: Extract price after currency symbol
const priceRegex = /(?<=\$)\d+(\.\d{2})?/;
console.log("Price is $49.99".match(priceRegex)[0]); // "49.99"

2. Named Groups, Backreferences & the v Flag

// Named capture groups and backreference
const datePattern = /(?<year>\d{4})-(?<month>\d{2})-(?<day>\d{2})/;
const match = datePattern.exec("2026-11-04");
console.log(match.groups.year); // "2026"

// Unicode Sets (v flag - ES2024)
// Matches Greek letters OR numbers, excluding specific characters
const setRegex = /[[\p{Script=Greek}]--[αβγ]]/v;

3. Catastrophic Backtracking and ReDoS Defense

A Regular Expression Denial of Service (ReDoS) occurs when an engine tests an exponential number of permutations against ambiguous nested quantifiers.

// VULNERABLE PATTERN: (a+)+$ on non-matching long input
// const badRegex = /^(a+)+$/;
// badRegex.test("aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaX"); // Freezes event loop for seconds!

// SAFE FIX: Atomic matching / Possessive simulation or refactoring
const safeRegex = /^a+$/; // Linear O(N) evaluation

M.9 Internationalization (Intl): Collator, PluralRules & UTF-16 Unicode Surrogates

1. High-Performance Sorting with Intl.Collator

Using strA.localeCompare(strB) inside array.sort() recreates collation state repeatedly. Intl.Collator creates the comparison table once, running up to $10\times$ faster:

const words = ["Zürich", "apple", "Äpfel", "banana"];

// Fast, locale-aware natural sort
const collator = new Intl.Collator('de', { sensitivity: 'base', numeric: true });
words.sort(collator.compare);
console.log(words); // ["Äpfel", "apple", "banana", "Zürich"]

2. Intl.PluralRules and Intl.ListFormat

// 1. Plural Rules (handles zero, one, few, many, other across languages)
const enPr = new Intl.PluralRules('en', { type: 'ordinal' });
console.log(`1${enPr.select(1)}`); // "1st"
console.log(`2${enPr.select(2)}`); // "2nd"

// 2. Localized List Formatting
const listFormatter = new Intl.ListFormat('en', { style: 'long', type: 'conjunction' });
console.log(listFormatter.format(['Ada', 'Grace', 'Margaret'])); 
// "Ada, Grace, and Margaret"

3. Unicode Code Points vs UTF-16 Surrogate Pairs

JavaScript strings are indexed by 16-bit code units, not Unicode characters. Characters outside the Basic Multilingual Plane (like emojis 𝒳, 🚀) require two surrogate code units:

const rocket = "🚀"; // Code point U+1F680
console.log(rocket.length);           // 2 (Two 16-bit UTF-16 code units: 0xD83D, 0xDE80)
console.log(rocket.charCodeAt(0));    // 55357 (High surrogate)
console.log(rocket.codePointAt(0));   // 128640 (Full Unicode Code Point)

// Iterate by true code points rather than UTF-16 code units
for (const char of rocket) {
  console.log(char); // "🚀" (Iterator is code-point aware)
}

7. Stage 7: Staff JavaScript Engineer Interview Handbook & Cheatsheet

This stage collects interview preparation material. The coding problem bank below solves common algorithm questions in plain JavaScript, mostly without built-in helpers, which is how many interviewers ask them. Write each solution yourself first, then compare.

7.1 Questions for Freshers

1. What are the different data types present in javascript?

Answer:
JavaScript has two categories of data types: Primitive and Non-Primitive.

Code Example:

// Primitives
var str = "Hello";                           // String
var num = 42;                                // Number
var bigIntVal = 1234567890123456789012345n;  // BigInt
var bool = true;                             // Boolean
var undef;                                   // undefined
var empty = null;                            // null (typeof returns "object")
var sym = Symbol("unique");                  // Symbol

// Non-Primitives
var obj = { name: "Vivek", age: 25 };        // Object
var arr = [1, 2, 3];                         // Array

2. Explain Hoisting in javascript.

Answer:
Hoisting is JavaScript’s default behavior where variable and function declarations are moved to the top of their scope before execution. Only declarations are hoisted, not initializations.

Code Example:

console.log(hoistedVar); // Output: undefined
var hoistedVar = 10;

hoistedFunc(); // Output: "Hello from hoisted function!"
function hoistedFunc() {
  console.log("Hello from hoisted function!");
}

3. Why do we use the word “debugger” in javascript?

Answer:
The debugger keyword sets a programmatic breakpoint. When browser developer tools are open, execution pauses at this statement, allowing step-by-step debugging.

Code Example:

function calculateTotal(price, tax) {
  var total = price + tax;
  debugger; // Execution pauses here in DevTools
  return total;
}
calculateTotal(100, 18);

4. Difference between “==” and “===” operators.

Answer:

Code Example:

var x = 2;
var y = "2";

console.log(x == y);  // Output: true  (string "2" is coerced to number 2)
console.log(x === y); // Output: false (number !== string)

5. Difference between var and let keyword in javascript.

Answer:

Code Example:

function testScope() {
  if (true) {
    var a = 1;
    let b = 2;
  }
  console.log(a); // Output: 1 (function scope)
  // console.log(b); // ReferenceError: b is not defined (block scope)
}
testScope();

6. Explain Implicit Type Coercion in javascript.

Answer:
The automatic conversion of a value from one data type to another during operations.

Code Example:

// String Coercion (+)
console.log("3" + 3);       // Output: "33"

// Numeric Coercion (-, *, /)
console.log("24" - 4);      // Output: 20

// Boolean Coercion
var val = 0;
if (val) {
  console.log("Truthy");
} else {
  console.log("Falsy");     // Output: "Falsy" (0 is falsy)
}

7. Is javascript a statically typed or a dynamically typed language?

Answer:
JavaScript is dynamically typed. Data types are bound to values rather than variables, and a variable can change its type at runtime.

Code Example:

var dynamicVar = 42;         // Initially a number
console.log(typeof dynamicVar); // Output: "number"

dynamicVar = "Hello World";  // Reassigned to a string
console.log(typeof dynamicVar); // Output: "string"

8. What is NaN property in JavaScript?

Answer:
NaN stands for “Not-a-Number”, representing an illegal or invalid numeric result. Its typeof is “number”. Use isNaN() to verify.

Code Example:

var result = "Hello" / 2;
console.log(result);        // Output: NaN
console.log(typeof result); // Output: "number"
console.log(isNaN(result)); // Output: true

9. Explain passed by value and passed by reference.

Answer:

Code Example:

// Pass by Value (Primitive)
var a = 10;
var b = a;
b = 20;
console.log(a); // Output: 10 (unchanged)

// Pass by Reference (Non-Primitive)
var obj1 = { name: "Vivek" };
var obj2 = obj1;
obj2.name = "Akki";
console.log(obj1.name); // Output: "Akki" (mutated via obj2)

10. What is an Immediately Invoked Function in JavaScript?

Answer:
An IIFE is a function expression that executes immediately after definition.

Code Example:

(function() {
  var privateMessage = "Executed immediately!";
  console.log(privateMessage); // Output: "Executed immediately!"
})();
// console.log(privateMessage); // ReferenceError

11. What do you mean by strict mode in javascript and characteristics of javascript strict-mode?

Answer:
Strict mode ("use strict";) enforces stricter parsing and error handling, preventing accidental global variables and duplicate parameter names.

Code Example:

"use strict";

// x = 10; // ReferenceError: x is not defined (prevents accidental global)

function duplicateParams(a, a) { // SyntaxError: Duplicate parameter name not allowed
  return a;
}

12. Explain Higher Order Functions in javascript.

Answer:
A function that accepts another function as an argument, returns a function, or both.

Code Example:

// Accepts function as argument
function calculate(a, b, operation) {
  return operation(a, b);
}
var add = (x, y) => x + y;
console.log(calculate(5, 3, add)); // Output: 8

// Returns a function
function multiplier(factor) {
  return function(number) {
    return number * factor;
  };
}
var double = multiplier(2);
console.log(double(10)); // Output: 20

13. Explain “this” keyword.

Answer:
The this keyword refers to the object currently executing or invoking the function.

Code Example:

var person = {
  name: "Vivek",
  greet: function() {
    console.log(this.name);
  }
};
person.greet(); // Output: "Vivek" (invoked by person)

var standalone = person.greet;
standalone();   // Output: undefined (invoked globally, this = window)

14. What do you mean by Self Invoking Functions?

Answer:
An anonymous function expression that runs automatically when defined without needing an explicit name invocation.

Code Example:

(function() {
  console.log("Self-invoking expression triggered!");
})();

15. Explain call(), apply() and, bind() methods.

Answer:
Methods used to control the this binding explicitly:

Code Example:

function showDetails(city, country) {
  console.log(this.name + " lives in " + city + ", " + country);
}

var user = { name: "Sandy" };

showDetails.call(user, "Mumbai", "India");        // call
showDetails.apply(user, ["Mumbai", "India"]);     // apply

var boundFunc = showDetails.bind(user, "Delhi", "India"); // bind
boundFunc();                                      // Invoked later

16. What is the difference between exec () and test () methods in javascript?

Answer:
Both are RegExp methods: test() returns a boolean; exec() returns an array of matched details or null.

Code Example:

var pattern = /script/i;
var str = "JavaScript";

console.log(pattern.test(str)); // Output: true
console.log(pattern.exec(str)); // Output: [ 'Script', index: 4, input: 'JavaScript', ... ]

17. What is currying in JavaScript?

Answer:
A pattern where a function of multiple arguments f(a, b) is rewritten into nested functions taking one argument at a time: f(a)(b).

Code Example:

function multiply(a) {
  return function(b) {
    return a * b;
  };
}
console.log(multiply(4)(3)); // Output: 12

18. What are some advantages of using External JavaScript?

Answer:
Separates code from markup, allows sharing/reusing code across multiple HTML pages, and enables browser caching for faster loads.

Code Example (HTML):

<!-- External file script.js linked into HTML -->
<!DOCTYPE html>
<html>
  <head>
    <script src="main.js" defer></script>
  </head>
  <body>
    <h1>Welcome</h1>
  </body>
</html>

19. Explain Scope and Scope Chain in javascript.

Answer:
Scope defines accessibility of identifiers (Global, Function, Block). Scope Chain searches outward from local to global until an identifier is found.

Code Example:

var globalVal = "global";

function outer() {
  var outerVal = "outer";

  function inner() {
    var innerVal = "inner";
    console.log(innerVal); // Local
    console.log(outerVal); // Found in parent scope
    console.log(globalVal);// Found in global scope
  }
  inner();
}
outer();

20. Explain Closures in JavaScript.

Answer:
A closure occurs when an inner function remembers and accesses variables from its outer lexical environment even after the outer function has finished executing.

Code Example:

function createCounter() {
  var count = 0;
  return function() {
    count++;
    return count;
  };
}

var counter = createCounter();
console.log(counter()); // Output: 1
console.log(counter()); // Output: 2 (retains state of 'count')

21. Mention some advantages of javascript.

Answer:

Code Example (Full-stack JS):

// Client-side:
// document.getElementById("btn").addEventListener("click", () => alert("Clicked!"));

// Server-side (Node.js):
// const http = require('http');
// http.createServer((req, res) => res.end("Hello Server")).listen(3000);

22. What are object prototypes?

Answer:
Prototypes are blueprints that allow JavaScript objects to inherit properties and methods from other objects via a prototype chain.

Code Example:

function Person(name) {
  this.name = name;
}
Person.prototype.greet = function() {
  console.log("Hello, I am " + this.name);
};

var p1 = new Person("Vivek");
p1.greet(); // Output: "Hello, I am Vivek" (resolved via Person.prototype)

23. What are callbacks?

Answer:
A callback is a function passed as an argument to another function, executed when a specific task completes.

Code Example:

function fetchData(callback) {
  setTimeout(() => {
    callback("Data loaded successfully");
  }, 1000);
}

fetchData(function(result) {
  console.log(result); // Output: "Data loaded successfully"
});

24. What are the types of errors in javascript?

Answer:

Code Example:

// Syntax Error:
// console.log("Hello; // SyntaxError: Invalid or unexpected token

// Logical Error:
function isAdult(age) {
  return age > 18; // Logic bug: misses age === 18
}
console.log(isAdult(18)); // Output: false (expected true)

25. What is memoization?

Answer:
An optimization technique that caches previous function outputs based on input arguments to avoid redundant computations.

Code Example:

function memoizedAdd() {
  var cache = {};
  return function(num) {
    if (num in cache) {
      console.log("From cache:");
      return cache[num];
    }
    console.log("Calculated:");
    cache[num] = num + 256;
    return cache[num];
  };
}

var add = memoizedAdd();
console.log(add(10)); // Calculated: 266
console.log(add(10)); // From cache: 266

26. What is recursion in a programming language?

Answer:
A technique where a function calls itself to solve smaller instances of the problem until it reaches a base condition.

Code Example:

function factorial(n) {
  if (n <= 1) return 1; // Base case
  return n * factorial(n - 1); // Recursive call
}
console.log(factorial(4)); // Output: 24

27. What is the use of a constructor function in javascript?

Answer:
Used with the new keyword as a template to instantiate multiple objects with uniform properties and prototype methods.

Code Example:

function Car(model, year) {
  this.model = model;
  this.year = year;
}
var car1 = new Car("Honda", 2020);
var car2 = new Car("Ford", 2022);
console.log(car1.model); // Output: "Honda"
console.log(car2.model); // Output: "Ford"

28. What is DOM?

Answer:
Document Object Model: a tree representation of HTML nodes created by the browser that JavaScript can manipulate.

Code Example:

// Given <div id="app"></div>
var container = document.getElementById("app");
container.innerHTML = "<p>New Content Inserted</p>";

29. Which method is used to retrieve a character from a certain index?

Answer:
The charAt(index) method.

Code Example:

var text = "JavaScript";
console.log(text.charAt(4)); // Output: "S"

30. What do you mean by BOM?

Answer:
Browser Object Model: provides access to browser objects like window, navigator, history, and location.

Code Example:

console.log(window.location.href); // Current URL
console.log(navigator.userAgent);  // Browser details
// window.history.back();          // Navigates back

31. What is the distinction between client-side and server-side JavaScript?

Answer:

Code Example:

// Client-side:
// window.alert("Browser alert");

// Server-side (Node.js):
// const fs = require("fs");
// fs.writeFileSync("test.txt", "Server file system data");

7.2 Questions for Experienced

32. What are arrow functions?

Answer:
Arrow functions provide a concise syntax and do not bind their own this, inheriting it from the enclosing lexical scope.

Code Example:

const numbers = [1, 2, 3];
const squares = numbers.map(n => n * n);
console.log(squares); // Output: [1, 4, 9]

const obj = {
  name: "Garry",
  regularFunc: function() {
    setTimeout(() => {
      console.log(this.name); // Inherits 'this' from regularFunc (obj)
    }, 100);
  }
};
obj.regularFunc(); // Output: "Garry"

33. What do mean by prototype design pattern?

Answer:
A pattern where an object acts as a prototype template to clone and create new instances pre-populated with values.

Code Example:

const carPrototype = {
  wheels: 4,
  init(model) {
    this.model = model;
  }
};

const myCar = Object.create(carPrototype);
myCar.init("Tesla");
console.log(myCar.model);  // Output: "Tesla"
console.log(myCar.wheels); // Output: 4 (inherited from prototype)

34. Differences between declaring variables using var, let and const.

Answer:

Code Example:

var a = 1;
var a = 2; // Allowed

let b = 10;
b = 20;    // Allowed
// let b = 30; // SyntaxError: Identifier 'b' has already been declared

const c = 100;
// c = 200;   // TypeError: Assignment to constant variable.
const user = { name: "John" };
user.name = "Doe"; // Allowed: mutating property, not reassignment

35. What is the rest parameter and spread operator?

Answer:

Code Example:

// Rest Parameter
function sumAll(...numbers) {
  return numbers.reduce((acc, curr) => acc + curr, 0);
}
console.log(sumAll(1, 2, 3, 4)); // Output: 10

// Spread Operator
const arr1 = [1, 2];
const arr2 = [...arr1, 3, 4];
console.log(arr2); // Output: [1, 2, 3, 4]

36. In JavaScript, how many different methods can you make an object?

Answer:
Object literals, Object constructor, Object.create, constructor functions, classes, factory functions.

Code Example:

// 1. Literal
const o1 = { a: 1 };

// 2. new Object()
const o2 = new Object({ a: 1 });

// 3. Object.create
const o3 = Object.create(null);

// 4. Constructor Function
function ObjFactory() { this.a = 1; }
const o4 = new ObjFactory();

// 5. ES6 Class
class MyObj { constructor() { this.a = 1; } }
const o5 = new MyObj();

37. What is the use of promises in javascript?

Answer:
Handles asynchronous operations without nested callbacks. Has Pending, Fulfilled, Rejected states.

Code Example:

const checkNumber = new Promise((resolve, reject) => {
  let val = 10;
  if (val > 5) {
    resolve("Success: Number is greater than 5");
  } else {
    reject("Failed: Number is too small");
  }
});

checkNumber
  .then(res => console.log(res))
  .catch(err => console.error(err));

38. What are classes in javascript?

Answer:
Syntactic sugar over constructor functions and prototypal inheritance introduced in ES6.

Code Example:

class Animal {
  constructor(name) {
    this.name = name;
  }
  speak() {
    console.log(this.name + " makes a noise.");
  }
}

class Dog extends Animal {
  speak() {
    console.log(this.name + " barks.");
  }
}

const dog = new Dog("Rex");
dog.speak(); // Output: "Rex barks."

39. What are generator functions?

Answer:
Functions declared with function* that pause execution with yield and resume using .next().

Code Example:

function* countUp() {
  yield 1;
  yield 2;
  yield 3;
}

const gen = countUp();
console.log(gen.next()); // Output: { value: 1, done: false }
console.log(gen.next()); // Output: { value: 2, done: false }
console.log(gen.next()); // Output: { value: 3, done: false }
console.log(gen.next()); // Output: { value: undefined, done: true }

40. Explain WeakSet in javascript.

Answer:
A collection containing only objects held weakly. If an object has no other references, it is garbage collected.

Code Example:

const weakSet = new WeakSet();
let obj = { role: "admin" };

weakSet.add(obj);
console.log(weakSet.has(obj)); // Output: true

obj = null; // Object is now eligible for garbage collection

41. Why do we use callbacks?

Answer:
To ensure dependent code executes only after an asynchronous task completes without blocking the main event thread.

Code Example:

function downloadFile(url, onComplete) {
  setTimeout(() => {
    console.log("Downloaded: " + url);
    onComplete();
  }, 500);
}

downloadFile("https://example.com/file.png", () => {
  console.log("Ready to process file!");
});

42. Explain WeakMap in javascript.

Answer:
A key-value collection where keys must be objects and are held weakly (garbage collected when no references remain).

Code Example:

const weakMap = new WeakMap();
let userObj = { id: 101 };

weakMap.set(userObj, "Secret Data");
console.log(weakMap.get(userObj)); // Output: "Secret Data"

userObj = null; // Key and value are cleaned up by garbage collection

43. What is Object Destructuring?

Answer:
A clean syntax to unpack object properties or array elements directly into variables.

Code Example:

const user = { id: 1, username: "vivek_b", email: "v@test.com" };
const { username, email } = user;
console.log(username); // Output: "vivek_b"
console.log(email);    // Output: "v@test.com"

const colors = ["red", "green", "blue"];
const [primary, secondary] = colors;
console.log(primary);   // Output: "red"

44. Difference between prototypal and classical inheritance.

Answer:

Code Example:

const parentObj = {
  greet() {
    return "Hello from parent";
  }
};

const childObj = Object.create(parentObj);
console.log(childObj.greet()); // Output: "Hello from parent"

45. What is a Temporal Dead Zone?

Answer:
The time between the start of a block and the declaration of a let or const variable, where accessing it throws a ReferenceError.

Code Example:

{
  // TDZ for myVar starts here
  // console.log(myVar); // ReferenceError: Cannot access 'myVar' before initialization
  let myVar = 10;       // TDZ ends here
  console.log(myVar);   // Output: 10
}

46. What do you mean by JavaScript Design Patterns?

Answer:
Proven structural paradigms:

Code Example (Singleton Pattern):

const Singleton = (function() {
  let instance;
  function createInstance() {
    return { name: "MainInstance" };
  }
  return {
    getInstance: function() {
      if (!instance) {
        instance = createInstance();
      }
      return instance;
    }
  };
})();

const s1 = Singleton.getInstance();
const s2 = Singleton.getInstance();
console.log(s1 === s2); // Output: true

47. Is JavaScript a pass-by-reference or pass-by-value language?

Answer:
Always pass-by-value. For objects, the value passed is the reference address itself. Reassigning the parameter variable does not change the original reference.

Code Example:

function modify(obj) {
  obj.age = 30;              // Mutates original object property
  obj = { age: 100 };        // Reassigns local parameter variable only
}

const person = { age: 20 };
modify(person);
console.log(person.age);     // Output: 30 (not 100)

48. Difference between Async/Await and Generators usage to achieve the same functionality.

Answer:

Code Example:

// Async/Await
async function getAsyncData() {
  const result = await Promise.resolve("Resolved Data");
  console.log(result);
}
getAsyncData(); // Output: "Resolved Data"

49. What are the primitive data types in JavaScript?

Answer:
Boolean, Undefined, Null, Number, String, BigInt, and Symbol.

Code Example:

const primitives = [
  true,
  undefined,
  null,
  123,
  "Text",
  10n,
  Symbol("id")
];
primitives.forEach(p => console.log(typeof p));

50. What is the role of deferred scripts in JavaScript?

Answer:
The defer attribute downloads scripts in the background and executes them only after the HTML document is completely parsed.

Code Example (HTML):

<script src="script.js" defer></script>

51. What has to be done in order to put Lexical Scoping into practice?

Answer:
A function keeps an internal reference to its surrounding scope chain based on where it was declared in the source code.

Code Example:

function outer() {
  const scopeMsg = "I am lexical";
  function inner() {
    console.log(scopeMsg); // Resolves lexically from outer's environment
  }
  return inner;
}
const run = outer();
run(); // Output: "I am lexical"

52. What is the purpose of the following JavaScript code?

Code Example:

var scope = "global scope";
function check() {
  var scope = "local scope";
  function f() {
    return scope;
  }
  return f;
}
console.log(check()());

Answer:
Demonstrates closures and lexical environments. Calling check()() returns "local scope" because f captures the local scope variable where it was defined.


7.3 Coding Questions & Exercises

53. Guess the outputs of the following codes:

Code Example 1:

function func1(){
  setTimeout(() => {
    console.log(x);
    console.log(y);
  }, 3000);
  var x = 2;
  let y = 12;
}
func1();
// Output (after 3s): 2, 12

Code Example 2:

function func2(){
  for(var i = 0; i < 3; i++){
    setTimeout(() => console.log(i), 2000);
  }
}
func2();
// Output (after 2s): 3, 3, 3

Code Example 3:

(function(){
  setTimeout(() => console.log(1), 2000);
  console.log(2);
  setTimeout(() => console.log(3), 0);
  console.log(4);
})();
// Output: 2, 4, 3, 1

54. Guess the outputs of the following code:

Code Example 1:

let x = {}, y = { name: "Ronny" }, z = { name: "John" };
x[y] = { name: "Vivek" };
x[z] = { name: "Akki" };
console.log(x[y]);
// Output: { name: "Akki" } (both key access look up "[object Object]")

Code Example 2:

console.log("1" + 1);               // Output: "11"
console.log("A" - 1);               // Output: NaN
console.log(2 + "-2" + "2");        // Output: "2-22"
console.log("Hello" - "world" + 78);// Output: NaN
console.log("Hello" + "78");        // Output: "Hello78"

Code Example 3:

let a = 0;
let b = false;
console.log(a == b);  // Output: true  (0 == 0)
console.log(a === b); // Output: false (number !== boolean)

55. Guess the output of the following code:

Code Example:

var x = 23;
(function(){
  var x = 43;
  (function random() {
    x++;
    console.log(x);
    var x = 21;
  })();
})();
// Output: NaN
// Explanation: The declaration 'var x' inside random() is hoisted as undefined. undefined++ evaluates to NaN.

56. Guess the outputs of the following code:

Code Example 1:

let hero = {
  powerLevel: 99,
  getPower() {
    return this.powerLevel;
  }
};
let getPower = hero.getPower;
let hero2 = { powerLevel: 42 };

console.log(getPower());             // Output: undefined (invoked globally)
console.log(getPower.apply(hero2));  // Output: 42 (bound to hero2)

Code Example 2:

const a = function(){
  console.log(this);
  const b = {
    func1: function(){ console.log(this); }
  };
  const c = {
    func2: () => { console.log(this); }
  };
  b.func1();
  c.func2();
};
a();
// Output: window (or global), Object b, window (or global)

Code Example 3:

const b = {
  name: "Vivek",
  f: function(){
    var self = this;
    console.log(this.name);
    (function(){
      console.log(this.name);
      console.log(self.name);
    })();
  }
};
b.f();
// Output: "Vivek", undefined, "Vivek"

57. Guess the outputs / Modify the code:

Code Example 1:

(function(a){
  return (function(){
    console.log(a);
    a = 23;
  })();
})(45);
// Output: 45

Code Example 2 (Optimization to avoid array re-creation):

function bigFunc() {
  let newArray = new Array(700).fill('');
  return function(element) {
    return newArray[element];
  };
}
let getElement = bigFunc();
console.log(getElement(599));
console.log(getElement(670));

Code Example 3 (Fix to output 0 and 1):

// Fix with let:
for (let i = 0; i < 2; i++) {
  setTimeout(() => console.log(i), 1000);
}
// Fix with IIFE closure:
for (var i = 0; i < 2; i++) {
  (function(i) {
    setTimeout(() => console.log(i), 1000);
  })(i);
}

58. Write a function that performs binary search on a sorted array.

Code Example:

function binarySearch(arr, value, startPos = 0, endPos = arr.length - 1) {
  if (startPos > endPos) return -1;
  let middleIndex = Math.floor((startPos + endPos) / 2);

  if (arr[middleIndex] === value) {
    return middleIndex;
  } else if (arr[middleIndex] > value) {
    return binarySearch(arr, value, startPos, middleIndex - 1);
  } else {
    return binarySearch(arr, value, middleIndex + 1, endPos);
  }
}

console.log(binarySearch([10, 20, 30, 40, 50], 30)); // Output: 2
console.log(binarySearch([10, 20, 30, 40, 50], 99)); // Output: -1

59. Implement a function that returns an updated array with r right rotations on an array of integers a.

Code Example:

function rotateRight(arr, rotations) {
  if (rotations === 0) return arr;
  for (let i = 0; i < rotations; i++) {
    let element = arr.pop();
    arr.unshift(element);
  }
  return arr;
}

console.log(rotateRight([2, 3, 4, 5, 7], 3)); // Output: [4, 5, 7, 2, 3]

60. Write the code for dynamically inserting new components.

Code Example:

function addNode() {
  var newP = document.createElement("p");
  var textNode = document.createTextNode("This is another node");
  newP.appendChild(textNode);
  document.getElementById("parent1").appendChild(newP);
}

// HTML Context:
// <body>
//   <div id="parent1"><p>firstP</p></div>
// </body>

61. Write the code given If two strings are anagrams of one another, then return true.

Code Example:

function isAnagram(one, two) {
  var a = one.toLowerCase().split("").sort().join("");
  var b = two.toLowerCase().split("").sort().join("");
  return a === b;
}

console.log(isAnagram("listen", "silent")); // Output: true
console.log(isAnagram("hello", "world"));   // Output: false

62. Write the code to find the vowels.

Code Example:

const findVowels = str => {
  let count = 0;
  const vowels = ['a', 'e', 'i', 'o', 'u'];
  for (let char of str.toLowerCase()) {
    if (vowels.includes(char)) {
      count++;
    }
  }
  return count;
};

console.log(findVowels("InterviewBit")); // Output: 5

63. In JavaScript, how do you turn an Object into an Array []?

Code Example:

let obj = { id: "1", name: "user22", age: "26", work: "programmer" };

// 1. Convert keys to Array
console.log(Object.keys(obj));
// Output: ["id", "name", "age", "work"]

// 2. Convert values to Array
console.log(Object.values(obj));
// Output: ["1", "user22", "26", "programmer"]

// 3. Convert key-value entries to Array
console.log(Object.entries(obj));
// Output: [["id", "1"], ["name", "user22"], ["age", "26"], ["work", "programmer"]]

64. What is the output of the following code?

Code Example:

const b = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];

for (let i = 0; i < 10; i++) {
  setTimeout(() => console.log(b[i]), 1000);
}

for (var i = 0; i < 10; i++) {
  setTimeout(() => console.log(b[i]), 1000);
}

Output:

// The first loop (let) logs:
1
2
3
4
5
6
7
8
9
10

// The second loop (var) logs:
undefined
undefined
undefined
undefined
undefined
undefined
undefined
undefined
undefined
undefined
// (Because let creates a new binding of i per iteration, whereas var shares one global/function-scoped i that increments to 10 before callbacks fire, resulting in b[10] -> undefined).

7.6 Coding Problem Bank

Polyfill: Array.prototype.map, filter, reduce, flat

Production polyfills adhering to ECMAScript specifications (sparse array handling, execution context passing).

// 1. Array.prototype.myMap
Array.prototype.myMap = function(callback, thisArg) {
  if (this == null) throw new TypeError('this is null or not defined');
  if (typeof callback !== 'function') throw new TypeError(callback + ' is not a function');
  
  const O = Object(this);
  const len = O.length >>> 0;
  const result = new Array(len);

  for (let i = 0; i < len; i++) {
    if (i in O) {
      result[i] = callback.call(thisArg, O[i], i, O);
    }
  }
  return result;
};

// 2. Array.prototype.myFilter
Array.prototype.myFilter = function(callback, thisArg) {
  if (this == null) throw new TypeError('this is null or not defined');
  if (typeof callback !== 'function') throw new TypeError(callback + ' is not a function');

  const O = Object(this);
  const len = O.length >>> 0;
  const result = [];

  for (let i = 0; i < len; i++) {
    if (i in O && callback.call(thisArg, O[i], i, O)) {
      result.push(O[i]);
    }
  }
  return result;
};

// 3. Array.prototype.myReduce
Array.prototype.myReduce = function(callback, initialValue) {
  if (this == null) throw new TypeError('this is null or not defined');
  if (typeof callback !== 'function') throw new TypeError(callback + ' is not a function');

  const O = Object(this);
  const len = O.length >>> 0;
  let k = 0;
  let accumulator;

  if (arguments.length >= 2) {
    accumulator = initialValue;
  } else {
    while (k < len && !(k in O)) k++;
    if (k >= len) throw new TypeError('Reduce of empty array with no initial value');
    accumulator = O[k++];
  }

  for (; k < len; k++) {
    if (k in O) {
      accumulator = callback(accumulator, O[k], k, O);
    }
  }
  return accumulator;
};

// 4. Array.prototype.myFlat
Array.prototype.myFlat = function(depth = 1) {
  const flatten = (arr, d) => {
    return d > 0
      ? arr.reduce((acc, val) => acc.concat(Array.isArray(val) ? flatten(val, d - 1) : val), [])
      : arr.slice();
  };
  return flatten(this, depth);
};

Polyfill: Function.prototype.call, apply, bind

Complete explicit binding implementations using Symbol to prevent property collisions.

// 1. Function.prototype.myCall
Function.prototype.myCall = function(context, ...args) {
  context = (context === null || context === undefined) ? globalThis : Object(context);
  const fnSymbol = Symbol('fn');
  context[fnSymbol] = this;
  const result = context[fnSymbol](...args);
  delete context[fnSymbol];
  return result;
};

// 2. Function.prototype.myApply
Function.prototype.myApply = function(context, argsArray = []) {
  context = (context === null || context === undefined) ? globalThis : Object(context);
  const fnSymbol = Symbol('fn');
  context[fnSymbol] = this;
  const result = context[fnSymbol](...argsArray);
  delete context[fnSymbol];
  return result;
};

// 3. Function.prototype.myBind (Supports currying and 'new' instantiation)
Function.prototype.myBind = function(context, ...boundArgs) {
  const originalFn = this;
  if (typeof originalFn !== 'function') {
    throw new TypeError('Function.prototype.bind - what is trying to be bound is not callable');
  }

  function boundFunction(...callArgs) {
    // If invoked with 'new', 'this' is the new instance
    const isNew = this instanceof boundFunction;
    return originalFn.apply(
      isNew ? this : context,
      [...boundArgs, ...callArgs]
    );
  }

  if (originalFn.prototype) {
    boundFunction.prototype = Object.create(originalFn.prototype);
  }
  return boundFunction;
};

Polyfill: Promises/A+ Specification Implementation

A complete microtask-based, state-machine implementation compliant with the Promises/A+ specification.

const PENDING = 'PENDING';
const FULFILLED = 'FULFILLED';
const REJECTED = 'REJECTED';

class MyPromise {
  constructor(executor) {
    this.state = PENDING;
    this.value = undefined;
    this.reason = undefined;
    this.onFulfilledCallbacks = [];
    this.onRejectedCallbacks = [];

    const resolve = (value) => {
      if (value instanceof MyPromise) {
        return value.then(resolve, reject);
      }
      if (this.state === PENDING) {
        this.state = FULFILLED;
        this.value = value;
        this.onFulfilledCallbacks.forEach(fn => fn());
      }
    };

    const reject = (reason) => {
      if (this.state === PENDING) {
        this.state = REJECTED;
        this.reason = reason;
        this.onRejectedCallbacks.forEach(fn => fn());
      }
    };

    try {
      executor(resolve, reject);
    } catch (err) {
      reject(err);
    }
  }

  then(onFulfilled, onRejected) {
    onFulfilled = typeof onFulfilled === 'function' ? onFulfilled : v => v;
    onRejected = typeof onRejected === 'function' ? onRejected : err => { throw err; };

    const promise2 = new MyPromise((resolve, reject) => {
      const handleCallback = (callback, value, isFulfilled) => {
        queueMicrotask(() => {
          try {
            const x = callback(value);
            this.resolvePromise(promise2, x, resolve, reject);
          } catch (err) {
            reject(err);
          }
        });
      };

      if (this.state === FULFILLED) {
        handleCallback(onFulfilled, this.value, true);
      } else if (this.state === REJECTED) {
        handleCallback(onRejected, this.reason, false);
      } else {
        this.onFulfilledCallbacks.push(() => handleCallback(onFulfilled, this.value, true));
        this.onRejectedCallbacks.push(() => handleCallback(onRejected, this.reason, false));
      }
    });

    return promise2;
  }

  resolvePromise(promise2, x, resolve, reject) {
    if (promise2 === x) {
      return reject(new TypeError('Chaining cycle detected for promise'));
    }

    if (x !== null && (typeof x === 'object' || typeof x === 'function')) {
      let called = false;
      try {
        const then = x.then;
        if (typeof then === 'function') {
          then.call(
            x,
            y => {
              if (called) return;
              called = true;
              this.resolvePromise(promise2, y, resolve, reject);
            },
            r => {
              if (called) return;
              called = true;
              reject(r);
            }
          );
        } else {
          resolve(x);
        }
      } catch (err) {
        if (called) return;
        reject(err);
      }
    } else {
      resolve(x);
    }
  }

  catch(onRejected) {
    return this.then(null, onRejected);
  }

  static resolve(value) {
    return new MyPromise(resolve => resolve(value));
  }

  static reject(reason) {
    return new MyPromise((_, reject) => reject(reason));
  }
}

Algorithm: Production Deep Clone with Circular Reference Handling

Clones nested objects, arrays, Dates, RegExps, Sets, Maps, and handles circular references via WeakMap.

function deepClone(target, hash = new WeakMap()) {
  // Primitives and functions
  if (target === null || typeof target !== 'object') {
    return target;
  }

  // Handle circular references
  if (hash.has(target)) {
    return hash.get(target);
  }

  // Handle Date
  if (target instanceof Date) {
    return new Date(target.getTime());
  }

  // Handle RegExp
  if (target instanceof RegExp) {
    return new RegExp(target.source, target.flags);
  }

  // Handle Map
  if (target instanceof Map) {
    const mapClone = new Map();
    hash.set(target, mapClone);
    target.forEach((val, key) => {
      mapClone.set(deepClone(key, hash), deepClone(val, hash));
    });
    return mapClone;
  }

  // Handle Set
  if (target instanceof Set) {
    const setClone = new Set();
    hash.set(target, setClone);
    target.forEach(val => setClone.add(deepClone(val, hash)));
    return setClone;
  }

  // Handle Array or Plain Object
  const cloneTarget = Array.isArray(target) ? [] : Object.create(Object.getPrototypeOf(target));
  hash.set(target, cloneTarget);

  // Copy Symbols and regular properties
  const keys = Reflect.ownKeys(target);
  for (const key of keys) {
    cloneTarget[key] = deepClone(target[key], hash);
  }

  return cloneTarget;
}

Utility: Production Debounce and Throttle with Leading/Trailing Options

Full-featured debounce and throttle utilities with cancel and flush support.

function debounce(fn, wait, { leading = false, trailing = true } = {}) {
  let timeoutId = null;
  let lastArgs = null;
  let lastThis = null;
  let result;

  function invoke() {
    timeoutId = null;
    if (trailing && lastArgs) {
      result = fn.apply(lastThis, lastArgs);
      lastArgs = lastThis = null;
    }
  }

  function debounced(...args) {
    lastArgs = args;
    lastThis = this;

    const callNow = leading && !timeoutId;

    if (timeoutId) clearTimeout(timeoutId);
    timeoutId = setTimeout(invoke, wait);

    if (callNow) {
      result = fn.apply(lastThis, lastArgs);
      lastArgs = lastThis = null;
    }
    return result;
  }

  debounced.cancel = () => {
    if (timeoutId) clearTimeout(timeoutId);
    timeoutId = null;
    lastArgs = lastThis = null;
  };

  debounced.flush = () => {
    if (timeoutId) {
      invoke();
      clearTimeout(timeoutId);
    }
    return result;
  };

  return debounced;
}

function throttle(fn, wait, { leading = true, trailing = true } = {}) {
  let timeoutId = null;
  let lastArgs = null;
  let lastThis = null;
  let lastCallTime = 0;

  function invoke() {
    lastCallTime = leading ? Date.now() : 0;
    timeoutId = null;
    fn.apply(lastThis, lastArgs);
    lastArgs = lastThis = null;
  }

  function throttled(...args) {
    const now = Date.now();
    if (!lastCallTime && !leading) lastCallTime = now;
    const remaining = wait - (now - lastCallTime);

    lastArgs = args;
    lastThis = this;

    if (remaining <= 0 || remaining > wait) {
      if (timeoutId) {
        clearTimeout(timeoutId);
        timeoutId = null;
      }
      lastCallTime = now;
      fn.apply(lastThis, lastArgs);
      lastArgs = lastThis = null;
    } else if (!timeoutId && trailing) {
      timeoutId = setTimeout(invoke, remaining);
    }
  }

  throttled.cancel = () => {
    if (timeoutId) clearTimeout(timeoutId);
    timeoutId = null;
    lastCallTime = 0;
    lastArgs = lastThis = null;
  };

  return throttled;
}

Sort an Array (Bubble Sort)

Sorts an array of numbers without using any built-in method.

const sortArray = (arr) => {
  for (let i = 0; i < arr.length; i++) {
    for (let j = i + 1; j < arr.length; j++) {
      if (arr[i] > arr[j]) {
        let temp = arr[i];
        arr[i] = arr[j];
        arr[j] = temp;
      }
    }
  }
  return arr;
};

const numbers = [3, 1, 4, 1, 5, 9, 2, 6, 5, 3, 5];
console.log(sortArray(numbers)); // Output: [1, 1, 2, 3, 3, 4, 5, 5, 5, 6, 9]

Find the maximum number in an array of numbers without using any built-in method.

const findMax = (arr) => {
  let max = arr[0];
  for (let i = 1; i < arr.length; i++) {
    if (arr[i] > max) {
      max = arr[i];
    }
  }
  return max;
};

const numbers = [3, 1, 4, 1, 5, 9, 2, 6, 5, 3, 5];
console.log(findMax(numbers)); // Output: 9

Find the minimum number in an array of numbers without using any built-in method.

const findMin = (arr) => {
  let min = arr[0];
  for (let i = 1; i < arr.length; i++) {
    if (arr[i] < min) {
      min = arr[i];
    }
  }
  return min;
};

const numbers = [3, 1, 4, 1, 5, 9, 2, 6, 5, 3, 5];
console.log(findMin(numbers)); // Output: 1

Find the second largest number from the array given

let array = [1, 8, 9, 40, 50];

const secondLar = (arr) => {
    let first = -Infinity;
    let second = -Infinity;    
    for (let i = 0; i < arr.length; i++){

        if( arr[i] > first){
            second = first;
            first = arr[i];
        } else if (arr[i] > second && arr[i] != first){
            second = arr[i];
        }
    }
    return second === -Infinity ? "No second largest number" : second;
}

console.log(secondLar(array));

Remove special characters from the given string without using built-in methods:

const input = "MA@NT+H(A+N)";

const remove = (str) => {
    let result = '';
    for (let i = 0; i < str.length; i++){
        let char = str[i];
        if(
            (char >= 'A' && char <= 'Z') ||
            (char >= 'a' && char <= 'z') ||
            (char >= '0' && char <= '9') || 
            char === ' '
        ){
            result += char;
        }
    }
    return result;
}

console.log(remove(input)); // Output=MANTHAN

Print the given values in matrix form without using built-in methods

Output: 
1   4   7   
2   5   8   
3   6   9

let input = [1, 2, 3, 4, 5, 6, 7, 8, 9];

// Manually print the matrix
for (let row = 0; row < 3; row++) {
    let output = "";  // Initialize an empty string for each row
    for (let col = 0; col < 3; col++) {
        output += input[row + col * 3] + "   ";  // Calculate index and add spaces
    }
    console.log(output);
}

Write a function that calculates the sum of an array of numbers Without Inbuilt Method.

function sumArray(arr) {
  let sum = 0;
  for (let i = 0; i < arr.length; i++) {
    sum += arr[i];
  }
  return sum;
}

const numbers = [3, 1, 4, 1, 5, 9, 2, 6, 5, 3, 5];
console.log(sumArray(numbers)); // Output: 44

Write a function that calculates the average of an array of numbers Without Inbuilt Method.

function averageArray(arr) {
  let sum = 0;
  for (let i = 0; i < arr.length; i++) {
    sum += arr[i];
  }
  return sum / arr.length;
}

const numbers = [3, 1, 4, 1, 5, 9, 2, 6, 5, 3, 5];
console.log(averageArray(numbers)); // Output: 4

Write a function that checks if a number is prime Without Inbuilt Method.

function isPrime(num) {
  if (num <= 1) {
    return false;
  }
  for (let i = 2; i <= Math.sqrt(num); i++) {
    if (num % i === 0) {
      return false;
    }
  }
  return true;
}

console.log(isPrime(7)); // Output: true
console.log(isPrime(10)); // Output: false

Write a function that checks if a number is a palindrome Without Inbuilt Method.

function isPalindrome(num) {
  const str = num.toString();
  for (let i = 0; i < str.length / 2; i++) {
    if (str[i] !== str[str.length - 1 - i]) {
      return false;
    }
  }
  return true;
}

console.log(isPalindrome(121)); // Output: true
console.log(isPalindrome(123)); // Output: false

Write a function that checks if a string is a palindrome Without Inbuilt Method.

function isPalindrome(str) {
  for (let i = 0; i < str.length / 2; i++) {
    if (str[i] !== str[str.length - 1 - i]) {
      return false;
    }
  }
  return true;
}

console.log(isPalindrome('madam')); // Output: true
console.log(isPalindrome('hello')); // Output: false

Find duplicate numbers in an array without using any built-in method.

const findDuplicates = (arr) => {
  let duplicates = [];
  let index = 0;
  for (let i = 0; i < arr.length; i++) {
    for (let j = i + 1; j < arr.length; j++) {
      let isDuplicate = false;
      if (arr[i] === arr[j]) {
        for (let k = 0; k < index; k++) {
          if (duplicates[k] === arr[i]) {
            isDuplicate = true;
            break;
          }
        }
        if (!isDuplicate) {
          duplicates[index] = arr[i];
          index++;
        }
      }
    }
  }
  return duplicates;
};

let numbers = [1, 2, 3, 4, 2, 5, 6, 3, 7, 8, 8];
console.log(findDuplicates(numbers)); // Output: [2, 3, 8]

Remove duplicate numbers in an array without using any built-in method.

const removeDuplicates = (arr) => {
  let unique = [];
  let index = 0;

  for (let i = 0; i < arr.length; i++) {
    let isDuplicate = false;
    for (let j = 0; j < index; j++) {
      if (arr[i] === unique[j]) {
        isDuplicate = true;
        break;
      }
    }
    if (!isDuplicate) {
      unique[index] = arr[i];
      index++;
    }
  }
  return unique;
};

let numbers = [1, 2, 3, 4, 2, 5, 6, 3, 7, 8, 8];
console.log(removeDuplicates(numbers)); // Output: [1, 2, 3, 4, 5, 6, 7, 8]

Reverse a string without using any built-in method.

const reverseString = (str) => {
  let reversed = '';
  for (let i = str.length - 1; i >= 0; i--) {
    reversed += str[i];
  }
  return reversed;
};

console.log(reverseString('hello')); // Output: 'olleh'

Reverse a number without using any built-in method.

const reverseNumber = (num) => {
  let reversed = 0;
  while (num > 0) {
    reversed = reversed * 10 + (num % 10);
    num = Math.floor(num / 10);
  }
  return reversed;
};

console.log(reverseNumber(12345)); // Output: 54321

Print only id’s from the below array

const nameList = [{
  name: 'a',
  id: '1'
},
{
  name: 'b',
  id: '2'
}, {
  name: 'c',
  id: '3'
}]

// solution using built-in method or funtion
const ids = nameList.map(item => item.id);
console.log(ids); // ['1', '2', '3']

// solution using without built-in method or funtion
let ids = [];
for (let i = 0; i < nameList.length; i++) {
  ids[i] = nameList[i].id;
}
console.log(ids); // ['1', '2', '3']

Print the output as shown below

// output
OutPutArray=[{amount:300,name:'a',id:'1'},{amount:300,name:'b',id:'2'},{amount:300,name:'c',id:'3'}]

// solution
const nameList = {
  amount: 300,
  name: [{
    name: 'a',
    id: '1'
  },
  {
    name: 'b',
    id: '2'
  }, {
    name: 'c',
    id: '3'
  }]
}

// solution using built-in method or funtion
const outputArray = nameList.name.map(item => ({ ...item, amount: nameList.amount }));
console.log(outputArray); // [{amount:300,name:'a',id:'1'},{amount:300,name:'b',id:'2'},{amount:300,name:'c',id:'3'}]

// solution using without built-in method or funtion
let outputArray = [];
for (let i = 0; i < nameList.name.length; i++) {
  outputArray[i] = {
    amount: nameList.amount,
    name: nameList.name[i].name,
    id: nameList.name[i].id
  };
}
console.log(outputArray); // [{amount:300,name:'a',id:'1'},{amount:300,name:'b',id:'2'},{amount:300,name:'c',id:'3'}]

Print a half pyramid in JavaScript as shown below

// output 
// *
// **
// ***

// solution using built-in method or funtion
for (let i = 1; i <= 3; i++) {
  console.log('*'.repeat(i));
}

// solution using without built-in method or funtion
for (let i = 1; i <= 3; i++) {
  let string = '';
  for (let j = 1; j <= i; j++) {
    string += '*';
  }
  console.log(string);
}

// solution using without built-in method or funtion
let string = "";

for (let i = 0; i < 3; i++){
    string += '*';
    console.log(string);
}

Print a inverted half pyramid in JavaScript as shown below

// output 
// ***
// **
// *

// solution using built-in method or funtion
for (let i = 3; i >= 1; i--) {
  console.log('*'.repeat(i));
}

// solution using without built-in method or funtion
for (let i = 3; i >= 1; i--) {
  let string = '';
  for (let j = 1; j <= i; j++) {
    string += '*';
  }
  console.log(string);
}

Print the output as shown below

// OUTPUT
// {
//   "odd" : all odd nums,
//   "even": all even numbers
// }

let nums = [2, 5, 3, 6, 8, 5];

// solution using built-in method or funtion
let evenNums = nums.filter((num) => num % 2 === 0);
let oddNums = nums.filter((num) => num % 2 !== 0);

let result = {
  "odd": oddNums,
  "even": evenNums
};

console.log(result);

// solution using without built-in method or funtion
let evenNums = [];
let oddNums = [];

for (let i = 0; i < nums.length; i++) {
  if (nums[i] % 2 === 0) {
    evenNums[evenNums.length] = nums[i];
  } else {
    oddNums[oddNums.length] = nums[i];
  }
}

let result = {
  "odd": oddNums,
  "even": evenNums
};

console.log(result);

Show Chess board in javascript and make it to center.

const chessboard = document.createElement("div");
chessboard.id = "chessboard";
chessboard.style.display = "flex";
chessboard.style.flexDirection = "column";
chessboard.style.justifyContent = "center";
chessboard.style.alignItems = "center";
chessboard.style.height = "450px";

for (let i = 0; i < 8; i++) {
  const row = document.createElement("div");
  row.style.display = "flex";
  
  for (let j = 0; j < 8; j++) {
    const cell = document.createElement("div");
    cell.style.width = "50px";
    cell.style.height = "50px";
    cell.style.backgroundColor = (i + j) % 2 === 0 ? "white" : "black";
    cell.style.border = "1px solid black";
    row.appendChild(cell);
  }
  
  chessboard.appendChild(row);
}

document.body.appendChild(chessboard);

Print the result for the code below

var obj1 = {
  num: 10
}
var obj2 = Object.create(obj1); 
console.log(obj2.num);

// output: 10

Print the result for the code below

var num = 10; 
var obj = {
  num: 20
}; 
(function() {
  console.log(num, obj.num);
})();

// output: 10 20

Print the result for the code below

var num1 = 20;
var num2 = 30;
[num1, num2] [num2, num1];
console.log(num1, num2);

// output: 20 30 

Print the result for the code below

var num= 10;
var obj = {
    num: 20,
    printNum: function() {
      console.log(this.num);
  }
};
var newObj = obj.printNum.bind(obj);
newObj();

// output: 20

Print the result for the code below

var num= 10;
var obj = {
  num: 20,
  printNum: function() { 
    console.log(this.num);
  }
}; 
var newObj = obj.printNum.bind({ num: 30 });
newObj();

//  output: 30

Print the result for the code below

var person = { 
  name: "John",
  greet: function() { 
    console.log("Hello, my name is "+this.name); 
  }
}
var newPerson = person;
newPerson.name = "Jane";
person.greet();

// output: Hello, my name is Jane

Print the result for the code below

var num = 10;
var obj = {
  num: 20
};
(function(num, obj) { 
  console.log(num, obj.num); 
})(num, obj);

// output: 10 20

Print the result for the code below

var num = 10; 
var obj = {
  num: 20,
  printNum: function() { 
    console.log(this.num); 
  }
};
var newObj = obj.printNum; 
newObj();

// output: 10

Write a JavaScript program to remove duplicate items from an array.

let arr = ['CS001', 'TSW002','STS003','CS001','TSW002','STS004'];

// using built-in Set
let arr = ['CS001', 'TSW002','STS003','CS001','TSW002','STS004'];
let uniqueArr = [...new Set(arr)];
console.log(uniqueArr); // Output: ['CS001', 'TSW002', 'STS003', 'STS004']

// using filter
let arr = ['CS001', 'TSW002','STS003','CS001','TSW002','STS004'];
let uniqueArr = arr.filter((item, index) => arr.indexOf(item) === index);
console.log(uniqueArr); // Output: ['CS001', 'TSW002', 'STS003', 'STS004']

// using reduce
let arr = ['CS001', 'TSW002','STS003','CS001','TSW002','STS004'];
let uniqueArr = arr.reduce((acc, item) => {
  if (!acc.includes(item)) {
    acc.push(item);
  }
  return acc;
}, []);
console.log(uniqueArr); // Output: ['CS001', 'TSW002', 'STS003', 'STS004']

// using forEach
let arr = ['CS001', 'TSW002','STS003','CS001','TSW002','STS004'];
let uniqueArr = [];
arr.forEach((item) => {
  if (!uniqueArr.includes(item)) {
    uniqueArr.push(item);
  }
});
console.log(uniqueArr); // Output: ['CS001', 'TSW002', 'STS003', 'STS004']

// using indexOf
let arr = ['CS001', 'TSW002','STS003','CS001','TSW002','STS004'];
let uniqueArr = [];
for (let i = 0; i < arr.length; i++) {
  if (uniqueArr.indexOf(arr[i]) === -1) {
    uniqueArr.push(arr[i]);
  }
}
console.log(uniqueArr); // Output: ['CS001', 'TSW002', 'STS003', 'STS004']

// using includes
let arr = ['CS001', 'TSW002','STS003','CS001','TSW002','STS004'];
let uniqueArr = [];
for (let i = 0; i < arr.length; i++) {
  if (!uniqueArr.includes(arr[i])) {
    uniqueArr.push(arr[i]);
  }
}

console.log(uniqueArr); // Output: ['CS001', 'TSW002', 'STS003', 'STS004']

// using map
let arr = ['CS001', 'TSW002','STS003','CS001','TSW002','STS004'];
let uniqueArr = [];
arr.map((item) => {
  if (!uniqueArr.includes(item)) {
    uniqueArr.push(item);
  }
});
console.log(uniqueArr); // Output: ['CS001', 'TSW002', 'STS003', 'STS004']

// using while loop
let arr = ['CS001', 'TSW002','STS003','CS001','TSW002','STS004'];
let uniqueArr = [];
let i = 0;
while (i < arr.length) {
  if (!uniqueArr.includes(arr[i])) {
    uniqueArr.push(arr[i]);
  }
  i++;
}
console.log(uniqueArr); // Output: ['CS001', 'TSW002', 'STS003', 'STS004']

// using without built-in methods
let arr = ['CS001', 'TSW002','STS003','CS001','TSW002','STS004'];
let uniqueArr = [];
for (let i = 0; i < arr.length; i++) {
  let isUnique = true;
  for (let j = 0; j < uniqueArr.length; j++) {
    if (arr[i] === uniqueArr[j]) {
      isUnique = false;
      break;
    }
  }
  if (isUnique) {
    uniqueArr.push(arr[i]);
  }
}
console.log(uniqueArr); // Output: ['CS001', 'TSW002', 'STS003', 'STS004']

Write a JavaScript program to find ‘CS001’ in the array.

let arr = ['CS001', 'TSW002','STS003','CS001','TSW002','STS004'];

// using built-in method find
let arr = ['CS001', 'TSW002','STS003','CS001','TSW002','STS004'];
let index = arr.find((item) => item === 'TSW002');
console.log(index); // Output: TSW002

// using without built-in methods or functions
let arr = ['CS001', 'TSW002','STS003','CS001','TSW002','STS004'];
let index = -1;
for (let i = 0; i < arr.length; i++) {
  if (arr[i] === 'TSW002') {
    index = i;
    break;
  }
}
console.log(index); // Output: 1
console.log(arr[index]); // Output: TSW002

Write a JavaScript program to find middle element of an array.

let arr = ['CS001', 'TSW002','STS003','CS001','TSW002'];

// using built-in method slice
let arr = ['CS001', 'TSW002','STS003','CS001','TSW002'];
let middle = arr.slice(Math.floor(arr.length / 2), Math.ceil(arr.length / 2) + 1);
console.log(middle); // Output: ['STS003']

// using without built-in methods or functions
let arr = ['CS001', 'TSW002','STS003','CS001','TSW002'];
let middle = [];
if (arr.length % 2 === 0) {
  middle = [arr[arr.length / 2 - 1], arr[arr.length / 2]];
} else {
  middle = [arr[(arr.length - 1) / 2]];
}
console.log(middle); // Output: ['STS003']

Write a JavaScript program to find last element of an array.

let arr = ['CS001', 'TSW002','STS003','CS001','TSW002','STS004'];

// using built-in method or function
let arr = ['CS001', 'TSW002','STS003','CS001','TSW002','STS004'];
let last = arr[arr.length - 1];
console.log(last); // Output: STS004

// using without built-in methods or functions
let arr = ['CS001', 'TSW002','STS003','CS001','TSW002','STS004'];
for (let i = 0; i < arr.length; i++) {
  if (i === arr.length - 1) {
    console.log(arr[i]); // Output: STS004
  }
}

Give the output for the code below

function counter() {
    let count = 0;
    return () => count++;
}

let c = counter();
console.log("count1", c()); // Output: 0
console.log("count2", c()); // Output: 1
console.log("count3", c()); // Output: 2

Program To Print Hello World

console.log("Hello, World!");

// Output: Hello, World!

Program to Add Two Numbers

const num1 = 5;
const num2 = 10;
const sum = num1 + num2;

console.log("The sum of " + num1 + " and " + num2 + " is: " + sum);

// Output: The sum of 5 and 10 is: 15

Program to Find the Square Root

const num = 16;
const squareRoot = Math.sqrt(num);

console.log("The square root of " + num + " is: " + squareRoot);

// Output: The square root of 16 is: 4

Program to Calculate the Area of a Triangle

const base = 5;
const height = 10;
const area = 0.5 * base * height;

console.log("The area of the triangle is: " + area);

// Output: The area of the triangle is: 25

Program to Swap Two Variables

let a = 5;
let b = 10;

[a, b] = [b, a];

console.log("a is: " + a);
console.log("b is: " + b);

// Output: a is: 10
// Output: b is: 5

Program to Solve Quadratic Equation

const a = 1;
const b = 5;
const c = 6;

const discriminant = b * b - 4 * a * c;

let x1, x2;

if (discriminant > 0) {
  x1 = (-b + Math.sqrt(discriminant)) / (2 * a);
  x2 = (-b - Math.sqrt(discriminant)) / (2 * a);
  console.log("The roots are: " + x1 + " and " + x2);
} else if (discriminant === 0) {
  x1 = -b / (2 * a);
  console.log("The root is: " + x1);
} else {
  const realPart = (-b / (2 * a)).toFixed(2);
  const imaginaryPart = (Math.sqrt(-discriminant) / (2 * a)).toFixed(2);
  console.log("The roots are: " + realPart + " + " + imaginaryPart + "i and " + realPart + " - " + imaginaryPart + "i");
}

// Output: The roots are: -2 and -3

Program to Convert Kilometers to Miles

const kilometers = 5;
const miles = kilometers * 0.621371;

console.log(kilometers + " kilometers is equal to " + miles + " miles");

// Output: 5 kilometers is equal to 3.10686 miles

Program to Convert Celsius to Fahrenheit

const celsius = 37;
const fahrenheit = (celsius * 9 / 5) + 32;

console.log(celsius + "°C is equal to " + fahrenheit + "°F");

// Output: 37°C is equal to 98.6°F

Program to Generate a Random Number

const min = 1;
const max = 10;
const randomNum = Math.floor(Math.random() * (max - min + 1)) + min;

console.log("Random number between " + min + " and " + max + " is: " + randomNum);

// Output: Random number between 1 and 10 is: 7

Program to Check if a number is Positive, Negative, or Zero

const num = 5;

if (num > 0) {
  console.log(num + " is a positive number");
} else if (num < 0) {
  console.log(num + " is a negative number");
} else {
  console.log(num + " is zero");
}

// Output: 5 is a positive number

Program to Check if a Number is Odd or Even

const num = 5;

if (num % 2 === 0) {
  console.log(num + " is an even number");
} else {
  console.log(num + " is an odd number");
}

// Output: 5 is an odd number

Program to Find the Largest Among Three Numbers

const num1 = 10;
const num2 = 20;
const num3 = 15;

let largest;

if (num1 >= num2 && num1 >= num3) {
  largest = num1;
} else if (num2 >= num1 && num2 >= num3) {
  largest = num2;
} else {
  largest = num3;
}

console.log("The largest number is: " + largest);

// Output: The largest number is: 20

Program to Check Prime Number

const num = 29;
let isPrime = true;

if (num === 1) {
  console.log("1 is neither prime nor composite number.");
} else if (num > 1) {
  for (let i = 2; i < num; i++) {
    if (num % i === 0) {
      isPrime = false;
      break;
    }
  }

  if (isPrime) {
    console.log(num + " is a prime number");
  } else {
    console.log(num + " is not a prime number");
  }
} else {
  console.log("Invalid input");
}

// Output: 29 is a prime number

Program to Print All Prime Numbers in an Interval

const lowerNumber = 10;
const upperNumber = 50;

console.log("Prime numbers between " + lowerNumber + " and " + upperNumber + " are:");

for (let i = lowerNumber; i <= upperNumber; i++) {
  let isPrime = true;

  if (i === 1) {
    isPrime = false;
  } else if (i > 1) {
    for (let j = 2; j < i; j++) {
      if (i % j === 0) {
        isPrime = false;
        break;
      }
    }
  }

  if (isPrime) {
    console.log(i);
  }
}

// Output: Prime numbers between 10 and 50 are:

Program to Find the Factorial of a Number

const num = 5;
let factorial = 1;

if (num < 0) {
  console.log("Factorial of a negative number is not possible");
} else {
  for (let i = 1; i <= num; i++) {
    factorial *= i;
  }
  console.log("The factorial of " + num + " is: " + factorial);
}

// Output: The factorial of 5 is: 120

Program to Display the Multiplication Table

const num = 5;

console.log("Multiplication table of " + num + ":");

for (let i = 1; i <= 10; i++) {
  console.log(num + " * " + i + " = " + num * i);
}

// Output: Multiplication table of 5:

Program to Print the Fibonacci Sequence

const num = 10;
let n1 = 0, n2 = 1, nextTerm;

console.log("Fibonacci series up to " + num + " terms:");

for (let i = 1; i <= num; i++) {
  console.log(n1);
  nextTerm = n1 + n2;
  n1 = n2;
  n2 = nextTerm;
}

// Output: Fibonacci series up to 10 terms: 0 1 1 2 3 5 8 13 21 34

Program to Check Armstrong Number

const num = 153;
let sum = 0;
let temp = num;
let remainder;

while (temp > 0) {
  remainder = temp % 10;
  sum += remainder * remainder * remainder;
  temp = parseInt(temp / 10);
}

if (sum === num) {
  console.log(num + " is an Armstrong number");
} else {
  console.log(num + " is not an Armstrong number");
}

// Output: 153 is an Armstrong number

Program to Find Armstrong Number in an Interval

const lowerNumber = 100;
const upperNumber = 1000;

console.log("Armstrong numbers between " + lowerNumber + " and " + upperNumber + " are:");

for (let i = lowerNumber; i <= upperNumber; i++) {
  let numberOfDigits = i.toString().length;
  let sum = 0;
  let temp = i;
  let remainder;

  while (temp > 0) {
    remainder = temp % 10;
    sum += remainder ** numberOfDigits;
    temp = parseInt(temp / 10);
  }

  if (sum === i) {
    console.log(i);
  }
}

// Output: Armstrong numbers between 100 and 1000 are: 153 370 371 407

Program to Make a Simple Calculator

const operator = '+';
const num1 = 5;
const num2 = 10;
let result;

switch (operator) {
  case '+':
    result = num1 + num2;
    break;
  case '-':
    result = num1 - num2;
    break;
  case '*':
    result = num1 * num2;
    break;
  case '/':
    result = num1 / num2;
    break;
  default:
    console.log("Invalid operator");
}

console.log("The result is: " + result); // Output: The result is: 15

Program to Find the Sum of Natural Numbers

const num = 10;
let sum = 0;

for (let i = 1; i <= num; i++) {
  sum += i;
}

console.log("The sum of natural numbers up to " + num + " is: " + sum);

// Output: The sum of natural numbers up to 10 is: 55

Program to Check if the Numbers Have Same Last Digit

const num1 = 25;
const num2 = 35;

if (num1 % 10 === num2 % 10) {
  console.log("Both numbers have the same last digit");
} else {
  console.log("Both numbers do not have the same last digit");
}

// Output: Both numbers have the same last digit

Program to Find HCF or GCD

const num1 = 12;
const num2 = 18;
let hcf;

for (let i = 1; i <= num1 && i <= num2; i++) {
  if (num1 % i === 0 && num2 % i === 0) {
    hcf = i;
  }
}

console.log("The HCF of " + num1 + " and " + num2 + " is: " + hcf);

// Output: The HCF of 12 and 18 is: 6

Program to Find LCM

const num1 = 12;
const num2 = 18;
let lcm;

lcm = (num1 > num2) ? num1 : num2;

while (true) {
  if (lcm % num1 === 0 && lcm % num2 === 0) {
    console.log("The LCM of " + num1 + " and " + num2 + " is: " + lcm);
    break;
  }
  lcm++;
}

// Output: The LCM of 12 and 18 is: 36

Program to Find the Factors of a Number

const num = 60;

console.log("The factors of " + num + " are:");

for (let i = 1; i <= num; i++) {
  if (num % i === 0) {
    console.log(i);
  }
}

// Output: The factors of 60 are: 1 2 3 4 5 6 10 12 15 20 30 60

Program to Find Sum of Natural Numbers Using Recursion

function sum(num) {
  if (num === 1) {
    return 1;
  } else {
    return num + sum(num - 1);
  }
}

const n = 10;
const result = sum(n);

console.log("The sum of natural numbers up to " + n + " is: " + result);

// Output: The sum of natural numbers up to 10 is: 55

Program to Guess a Random Number

const min = 1;
const max = 10;
const randomNum = Math.floor(Math.random() * (max - min + 1)) + min;
let guess;

do {
  guess = parseInt(prompt("Guess a number between " + min + " and " + max));
  if (guess > randomNum) {
    console.log("Too high. Try again!");
  } else if (guess < randomNum) {
    console.log("Too low. Try again!");
  }
} while (guess !== randomNum);

console.log("Congratulations! You guessed the correct number.");

// Output: Congratulations! You guessed the correct number.

Program to Shuffle Deck of Cards

const suits = ["Hearts", "Diamonds", "Clubs", "Spades"];
const ranks = ["2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King", "Ace"];

const deck = [];

for (const suit of suits) {
  for (const rank of ranks) {
    deck.push(rank + " of " + suit);
  }
}

console.log("Shuffled deck of cards:");
for (const card of deck) {
  console.log(card);
}

// Output: Shuffled deck of cards: 2 of Hearts 3 of Hearts 4 of Hearts ...

Program to Display Fibonacci Sequence Using Recursion

function fibonacci(num) {
  if (num <= 1) {
    return num;
  } else {
    return fibonacci(num - 1) + fibonacci(num - 2);
  }
}

const n = 10;

console.log("Fibonacci series up to " + n + " terms:");

for (let i = 0; i < n; i++) {
  console.log(fibonacci(i));
}

// Output: Fibonacci series up to 10 terms: 0 1 1 2 3 5 8 13 21 34

Program to Find Factorial of Number Using Recursion

function factorial(num) {
  if (num === 0) {
    return 1;
  } else {
    return num * factorial(num - 1);
  }
}

const n = 5;

console.log("The factorial of " + n + " is: " + factorial(n));

// Output: The factorial of 5 is: 120

Program to Convert Decimal to Binary

const decimal = 10;
let binary = "";

while (decimal > 0) {
  binary = (decimal % 2) + binary;
  decimal = parseInt(decimal / 2);
}

console.log("The binary equivalent is: " + binary);

// Output: The binary equivalent is: 1010

Program to Find ASCII Value of Character

const char = 'A';

console.log("The ASCII value of " + char + " is: " + char.charCodeAt(0));

// Output: The ASCII value of A is: 65

Program to Check Whether a String is Palindrome or Not

const str = "madam";
let isPalindrome = true;

for (let i = 0; i < str.length / 2; i++) {
  if (str[i] !== str[str.length - 1 - i]) {
    isPalindrome = false;
    break;
  }
}

if (isPalindrome) {
  console.log(str + " is a palindrome");
} else {
  console.log(str + " is not a palindrome");
}

// Output: madam is a palindrome

Program to Sort Words in Alphabetical Order

const words = ["Apple", "Banana", "Orange", "Mango"];
words.sort();

console.log("Words in alphabetical order:");

for (const word of words) {
  console.log(word);
}

// Output: Words in alphabetical order: Apple Banana Mango Orange

Program to Replace Characters of a String

const str = "Hello, World!";

const newStr = str.replace(/o/g, "x");

console.log("Original string: " + str);
console.log("New string: " + newStr);

// Output: Original string: Hello, World!
// Output: New string: Hellx, Wxrld!

Program to Reverse a String

const str = "Hello, World!";
let reversedStr = "";

for (let i = str.length - 1; i >= 0; i--) {
  reversedStr += str[i];
}

console.log("Original string: " + str);
console.log("Reversed string: " + reversedStr);

// Output: Original string: Hello, World!
// Output: Reversed string: !dlroW ,olleH

Program to Create Objects in Different Ways

// Using Object Literal
const person1 = {
  name: "Alice",
  age: 30
};

// Using Object Constructor
function Person(name, age) {
  this.name = name;
  this.age = age;
}

const person2 = new Person("Bob", 25);

// Using Object.create()
const person3 = Object.create(person1);

console.log(person1);

console.log(person2);

console.log(person3);

// Output: { name: 'Alice', age: 30 }
// Output: Person { name: 'Bob', age: 25 }
// Output: {}

Program to Check the Number of Occurrences of a Character in the String

const str = "Hello, World!";
const char = "o";

let count = 0;

for (let i = 0; i < str.length; i++) {
  if (str[i] === char) {
    count++;
  }
}

console.log("The number of occurrences of " + char + " in the string is: " + count);
// Output: The number of occurrences of o in the string is: 2

Program to Convert the First Letter of a String into UpperCase

const str = "hello, world!";
const firstLetter = str[0].toUpperCase();

const newStr = firstLetter + str.slice(1);

console.log("Original string: " + str);
console.log("New string: " + newStr);

// Output: Original string: hello, world!
// Output: New string: Hello, world!

Program to Count the Number of Vowels in a String

const str = "hello, world!";
const vowels = "aeiou";
let count = 0;

for (let char of str) {
  if (vowels.includes(char.toLowerCase())) {
    count++;
  }
}

console.log("The number of vowels in the string is: " + count);
// Output: The number of vowels in the string is: 3

Program to Remove a Property from an Object

const person = {
  name: "Alice",
  age: 30,
  profession: "Developer"
};

delete person.profession;

console.log(person);
// Output: { name: 'Alice', age: 30 }

Program to Check Whether a String Starts and Ends With Certain Characters

const str = "hello, world!";
const startsWith = "he";
const endsWith = "ld";

if (str.startsWith(startsWith) && str.endsWith(endsWith)) {
  console.log("The string starts with " + startsWith + " and ends with " + endsWith);
} else {
  console.log("The string does not start with " + startsWith + " and end with " + endsWith);
}

// Output: The string starts with he and ends with ld

Program to Check if a Key Exists in an Object

const person = {
  name: "Alice",
  age: 30
};

const key = "name";

if (key in person) {
  console.log("The key " + key + " exists in the object");
} else {
  console.log("The key " + key + " does not exist in the object");
}

// Output: The key name exists in the object

Program to Clone a JS Object

const person = {
  name: "Alice",
  age: 30
};

const clone = { ...person };

console.log(clone);
// Output: { name: 'Alice', age: 30 }

Program to Loop Through an Object

const person = {
  name: "Alice",
  age: 30
};

for (const key in person) {
  console.log(key + ": " + person[key]);
}

// Output: name: Alice

Program to Merge Property of Two Objects

const obj1 = {
  name: "Alice"
};

const obj2 = {
  age: 30
};

const mergedObj = { ...obj1, ...obj2 };

console.log(mergedObj);

// Output: { name: 'Alice', age: 30 }

Program to Count the Number of Keys/Properties in an Object

const person = {
  name: "Alice",
  age: 30
};

const keys = Object.keys(person);
const count = keys.length;

console.log("The number of keys in the object is: " + count);

// Output: The number of keys in the object is: 2

Program to Add Key/Value Pair to an Object

const person = {
  name: "Alice",
  age: 30
};

person.profession = "Developer";

console.log(person);

// Output: { name: 'Alice', age: 30, profession: 'Developer' }

Program to Replace All Occurrences of a String

const str = "hello, world!";
const newStr = str.replace(/l/g, "x");

console.log("Original string: " + str);

console.log("New string: " + newStr);

// Output: Original string: hello, world!
// Output: New string: hexxo, worxd!

Program to Create Multiline Strings

const multilineString = `This is a
multiline
string`;

console.log(multilineString);

// Output: This is a
// multiline
// string

Program to Format Numbers as Currency Strings

const number = 12345.6789;

const currencyString = number.toLocaleString('en-US', { style: 'currency', currency: 'USD' });

console.log(currencyString);

// Output: $12,345.68

Program to Generate Random String

const randomString = Math.random().toString(36).substring(7);

console.log(randomString);

// Output: Random string of length 7 characters (e.g., "x8z2j9a")

Program to Check if a String Starts With Another String

const str = "hello, world!";
const startsWith = "hello";

if (str.startsWith(startsWith)) {
  console.log("The string starts with " + startsWith);
} else {
  console.log("The string does not start with " + startsWith);
}

// Output: The string starts with hello

Program to Trim a String

const str = "   hello, world!   ";
const trimmedStr = str.trim();

console.log("Original string: " + str);

console.log("Trimmed string: " + trimmedStr);

// Output: Original string:    hello, world!
// Output: Trimmed string: hello, world!

Program to Convert Objects to Strings

const person = {
  name: "Alice",
  age: 30
};

const str = JSON.stringify(person);

console.log(str);

// Output: {"name":"Alice","age":30}

Program to Check Whether a String Contains a Substring

const str = "hello, world!";
const subStr = "world";

if (str.includes(subStr)) {
  console.log("The string contains " + subStr);
} else {
  console.log("The string does not contain " + subStr);
}

// Output: The string contains world

Program to Compare Two Strings

const str1 = "hello";
const str2 = "world";

if (str1 === str2) {
  console.log("The strings are equal");
} else {
  console.log("The strings are not equal");
}

// Output: The strings are not equal

Program to Encode a String to Base64

const str = "hello, world!";
const encodedStr = btoa(str);

console.log("Encoded string: " + encodedStr);
// Output: Encoded string: aGVsbG8sIHdvcmxkIQ==

Program to Replace all Instances of a Character in a String

const str = "hello, world!";
const newStr = str.replace(/l/g, "x");

console.log("Original string: " + str);
console.log("New string: " + newStr);

// Output: Original string: hello, world!
// Output: New string: hexxo, worxd!

Program to Replace All Line Breaks with

const str = "hello\nworld!";
const newStr = str.replace(/\n/g, " ");

console.log("Original string: " + str);
console.log("New string: " + newStr);

// Output: Original string: hello
// world!
// Output: New string: hello world!

Program to Display Date and Time

const date = new Date();

console.log("Current date and time: " + date);
// Output: Current date and time: Sun Oct 31 2021 12:00:00 GMT+0530 (India Standard Time)

Program to Check Leap Year

const year = 2024;

if ((year % 4 === 0 && year % 100 !== 0) || year % 400 === 0) {
  console.log(year + " is a leap year");
} else {
  console.log(year + " is not a leap year");
}

// Output: 2024 is a leap year

Program to Format the Date

const date = new Date();

const options = { year: 'numeric', month: 'long', day: 'numeric' };

const formattedDate = date.toLocaleDateString('en-US', options);

console.log("Formatted date: " + formattedDate);
// Output: Formatted date: October 31, 2021

Program to Display Current Date

const date = new Date();

const day = date.getDate();

const month = date.getMonth() + 1;

const year = date.getFullYear();

console.log("Current date: " + day + "/" + month + "/" + year);
// Output: Current date: 14/06/2024

Program to Compare The Value of Two Dates

const date1 = new Date('2021-10-31');
const date2 = new Date('2021-11-01');

if (date1 > date2) {
  console.log("Date 1 is greater than Date 2");
} else if (date1 < date2) {
  console.log("Date 1 is less than Date 2");
} else {
  console.log("Date 1 is equal to Date 2");
}

// Output: Date 1 is less than Date 2

Program to Create Countdown Timer

let count = 10;

const interval = setInterval(() => {
  console.log(count);
  count--;

  if (count < 0) {
    clearInterval(interval);
    console.log("Countdown is over");
  }
}, 1000);

// Output: 10 9 8 7 6 5 4 3 2 1 0 Countdown is over

Program to Remove Specific Item From an Array

const fruits = ["Apple", "Banana", "Orange", "Mango"];

const index = fruits.indexOf("Banana");

if (index > -1) {
  fruits.splice(index, 1);
}

console.log(fruits);
// Output: ["Apple", "Orange", "Mango"]

Program to Check if An Array Contains a Specified Value

const fruits = ["Apple", "Banana", "Orange", "Mango"];

const value = "Banana";

if (fruits.includes(value)) {
  console.log("The array contains " + value);
} else {
  console.log("The array does not contain " + value);
}

// Output: The array contains Banana

Program to Insert Item in an Array

const fruits = ["Apple", "Banana", "Orange", "Mango"];

fruits.push("Grapes");

console.log(fruits);
// Output: ["Apple", "Banana", "Orange", "Mango", "Grapes"]

Program to Append an Object to an Array

const fruits = ["Apple", "Banana", "Orange", "Mango"];

const obj = { name: "Grapes" };

fruits.push(obj);

console.log(fruits);
// Output: ["Apple", "Banana", "Orange", "Mango", { name: 'Grapes' }]

Program to Check if An Object is An Array

const fruits = ["Apple", "Banana", "Orange", "Mango"];

if (Array.isArray(fruits)) {
  console.log("fruits is an array");
} else {
  console.log("fruits is not an array");
}

// Output: fruits is an array

Program to Empty an Array

let fruits = ["Apple", "Banana", "Orange", "Mango"];

fruits = [];

console.log(fruits);

// Output: []

Program to Add Element to Start of an Array

let fruits = ["Apple", "Banana", "Orange", "Mango"];

fruits.unshift("Grapes");

console.log(fruits);
// Output: ["Grapes", "Apple", "Banana", "Orange", "Mango"]

Program to Remove Duplicates From Array

const fruits = ["Apple", "Banana", "Orange", "Mango", "Apple", "Banana"];

const uniqueFruits = [...new Set(fruits)];

console.log(uniqueFruits);
// Output: ["Apple", "Banana", "Orange", "Mango"]

Program to Merge Two Arrays and Remove Duplicate Items

const arr1 = [1, 2, 3];
const arr2 = [3, 4, 5];

const mergedArray = [...new Set([...arr1, ...arr2])];

console.log(mergedArray);
// Output: [1, 2, 3, 4, 5]

Program to Sort Array of Objects by Property Values

const persons = [
  { name: "Alice", age: 30 },
  { name: "Bob", age: 25 },
  { name: "Charlie", age: 35 }
];

persons.sort((a, b) => a.age - b.age);

console.log(persons);
// Output: [ { name: 'Bob', age: 25 }, { name: 'Alice', age: 30 }, { name: 'Charlie', age: 35 } ]

Program to Create Two Dimensional Array

const matrix = [
  [1, 2, 3],
  [4, 5, 6],
  [7, 8, 9]
];

console.log(matrix);
// Output: [ [ 1, 2, 3 ], [ 4, 5, 6 ], [ 7, 8, 9 ] ]

Program to Extract Given Property Values from Objects as Array

const persons = [
  { name: "Alice", age: 30 },
  { name: "Bob", age: 25 },
  { name: "Charlie", age: 35 }
];

const names = persons.map(person => person.name);

console.log(names);
// Output: [ 'Alice', 'Bob', 'Charlie' ]

Program to Compare Elements of Two Arrays

const arr1 = [1, 2, 3];
const arr2 = [1, 2, 3];

const isEqual = arr1.length === arr2.length && arr1.every((value, index) => value === arr2[index]);

if (isEqual) {
  console.log("The arrays are equal");
} else {
  console.log("The arrays are not equal");
}

// Output: The arrays are equal

Program to Get Random Item From an Array

const fruits = ["Apple", "Banana", "Orange", "Mango"];

const randomFruit = fruits[Math.floor(Math.random() * fruits.length)];

console.log("Random fruit: " + randomFruit);
// Output: Random fruit: Banana

Program To Perform Intersection Between Two Arrays

const arr1 = [1, 2, 3, 4, 5];
const arr2 = [3, 4, 5, 6, 7];

const intersection = arr1.filter(value => arr2.includes(value));

console.log(intersection);
// Output: [3, 4, 5]

Program to Split Array into Smaller Chunks

const arr = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
const chunkSize = 3;
const chunks = [];

for (let i = 0; i < arr.length; i += chunkSize) {
  chunks.push(arr.slice(i, i + chunkSize));
}

console.log(chunks);
// Output: [ [ 1, 2, 3 ], [ 4, 5, 6 ], [ 7, 8, 9 ], [ 10 ] ]

Program to Include a JS file in Another JS file

// index.js
console.log("Hello, World!");

// script.js
document.write("This is a script file");

// index.html
<!DOCTYPE html>
<html>
<head>
  <title>Include JS File</title>
</head>
<body>
  <script src="index.js"></script>
  <script src="script.js"></script>
</body>
</html>

// Output: In console: Hello, World! In body: This is a script file

Program to Get File Extension

const filename = "script.js";
const extension = filename.split('.').pop();

console.log("File extension: " + extension);

// Output: File extension: js

Program To Check If A Variable Is undefined or null

let x;

if (x === undefined) {
  console.log("x is undefined");
} else {
  console.log("x is defined");
}

// Output: x is undefined

Program to Set a Default Parameter Value For a Function

function greet(name = "World") {
  console.log("Hello, " + name + "!");
}

greet("Alice");

greet();

// Output: Hello, Alice! Hello, World!

Program to Illustrate Different Set Operations

const set1 = new Set([1, 2, 3, 4, 5]);
const set2 = new Set([4, 5, 6, 7, 8]);

const union = new Set([...set1, ...set2]);
const intersection = new Set([...set1].filter(x => set2.has(x)));

console.log("Union: " + [...union]);
console.log("Intersection: " + [...intersection]);
// Output: Union: 1,2,3,4,5,6,7,8 Intersection: 4,5

Program to Generate a Random Number Between Two Numbers

const min = 1;
const max = 10;

const randomNum = Math.floor(Math.random() * (max - min + 1)) + min;

console.log("Random number between " + min + " and " + max + ": " + randomNum);
// Output: Random number between 1 and 10: 7

Program To Get The Current URL

const currentURL = window.location.href;

console.log("Current URL: " + currentURL);
// Output: Current URL: https://www.example.com/page

Program to Validate An Email Address

const email = "manthan.ank46@gmail.com";
const pattern = /^[a-zA-Z0-9._-]+@[a-zA-Z0-9.-]+\.[a-zA-Z]{2,4}$/;

if (pattern.test(email)) {
  console.log(email + " is a valid email address");
} else {
  console.log(email + " is not a valid email address");
}

// Output: manthan.ank46@gmail.com is a valid email address

Program to Check If a Variable is of Function Type

function greet() {
  console.log("Hello, World!");
}

const x = 10;

if (typeof greet === 'function') {
  console.log("greet is a function");
} else {
  console.log("greet is not a function");
}

if (typeof x === 'function') {
  console.log("x is a function");
} else {
  console.log("x is not a function");
}

// Output: greet is a function x is not a function

Program To Work With Constants

const PI = 3.14159;

console.log("The value of PI is: " + PI);
// Output: The value of PI is: 3.14159

Program to Pass Parameter to a setTimeout() Function

function greet(name) {
  console.log("Hello, " + name + "!");
}

setTimeout(greet, 1000, "Alice");
// Output: Hello, Alice! (after 1 second)

Program to Generate a Range of Numbers and Characters

const numbers = Array.from({ length: 10 }, (_, i) => i + 1);
const characters = Array.from({ length: 26 }, (_, i) => String.fromCharCode(65 + i));

console.log("Numbers: " + numbers);
console.log("Characters: " + characters);
// Output: Numbers: 1,2,3,4,5,6,7,8,9,10 Characters: A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z

Program to Perform Function Overloading

function add(x, y) {
  return x + y;
}

function add(x, y, z) {
  return x + y + z;
}

console.log(add(1, 2)); // Output: NaN
console.log(add(1, 2, 3)); // Output: 6

// Explanation: The second function definition overwrites the first one, resulting in the first function call returning NaN.

Program to Implement a Stack

class Stack {
  constructor() {
    this.items = [];
  }

  push(element) {
    this.items.push(element);
  }

  pop() {
    if (this.items.length === 0) {
      return "Underflow";
    }
    return this.items.pop();
  }

  peek() {
    return this.items[this.items.length - 1];
  }

  isEmpty() {
    return this.items.length === 0;
  }

  printStack() {
    let str = "";
    for (let i = 0; i < this.items.length; i++) {
      str += this.items[i] + " ";
    }
    return str;
  }
}

const stack = new Stack();

stack.push(1);

stack.push(2);

stack.push(3);

console.log(stack.printStack()); // Output: 1 2 3

console.log(stack.peek()); // Output: 3

console.log(stack.pop()); // Output: 3

console.log(stack.printStack()); // Output: 1 2

console.log(stack.isEmpty()); // Output: false

stack.pop();

stack.pop();

console.log(stack.isEmpty()); // Output: true

console.log(stack.pop()); // Output: Underflow

Program to Implement a Queue

class Queue {
  constructor() {
    this.items = [];
  }

  enqueue(element) {
    this.items.push(element);
  }

  dequeue() {
    if (this.items.length === 0) {
      return "Underflow";
    }
    return this.items.shift();
  }

  front() {
    if (this.items.length === 0) {
      return "No elements in Queue";
    }
    return this.items[0];
  }

  isEmpty() {
    return this.items.length === 0;
  }

  printQueue() {
    let str = "";
    for (let i = 0; i < this.items.length; i++) {
      str += this.items[i] + " ";
    }
    return str;
  }
}

const queue = new Queue();

queue.enqueue(1);

queue.enqueue(2);

queue.enqueue(3);

console.log(queue.printQueue()); // Output: 1 2 3

console.log(queue.front()); // Output: 1

console.log(queue.dequeue()); // Output: 1

console.log(queue.printQueue()); // Output: 2 3

console.log(queue.isEmpty()); // Output: false

queue.dequeue();

queue.dequeue();

console.log(queue.isEmpty()); // Output: true

console.log(queue.dequeue()); // Output: Underflow

Program to Check if a Number is Float or Integer

function isFloat(num) {
  return Number(num) === num && num % 1 !== 0;
}

function isInteger(num) {
  return Number(num) === num && num % 1 === 0;
}

console.log(isFloat(3.14)); // Output: true

console.log(isFloat(5)); // Output: false

console.log(isInteger(5)); // Output: true

console.log(isInteger(3.14)); // Output: false

// Explanation: The isFloat function checks if the number is a float by comparing it with its integer value and checking if it has a non-zero decimal part. The isInteger function checks if the number is an integer by comparing it with its integer value and checking if it has a zero decimal part.

Program to Pass a Function as Parameter

function greet(name) {
  return "Hello, " + name + "!";
}

function welcome(greetFunction, name) {
  return greetFunction(name);
}

console.log(welcome(greet, "Alice")); // Output: Hello, Alice!

// Explanation: The welcome function takes a function as a parameter and calls it with the provided name parameter.

Program to Get the Dimensions of an Image

const img = new Image();

img.src = "image.jpg";

img.onload = function() {
  console.log("Image width: " + this.width);
  console.log("Image height: " + this.height);
};

// Output: Image width: 800 Image height: 600

Program to Remove All Whitespaces From a Text

const text = "  Hello, World!  ";

const trimmedText = text.replace(/\s/g, "");

console.log("Original text: " + text);

console.log("Trimmed text: " + trimmedText);

// Output: Original text: Hello, World! Trimmed text: Hello,World!

Program to Write to Console

console.log("Hello, World!");

// Output: Hello, World!

Program to Convert Date to Number

const date = new Date();

const timestamp = date.getTime();

console.log("Timestamp: " + timestamp);

// Output: Timestamp: 1635648000000

Program to Get the Last Element of an Array

const fruits = ["Apple", "Banana", "Orange", "Mango"];

const lastFruit = fruits[fruits.length - 1];

console.log("Last fruit: " + lastFruit);
// Output: Last fruit: Mango

Program to Get the Current Time

const date = new Date();

const hours = date.getHours();
const minutes = date.getMinutes();
const seconds = date.getSeconds();

console.log("Current time: " + hours + ":" + minutes + ":" + seconds);
// Output: Current time: 12:00:00

Program to Get the Current Day

const date = new Date();

const days = ["Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"];

const day = days[date.getDay()];

console.log("Today is: " + day);
// Output: Today is: Friday

Program to Get the Current Month

const date = new Date();

const months = ["January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"];

const month = months[date.getMonth()];

console.log("Current month: " + month);
// Output: Current month: June

Program to Get the Current Year

const date = new Date();

const year = date.getFullYear();

console.log("Current year: " + year);
// Output: Current year: 2024

Count the character ‘l’ in the string “Hello, World!”

const str = "Hello, World!";

let count = 0;

for (let i = 0; i < str.length; i++) {
  if (str[i] === 'l') {
    count++;
  }
}

console.log("The number of occurrences of 'l' in the string is: " + count);
// Output: The number of occurrences of 'l' in the string is: 3

Count the number of words in the string “Hello, World!”

const str = "Hello, World!";

const words = str.split(" ");

console.log("The number of words in the string is: " + words.length);
// Output: The number of words in the string is: 2

Find the largest element in an array.

const numbers = [10, 5, 20, 15, 30];

const largest = Math.max(...numbers);

console.log("Largest number: " + largest);

// Output: Largest number: 30

Find the smallest element in an array.

const numbers = [10, 5, 20, 15, 30];

const smallest = Math.min(...numbers);

console.log("Smallest number: " + smallest);

// Output: Smallest number: 5

Find the largest element in an array without using any built-in functions/methods.

const numbers = [10, 5, 20, 15, 30];

let largest = numbers[0];

for (let i = 1; i < numbers.length; i++) {
  if (numbers[i] > largest) {
    largest = numbers[i];
  }
}

console.log("Largest number: " + largest);

// Output: Largest number: 30

Find the smallest element in an array without using any built-in functions/methods.

const numbers = [10, 5, 20, 15, 30];

let smallest = numbers[0];

for (let i = 1; i < numbers.length; i++) {
  if (numbers[i] < smallest) {
    smallest = numbers[i];
  }
}

console.log("Smallest number: " + smallest);

// Output: Smallest number: 5

Reverse an array without using any built-in functions/methods.

const numbers = [1, 2, 3, 4, 5];

for (let i = 0; i < (numbers.length - 1) / 2; i++) {
  const temp = numbers[i];
  numbers[i] = numbers[numbers.length - 1 - i];
  numbers[numbers.length - 1 - i] = temp;
}

console.log("Reversed array: " + numbers);

// Output: Reversed array: 5,4,3,2,1

Find the missing number in an array of size n containing numbers from 1 to n+1 without using any built-in functions/methods.

const numbers = [1, 2, 3, 4, 6, 7, 8, 9, 10];

const n = numbers.length + 1;

let sum = (n * (n + 1)) / 2;

for (let i = 0; i < numbers.length; i++) {
  sum -= numbers[i];
}

console.log("The missing number is: " + sum);

// Output: The missing number is: 5

Move all zeroes to the end of the array without using any built-in functions/methods.

const numbers = [0, 2, 0, 4, 0, 6, 0, 8];

let count = 0;

for (let i = 0; i < numbers.length; i++) {
  if (numbers[i] !== 0) {
    numbers[count] = numbers[i];
    count++;
  }
}

while (count < numbers.length) {
  numbers[count] = 0;
  count++;
}

console.log("Array with zeroes at the end: " + numbers);

// Output: Array with zeroes at the end: 2,4,6,8,0,0,0,0

Find the “Kth” largest element in an array without using any built-in functions/methods.

const numbers = [10, 5, 20, 15, 30];

const k = 2;

for (let i = 0; i < k; i++) {
  let max = 0;
  let maxIndex = 0;

  for (let j = 0; j < numbers.length; j++) {
    if (numbers[j] > max) {
      max = numbers[j];
      maxIndex = j;
    }
  }

  numbers[maxIndex] = 0;
}

console.log("The " + k + "th largest element is: " + max);

// Output: The 2th largest element is: 20

Find the “Kth” smallest element in an array without using any built-in functions/methods.

const numbers = [10, 5, 20, 15, 30];

const k = 2;

for (let i = 0; i < k; i++) {
  let min = numbers[i];
  let minIndex = i;

  for (let j = i + 1; j < numbers.length; j++) {
    if (numbers[j] < min) {
      min = numbers[j];
      minIndex = j;
    }
  }

  // Swap the found minimum element with the element at index i
  [numbers[i], numbers[minIndex]] = [numbers[minIndex], numbers[i]];
}

console.log("The " + k + "th smallest element is: " + numbers[k - 1]);

// Output: The 2th smallest element is: 10

Find the subarray with the given sum in a non-negative array without using any built-in functions/methods.

const numbers = [1, 4, 20, 3, 10, 5];

const targetSum = 33;

let start = 0;

let sum = numbers[0];

for (let i = 1; i <= numbers.length; i++) {
  while (sum > targetSum && start < i - 1) {
    sum -= numbers[start];
    start++;
  }

  if (sum === targetSum) {
    console.log("Subarray with the given sum found between indexes " + start + " and " + (i - 1));
    break;
  }

  if (i < numbers.length) {
    sum += numbers[i];
  }
}

// Output: Subarray with the given sum found between indexes 2 and 4

Kadane’s Algorithm: Find the maximum sum subarray without using any built-in functions/methods.

const numbers = [-2, -3, 4, -1, -2, 1, 5, -3];

let maxSum = numbers[0];

let currentSum = numbers[0];

for (let i = 1; i < numbers.length; i++) {
  if (currentSum + numbers[i] > numbers[i]) {
    currentSum = currentSum + numbers[i];
  } else {
    currentSum = numbers[i];
  }
  
  if (currentSum > maxSum) {
    maxSum = currentSum;
  }
}

console.log("Maximum sum subarray: " + maxSum);

// Output: Maximum sum subarray: 7

Two Sum Problem: Find pairs in an array that sum to a target value without using any built-in functions/methods.

const numbers = [2, 7, 11, 15];

const target = 9;

const pairs = [];

for (let i = 0; i < numbers.length; i++) {
  for (let j = i + 1; j < numbers.length; j++) {
    if (numbers[i] + numbers[j] === target) {
      pairs[pairs.length] = [numbers[i], numbers[j]];
    }
  }
}

console.log("Pairs that sum to " + target + ": " + pairs);

// Output: Pairs that sum to 9: 2,7

Merge two sorted arrays without using any built-in functions/methods.

const arr1 = [1, 3, 5, 7];
const arr2 = [2, 4, 6, 8];

const mergedArray = [];

let i = 0;

let j = 0;

while (i < arr1.length && j < arr2.length) {
  if (arr1[i] < arr2[j]) {
    mergedArray[mergedArray.length] = arr1[i];
    i++;
  } else {
    mergedArray[mergedArray.length] = arr2[j];
    j++;
  }
}

while (i < arr1.length) {
  mergedArray[mergedArray.length] = arr1[i];
  i++;
}

while (j < arr2.length) {
  mergedArray[mergedArray.length] = arr2[j];
  j++;
}

console.log("Merged array: " + mergedArray);

// Output: Merged array: 1,2,3,4,5,6,7,8

Find the longest increasing subsequence in an array without using any built-in functions/methods.

const numbers = [10, 22, 9, 33, 21, 50, 41, 60, 80];

const lis = [];
for (let i = 0; i < numbers.length; i++) {
  lis[i] = 1;
}

for (let i = 1; i < numbers.length; i++) {
  for (let j = 0; j < i; j++) {
    if (numbers[i] > numbers[j] && lis[i] < lis[j] + 1) {
      lis[i] = lis[j] + 1;
    }
  }
}

let maxLis = 0;

for (let i = 0; i < lis.length; i++) {
  if (lis[i] > maxLis) {
    maxLis = lis[i];
  }
}

console.log("Length of the longest increasing subsequence: " + maxLis);

// Output: Length of the longest increasing subsequence: 6

Trapping Rain Water Problem without using any built-in functions/methods.

const heights = [0, 1, 0, 2, 1, 0, 1, 3, 2, 1, 2, 1];

let totalWater = 0;

for (let i = 1; i < heights.length - 1; i++) {
  let leftMax = 0;
  for (let j = 0; j < i; j++) {
    if (heights[j] > leftMax) {
      leftMax = heights[j];
    }
  }

  let rightMax = 0;
  for (let j = i + 1; j < heights.length; j++) {
    if (heights[j] > rightMax) {
      rightMax = heights[j];
    }
  }

  const minMax = leftMax < rightMax ? leftMax : rightMax;
  totalWater += minMax > heights[i] ? minMax - heights[i] : 0;
}

console.log("Total trapped rainwater: " + totalWater);

// Output: Total trapped rainwater: 6

7.7 Practice Problem List

These problems have no worked solution yet. Solve them, add a test with node:test, and compare approaches with the solved problems above.

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🧪 Example Projects

Project Builds on What you practise Stretch goal
Starter API (in this repo: src/, tests/) 1.3, 2.5, 3.4, 3.10 node:http, a route table in a Map, validation, custom errors, node:test Add DELETE /api/inventory/:id with a URL pattern and a test for the 404 case.
Unit converter CLI 1.7, 1.10, 1.15 Strict parsing of process.argv, Intl.NumberFormat, BigInt for large values Read conversions from a JSON module with with { type: 'json' }.
Markdown word counter 2.10, 2.11, 2.15 Intl.Segmenter, Map counting, countBy, toSorted Ignore code fences and report reading time per heading.
Event-sourced bank account 3.2, 3.4, 3.10 Classes with #private balance, frozen event objects, domain errors with code Rebuild state from a JSON event log and reject out-of-order events.
LRU-cached HTTP fetcher 2.7, 3.6, 4.3 LruCache, memoize, promises, fetch Deduplicate concurrent requests for the same URL with a Map of pending promises.
Todo app with the DOM 5.1, 5.3, 2.11 querySelector, event delegation, localStorage, the html tag for escaping Sync between tabs with the storage event.
Lazy log analyser 3.5, 3.7, 1.12 Generators, iterator helpers, Set methods over large inputs Stream a multi-GB file line by line with readline and for await...of.

📝 Cheat Sheets

CLI / Commands

# Node.js
node --version                     # check the runtime
node file.mjs                      # run an ES module
node --watch src/server.js         # restart on file changes
node --test                        # run every *.test.js with node:test
node --test --watch                # re-run tests on change
node --test --experimental-test-coverage   # coverage report (flag name may change; see node --help)
node --env-file=.env src/server.js # load environment variables without dotenv
node --inspect src/server.js       # attach Chrome DevTools at chrome://inspect
node --cpu-prof src/server.js      # write a .cpuprofile on exit
node -p "process.versions.v8"      # print the engine version
node --check src/app.js            # syntax check without running

# npm
npm init -y                        # create package.json
npm pkg set type=module            # switch the package to ES modules
npm install --save-dev eslint      # add a dev dependency
npm ci                             # clean, lockfile-exact install (CI)
npm test                           # run the "test" script
npm run lint                       # run any script by name
npm outdated                       # list newer versions
npm audit                          # known vulnerabilities in dependencies
npx eslint . --fix                 # run a package binary

# This repository
npm start                          # starter API on http://0.0.0.0:8080
npm run demo                       # closure / prototype / event-loop demo
npm run format:check               # Prettier
docker build -t learn-javascript . && docker run --rm -p 8080:8080 learn-javascript

Syntax / API Quick Reference

Task Code
Declare const x = 1; let y = 2;
Default value const port = env.PORT ?? 8080;
Optional access / call user?.address?.city, callback?.()
Template literal `Hello ${name}`
Destructure const { a, b: renamed = 0, ...rest } = obj; const [first, , third] = arr;
Spread copy / merge [...arr], { ...defaults, ...overrides }
Arrow returning an object const make = (x) => ({ x });
Non-mutating sort arr.toSorted((a, b) => a - b)
Last element arr.at(-1)
Group Object.groupBy(items, (i) => i.type)
Unique values [...new Set(arr)]
Set algebra a.union(b), a.intersection(b), a.difference(b)
Lazy pipeline iterator.filter(fn).map(fn).take(10).toArray()
Own property check Object.hasOwn(obj, 'key')
Deep copy structuredClone(value)
Class with private state class C { #x = 0; get x() { return this.#x; } }
Iterable class *[Symbol.iterator]() { yield* this.#items; }
Error with cause throw new Error('context', { cause: err });
Safe integer parse /^[+-]?\d+$/.test(s) && Number.isSafeInteger(Number(s))
Format number / date new Intl.NumberFormat('en', { style: 'currency', currency: 'EUR' }).format(n)
Grapheme count [...new Intl.Segmenter().segment(s)].length
Escape for RegExp new RegExp(RegExp.escape(input))
Named / default export export function f() {}, export default f
Dynamic import const { f } = await import('./mod.js');
JSON module import data from './data.json' with { type: 'json' };

📚 Resources

🤝 Contributing

Contributions are welcome. Read the contributing guide and the code of conduct before you open a pull request. Commit messages follow Conventional Commits, which drive the automated changelog.

📄 License

This project is licensed under the MIT License. See the LICENSE file for details.

🙏 Acknowledgments

🌐 Connect with me

☕ Support

If you like this learning repository and find it useful, consider buying me a coffee or sponsoring me through GitHub Sponsors. Your support helps me keep these guides up to date. Thank you!

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