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Jumpstart

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This article is about the Armada Mini-Con. For the Generation 1 Autobot subgroup, see Jumpstarter.
Jumpstart is a Mini-Con from the Armada portion of the Unicron Trilogy continuity family.
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Don't ask where the jumper cables attach.

A sputtering colle *bzzzt* *krakle* LEE IACCOCA WEARS TIGHTIE WHITIES!

A sputtering collection of loose wires prone to emitting electric shocks without warning, Jumpstart is not a well Mini-Con. Thanks to his own powers blowing his mind like a fuse, all he can manage to say these days are sentence fragments and random non-sequiturs. The other members of the Red Mini-Con Team know to give the sparking Jumpstart a wide berth, but that doesn't help anyone he Powerlinxes with from getting the occasional jolt.

Despite his *bzzzt* *krakle* NOOOOO SPRINGS! Heh heh heeeh!

Despite his erratic nature, Jumpstart is quite useful in battle, transforming into a powerful electrical blaster whose bolts can leap from enemy to enemy.[1]

Contents

Games

Transformers (PS2)

One of the many Mini-Cons scattered across Earth, Jumpstart's storage panel was discovered on Megatron's Pacific island base, on a tiny ledge on the sheer rock face of the volcano, above the deep blue sea. It was only with the use of Slipstream's glider-pack that the Autobots were able to recover him. Following the defeat of Megatron, he and the other Mini-Cons returned to Cybertron and helped form the Matrix Cannon, Nemesis Shield, and Vanguard Booster, giving the Autobots the power needed to destroy Unicron. Transformers

Notes

  • Jumpstart uses the same base model as Aurora, Corona, and Sparkjump.
  • The launch party for the Armada game had a "Mini-Con Madness" drink menu. A "Jumpstart" was a Cosmopolitan.

References

  1. Official Transformers Collectors' Club site members' section, Micro-Sized Online! Mini-Con Profiles, 2007/03/16
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