Live Entertainment

Leisure and Entertainment Market Research

Mintel’s Leisure market research combines the latest consumer intelligence, market insights and expert recommendations to help you to understand consumer behaviour and anticipate what’s next in the Leisure industry.

Our reports can help you:

Understand your market
Identify growth opportunities
Recognise future trends

Related to: 'Leisure and Entertainment'

Related to: 'Leisure and Entertainment'

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    US Gaming Trends: 2026

    The video game industry enters 2026 at peak cultural power, with a global audience projected at 3.6 billion and sales set to reach $188.8 billion. The Game Awards..."

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    UK eSports Market Report 2025

    54% of gamers say esports has become more popular in the last year. It shows genuine mainstream cultural acceptance, with esports moving beyond..."

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    US Singles and Socializing Consumer Report 2025

    While the marriage rate decline has slowed, singlehood is becoming mainstream. An estimated 42% of US adults are unpartnered, and most single adults are not currently seeking a..."

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    UK Future of Gaming Report 2025

    Gamers are split on the use of AI in the industry, with 57% saying they feel positive. This rises among younger gamers, but the key will be how..."

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    UK Film and Cinema Market Report 2025

    Cinema attendance is gradually recovering after the pandemic and Hollywood writers strike, but total admissions are still a quarter below 2019 levels. However, there has been dramatic growth..."

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    UK Leisure Outlook: Autumn 2025

    This report looks at the following areas: Participation in various leisure activities in the past month, including the growing popularity of gyms and competitive socialising Factors that influence..."

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    Germany Gaming Consumer: 2025

    Video games are a mainstream pastime, reaching 65% of Germans, with 56% playing at least once a week...."

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    UK Leisure Trends: 2025

    Leisure venues are at the heart of communities across the UK: 93% of online adults live near one, two thirds visit locally at least once a month and..."

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    US Mobile Gaming Market Report 2025

    82% of players have downloaded a free-to-play mobile game in the past three months, with spending activities like consumables and skins reaching 66%. Mobile gaming revenue is projected..."

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    China Gaming Trends and Gamers Consumer Report 2025

    Video games are no longer played in isolation – gamers expect to play games while enjoying other leisure activities to unwind and relax efficiently. They also crave a..."

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    UK Gaming Consumer: 2025

    Most gamers play between 2-5 titles. This concentration means that aggregators, and game store fronts, should prioritise a curated selection and regularly rotate highlighted titles to serve this..."

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    UK Spectator Sports Market Report 2025

    Demand for spectator sports attendance is hugely under-served: while 23% of adults went to a live event in the last 12 months, almost three times that number would like..."

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