Wookieepedia

READ MORE

Wookieepedia
Wookieepedia

"We know that fans of Star Wars value the feeling of immersion — of being transported into the Star Wars galaxy and moving through richly-detailed environments. It's fun to imagine what the team at Massive can do within Star Wars by bringing their innovative spirit and their commitment to quality."
―Douglas Reilly, VP of Lucasfilm Games[13]

Star Wars Outlaws is an open world video game developed by Massive Entertainment and published by Ubisoft in collaboration with Lucasfilm Games. The game is story-driven, features an open world, and utilizes Massive Entertainment's proprietary Snowdrop game engine. Outlaws centers on Kay Vess, a slicer and thief from Canto Bight who crosses the Zerek Besh crime syndicate, leading to her becoming entangled in the criminal underworld's ongoing Syndicate War. The outlaw Jaylen Vrax and his BX-series droid commando ND-5 recruit Vess to build a crew to reattempt a heist against Zerek Besh's leader Sliro Ruback, and so Vess travels with her merqaal companion Nix and ND-5 to the planets Akiva, Tatooine and Kijimi in order to find the right crew. The game released early on August 27, 2024 to players who either pre-ordered the Gold Edition or Ultimate Edition of the game or to those using Ubisoft+, the publisher's subscription service.[2] Otherwise, the game released on August 30, 2024 for most modern platforms,[3] with it becoming available through Steam on November 21, 2024[14] and Nintendo Switch 2 on September 4, 2025.[4] The game's Season Pass was announced before it launched and came with exclusive cosmetics, the exclusive mission "Jabba's Gambit," which was available at launch, and the two then-upcoming story expansions. Wild Card, the first story pack released on November 21, 2024[15] and A Pirate's Fortune, the second story pack released on May 15, 2025.[16]

Plot summary[]

Shortly after the Battle of Hoth, the leader of the upstart criminal syndicate Zerek Besh, Sliro Barsha, murders the leaders of his rival syndicates in a bid to consolidate his power. Meanwhile, Kay Vess seeks a way to escape her homeworld of Cantonica to start a new life in the Core Worlds. In her desperation, she takes up a job with a crew led by Dennion who plan to break into Sliro's vault and steal his fortune. Kay successfully opens the vault, only to be surprised when Dennion's crew reveal themselves to be part of the Rebel Alliance, and their real objective was to free their team leader Asara who was being held prisoner by Sliro. Kay demands payment from Dennion but is shot by a stun blast and forced to escape on her own. Believing Kay is responsible for the break in, Sliro puts a death mark on her head. Kay steals a ship called the Trailblazer and makes an emergency jump to the planet Toshara, but is forced to crash land due to damage to the ship.[17]

On Toshara, Kay meets Waka, a mechanic who is willing to repair the Trailblazer, but Kay has to do jobs for the local syndicates in order to earn the money to pay for the parts. As Kay gets the Trailblazer repaired and performs jobs for the local syndicates, she is soon forced to choose which syndicates to curry favor with, either assisting or betraying them at several opportunities. Eventually, she manages to salvage a replacement nav computer from a shipwreck only to be double crossed by Waka, but he is killed by the bounty hunter Vail, who is after Kay's death mark. Kay ends up being saved by outlaw Jaylen Vrax and his droid enforcer ND-5. Jaylen asks for Kay's participation in breaking into Sliro's vault again to steal his fortune, and instructs her to gather necessary crew members to pull off the heist.[17]

Kay and ND-5 then proceed to travel around the galaxy to recruit crew members. She frees their safecracker, Ank, from the clutches of the Ashiga Clan on Kijimi. On Tatooine, she searches for their heavy, Hoss, but they along with Vail run afoul of Jabba the Hutt. Hoss is killed while Kay and Vail are forced to work together to escape, with both women earning each others' respect. On Akiva, she searches for the droidsmith Gedeek and helps him hijack the Empire's Viper Droid project for the Rebel Alliance to secure his loyalty. However, before they can recruit a slicer, ND-5 begins to malfunction due to his power core failing. Kay and Gedeek enter an abandoned Separatist factory only to run into Asara's Rebel cell. ND-5 is repaired and Asara decides to join the crew as their heavy. However, Jaylen decides to recruit Riko, an expert slicer and Kay's estranged mother who abandoned her when she was a child.[17]

Despite her reluctance to work with Riko, Kay continues with the plan by stealing Sliro's master code, discovering that Sliro is actually a director of the Imperial Security Bureau and Zerek Besh is merely a front for the organization. She then leads the team in breaking in to Sliro's vault. However, it's revealed to be a trap, and Sliro corners Kay in the vault and orders Vail to kill her. Vail instead turns on Sliro, knocking him unconscious and holding off his guards in return for a cut of the loot. Kay and her team manage to escape the planet, but she finds out what they stole wasn't Sliro's money, but instead a codex containing all of his information about the Empire. Jaylen then betrays both Kay and Asara, revealing his aim was to usurp Sliro and take control of Zerek Besh for himself. He then forces ND-5 to stun Kay and locks her on the Trailblazer while taking Asara prisoner.[17]

With Riko's assistance, Ank and Gedeek rescue Kay, who finds out the Trailblazer is now on the Imperial Star Destroyer Revelator. Wanting to rescue ND-5, Kay infiltrates a meeting between Sliro, Jaylen, and Darth Vader. Vader agrees to let Jaylen take control of Zerek Besh, and Jaylen reveals that he is actually Sliro's older brother before killing him in revenge for betraying and hunting down their family. Kay manages to remove ND-5's restraining bolt, and he kills Jaylen to protect Kay. Kay, ND-5, and Asara then fight their way off the Revelator with the Codex. With the assistance of Asara's Rebels and the syndicate Kay has the best relations with, they destroy the Revelator and make their escape.[17]

Afterwards, Asara returns to the Rebel Alliance with critical data from the codex, Ank and Gedeek decide to work together on casino heists, Vail is paid off with a copy of the codex, and Kay and ND-5 leave for their next adventure. In a post-credits scene, a disguised Kay helps Riko escape an Imperial prison.[17]

Gameplay[]

Outlaws has a faction reputation system, which shapes the world in small ways based on dialogue choices and other decisions like choosing a subtle or aggressive approach in specific missions. Kay Vess's actions will dictate how individuals/factions react to her.[18] The dialogue is branching.[19] However, there are not branching narrative threads.[18]

The game can broadly be divided into three types of settings: cities, large open-world areas, and space. Vess can travel the galaxy at will, and take part in various side quests. Vess will have a different standing with each criminal leader based on the player's actions.[20] Every planet and moon has explorable space around them, which the player can explore using the Trailblazer, exploring points of interest. Upon reaching the edge of the area, the Trailblazer can use its hyperdrive to leave the area.[21]

Sabacc can be played within the game.[7]

Development[]

Narratively, the starting point for Outlaws was to have the game have the POV of a scoundrel. Afterwards, the game was pitched to Lucasfilm Games, and it was settled that the game would take place between The Empire Strikes Back and Return of the Jedi. The story started to crystalize around the idea of having a character and story that wasn't part of the Galactic Civil War.[22] Motion capture filming began on June 14, 2022.[23] Kay Vess was played by Humberly González, who believed that her character's resilience and hope is especially relatable to the Venezuelan people. Her country had voted for democracy but continued to have their freedom suppressed by the ruling authoritarian regime, and González's father made great pains to let her move to Canada and pursue her dream career as an actress.[24]

González identified with Kay Vess' story and character, saying that unlike the usual scoundrel archetype, her character shows more vulnerability that makes her more relatable to people such as herself, a Latina women with an immigrant background,[25] with Outlaws' story being based Vess' sense of estrangement, being alone, and then having to "slowly start letting people in to help you."[24] González said that depending on player choices, Vess learns to trust "the hard way" and make personal connections beyond just Nix, which is particularly relatable to the experiences of immigrants, people of color, and women. Outlaws narrative director Navid Khavari similarly appreciated that, growing up as an immigrant, Star Wars had kept his family connected.[25] Author Charles Soule, whose Crimson Dawn comic saga ties into the events of Outlaws,[26] was allowed to see the game early as the creatives worked out the timeline links between their story and those told in Soule's works.[27]

The score of Outlaws was performed by the Royal Scottish National Orchestra at Scotland's Glasgow Royal Concert Hall.[28] A collaborative effort between composers Wilbert Roget II, Jon Everist, and Kazuma Jinnouchi, additional music was performed by Nashville Music Scoring and many soloists.[29] Simon Koudriavtsev served as the soundtrack's audio director while Cody Matthew Johnson served as producer and also songwriter.[30]

The game "went gold"—marking the end of its pre-release active production period—in July 2024.[31] The game features a Standard Edition, Gold Edition, and Ultimate Edition. The Gold Edition featured early access to the game, and a season pass featuring cosmetics, two DLC expansions, and a "Jabba's Gambit" mission. The Ultimate Edition additionally featured additional cosmetics and the digital art book Star Wars Outlaws: A Visual Journey. The Ultimate Edition is available for Ubisoft+ subscribers.[32] Outlaws is set to receive two post-launch story packs and cosmetic bundles for the season pass.[8] The first expansion, Wild Card, was released on November 21, 2024,[15] and the second expansion, A Pirate's Fortune, featuring Hondo Ohnaka was released May 15, 2025. The game also received free cosmetics based on the series Star Wars: Skeleton Crew.[16]

Release and reception[]

Star Wars: Outlaws sold poorly for Ubisoft, leading the company to delay the release of Assassin's Creed: Shadows.[33] As of late September, 2024, the game has sold over 1 million copies.[34] The game was nominated for The Game Awards 2024 under two categories, "Innovation in Accessibility" and "Best Action/Adventure Game." Additionally, Humberly González received a "Best Performance" nomination for her portrayal of Kay Vess.[35]

Continuity[]

A prequel novel to Star Wars Outlaws, written by Mike Chen and titled Outlaws: Low Red Moon, is set to be be published by Random House Worlds on February 3, 2026.[36] It will be set in the years 19 and 10 BBY and is written from the point of view of the characters ND-5 and Jaylen Vrax.[37]

Star Wars Outlaws features extensive references to other Star Wars media, ranging from canon novels such as Aftermath and the movies of the sequel trilogy, to area names only used in early West End Games products and other obscure sources from the Legends continuity.[17] The game is set during the times of the Syndicate War appearing in the "Crimson Dawn" trilogy of comic crossover stories, Star Wars: War of the Bounty Hunters, Crimson Reign, and Hidden Empire and is set more or less concurrent to the events of Crimson Reign. As such it features a number of characters and elements from the comics and novels relating to Crimson Dawn and its leader Qi'ra.[17]

However, it does conflict with some details:

  • Temmin Wexley's droid, Mister Bones, is absent from the game, and a conversation between Temmin and Kay implies that Kay inspires him to build Bones for security. However, the novel Aftermath establishes that Temmin made Bones the year his mother, Norra Wexley, left and joined the Rebellion. "The Buy-In," which takes place the day before the Battle of Endor, which Star Wars: Galactic Atlas dates to 4 ABY, states that Norra joined the Alliance three years before, placing both Norra joining the Rebels and Bones' creation in 1 ABY.
  • Aftermath, which is set in 4 ABY not long after the events of the game, also states that Temmin's aunt Esmelle lived in Myrra with her wife Shirene; however, Outlaws depicts them as living in the village of Sashin instead.
  • Sliro Barsha is shown in Crimson Reign 5 to inform the Emperor on Coruscant of Qi'ra's leadership of Crimson Dawn and Crimson Dawn's role in starting the Syndicate War, which prompts the Empire to immediately begin hunting down Crimson Dawn agents throughout the galaxy. However, Outlaws, which depicts Barsha's death, shows the Dawn operating openly on multiple worlds, thus conflicting with Crimson Reign 5 unless Barsha's appearance on Coruscant is followed immediately by Kay Vess's raid on the ISB station at Dorsha Six, where Vader orders Barsha to hunt down the rebels, and by the second heist and Barsha's death aboard the Revelator.
  • Asara Deyn's ISB report initially stated that Calys died at the Battle of Trevini instead of the Battle of Scarif which is what Asara states during the "Legacy" main story quest. However the text of the report was updated in a later version of the game which corrected the mistake and confirmed that Calys died during the Battle of Scarif.

Media[]

Explore all of Wookieepedia's media for this article subject:
Audio from · Images from

Cover gallery[]

Credits[]

This media's Credits list is incomplete. You can help Wookieepedia by expanding it.
By type
Cast Uncredited cast Crew Uncredited crew Special thanks

Cast

  • Angela Asher as Sheriff Quint Cresadde[38]
  • Dee Bradley Baker as Nix,[39] Jabba Desilijic Tiure[40]
  • Carolina Bartczak as Aila Bren[38]
  • Caolan Byrne as Sliro Barsha[41]
  • Aaliyah Cinello as Young Kay[42]
  • Conrad Coates as Bram Shano[38]
  • Amanda Cordner as Selo Rovak[38]
  • Nicola Correia-Damude as Riko Vess[38]
  • Alexander Crowther as Gorak Palas[38]
  • Fritzy-Klevans Destine as Asara Deyn[38]
  • Humberly González as Kay Vess[43]
  • Jessica B. Hill as Krisk Ashiga[38]
  • Gregory Hlady as Bosnok[38]
  • Shadi Janho as Gedeek Obaz[38]
  • Eric Johnson as Jaylen Vrax[38]
  • Athena Karkanis as Eleera Soi[38]
  • Catherine Kidd as Danka Orsato[38]
  • Mercedes Morris as Vail Tormin[38]
  • Julie Nathanson as Ank Parako[38]
  • Greg Rogers as Hoss[38]
  • Wyatt Bowen as Waka[38]
  • Jane Luk as Rooster Trace[38]
  • Tamaryn Payne as Lady Qi'ra[44]
  • Lindsay Owen Pierre as Lando Calrissian[38]
  • Jay Rincon as ND-5[45]
  • Sam Scherzer as Temmin Wexley[38]
  • Warona Setshwaelo as Queen Ashiga[38]
  • Motion Capture Performers – Tamara Brown, Caolan Byrne, Julian Casey, Aaliyah Cinello, Conrad Coates, Alexander Crowther, Nicola Correia-Damude, Kathryn Davis, Camille Loiselle-D'Aragon, Fritzy-Klevans Destine, Zach Fraser, Al Goulem, Humberly Gonzalez, Nicolas Grimes, Jessica B. Hill, Ess Hodlmoser, Mariah Inger, Alex Ivanovici, Christian Jadah, Shadi Janho, Eric Johnson, Anne Day-Jones, Athena Karkanis, Catherine Kidd, Karen Knox, Joel Labelle, Sarah T. Lévesque, Chris Mark, Laura Miyata, Melissa JJ Moore, Robert Montcalm, Mercedes Morris, Leni Parker, Greg Rogers, Sebastien Rouleau, Angie Russo, Anana Rydvald, Kristina Sandev, Jonathan Sconza, Jamie Shannon, Kwasi Songui, Patricia Summersett
  • Voice Talents – Carlos Albornoz, Lindsey Alena, Jeremy Ang Jones, Claire Armstrong, Michelle Arvizu, Angela Asher, Rachel Atkins, Nneka Atto, Shawn Baichoo, Catherine Bailey, Dee Bradley Baker, Carolina Bartczak, Catherine Berube, Raoul Bhaneja, Zora Bishop, Noa Bodner, Wyatt Bowen, Daniel Brochu, Caolan Byrne, Craig Burnatowski, Aura Carcueva, Harriet Carmichael, Nadine Charleson, Conrad Coates, Mika Collins, Janelle Cooper, Clare Corbett, Amanda Cordner, Sebastien Croteau, Alexander Crowther, Tristan D Lalla, Eric Davis, Fritzy-Klevans Destine, Carlos Diaz, Cory Doran, Alison Dowling, Ellen Dubin, Dusan Dukic, Kristin Fairlie, Michelle Fox, Allegra Fulton, Vincent Gale, Teresa Gallagher, David Ganly, Holly Gauthier-Frankel, Rebecca Gethings, Amber Goldfarb, Humberly Gonzalez, Rebecca Hanssen, Jillian Harris, Jessica B Hill, Gregory Hlady, Nils Hognestad, Brittany Howatt, Julianne Jain, Christian Jadah, Shadi Janho, Eric Johnson, Justin Johnson, Morgan David Jones, Athena Karkanis, Catherine Kidd, Helen King, Jameson Kraemer, Patrick Kwok Choon, Sarah Lam, Scott Lawrence, Arthur Lee, Miriam-Teak Lee, James Loye, Jane Luk, Deven Mack, Lewis Macleod, Lee Majdoub, Shai Matheson, Al McFoster, Chimwemwe Miller, Lani Minella, Robert Montcalm, Mercedes Morris, Tom Morton, Thamela Mpumlwana, Julie Nathanson, Elizabeth Neale, Alec Newman, Ellora Patnaik, Tamaryn Payne, Murry Peeters, Alexandra Petrachuk, Simon Lee Phillips, Lindsay Owen Pierre, Sabryn Rock, Greg Rogers, Oliver Ryan, Anana Ryvald, Helen Sadler, Christine Sahely, Gyuri Sarossy, Tyrone Savage, Samuel Scherzer, Wilf Scolding, Jennifer Seguin, Warona Setshwaelo, Kerry Shale, Ivan Sherry, Kris Siddiqi, Jonathan Silver, Kwasi Songui, Patricia Summersett, Fred Tatasciore, Aladeen Tawfeek, Jeff Teravainen, Ramon Tikaram, JayR Tinaco, Puja Uppal, Yeukayi Ushe, Felicia Valenti, Jo Vannicola, Brett Watson, Jamie Watson, Timothy Watson, Cathy Weseluck, Clyde Whitham, Dan Wilmot, Matt Wood, Russell Yuen

Crew

  • Creative Director – Julian Gerighty
  • Senior Producer – Lionel Le Dain
  • Game Director – Mathias Karlson
  • Technical Directors – Tobias Carlsson
  • Production Director – Andrei-Mihai Avasi
  • Brand Director – Christophe Malarmey
  • Co-Dev Associate Producer – Victoria Polyak
  • Senior Project Closer – Karim Emadali
  • Closing Specialists – Paul Rouau, Pietro Costantini
  • Art & World Director – Benedikt Podlesnigg
  • Associate World Director – Cloé Hammoud
  • Associate Art Director – Marthe Jonkers
  • Level Design Director – Julien Jourdain
  • Associate Creative Director – Chadi El Zibaoui
  • Presentation Director – Damien Belleville
  • Narrative Director – Navid Khavari
  • Associate Narrative Director – John Björling
  • Realization Director – Bogdan Draghici
  • Animation Director – Matthew Karpinski
  • Audio Director – Simon Koudriavtsev
  • Lead Composer – Wilbert Roget, II
  • Co-Composers – Jon Everist, Kazuma Jinnouchi
  • Cantina Music Composer – Cody Matthew Johnson
  • Technical Art Director – Stephen Hawes
  • Associate Technical Animation Director – Simon Chow
  • Online Technical Director – Björn Lindberg
  • Technical Director – Roxana Tudor (Vasilescu)
  • HR Manager – Alvida Vidstige
  • Production Coordinator – Marta Rudna
  • Content Manager – Katrin Liselotte Ferstl
  • Ubisoft Massive presents in collaboration with – Ubisoft Bucharest, Ubisoft Annecy, Ubisoft Paris, Ubisoft Montpellier, Ubisoft Shanghai, Ubisoft Milan, Ubisoft Toronto, Ubisoft Redlynx, Ubisoft Chengdu and Ubisoft Stockholm

Ubisoft Massive

Ubisoft Bucharest

Ubisoft Annecy

  • Producers – Florent Goy, Patrick Payne
  • Studio Production Director – Antoine Saussaye
  • World
    • Lead World – Anne Mounier
    • Art Director – Fabien Yorgandjian
    • Technical Art Director – Rémi Monier
    • Associate Producer – Sébastien Juzac
    • Project Manager – Jean-Elie Docher
    • Lead Level Artists – Davood Alirezaei, Simon Pichette
    • Associate Lead Level Artist – Jérémy Willmann
    • Level Artists – Arthur Belin, Charly Carrelet, Juliette Colmon, Briac Corderoch, Romain Dauger, Celine Martinico, Natacha Ramonatxo, Pierre Robin, Alexandre Sarrazy, William Taylor-Parker, Alessandro Zonca
    • Lead Level Designers – William Josephy, Alexandre Senadji
    • Level Designers – Alex Caron, Timothé Garenaux, Alexandru Ilie, Thomas Jacquin, Leslie Lamblot, Thomas Pretat, Tim Spaninks, Julien Tonsuso
    • Lead Quest Designer – Martin Dinet
    • Quest Designers – Hugo Dupuy, Romain Rousseau
    • Lighting Artists – Arthur Belin, Jean-Christian Sauvaget
    • Technical Artists – Lucie Baccam, Douglas Clayton, Ludovic Delcroix, Ludovic Texier
    • Character Artists – Laurent Boucher, Achielias Debecker
    • Concept Artists – David Alvarez, Romain Lebouleux, Remy Vanmeenen
    • Lead Props Artist – Joseph Hobbs, Mattia Nelli
    • Props Artists – Quinn Bogaerts, Maxime Dumon, Maëva Godard, Blandine Leray, Arno Male, Marie Najean, Benoit Niedzielski, Jac Rossiter, Tamer Yagli
    • Texture Artist – Jonas Armellini
    • Technical Animation & Rig – Simon Geoffriau
  • Gameplay
    • Associate Producers – Raphaël Dupuy, Caroline Fidelaire, Agnès Ruiz
    • Project Managers – Pierre Bouvy, Julien Maillet
    • Technical Design Director – Javier Fernandez Ramiro
    • Technical Designers – Romain Bilard, Loic Bourdel, Angelo Pinho Dos Santos, Evgueni Dozov, Pawel Ksiazek, Italo Pardave Navarro, Dale Rogers, Maxime Wirtz
    • Game Director – David Kennedy
    • Game System Designers – Sylvain Garayt, Arnaud Mametz
    • Lead Gameplay Programmers – Michael Bouilloux, Jonathan Connell, Philippe Riou
    • Associate Lead Gameplay Programmer – Julien Naty-Daufin
    • Gameplay Programmers – Victor Barratault, Alexandre Berneau, Camille Llamas, Andrea Mantovani, João Marinheiro, Alexandre Thouvenin, Kalliopi Tsavari, Adrian Zambaux
    • 3C Programmers – Guillaume Rousselet, Elodie Saphores
    • AI Programmer – Sébastien Broussaud
    • Lead Gameplay Animator – Julien Beilles
    • Gameplay Animators – Thomas Arnould, Nathalie Baraton, Yuna Colloc, Hary Ramaroson, Clovis Roueche
    • Lead Animator – Jean-Charles Laurent
    • Animators – Sébastien Billard, Juliette Bru, Christian Castelli, Vincenzo De Cesaris, Aude Glondu, Marie Jeantet, Rémi Lavorel, Clémence Lejeune, Alexis Meunier, Owen Thé
    • Studio Audio Director Support – François Dumas
    • Audio Designers – Lucas Moulin, Alexandre Papiachvili, Sara Traineau
    • UI Designer – Camille Farge
    • UI Artist – Pierre Leroux
    • Tech UI Artists – Brahim Berkati, Melvin Poppelaars, Irene Zanon, Valerio Zucco
  • Tech
    • CPI – Yann Courties
    • Release & Build Specialists – Chantal Oury, Aurélien Senger
    • Engine Programmer – Xavier Billault
    • Tools Programmer – Marc Roumagnac
    • Development Director – Guillaume Blanc
    • Data Scientist – Valentin Vu Van
  • Quality Assurance
    • Quality Assurance Coordinator – Nicolas Simon
    • Quality Assurance – Antoine Carrere-Debat, Pauline Costa, Titouan Fieux, William Hilaire, Laetitia Michel, Johan Nagy, Eddy Savel, Maartje Schutte

Ubisoft Paris

  • Producer – Guillaume Portier
  • Game Director – Thibaut Machin
  • Art Director – Cédric Humeau
  • Lead Gameplay Programmer – Kaloyan Stoychev
  • World
    • Producer – Vincent Maulandi Rabbione
    • Associate Producers – Quentin Correggi, Corentin Dieleman
    • Project Coordinator – Constance Prunet
    • Project Quality Manager – Guilhem Bresson
    • Art Director – Florian Salomez
    • Level Design Directors – Fabien Houede, Sebastien Judit
    • Lighting Director – Denis Mercier
    • Lead Artist – Mathieu Jacquin
    • Lead Environment Artist – Rimma Romanets
    • Level Artists – Lucie Allaire, Julia Blardat, Dusan Bogdanovic, Damien Brisson, Boris Kolimaga, Jonathan Lorber, Julien Payen, Renaud Thomas, Audrey Trekker
    • Lead Level Designers – Cedric Barthez, Tony Lara
    • Level Designers – Remy Bermont, Pierre Berruer, Guillaume Dartoen, Vincent Dialinas, Quentin Guerrero, Guillaume Habans, Loïc Lemaire, Lara Rogonja
    • Lighting Artist – Andriana Portailler
    • VFX Artists – Théophile Pawlak, Simon Romain
    • Character Artist – Pierre Truong
    • Associate Lead Concept Artist – Adrien Girod
    • Concept Artists – Quentin Brugues, Kevin Didierjean, Caroline Hirbec, Phillip Park
    • Props Artist – Erwann Trebaol
  • Gameplay
    • Associate Producer – Joséphine Solier
    • Lead Game Designer – Alexandre Bisiaux
    • Game Designers – Marine Espinasse, Jacopo Papaccio, Jean-Baptiste Siraudin
    • Associate Lead Gameplay Programmer – Edwin Razafimahatratra
    • Gameplay Programmers – Alessio Bendoni, Thomas Cazaubon, Setha Chhun, Sébastien Dezautez, Alexandre Vanhove, Andrew Wesson, Ufuk Yalcin
    • 3D Programmer – Florent Allera
    • Lead Gameplay Animator – Jean-Baptiste Belet
    • Gameplay Animators – Nicolas Barbotte, Philippe Cheung, Thomas Gordon, Julie Sylvestre
    • Realization Designer – Adrien Pillon
    • Lead UI Designer – Séverine Mastroleonardo
    • UI Designers – Yoann Carré, Marjolaine Paz, Rémy Pontzeele
  • Story
    • Associate Producers – Bernard Cagnet, Emmanuel Gouvernaire, Antoine Palanque
    • Narrative Designers – Zakaria Aboukhalid, Alexandre Tessier
    • Audio Director – Romain Brillaud
    • Lead Audio Designer – Antoine Rozan
    • Sound Designers – Chloé Doll, Antoine Grelet, Romain His, Nicolas Mahieu
    • Voice Designer – Antoine Deseille
    • Cinematic Designer – Brice Augenie
    • Cinematic Animator – Jérémy Parmentier
    • Cinematic Quality Specialists – Joakim Iboudghacene, Camille Martin, Cynthia Minot, Laure-Anne Voisin
  • Tech
    • Technical Directors Art – Fabrice Holbé, Cyril Masquilliere
    • Associate Technical Director Art – Christophe Doldo
    • Technical Artists – Geoffroy Bruny, Alexis Chaudouet, Audrey Chevassut, Mihajlo Ciric, Sally Delmonte, Aubane Rittano, Youmna Sahab
    • Technical Director Level Design – Adrien Massabieaux
    • Technical Level Designers – Rémi Artigue, Louis Cabrera, Stelio Dartron, Eliot Ringeval, Gautier Tintillier
    • World Technical Data Specialist – Jean Choukroun
    • Tools Programmer – Loïc Ferreira Da Silva
  • Devops
    • Versioning & Tools Support Director – Laurent Chartrey
    • RBS and Live Ops Specialist – Warren Grumier
    • Tools Support Specialist – Loïck Tarissant
    • Release & Build Assistant – Mickael Lesueur
    • Associate Lead QA – Frédéric Bodin
  • Quality Assurance
    • Lead QA Analysts – Christophe Hennes, Frédéric Pam
    • QA Analysts – Thomas Constantin, Marianne Dubois, Florian Dufour, Amélie Euvrard, Dāgs Lauciņš, Kévin Malardier, Matthieu Nollet, Alexandre Novak, Amandine Payet, Matéo Rogé

Ubisoft Montpellier

  • Cinematic Producer – Emilie Dugene
  • Associate Producers – Camille Geniez, Bruno Grandinetti, Sophie Penziki
  • Project Coordinators – Gustave Lhoste, Daria Ségalard, Lucca Tralongo
  • Dialogue Scenes Directors – Felix-Etienne Rocque, Jean-Marc Séguin
  • Editor – Damien Poncelin de Raucourt
  • Animation
  • Art
    • Art Director – Yann Doray
    • Art Technical Directors – Dean Jones, Benoit Lecocq
    • 3D Modelers/Level Artists – Thomas Bruyneel, Benjamin Galinier, Priskah Khazaei, Elias Rivet, Morgan Thibault
    • Cinematic Storyboarder – Thierry Segur
  • Light & VFX
    • Lead Lighting Artists – Xavier Collos, Kopsès Laforêt
    • Lighting Artists – Guillaume Carton, Estelle Cozot, Rémy Escales, Justine Jubin, Hugo Lafont, Marie Mouttet, Oscar Mata Laca, Tristan Orenes, Marine Saint-Aroman, Morgan Thibault
    • Lead VFX Artist – Guillaume Zannoni-Michelet
    • VFX Artists – Rita Branco, Quentin Chalivat, Pablo Chauvineau, Thibaut Dannenmuller, Gillian Devaux, Léo Diringer, Thomas Ducray, Caroline Pierrot
  • Character
    • Character Technical Directors – Tommy Fortin, Véronique Fortin
    • Technical Artists Character – Antoine Joly, Anne-Sophie Labelle
  • Compositing
    • Lead Compositing – Jean-Luc Azzis
    • Realization Manager – Philippe Nègre
    • Compositing – Kim Fogelberg, Jérôme Tortet, Matt Westbrooke, Amber Wilson
  • Cinematic Deisgn
    • Technical Director – Olivier Soleil
    • Lead Technical Cinematic Designer – Wilfried Velasco
    • Cinematic Designers – Nathan Diolot, Solenn Jaunait, Thomas Keslacy, Clément Laugier, François-Alexandre Limont, Corentin Peyremorte
  • Programming
    • Facial Programmers – Francis Jentey, Philippe Vimont
    • Tool Programmer (Genie) – Cédric Audru
  • Quality Assurance
    • Lead QA Analyst – Jordan Mellado
    • QA Analyst Coordinator – Sébastien Castano
    • QA Analysts – Brayan Andriamiandrarivo, Jonathan Canet, Andy Desmoulins, Aurélia Schmit

Ubisoft Shanghai

  • Producer – Sun Jing
  • Associate Producer – Hu Yan Chuan
  • Production Manager – Wang Ji
  • Game Design
    • Lead Game Designer – Zhou Su
    • Game Designer – Si Hong Zhe
    • Tech Designer – Zhang Zhi Dong
  • Art
    • VFX Artists – Li Chen Ming, Wu Cheng Hao
  • Programming
    • Lead AI / Gameplay Programmer – Pan Zi Yan
    • AI / Gameplay Programmers – Chen Xi, Wang Chang Zhi, Wang Wu, Wang Yan Kai, Xie Wei Ke, Zhang Lei, Ye Xin
  • Animation
    • Lead Animator – Jiang Min Li
    • Animators – Chen Si Qin, Chen Tian Yu, Ding Yan, Gu Xun, Li Yi Fan, Liu Jia, Luo Xian Li, Wang Zhen Da, Xu Ming Xing, Ye Hong Dou, Zhang Jun Qing
    • Animation Technical Director – Du Ya Guang
    • Tech Animators – Qin Zuo Sheng, Su Yan Xin
    • Rigger – Li Qun
  • Audio
    • Studio Audio Director – Alain Larose
    • Audio Designers – Warren Spencer Rousseau, Yu Xin Hua, Can Sarac, Zhang Lin
    • Technical Sound Designer – Matthieu Bonneau
  • Quality Control
    • Lead Development Tester – Sun Jie Feng
    • Development Testers – Guan Sheng Xian, Li Chi Jia, Ning Yu Su
  • Data Management
    • Lead Quality Assurance – Ge Chen
  • Tools Programming
    • Lead Tools Programmer – Laurent Erignoux
    • Tools Programmers – Feng Yu Heng, Huang Shen, Shen Sai
    • Product Manager – Fan Yao Yao

Ubisoft Milan

  • Producer – Cristina Nava
  • Associate Producers – Alessandro Arndt Mucchi, Marco Roncon, Selvaggia Salvati
  • World
    • Lead Artist – Props – Fabrizio Stibiel
    • 3D Artists – Props – Federico Andolfo, Giuliano Boiocchi, Tommaso Brambilla, Paolo Miki Cagnetta, Michele Garzia, Massimiliano Lai, Claudio Quatela, Marco Refrigerato
    • 3D Artist – Vehicles – Salvatore Ditrani
  • Gameplay
    • Lead Gameplay Programmer – Gianluca Bombini
    • Gameplay Programmers – Eugenio Berardi, Alessandro De Marchi, Egon Gamper, Laura Mazzuca, Gabriele Minneci, Antonio Turco
    • Associate Gameplay Animation Director – Gianluca Fanti
    • Lead Gameplay Animator – Davide Donghi
    • Associate Lead Gameplay Animator – Ibaria Jones
    • Gameplay Animators – Raffaele De Riso, Nicola Elipanni, Margherita Stawski
  • Story
    • 3D Artist – Level Art – Alberto Viapiano
    • Level Designer – Hamish Zerbinati
    • Quest Designer – Lorenzo De Simone
    • Narrative Designer – Elisa Rosso
  • Tech
    • Associate Lead Engine Programmer – Riccardo Stucchi
    • Engine Programmers – Alessio Bernardi, Samuli De Pascale, Simone Dosi, Giuliano Focchiatti, Marco Fumagalli
    • Technical Game Designer – Andrea Saffirio
    • Animation Technical Director – Tommaso Sanguigni
    • Technical Animator – Matteo Bigatti
    • Riggers – Alessandro Lovisotto, Davide Mensi, Riccardo Stincone
    • UI Technical Director – Michele Medioli
  • Quality Assurance
    • QA Analysts – Giulia Barnaba, Simone Carrus, Matteo Zuzzi

Ubisoft Toronto

  • Story
    • Production Managers – Laetitia Amoros, Keegan Hawkeswood
    • Lead Scriptwriters – Richard Elliott, Nikki Foy
    • Narrative Designer – Brendan Hennessy
    • Scriptwriters – Soliloquy Douglas, Jean Kim, Ashley Park
    • Voice Designers – Marina Hashemi, Marla Kishimoto, Marcel Ramagnano
    • DevTest Narrative Specialist – Devin Sauvé
  • Marketing
    • International Product Managers – Loïs Boscher, Vincent Dellier
    • Product Manager – Monica Penny
    • Video Editor – Bridget Parker
    • Video Capture Artist – Matthew Mackillop
    • Marketing Coordinator – Malik Meghani

Ubisoft Redlynx

  • Associate Producer – Hristos Cuchidis
  • Project Coordinator – Eetu Vilhunen
  • World
    • Level Designers – Konsta Kontunen, Ville Laaksonen, Tuukka Lappalainen
  • Gameplay
    • Game Designer – Isaque Sanches
    • Gameplay Programmer – Arttu Väänänen
  • Story
    • Narrative Designer – Philip Daay
  • Tech
    • Lead Programmer – Raimo Gratseff
    • Programmers – Julien Eres, Timo Pitkänen, Topias Vesalainen
    • Technical Animator – Saku Jalkanen
  • Data Management
    • Lead Build Engineer – Ianis Cuchidis

Ubisoft Chengdu

  • Producer – Tu Yang
  • Associate Producers – Chen Lu, Tong Rui
  • Project Assistant – Hu Yue
  • Animation
    • Animation Director – Wang Da Hong
    • Animators – Liu Xiu, Mi Nan Xing, Wang Ruo Fan, Zhao Xiao Yu
  • Data Management
    • Release & Build Specialist – Liu Yi Feng

Ubisoft Stockholm

  • Production
    • CoDev Producer – Arend Stührmann
  • Audio
    • Audio Director – Istvan Stenberg
    • Senior Audio Programmer – David Driggers
    • Lead Audio Designer – Jonas Andreas Jensen
    • Technical Audio Designer – Ranga Illeperuma
  • Engine
    • Lead Engine Programmer – Joel Juvél
    • Senior Engine Programmer – Amanch Esmailzadeh
    • Engine Engineer – Rebecca Åbrandt
    • Build & Release Specialist – Renzhi Xing
    • Technical Artist – Martin Dahlin

Junction Cinematics

  • Cinematic Producer – Mataio Gardi
  • Associate Producers – Corey Barnard, Stephen Ma, Woreshmean Qudrat
  • Production Managers – Francesca Howard, Amelie Hussein, Zach Dugdale
  • Shoot Manager – Alexander Harrison
  • Production Assistant – Stephen Skublics
  • Animation
    • Associate Animation Director – Michael Hollenbeck
    • Animation Manager – Dennis Collantes
    • Cinematic Animation Leads – Chris Charlton, Santiago Hurtado, Deepak Zachariah Mathew, Rinci Yao
    • Cinematic Animators – Paul Belot, Renée Brunton, Yu Chen, Arbi Faridani, Cory Goodwin, Oscar Hernandez, Roman Llanos, Tarun Padmakumar, Anastasia Pastukhova, Dan Pratezina, Brad Semple, Sheldon Smith, Brett Tombari, Daniel Vanasse\
  • Event Scripting
    • Cinematic Event Scripter Lead – Harry Forde
    • Event Scripters – Imran Awan, Swapnil Bansal, Gerry Cleary, Tanya Jutras, Michelle Tang
  • Art
    • Associate Realization Director – Jason Cook
    • Camera Specialist – Michael Mazzuca
    • Cinematic Art Lead – James Austin
    • Storyboard Artist – Rui Albino
    • 3D Previs Artist – Nick Dobrijevic
    • VFX Artists – Kyle Emery, Caroline Labelle, Niña Laureles, Karen Smith
    • Lighting Artist – Clifton Phachanla
  • Editing
    • Capture Artists – Max Case, Simon Fan
  • Devtest
    • Development Tester – Andrew Pollock
  • Cinematic Tech
    • Associate Technical Director – Design – Hafiz Zainal Abidin
    • Technical Animator – Matthew Pierce
    • Technical Artist – Jessica Le
    • Rigger – Jacob Lunn

Node Team Ubisoft China

  • Senior Production Manager – Zhang Jing
  • Production Managers – Pan Yue Ling, Yang Fan
  • Production Coordinator – Pan Rui Xi
  • Art
    • Art Director – Frederic Lavignasse
    • Concept Artists – Liu Jun Chen, Sun Lu Tian, Sun Guo Liang
    • Character Artists – Chau Magnum Mak Lam, LiuXiao Yi, Wang Dao Cheng, Han Lei, Tong Ting Ting, Fu Zhong Xiong, Ye Sen
    • Lead Artists – Han Shi Xiao, Gao Feng, Zhu Xin Yu, Qiu Chen Qi
    • Model Artists – Wu Kuan Hong, Ye Wang Zuo
    • Technical Artists – Liu Xiao Dong, Liang Zi Mu
    • Texture Artists – Li Han, Wang Lu Yu, Zhang Wen
  • Animation
    • Animator – Wu Yu
  • Data Manager
    • Release Build Specialist – Zhang Tao

Ubisoft Bucharest

Snowdrop

  • Core Team
    • Director – Cedric Decelle
    • Operations Director – Ola Holmdahl
    • Product Director – Bastian Clarenbach
    • Technical Director – Christian Seger
    • Snowdrop Production Director – Anthony Mauricia
  • Architecture
    • Snowdrop Audio Architect – Robert Bantin
    • Render Architect – Oleksandr Koshlo
    • Product Architect – Klas Lindberg
    • Solutions Architect – Henrik Lindström
    • Snowdrop Engine Architect – Martin Rystrand
    • Narrative Tools Architect – Scott Jenkins
  • Production
    • Producers – Marc Braun, Timothy Dansie
    • Technical Associate Producers – Diego Andrade, Petter Daams, Magnus Frennesson, Markus Schachtschabel
    • Associate Producers – Hristos Cuchidis, Stephanie Pecaoco, Elia Wrzesniewski
    • Project Manager – Katarzyna Kozinska
    • Production Managers – Keiran Lovett, Simon Wäreby
    • Project Coordinators – Pauline Alligier, Therese Do, Arienne van Ee, Sophie Ivan, Yooka Lee, Ludovic Lhuillier, Saba Majeed, Vilma Nilsson, Janine Pröll, Roman Segeda
  • Operations
    • Operations Manager – Lorella Kuypers
    • Operations Coordinator – Vibha Bhatt
  • Engine Project and Development
    • Lead Engine Programmer – Gregor Ehrenstein
    • Associate Lead Graphics Programmer – Hampus Siversson
    • Graphics Programmers – Elmer Dellson, Einar Holst, Aaron Koppensteiner, Dominik Lazarek, Arthur Marques Medeiros, Charlie Mrad, Dennis Persson, Pontus Ring, Antonis Ryakiotakis, Gauthier Viau
    • Engine Research and Development
      • Technical Directors – Lambert Clara, Sylvain Glaize, Carl Johan Lejdfors, Philippe Gagnon
      • Technical Art Director – Sebastian Lindoff
      • Lead Programmers – Sebastien Bourgery, Tobias Johansson, Clément Kawczak
      • Programmer Architects – Igor Česi, Jerome Hubert, Rémi Quenin
      • Render Architect – Daniel Wesslén
      • Associate Lead Rendering Programmer – Quentin Kuenlin
      • 3D/Render Programmers – Jonathan Åleskog, Morgan Armand, Theo Holmqvist Berlin, Manuele Bonanno, Michel Chaker, Alexis Crickx, Stefan Johansson, Raphaël Mary, William Nilsson, Vincent Pancaldi, Lorenzo Vannuccini
      • Engine Programmers – Corentin Bordes, Anders Granlund, Robin Le Bihan, Nicolas Hognon, Matthieu Limelette, Oleksandr Kavalierov, Franck Maestre, Mathieu Olivier, Christophe Roguet, François-Xavier Roure
      • Tools Programmers – Vincent Bordenave, Wilfried Rabouin
      • Programmer Assistant – Nina Abittan-Tenenbaum
  • Physics
    • Lead Physics Programmers – Axel Hornay, Danylo Ierkaiev
    • Physics Programmers – Andrii Nikolaiev, Robert Parrell, Raphael Priatama
  • Animation Tech
    • Animation & Character Product Owner – Fanny Skogqvist
    • Lead Animation Programmer – Ali Helmy
    • Animation Programmers – Marcus Aspegren, Alexander Benz, Erik Järlemyr, Patrik Krogell Hansson, Yannick Marion
    • Narrative Tools Programmer – Daniel Bradshaw, Aitor Tejedor Gundin, Laurent Veilleux
  • Audio Tech
    • Lead Audio Programmer – Martin Wallin
    • Audio Programmers – Kasparas Eidukonis, Jan-Marc Heckman, Martin Löwgren, Erik Strandh, Hang Zhang
  • Knowledge Management
    • Lead Knowledge Manager – Julia Stegemann
    • Lead Content Specialist – Kristina Blomberg
    • Technical Writer – Karin Johansson
    • Knowledge Tools Manager – Emelie Lood
    • Knowledge Manager – Laura Magariños Mezzena
  • UX Design
    • Lead UX Designer – Maria Rundqvist
    • UX Designer – Marsali Miller
    • UX Researcher – Maxime Dariosecq
  • Editor Tech
    • Lead Editor Tech Programmer – Henrik Nilsson
    • Editor Tech Programmers – Charlie Berner, Dávid Gábor Bodor, Anastasia Cunningham, Benjamin Ek, Carl Engström, Felix Erksell, Oskar Holstensson, Maksim Isaev, Alexander Klinger, Benjamin Mättö, Sanjay Nambiar, Jacob Reimer, Valentin Sergeev
  • Node System Editor Tech
    • Lead Node System Programmer – Fabian Schouw
    • Node System Programmer – Vsevolod Kvachev
  • Engine QC
    • Engine QC Lead – Michelle Toscano
    • Development Testers – Devi Gurusankar, Jared Nealon
    • QC Engineers – Fredrik Karlsson, Jakob Nilsson
  • Digital Content Creation Tools
    • Lead Technical Artist – Frieder Erdmann
    • Technical Animators – Mikkel Brons-Frandsen, Julien Caillaud, Thibaud Gambier, Boris Ignjatovic
    • Technical Artists – Derek Burris, Martin Dahlin, Mattias Hedberg, Simon Pardon, Erik Pettersson
  • Build & Infrastructure
    • Build & Infrastructure Lead – Lars Jensen
    • Build & Infrastructure Engineers – Jose Daniel Gonzalez, Adrian Hernik, Yassine Hlioui, Filip Lagerlöv, Richard Lebigot, Sebastian Lemke, Martin Lindblom, Edvin Linge, Jerzy Paz, Tomasz Szerypo
  • Data Management
    • Data Management Lead – Daniel Brousalis
    • Data Managers – Daniel Andersson, Mohamed Ayaanle, Valentyn Gromov, Tsvetelina Kostova, Linus Linusson, Amed Martin, Mihai-Elian Oproiu, Oliver Wätthammar Santesson, Florin-Eduard Tudose
  • Pipeline Tech
    • Lead Pipeline Tech Programmer – Marcus Göransson
    • Pipeline Tech Programmers – Thomas Bessieres, Marcus Jacobsson, Adam Politanski, Juscelino Tanaka
  • Cinematic Tech
    • CGI Research and Development Team Manager – Farchad Bidgolirad
    • Lead Tools Programmer – Philippe Crassous
    • Tools Technical Director & UX/UI Designer – Julien Blervaque
    • Tools Programmer – Romain Carriquiry Borchiari
    • R&D Engineer – Jérôme Gonnon
  • Prototyping
    • Creative Director – Tobias Nyman
    • Lead Programmer – Alexander Frey
    • Lead Technical Level Designer – Jenny Kupka Wennberg
    • Lead Engine Programmer – Max Röhrbein-Kling
    • Game Designer – Thomas Belou
    • Technical Game Designer – Maik Bärwald
    • Level Designer – Felix Ekholm
    • Props Artist – Pontus Broden-Svensson
    • Technical Artist – Damien Lappa
    • Animation Programmer – Martin Fischer
    • Engine Programmers – Maximilian Kaltenbrunn, Kevin Loddewykx
    • Gameplay Programmers – Peter Akrill, Fredrik Sandberg
    • Programmers – Cedric Hanebaum, Hannah Kriegler, Heiko Overath, Britta Schulte
  • Sharing
    • Technical Director Sharing & Delivery – Damir Matejic
  • Procedural Environment System
    • Technical Director – Axel Deising
    • Lead Game Designer – Andre Quass
    • Lead Programmer – Andreas Skowron
    • Programmers – Peter Guttek, Nicolas Klee, Kathrin Mäusl, Patrick Neumüller, Jochen Hofmeier, Dominik Scherer, Andreas Spurny, Thomas Würstle
    • QA Engineer – Alexander Bohl
  • Platform
    • Technical Directors – Hilmar Dietrich, Bastian Rolf
    • Tech Lead – Ignacio Tettamanti
    • Automation Engineer – Dmitrii Tabakov
    • Graphics Programmers – Evgenii Afanasev, Florian Busse, Koen Cardoen, Peter Dani, Wieland Hagen, Christian Helmich, Ioannis Gkoulioumis, Chao Jia, Florian Kleene, Pavel Kozhevnikov, Tom Küspert, Bernard Lupiac, Matthias Meyer, Karim Meziane
    • Engine Programmers – Siyamak Abdollahzadeh, Laurent Dufresne, Rita-Jane Marques-De-Lima, Felipe Reinaud, Lionel Schitik, Sepehr Taghdisian, Anton Shalgachev, Dmitry Tsyganov
    • Technical Artist – Florian Festner
    • QA Engineer – Dogan Cinar
  • Snowdrop Winnipeg
    • Programming Lead – Luke Tarplin
    • Generalist Programmers – Isabela Goes, Nicolas Luce, Dylan Mills
    • Programmer – Kateryna Skvortsova
    • UX Designer – Roberto Mazzeo
    • Production Coordinator – Jamie Kerr
    • Tools Programmer – Wyatt Thomson
  • Snowdrop RedLynx
    • Technical Art Director and Snowdrop Site Manager – Dmytro Miretskyi
    • Graphics Programmers – Hao Tang, Meri Rekiranta
    • Programmer – Cristian Gabriel Constantin
    • Technical Artist – Denis Pahunov
  • Human Resources
    • HR Business Partners – Malin Jensen, Fannie Wretensjö
  • Additional Credit
    • Lead Programmers – Stephanie Brenham, Simona Tassinari
    • 3D Programmers – Özgür Cerlet, Evelyn Clement, Vyacheslav Shakaev
    • Lead Technical Artist – Kunal Luthra
    • Technical Artists – Ionut Octavian Dima, Magnus Christensson
    • Tools Programmers – Guy Corbett-Cox

Localization

  • Localization Project Managers – Cristina Paraschiv, Roxana-Elena Mocanu, Tiago Lazzarotto
  • Localization Technical Specialists – Riccardo Berti, Adina Pavilcu

Localization Quality Control

  • Ubisoft Bucharest
    • QC Localization Team Leads – Gladys M. Perez Rodriguez, Vlad-Stefan Pomarjanschi
    • Localization Project Owners – Adina-Elena Bratu, Kevin Zanotto Balbontin
    • Testers French – Anthony Casali, Alexandre Goux
    • Testers Italian – Alessandro Cubicciotti, Oana Enache
    • Tester German – Carsten Georg Vogt
    • Testers Spanish – Ignacio Hermoso Bianchi, Gladys M. Perez Rodriguez
    • Testers Brazilian Portuguese – Fabrício Caleffi, Felipe Cerdeiriña Moreira
    • Testers Polish – Brygida Kesler, Paweł Marek Gola
    • Testers Russian – Andriy Butochnov, Ruslan Eremei, Tatiana Tarlev, Valentina Pinzaru
  • Ubisoft Chengdu
    • Quality Control Manager – Tian Dong
    • Quality Control Lead – Chu Jin Dan
    • Quality Control Coordinatior – Bai Xue
    • Testers Simplified Chinese – Tang Yu, Wang Luo Ying, Wei Chuan Bin
    • Testers Traditional Chinese – Huang Jia Ning, Li Yi Fei
    • Testers Korean – Amelia Cho (ECI), Ledley Kim
    • Testers Japanese – Liu Xiao Chang, Wang Qi Yue

Game Intelligence

  • Massive Entertainment
    • Game Intelligence Director – Rickard Elmqvist
    • Associate Producer – Caesar Eriksson
    • Lead Data Scientist – David Renaudie
    • MlOps Engineer – Davide Frazzetto
    • Data Engineer – Maxime Haegeman
    • Data Scientists – Benjamin Holding, Cyprien Riviere, Amira Ayadi, Hugo Lacauste
    • Lead Game Analysts – Jorge Carrillo, Oleg Kupeev, Grégoire Gerondal
    • Game Analysts – Christophe Belin, Ebba Roxling, Paul Grimaldi, Yaxin Li, Kajsa Nebrér
    • Gameplay Programmer – Bogdan-Alexandru Popa
    • Production Intelligence – Rewan Magdy
    • User Research Managers – Ahmad Azadvar, Nicolas Rousselot
    • User Researchers – Hanna Rosvall, Berina Džemailović
    • Game Lab Manager – Valeryia Hrynkevich
    • Games Lab Moderators – Adam Borsiin, Axel Gustafsson, Harsh Kakroo, Natasha Perkins-Svensson
  • Paris User Research Lab
    • Paris UR Lab Director – Marie Rougeaux
    • Associate Lab Director – Yann Bijou
    • Method & Quality Manager – Pierre-Maël Blachère
    • Lead User Researcher – Alizée Mialane
    • Associate Lead User Researchers – Julien Delsarte, Pierrick Renault
    • User Researchers – Camille Boulc'h, Alexandre Crespel, Antoine Danielou, Joris Fabre, Benjamin Mottier, Sophie Riallin, Léa Vitalone, Maud Zak
    • User Research Support Specialists – Quentin Lourenco, Alexandre Sellam
  • Montpellier User Research Lab
    • Senior User Research Manager – Adriano Losito
    • User Research Analysts – Donat Bihr, Laura Glibert, Kiana Le Gras, Théo Roux-Bertolle, Sophie Vancompernolle
  • Bucharest User Research Lab
    • User Research Manager – Camelia-Raluca Raportaru
    • User Researchers – Andreea Baboianu, Ioana-Maria Cartarescu-Petrica, Dan-Alexandru Constantinescu, Catalina-Mihaela Craioveanu
  • Ubisoft Annecy
    • User Research Project Manager – Camille Bigata
    • User Research Coordinator – Marie Andreucci

The Walt Disney Company

  • Lucasfilm Games
    • Vice President, Lucasfilm Games – Douglas Reilly
    • Executive Director, Product Development – Matthew Fillbrandt
    • Executive Producer – Orion Kellogg
    • Producer II – Juli Logemann
    • Producer I – Carmen Askerneese II
    • Associate Producer – Nicolai Lizcano
    • Assistant Producers – Bianca Williams, Michael Dailey
    • Senior Director, Creative – Sean Dornan-Fish
    • Senior Manager, Creative Direction – Matthew Levine
    • Brand Art Director – Hez Chorba
    • Associate Brand Art Director – Yannan Kang
    • Brand Art Coordinators – Katelyn Pugh, Ashley Kokawa
    • Manager, Audio – Chris Denman
    • Senior Music Supervisor – Naveed Dezfoli
    • Sound Supervisor – Delia Bowman
    • Lead Game Designer – Kyle Barrett
    • Lead UI/UX Designer – Rich Ginter
    • Director, Marketing – Anthony Rodriguez
    • Associate Marketing Manager – Riley King
    • Marketing Coordinator – Angela Perez de Tagle
    • Executive Assistant – Diana Cordio
  • Lucasfilm Story Group
  • Lucasfilm Ltd.
  • Lucasfilm Business Affairs
  • Lucasfilm Localization Team
  • Lucasfilm Franchise AssetsAllison Bird, Bryce Pinkos, Chris Argyropoulos, Elinor De La Torre, Gabrielle Levenson, Jackelin Cabrera, Jarod Keel, Jason Schultz, Kevin Parker, LeAndre Thomas, Nick Miano, Macy Veto, Micaela McCauley, Michael Trobiani, Sarah Williams, Shahana Alam, Stacey Leong, Stacey Zimmerman
  • Lucasfilm Online TeamAJ Camarillo, Anina Walas, Billy Gartland, Dan Brooks, Dennis VonGalle, DJ Clulow, Dustin Sandoval, Frank Knight, Gianna Vitallo, Grace C. Lee, Jenn Fujikawa, John Harper, Kim Trinh, Kristin Baver, Kyle Kao, Lauren Berkovatz, Mickey Capoferri, Scott Bromley, Scott Croco, Tameka Causey, Theresa Helmer, Tony Sherg
  • Skywalker Sound
  • Original Star Wars SFX
  • Disney Entertainment, Diversity & Inclusion
    • Vice President, DEI Disney Entertainment – Queen Denchukwu
    • Manager, Diversity & Inclusion – Chasidy Lowe
  • Disney Consumer Products, Star Wars
    • Vice President, Global Hardlines – Diyva Dalal
    • Director, Product Design – Chris Gollaher
    • Senior Manager, Graphic Design – Troy Alders
    • Director, Product Design – Lacey Prince
    • Senior Manager, Franchise Development – Cole Horton
    • Director, Franchise – Lauren Yenokida
    • Executive Assistant – Marcia Gunabe
  • Disney Publishing Worldwide, Lucasfilm Publishing
  • Disney Consumer Products, Business Affairs and Legal
    • Assistant Chief Counsel – Adam Landenberger
    • Paralegal Specialist – Stephanie Martinelli
    • Executive Director – Tina Schreiber
    • Senior Manager, Business Affairs – Qiana Crenshaw
    • Director, Business Affairs – Bekki Magenheim
  • Disney Experiences, Public Relations
    • Director, Communications, Games, Publishing, Merchandise & Consumer Products – Allison Souter
    • Senior Managers, Communications – Amanda Gonzalez, Joe M. Sullivan
    • Communications Manager – Dylan Quintero
    • Senior Specialist, Public Relations – Melissa Lee
  • Walt Disney Games
    • EVP, Games & Digital Entertainment – Sean Shoptaw
    • Head of Disney Games – Jay Ong
    • Vice President, Business Development & Licensing, Games – John Drake
    • Vice President, Creative – Will Rosas
    • Vice President, Marketing – Carrie Chen
    • Vice President Finance – Travis Gray
    • Vice President, Global Strategy & Business Operations, Games – Eunice Kahn
    • Director, Finance & Planning – Sara Choi
    • Director, Global Strategy & Business Operations – Eric Tang
    • Director, Business Development – Jamon Motes
    • Manager, Communications – Dashaun Gasque

Studio Team Massive

  • Studio Management
    • Managing Director for Massive and Ubisoft Stockholm – Thomas Andrén
    • Managing Director – David Polfeldt
    • Studio Operations Director – Alf Condelius
    • Studio Production Director – Eric Miller
    • Executive Assistants – Jonathan Lind, Louise Tham
  • Finance
    • Zone Finance Director – Ulrica Nilsson
    • Financial Planning Managers – Maja Ekman, Andreas Holmström
    • Project Financial Planning Analyst – Maria Pekarskaya
    • Financial Planning Analysts – Magdalena Molin, Susan O'Kane, Erik Persson
    • Accounting Manager – Emma Wall
    • Senior Accountant – Johan Ahlström
    • Accountant – Daniel Kirsten
    • Senior Payroll Specialist – Birgitta Frölin
    • Payroll Specialists – Roberto Martic, Mona Ode
    • Procurement Specialist – Josefin Enertz
    • Procurement Coordinators – Måns Andersson, Sandi Maslesa
  • HR
    • HR Director – Magdalena Schultze
    • HR Business Partners – Rebecka Svennerstedt, Nils Lundqvist, Tobias Fällström, Fannie Wretensjö
    • HR Administration Lead – Martina Gebert Andkvist
    • HR Coordinator – Sofia Garcia Elvström
    • Learning & Development Specialist – Laureline Rossigneux
    • Compensation & Benefit Manager – Johan Stridh
    • Compensation & Benefit Specialist – Sebastian Couzens
  • Talent Acquistion
    • Talent Acquisition Manager – Elena Popescu
    • TA Partners – Anton Ahlman, Paula Roese Mesquita, Moa Sellin Ödling
    • TA Specialist – Kate Dauphin
    • TA Coordinators – Carma Ayagen, Ami Faraguna, Olga Rusinova
    • Relocation Experts – Henrik Berkesköld, Filip Miskovic
  • Studio Communications & Creative Services
    • Zone Communications Director – Linda Malmgren
    • Senior Communications Manager – Emilia Drakeus
    • Senior PR & Communications Manager – David Antell
    • External Communications Manager – Johan Sundhamn
    • Digital Media Specialist – Jonathan Körner
    • Communications Manager – Anna Bychkovska, Karolina Lundin
    • Editorial Communications Manager – Petter Mårtensson
    • Event Manager – Camilla Carsten
    • Event Coordinator – Isabella Marthinsson
    • Creative Content Manager – Sevak Gorgi
    • Streaming and Project Specialist – Dori Halldórsson
    • Senior Graphic Designer – Elena De Pablo
    • Senior Content Specialist – Fredrik Jönsson
    • Content Specialist – George Taylor, Kim Virkamäki
    • Community & Communications Manager – Snowdrop – Veronica Di Dato
    • Brand Manager – Snowdrop – Filip Avodin
  • Workplace
    • Workplace Manager – Mimi Bohman
    • Workplace Coordinators – Linn S-Latef, Violeta Xhaferi
    • Kitchen Hostess – Kornelija Stanic
  • Facilities
    • Facility Manager – Nicholas Piper
    • Facility Specialists – Fredrik Lidén, Yousef Nouri
    • Receptionists – Elin Bodenhall, Mattias Davidsson
  • IT
    • IT Area Manager – Daniel Ljungberg
    • IT Manager – Federico Carbonari
    • IT Team Leads – Anna Gärlesdotter, Mike Thomsen, Joakim Thörn-Talpai
    • IT Asset Administrators – Nawras Alshibiby, Annalotta Pauly
    • IT Technicians – Simon Almgren, Lukas Brigell, Milad Chehade, Fredric Douhane, Glenn Helgesson, Charlie Jönsson, Simon Lagerroth, Ronny Nilsson

Studio Team Ubisoft Bucharest

Studio Team Ubisoft Annecy

  • Managing Director – Gregory Garcia
  • HR & Communication Director – Stephanie Chevillon
  • Communication
    • Studio Communication Manager – Anna Browne
    • Communication Specialist – Marie Callegari
  • Talent Experience
    • Talent Experience Director – Anna Konwinski
    • HR Specialist – Labor Relations – Manon Budet
    • HR Business Partner – Pauline de Prémorel
    • HR Operations Specialist – Marlene Coulon
    • Talent Experience & Performance Specialist – Claire Sanak
  • Talent Development
    • Talent Development Director – Laurence Nicot
    • Training & Sharing Manager – Céline Dardel
    • Talent Development Specialist – Noémie Soubrier
  • Talent Acquisition
    • Talent Acquisition Director – Marie Deschamps
    • Talent Recruiters – Bianca Gonzalez, Clémence Tallaron
    • Talent Sourcer – Jessie Caudron
  • Workplace
    • Studio Workplace Director – Yann Beauvinon
    • Workplace Specialists – Geoffrey Richards, Sarah Rougeaux
    • Workplace Assistant – Morgan Ailloud
  • IT
    • IT Manager – Edward Tralongo
    • IT Technicians – Mathieu Berger, Sébastien Mauger
  • Financial Planning
    • Financial Planning Director – Aurelie Grillot
    • Financial Planning Analyst – Andréa Lourenço
  • Studio Support
    • Production KM Specialist – Agnès Avelino
    • Data Scientist – Christian Farnier
    • Production Data Analyst – Jules Martinez

Studio Team Ubisoft Paris

  • Managing Director – Jean-François Capizzi
  • Chief of Staff – Clara Vermandé
  • Financial Planning
    • Financial Planning & Operations Director – Claire Boussemart
    • Financial Planning Director – Aurélie Grillot
    • Financial Operations Director – Thibaut Coudeville
    • Financial Analytics Director – Philippe Fridisch
    • Financial Planning Managers – Baptiste Lerbour, Margot Schramm
    • Financial Planning Analysts – Floriane Bouhier, Robin Hequet, Hervé Mercier, Chloé Romain, Julie Senez
    • Financial Planning Assistant – Sarah Randrianantoanina
  • Human Resources & Talent Acquisition
    • HR Director – Audrey Chatelet
    • Deputy HR Director – Romain Vian
    • Talent Development Director – Claire Defosse-O'Donnell
    • Culture & Organization Projects Director – Nacira Ait Slimani
    • HR Operations Managers – Chloé Rondeau, Sarra Tanka
    • HR Managers – Yara Jabre, Aïcha Belkacem
    • HR Project Manager – Sophie Burger
    • HR Project Coordinator – Inès Ratier
    • HR Partners – Pauline De Prémorel, Lou Krolikowski
    • Associate HR Partners – Inès Eon, Eloïse Lim, Marie Vintras
    • HR Operations Specialists – Clémence Ducrocq, Wendy Emmanuel, Déborah Galtès, Aurélia Tacher
    • Staffing Manager – Maxime Gauthier
    • Talent Acquisition & Campus Manager – Nicolas Anselmi
    • Talent Acquisition Specialists – Emmanuel Arias Zeballos, Lucie Brubach, Clément Hardy, Kévin Moreno
    • Employee Experience & Labor Relations Manager – Sonia Makhzoumi Skander
    • Labor Relations Manager – Arnaud Vincent
    • Campus Manager – Bastien Gaultier
    • Campus Specialist – Sirine Bellahcene, Marion Zinszner
    • Performance & Compensation Specialist – Camille Lallier, Amandine Dobrowolski
    • Learning and D&I Projects Manager – Mathilde Tassain
    • Learning & Development Projects Manager – Florence Marvingt
    • Learning & Development Managers – Romy Di Carlo, Florie Julien
    • Learning & Development Specialist – Mouhamadou Sy
    • Learning & Development Assistant – Paul Nossent
  • Corporate Communications
    • Communication Director – Claire Garin
    • Brand & Communication Manager – Thomas Huet
    • 2D Artist & Communication Manager – Stéphanie Guerin
    • Event & Communication Specialist – Nathalie Garron
    • Communication Assistant – Eugénie Garcia
  • Mocap Studio Carnot
    • Shooting Studio Manager – Sophie Haïun
    • Shooting Production Coordinator – Antoine Novarese
    • Mocap Technical Supervisor – Arnaud Gielen
    • Mocap Technicians – Adrien Cayau, Bastien Jatteau, Jean Moreno, Tony Pagnier, Maxime Picot, Nicolas Sanchez
    • Mocap Technician Assistant – Antoine Boudet
    • Stuntwoman/Actress – Marie Bouvett
    • Actresses – Chloé Aloma, Charlotte Deniel, Stéphanie Lhorset, Mounia Moula
    • Stuntman/Actor – Jean-Charles Rousseau
    • Actors – Krystoff Fluder, Théo Frilet, Edwin Gaffney, Alex Martin
  • Ubisoft Data Office, Lift Team
    • Data Product Manager – Tristan Belotti
    • Data Tools Technical Lead – Florent Le Prince
    • Data Tools Team Lead – Hassan Akaou, François Beaudy
    • Data Tools Programmers – Moustapha Diouf, Robin Ferlay, Yihui Yang
    • Assistant Data Tools Programmer – Zakaria Mejdoub
    • Tool and Support Analyst – Nabil Labrazi
  • French Studio Support
    • Production Performance Director – Karim Khabir
    • Game Performance Director – Karim Khanioui
    • Data Science Director – Siva Veloumourougane
    • Quality Director – Bartosz Wlodek
    • Associate Director Player Analytics – Rémi Labory
    • Tools and Infrastructure Manager – Amine Tarari
    • Production KM Manager – Jacqueline Dias Correia
    • Production KM Specialists – Tiphaine André, Sana Habka, Delphine Picq
    • Production KM Assistant – Léa Gallizia
    • Lead Production Analytics – Maxime Mery
    • Senior Production Analyst – Claire Guérin
    • Lead Data Scientist – Amira Ayadi
    • Data Scientist – Cyprien Riviere
    • Data Analyst – Yaxin Li
    • Lead Game Analytics – Grégoire Gerondal
    • Build and Release Specialist – Rémi Gaillard
    • Project Development Coordinator – Thibault Palluet
    • Data Visualization Specialist – Thomas Guillembet
    • Junior Associate Producer – Rayane Benbouazza
  • Local IT
    • IT Manager – Local IT Studio Paris – Thomas Jauneault
    • Team Lead – Local IT – Christopher Payet
    • Local IT Technicians – Imen Ichi, Yann Mampouya-Mazinga, Damien Marconato, François Medaerts, Djbril Timera
  • Workplace
    • Workplace Sites Manager – Sydney Leblans
    • Workplace Specialists – John Malek, Florian Masson, Valery Nestor-Charles

Studio Team Ubisoft Montpellier

  • Studio Management
    • Managing Director – Istvan Tajnay
  • FinanceLaurent Didelot, Martin Fresnoy, Sinclair Romagnoli, Clara Veyret-Abran
  • Human ResourcesLéa Blandin Collin, Oréa Breton, Simon Dumelie, Guillaume Gatty, Khadija Lajouij, Clément Maillard, Marine Mencacci, Jennifer Mestre, Axelle Palianoff, Camille Pechon, Dayan Raho, Coralie Sevin, Samantha Tonna, Sandra Vernus
  • CommunicationsSteven Aim, Mélanie Beaune, Axelle Blondel, Vincent Bobe, Raphaelle Smetana
  • WorkplacePhilippa Ancel, Romain Blacheyre, Florine Ruas
  • ITDov Chiche, Nicolas Daire, Faustine Jourdan, Mikael Moya, Robin Thomas, Yoan Wagenheim

Studio Team Ubisoft Shanghai

  • Studio Management
    • SVP, MD China & Head of Production Third Party Relationships – Xavier Poix
    • Managing Director – Yang Zhi Hong
    • Production Director (CoDev) – Le Min
    • Marketing & Sales Director – Wilfried Hary
    • Publishing Director – Chen Ming Jian
    • Human Resources Director – Ji Yi Jin
    • Senior Accounting Manager – Zhang Dao Xia
    • Senior Procurement & Workplace Manager – Hou Rui
    • Information System Director – Sun Jian Ming
    • Production Services Manager – Jean Snow
    • Senior Production Manager – Rapheal De Leffe
  • Human ResourcesChen Wen Ting, Jin Shu Jie, Li Jia Yi, Li Meng Meng, Qian Meng Ni, Shen Ying, Wen Qi Jie, Wu Meng Chen, Yang Li Hui Yue, Ye Zi Yun, Yu Xin Ran, Zhang Ye
  • FinanceCao Min Dan, Li Li Bo, Li Ye, Wang Jin Peng, Wang Yi Lin
  • ProcurementXu Zhe Qi, Zhang Teng Fei
  • IT Feng Jian, Xu Ye
  • CommunicationsChen Huan Bin, Lou Yi Hao, Wang Jing Xian, Xu Meng Wei
  • WorkplaceGu Lei Lei, Lu Wen Qi, Xu Bi Yun
  • Information SystemJi Jian Qiang, Liu Guang, Liu Xiao Xiong

Studio Team Ubisoft Milan

  • Managing Director – Dario Migliavacca
  • HR Manager – Chiara Viale
  • HR Business Partner – Federica Aguzzi
  • HR Generalist – Tatiana Gigliarano
  • Accounting & Cost Control Manager – Fabrizio Dell'Erba
  • Accountant Specialist – Valeria Prandina
  • Local IT Site Manager – Johan Sigfridsson
  • IT Technician – Gianluca Colombo
  • Communication Manager – Alessandro Mazzega
  • Communication Specialist – Icilio Bellanima
  • Workplace Specialist – Laura Campagnani

Studio Team Ubisoft Toronto

  • General Management
    • Managing Director – Darryl Long
  • HR
    • Director, Diversity & Inclusion – Erin Roach
    • Director, Human Resources – Travis McGill
    • Talent Programs & Solutions Manager – Lisa Teranishi
    • HR Project Manager – Liza Moran
    • Talent Acquisition Specialists – Tanvi Athavale, Jeff Piilo, Yara Tabbara
    • Talent Specialists – Jairus Gabison, Yilia Jiang
    • Talent Advisors – David Clark, Sueanna Pham
    • Talent Business Partners – Vanessa Mazzuca, Michael Mauro, Holly Nadeau
    • Global Mobility Specialist – Haby Ba-Chobeaux
    • Global Compensation Advisor – Dayna Clement
    • HR Coordinator – Ariana Jose Moreno
    • Talent Acquisition Coordinator – Lena Yen
    • Talent Acquisition & Internal Mobility Advisor – Jaimie Ozbek
  • Finance
    • Financial Planning Structure Director – Frank Grimaldi
    • Paymasters – Denver D'Sa, Christina Pemberton
    • Principal Financial Planning Analysts – Somophone Chomseng, Joseph Sepia
    • Financial Planning Analyst – Phoenix Ouyang
    • Financial Analyst – Cristine Uy
    • Accounting Technicians – Elizabeth Gallo, Celine Lau
    • Accountant – Kevin Jurcik
  • Communications
    • Communications Director – Justin Del Giudice
    • Creative Services Associate Director – Zack Cooper
    • Event Project Manager – Mia Mahinay
    • Events & Logistics Project Manager – Cassandra Zaccolo
    • Event Team Lead – Danika Bingley
    • PR Manager – Caroline Stelmach
    • Manager CSR & DIA – Emily Claire Afan
    • Communication Advisor – Meghan Lowery
    • Employer Brand Manager – Eric Rae Chong
  • IT
    • IT Operations Manager – Nhan Nguyen
    • IT Services Technical Lead – Andrew Evans
    • Functional Analyst – Addison Huang
    • IT Technicians – Gabriel Juntilla, Eric Jean Mensoraly
  • Procurement
    • Procurement Technicians – Zack Frankel, Alice Wang
  • Workplace
    • Construction Project Manager – Ryan Konopasky
    • Workplace Services Coordinator – Michael Cassano
    • Workplace Maintenance Technician – Maverick Sacramento
    • Interior Designer – Antonia Kourtakis
    • Receptionist – Queenie Tran
  • Video
    • Principal Videographer – June Smith
    • Video Editor/Videographer – Aaaron Wedderburn
  • Art
    • Graphic Designer – Ellen Yu, Petra Muller

Studio Team Ubisoft RedLynx

  • Managing Director – Celine Pasula
  • Studio Production Director – Pasi Piispa
  • Finance
    • Finance Director – Katja Mariapori
    • Financial Planning Analyst – Uwe Cario
    • Accountant – Annemariia Eerola
  • HR
    • HR Director – Mari Liesjärvi
    • HR Manager – Sanna Kirssi
    • HR Partners – Vilma Jokinen, Linda Knuutila, Jasmiina Niitamo
    • HR Operations Specialist – Sanni Milonoff
  • Studio Communications & Creative Services
    • Communications Director – Sara Katajakoski
    • Marketing Director – Ville Louhimies
    • Brand Art Director – Henrik Sarimo
    • Brand Manager – Frederike Rasche
    • Graphic Designer – Sara Kumpunen
    • Lead Video Artist – Matti Lehti
    • Video Artist – Niklas Rekola
    • Content Specialist – Eero Magga
    • Communications Specialist – Karolina Lanu
  • Office & Workplace
    • Office Manager – Ida Innanen
    • Workplace Specialist – Piia Janttonen
  • IT
    • IT Manager – Jarkko Raja-Aho
    • IT Technicians – Jesse Mäenpää, Kaarlo Mäkelä, Miika Yliluoma
  • Technology
    • Lead Technology Programmer – Jan Lönnberg
  • G&A
    • User Research Manager – Markus Kuuranta
    • Player Intelligence Manager – Kari Silvennoinen
    • User Researcher/UX Designer – Nastassia Hudkova

Studio Team Ubisoft Chengdu

  • General Management
    • Managing Director, Chengdu Studio – Shu Xin Yu
    • Executive Assistant – Hu Ran
    • Operations Director – Luo Bai
    • Corporate Affairs Manager – Lin You
  • Quality Assurance
    • Development Operations Lead – Fu Chong Bing
  • Communications
    • Communications Manager – Li Hua
    • Media Production Specialists – Anne-Fleur Boortman, Deng Bin Cong
    • Digital Media Specialist – Luo Xi
    • Event Specialist – Teng Rui
  • Human Resources
    • HR Manager, Development – Li Yu Ling
    • HR Manager, Operations – Wang Qian
    • Talent Acquisition Manager – Li Yi
    • HR Business Partners – Deng Ya Fang, Liang Wen, Lin Jie
    • Learning and Development Specialists – Luo Xiao Wei, Yue Lei
    • Compensation & Benefits Specialist – Zhang Yu Zhu
    • Talent Acquisition Specialists – Zeng Xi, Zhou Bang Ning
    • HR Assistant – Li Ling Hui
  • Financial
    • Finance Director – Yang Ling
    • Financial Controller – Zhou Ying
    • Financial Analyst – Zhao Tian Di
    • Assistant Accountant – Yao Ke Han
    • Accountant – Xiong Yue
  • Procurement
    • PES Buyer – Yang Lu Yao
    • FPS Buyer – Yan Rong
  • IT Support
    • IT Area Manager – Local IT China – Yu Xin
    • IT – Associate Team Lead – Yin Jun Ran
    • Local IT Support Technician – Li Bin Jie
    • IT Support Technician – Wang Ying, Zhou Lie Wen
    • IT Technician – Chen Sai Ling
  • IT Security
    • Physical Security Team Lead – Teng Yan
  • Workplace
    • Workplace Manager – Liu Yao Yu
    • Workplace Supervisor – Sun Xi Zhu
    • Workplace Specialist – Chen Jing Shi

Studio Team Ubisoft Stockholm

  • Studio Management
    • HR Manager – Viktor Svensson
    • Financial Planning Manager – Sandra Sivanic
    • IT & Workplace Director – Niklas Domander

Online Services

Ubisoft Barcelona

  • Animators – Oriol Borrell, Sophie Buchner, Wassim Loukil, Silvia Marré Herberg, Jordi Molas

Ubisoft Montreal

  • Animators – Anne-Sophie Labelle, Josee Lupin

Ubisoft Toronto

  • 3D Programmer – Evelyn Clement

Ubisoft San Francisco

  • Story – Jeffrey Yohalem

Helix

  • Helix Director – Benjamin Goldman
  • Creative Directors – Fabien Troncal, Jessy Veilleux
  • Production Directors – Catherine Gagné, Joséphine Lannoy
  • Production Supervisor – Héloïse Bachelet
  • Director of Technological Operations – Alessandro Bernardi
  • Management
    • Production Managers – Alice Bruyneel, Simon-Luc Caouette
    • Project Manager – Ali Ravari
    • Production Coordinators – Israël Trudel-Denis, Géraldine Restani
  • Programming
    • Team Lead Programmers – Robin De Lillo, Paul Provost
    • Generalist Programmers – Vincent Guesdon, Cyrus Rahgoshay, Kany Tchikaya
    • Graphic Team Lead – Cédric Moncheaux
    • Technical Artists – Peter Bourgelais, Mykaël Boyte-Coutu
    • Tools Programmers – Anton Brand, Anna Cho, Vincent Groleau, Vincent Mazéas, Maxim Parisee, Antoine Prévot
    • Technical Lead – Abdalla El Nour
  • Cinematics
    • Realization Director – Numa Crouzet
    • Directors – Yasser Fadili, Maxime Pouliot, Andrew Przybytkowski, Lisa Yokobori
    • Assistant Artistic Director – Eve Berthelette
    • Motion Designer – Louise McDonald
    • Graphic Technical Director – Seth Crawford
    • Capture Team Lead – Luke Gerald
    • Capture Artists – AK Fournier, Maxime Leduc, Guillaume Lennox, Émilie Robert, Caragh Walsh
  • Graphics
    • VFX Supervisor – Jean-René Trudel
    • Artistic Directors Visual Design – Hugo Deschamps, Patrice Dufresne, Simon Gastin, Anthony Guebels, Pierre-Olivier Nantel
    • Assistant Artistic Director – Hernan Vietri
    • Graphic Team Leads – Camille Fache
    • 2D-3D Artists – Mylaine Blain, Philippe Brolles, Leo Fulford, Martin Portais, Renato Reboucas, Philippe Savoie-Lemay
    • Graphic Designers – Delphine Boccard, Maud Le Guennou
    • Illustrators – Sarah Chamaillard, Sally Gottschalk, Massiva Hamiche
    • Content Manager – Laurence Roberts

Ubisoft Massive

  • Audio Support – Mariana Botero Rico, Ryan DeBolt, Tom Volpe

Content Creation Technology Group

  • Management
    • Director Content Creation – Amer Saleem
    • Core Team – Dominik Bauset, David Coulombe, Jeremy Grayton, Stéphane Grenier, Caroline Martin, Alexandre Piché
    • Project Leads – Programming – Eric Bertrand, Dominic Fraser, Marc Hébert, Benoit Lalonde
    • Product Managers – Benjamin Dionne, Assane Gueye, Yann Le Tiec, Marc-Alexandre Vézina
    • Developer Relation Manager – Karine Bruyere
  • Transversal Specialists
    • Production Coordinatior – Véronique Galarneau
    • Communications Advisor – Marie-Olivier de Mers
    • Graphic Designer – Marie-Pier Lavoie-Goyette
    • Community Management Specialist – Margaux Thieullen
    • Data Analyst – Francisco Maezo
    • Content Strategist – Véronique Rosa
    • Team Lead Ergonomists – François Brunelle
  • Gameplay & Interactivity
    • Pilot, Ml. Framework, Raven
      • Team Leads – Ryan Carbotte, Pavle Petrovic, Johan Kayser
      • Technical Leads – Rory Slaney, Brian McKinnon, Jean-Simon Lapointe
      • Programmers – Olivier Beaudoin, Katia Beauvais-Monestime, Ludovic Campos, Michel Carrier, Ishan Chopra, Colin Gaudreau, Kaden Kunjanpaa, Denys Maistruk, Ju Marlow, Martin Meury, Frédéric Ostiguy, Sebastien Pause, Hugo Scurti
    • Drive
      • Producers – Ben Merrick, Darryn Robson
      • Lead Programmers – Luca Di Franco, Ben Ponsford
      • Programmers – Amer Khazna Dar, Maxim Decaluwé, Taylor Fahy, George Fryer, Osanne Gbayere, Joel Parkey, Steven Proctor
  • Characters & Animation
    • Reflex, Facebuilder, Faceshifter, Gamex, UDCC, Bionik
      • Team Leads – Andre Beauchamp, Steeve Gbenyon
      • Product Specialists – Hugo Lapalme, Pascal Préfontaine, Don Russell
      • Technical Artists – Simon Labrèche, Josue Vilela
      • Programmers – Trevor Anderson, Marc-Andre Bleau, Valérie Courval, Donya Gafourzadeh, Alexandra Gorry-Pollet, François Hébert, Arnaud Hubert, Liam Jackson, Adrien Jacquin, Jean-Sébastien Laperrière, Samuel Larouche, Florian Pellegrin, Joël Tremblay
      • QA Programmer – Nicolas Salerno
      • Ergonomist – Antoine Couprie
      • QA Tester – Bogdan Lazar
      • QA Specialists – Ioana-Alexandra Mircea, Roxana-Madalina Onuta
      • QA Lead – Alexandra Tugui
    • Motion
  • Asset Management
    • Flo, Candyshop, Portfolio
      • Team Leads – Nicolas Charpy, Alexandra Dessort, Spencer Marr
      • Character Technical Director – Alexandre René
      • Programmers – Vincent Audet, Shawn Bernard, Shital Bhutiya, Jacques Bourque, Claire Chen, Jeremy Ens, Loic Fettich, Damien Gaullier, Lucas Hörand, Sophia Marriott, Michael Mcmahon, Collin Quick, Crystal Quick, Ricardo Rojas, Dana Schultz, Allan Seymour, Matthieu Verdon
      • Product Specialists – Benoit Monière, France Paquet-Nadeau, Antoine Sebire
      • Technical Leads – Simon Bélanger, Mathieu Beyrie, Romain Failliot, John Serri
      • QA Programmer – Marc-Antoine Carrier
      • Technical Artists – Stephen Dickson, Marie-Pierre Dury
      • Content Specialist – Nicolas Chantigny
      • Ergonomists – Séverine Dousset, Patricia Nadeau
      • QA Specialists – Vladimir-Alexandru Homata, Roopak Jose
      • Production Manager – Stéphanie Baudin
      • QA Lead – George Constantin
      • Applications Administrator – Alexandre Chichmanian
  • Narrative
    • Oasis
      • Team Lead – Marc-André Montreuil
      • Technical Leads – Marc Baillargeon, Mario Sirois
      • Product Specialists – Linda Liu, Adrien Zanin
      • Programmers – Richard Jr Boutet, Dominic Cright, Philippe Doray, Marie Duhaime-Major, Isabelle Lafon, Cédric Leca, Patrick Lespérance, Hocine Taleb, Jean-Philippe Turcot
      • QA Programmer – Hugo Fortin
      • Applications Administrator – David Santos
      • System Administrator – Hugo Mallet
      • Ergonomists – Mireille Bergeron, Franck Maras
      • UI Designer – Adrien Le Strat
      • QA Specialist – Mihaela-Andreea Brinzoiu
      • QA Lead – Madalin Petcu
  • Game & Level Design
    • Atlas, Mission Catalogue
      • Team Lead
      • Product Specialist – Jacinthe Massey
      • Programmers – Logan Bounet, Julien Cyr, Hugo Guignard, André Machado, Ivan Oliinychenko
      • Tool Support Specialist – Simu Kinger
      • QA Specialist – Theodor-Alexandru Sandu

Ubisoft IT

  • Data & Security
    • Chief Information & Data Officer – Denis Bertrand
    • Chief of Staff, VP of Special Projects – Kevin Clark
    • VP, Game Services – Marc-Olivier Lavoie
    • VP, IT Enteprise – Pascal Lacombe
    • VP, Engineering & Platform – Pierre Romagné
    • VP, Security & Risk Management – Romain Chataigner
    • VP, IT Publishing Services – Cristina Arion
    • VP, IT Operations – Nicolas Martin
  • IT Game Services
    • Director – IT Squads – EMEA & APAC – Jon Mechan
    • Director – IT Squads – NCSA & Coordination Team – François Jasmin
    • Director – Geist – Mark Muller
    • Director – Monitoring & Command Center – Maxime Brodeur
    • Service Delivery Managers – Nicolas Coignard, Stanley Cyron
    • IT Production Manager – Marian Tonea
    • Infrastructure Engineers – Magnus Andersson, Artem Antipov, Ture Karlsson, Andrei Markov, Vasileios Martos
    • IT Associate Director – Guillaume Bladier
    • IT Senior Business Analyst – Jean-Baptiste Boucherit
    • IT Business Analysts – Mathieu Dalez, Pierre Beix
    • IT Developer – Patrick Henley

IT Production Services

  • Management Team
    • Senior Director – Jon Bursey
    • Service Director – Ahmed Kalache
    • Associate Director – Sebastien Hould
    • IT Manager – Charlotte Joseph
    • Operations Managers – Patrick Maille, Li Xiao Song, Guillaume Urbejtel
  • Bridge Team
    • Team Leads – Claudia Amaya, Salim You
    • Business Analyst – Regis Altmayer
    • Business Relationship Manager – James Gallagher
  • Core Solutions Team
    • Architects – Bernard Auvigne, Fabrice Crestois, Benoit Devost
    • Tech Leads – Ludovic Jacops D'Aigremont, Jean-Francois Martin, Martin Poirier
    • System Administrator – Donovan Correia
    • DevOps Engineer – Thomas Ben Daoud
  • Development Team
    • Technical Lead – Frederic Jean
    • Tools Developers – Wang Cheng Lei, Amine Deloine, Jonathan Doire, Daniel Fitzhenry, Atef Sdiri
    • Product Specialist – Alexandre Proulx
  • Distribution Team
    • Team Leads – Ugo Biagi, Gu Wei Qi
    • Application Administrators – Ahmad Abu Naser, Leila Boutarouk, Wang Jia Ning, Jerome Landriau, Ronan Lebon, Li Li, Zhou Mo, Wojtek Ostapowicz, Joel Plourde, Mathieu Roy
  • Source Control Team
    • Team Leads – Soumia Benaicha, Robert Landrito, Pan Yi Jun
    • Application Administrators – Gregory Baret, Benoit Batlle, Maksym Hladkykh, Charles Lelievre, Maxim Lelievre, Tan Wen Xin, Wang Yi Yin
  • Productivity Team
    • IT Manager – Laurent Corbiere
    • Team Lead – Nicolas Casanova
    • Application Administrators – Florian Bonniec, Nicolas Bourdages, Vincent De Regnauld De Bellescize, Arnold Godin, Michel Lavoie, Michel Marcoux, Zhang Si Wen
    • System Administrators – Kevin Becker, Adam Bouhastine, Ryan Concepcion, Li Cong, Benoit Nguyen
  • Engineering & Platform
    • Engineering & Platform Management
      • Rome Platform Teams – Pierre Romagné, and his teams
      • Enterprise Infrastructure – Brice Giboudeau, and his teams

Security & Risk Management

  • IT Security Associate Director – Fabian Carpintero
  • Security Program – Gabriel Pilat
  • Game Security – Amir Akbari, Luca Francioni
  • Game Security Engineering – Leonardo Camara, Nikolai Prigodich, Hannes Wengenroth
  • GRC – Ian Cheng, Liu Yi Zheng
  • Sec Ops – Jonathan Bourgeois, Duy-An Labre Dô, Adil Orazbayev, Golnaz Rasouli
  • Red Team – Yvan Serykh, Pierre Hosteins, Boris Fersing, Sam Beaulieu, Grégory O'Connell
  • IAM – Gustavo San Roman, Hugo Charlebois
  • Security Architects – Raphaël Greco, Bogdan Alexandru Miniosu, Giovanni Grazioli, Mauricio Tamayo
  • Special Thanks to Walt Disney Content Security
    • Manager Content Security – Jason Reinstedler

Ubisoft Data Office

  • Ubisoft Data Office Management
    • Canada Analytics
      • Analytics Director – Amine Mekki
      • Analytics Team Leads – Clarisse Bailliart, Nicolas Grenon-Godbout, Thomas Hillion, Cloderic Marquis, Quentin Rajon, Samuel Sergeant
      • User Research Technical Project Leads – Jeanne Goullieux, Philippe Pouliot
      • Game Analytics Manager – Francois Charbonneau
      • Generalist Programmers – Josiane Van Dorpe, Zachary Yang
      • BI Developers – Caio De Bem Correa, Kamal Deowra, Eric Le Van, Tamer Nakhla, Marcelline Rakotomandimby, Cesar Rodrigues, Jesse Walker
      • Data Scientists – Gabriel Boisvert-Beaudry, Jean-Michel Daignan, Bettina Hein, Simon Lévesque-Gobeil
      • Game Intelligence Analysts – Souhail Ben Ali, Philippe Cangardel, Aurélien Clavier, Guillaume Damian, Vincent Gagnon, Sophiakmony Khai, Arnaud Lévesque-Poirier, Olivier Renaud, Shar Reza, Jérémie Tousignant, Laurent Turcotte, Anne Zeng
      • IT Data Analysts – Fatima Nadeem, Fatim Niang
    • Viewer
      • Project Lead – Programming – Nicolas Markovic
      • Programming Team Leads – Rémi Breton, Christian Palmer
      • Product Manager – Kristina Enciso
      • 3D Programmer – Adrien Boucaud
      • Online Programmer – Fayçal Bekhechi
      • Web Developers – Pierre-Antoine Heredero, Dominic Racine, David Vacca
    • Game Intelligence Data
      • Director, Games Analytics Data – Constance Fradin
      • Managers Data Science & Analytics – Théophile Goupil, Arnaud Marelle
      • Manager Data Strategy – Théo Fossé
      • IT Product Manager – Leandro Coehlo
      • Data Strategists – Ségolène Berneron, François-Xavier Warszawski, Darya Zhemaletdinova
      • Pricing Data Scientist – Romain Clivio
      • Data Scientists – Perrine Chapotot, Gabor Zalanki
      • IT Data Analysts – Olivier Bédard, Xiao Tan
      • Data Analysts – Josselin Lomet, Reda Massaoudi, Alieen Posadas
    • Frontline
      • Team Lead – Luc Gagnon
      • Product Specialist – Tools and Automation – Kassandra Girard
      • Tools and Support Specialist – Valerie St-Jean
    • Lift
      • Programming Team Lead – François Beaudy
      • Team Lead – Hassan Akaou
      • Technical Lead – Florent Le Prince
      • Product Manager – Tristan Belotti
      • Tools and Support Specialist – Nabil Labrazi
      • Applications Specialist – Moustapha Diouf
      • Data Tools Programmers – Yihui Yang, Robin Ferlay
    • Production Intelligence Data
      • Associate Director, Production Intelligence Data – Alexandre David
      • Manager, Production Intelligence Analysis – Ahmed Sograte Idrissi
      • Analytics Team Lead – Aurélie Boiron
      • Product Manager, Programming – Mark Armanious
      • Product Owner – Florent Tuil
      • Data Scientist – Victor Safar
      • Data Ops Engineer Productivity – Lauryne Lemosquet
      • Data Ops Specialist – Fiona Casalta
      • Production Intelligence Analysts – Julien Dassa-Terrier, Hadrien Hautecourt
    • Platform TeamsBIG, Alpha, Architects, Catalog, Catalyst, CN ML, Data Quality, Dataflow, Ingestion, Iris, Lift, Logstack, MTL UX, Nova, Player & Customer Data, Polar, Snowflake, TNT, Zero

Quality Foundation Technology Group

  • Director of Production Efficiency – Rebekah Mullen
  • Product Directors – Bastien Lanier, Roxane Zaim
  • Development Director – Alexandre Dionne
  • Project Leads – Programming – Marianne Klein, Christian Lachance, Sébastien Leduc, Simon Poliquin
  • Production Manager – Kevin Zodros
  • Software Testing
    • QA Manager – Octavian-Mihai Velicu
  • Tech Foundations
    • Gear, Bloomberg SDK, Ubisoft Unity SDK, Hydra, Core Backend, Square Runners
      • Team Leads – Daniel Fleury, Justin Claudio Marino, Raymond Samson, Francois Tremblay
      • Technical Architects – Michael Bouchard, Bruno Champoux
      • Technical Leads – Stephane Boulnois, Charles Quéinnec, Joel Riendeau
      • QA Programmer – Jean-Francois Lemay
      • Programmers – Aurelien André, David Brouillard, Florin-Emilian Buse, Maxime Callet, Nicolas Cote, Solange Daguise, Sylvain Fortin, Charles Gallard, Airy Goyon, Samuel Jacques, Adrien Jeannerot, David Knott, Jonathan Leblanc, Martin Lemieux, Sami Mammouche, Caio Moreira Parazzi, Mathieu Moretti, Stephane Parent, Constantin Petrisor, Pierre Sarrazin, Carlos Chaparro Sepulveda, Jordan St-Germain, Daniel Wu, Leo Yan
  • Dev Tools
    • Bloomberg, Glyph, Dtest, Clevet Test, Clever Triage, Gear Studio, Bots, Pap
      • Product Managers – Romain Arnoux, Gillian Basso
      • Team Leads – Louis-Philippe Cardinal, Stephen Watson
      • Product Specialists – Alexandra Chisamera, Jean-Marc Goulet
      • Technical Leads – Ouamer Dahmani, Simon Hébert, Julien Richard
      • Data Developers – Laura Bourbon, Carl Létourneau
      • Data Scientist – Antje Farnier
      • QA Programmers – Pierre Saouma, Damian Zhang
      • Programmers – Alexandre Benoit, Fabien Bole-Feysot, Stephane Beaudet, Diego Carvallo, Laurent Olivier Chiquette, Joseph Fallu, Arthur Ferre, Raffaele Magliocco, Anthony Mazzier, Carlos Mejía, Roberto Melis Gras, Vincent Ninine, Muhammad Hamza Noor, Jonathan Rioux, Michel Rioux, Francis Rivest
      • Tool Support Specialist – Giovanni Masin
      • Graphic Designer – César Cubillan
      • UX Designers – Olivia Lor, Jessica Sommier
      • Technical Architect – Alexandre Fournier
      • QA Specialist – Laura-Adriana Chircu
  • Innersource
    • Clever Coach, Square Platform, Square Innersource Coach, Square Desktop
      • Team Leads – Thibault Bavard, Florent Cima, Philippe Fortin
      • Tech Leads – Paul Baudron, Stephan Bureau, Florent Jousset, Laurent Minot
      • QA Programmer – Herbert Yanes
      • Programmers – Mathieu Chan Yee Choy, Yannick Cholette, Thomas Cortes, Yannis De Macedo, Philippe Des Roches, Dominick Latreille, David Lafrenière, Mykaël Lemieux-Lafontaine, Quentin Metge, Prashanthi Ramesh, Souleymene Rouchou, Louis Zanella
      • Technical Architect – Jonathan T-Delorme
      • Graphic Designer – César Cubillan
      • UX Designer – Sarah Provencher Bordeleau
      • Support Specialist – Fernando Salomon
  • Reporting & Intelligence
    • Gravity, Clever Commit, Clever Insights, QF Datalake, Telemetry
      • Product Manager – Elohim Cebe
      • Team Lead – Frédéric Gaudet
      • Technical Leads – Ouamer Dahmani, Stéphane Marquis
      • Data Developers – Pierre Bellancourt, Alexandre Bonnet, Larissa Lages De Oliveira, Karl Mounguengui-Mezui
      • Data Scientists – Marie Degen, Blaise Garant, Chady Kamar
      • Programmers – Marcel Gosselin, Arystan Kenbayev, Benjamin Lambron, Mohamed Mourad Mamlouk, Pierre Schaller, Thomas-Louis Simard, Jean-Francois Richard
      • UX Designer – Jessica Sommier
  • Service XP
    • Live Operations Tools and Process, Community Support Ecosystem
      • Project Manager – Sandra Bienvenue
      • Developer Relationship Manager – Lilian Morakabati
      • Team Lead – Victor Alvarado
      • Programmers – Marc-Antoine Caron, Vincent Dubuc, Pierre Josse
      • Product Specialist – Sébastien Giffon
      • Support Specialist – Camila Theodoro Schneider
      • Technical Support Analyst – Christian Morais
      • SSO (Online System and Operation Specialists) – Benjamin Cartier, Alexandre Gillon, Adrien Horcholle, Jonathan Itchah

Alice X Junction Studio

  • Director Alice X Junction Studio – Cynthia Turcotte
  • Product Managers – Laurence Bouchard, Abbey Kerr, Julie Nuckle
  • Production Director Services – Valérie Binette
  • Associate Producer – Tyna Maerzke
  • Audio Director – Didier Gagnon
  • Sound Team Leads – Mathieu Chastel, Samuel Haythornthwaite, Fern Hung, Josh Mancuso
  • Audio Project Managers – Mélanie Kim Dauphas, Catherine Gallant, Pierre Gaudreault, Daniel Gordon Jobbins, Kevin Lee, Gabriel Michaud
  • Sound Specialist & Mixer – Jocelyn Daoust
  • Sound Technicians – Geoffrey Côté, Arthur Cunha, Veronica Gallicia Lopez, Simon Letellier, Brent Mosher, Michael Overton, Jakob Thiesen
  • Sound Hardware Technical Lead – Mathieu Rodier
  • Sound Designers – Steve Cupani, Alexandra Dionne, Kyle Switzer
  • Audio Designer – Martin Laplante
  • Foley Artist – Alexis Farand
  • External Audio Studios – Digital Sound Magic Recording Studios Lt, SIDE UK Ltd, SIDE LA
  • External Post-Production Studios – MONT-MARS, Rocket Sound, Syndicate
  • External Sound Technician Freelancers – Parker Bert, Amanda Mcdonnell, James Duhamel (Tone Studio Inc.), Frédérick Maloney, Anthony Purdie
  • Mocap Supervisors – Chloe Charbonneau, Rachel Côté
  • Associate Director – François Harvey
  • Mocap Team Leads – Harry Liu, Sean Owen, Raymond Sabaty
  • Shoot Manager – Edwin Garcia
  • Mocap Production Coordinator – Karolina Milewska
  • Mocap Specialists – Patrick Blais, Yan Boisvert, Jonathan Grondin, Steve Vernier
  • Mocap Technicians – Miranda Ciolfi, Marc-Antoine Côté-Dion, Tristan Desjardins, Migael Fournier, William Harvey, Tom Johnson, Jianhui Li, Jashim Emilia Paniagua Rodriguez, Karl Sevilla, Barbara Strung
  • Set Medics – Groupe Equipe Medicale INC., Marilene Hetu, Reel Medics In Motion Inc., MediconSet, Pulsar UV Inc.
  • Production Assistants – Daniel Bartchouk, Joel Beaupré, Jake Bernstein, Nolan Budzynski, Jocelyn Cardinal, Alexandro Cameron, Gabrielle Cantin, Justin Coull, William Gravel, Miguel Lambert, Anie Leblanc, Riley Marini, Yohann Martel, Ryan Matthews, Steven Mirasola, MK Morris, Jessica Novikova, Dawson Paciocco, Pier-Aime Raynault, Denver Ross, Sean Shikatani
  • Camera Operators – Anthony Anacleto, Chady Awad, Owen Deveney, Reda Enan, Kobb Media INC., Jean-Francois Rajotte
  • Editor on Set – Aladeen Tawfik
  • Slate Operator – Chris Lawrence
  • Prop Masters – Richard Chan, Jamie Fleming
  • Make Up Artists – Virginie Bachand, Jacinthe Benoit, Amanda M Cassel, Jen Cronin, Jennifer Dionne, Emilie Labellevie
  • Mocap Technical Directors – Matthew Koscic, Alexandre Messier
  • Mocap Associate Technical Director – Brandon Dearlove
  • Technical Lead Hardware – Frantz-Emmanuel Audet-Lamy
  • Project Lead Programming – David Ferland
  • Technical Lead – Stephen Shaw
  • Technical Artists – Luc Loubat, Marc-Olivier Sabourin
  • Tools Programmers – Julien Bastien Brasseur, Pierre-Marc Coursol De Carufel, Christopher Lemonde, Charles Tremblay-Marchand, Matthew Smith (programmer)
  • Casting Director – Angela Bottis
  • Team Leads Casting Specialists – Geoffrey Larivière, Aaron Streight, Danielle Szydlowski
  • Casting Specialists – Gabriella Atallah, Geneviève Bourassa, Tyler Estwick, Ayesha Hasan, Sara Jansson, Erin Liu, Amanda Tilson
  • Production Coordinator – Laure Nowak
  • Voice Directors – Kim Hurdon, (Kim Hurdon Casting Inc.), Damien Goodwin, Darragh O'Farrell (Moclap Productions, Llc)
  • Stunt Coordinators – Jason Gosbee, Thomas Liccioni, Vincent Rother, Sébastien Rouleau, Max White
  • Key Riggers – Simon Girard, Andre Laperriere, Al Vrkljan
  • Stunt Performers – Derek Barnes, Hubert Boorder, Alison Cote, Carl Langlais, Laiko Foroughi, Flavie Groleau, Daniel Lavigne, Mathieu Ledoux, Thomas Liccioni, Chris Mark, Eli Martyr, Holly McCredden, Caitlin McNerney, Geoff Meech, Robert Montcalm, Jennifer Murray, Anita Nittoly, Afton Rentz, Gainaële Royer, Kyra Smith, Kostas Tourlentes
  • Movement Coach – Melissa JJ Moore
  • Content Strategist – Caroline Deshaies
  • Technical Writer – Roland Benoit
  • Marketing Project Manager – Julia Tarassoff

Royal National Scottish Orchestra

  • Orchestra Conductor – Allan Wilson
  • Orchestra Manager – Scottish Digital Arts – Ewen McKay
  • Music Recording Coordinator – Scottish Digital Artists – Paul Talkington
  • Recording Engineer – Steve McLaughlin
  • Scotland's Studio, Glasgow
    • Studio Manager – Hedd Morfett-Jones
    • Assistant – Sam McErlean
    • Pro Tools Operator – Garry Boyle
    • Orchestra Librarian – Richard Payne

Nashville Music Scoring

  • Orchestra Conductor – David Shipps
  • Musicians
    • Violin – Francesca Bass, Nathan Bieber, Jenny Bifano, Eli Bishop, Maria Conti, Janet Darnall, Rachel Englander, Julia Fisher, Gerald Greer, Erin Hall, Amy Helman, Zoya Leybin, Esther McMahon Sanders, Lucia Nowik, Johna Smith, Jung-Min Shin, Hannah Sorrells Tyler, Sabrina Tabby, Alan Umstead, Catherine Umstead, Mary Kathryn VanOsdale, Bruce Wethey, Karen Winkelmann, Kimberly Yokoyama
    • Viola – Razvan Berindean, Bergen Christensen, Bruce Christensen, Charles Dixon, Michael Holub, Carl Larson, Cristina Micci-Barreca, Patrick Monnius, Katja Yeager
    • Cello – Kevin Bate, Andrew Dunn, Nicholas Gold, Una Gong, Alex Krew, Sarighani Reist, Ian Robinson
    • Bass – Matthew Abramo, Quentin Flowers, Tiffany Freeman, Craig Nelson
    • Flute – Madeline Casley, Leslie Fagan, Erik Gratton, Rama Kumaran
    • Oboe – Diana Dunn, Luke Simonson
    • Clarinet – Mark Cramer, Spencer Prewitt
    • Bassoon – Jim Lotz, Mingyuan Yang
    • Horns – Harry Ditzel, Jennifer Kummer, Radu Rusu, Hunter Sholar, Anna Spina, Patrick Walle
    • Trumpets – Jeff Bailey, Preston Bailey, Lee Blakeman, Tenor Bones, Barry Green, Tyler Jaeger, Paul Jenkins, Jonathan Salcedo
    • Bass Bones – Evan Clifton, Matt Jefferson
    • Tuba and Cimbasso – Neil Konouchi
  • Ocean Way Studios, Nashville
    • Recording Engineer – Nick Spezia
    • Assistant – Katelyn Prieboy
    • Copying / Librarian – ENGRAVER'S MARK MUSIC, INC.

Emperia Sound and Music

  • Production
    • Composer, Executive Music Producer – Cody Matthew Johnson
    • Music Supervisors – Håkan Glänte, Tobias Gustavsson
    • Music Producer, Instrument Design – Dylan Love
    • Arrangers, Orchestrators – Jeff Penny, Nathan Rich
    • Music Mixer, Mastering – Alec Justice
    • Synth Programming, Drum Programming – Hunter J. Pierce
    • Recording Engineers – Eli Heisler, Brandon Seliga
    • Music Editing – Will Chen, Hélène Choyer, Mandy Woo
  • Featured Soloists
    • Harp – Emily Hopkins
    • Ewi – Laura Intravia, Eddie Spencer
    • Alto Saxophone, Tenor Saxophone – Nick Torretta
  • Zurna, Duduk, Fujara – Ashley Jarmack
  • Nylon String Guitar – Charlie Robbins
  • Electric Guitar – Nathan Rich
  • Vocals – Gabriela Carrillo, Cody Matthew Johnson, Peter Jones
  • Percussion – Thor Bremer, Julian Ho, Brandon Seliga
  • Hurdy Gurdy, Nyckelharpa – John Theodore
  • Trumpet – John Robert Matz, Michael Van Bodegom-Smith
  • Flute – Laura Intravia
  • Bottle Bap Canjo, Electric Sitar, Bouzouki, Bass Bouzouki, Electric Guitar, Hammered Bass – Tom Strahle
  • Octave Mandolin, Lapsteel, Vietnamese Banjo, Esraj, Hammered Dulcimer, Oud, Kanun, Saz, Sitar, Cavaquinho, Nylon String Guitar – George Doering
  • Guzheng – Mandy Woo
  • Saz – Dylan Love

Additional MusicBen Ash, Joel Santos, Brendon Williams

StoryAlexis Nolent, Chris Wooding

Mineloader Studios

Nanjing Winkingentertainment Ltd.

Alchemy Information Technology

Chengdu Sheer Tianyi Technology

  • Project Manager Leader – Yang Jun Lu
  • Project Managers – Liu Dong Ying, Mao Mao, Kelly Hu, Kelly Yu, Hai Qin Tu
  • Animation Directors – Wang Da Hong, Huang Xing Yuan
  • Animators – Xangxi Zhang, Jinzhu Deng, Manling Xu, Wenqi Jia, Yi Zhao, Deng Jin Zhu, Jia Wen Qi, Lei Chang Ping, Liu Xiang Rui, Wang Ju Ang, Xu Man Ling, Zhang Yang Xi, Zhou Xiang Rong
  • 3D Artists – He Jun Lin, Liu Min, Wang Jun Chao, Zhang Yu Hui, Cao Peng, Pan Mao Gang, ChenXue, DuYuan, He Yun Zhi, Le Zhang, Ren Xiao Fei, Wu Dong, Yang Xin, Zhao Min Fu, Yan Kai Rui

Huttese TranslationDarragh O'Farrell

French Localization GSCMJulien Bardakoff

Keywords Studios

  • Producer – Davide Solbiati
  • Project Managers – Andrea Cattagni, Kaya Daudrix Buttignol, Adriano James Majocchi, Rafael Verolla
  • Asset Management Project Managers – Sebastian Calà, Antar Faysal, Isabella Schiavoni
  • Audio Multilanguage Manager – Roberto Muscarà
  • Language Project Leads – Stefania Ravanelli, Francesco Riccobono
  • Audio Project Leads – Mattia Pontremoli, Roberto Rizzi
  • Audio Quality Assurance Lead – Massimo Giorgino
  • Audio Quality Assurance Coordinators – Stefania Brini, Jade De Souza, Silvia Manca-Liaci
  • Engineering Project Lead – Mariella Baldussi
  • Brazilian Portuguese Translation
    • Project Managers – Mariana Claussen, Bruno Gallo
    • Translators – Marcelo Flora, Victor Guaraná, Victor Hugo Lessa Pessoa, Eduardo Sukys, Lucas Loureiro, Marcelo Nick, Samantha Ovídio, Yuri Riccaldone, Erick Silva Barroso, Edmo Suassuna, Joana M. Uriartt
    • Reviewers – Flávia Assis, Maryanne Linz, Luara Oliveira, Michel Teixeira, Marina Zorzetto
  • Brazilian Portuguese Audio
    • Audio Manager – Marcio Sguilaro
    • Project Manager Lead – Leandro Rainis
    • Project Manager – Makson Lima
    • Audio Localization Producers – Stephanie De Mello, Karoline Gregório, Giulia Morabito
    • Artistic Directors – Carla Martelli, André Mello
    • Audio Engineers – Gabriel Bessa, Felipe Lopes, Rubens Scharlack, Wellington Silva, João Vitor Souza
    • Audio QA – Argento Avena, Karoline Gregório Ferreira
    • Audio Post-Production – Glauber Alves, Ivo Kai, Natasha Kuroishi Mello Rizolli
  • French Translation
    • Translators – Thomas Berthollet, Mireille Besson, Aurélie Blain, Valentin Borraccino, Marion Carpentier, Eva Debaecker, Antoine Jarlégant, Lucas Messmer, Maxime Orain, Léa Pigeau-Amilhac, Pierre Quelquejeu, Guillaume Teisserenc, Marine Trépos, Sonia Vogel
    • Reviewers – Florie Abélard, Audrey Demanget, Anthony Fragoso
  • French Audio
    • Audio Production Manager – Thomas Lopez
    • Audio Project Supervisors – Eléna Champire, Dominique Lopez
    • Audio Project Managers – Sterenn Dornadic, Clara Midy
    • Voice Direction – Yann Laferrere, Pierre Portron
    • Sound Engineer Managers – Nassim Hiber, Elsa Platiau, Fernando Vereau
    • Recording Engineers – Félix Paturange, François Navarro
    • Post-Production – Román Arroyo, Jean-Philippe Belliard, Jérémie Durand, Mallaurie Guittard, Alexandre Hounounou, Clément Lafaille, Tomoya Lafon, Sebastiaan Moedt, Thien Toan Nguyen, Maxime Orsini, Hugo Parvery, Rokazer, Robin Tortonese, Gauthier Villagordo
  • Spanish Translation
    • Project Managers – Belén Heras Albares, Micaela Burlet, Sara de Andrés Agustín, Moisés Garcillán Portero
    • Translators – David García Abril, Alicia Valdivia Aceituno, Pablo Burgos González, Marco Fernández, Xurxo Ferreirós Gómez, Luis García Ramírez, Ignacio Pérez Cerón, Sebastián Sorroche Jurado, Beatriz Tirado, Carlos Enrique Velasco Vaamonde
    • Reviewer – María Garrido de Vega
  • Spanish Audio
    • Audio Localization Manager – María José Valverde Caler, Juan Pablo Vieyra
    • Audio Localization Producer – Lina Ballesteros
    • Audio Localization Assistant Producers – Sandra Férez, Iris Pérez
    • Creative Director Lead – Rubén Navarro
    • Main Voice Director – Raúl López
    • Voice Director – Isabel Martínez
    • Studio Engineers – Mario Fernández, Adry Ortiz
    • Audio Post-Production Engineers – Berta Alejo, Alejandro Aparicio, Adrián Espinosa, Miguel Gascon Estevas, Germán López
    • Audio Quality Assurance – Ana Alfonso, Rafael Benítez, Jonathan Dómbriz, Manuel Guerra, Bárbara Sacristán, Axel Zamora
  • Score
    • Scottish Digital Arts – soundtrack contractor[28]

Special thanks

Localization Quality Control

  • Ubisoft Chengdu
    • Special Thanks – Huang Qiao Xi

In Memory ofMatt Shell Lucasfilm and Disney Special Thanks – Alex Castillo, Angela Lupinetti, Charlie Phillips, Daryll Jacobson, Elisa Kamimoto, Emily Shkoukani, Ian Tucker, Ivan Busquets, Jason Stein, John Knoll, John Levin, Joy Carmeci, Karri Martin, Kelsey Sharpe, Lucasfilm Content Review Council, Mario Donis, Mark Paniccia, Pablo Hidalgo, Rob Bredow, Salomon Montes de Oca, Susan Brown, Todd Vaziri, Tom Hoeler, Vick Schutz Studio Team Massive

  • In Memory of'Tomas Modin

Alice X Junction Studio

  • Additional Thanks – ACTRA, Jérôme Antoine, Pierre-Marc Bergeron, Chad Bernatchez, Edith Cardinal, Wayne Chan, Martin Coté, Horseless Cowboy Llc, Media Cineground Inc., Adam Cunliffe, Ian Danahay, Isabelle Dubé, Studio Economik, Wallace Espresso, Benjamin Gendron-Smith, Guillaume Forest, Isaac Gollish, Luc Langlois, Félix-Gabriel Boucher Luneau, Imprimerie Lezar3rd Inc., Pierre-Karl L'Heureux, Rob Martin, Fraser Mills, Samuel Montambault, Corinne Murray, Cafe Neon, Anthony Olea, Nicole Pinto, Royal Photo Inc., Caroline Portron, Daniel Potovszky, Milestone Casting Studios Inc., Gisele Gauthier Traiteur

Appearances[]

By type
Characters Organisms Droid models Events Locations
Organizations and titles Sentient species Vehicles and vessels Weapons and technology Miscellanea

Characters

Organisms

Droid models

Events

Locations

Organizations and titles

Sentient species

Vehicles and vessels

Weapons and technology

Miscellanea

Sources[]

Notes and references[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 StarWars.com Star Wars Outlaws Revealed: Get the First Details on Ubisoft's Open-World Star Wars Game on StarWars.com (backup link)
  2. 2.0 2.1 Star Wars Outlaws on Ubisoft's official website (backup link)
  3. 3.0 3.1 Star Wars Outlaws: Official Story Trailer on the official Star Wars YouTube channel (backup link)
  4. 4.0 4.1 4.2 Star Wars Outlaws Coming to Nintendo Switch 2 in 2025 on Ubisoft's official website (April 2, 2025) (backup link)
  5. Star Wars Celebration - DAY 1 Replay on the official Star Wars YouTube channel (backup link) (livestream no longer available)
  6. Ubisoft Forward: Official Livestream – June 2023 | #UbiForward on the official Ubisoft YouTube channel (June 12, 2023) (backup link)
  7. 7.0 7.1 Star Wars Outlaws on Entertainment Software Rating Board (backup link archived on May 15, 2024)
  8. 8.0 8.1 8.2 Star Wars Outlaws™ Post-Launch Roadmap Revealed on Ubisoft's official website (backup link)
  9. Star Wars Outlaws™ Opens Up a Galaxy of Opportunity by Jessica Howard on GameSpot.com (June 12, 2023) (backup link)
  10. Nikki Foy (@NikkiDeryl) on Twitter (post on June 11, 2023): "SO DO I FINALLY GET TO SAY IT??? This is what I'm lead writer of!!!!!!!" (backup link)
  11. Wilbert Roget II (@WilbertRoget) on Twitter (post on June 13, 2023): "It's a huge honor to finally announce I'm the lead composer of #StarWarsOutlaws !! Super grateful to return to my "alma mater" franchise, and I'm routinely amazed with how the game's shaping up." (backup link)
  12. Visit a Galaxy Far, Far Away with our Star Wars liveblog direct from San Diego Comic-Con 2024! on Popverse: "We're beginning our journey three years after the Battle of Yavin" (backup link archived on January 22, 2025) dates the events of Star Wars Outlaws to 3 ABY.
  13. StarWars.com Lucasfilm Games Hits Lightspeed Toward the Future on StarWars.com (backup link)
  14. FAQ on Ubisoft's official website (backup link)}
  15. 15.0 15.1 Star Wars Outlaws Game Update Showcase Wrap-Up on Ubisoft's official website (backup link)
  16. 16.0 16.1 StarWars.com Steal a Look at Star Wars Outlaws: A Pirate's Fortune, Available May 15 on StarWars.com (backup link)
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 Star Wars Outlaws
  18. 18.0 18.1 The Scoundrel Experience by Alex Van Aken on Game Informer (June 14, 2023) (backup link archived on June 17, 2023)
  19. Star Wars Outlaws: Official Gameplay Walkthrough | Ubisoft Forward on the official Ubisoft YouTube channel (June 12, 2023) (backup link) (Posted on StarWars.com)
  20. Star Wars Outlaws Could Finally Be The Scoundrel Sim You've Been Dreaming Of by Tom Regan on Kotaku (December 26, 2023) (backup link archived on January 8, 2024)
  21. Taking To The Stars by Brian Shea on Game Informer (April 19, 2024) (backup link archived on May 2, 2024)
  22. Star Wars Outlaws' Setting Is A Dream Playground, According To Narrative Director by Kyle Hillard on Game Informer (August 15, 2023) (backup link archived on August 27, 2023)
  23. Humberly González (@HumberlyG) on Twitter (post): "Day 1 of filming @StarWarsOutlaws #StarWarsOutlaws ⭐️🎮" (backup link)
  24. 24.0 24.1 Star Wars Outlaws star on fighting for role as franchise's first Venezuelan-born hero by Griff Griffin on Sports Illustrated (August 22, 2024) (backup link archived on October 4, 2024)
  25. 25.0 25.1 Kay Vess Embodies Star Wars' Resiliency - Interview by Kate Sánchez on But Why Tho? (July 30, 2024) (backup link archived on August 15, 2024)
  26. Crimson Reign 5
  27. Charles Soule (@CharlesSoule) on Twitter (post on August 29, 2024): "It's great to see people enjoying Star Wars: Outlaws - I got to see a bunch of the game early when they were figuring out how to incorporate timeline stuff (which was awesome but I won't spoil yet) and thought it all looked incredibly cool." (backup link) (screenshot)
  28. 28.0 28.1 Star Wars Outlaws: World Premiere Trailer by Scottish Digital Arts on LinkedIn (May 4, 2024) (backup link)
  29. Wilbert Roget II (@WilbertRoget) on Twitter (post on August 30, 2024): "Overjoyed to finally announce the release of the #StarWarsOutlaws game and OST! Huge collab with co-composers @JonEverist and @kazjin2612, the @RSNO and Nashville Scoring orchestras, many brilliant soloists, and the incomparable team at @UbiMassive. Please enjoy!" (backup link)
  30. G.A.N.G. Webinar: Crafting The Music of Star Wars Outlaws on Eventbrite (backup link archived on October 3, 2024)
  31. Star Wars Outlaws Shares a Positive Update by Priye Rai on Game Rant (July 4, 2024) (backup link archived on November 1, 2024)
  32. Pre-order Star Wars Outlaws on Ubisoft's official website (backup link)
  33. Assassin's Creed Shadows Delayed To February Because Of Disappointing Star Wars Outlaws Sales by Ethan Gach on Kotaku (September 26, 2024) (backup link archived on September 27, 2024)
  34. EXCLUSIVE — Context Around the Assassin’s Creed Shadows Delay by Tom Henderson on Insider Gaming (September 30, 2024) (backup link archived on September 30, 2024)
  35. The Game Awards 2024 Winners: The Full List on IGN (December 13, 2024) (backup link archived on January 26, 2025)
  36. Star Wars: Low Red Moon on Penguin Random House's official website (backup link)
  37. Mike Chen (@mikechenwriter.bsky.social) on Bluesky (post on July 25, 2025): "Here's some macro-level stuff for you: The book takes place in two parts. The first part is 19 BBY, months after Order 66. The second part is 10 BBY, months before Solo. ND and Jaylen alternate POVs the entire book." (screenshot)
  38. 38.00 38.01 38.02 38.03 38.04 38.05 38.06 38.07 38.08 38.09 38.10 38.11 38.12 38.13 38.14 38.15 38.16 38.17 38.18 38.19 38.20 Every Star Wars Outlaws voice actor by Oliver Brandt on Sports Illustrated (August 30, 2024) (backup link archived on September 3, 2024)
  39. Star Wars Outlaws™ Opens Up a Galaxy of Opportunity by Chastity Vicencio on Ubisoft's official website (June 11, 2023) (backup link)
  40. Star Wars Explained (@StarWarsExplain) on Twitter (post): "Make that 1,200,002, Dee also voices Jabba the Hutt in the game" (backup link) (in a thread detailling the Star Wars Outlaws panel at San Diego Comic-Con)
  41. Caolan Byrne (@caolan_over) on Instagram (post on August 30, 2024): "Today is the day!!! #Sliro Day! @starwarsoutlaws is finally released. The coolest job I will ever ever do. Bringing a new character from a galaxy far far away into the world. Thank you so much @genbourassa and all @ Ubisoft Montreal. What a city what a team. My first ever motion/performance capture job and I started at the very top. Available to download now. Happy exploring! @bexelliffcam@lbm_actors" (backup link)
  42. Star Wars Outlaws cast: Full list of voice actors and how you know them by Matt Poskitt, John Nicholson on Radio Times (August 30, 2024) (backup link archived on August 31, 2024)
  43. Humberly González (@HumberlyG) on Twitter (post on June 11, 2023): "Thrilled to be bringing Kay Vess, cunning scoundrel and so much more, to life in Star Wars Outlaws https://youtu.be/ymcpwq1ltQc #StarWarsOutlaws" (backup link)
  44. Tamaryn Payne (@TamarynPayne) on Twitter (post): "So.. for the Star Wars gamers... #StarWarsOutlaws I'm Lady Qi'ra 😀" (backup link)
  45. Jay Rincon (@jay_rincon) on Instagram (post on June 12, 2023): "Bringing ND-5 to life has been an absolute joy- looking forward to showing you more https://youtu.be/ymcpwq1ltQc" (backup link)

External links[]