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1 answer
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I'm trying to implement a three.js texture loader for the JPEG 360 format. For this purpose, it's really a JPEG image embedded in a nested set of "boxes", very similar to the structures used ...
BradHards's user avatar
2 votes
1 answer
113 views

I have been trying to add specular color to my mesh. From what I understand (which could be wrong), it should add a tint to shiny/reflective areas of the surface. However, it does not seem to have any ...
nanoguy's user avatar
2 votes
1 answer
154 views

I am working with Vasco Asturiano’s incredible 3d-force-graph, and having trouble devising a proper switch command (or if/else statement) for the following: In the following MRE, you will see that ....
greg.gan's user avatar
Advice
1 vote
5 replies
202 views

I’m building a real-time particle system (WebGL/Canvas-based), currently rendering different formations like swarms, explosions, and a Saturn-like ring. Right now, my “Saturn” effect is essentially a ...
Yogender's user avatar
1 vote
1 answer
80 views

I'm trying to set up a very basic scene and load one obj into it. However, I keep getting this error: Uncaught TypeError: The specifier “three” was a bare specifier, but was not remapped to anything. ...
Hussein Sabbagh's user avatar
1 vote
1 answer
209 views

I am working on Vasturiano’s (mindblowing, spell-binding) 3d-force-graph, and having trouble combining (and separating) three seemingly very simple elements: a sprite, an image, and image text. In ...
greg.gan's user avatar
Tooling
0 votes
0 replies
92 views

I am building a basic 3D structure simulation app using Three.js and OrbitControls. Currently, I have a simple scene with a 3D pillar and a grid helper. The code works, but I have a few concerns ...
mobile aji's user avatar
2 votes
1 answer
104 views

I'm trying to create an infinite loop of objects which are moving vertically up. The objects are grids, or walls. I plan to delete the wall as soon it goes off the camera, and then create a new wall. ...
Seelum's user avatar
0 votes
0 answers
98 views

I made a example, here’s the link to it - https://stackblitz.com/edit/vitejs-vite-cve3gcbr?file=package.json&terminal=dev I tried to do this because it’s needed for this mockup. Here’s the link to ...
Roma N's user avatar
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0 answers
68 views

I am unable to get a MeshPhysicalMaterial to dispose correctly. Below is a full example which shows the problem. In the example I am using MeshPhysicalMaterial for some Mesh's in a Scene, then after 2 ...
1owk3y's user avatar
0 votes
2 answers
152 views

I've got javascript libraries that I'm importing and some of them refer to three.js as "THREE" and others refer to three.js as "three". I dropped in an importmap to try to clear ...
mj_'s user avatar
Tooling
0 votes
0 replies
66 views

I am generating a 3D human body mesh from user attributes (height, weight, gender, etc.) using a parametric model. The body is created correctly and proportions look accurate. After that, I try to ...
Kishore Mondi's user avatar
1 vote
1 answer
166 views

I need to clip an object in a ThreeJS scene using multiple clipping planes. I used the example – it's a great example with the Depth Peeling / Stencil Volume method, but I need to do the same thing ...
Alexandr Shchetinin's user avatar
3 votes
0 answers
152 views

I've a project that takes a GLB, breaks it down into the two components and then populates a react-three/fiber canvas. It looks great and gets fully populated by the GLB but only if I go in and ...
Lucian Lavric's user avatar
0 votes
0 answers
71 views

Problem I’m building a Three.js scene where a laptop screen is a CSS3DObject containing an <iframe> (the iframe loads my separate React “2D OS” app). Desktop works fine, but on iOS Safari, ...
Bobbie's user avatar
-2 votes
1 answer
230 views

I'm trying to get three.js working via CDN with this in my HTML as explained on their installation page <script type="importmap"> { "imports": { "three": &...
Chifti Saidi's user avatar
Tooling
0 votes
1 replies
87 views

So, what I am trying to implement is STL flexi toy maker app. The desired functionality is simple: the user uploads stl -> selects where to 'cut' (where the hinges will be) -> the model is ...
kirvel's user avatar
1 vote
0 answers
80 views

I’m running into a strange issue with react-three-fiber that only shows up in development, but not after deploying to Vercel. Here’s my setup: <Canvas gl={{ antialias: true }} camera={{ position: [...
Sak G's user avatar
Advice
5 votes
5 replies
1k views

How does antigravity.google create its background animation effect using Three.js, and how can I reproduce something similar (likely using math-based animations)? I'm trying to understand how the ...
a3code's user avatar
0 votes
0 answers
63 views

Inside the VR mode, I can move from image to another I use my own fetching API. I tried to move to the next panorama, but it is not moving inside the scene. I was trying multiple solutions, nothing ...
Asma Aljuwaei's user avatar
3 votes
1 answer
136 views

I am trying to extrude this path using Three.js ('M10,10h100v100'). You'll note there isn’t any 'z' command in the SVG file, and it is just meant to be a polyline, going right 100 and then down 100. ...
lukehawk's user avatar
Advice
0 votes
0 replies
115 views

Hi guys i am trying to make a website with 3d model in it and you can apply patterns designs texts stickers on the model i am doing it with canvas atlas which is every assets renders inside the oen ...
Bn'R's user avatar
1 vote
0 answers
159 views

I'm making a school project for the scale of different planets and for now im making an MVP for the app. I get no error when I remove the Slider component but when it is there it reports the error. ...
Miles Knaebe's user avatar
0 votes
0 answers
217 views

I'm developing a hero section for my React portfolio that includes a 3D model rendered with Three.js via @react-three/fiber. However, when the component loads, I see this error in the browser console: ...
Dhvani Maktuporia's user avatar
0 votes
0 answers
84 views

In Three.js VR I retrieve references to the controllers like the code below. There are two ways to get controller objects for 2 different purposes, buttons and positions/rotations. controller1 is for ...
Bitterblue's user avatar
3 votes
1 answer
87 views

i want to show on the screen the 3d model when i import it from cloudinary and it is succesful but the problem is that it wontshow the 3d model on the screen and the error says failed to load GLF ...
Albert Gayanilo's user avatar
1 vote
0 answers
111 views

I'm trying to create an SVG animation where a shape continuously deforms (like a breathing or liquid blob). The goal is to later place text inside the shape so that the text appears to deform along ...
mattmart's user avatar
0 votes
1 answer
57 views

I'm trying to get the direction/rotation of the head or the direction/rotation of the face from the neck. I'm working whit a BHV file exported from Axis Studio: Body: Axis Studio Euler Order: XYZ ...
Claudio's user avatar
1 vote
0 answers
148 views

Calling renderer.render() in a requestAnimationFrame() loop will often fire faster than the <canvas> element can update its image, making any "true" FPS measurement inaccurate. In ...
user3163495's user avatar
0 votes
0 answers
41 views

I’m building a 3D website in React Three Fiber, Three.js, and @react-three/drei. The scene is a 3d circular monument with 4 wall-mounted objects spread evenly around the monument: Mirror, ATM, Statue, ...
Vinraj's user avatar
1 vote
0 answers
95 views

I'm trying to implement a Depth of Field (DOF) effect in a Three.js scene that includes a point cloud rendered using THREE.Points. I've based my implementation on these official examples: https://...
user avatar
1 vote
2 answers
174 views

I'm trying to make my own shader for a THREE.js project I'm working on, and I wanted to make a GLSL shader as part of it for one of the meshes in my scene. However, despite writing very basic code for ...
Gift G.'s user avatar
0 votes
1 answer
61 views

We're working with Forge Viewer v7 and trying to color objects based on their ID. The idea is simple: when we provide an ID, the viewer should color the corresponding objects and sub-objects. We’ve ...
Charlotte Seigneur's user avatar
1 vote
1 answer
201 views

I’m trying to use a web-worker to render a scene with threejs. I want to render some dynamic font using a CanvasTexture. But I find that when I use canvas in web-worker from ...
Altynai's user avatar
-1 votes
1 answer
161 views

The best example is this sandbox https://codesandbox.io/p/sandbox/re-using-gltfs-forked-nl2mm9?file=%2Fsrc%2FApp.js%3A18%2C1 It loads a glb model within a function that allows the properties to be ...
Biaspoint's user avatar
1 vote
0 answers
83 views

ThreeJS render objects reverse lighting those have scale(-1,-1,-1). Object A has scale(1,1,1) Object B has scale(-1,-1,-1) the Model was exported with Sketchup as GLB format. I tried to manipulate ...
Digerkam's user avatar
0 votes
0 answers
113 views

I am trying to load .glb object with texture into scene, and always end up fully white, like its not loaded. I can see texture exists from various .glb viewers, but here it doesn't load inside three ...
Bozidar Milivojevic's user avatar
0 votes
0 answers
78 views

I am trying to port a Blender shader to WGSL. My plan is to port over every node I need as a WGSL function (unless the node already has an equivalent in WGSL). Currently, I am trying to create an ...
Logan Seeley's user avatar
0 votes
0 answers
46 views

How to mimic dual pan responders to be able to work at the same time, like left part of the screen works with movement actions, while right controls camera. I want to be able to change movement and ...
Bozidar Milivojevic's user avatar
1 vote
1 answer
118 views

I'm implementing a 3D truck simulator and I'm facing a problem with the trailer: it moves on its own. Here are some details and context: The ground is perfectly flat and horizontal The wheels have ...
Rickson Guidolini's user avatar
-1 votes
1 answer
116 views

im trying draw selected svg to canvas but it is very slow, inefficient, bad resolution and not all svg's are working and i need them svgs on canvas as dynamic(changing color, rotation and scaling) Is ...
Bn'R's user avatar
1 vote
0 answers
43 views

I’m trying to grab a dynamic body (Object A), disable its physics, and smoothly move and rotate it into a specific holding position relative to another body (Object B). Once it’s in place, I re-enable ...
hac739048's user avatar
1 vote
0 answers
62 views

I wrote a function (a bit of vibe coding too) that exports the users current canvas as an image. Reference Images User’s View: Please ignore the toolbar in the user’s view image that is not a part of ...
Ammad's user avatar
1 vote
1 answer
181 views

I am working in react, with a section in three.js where you can move forward with WASD and not the arrow because the arrows affect the scroll, to turn the camera, you have to drag the mouse, I have ...
ambaamba's user avatar
0 votes
1 answer
125 views

I'm experiencing a runtime error when using the three-loader-3dtiles library. "Uncaught TypeError: can't access property 'elements", m is undefined". The error occurs when I try to ...
anjit pariyar's user avatar
0 votes
1 answer
114 views

I'm working on a Three.js game using Electron, and I'm running into a strange issue when importing a GLB model exported from Blender. When I load my model in Three.js, the mesh appears crushed on ...
Pachou's user avatar
0 votes
0 answers
53 views

I have a function that changes the transparency of all meshes (except one specified) in a loaded .glb object using THREE.js; according to the position of the mouse scroll. It all works well except ...
Bob Haslett's user avatar
0 votes
0 answers
63 views

I'm developing an A-Frame (HTML/JS) project for use on Meta Quest 1 and on PC via Netlify to create a simple VR escape game. I want to add physics (collisions, gravity on objects, impassable walls) ...
STban's user avatar
0 votes
0 answers
82 views

I'm using MediaPipe to apply face blendshape scores to a 3D avatar's morph targets in Three.js. The avatar is rendered into a custom canvas element, which is explicitly passed into WebGLRenderer like ...
Nam Luu Van's user avatar
0 votes
0 answers
53 views

I’ve built a custom pixel distortion effect post-processing effect for R3F using @react-three/postprocessing’s . Here’s the gist: CustomEffect file: class CustomPixelDistortionEffect extends Effect { ...
Duckford's user avatar

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