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How do I modulate perlin noise with worley noise so that I am getting fine, billowy structures in the resulting noise? I have the noise, it all looks correct, but I have no bloody idea how to combine ...
Razzupaltuff's user avatar
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126 views

I'm attempting to build a webpage where the user can change the color palette between customizable darker and lighter themes. I want the page background to be textured like the following images, with ...
Lawton's user avatar
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68 views

I'm currently working on a personal project on making a procedural map generator. The way it currently is working is not the most intuitive, it's three different scripts all importing from each other, ...
Awan Moria's user avatar
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1 answer
56 views

By 'point', I mean a RefCounted, with these properties: var pos: Vector2i var is_surface: bool var is_bottom: bool And by 'surface', I meand a point, that doesn't have another point above it. The ...
unwritten_k's user avatar
1 vote
1 answer
51 views

my perlin noise is working good but if i make the generation bigger it will slow down to a point that my window will force close it so im force to make the perlin noise smaller. is there ways to make ...
Christian's user avatar
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1 answer
80 views

I'm trying my hand at perlin noise so that i could make dnd maps, but my python project seems to always come up with either perfectly vertical lines or noise that comes out extremely vertical.Typical ...
Anon's user avatar
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1 vote
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84 views

So I've followed a few tutorials to try and do this but I'm not getting anywhere. What I'm trying to do is make a 2D noise map that loops in all directions (I'm making a game map you can walk around ...
Thomas Blood's user avatar
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0 answers
94 views

I am trying to develop a map generation system in Unity. I want to have a system for chunks and have simplified the problem down to a small amount of code, which is not attempting a great deal. I just ...
Seb's user avatar
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0 answers
46 views

I’m working on a project where I need to generate Perlin noise and match it with a binary (black & white) image. I want to find the Perlin noise pattern that best matches the input image in terms ...
Frederick's user avatar
4 votes
1 answer
430 views

I've been trying to code my own implementation of the Perlin noise algorithm based on this paper. I initially struggled a lot with the implementation, but I managed to get it working so I thought that ...
Ramennoodles's user avatar
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0 answers
60 views

I am trying to make an animated perlin noise simulation in js but got stuck on some problems with the smoothing functions. Here is my js code (I have removed some irrelevant code for easier reading) ...
noodle's user avatar
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1 vote
0 answers
48 views

In applications using Perlin noise, it is common to add multiple octaves of noise together to create finer and finer details in the resulting noise. Here's an animation of this, taken from Wikipedia: ...
templatetypedef's user avatar
1 vote
0 answers
43 views

I know that if you have an opaque background, the previous frame appears. My goal is that the previous dots from previous frames will appear to give a streaking effect. However, setting the background ...
Shivam Singh's user avatar
1 vote
2 answers
115 views

This is a random gradient generator function for Perlin Noise. The full implementation can be found here. I have little knowledge about RNGs, but the underlying algorithm doesn't seem to be linear ...
Le Young's user avatar
1 vote
1 answer
93 views

When I try to use Perlin noise in my program, it only seems to generate values between 0.1 and 0.95. I checked the documentation and did research online to try and fix my issue, and I believe the ...
TrendyBananaYT's user avatar
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0 answers
76 views

I am trying to display a Unity 2D Colormap based on Noisemap for terrain generation. Noisemap displaying just fine, but when toggle to Colormap nothing shows. By nothing shows I mean the display is ...
Zewen Senpai's user avatar
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34 views

This is my second stack overflow post and I am kind of new to the coding scene. I know how to code in python with classes and some mid level structures. I am a student who is working on their software ...
Jxyjimmy's user avatar
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1 answer
276 views

I have implemented a gradient noise function in GLSL in order to generate a heightmap for terrain. I am trying to get a normal vector for each pixel of the heightmap so I can calculate directional ...
Iron Attorney's user avatar
1 vote
0 answers
86 views

I'm trying to implement a terrain based on a noise map. The code is from internet so credits to Sebastian Lague. Everything went well, the map is generated fine but i wanted to make it bigger. ...
Michael Commons's user avatar
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0 answers
120 views

I always have some sort of wierd symmetry in my perlin noise. This always happens and I have tried doing many solutiond I tried offsetting my code a little, but no matter what I would do, I would ...
Jeffie The Turtle's user avatar
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1 answer
85 views

Thank you for the help but now the ocean isn't spawning in correctly. I tried making the ocean it's own layer but it over laps the islands (destroys them) I appreciated y'alls help with the color ...
Nery Lemus Salguero - Student's user avatar
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1 answer
120 views

So I am trying to use 2D Perlin Noise for a Monogame project and I read through the wikipedia article (https://en.wikipedia.org/wiki/Perlin_noise) covering the approach and tried to code it. After a ...
Phlips's user avatar
  • 11
1 vote
1 answer
421 views

I am using GDScript (Godot's Python) attempting to create an algorithm that generates random noise between an integer of 0 or 1, onto a 2 dimensional array. To do so, I am iterating with predefined ...
Faye Rauscher's user avatar
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0 answers
126 views

I found this C code on wikipedia. I am new to C. In this C code, why is the value of random not 0 if this (3.14159265 / ~(~0u >> 1)) is always 0 according to this test I wrote (second piece of ...
pablo SquarePants's user avatar
0 votes
1 answer
276 views

using twgl.js, I keep getting this error when I call twgl.createTexture. Im making a map using simplex noise from noisejs, and each pixel on the screen has a height value and a moisture value. It ...
ITDW2's user avatar
  • 23
0 votes
2 answers
120 views

I am trying to use Perlin noise as a pattern for generating forests / clusters of 2D prefabs in unity, for my procedurally generated game. So my plan was to generate Perlin noise, and then use the ...
Tobias Thy's user avatar
0 votes
1 answer
84 views

I am studying noise from the bookofshaders and in 2d noise this is the code in the book or website. #ifdef GL_ES precision mediump float; #endif uniform vec2 u_resolution; uniform vec2 u_mouse; ...
Pravin Poudel's user avatar
1 vote
1 answer
749 views

I'm trying to use perlin or simplex noise on a 3d graphics program in python. I've tried using the "noise" library but it seems to be incompatible. I'm trying to use OpenSimplex, but I want ...
eeeeeeeeeeeeeee's user avatar
2 votes
0 answers
160 views

I'm currently working on a project involving Perlin noise generation in Python. I've implemented the Perlin noise generation using the noise library and generated different types of noise values (cave,...
user avatar
1 vote
0 answers
76 views

I have a simple perlin noise function that has the parameters x, y, z, and seed. When I draw the perlin noise to the canvas using the function, the pattern which the perlin noise generates repeats ...
Pete21's user avatar
  • 152
0 votes
1 answer
67 views

Here is my code: def generate(octaves): global world, xpix, chunkSize #set globals (for other references in the rest of the script etc) chunkSize = (12, 12) xpix, ypix = chunkSize[0], ...
Gooberton's user avatar
-1 votes
1 answer
186 views

I'm trying to add infinite generation to a game I'm working on in pygame. Here is the code I am having trouble with: from perlin_noise import PerlinNoise global world, xpix, chunkSize #set globals ...
Gooberton's user avatar
0 votes
1 answer
77 views

I have implemented the improved Perlin's algorithm: #include "lodepng/lodepng.h" #include <glm/glm.hpp> #include <vector> #include <numeric> #include <iostream> #...
Roman Leshchuk's user avatar
2 votes
1 answer
337 views

I am tryng to imlpement Perlin 2D noise algorithm. Generally it works well, but it have got some artefacts in it. Here is my code: #include "lodepng/lodepng.h" #include <vector> #...
Roman Leshchuk's user avatar
2 votes
1 answer
129 views

So ive been trying to do my own implementation of perlin noise in unity. I think i have the implementation down however, the result from the function looks nothing like the expected result of what ...
Olof N's user avatar
  • 21
0 votes
1 answer
93 views

from PIL import Image import math import numpy import random random.seed(10) a = 2000 br = 200 grad = [] for i in range(int(a/br)+1): row = [] for j in range(int(a/br)+1): row....
Nikhil Nair's user avatar
1 vote
1 answer
97 views

Is it possible to tell if two perlin noise images have been generated by the same parameters? and if so how? For example, both these images: and Have been generated by the same code, namely: import ...
simone's user avatar
  • 5,262
1 vote
1 answer
287 views

I'm trying to make Perlin Octaves to generate noise but to get the values, I have a grid of random values. Each grid square gets a random value [-0.5, 0.5] that adds together for potential height ...
My Name's user avatar
  • 11
2 votes
1 answer
236 views

I started to do my own implementation of perlin noise in javascript (using p5js), but the results are not really what I expected:Perlin noise Here's my code: let grid, spacement; function setup() ...
Bluesun 2's user avatar
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0 answers
178 views

I'm coding an implementation of Perlin Noise in C#. When I run the program it outputs this: Every cell individually looks alright but when compared to it's neighbours they don't match. (In some rare ...
JacksStuff's user avatar
2 votes
0 answers
138 views

I'd like to move points in X & Y with 1D Noise. To further clarify, I don't want each point to move by a unique random number, but rather a larger noise over the whole line with gradients moving ...
Dr. Pontchartrain's user avatar
1 vote
1 answer
553 views

so i tried to implement perlin noise in c++ and render it in raylib. well, i failed to implement it correctly and get crazy results. ] After printing several variables i detected that perlinNoise ...
NikoMolecule's user avatar
2 votes
1 answer
198 views

I created a simple perlin noise generator using p5.js, which is based on this link . For the most part, I got 80% of the algorithm working. The only issue is that there is defined discontinuities ...
Micah Wagner's user avatar
0 votes
1 answer
143 views

turbulence function From my understanding, the turbulence in Perlin noise is to accumulate Perlin noise of different frequencies with different weights. Based on this understanding, the return value ...
ttzytt's user avatar
  • 101
2 votes
1 answer
511 views

I was following some tutorials on Youtube trying to make my own voxel engine. The problem is, all tutorials I found uses Mathf.PerlinNoise(float x, float z) as the main method from get the noises. So, ...
Fernando Rodrigues's user avatar
-2 votes
1 answer
748 views

I tried to install noise Python package, but I encountered this error ` PS C:\Users\MacBook\Desktop\python-superhi> python -m pip install noise Collecting noise Using cached noise-1.2.2.zip (132 kB)...
lachin mashayex's user avatar
0 votes
1 answer
695 views

So I am working on a particle system, mainly as a learning exercise on the CPU, using Visual Studio C++. It's looking pretty neat! The latest thing I'm attempting is to add turbulence using 3D perlin ...
Rich95's user avatar
  • 345
-1 votes
1 answer
304 views

I have found this code regarding 3D perlin noise: https://blog.kazade.co.uk/2014/05/a-public-domain-c11-1d2d3d-perlin-noise.html I created a noise.h file from the first chunk of code. Then I added the ...
Rich95's user avatar
  • 345
1 vote
1 answer
330 views

I will give some context to the function that I wrote: getFractalPointHeight() is a function that is supposed to return the height of the fractal noise based on the coordinates of a Perlin noise image ...
Gabriel's user avatar
  • 75
0 votes
0 answers
171 views

I tried to program a map generator using a seed that then generates a noise map. I can successfully generate noise maps without errors: The next step was to step through the array of floats and then ...
Fab boy's user avatar
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