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I'm working on an application that uses lancedb's Rust crate for storage. I'm saving dates as unix integers, but LanceDB formats them as iso strings with a trailing decimal... sometimes. Last Read: &...
Andrew's user avatar
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1 answer
479 views

I am new to these table formats that allow time travel (Dela/iceberg/lance), but it's unclear to me how to manage dependencies across tables. Suppose you have tables A, B, and C, where C builds on B ...
MYK's user avatar
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1 answer
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I am trying to write a unit test for a Renderer subclass from lance-gg // test/client.js const lance = require('lance-gg'); console.log(lance); { GameEngine: [Function: GameEngine], GameWorld: [...
ejang's user avatar
  • 4,072
1 vote
1 answer
162 views

My lance-gg game works on localhost, but now that I have tried to deploy on digital ocean the site seems to be hosting but I can't connect the socket.io. The error in the client browser is: [Error] ...
J. Doe's user avatar
  • 89
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1 answer
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I want my player position to be forcefully set to a new position behind a static wall. On clients even with position bending at 1.0 the players smash into the wall rather than go through to the other ...
J. Doe's user avatar
  • 89
1 vote
0 answers
58 views

I hope everyone is safe and well. I followed the Lance Pong tutorial, all went well, server is running on 3000 on an ubuntu server with apache with ProxyPass enabled, and happily reporting players 1 ...
B-30's user avatar
  • 383
1 vote
1 answer
94 views

Interpolation and extrapolation are explained in the docs, and they make sense. What is the frame sync option? I tried looking at the code a bit, but it would help to get an official description.
eambutu's user avatar
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1 vote
0 answers
330 views

Im playing around with Lance, and i was wondering how you would manage multiple games on a single server. Let's say a game can have a Max of 5 users, how would this setup look? Thanks in advance. ...
Erik Sombroek's user avatar
2 votes
1 answer
259 views

I am trying to write a game using lance-gg library. I tried to implement a simple aframe component, that print entity's object3D position and rotation in world space. The problem is that I cannot ...
Kostyuk Rostyslav's user avatar
2 votes
1 answer
222 views

I'm using Lance for a game where the gameplay area is a tiled map. When a player presses the left-arrow key, their character should move one tile to the left, etc. I tried two approaches, see below, ...
Martin Omander's user avatar
2 votes
2 answers
156 views

Is it possible to add pause function to the game. Without setting all DynamicObject velocity to 0. E.g. the pong game.
Mark's user avatar
  • 19k
2 votes
1 answer
187 views

Started trying out the Lance JS library for building multiplayer games. I can't get the Spaace tutorial to accept input on my Android device, a Pixel 2 XL running Android 8.1.0. The game works fine on ...
Martin Omander's user avatar
3 votes
1 answer
614 views

I'm trying to make a multiplayer game in HTML5. I found lance.gg and play around. I modified the Pong game like this. remove Paddle (only Ball left) set gravity to (0, 0.1) set Ball.velocity.y = -3 ...
boygiandi's user avatar
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2 votes
1 answer
107 views

Can someone help me make the paddles in the ponggame demo move sideways? I've added the keybinds: this.controls = new KeyboardControls(this); this.controls.bindKey('up', 'up', { repeat: true }...
dwib's user avatar
  • 595
2 votes
1 answer
298 views

I am starting out with lance-gg and am building a game in which a new game map is generated every few minutes. The client game engine needs to receive the generated map. Currently I am registering the ...
Alfred Young's user avatar
2 votes
1 answer
135 views

I want to have an object that stay at one side of an actor, and so its physics don't need to be computed, and the prediction can be done with the actor itself. How do I do this properly ?
Louis M.'s user avatar
2 votes
1 answer
114 views

In the Lance Game Engine when I try to run their pong tutorial I type: sudo yarn start I get this error: /var/nodes/lancegame/node_modules/lance-gg/src/ClientEngine.js:125 connect(options = {}) {...
dennis's user avatar
  • 153
4 votes
1 answer
149 views

In order to reduce data transfer size and the computational time for serializing world objects for each worldUpdate, I was wondering if it is possible to omit syncs for objects whose physics can be ...
Frank Zhang's user avatar
5 votes
1 answer
545 views

I'm wondering if there is an easy way in lance-gg to send player specific data to each player only, rather than emitting all data to all players. I wish to have create a poker game, and don't want ...
Mike Fitzbaxter's user avatar
4 votes
1 answer
149 views

[Lance] What is the best way from grabbing information from a listener and getting it to the game engine? Currently trying to make the Spaaaceship follow my mouse. I have made a MouseControls.js that ...
Dem's user avatar
  • 41
4 votes
1 answer
3k views

How do I take an existing Phaser game and make it multiplayer? Can I use the Lance library for this purpose? Both libraries control their own game objects so I don't know how to use the two ...
Gary Weiss's user avatar