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I am using Godot 4.5 with the GodotGooglePlayBilling 3.1.0 Release for my android game app. I was able to make the in-app purchase work with connecting to the Google Play Store. I was also able to buy ...
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Godot Version v4.5.1.stable.official [f62fdbde1] Question I have a Label node "DisplayWord" that shows the word the user typed. Therefore it could be anything from 'Cat' to 'Asphyxiation'. I ...
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Question I’m re-developing an old website where there was flash games in it. I redeveloped some games, all under godot, and I rebuilt Godot from source to disable unwanted modules (like 3D physics for ...
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my card scene tree I want to make a card game where player can stack cards on top of each other (like Solitaire or Stacklands). I have a control node as the root node and Sprite2D as the child node. ...
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I'm new to Godot and following Brackey's Tutorial on how to get started. After I finished it, I started editing it and adding new tutorials. Today, halfway through editing the coin script, my player ...
Donovan Gilchrist's user avatar
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I'm writing a script in GDScript; I'd like to export a pair of values, e.g min_height and max_height. Obviously, I want min_height <= max_height. Is there a way to enforce that relationship in the ...
Pankkake's user avatar
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I am using an AudioStreamRandomizer with playback mode = Sequential to play a few dozen sound files. When I play the audio stream, I get the next sound in the sequence, but the starting index is ...
Nicolas Gaborel's user avatar
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I have a really weird issue with rendering chunks in my Godot 4 (4.3.1) world generation implementation, when zooming really close, some chunks start to disappear (but they are still 100% loaded, ...
unwritten_k's user avatar
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I'm working on my school project about my first top down shooting game. Anyway after I did my project by following a tutorial from youtube I desire to add more enemies. But I've no idea how to do it? ...
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I am building a card game using Godot 4.5, with C#. I am trying to unit test a Card object that inherits from Node2D, but when I attempt to run the test, I get the following exception: Exception has ...
tbric123's user avatar
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in Godot 4.4.1 I'm trying to access shader variables in code to do some math for my game. However, Even though I have set these shader parameters in global/shaders in project settings they don't show....
Dean Packard's user avatar
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In Godot 4.5, I have an Area2D with a CollisionPolygon2D to make a complex-ish shape on screen clickable, and also update mouse pointer when entered/exited (arrow to hand and vice versa). This works ...
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When exporting the project to Godot 4.2.2 for Android, I encountered the error: [Code signing] All 'apksigner' tools located in the Android SDK 'build-tools' directory failed to execute. Please check ...
Sin nombre's user avatar
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I tried creating a tilebased movement system in Godot similar Pokemon, however I get jittery effects after a while of moving around Here is my Player Script handling inputs and state transitions: ...
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I am making a pixel mobile game, and using a 3x5 pixel font. But Godot is adding a pixel of spacing around and I cant figure out why. Is this something to do with the font, or is there a Godot setting ...
mihelcic's user avatar
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I am trying to create an EditorPlugin/EditorImportPlugin to import fbx files. More specifically I want to extract the animations from the files and save them as a .res file. Normally I go over the ...
KilledByCheese's user avatar
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I've been attempting to make a system in which you can use an ability with 3 charges. Once you use one, Only that one will recharge, When you use another, The recharge progress from the first will go ...
Dentr's user avatar
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I’m working on a top-down rpg. Basically all I need to know is how to write scripts for specific tiles or tilesets. I know that by simply "painting" the physics layer on a tile, I can make ...
Pseudo's user avatar
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I am trying to replicate how the Hadamard gate works. I have a system consisting of a sphere with a cylinder attached, and I would like to rotate the whole system by 90 degrees around X and then by ...
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So I’m running into an issue while implementing an ‘undo’ mechanic in Godot Engine v4.4.1 using GDScript. I’m trying to limit the size of the undo queue, and cut off the end once it exceeds the limit. ...
Joey Electric's user avatar
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I don't know why this isn't working because after looking at the GDScript documentation, and even other posts on stack overflow, I still can't get the scene to show up at run time. extends Control #...
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I've been programming an inventory system. When I created the function to drag objects from one slot to another, I've been stuck even after some research. At first, objects are dragged, but the ...
Charles Dev's user avatar
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How big is the difference between instancing a scene with c# compared to GDScript? I noticed on the docs that it does say that when instancing a scene "Preloading the scene can improve the user's ...
Alvin Lee's user avatar
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I have a stacked area chart like the supplied image (but often slightly more complex). Each polygon doesn't have all too many points and renders efficiently. This chart often updates with a tween ...
Zoom's user avatar
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2 answers
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There is a code of Flashlight with Battery in Godot 3D that turns ON when you press Left Mouse Button, but turns OFF the moment you release the button. How do I make it turn OFF, ONLY after pressing ...
Cold Ghost34's user avatar
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My Player scene has a StateMachine node governing its behavior, with Idle, Move, Fall nodes as children under StateMachine. Another node, FallDownPit, listens for a signal telling it the player has ...
Max's user avatar
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I made this movement controller using a tutorial and made some changes. It should capture the camera at start. Now when I run it the mouse isn't captured and the movement doesn't work. I'm new and ...
Mike Lit's user avatar
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1 answer
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In Godot, I get the error 'no suitable method found to override' for the default _Ready() function. using Godot; using System; public class Box { public enum BoxType { //HURT_BOX, ...
jacobzacarias's user avatar
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I can't make the multiplayer work correctly, either when I enter the game with the client the client player despawn almost instantly, in both the host session and the client session and I get this ...
traponsix's user avatar
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I'm working in something on godot engine 4. I create code to spawn objects in different parts of the screen. But I try to prevent to generate items in the same coordinates twice. How I can do it? ...
Diego Sandoval's user avatar
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Here is a simple script attached to a Node2D that i try to connect a timer timeout without success: local test = { extends = Node2D, } function test:_ready() function ...
Brandonn's user avatar
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I'm trying to build an Android App using Godot. Since I need a specific Android Library I tried creating a Godot Android Plugin following the official template. For the library I had to update the ...
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I am making a 3d multi-player horror game. My monster(characterbody3d) is using pathfinding to go to a certain area in the map. It does this by having an exported variable. @export var player_path: ...
beansaregood's user avatar
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I looked up calculating the area of triangle given three vertices. func calculate_area_of_triangle(a: Vector2, b: Vector2, c: Vector2) -> float: return abs((a.x * (b.y - c.y) + b.x * (c.y - a.y)...
Night Gaspard's user avatar
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I have been working on a project in Godot 4.4.1 (a 2D platformer) and have added some spikes for the player to jump on; if you touch a spike, you lose a life. The problem is that if there are two ...
Charles Dev's user avatar
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I'm making a small game with Godot, and the player can keep some panels on top of the game display while playing, for easy access to some actions. The panel is a Control node, and it could appear on ...
devil0150's user avatar
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I'm trying to connect to my local database on godot, and the _connect_to_dv_srvr() function does not return any errors. But once I try to create a connection instance, it returns null! var db_general: ...
user30892961's user avatar
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I am making a game or a simulator that has a feature where user can load image file and music files, every thing works fine in my windows os and in editor, but the want to make it work for android ...
Surya Neupane's user avatar
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I tried to read the first text file of my "Download" dir in my godot game but I can't make it works. How I can take only the first text file of a dir and then display the text of the file on ...
fabricio408 morales's user avatar
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I am trying to use a config file to keep track of some stats between levels so I can display scores on the level select screen. I initialize the stats to default variables when the game starts, then ...
lithopsiouu's user avatar
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I'm trying to make a nearly 100% 2D game in Godot 4.4.1, but with 3D miniatures on the game "board": I've got this prototyped, but with one issue that I can't seem to solve. I want the ...
Paul's user avatar
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I am currently learning how the NavigationAgent2D and NavigationRegion2D nodes work in Godot, and I've made some progress on it so far by building NPCs. However, after setting up all the appropriate ...
mantot123's user avatar
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If I have an instance of a class B which is defined locally, is there any way to access B (as a variable) using that instance? class B extends A: pass # example func is_subclass(sub: A, sup: A) -&...
Finlay's user avatar
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I'm working on a LOD terrain system in Godot 4.4 where the terrain is divided into quads. Each quad has an AABB, and I want to check if that AABB is inside the camera’s view before subdividing it for ...
CSRd's user avatar
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I have made a simple building system on a godot 4.4 3d project. It uses the base movement system with one or two modifications. Currently the player is just heading towards where ever the mouse is ...
lasdfjasdfklajsd's user avatar
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So I have created an inspired resident evil 4 inventory where items can take more then one slot, the problem I am facing is figuring out how to rotate the item in the data and also visually, I have ...
Dragon20C's user avatar
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1 answer
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Please suggest a set of actions for renaming files outside the editor. The goal is to add obfuscation to the project. My current actions: Duplicating the entire project into a separate folder ...
user2459076's user avatar
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I'm building a UI in Godot 4 where I have a Main scene with the following nodes: Background (ColorRect or TextureRect. I have tried both), Topbar (HBoxContainer), Sidebar (VBoxContainer), CanvasArea (...
willcode4food's user avatar
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1 answer
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Im running Godot 4.3 on linux and I'm trying to export an APK. Ive been following the documentation. I'm getting an error saying Godot cant find the java command, however I'm pretty sure it's ...
Anders Martini's user avatar
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I managed to build my terrain set with two terrains, gray and green. They each have their own atlas (green is just recolored gray for now) and I set up the tiles and their individual terrain ...
Blindy's user avatar
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