Skip to main content
Filter by
Sorted by
Tagged with
0 votes
0 answers
67 views

Im trying to apply the model's transforms by walking the node heirarchy, but the poses are wrong (im not trying to animate it, just load it in a pose by using the transforms given in the gtlf file) ...
Muaaz Khan's user avatar
2 votes
2 answers
66 views

I want to read a diffuse texture like this: aiGetMaterialString(material, AI_MATKEY_COLOR_DIFFUSE, // this is the pkey parameter aiTextureType_DIFFUSE, ...
user1785730's user avatar
  • 3,841
0 votes
1 answer
92 views

This is my Clojure code: (ns learnopengl.mesh-model (:import [org.lwjgl.assimp Assimp AINode AIMesh])) (defn read-model "read a 3D model from a file" [path] (let [scene (Assimp/...
user1785730's user avatar
  • 3,841
1 vote
1 answer
235 views

I exported a model to fbx format inside 3ds max. Inside Max the scene look like this: When i import it in my software i get this: https://youtu.be/WPQnkxzL24g The meshes transform is wrong. But if I ...
TheChamp's user avatar
1 vote
0 answers
206 views

I keep getting below error during build at #include <assimp/Importer.hpp> Error: C1083: Cannot open include file: 'assimp/Importer.hpp': No such file or directory I have tried to clean the ...
Zoro's user avatar
  • 41
0 votes
1 answer
215 views

I am trying to load and render 3D models using C++, modern OpenGL (glfw 3.4.0, glad, glm), and the newest Assimp. My model loader is mostly working, but I am encountering an issue where some meshes ...
Leonard's user avatar
  • 19
0 votes
0 answers
160 views

I want to preload 3d obj files before I run InitWindow from Raylib by preloading with assimp. So I have the following code: std::vector<Mesh> preloadedMeshes; // Store preloaded meshes std::...
Venelin's user avatar
  • 3,354
1 vote
0 answers
37 views

I made today a skinned mesh, and i tried out my Blockbench model with a animation and saw that the keyframes of this model that set to 0 not set into the model, so my question is now how can i ...
MrScautHD's user avatar
1 vote
1 answer
128 views

I am trying to load an animation and skeleton using assimp. Im not sure if im doing the matrix multiplication correct or if I'm missing a Inverse or transpose somewhere. My engine is using a ...
ZultooX's user avatar
  • 19
2 votes
1 answer
100 views

I am trying to make a program to merge fbx models. Each model have multiple nodes. Some of the nodes have a specific name meaning that those are functioning as connection points for other models. I ...
Nova's user avatar
  • 21
0 votes
1 answer
99 views

I'm trying to implement facial expressions using morph animation in my 3D application. I've been looking into the assimp library and found the aiMeshMorphKey structure within the aiAnimation. Could ...
siwameron's user avatar
-1 votes
1 answer
76 views

What is aiAnimation in assimp library? I learned about implementing skeletal animation using assimp at the link below.text Therefore, I loaded a 3D model file intended to be used in Unity and an FBX ...
siwameron's user avatar
0 votes
0 answers
41 views

I am trying to include the assimp library to import models. When I went to compile the code using CMake I got a series of errors. I followed the build instructions to build a dynamic library on Assimp'...
aag's user avatar
  • 13
0 votes
0 answers
319 views

For some reason I can't see any of the models I'm importing into this Helix viewport I've set up. I've tried a thousand code combinations, drawing from the examples in the HelixToolkit git as well. ...
aten intelligencecasino's user avatar
1 vote
0 answers
69 views

I'm using Assimp to export FBX with embedded textures. Reading an image from a png file (into the built-in aiTexture*) works fine. But when I try to convert UTextureRenderTarget2D to aiTexel* pcData I ...
DigitalBug's user avatar
0 votes
1 answer
40 views

I'm creating an Android app using Kotlin to read PLY files and render them using OpenGL. I found about the Assimp library and tried some approaches like building from its source (had issues creating ...
juliano.net's user avatar
  • 8,187
0 votes
1 answer
114 views

I have the following test program (test.gltf is a file containing just "{}"): #include "assimp/Importer.hpp" #include "assimp/postprocess.h" #include "assimp/scene.h&...
Adversus's user avatar
  • 2,266
0 votes
1 answer
331 views

I am trying to get any sample (including the ones found in the Assimp repo) to work. Using pyassimp 5.2.5 with Python 3.11.6. Below there is an example for a very basic call. I am loading an OBJ of a ...
rbaleksandar's user avatar
  • 9,862
0 votes
1 answer
830 views

I need to convert a local space mesh into global space. The resulting normal vectors don't seem to be correct. I got the world transform matrix for the vertex (Which works, because the position of the ...
Fynn Haupt's user avatar
0 votes
1 answer
94 views

Describe the bug UV texture mapping issue in .X file, sometimes it loads perfectly but in some rare cases it happens. To Reproduce Steps to reproduce the behavior: Try loading Land_Objects_WareHouse....
Pratik kumar's user avatar
0 votes
1 answer
284 views

I am having issues with linking assimp in c++ for windows 11. I am working the the LearnOpenGL tutorial however I cannot get assimp to link correctly. I am able to make, and generate the assimp .dll ...
Maxwell Stevens's user avatar
1 vote
1 answer
497 views

I'm trying to implement skeletal animation in my game engine but I'm running into problems when animating the bones in C++. The character animates but the torso and arms appear twisted. I'm following ...
GCourtney7's user avatar
0 votes
1 answer
126 views

I hope you're doing well. I am starting with OpenGL, and currently, I have been implementing Assimp to load 3D models and animations, and so far, everything is going well. However, now what I want to ...
MARCOS MEDINA's user avatar
0 votes
1 answer
85 views

PxTriangleMesh* PhysX::CreateTriangleMesh(const PxVec3* verts, const PxU32 numVerts , const PxU32* indexs, const PxU32 numIndexes, PxPhysics* physics, PxCooking* cooking) { // Create ...
shroow's user avatar
  • 1
0 votes
2 answers
85 views

I want to improve the serialization time of my 3D application. I use the following scene for testing: https://www.dropbox.com/scl/fi/j8ays9phm2xs45icla4bo/TestScene.zip?rlkey=qy8jpwgz3s8b95mz62l8axcug&...
TheChamp's user avatar
0 votes
1 answer
581 views

I am developing FBX model viewer using directx and assimp library. For loading texture, I called function like below. (I got FBX from mixamo) aiString path; mat->Get(AI_MATKEY_TEXTURE_DIFFUSE(0), ...
yldbear77's user avatar
0 votes
1 answer
228 views

I am trying to import FBX file using FBX SDK. Reference was "ImportScene" sample of FBX. I've extracted vertices (control point in FBX) and indices. I wanted to check whether the extracted ...
YoonSeok OH's user avatar
0 votes
1 answer
1k views

I've been trying to compile the model loading library Assimp for my project using cmake and then MinGW. However, I don't know how to do that for 64bits which is what I'm using on my project. I used ...
Ian vos's user avatar
  • 49
1 vote
0 answers
75 views

I used the Assimp loader in my DirectX 11 engine to open my .dae model files, but it's not functioning correctly. My team and I don't believe there are any errors in my code, so I asked others for ...
user19632259's user avatar
1 vote
0 answers
74 views

(The Pictures are at bottom) I am currently using assimp in my DX11 engine to load models, but I am facing difficulty in concatenating two models together. I am recreating Super Mario Odyssey for my ...
user19632259's user avatar
0 votes
1 answer
578 views

I am using Qt6.5.2. My expectation is to load GLB file and render it in Qt window. As per Qt documentation for QSceneLoader class, QT supports GLB file but on loading GLB file in my Qt application, I ...
Sridharan's user avatar
0 votes
1 answer
153 views

I've downloaded the assimp source code from git using git clone https://github.com/assimp/assimp.git. I then used cmake, but I had to add the flag -DASSIMP_WARNINGS_AS_ERRORS=OFF in order to sidestep ...
Kevin Shaughnessy's user avatar
0 votes
1 answer
247 views

I have been trying to make a generic model class in c++ that can use any underlying data type, defined by it's BGFX layout. To do this I have been using assimp to import the model data. Unfortunately ...
will martin's user avatar
0 votes
1 answer
706 views

I'm not using any IDE. Here is my only cmake file : cmake_minimum_required(VERSION 3.8) project(App VERSION 1.3) file(GLOB_RECURSE APP_SOURCES ${PROJECT_SOURCE_DIR}/*.cpp ${PROJECT_SOURCE_DIR}/...
LucasSokol's user avatar
0 votes
1 answer
114 views

I'm using the assimp library within my C project. I installed the library with sudo apt install libassimp5 and included the following headers: #include <assimp/cimport.h> #include <assimp/...
Scollier's user avatar
  • 631
0 votes
1 answer
302 views

I'm writing a program that will load an animation from a file using assimp. According to this answer "The transform we use for skinning is (B_keyframe * offsetMatrix), where B_keyframe is the ...
SGriffeth's user avatar
0 votes
1 answer
1k views

I'm trying to import a model with assimp.net and c# but the my code doesn't work any help? Here is my code: public void LoadModel(string model, out float[] vertices, out int[] indices) { ...
Samma's user avatar
  • 1
0 votes
1 answer
714 views

I am trying to build a Dedicated Server for an Unreal Engine 5 Project for Linux from Visual Studio. The project contains a Plugin (UE4_Assimp) that relies on an external library (Assimp) for the ...
Zi1mann's user avatar
  • 344
0 votes
1 answer
485 views

I have a simple human face 3d model with 468 vertices. In blender stats also shows 468 vertices and 898 faces, when I import/read using Assimp, it becomes 2694 vertices(which I think 3×number of faces)...
paul 's user avatar
3 votes
0 answers
347 views

Recently I have been trying to implement assimp into Frank Luna's basic dx12 engine as part of my learning. I have had real trouble getting the matrix mathematics working correctly, and have hit a bit ...
Gregm8's user avatar
  • 31
1 vote
1 answer
243 views

When I want to load a model through Assimp library, I encounter such a problem: The explanation of aiNode::mTransformation (https://assimp.sourceforge.net/lib_html/structai_node.html#...
SZYoo's user avatar
  • 508
2 votes
2 answers
2k views

I've just started playing around with Assimp to parse some stl files. I built it from source and installed it as a static library in my system (Manjaro Linux x86_64 - Kernel 6.2.6-1). To get a feel of ...
Filipe Pedrosa's user avatar
0 votes
1 answer
423 views

I get the following error when trying to compile my project using CMake (I am on Ubuntu 22.04.2 LTS): Consolidate compiler generated dependencies of target AssimpTest [ 50%] Building CXX object ...
Flair's user avatar
  • 3
1 vote
1 answer
3k views

I've been trying to build assimp as a static library using CMakeGUI. I got assimp-3.1.1 for the source code. build location at assimp-3.1.1/build. I got 2 options which appear to be relevant: ...
HolyCowOfDoom's user avatar
0 votes
1 answer
120 views

what's the lightest lib able to load FBX in Android? autodesk official fbxsdk still not support Android. assimp workd in Android, but is there any other lib smaller than it? thanks!
gpu's user avatar
  • 133
0 votes
0 answers
59 views

I got the git clones of StandardCyborgCocoa and swiftassimp locally on my mac, and installed assimp, a dependency of swift assimp, as homebrew. When I tried to apply swiftassimp as a local package in ...
Newb_newb's user avatar
1 vote
1 answer
492 views

I can successfully read binary files of different extensions(fbx, blend, ifc and etc.) with assimp but if file is not binary assimp failed reading. #include <string> #include <assimp/cimport....
Arkady Rudenko's user avatar
0 votes
1 answer
303 views

What I use: Assimp to import .fbx files from blender OpenGL for rendering glm lib for handling matrices and vectors I am trying to make skeletal animation work. I dont read the .fbx file directly ...
davidusw's user avatar
0 votes
1 answer
276 views

I'm trying to upload a 3d model using assimp. There is some strange thing going on with the depth. When I use the left-handed projection/view matrix the model looks like this. (The floor and parts of ...
Artrm Kovalchuk's user avatar
0 votes
1 answer
720 views

I am trying to link a static library which I have compiled from the assimp source to my executable CMake project so that it does not have to compile assimp as often since it's such a large library. I ...
Freddy Cansick's user avatar

1
2 3 4 5
10