I defined the following IDispatch-only interface in my C# project:
[ComVisible(true)]
[InterfaceType(ComInterfaceType.InterfaceIsIDispatch)]
[Guid("3532C4E8-D320-487C-8BD4-F448B94B9E83")]
public interface ICppRuntimeApi2
{
[DispId(1)]
bool TestCallback(string pasteType);
}
After importing the generated Type Library in my C++ project, I can implement my ICppRuntimeApi2 freely, like for example:
class CppRuntimeApiImpl2 : public MyProject::ICppRuntimeApi2 {
public:
CppRuntimeApiImpl2() : refCount(1) {}
// IUnknown methods
HRESULT __stdcall QueryInterface(REFIID riid, void** ppv) override {
if (riid == IID_IUnknown || riid == IID_IDispatch || riid == __uuidof(MyProject::ICppRuntimeApi2)) {
*ppv = static_cast<MyProject::ICppRuntimeApi2*>(this);
}
else {
*ppv = nullptr;
return E_NOINTERFACE;
}
AddRef();
return S_OK;
}
ULONG __stdcall AddRef() override {
return InterlockedIncrement(&refCount);
}
ULONG __stdcall Release() override {
ULONG count = InterlockedDecrement(&refCount);
if (count == 0) {
delete this;
}
return count;
}
// IDispatch methods
HRESULT __stdcall GetTypeInfoCount(UINT* pctinfo) override {
*pctinfo = 0;
return S_OK;
}
HRESULT __stdcall GetTypeInfo(UINT iTInfo, LCID lcid, ITypeInfo** ppTInfo) override {
*ppTInfo = nullptr;
return E_NOTIMPL;
}
HRESULT __stdcall GetIDsOfNames(REFIID riid, LPOLESTR* rgszNames, UINT cNames, LCID lcid, DISPID* rgDispId) override {
if (cNames != 1) return DISP_E_UNKNOWNNAME;
if (_wcsicmp(rgszNames[0], L"TestCallback") == 0) {
rgDispId[0] = 1;
return S_OK;
}
return DISP_E_UNKNOWNNAME;
}
HRESULT __stdcall Invoke(DISPID dispIdMember, REFIID riid, LCID lcid, WORD wFlags, DISPPARAMS* pDispParams, VARIANT* pVarResult, EXCEPINFO* pExcepInfo, UINT* puArgErr) override {
if (dispIdMember == 1) {
if (pDispParams->cArgs != 1 || pDispParams->rgvarg[0].vt != VT_BSTR) {
return DISP_E_BADPARAMCOUNT;
}
std::wstring pasteType(pDispParams->rgvarg[0].bstrVal, SysStringLen(pDispParams->rgvarg[0].bstrVal));
bool result = TestCallback(pasteType);
if (pVarResult) {
pVarResult->vt = VT_BOOL;
pVarResult->boolVal = result ? VARIANT_TRUE : VARIANT_FALSE;
}
return S_OK;
}
return DISP_E_MEMBERNOTFOUND;
}
// ICppRuntimeApi2 method
bool TestCallback(const std::wstring& pasteType) {
MessageBoxW(nullptr, (L"TestCallback call via COM interop! \nTag: " + pasteType).c_str(), L"TestCallback", MB_OK);
return true;
}
private:
LONG refCount;
};
This solution works, but obviously this isn't a viable solution. It would require for new methods extensive manual effort to implement each DispID check, parameters type check, and the call to the actual logic C++ side.
Later I found that using ATL it is possible to implement the IDispEventImpl class, then use the SINK_ENTRY macros to "register" the methods without typing the checks manually, but I can't make it work. Calling the method TestCallback from C# it doesn't seem to call anything. I tried to call the Advise functions, but still is not working.
Anyway, to arrive at least at this point ATL needed module initialization, and lots of boilerplate code which I think is a little bit overkill for my needs.
Is there a more lightweight solution other than using ATL to implement an IDispatch-only interface in C++ but in a more "automatic" and less manual way?