I'm new to WebGL, i have the code below:
var n = WebGL.createProgram();
WebGL.useProgram(n);
WebGL.uniform1i(WebGL.getUniformLocation(n, "uO"), 2880);
What this command means, Offset textures "uO" by 2880 pixels or what ?
I think Offset works by 8x8 = 64 pixels ?