Trying to just copy one object array to a second array minus first item in array (which I don't believe should matter). (First array 33 items and 2nd array has 32). Nothing is copying over. 2nd array has constructor values when printed after function. Am I not "pointing" correctly? I don't have a good grasp of pointers or *this operator. My other overload functions appear to work fine. I am copying to drop the first member of the array because when I sort, I cannot get the sort correct (it includes the first). So I am trying to find my issue with that process in this manner and have found that my copy is not working.
Print first array - values good. Make copy and print of second has constructor values. Been searching/reading across Internet. Stumped. Other object functions working fine. I am having trouble getting proper formatting of code...sorry.
` Team* Tm; Tm = new Team[33];
Team* Tm2;
Tm2 = new Team[33];
for (int j = 1; j < NumberOf.GetNumTeamsNFL() + 1; ++j) {
Tm[j] = Tm2[j-1];
}// End of copy to Tm2[]
Team Team::operator=(Team & Tm)
{
Base::operator=(Tm);
Position = (Tm.GetPosition());
GamesPlayd = (Tm.GetGamesPlayd());
wins = (Tm.GetWins());
loss = (Tm.GetLoss());
ties = (Tm.GetTies());
DivWins = (Tm.GetDivWins());
DivLoss = (Tm.GetDivLoss());
DivTies = (Tm.GetDivTies());
ConfWins = (Tm.GetConfWins());
ConfLoss = (Tm.GetConfLoss());
ConfTies = (Tm.GetConfTies());
ptsscrd = (Tm.GetPtsScored());
ptsalwd = (Tm.GetPtsAllowd());
ofr = (Tm.GetOfr());
dfr = (Tm.GetDfr());
PlayOffPoints = (Tm.GetPlayOffPoints());
PlayOffSeed = (Tm.GetPlayOffSeed());
WLTPercentage = (Tm.GetWLTPercentage());
return *this;
}// End of operator= overload.`