I'm trying to upload a 3d model using assimp. There is some strange thing going on with the depth. When I use the left-handed projection/view matrix the model looks like this. (The floor and parts of the roof of houses disappear).

When I use right-handed projection/view matrix, the model looks like this. (The wall disappears).
I checked that the depth buffer is enabled, but for some reason, such a strange thing happens anyway. Does anyone have any idea what the problem might be? By the way, I tested this model by using assim and opengl and in opengl the model looks good.
I tested the model using the code from their github without changing anything: SimpleTexturedDirectx11