I have a question regarding the glyph a font and the pygame width of a font yesterday i some code regarding this here is the code:
import pygame
pygame.init()
win = pygame.display.set_mode((800, 600))
font = pygame.font.Font("freesansbold.ttf", 32)
i = 0
text = "hello how are you?"
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
letter = text[i]
text_1 = font.render(letter, True, (255, 255, 255))
bw, bh = font.size(letter)
glyph_rect = pygame.mask.from_surface(text_1).get_bounding_rects()
# print(glyph_rect)
if glyph_rect:
gh = glyph_rect[0].height
print(f"{glyph_rect[0]}")
print(f'letter {letter} bitmap height: {bh} glyph height: {gh} width = {glyph_rect[0].width} width_2 = {bw}')
win.fill((0, 0, 0))
win.blit(text_1, (0, 0))
pygame.display.update()
i += 1
run = i < len(text)
pygame.quit()
# win.blit(text_1, (0, 0))
I know why the glyph height is diffrent because i asked that in a question and i got a answer for that but why is the glyph width always a bit less than the actual width? Can someone explain me in detail
