7

I'm starting off QT 4.6's example "OpenGL - 2D painting"
It uses a subclass of QGLWidget, and makes painting operations with the class QPainter.
I'd like to know how to do drawing directly with OpenGL functions on the OpenGL Widget.

1 Answer 1

10

If you use the widget as described in its manual, you can just use the OpenGL functions as usual. For example (copied from the manual):

class MyGLDrawer : public QGLWidget
 {
     Q_OBJECT        // must include this if you use Qt signals/slots

 public:
     MyGLDrawer(QWidget *parent)
         : QGLWidget(parent) {}

 protected:

     void initializeGL()
     {
         // Set up the rendering context, define display lists etc.:
         ...
         glClearColor(0.0, 0.0, 0.0, 0.0);
         glEnable(GL_DEPTH_TEST);
         ...
     }

     void resizeGL(int w, int h)
     {
         // setup viewport, projection etc.:
         glViewport(0, 0, (GLint)w, (GLint)h);
         ...
         glFrustum(...);
         ...
     }

     void paintGL()
     {
         // draw the scene:
         ...
         glRotatef(...);
         glMaterialfv(...);
         glBegin(GL_QUADS);
         glVertex3f(...);
         glVertex3f(...);
         ...
         glEnd();
         ...
     }

 };
Sign up to request clarification or add additional context in comments.

Comments

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge you have read our privacy policy.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.