The code is for a simple snake clone and I don't want to let the snake me able to go left if it's going right already.
It works if I just press LEFT when going RIGHT but if I for example presses UP then LEFT within the time frame it starts to move left.
function self.update(dt)
if love.keyboard.isDown(self.left) and self.prevvelocity.x ~= 1 then
self.velocity.x = -1
self.velocity.y = 0
end
if love.keyboard.isDown(self.right) and self.prevvelocity.x ~= -1 then
self.velocity.x = 1
self.velocity.y = 0
end
if love.keyboard.isDown(self.up) and self.prevvelocity.y ~= 1 then
self.velocity.x = 0
self.velocity.y = -1
end
if love.keyboard.isDown(self.down) and self.prevvelocity.y ~= -1 then
self.velocity.x = 0
self.velocity.y = 1
end
if self.timeSinceLastMove < self.speedinverted then
self.timeSinceLastMove = self.timeSinceLastMove + dt
else
table.remove(self.tail, 1)
tail = { x = self.position.x, y = self.position.y }
table.insert(self.tail, tail)
self.position.x = self.position.x + self.velocity.x * tileSize
self.position.y = self.position.y + self.velocity.y * tileSize
self.prevvelocity = self.velocity
self.timeSinceLastMove = 0;
end
end