TWM615451U - Cloud swing action training system for table tennis - Google Patents
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- TWM615451U TWM615451U TW110202201U TW110202201U TWM615451U TW M615451 U TWM615451 U TW M615451U TW 110202201 U TW110202201 U TW 110202201U TW 110202201 U TW110202201 U TW 110202201U TW M615451 U TWM615451 U TW M615451U
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本創作係關於一種雲端化〔cloud-based〕桌球運動〔table tennis或ping-pong〕之揮拍動作訓練〔swing action image training〕系統;特別是關於一種雲端化個人式〔personal〕桌球運動之揮拍動作訓練系統;更特別是關於一種雲端化互動式〔interactive〕桌球運動之揮拍動作訓練系統。 This creation is about a cloud-based (cloud-based) billiard game (table tennis or ping-pong) swing action image training system; especially about a cloud-based personal (personal) billiard game swing Racket movement training system; more particularly about a cloud-based interactive (interactive) racket movement training system for billiards.
有關習用桌球運動擊球訓練模擬裝置,例如:中華民國專利公告第TW-I394603號〝桌球擊球訓練模擬裝置及其方法〞之發明專利,其揭示一種桌球擊球訓練模擬裝置。該桌球擊球訓練模擬裝置包含一移動平台、一連動桿部及一控制裝置。 Regarding the conventional billiard ball hitting training simulation device, for example, the invention patent of the Republic of China Patent Publication No. TW-I394603 "snooker ball hitting training simulation device and its method", which discloses a billiard ball hitting training simulation device. The billiard ball hitting training simulation device includes a mobile platform, a linkage rod and a control device.
承上,前述專利公告第TW-I394603號之該桌球擊球訓練模擬裝置必需採用設定一球體之座標變化參數值,並進而驅動該移動平台,且進一步帶動該連動桿部進行移動,以達成一球體之座標變化,以便可供進行一桌球擊球訓練模擬作業。 In addition, the billiard ball hitting training simulation device of the aforementioned Patent Announcement No. TW-I394603 must set the coordinate change parameter value of a sphere, and then drive the moving platform, and further drive the linkage rod to move to achieve a The coordinates of the sphere change so that it can be used for a table tennis shot training simulation operation.
另一習用運動反應訓練系統,例如:中華民國專利公告第TW-I662979號〝運動反應訓練系統〞之發明專利,其揭示一種運動反應訓練系統。該運動反應訓練系統包含數個感應單元、一指示單元、數個偵測模組及一控制主機。 Another conventional exercise response training system, such as the invention patent of the Republic of China Patent Publication No. TW-I662979 "Sports Response Training System", which discloses a kind of exercise response training system. The exercise response training system includes a number of sensing units, an indicator unit, a number of detection modules and a control host.
承上,前述專利公告第TW-I662979號之數個該感應單元分別具有一識別碼,而各該感應單元用以產生一感應訊號,且各該感應訊號具有一識別碼資訊,且該識別碼資訊為其所屬的感應單元之識別碼資訊。該指示單元用以輸出一套訓練指令,且該訓練指令包含至少一個該識別碼。 In addition, the plurality of the sensing units of the aforementioned Patent Publication No. TW-I662979 each have an identification code, and each of the sensing units is used to generate a sensing signal, and each of the sensing signals has an identification code information, and the identification code The information is the identification code information of the sensing unit to which it belongs. The instruction unit is used for outputting a set of training instructions, and the training instructions include at least one identification code.
承上,前述專利公告第TW-I662979號之該偵測模組用以偵測一使用者是否產生一移動,以便依該移動產生一移動訊號,且數個該偵測模組鄰近於數個該感應單元。該控制主機耦接數個該感應單元、該指示單元及數個該偵測模組,而該控制主機具有一中央處理器,且該中央處理器耦接一計時器,且該中央處理器控制該指示單元輸出該訓練指令,並同步控制該計時器開始進行計時,以取得一起始時間。 In addition, the detection module of the aforementioned Patent Publication No. TW-I662979 is used to detect whether a user generates a movement, so as to generate a movement signal according to the movement, and a plurality of the detection modules are adjacent to a plurality of the detection modules. The induction unit. The control host is coupled to a plurality of the sensing units, the indicating unit and a plurality of the detection modules, and the control host has a central processing unit, and the central processing unit is coupled to a timer, and the central processing unit controls The instruction unit outputs the training instruction and synchronously controls the timer to start timing to obtain a starting time.
承上,前述專利公告第TW-I662979號於當該中央處理器接收到該移動訊號時,控制該計時器取得當下的一移動時間,並計算該移動時間與該起始時間之間的一差值,以便取得一反應時間。當該中央處理器接收到該感應單元所產生的該感應訊號時,比對該感應訊號中的該識別碼是否符合該訓練指令中的該識別碼。倘若比對結果為不符合時,不進行控制該計時器。反之,倘若比對結果為符合時,控制該計時器取得當下的一達成時間,並計算該達成時間與該起始時間的差,以便取得一訓練完成時間。 In conclusion, the aforementioned Patent Announcement No. TW-I662979, when the central processing unit receives the movement signal, controls the timer to obtain a current movement time, and calculates a difference between the movement time and the start time Value in order to obtain a response time. When the central processing unit receives the sensing signal generated by the sensing unit, it compares whether the identification code in the sensing signal matches the identification code in the training command. If the comparison result is inconsistent, the timer will not be controlled. Conversely, if the comparison result is consistent, the timer is controlled to obtain a current achievement time, and the difference between the achievement time and the starting time is calculated to obtain a training completion time.
另一習用運動虛擬實境訓練系統,例如:中華民國專利公告第TW-I631975號〝團隊運動虛擬實境訓練系統〞之發明專利,其揭示一種團隊運動虛擬實境訓練系統。該團隊運動虛擬實境訓練系統包含一伺服器、一虛擬實境裝置及一電子戰術板。 Another conventional sports virtual reality training system, such as the invention patent of the Republic of China Patent Publication No. TW-I631975 "Team Sports Virtual Reality Training System", which discloses a team sports virtual reality training system. The team sports virtual reality training system includes a server, a virtual reality device and an electronic tactical board.
承上,前述專利公開第TW-I631975號之該伺 服器依一受訓球員於一戰術中的一目標軌跡產生一虛擬實境數據。該虛擬實境裝置自該伺服器接收該虛擬實境數據,以便進行播放一虛擬實境,並指引該受訓球員進行演練該自標軌跡。該電子戰術板顯示該使用者介面供使用者輸入該戰術。 Continuing, the aforementioned patent publication No. TW-I631975 The server generates a virtual reality data according to a target trajectory of a trained player in a tactic. The virtual reality device receives the virtual reality data from the server, so as to play a virtual reality, and directs the trained player to practice the self-standard trajectory. The electronic tactical board displays the user interface for the user to input the tactic.
承上,前述專利公開第TW-I631975號之該虛擬實境裝置進一步進行感測,並回傳該受訓球員的頭部轉向、動作與位置至該伺服器。該伺服器進一步依該虛擬實境裝置之回傳一資訊修正該虛擬實境數據,且於該目標軌跡上標註一執行時間點,以訓練該受訓球員之跑位。 In addition, the virtual reality device of the aforementioned Patent Publication No. TW-I631975 further performs sensing and returns the head rotation, movement and position of the trained player to the server. The server further corrects the virtual reality data according to the information returned by the virtual reality device, and marks an execution time point on the target trajectory to train the running position of the trained player.
另一習用視覺回饋運動訓練系統,例如:中華民國專利公告第TW-I625146號〝基於視覺回饋的運動訓練方法及其系統〞之發明專利,其揭示一種基於視覺回饋的運動訓練系統。該基於視覺回饋的運動訓練系統包含一擷取單元、一處理單元及一視覺回饋單元。 Another conventional visual feedback sports training system, such as the invention patent of the Republic of China Patent Publication No. TW-I625146 "Sports training method and system based on visual feedback", which discloses a sports training system based on visual feedback. The sports training system based on visual feedback includes an acquisition unit, a processing unit and a visual feedback unit.
承上,前述專利公告第TW-I625146號之該擷取單元擷取一使用者之至少一身體訊號或至少一姿態影像,以產生一狀態資料,而該身體訊號為該使用者之至少一平衡狀態或至少一施力狀態,且該姿態影像為該使用者之一動作姿態。 In addition, the capture unit of the aforementioned Patent Publication No. TW-I625146 captures at least one body signal or at least one posture image of a user to generate a state data, and the body signal is at least one balance of the user State or at least one force state, and the posture image is an action posture of the user.
承上,前述專利公告第TW-I625146號之該處理單元連接於該擷取單元,而該處理單元產生一訓練模型,並將該平衡狀態、施力狀態及動作姿態之資料同步地標記於該訓練模型,且該訓練模型包含一正常區域及一調整區域。 In addition, the processing unit of the aforementioned Patent Publication No. TW-I625146 is connected to the capturing unit, and the processing unit generates a training model, and synchronously marks the data of the balance state, force state, and action posture on the acquisition unit. The training model, and the training model includes a normal area and an adjustment area.
承上,前述專利公告第TW-I625146號之該視覺回饋單元連接於該處理單元,而該視覺回饋單元顯示該平衡狀態、施力狀態及動作姿態之資料與該訓練模型,以便提供該使用者依該訓練模型顯示的該平衡狀態、施力狀 態及動作姿態之資料,以調整自身的該平衡狀態、施力狀態及動作姿態之一,以便該平衡狀態、施力狀態及動作姿態之資料維持在該正常區域或由該調整區域返回至該正常區域。 In addition, the visual feedback unit of the aforementioned Patent Publication No. TW-I625146 is connected to the processing unit, and the visual feedback unit displays the balance state, force state, and action posture data and the training model to provide the user According to the balance state and force state displayed by the training model State and action posture data to adjust one of the balance state, force application state, and action posture so that the balance state, force application state, and action posture data are maintained in the normal area or returned from the adjustment area to the Normal area.
另一習用回饋式運動訓練系統,例如:中華民國專利公告第TW-I587896號〝回饋式運動訓練系統及其方法〞之發明專利,其揭示一種回饋式運動訓練系統。該回饋式運動訓練系統包含一偵測裝置、一處理裝置、一傳送裝置及一運動訓練裝置。 Another conventional feedback exercise training system, such as the invention patent of the Republic of China Patent Publication No. TW-I587896 "Return exercise training system and its method", which discloses a feedback exercise training system. The feedback exercise training system includes a detection device, a processing device, a transmission device and a sports training device.
承上,前述專利公告第TW-I587896號之該偵測裝置用以偵測一使用者身體活動的一人體生理訊號。該處理裝置電性連接該偵測裝置,且接收該人體生理訊號,並依該使用者及其活動情況將該人體生理訊號轉換成一控制信號。該傳送裝置電性連接該處理裝置,並傳送該處理裝置之控制信號。 In addition, the detection device of the aforementioned Patent Publication No. TW-I587896 is used to detect a human physiological signal of a user's physical activity. The processing device is electrically connected to the detection device, and receives the human physiological signal, and converts the human physiological signal into a control signal according to the user and his activity. The transmission device is electrically connected to the processing device, and transmits the control signal of the processing device.
承上,前述專利公告第TW-I587896號之該運動訓練裝置電性耦接該傳送裝置,並依該控制信號調整一訓練機制,以便供一使用者進行訓練。該處理裝置設定一運動訓練之強度限制的臨界強度及一運動訓練之時間限制的臨界時間,並依該臨界強度及臨界時間分段設定數個訓練目標值,且該運動訓練裝置依該控制信號調整該訓練機制,以符合至少一個該訓練目標值。該臨界強度=(最大心跳率-休息時心跳率)×強度比值+休息時心跳率。 In conclusion, the exercise training device of the aforementioned Patent Publication No. TW-I587896 is electrically coupled to the transmission device, and adjusts a training mechanism according to the control signal for a user to train. The processing device sets a critical intensity for the intensity limit of sports training and a critical time for the time limit of sports training, and sets several training target values in sections according to the critical intensity and the critical time, and the sports training device according to the control signal Adjust the training mechanism to meet at least one of the training target values. The critical intensity = (maximum heart rate-heart rate at rest) × intensity ratio + heart rate at rest.
另一習用運動影片訓練系統,例如:中華民國專利公開第TW-201509487號〝運動影片訓練方法及系統〞之發明專利申請案,其揭示一種運動影片訓練系統。該運動影片訓練系統包含一顯示裝置、一影像擷取單元及一處理單元。 Another conventional sports video training system, such as the invention patent application of the Republic of China Patent Publication No. TW-201509487 "Sports Video Training Method and System", which discloses a sports video training system. The sports video training system includes a display device, an image capture unit and a processing unit.
承上,前述專利公開第TW-201509487號之該 顯示裝置用以播放一運動影片,而該影像擷取單元用以拍攝一使用者之動作,以取得一使用者之一骨架訊息,且該處理單元用以執行一運動影片訓練方法。 Continuing, the aforementioned patent publication No. TW-201509487 The display device is used for playing a sports video, and the image capturing unit is used for shooting a user's action to obtain a skeleton information of a user, and the processing unit is used for executing a sports video training method.
承上,前述專利公開第TW-201509487號之該運動影片訓練方法包含。於播放該運動影片時,比對該骨架訊息及該運動影片之一骨架檔,以獲得一相似度;及判斷該相似度是否通過一閥值;若該相似度通過該閥值時,則繼續重複取得該骨架訊息,並比對該骨架訊息及該骨架檔;及若該相似度未通過或低於該閥值時,由一重播時間點再度播放該運動影片。 In conclusion, the sports video training method of the aforementioned Patent Publication No. TW-201509487 includes. When playing the sports video, compare the skeleton information with a skeleton file of the sports video to obtain a similarity; and determine whether the similarity passes a threshold; if the similarity passes the threshold, continue Obtain the skeleton information repeatedly, and compare the skeleton information with the skeleton file; and if the similarity fails or is lower than the threshold, the sports video is played again from a replay time point.
另一習用互動式運動訓練系統,例如:中華民國專利公告第TW-M543716號〝互動式運動訓練系統〞之新型專利,其揭示一種互動式運動訓練系統。該互動式運動訓練系統包含一訓練平台、一觸控螢幕及一控制主機,而該訓練平台劃分出可供肢體碰觸之數個感應框格,且每個該感應框格具有一感應單元及一發光單元。 Another conventional interactive sports training system, such as the new patent of the Republic of China Patent Publication No. TW-M543716 "Interactive Sports Training System", which discloses an interactive sports training system. The interactive sports training system includes a training platform, a touch screen and a control host. The training platform is divided into a number of sensing grids that can be touched by the body, and each of the sensing grids has a sensing unit and A light-emitting unit.
承上,前述專利公告第TW-M543716號之該感應單元可供偵測該感應框格受觸碰的外力,且在該發光單元發亮期間該感應單元偵測到外力時,立即熄滅該發光單元,並進一步輸出一感應訊號。 In addition, the sensor unit of the aforementioned Patent Publication No. TW-M543716 can detect the external force of the sensor frame being touched, and when the sensor unit detects the external force while the light-emitting unit is on, the light is immediately extinguished Unit, and further output a sensing signal.
承上,前述專利公告第TW-M543716號之該觸控螢幕可供輸入使用者名稱、選擇訓練模式、啟閉訓練、顯示訓練成果及播放多媒體資訊。該控制主機連接該訓練平台及觸控螢幕,可依使用者選擇的訓練模式控制數個該感應框格之亮滅速度及接收該感應單元之感應訊號,並進行計分及控制該觸控螢幕播放影片、音樂、動作提示語音、計分結果與排名等相關多媒體資訊。 In addition, the touch screen of the aforementioned Patent Announcement No. TW-M543716 can be used to input user name, select training mode, open and close training, display training results, and play multimedia information. The control host is connected to the training platform and the touch screen, and can control the on and off speeds of the sensor grids and receive the sensor signals of the sensor unit according to the training mode selected by the user, and perform scoring and control the touch screen Play videos, music, action prompts, scoring results, rankings and other relevant multimedia information.
然而,前述中華民國專利公告第TW-I394603號之桌球擊球訓練模擬裝置及其方法、第TW-I662979號之 運動反應訓練系統、第TW-I631975號之運動虛擬實境訓練系統、第TW-I625146號之視覺回饋運動訓練系統、第TW-I587896號之回饋式運動訓練系統、公開第TW-201509487號之運動影片訓練系統及第TW-M543716號之互動式運動訓練系統仍存在進一步改良之需求,以便提供準確訓練調整及修正球類運動之基礎動作。 However, the aforementioned ROC Patent Announcement No. TW-I394603 of the billiard shot training simulation device and method thereof, and the No. TW-I662979 Sports Response Training System, Sports Virtual Reality Training System No. TW-I631975, Visual Feedback Sports Training System No. TW-I625146, Feedback Sports Training System No. TW-I587896, Sports Publication No. TW-201509487 The video training system and the interactive sports training system No. TW-M543716 still have a need for further improvement, so as to provide accurate training adjustments and correct the basic movements of ball sports.
顯然,前述中華民國專利公告第TW-I394603號、第TW-I662979號、第TW-I631975號、第TW-I625146號、第TW-I587896號、公開第TW-201509487號及第TW-M543716號之發明專利、發明專利申請案及新型專利僅為本創作技術背景之參考及說明目前技術發展狀態而已,其並非用以限制本創作之範圍。 Obviously, the aforementioned ROC Patent Publication No. TW-I394603, No. TW-I662979, No. TW-I631975, No. TW-I625146, No. TW-I587896, Publication No. TW-201509487 and No. TW-M543716 Invention patents, invention patent applications and model patents are only for reference and description of the current technological development status of this creation, and they are not intended to limit the scope of this creation.
有鑑於此,本創作為了滿足上述需求而提供一種雲端化桌球運動之揮拍動作訓練系統,其利用一雲端伺服器裝置提供數個揮拍訓練動作檔案,而數個該揮拍訓練動作檔案可形成一系列揮拍訓練動作檔案,且數個該揮拍訓練動作檔案包含數個示範揮拍者影音檔案或數個難度等級影音檔案,並利用一行動通訊裝置無線連接通訊於該雲端伺服器裝置,且一使用者利用該行動通訊裝置可經由數個揮拍對應條碼掃瞄進行選擇取得至少一個或數個該揮拍訓練動作檔案,因此相對於習用球類運動之動作影像訓練系統可達成提供準確訓練調整及修正桌球運動之基礎揮拍動作之目的。 In view of this, in order to meet the above needs, this creation provides a cloud-based billiard sports swing training system, which uses a cloud server device to provide several swing training action files, and several swing training action files can be used. A series of swing training action files are formed, and several of the swing training action files include several demonstration swing player video files or several difficulty level video files, and use a mobile communication device to wirelessly connect and communicate with the cloud server device , And a user can use the mobile communication device to select at least one or more of the swing training action files by scanning the barcodes corresponding to the swings. Therefore, the motion image training system compared to the practice ball sports can achieve The purpose of accurately training, adjusting and correcting the basic swing movements of billiards.
本創作之主要目的係提供一種雲端化桌球運動之揮拍動作訓練系統,其利用一雲端伺服器裝置提供數個揮拍訓練動作檔案,而數個該揮拍訓練動作檔案可形成一系列揮拍訓練動作檔案,且數個該揮拍訓練動作檔案包含數個示範揮拍者影音檔案或數個難度等級影音檔案,並 利用一行動通訊裝置無線連接通訊於該雲端伺服器裝置,且一使用者利用該行動通訊裝置可經由數個揮拍對應條碼掃瞄進行選擇取得至少一個或數個該揮拍訓練動作檔案,以達成提供準確訓練調整及修正桌球運動之基礎揮拍動作之目的或功效。 The main purpose of this creation is to provide a cloud-based billiards swing training system, which uses a cloud server device to provide several swing training action files, and several of the swing training action files can form a series of swings Training action files, and several of the swing training action files include several demonstration swing player video files or several difficulty level video files, and A mobile communication device is used to wirelessly connect and communicate with the cloud server device, and a user can use the mobile communication device to select and obtain at least one or more of the swing training action files by scanning the barcode corresponding to a number of swings. To achieve the purpose or effect of providing accurate training, adjustment and correction of the basic swing movements of billiards.
為了達成上述目的,本創作較佳實施例之雲端化桌球運動之揮拍動作訓練系統包含: In order to achieve the above-mentioned purpose, the cloud-based billiard swing training system of the preferred embodiment of this creation includes:
一雲端伺服器裝置,其提供數個揮拍訓練動作檔案,而數個該揮拍訓練動作檔案可形成一系列揮拍訓練動作檔案; A cloud server device that provides several swing training action files, and the several swing training action files can form a series of swing training action files;
數個示範揮拍者影音檔案,其配置於數個該揮拍訓練動作檔案; Several demonstration video files of swingers, which are arranged in several files of the swing training action;
數個難度等級影音檔案,其配置於數個該揮拍訓練動作檔案; Several difficulty level video and audio files, which are arranged in several files of the swing training action;
數個揮拍對應條碼,其對應配置於數個該示範揮拍者影音檔案及數個該難度等級影音檔案;及 Bar codes corresponding to several swings, which are correspondingly arranged in several video files of the demonstration swinger and several video files of the difficulty level; and
一行動通訊裝置,其可供一使用者利用該行動通訊裝置無線連接通訊於該雲端伺服器裝置; A mobile communication device, which allows a user to use the mobile communication device to wirelessly connect and communicate with the cloud server device;
其中該使用者利用該行動通訊裝置可經由數個揮拍對應條碼進行掃瞄選擇取得至少一個或數個該揮拍訓練動作檔案。 The user can select and obtain at least one or a plurality of the swing training action files by scanning the corresponding barcodes of a plurality of swings by using the mobile communication device.
本創作較佳實施例之該雲端伺服器裝置連接於一第三方支付平台、一行動支付平台、一信用卡支付平台或其任意組合。 The cloud server device of the preferred embodiment of the invention is connected to a third-party payment platform, a mobile payment platform, a credit card payment platform, or any combination thereof.
本創作較佳實施例之數個該揮拍對應條碼可選擇配置於一球類運動書籍、一球類技術手冊、一受訓會員證、一球類廣告單或其任意組合。 The barcodes corresponding to the swing in the preferred embodiment of the creation can be optionally configured in a ball game book, a ball technical manual, a trained membership card, a ball advertisement sheet, or any combination thereof.
本創作較佳實施例之數個該揮拍對應條碼可選擇配置於一行動通訊裝置、一網頁、一網站或其任意組 合。 The barcodes corresponding to the swipes in the preferred embodiment of this creation can be optionally configured on a mobile communication device, a webpage, a website, or any combination thereof combine.
本創作較佳實施例之數個該揮拍對應條碼可選擇結合一防偽條碼、一付款條碼或其任意組合。 The several barcodes corresponding to the swing of the preferred embodiment of the invention can be combined with an anti-counterfeiting barcode, a payment barcode, or any combination thereof.
本創作較佳實施例之數個該揮拍對應條碼可選擇形成一系列條碼,並將該一系列條碼配置於一預定裝置上。 In the preferred embodiment of the present creation, several barcodes corresponding to the swing can be selected to form a series of barcodes, and the series of barcodes can be arranged on a predetermined device.
本創作較佳實施例之該預定裝置選自一球員卡、一球員紀念商品或其任意組合。 The predetermined device in the preferred embodiment of the creation is selected from a player card, a player commemorative product, or any combination thereof.
本創作較佳實施例之該行動通訊裝置將該揮拍訓練動作檔案投影於一螢幕上。 The mobile communication device of the preferred embodiment of the invention projects the swing training action file on a screen.
本創作較佳實施例之該行動通訊裝置將該揮拍訓練動作檔案經由一投影機投影於一螢幕上。 The mobile communication device of the preferred embodiment of the present invention projects the swing training action file on a screen via a projector.
本創作較佳實施例之該雲端化桌球運動之揮拍動作訓練系統結合一虛擬揮拍訓練用球桌或一模擬揮拍訓練用球桌。 The cloud-based billiards swing motion training system of the preferred embodiment of the invention is combined with a virtual swing training table or a simulated swing training table.
1:雲端伺服器裝置 1: Cloud server device
10:桌球運動訓練平台 10: Snooker training platform
11a:示範揮拍者影音檔案 11a: Demonstration of the video file of the swinger
11b:難度等級影音檔案 11b: Difficulty level audio and video files
2:球員卡承載體 2: Player card carrier
20:承載體單元 20: Carrier unit
20a:承載體單元 20a: Carrier unit
21:揮拍對應條碼 21: Swing corresponding to the barcode
3:揮拍訓練用球桌 3: Swing training table
30:行動通訊裝置 30: Mobile communication device
31:投影機 31: Projector
32:螢幕 32: screen
第1圖:本創作較佳實施例之雲端化桌球運動之揮拍動作訓練系統之示意圖。 Figure 1: A schematic diagram of the swing motion training system for cloud-based billiards in the preferred embodiment of this creation.
第2圖:本創作較佳實施例之雲端化桌球運動之揮拍動作訓練系統選擇採用承載體單元之示意圖。 Figure 2: A schematic diagram of the cloud-based billiards swing motion training system of the preferred embodiment of this creation using a carrier unit.
第3圖:本創作另一較佳實施例之雲端化桌球運動之揮拍動作訓練系統選擇採用球員卡承載體之示意圖。 Figure 3: A schematic diagram of another preferred embodiment of the creation of the cloud-based billiards swing motion training system using a player card carrier.
第4圖:本創作另一較佳實施例之雲端化桌球運動之揮拍動作訓練系統之示意圖。 Figure 4: A schematic diagram of a swing motion training system for cloud-based billiards in another preferred embodiment of this creation.
為了充分瞭解本創作,於下文將舉例較佳實施例並配合所附圖式作詳細說明,且其並非用以限定本創作。 In order to fully understand the creation, preferred embodiments are exemplified below and described in detail with the accompanying drawings, and they are not intended to limit the creation.
本創作較佳實施例之雲端化桌球運動之揮拍 動作訓練系統、其訓練管理系統及其方法可適用於各種適用於各種桌球運動之直拍揮拍動作、橫拍揮拍動作及其組合之訓練系統、其訓練管理系統及其方法,且本創作較佳實施例之雲端化桌球運動之揮拍動作訓練系統、其訓練管理系統及其方法可選擇結合應用執行於各種自動化設備、各種半自動化設備或各種非自動化設備,但其並非用以限定本創作之應用範圍。 Cloud-based billiards swing of the preferred embodiment of this creation The action training system, its training management system and its method can be applied to various training systems for pen-hold swing motions, horizontal swing motions and their combinations suitable for various billiard sports, and its training management system and methods, and this creation The cloud-based billiard sports swing motion training system, its training management system and its method of the preferred embodiment can be combined with applications to be executed on various automated equipment, various semi-automatic equipment, or various non-automatic equipment, but it is not intended to limit this The scope of application of creation.
第1圖揭示本創作較佳實施例之雲端化桌球運動之揮拍動作訓練系統之示意圖。請參照第1圖所示,本創作較佳實施例之雲端化桌球運動之揮拍動作訓練系統包含一雲端伺服器裝置1、數個示範揮拍者影音檔案11a、數個難度等級影音檔案11b、數個揮拍對應條碼〔即揮拍動作對應條碼〕21及至少一個或數個行動通訊裝置30。
Figure 1 shows a schematic diagram of the cloud-based billiard swing training system of the preferred embodiment of this creation. Please refer to Figure 1. The cloud-based billiard swing training system of the preferred embodiment of this creation includes a
請再參照第1圖所示,舉例而言,該雲端伺服器裝置1、數個該示範揮拍者影音檔案11a、數個該難度等級影音檔案11b、數個該揮拍對應條碼21及該行動通訊裝置30適當配置組成一雲端化桌球運動訓練系統或一桌球運動之動作影像訓練系統。
Please refer to Figure 1 again. For example, the
請再參照第1圖所示,舉例而言,該雲端伺服器裝置1包含一伺服器主機及至少一個或數個相關周邊設備〔未繪示〕,且該雲端伺服器裝置1可提供一桌球運動訓練平台10及其它附加訓練功能之相關設備。
Please refer to Figure 1 again. For example, the
請再參照第1圖所示,舉例而言,該桌球運動訓練平台10及其它附加訓練功能之相關設備可選擇配置於至少一個或數個揮拍訓練用球桌3。本創作另一較佳實施例之該桌球運動訓練平台10及其它附加訓練功能之相關設備可選擇配置於至少一個或數個虛擬揮拍訓練用球桌或模擬揮拍訓練用球桌。
Please refer to Figure 1 again. For example, the table
請再參照第1圖所示,舉例而言,本創作另一
較佳實施例之該雲端伺服器裝置1適當連接於一第三方支付平台、一行動支付平台、一信用卡支付平台或其任意組合,以便在該桌球運動訓練平台10上可適當提供選擇使用該第三方支付平台、行動支付平台、信用卡支付平台或其它平台。
Please refer to Figure 1 again, for example, this creation is another
The
請再參照第1圖所示,舉例而言,數個該揮拍對應條碼21可配置形成一系列運動訓練動作條碼〔例如:二維條碼或其它類似功能之條碼〕,以便可適當提供各種桌球運動之各種動作影像訓練選項或其相關活動訊息資料。
Please refer to Figure 1 again. For example,
請再參照第1圖所示,舉例而言,本創作另一較佳實施例之數個該揮拍對應條碼21可選擇結合一防偽條碼、一付款條碼或其任意組合,以提升該桌球運動訓練平台10之使用安全性〔例如:防偽機制或會員認證制度〕或付款便利性。
Please refer to Figure 1 again. For example,
請再參照第1圖所示,舉例而言,數個該揮拍對應條碼21可配置對應數個不同的該示範揮拍者影音檔案11a〔如第1圖之下方所示之示範者A、示範者B、示範者C或其它示範者,例如:教練或運動員〕,且數個不同的該示範揮拍者影音檔案11a屬於數個不同的示範動作者,以便該桌球運動訓練平台10可供選擇各種揮拍示範動作者。
Please refer to Figure 1 again. For example, a number of
請再參照第1圖所示,舉例而言,數個該揮拍對應條碼21可選擇適當配置排列於一承載體單元20上,而該承載體單元20可選自一卡片體或其它承載體,且該承載體單元20可適當選擇一材料製成,且該材料可選自一紙質材料、一塑膠材料、一橡膠材料、一複合材料或其它適當材料。
Please refer to Figure 1 again. For example,
第2圖揭示本創作較佳實施例之雲端化桌球運
動之揮拍動作訓練系統選擇採用承載體單元之示意圖。請參照第1及2圖所示,舉例而言,本創作較佳實施例之雲端化桌球運動之揮拍動作訓練系統選擇採用一承載體單元20a,而該承載體單元20a可選自一電子承載體單元或一虛擬承載體單元,且該承載體單元20a可選擇適當提供於一電子載體上。
Figure 2 shows the cloud-based billiard dribble of the preferred embodiment of this creation
A schematic diagram of the carrier unit used in the motion training system of swing motion. Please refer to Figures 1 and 2. For example, the swing motion training system for cloud-based billiards in the preferred embodiment of this creation selects a
請再參照第1及2圖所示,舉例而言,數個該揮拍對應條碼21可配置對應數個不同的該難度等級影音檔案11b〔如第1A圖之所示之難度等級1、難度等級2、難度等級3或其它難度等級〕,且數個不同的該難度等級影音檔案11b可選擇屬於數個不同的示範動作者,以便該桌球運動訓練平台10可供選擇各種揮拍示範動作者及其各種難度等級動作。
Please refer to Figures 1 and 2. For example,
請再參照第1及2圖所示,舉例而言,本創作另一較佳實施例之數個該揮拍對應條碼21可選擇配置於一實體承載體單元,且該實體承載體單元可選自一球類運動書籍、一球類技術手冊、一受訓會員證、一球類廣告單或其任意組合。
Please refer to Figures 1 and 2 again. For example, several of the
請再參照第1及2圖所示,舉例而言,本創作另一較佳實施例之數個該揮拍對應條碼21可選擇配置於一資訊化承載體單元,且該資訊化承載體單元可選自一行動通訊裝置、一網頁、一網站或其任意組合。
Please refer to Figures 1 and 2 again. For example, several of the
請再參照第1及2圖所示,舉例而言,數個該揮拍對應條碼21可適當選擇對應於各種示範揮拍動作,且該示範揮拍動作可選擇包含各種正手上旋發球動作、各種反手上旋發球動作、各種正手上旋抽球動作、各種反手上旋抽球動作、各種正手切球動作、各種反手切球動作或各種揮拍錯誤動作。
Please refer to Figures 1 and 2. For example,
請再參照第1及2圖所示,舉例而言,數個該
揮拍對應條碼21可適當選擇對應於各種揮拍錯誤動作,且該揮拍錯誤動作包含各種正手上旋抽球出界動作、各種反手上旋抽球出界動作、各種正手切球出界動作、各種反手切球出界動作、各種正手上旋抽球下網動作、各種反手上旋抽球下網動作、各種正手切球下網動作、各種反手切球下網動作或其它揮拍錯誤動作。
Please refer to Figures 1 and 2, for example, several of the
The swing corresponding
請再參照第1圖所示,舉例而言,至少一個或數個行動通訊裝置30可選自一筆記型電腦〔notebook或laptop computer〕、一平板電腦〔tablet personal computer〕、一行動通訊裝置〔mobile communication device〕、一智慧型手機〔smart phone〕或其它具計算機功能之行動通訊裝置,但其並非用以限定本創作之範圍。
Please refer to Figure 1 again. For example, at least one or more
請再參照第1圖所示,舉例而言,數個該示範揮拍者影音檔案11a、數個該難度等級影音檔案11b及數個該揮拍對應條碼21之資訊執行方式係屬可利用電腦執行之程序步驟〔computer-executable process step〕,其可執行於各種電腦設備,例如:工作站電腦、桌上型電腦、筆記型電腦、平板電腦、行動通訊裝置、智慧型手機或其它具計算機功能之裝置,但其並非用以限定本創作之範圍。
Please refer to Figure 1 again. For example,
請再參照第1及2圖所示,本創作較佳實施例之雲端化桌球運動之揮拍動作訓練方法包含步驟:首先,舉例而言,以適當技術手段〔例如:自動化方式、半自動化方式或手動方式〕利用該雲端伺服器裝置1及桌球運動訓練平台10可選擇適當提供數個揮拍訓練動作檔案〔未標示〕,而數個該揮拍訓練動作檔案可適當形成一系列揮拍訓練動作檔案。
Please refer to Figures 1 and 2 again. The cloud-based billiards swing training method of the preferred embodiment of this creation includes steps: first, for example, by appropriate technical means (e.g., automated, semi-automated) Or manually) Using the
請再參照第1及2圖所示,本創作較佳實施例之雲端化桌球運動之揮拍動作訓練方法包含步驟:接著,舉例而言,以適當技術手段〔例如:自動化方式、半自動
化方式或手動方式〕將數個該揮拍訓練動作檔案選擇適當配置形成數個示範揮拍者影音檔案11a或數個難度等級影音檔案11b。
Please refer to Figures 1 and 2 again. The cloud-based billiard swing training method of the preferred embodiment of this creation includes steps: Then, for example, by appropriate technical means (e.g., automated, semi-automatic)
Mode or manual mode] Select the appropriate configuration of the several swing training action files to form several demonstration
請再參照第1及2圖所示,本創作較佳實施例之雲端化桌球運動之揮拍動作訓練方法包含步驟:接著,舉例而言,以適當技術手段〔例如:自動化方式、半自動化方式或手動方式〕利用該行動通訊裝置30以無線通訊方式連接通訊於該雲端伺服器裝置1及桌球運動訓練平台10,並輸入至少一動作條件參數〔例如:失誤率、對戰失敗率、得分率、其它參數或其任意組合〕。
Please refer to Figures 1 and 2 again. The cloud-based billiards swing training method of the preferred embodiment of this creation includes steps: then, for example, by appropriate technical means (eg: automated, semi-automated) Or manually] Use the
請再參照第1及2圖所示,本創作較佳實施例之雲端化桌球運動之揮拍動作訓練方法包含步驟S4:接著,舉例而言,以適當技術手段〔例如:自動化方式、半自動化方式或手動方式〕允許一使用者〔受訓運動員、學員或會員,未繪示〕可選擇該動作條件參數至一介面,或直接該利用該行動通訊裝置30可經由數個該揮拍對應條碼21進行掃瞄選擇取得至少一個或數個該揮拍訓練動作檔案,且數個該揮拍訓練動作檔案包含數個示範揮拍者影音檔案11a或數個難度等級影音檔案11b。
Please refer to Figures 1 and 2 again. The cloud-based billiard swing training method of the preferred embodiment of this creation includes step S4: Then, for example, use appropriate technical means (e.g., automated, semi-automated) Mode or Manual Mode] Allows a user (trained athlete, student or member, not shown) to select the action condition parameter to an interface, or directly use the
請再參照第1及2圖所示,本創作較佳實施例之雲端化桌球運動之揮拍動作訓練方法包含步驟:舉例而言,該桌球運動訓練平台10可選擇依據該行動通訊裝置30及其使用者之特性〔例如:點擊群體、點擊次數、觀看時間或其它歷程資料〕以自動化方式選擇提供數個示範揮拍者影音檔案11a之不同示範動作者或數個難度等級影音檔案11b之不同難度等級。
Please refer to Figures 1 and 2 again. The cloud-based billiard swing training method of the preferred embodiment of this creation includes steps: for example, the
第3圖揭示本創作另一較佳實施例之雲端化雲端化桌球運動之揮拍動作訓練系統選擇採用球員卡承載體之示意圖。請參照第3圖所示,舉例而言,本創作另一較
佳實施例之數個該揮拍對應條碼21可選擇形成一系列條碼,並將該一系列條碼配置於一球員卡承載體2或一預定裝置上。
Figure 3 shows a schematic diagram of the cloud-based cloud-based billiards swing motion training system of another preferred embodiment of the present creation using a player card carrier. Please refer to Figure 3, for example, this creation is another
In the preferred embodiment, a number of the
請再參照第3圖所示,舉例而言,該球員卡承載體2可選自一電子載體或具類似功能之球員卡裝置或紀念商品,以便其構成該預定裝置。另外,該預定裝置可選自一球員卡、一球員紀念商品〔例如:周邊商品〕或其任意組合。
Please refer to FIG. 3 again. For example, the
第4圖揭示本創作另一較佳實施例之雲端化桌球運動之揮拍動作訓練系統之示意圖。請參照第4圖所示,舉例而言,本創作另一較佳實施例之該行動通訊裝置30將該揮拍訓練動作檔案直接投影於一螢幕32或一電子白板〔未繪示〕上,且該行動通訊裝置30將該揮拍訓練動作檔案經由一投影機31適當投影於該螢幕32上。
Figure 4 shows a schematic diagram of a swing motion training system for cloud-based billiards in another preferred embodiment of this creation. Please refer to Figure 4, for example, the
前述較佳實施例僅舉例說明本創作及其技術特徵,該實施例之技術仍可適當進行各種實質等效修飾及/或替換方式予以實施;因此,本創作之權利範圍須視後附申請專利範圍所界定之範圍為準。本案著作權限制使用於中華民國專利申請用途。 The foregoing preferred embodiments only illustrate this creation and its technical features. The technology of this embodiment can still be implemented with various substantially equivalent modifications and/or alternative methods; therefore, the scope of rights of this creation shall be subject to patent application. The scope defined by the scope shall prevail. The copyright in this case is restricted to the use of patent applications in the Republic of China.
1:雲端伺服器裝置 1: Cloud server device
10:桌球運動訓練平台 10: Snooker training platform
11a:示範揮拍者影音檔案 11a: Demonstration of the video file of the swinger
11b:難度等級影音檔案 11b: Difficulty level audio and video files
20:承載體單元 20: Carrier unit
21:揮拍對應條碼 21: Swing corresponding to the barcode
3:揮拍訓練用球桌 3: Swing training table
30:行動通訊裝置 30: Mobile communication device
Claims (10)
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| Application Number | Priority Date | Filing Date | Title |
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| TW110202201U TWM615451U (en) | 2021-03-02 | 2021-03-02 | Cloud swing action training system for table tennis |
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| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| TW110202201U TWM615451U (en) | 2021-03-02 | 2021-03-02 | Cloud swing action training system for table tennis |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| TWM615451U true TWM615451U (en) | 2021-08-11 |
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| TW (1) | TWM615451U (en) |
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