CN1397904A - A control system using parameters generated by motion as an interactive game - Google Patents

A control system using parameters generated by motion as an interactive game Download PDF

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CN1397904A
CN1397904A CN01120508A CN01120508A CN1397904A CN 1397904 A CN1397904 A CN 1397904A CN 01120508 A CN01120508 A CN 01120508A CN 01120508 A CN01120508 A CN 01120508A CN 1397904 A CN1397904 A CN 1397904A
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heartbeat
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parameter
game
motor play
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张煌东
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Abstract

本发明是一种以运动产生的参数作为互动游戏进行操控系统,即藉由运动者将一心跳侦测装置配带在身上,藉心跳侦测装置侦测出运动者的心跳数,并将此心跳数转换成心跳脉波,经解码后发射至游戏主机装置,并藉由设置于其内之转换接收器接收此发射出之心跳脉波,并将其转换为心跳参数值,以此作为具影音双效的运动互动游戏的操控。

Figure 01120508

The present invention is a system for controlling interactive games using parameters generated by exercise, that is, the athlete wears a heartbeat detection device on the body, which detects the athlete's heartbeat rate and converts the heartbeat rate into a heartbeat pulse wave, which is then transmitted to a game host device after decoding, and a conversion receiver disposed therein receives the transmitted heartbeat pulse wave and converts it into a heartbeat parameter value, thereby controlling an interactive sports game with both audio and video effects.

Figure 01120508

Description

一种以运动产生的参数作为互动游戏进行操控系统A control system using parameters generated by motion as an interactive game

技术领域technical field

本发明涉及一种运动游戏操控系统,尤指一种以运动产生的参数作为游戏机的操控指令,使健身器材与游戏机融为一体的装置。The invention relates to a sports game control system, in particular to a device which integrates fitness equipment and the game machine by taking the parameters generated by the motion as the control instructions of the game machine.

背景技术Background technique

现今人类因生活紧张且缺乏运动,为舒解紧张的生活往往藉由游戏机来缓冲情绪并增添生活情趣,但现有游戏机的操作方式仅由人单手或手指操作摇杆、操控盘或键盘、滑鼠等操作电动游戏,往往使现代人更无运动的机会。Nowadays, due to the stressful life and lack of exercise, human beings often use game consoles to buffer their emotions and add interest to life in order to relieve the stressful life. Operating video games with keyboards and mice often makes modern people even less likely to exercise.

发明内容Contents of the invention

本发明是提供一种以运动产生的参数作为互动游戏进行的操控系统,即一种将运动者心跳数转换为数位参数再藉程序运算转换为心率值,并以此心率值作为影像音效控制及进行游戏的装置。本发明是利用一心跳侦测装置配合一加设有转换接收器的运动游戏主机装置连接一显示器所组成;心跳侦测装置配戴在运动者身上,可无线或有线发射传输,利用因运动者身上测得的电位差、血液流动明暗……脉搏跳动等各种心跳侦测装置得到心跳脉波,此心跳脉波利用编解码方式的无线或有线发射至运动游戏主机内的转换接收器以完成其侦测输出。将心跳脉波利用编解码方式处理,可使多人各配戴心跳侦测装置共同参与游戏进行操作。The present invention provides a control system that uses the parameters generated by exercise as an interactive game, that is, it converts the athlete's heart rate into a digital parameter, and then converts it into a heart rate value by means of a program operation, and uses the heart rate value as an image and sound effect control and A device for playing games. The present invention is composed of a heartbeat detection device combined with a sports game host device with a conversion receiver connected to a display; the heartbeat detection device is worn on the body of the athlete, and can be transmitted wirelessly or wired, and can be used by the exerciser The potential difference measured on the body, the light and shade of the blood flow...pulse beat and other heartbeat detection devices get the heartbeat pulse wave, which is transmitted to the conversion receiver in the sports game console by wireless or wired encoding and decoding to complete its detection output. The heartbeat pulse wave is processed by encoding and decoding, so that multiple people each wearing a heartbeat detection device can participate in the game and operate together.

影像处理装置中的转换接收器可接收心跳侦测装置发射的心跳脉波,并将其处理得一期间数值,再将此数值经程序运算转换为心率值,并作为操控参数;其主要是以一接收机构接收心跳侦测装置发射的心跳脉波后返解码得出数位参数,将数位参数分工处理后(可处理多人的心跳脉波以供多人参与游戏的进行),再传送至计数器机构,将此数位参数作为计数器的激发端触发讯号,触动后使计数器内含某值往下倒数至下一触发讯号再输入为止,计数器便获得一期间数值,将此期间数值经输出闸输出储存于数据位址存储机构,此储存的期间数值可再分别经过不同中央处理器(影像、音效、运算处理器)驱动器读取,配合不同的系统换算为该系统可读取的心率值。The conversion receiver in the image processing device can receive the heartbeat pulse wave emitted by the heartbeat detection device, and process it into a period value, and then convert this value into a heart rate value through program operation, and use it as a control parameter; it is mainly based on A receiving mechanism receives the heartbeat pulse wave emitted by the heartbeat detection device and decodes it back to obtain the digital parameters. After the digital parameters are divided and processed (the heartbeat pulse waves of multiple people can be processed for multiple people to participate in the game), and then sent to the counter The mechanism uses this digital parameter as the trigger signal of the excitation terminal of the counter. After being touched, the counter contains a certain value and counts down until the next trigger signal is input. In the data address storage mechanism, the stored period value can be read through different central processing unit (image, sound effect, computing processor) drivers, and converted into the heart rate value that can be read by the system in conjunction with different systems.

转换接收器换算出心率值后即可将此心率值的变化作为运动游戏的操控参数,将心率值经过中央处理器内的运算器输出于影像与音效处理装置连接游戏程序,并将其信号经过影像与音效信号产生机构将影像音效的变化反应于显示器内,即可将心跳变化所产生的程序操控指令下达,使显示器内之影像与音效进行程序预设动作。After the conversion receiver converts the heart rate value, the change of the heart rate value can be used as the control parameter of the sports game, and the heart rate value is output to the video and audio processing device through the arithmetic unit in the central processing unit to connect the game program, and the signal is passed through The image and sound effect signal generating mechanism responds to the change of image and sound effect in the display, and can issue the program control command generated by the change of heartbeat, so that the image and sound effect in the display can perform the preset action.

本发明以运动产生的参数作为游戏进行操作系统,除可藉运动心跳速度变化控制游戏进行外,亦可利用其它因运动产生的参数做为操作控制系统,如可以运动时的时间、速度或抗力、阻力……爬升、下坡等,由运动者在运动器材上活动的各种参数输入系统的特性,可开发出以运动计算卡路里值、摄氧值、脂肪消耗值……抗力阻力值或跑步时间与速度等作为输入控制的运动游戏形态,让运动兼具游戏的乐趣,并以此运动产生的参数替代传统的摇杆、键盘、滑鼠等作为操作控制工具,是一种以运动方式实行控制的设备,并藉此设备发展设计出配合此输入设备的各种结合影像音效果及运动游戏程序,尤其适合应用于发展某些团体运动互动游戏或各种运动或健身训练的运动游戏程序等。The present invention uses the parameters generated by motion as the operating system for the game. In addition to controlling the progress of the game through changes in the heartbeat speed of motion, other parameters generated by motion can also be used as an operation control system, such as time, speed or resistance during motion. , resistance...climbing, downhill, etc., the characteristics of the system input by the various parameters of the athlete's activities on the sports equipment, can be developed to calculate the calorie value, oxygen uptake value, fat consumption value... resistance resistance value or running Time and speed, etc. are used as input control sports game form, which makes sports have the fun of the game, and replaces the traditional joystick, keyboard, mouse, etc. as operation control tools with the parameters generated by this movement. Controlled equipment, and use this equipment to develop and design various combined video and audio effects and sports game programs that match this input device, especially suitable for the development of some group sports interactive games or sports game programs for various sports or fitness training, etc. .

本发明可应用于健身房设备中,健身器材的使用者可将运动游戏融入于健身训练中,使健身训练单调枯燥的过程变成充满活力与乐趣的游乐活动;当游戏开始时,显示器内即会指示出目前的状态如心跳数、时间或游戏行程所预设的程序……等,游戏者即可开始使用健身器材,藉由重量训练或跑步……踏步等有氧运动使心跳加速至预定目标,再藉由整理运动调整心跳速度;另外,并可依照体能训练最佳及适当的循环周期调节心跳周期,预先设定游戏内容各阶段行程,藉各阶段心跳的调整以达到最佳状况,并可依照个人体能状况的不同选择,不同的游戏内容,另对初始训练者与长期训练者则可选择不同的游戏阶段,甚至可将各阶段训练预作计划并将各训练计划转化为游戏程序,即可将运动与互动游戏结合为一,创造出一种将运动转化为游戏乐趣的互动运动游戏系统。The present invention can be applied to gymnasium equipment, and users of fitness equipment can integrate sports games into fitness training, so that the boring process of fitness training can be changed into a recreational activity full of vitality and fun; when the game starts, the Indicate the current status such as heart rate, time or the preset program of the game schedule... etc., the gamer can start using the fitness equipment, and accelerate the heartbeat to the predetermined target through weight training or running...stepping and other aerobic exercises , and then adjust the heartbeat speed by finishing the exercise; in addition, the heartbeat cycle can be adjusted according to the best and appropriate cycle of physical training, and the itinerary of each stage of the game content can be set in advance, so as to achieve the best condition by adjusting the heartbeat of each stage, and You can choose different game content according to your personal physical condition, and you can choose different game stages for initial trainers and long-term trainers. You can even pre-plan each stage of training and convert each training plan into a game program. That is to say, sports and interactive games can be combined to create an interactive sports game system that transforms sports into fun games.

本发明的问世,可以使沉缅于游戏机的人们更多的参加身体锻炼,无论对成年人还是青年人,都是一件大好事。The advent of the present invention can make people addicted to game machines take part in more physical exercises, which is a great thing no matter for adults or young people.

附图说明:Description of drawings:

图1是本发明一实施例之外观示意图;Figure 1 is a schematic view of the appearance of an embodiment of the present invention;

图2是以电位差测得心跳之传输流程图;Fig. 2 is a flow chart of the transmission of the heartbeat measured by the potential difference;

图3是本发明中之转换接收器参考电路方块图;Fig. 3 is the block diagram of the reference circuit of the switching receiver in the present invention;

图4是本发明应用于多人游戏之示意图;Fig. 4 is a schematic diagram of the present invention applied to a multiplayer game;

图5是本发明系统配合一模拟游戏程序(划船游戏)之画面示意简图;Fig. 5 is a schematic diagram of the screen of the system of the present invention cooperating with a simulated game program (boat rowing game);

图6是本发明系统配合一模拟游戏程序(划船游戏)之简易操作流程图;Fig. 6 is a simple operation flow chart of the system of the present invention cooperating with a simulated game program (boat rowing game);

图7是本发明之游戏操作流程图;Fig. 7 is the game operation flowchart of the present invention;

图8是可配合本发明系统之时间与心跳变化曲线图;Fig. 8 is a curve diagram of time and heartbeat that can cooperate with the system of the present invention;

图9是可配合本发明系统之游戏计划之另一时间与心跳变化曲线图;Fig. 9 is another time and heartbeat curve diagram of the game plan that can cooperate with the system of the present invention;

图10是配合本发明之影像外观示意简图;Fig. 10 is a schematic diagram of the appearance of an image in cooperation with the present invention;

图11是本发明另一实施例(有线传输)之外观示意简图;Fig. 11 is a schematic diagram of the appearance of another embodiment of the present invention (wired transmission);

图12是本发明有线传输实施例中之转换接收器参考电路方块图;图号说明:Fig. 12 is a block diagram of the conversion receiver reference circuit in the wired transmission embodiment of the present invention; figure number description:

1是心跳侦测装置,2是运动游戏主机,3是显示器,5是转换接收器,50是数据位址储存机构,7是有线传输之心跳侦测装置之导电片,8是转换接收器(有线传输),0代表增加能量值30, 代表增加能量值50,×代表扣减能量值。1 is a heartbeat detection device, 2 is a sports game console, 3 is a display, 5 is a conversion receiver, 50 is a data address storage mechanism, 7 is a conductive sheet of a heartbeat detection device for wired transmission, and 8 is a conversion receiver ( Wired transmission), 0 means to increase the energy value by 30, Represents an increase in energy value of 50, and × represents a deduction of energy value.

具体实施方式Detailed ways

本发明的技术特征及内容结合实施例及附图说明如下:Technical characterictic of the present invention and content are described as follows in conjunction with embodiment and accompanying drawing:

如图1所示,本发明所利用心跳数据操控的装置包含心跳侦测装置(1)、运动游戏主机(2)与显示器(3);心跳侦测装置(1)包括有心跳侦测发射器、显示收发心跳面板;运动游戏主机(2)中央处理系统(CPU)具有音效与视讯、逻辑运算装置与接设有转换接收器(5),经连接显示器(3)后可显现心跳数值高低与心跳预设游戏数值影像及游戏影像与音效;运动者可将心跳侦测装置(1)配戴于身上,将一可配合本系统的运动游戏程序软件置入运动游戏主机(2)中,即可开始本系统游戏的进行。As shown in Figure 1, the device controlled by heartbeat data in the present invention includes a heartbeat detection device (1), a sports game console (2) and a display (3); the heartbeat detection device (1) includes a heartbeat detection transmitter , displaying the sending and receiving heartbeat panel; the central processing system (CPU) of the sports game host (2) has sound effects and video, logical operation devices and is connected with a conversion receiver (5), which can display the heartbeat value and the value of the heartbeat after being connected to the monitor (3). Heartbeat preset game numerical images and game images and sound effects; exercisers can wear the heartbeat detection device (1) on their bodies, and put a sports game program software that can cooperate with this system into the sports game console (2), that is, The game of this system can be started.

本发明的特征在于:它是由运动产生的各种参数,主要以运动产生心跳增减数据为操控指令参数,经由各种心跳侦测装置(1)侦测出运动者心跳,其中可参看图2所示的以电位差测得心跳传输流程图,利用导电片于身体两侧的适当位置取得电位差,通过电桥测得微伏压差值,再经过OP-amp线路处理得到心跳脉波输出(即QRS波形同步脉动)将此心跳脉波利用编解码方式的RF无线发射输出至影像处理装置内之RF接收器以完成其侦测输出;以类似的各种不同方式将心跳脉波发射后传输至运动游戏主机,由运动游戏主机之转换接收器(5)接收转换成心跳参数,利用此心跳参数进行操控互动游戏系统,该系统中包括可运算游戏时间值与游戏能量消耗值、卡路里消耗值、心跳安全值等;游戏进行中预设有心跳安全值,该心跳安全值可使游戏产生变化或阶段性的游戏控制,如:心跳数值过高或过低时会有影像变化、音效警示,以提醒运动者是否要降低运动量或增加运动量,且运动者于心跳安全值内可达到补充能量的好处,让运动者控制其运动量使其心跳数值保持在安全范围内,如运动者降低运动量而使心跳数值低于安全范围,则会使其于游戏过程中遭受攻击或者游戏能量消耗完毕而使游戏失败;另,以心跳安全值的设定,可让运动者操控游戏过程中因于心跳安全值内或超过或降低游戏进行不同游戏情境的阶段性变化。The present invention is characterized in that: it is various parameters that are produced by exercise, mainly takes the increase and decrease data of heartbeat generated by exercise as the control instruction parameter, and detects the heartbeat of the athlete through various heartbeat detection devices (1), wherein it can be seen in Fig. 2 shows the heartbeat transmission flow chart measured by the potential difference. The potential difference is obtained by using the conductive sheet at the appropriate position on both sides of the body, and the microvolt voltage difference is measured through the bridge, and then the heartbeat pulse wave is obtained through OP-amp circuit processing. Output (i.e. QRS waveform synchronous pulsation) output the heartbeat pulse wave to the RF receiver in the image processing device to complete its detection output by using codec RF wireless transmission; transmit the heartbeat pulse wave in a variety of similar ways Afterwards, it is transmitted to the sports game host, and is received and converted into heartbeat parameters by the conversion receiver (5) of the sports game host, and the heartbeat parameters are used to control the interactive game system, which includes the game time value, game energy consumption value, and calories Consumption value, heartbeat safety value, etc.; the heartbeat safety value is preset during the game, and the heartbeat safety value can make the game change or staged game control, such as: when the heartbeat value is too high or too low, there will be image changes and sound effects Warning to remind the exerciser whether to reduce the amount of exercise or increase the amount of exercise, and the exerciser can achieve the benefit of replenishing energy within the safe value of the heart rate, allowing the exerciser to control the amount of exercise to keep the heart rate within a safe range, such as reducing the amount of exercise And if the heartbeat value is lower than the safe range, it will cause the player to be attacked during the game or the game energy will be exhausted and the game will fail; in addition, the setting of the heartbeat safety value can allow the athlete to control the heartbeat during the game. The safety value is either exceeded or lowered by the staged changes of different game situations during the game.

该系统可依据不同需求设定不同的心跳级数与时间数值,并于游戏结束后计算出分数与排名,提高运动者的运动与游戏互动乐趣与优越感。The system can set different heartbeat levels and time values according to different needs, and calculate the scores and rankings after the game is over, so as to improve the sports and game interaction fun and sense of superiority of athletes.

依上所述的一种以心跳数据作为运动互动游戏控制系统,其系统的完成如图3所示,运动游戏主机接收机构接收心跳侦测装置发射出的信号电波后,通过检测电路传送至解码电路,将所接收的心跳脉波解码,再转送至处理电路及分工处理电路,分工处理电路又分别与分工逻辑处理电路、解码电路连接,将单人或多人的心跳脉波区分识别,并将不同游戏者的心跳脉波数据分别置于分工处理电路、再经由资料位址汇流排处理后,将此区隔开的心跳数据传送至计数机构,计数机构内设有对应电路GATE.1、GATE.2……GATE.N的可程式计数器CTC.1……CTC.N,使分工处理电路中的GATE.1的数据于CTC.1中处理,GATE.2的数据于CTC.2中处理……以此类推,因此不同游戏者的心跳数据处理即可将此参数配合可程式计数器CTC1……CTC.N处理完成的数值输出于数据位址存储机构储存记忆,此数据位址存储机构储存的数值即可供游戏程序系统读取再换算为各程序可识别的心率值,此心率值即可作为运动游戏操控之参数,以完成运动互动游戏的进行。According to the aforementioned heartbeat data as a sports interactive game control system, the completion of the system is shown in Figure 3. After the receiving mechanism of the sports game host receives the signal wave emitted by the heartbeat detection device, it is sent to the decoder through the detection circuit. The circuit decodes the received heartbeat pulse wave, and then transfers it to the processing circuit and the division processing circuit. The heartbeat pulse data of different players are placed in the division processing circuit, and then processed through the data address bus, and the heartbeat data separated by this area are sent to the counting mechanism. The counting mechanism is equipped with corresponding circuits GATE.1, The programmable counters CTC.1...CTC.N of GATE.2...GATE.N make the data of GATE.1 in the division processing circuit be processed in CTC.1, and the data of GATE.2 be processed in CTC.2. ...and so on, so the heartbeat data processing of different players can use this parameter in conjunction with the programmable counter CTC1...CTC. The value can be read by the game program system and then converted into a heart rate value that can be recognized by each program. This heart rate value can be used as a parameter for sports game control to complete the sports interactive game.

关于心跳侦测装置(1)之侦测转换与输出方式,将此心跳脉波利用编解码方式的发射器以无线或有线发射至运动游戏主机,其中将心跳脉波利用编解码方式处理,将其心跳数据转换成操作运动游戏的参数,藉由运动心跳参数控制游戏行径与进行。Regarding the detection conversion and output method of the heartbeat detection device (1), the heartbeat pulse wave is transmitted to the sports game console wirelessly or wired by a codec transmitter, wherein the heartbeat pulse wave is processed by the codec method, and the Its heartbeat data is converted into parameters for operating sports games, and game behavior and progress are controlled by sports heartbeat parameters.

首先将心跳侦测装置(1)配戴于运动者之身上,当运动者开始运动其心跳数值会传送至运动游戏主机,主机开始读取运动心跳数据转换为心跳参数,以此心跳参数操控游戏进行,该运动游戏主机(2)连接显示器(3)即会出现游戏影像的初始画面,当心跳侦测装置(1)侦测到心跳频率时,游戏即开始。First, wear the heartbeat detection device (1) on the athlete. When the athlete starts exercising, the heartbeat value will be sent to the sports game host, and the host will start to read the exercise heartbeat data and convert it into heartbeat parameters, and use the heartbeat parameters to control the game. After the sports game console (2) is connected to the monitor (3), the initial screen of the game image will appear. When the heartbeat detection device (1) detects the heartbeat frequency, the game will start.

运动者心跳频率可藉由各种不同的心跳侦测装置(1)于运动者身上测得心跳数据,如可以电位差或血液流动明暗或脉搏跳动数据……等各种不同装置测得的心跳,且将其转换为心跳脉波发射;经由运动游戏主机(2)内的心跳转换接收器(5)接收后触动计数器,再经程序运算得一心跳参数,将此心跳参数传送至中央处理器控制运动游戏程序,并将其通过影像处理装置产生影像反应于显示器(3)内,显示器(3)内的画面即会依照运动游戏程序产生运动互动游戏画面的进行。The heartbeat frequency of an athlete can be measured by various heartbeat detection devices (1) on the athlete's heartbeat data, such as the heartbeat measured by various devices such as potential difference or blood flow light and shade or pulse beating data... , and convert it into a heartbeat pulse wave emission; after being received by the heartbeat conversion receiver (5) in the sports game console (2), the counter is touched, and then a heartbeat parameter is calculated by the program, and the heartbeat parameter is sent to the central processing unit The sports game program is controlled, and the video generated by the image processing device is reflected in the display (3), and the picture in the display (3) will follow the progress of the sports interactive game screen generated by the sports game program.

为更清楚阐明本发明之作用、使用功效与实益,现配合本发明的游戏程序计划模拟整个游戏进行的参考过程及操作程序。In order to more clearly illustrate the effect, use effect and benefit of the present invention, now cooperate with the game program plan of the present invention to simulate the reference process and operation program of the whole game.

如图5、图6所示,可配合健身房内之各种健身器材运作,如健身器材中的划船健身器配合游戏进行划船游戏软件计划,其操作说明如下:As shown in Figure 5 and Figure 6, it can work with various fitness equipment in the gym. For example, the rowing fitness machine in the fitness equipment can cooperate with the game to plan the rowing game software. The operation instructions are as follows:

将心跳侦测装置(1)配戴于运动者身上,开机将软件输入,此时运动者可坐于划船器上准备开始运动,并面对显示器(3)以便于观视画面进行(亦可运用其他运动器材或单纯以原地跑步等运动达到心跳加速之目的)。运动开始心跳侦测装置(1)侦测到心跳传输至运动游戏主机读入软件后游戏即开始,画面显示游戏的初始画面,如图5,本游戏计划是模拟溪流泛舟之旅(此时显示器上画面为简单之木船,设有划桨),整个航程中有逆流上坡段、平衡航行段与急流段,当游戏行程开始,游戏软件依输入的心跳参数自行设定游戏心跳级数或由运动者自行设定亦可,该游戏心跳安全值为80-120下/分,游戏能量为100分,船体变化有木船、汽艇、帆船、气垫船等,如图7所示,假设运动者一开始测得的心跳数为75下/分,一开始影像显示行驶于平顺溪流,心跳数只须保持于80下/分以上的安全值内即可使游戏前进,如未达安全值则影像产生变化音效警示并扣取游戏能量,继续未能保持安全值内则游戏出局,但如持续保持安全值内则游戏继续但能量持续降低,待至影像至逆流上坡段时,心跳须加速至110下/分(假设值)时船体始得前进并获得能量补充,且显示影像音效告知,若低于该数值则船体将停滞或后退,游戏影像显示能量下降持续,继续运动者须增加运动量,使心跳增加或保持于安全值内,得以使游戏前进或补充能量以顺利使游戏目的完成;本游戏影像阶段变化如图5:一开始(此时画面为木船)测得心跳值为75下/分船需运动至80下/分可向前行,当心跳加速超过110下/分时,每超过1下/分船速将增加5公尺/分能量增加5分(此时画面上之木船变为速度快的汽艇);当划行至平稳航行段时则仅需80下/分船体即会前进(能量因时间进行持续降低),每超过1下/分,船速将增加5公尺/分且能量补充增加,至超过100下/分后则仍维持100下/分之船速(此时画面上之游戏船体变更为帆船);当划行至急流段时(此时画面上之船体变更为气垫船)则仅需保持85下/分至100下/分即可维持一定的速度,此时若心跳加快亦不会增加船速(能量因时间进行持续下降),若心跳超过100下/分则每1下/分会倒扣5公尺且能量呈倍速下降至能量完全耗尽(此时画面上之气垫船翻覆)游戏失败,反之则因能量耗尽前到达游戏目的地,游戏完成,本游戏画面上将显示目前所航行之里程数(A)、心跳速度(B)(下/分)、卡路里(摄氧值……脂肪)消耗值(C)、安全值(D)、能量显示值(E)及游戏已进行时间,本游戏将于船划行至终点时结束,结束时将依操作者完成该航程所进行的时间计算成绩,时间愈短者能量值积分愈高,此积分并可记录,以供竞赛或比较。本游戏计划的特色在于整个游戏的过程并非一直使心跳加速以达到游戏目的,而是可藉于平稳航行段与急流段时调整心跳的速度。Wear the heartbeat detection device (1) on the exerciser, turn it on and input the software. At this time, the exerciser can sit on the rowing machine and prepare to start exercising, and face the monitor (3) for viewing the screen (you can also Use other sports equipment or simply run in place to achieve the purpose of accelerating the heartbeat). The heartbeat detection device at the beginning of exercise (1) detects the heartbeat and transmits it to the sports game console to read the software, and the game will start, and the screen will display the initial screen of the game, as shown in Figure 5. This game plan is to simulate a rafting trip on a stream (at this time, the display The above picture is a simple wooden boat with oars), the entire voyage has upstream uphill sections, balanced sailing sections, and rapids sections. When the game journey starts, the game software automatically sets the game heartbeat series according to the input heartbeat parameters or by The athlete can also set it by himself. The heartbeat safety value of the game is 80-120 beats/min, the game energy is 100 points, and the hull changes include wooden boats, motorboats, sailboats, hovercraft, etc. The measured heart rate is 75 beats per minute. At the beginning, the image shows that you are driving in a smooth stream. You only need to keep the heart rate above 80 beats per minute to advance the game. If it does not reach the safe value, the video will change The sound effect warns and deducts the game energy. If you continue to fail to keep within the safe value, the game will be out. However, if you continue to keep within the safe value, the game will continue but the energy will continue to decrease. When the image reaches the uphill section of the upstream, the heartbeat must accelerate to 110 beats At /min (assumed value), the hull will start to move forward and receive energy replenishment, and the video and audio notification will be displayed. If it is lower than this value, the hull will stagnate or retreat. Increase or keep it within the safe value, so that the game can advance or replenish energy to successfully complete the game goal; the video stage changes of this game are shown in Figure 5: at the beginning (the picture is a wooden boat at this time), the measured heartbeat value is 75 beats per boat You need to exercise to 80 beats/min to move forward. When the heart rate exceeds 110 beats/min, the boat speed will increase by 5 meters/min for every beat/min, and the energy will increase by 5 points (at this time, the wooden boat on the screen becomes Fast motorboat); when rowing to a smooth sailing section, the hull will move forward with only 80 beats/min (energy will continue to decrease due to time), and the speed of the boat will increase by 5 meters/min for every more than 1 beat/min And the energy replenishment increases, and the boat speed of 100 strokes/min will still be maintained after exceeding 100 strokes/minute (at this time, the game hull on the screen is changed to a sailboat); when rowing to the rapid section (at this time, the hull on the screen For a hovercraft), you only need to keep 85 beats/min to 100 beats/min to maintain a certain speed. At this time, if the heartbeat increases, the speed of the ship will not increase (the energy will continue to decrease due to time), if the heartbeat exceeds 100 beats/min Then every 1 click/min will reverse 5 meters and the energy will drop at a double speed until the energy is completely exhausted (the hovercraft on the screen is overturned at this time) and the game will fail. Otherwise, the game will be completed before the energy is exhausted and the game will be reached. The screen will display the current mileage (A), heart rate (B) (down/minute), calorie (oxygen uptake value...fat) consumption value (C), safety value (D), energy display value ( E) and the elapsed time of the game. This game will end when the boat reaches the end point. At the end, the score will be calculated according to the time the operator completed the voyage. The shorter the time, the higher the energy points. This point can also be used Recorded for competition or comparison. The feature of this game plan is that the heartbeat is not always accelerated to achieve the game purpose during the whole game process, but the heartbeat speed can be adjusted during the smooth sailing section and the rapid section.

前例的划船游戏适合单人且可依医学数据反应心肺功能,并设计各阶段的心跳速率,以达到健身效果,但本发明的操控系统不仅可供一人游戏且可供双人竞赛或团体多人共同参与,如图4所示。The previous rowing game is suitable for a single player and can reflect the cardiopulmonary function according to medical data, and design the heart rate at each stage to achieve fitness effects. However, the control system of the present invention can be used not only for one-player games but also for double-player competitions or groups of multiple people. Participate, as shown in Figure 4.

本发明供多人参与的方格参考运动游戏计划的简介:Brief introduction of the grid reference sports game plan for multiple people to participate in the present invention:

本游戏计划主要是由参与运动游戏人各配戴一心跳侦测装置,游戏开始前各人先选择各人的代表颜色或图案,接着开始游戏;参与游戏者可自行选择原地跑步或利用其他方式使心跳加快,第一位达到预设心跳标准者,显示器即会奏出胜利的音乐,并可使其占领显示器内方格中的一格,先达到三格连成一直线者即可获胜。This game plan is mainly to wear a heartbeat detection device for each player participating in the sports game. Before the game starts, each person chooses their representative color or pattern, and then starts the game; the players can choose to run in place or use other The way to speed up the heartbeat, the first person who reaches the preset heartbeat standard, the monitor will play victory music, and can make it occupy one of the grids in the monitor, and the first to reach three grids in a straight line will win.

以上的各游戏计划可运用于各种健身器材以配合游戏进行,亦可以其他运动方式如原地跑步、舞蹈等控制心跳速度进行游戏。另外,上述诸类游戏计划仅是三种游戏模式的示例,本发明可发展的游戏模式尚有甚多,难以一一列举。The above game plans can be applied to various fitness equipment to cooperate with the game, and other sports methods such as running in place, dancing, etc. can be used to control the heart rate to play the game. In addition, the above-mentioned various game plans are only examples of three game modes, and there are many game modes that can be developed in the present invention, and it is difficult to enumerate them one by one.

如图8所示,此图是游戏开始后随着时间进行所要求达到的心跳变化,此图中上下二曲线间为心跳安全区间,即为游戏预设的心跳变化区间,该预设值是根据医学数据所拟定,其中二曲线间的区间为可达到游戏的安全值,若心跳数低于该安全值则表示身体状况欠佳,有待改善;若心跳数高于该安全值则应逐步降低之,以免因运动过于剧烈使心脏无法负荷。As shown in Figure 8, this figure is the required heartbeat change over time after the game starts. The upper and lower curves in this figure are the heartbeat safety interval, which is the preset heartbeat change interval of the game. The preset value is According to the medical data, the interval between the two curves is the safe value that can reach the game. If the heart rate is lower than the safe value, it means that the physical condition is not good and needs to be improved; if the heart rate is higher than the safe value, it should be gradually reduced. In other words, so as not to overwhelm the heart due to excessive exercise.

前述之心跳数及其安全区间将显示于显示器荧屏的一侧边(请参阅图10),使游戏操作者可于游戏中得知目前的状态是否符合标准或超过安全值或过低不达标准。The aforementioned heart rate and its safety interval will be displayed on one side of the display screen (see Figure 10), so that the game operator can know whether the current state meets the standard or exceeds the safety value or is too low to meet the standard in the game .

另外,为使游戏能配合身体状况不同者使用,前述之游戏心跳曲线区间可呈比例提高或降低,即该区间之最高与最低数值是可设定的,例如图8之心跳曲线区间是以一般人体能状况设定,其起始点设定于70与110之间,若体能较差或康复者使用时,则可将其起始点设定于50-90之间(请参阅图9)或更低。In addition, in order to enable the game to be used by people with different physical conditions, the aforementioned game heartbeat curve interval can be increased or decreased proportionally, that is, the highest and lowest values of the interval can be set. For example, the heartbeat curve interval in Figure 8 is based on the average person Physical condition setting, the starting point is set between 70 and 110, if the physical condition is poor or when the rehabilitation person uses it, the starting point can be set between 50-90 (see Figure 9) or lower .

如图11所示,该实施例是本发明以有线传输之实施形态;按本发明除如前述的以心跳侦测装置(1)无线传输心跳脉动外,亦可以将心跳侦测装置(1)装设于运动器材(如固定的健身脚踏车显示器)上,并以固定线路或无线传输接设至插设有转换接收器(5)请参阅图12之影像处理装置,以此有线传输方式亦可将游戏者之心跳脉动传送至影像效处理装置,并据以进行游戏。本实施例可以有线心跳侦测装置将二导电片(7)分别贴设于健身脚踏车的把手适当位置,藉线路与心跳侦测装置本体连接,并接设至运动游戏主机,运动者于操作时需两手皆握住车把手,使手心贴置于把手上之导电片(7)上,藉导电片于身体两侧之手心位置拾取电位差,通过电桥测得微伏压差值,再经过连接线路处理得到数位参数输出至影像处理装置内之心跳转换接收器(8)以完成其侦测输出。此实施例之心跳转换接收器(8)与前述之心跳转换接收器大致略同。As shown in Figure 11, this embodiment is the embodiment of the present invention with wired transmission; according to the present invention, in addition to wirelessly transmitting the heartbeat pulse with the heartbeat detection device (1) as described above, the heartbeat detection device (1) can also be Installed on sports equipment (such as a fixed exercise bike display), and connected to a conversion receiver (5) with a fixed line or wireless transmission. Please refer to the image processing device in Figure 12. This wired transmission method is also available Send the player's heartbeat to the image processing device, and play the game accordingly. In this embodiment, a wired heartbeat detection device can be used to attach two conductive sheets (7) to the appropriate positions of the handlebars of the exercise bike, connect the main body of the heartbeat detection device with a line, and connect it to the sports game console. Hold the handlebars with both hands, place the palms on the conductive sheet (7) on the handlebars, use the conductive sheet to pick up the potential difference at the palms of both sides of the body, measure the microvolt voltage difference through the bridge, and then pass The digital parameters obtained by the connection line processing are output to the heartbeat conversion receiver (8) in the image processing device to complete its detection output. The heartbeat conversion receiver (8) of this embodiment is roughly the same as the aforementioned heartbeat conversion receiver.

本发明亦可实施于运动机械游戏,在游戏程序进行中配合人体运动,使得人体心跳数有增减数据,将此心跳数据增减数传输至运算处理系统中,经编码运算后可配合游戏程序进行操作,再以有线或无线传输编码讯号输入至机械游戏主机内,配合运动机械机具完成身临其境互动游戏进行;将心跳侦测装置(1)装设运动机械机具上,使运动者手或脚或胸部等部位可与心跳侦测装置接触,该机械机具取得运动心跳数据传输至控制主机后,由主机完成运算控制再输出于影像处理装置,同时机械机具取回主机之力回匮控制指令,而配合游戏所须前进后退或左、右或上、下摇动或振动的动作,运动机械机具可与游戏进行互动行为动作,同时配合影像处理装置输出2D或3D游戏影像,以进行身临其境的游戏进行操作系统。The present invention can also be implemented in sports machinery games. During the game program, it cooperates with the movement of the human body, so that the heart rate of the human body has increase or decrease data, and the increase or decrease of the heart rate data is transmitted to the calculation processing system, which can be used to cooperate with the game program after encoding and calculation. Operate, and then input the coded signal into the mechanical game host with wired or wireless transmission, and cooperate with the sports machine to complete the immersive interactive game; install the heartbeat detection device (1) on the sports machine, so that the athlete Or the feet or chest can be in contact with the heartbeat detection device. After the mechanical equipment obtains the exercise heartbeat data and transmits it to the control host, the host computer completes the calculation control and then outputs it to the image processing device. At the same time, the mechanical equipment retrieves the power of the host computer and returns to control Instructions, and in line with the actions required for the game to move forward and backward or left, right, up and down, or shake or vibrate, the sports machinery can interact with the game, and at the same time cooperate with the image processing device to output 2D or 3D game images for immersive Its environment the game carries on the operating system.

所谓运动机械机具如脚踏车运动器可装设为机械机具,该机械机具可依运动游戏主机之力回匮指令,进行与游戏影像中的前进或后退或上、下左、右跳动或振动,参考游戏程序如:The so-called sports machinery, such as a bicycle exerciser, can be installed as a mechanical machinery. The mechanical machinery can follow the power of the sports game console to move forward or backward, or jump up, down, left, and right, or vibrate in the game image. Refer to Game programs such as:

运动者骑上健身车运动机械机具进行脚踏车竞速比赛,该游戏显示影像为道路影像,运动游戏主机接收到运动者的心跳后,显示游戏开始的影像与音效,影像上有一骑脚踏车者骑于影像路面上,游戏中路面设定为爬坡、转弯或颠簸路面,当显示影像为爬坡时,机械机具呈一爬坡动作,当显示影像为颠簸路面,机械机具亦随影像呈上、下振动,诸如此类乃由运动游戏主机将力回匮指令输出至机械机具,使该机械机具可随游戏中显示的影像同时进行互动身临其境的效果。Athletes ride on exercise bikes for bicycle racing. The game display image is a road image. After the sports game host receives the heartbeat of the athlete, it displays the video and sound effects of the game start. There is a cyclist riding on the On the image road, the road surface in the game is set to climb, turn or bumpy road. When the displayed image is climbing, the mechanical equipment will perform a climbing action. When the displayed image is bumpy road, the mechanical equipment will also move up and down with the image. Vibration, and the like are the force return commands output by the sports game console to the mechanical equipment, so that the mechanical equipment can interact with the images displayed in the game at the same time, which is an immersive effect.

以上述之参考系统,除了心跳增减数据为操控参数外,亦可以各种因运动产生的数据为操控参数,运动者使用运动器材时可产生的数据如:跑步机使用的时间与速度或爬升或下坡,或者是踏步机之踏步阻力及速度与次数,甚或滑船机或健身车之抗力、阻力……爬升或下坡等。With the reference system mentioned above, in addition to heart rate increase and decrease data as control parameters, various data generated by sports can also be used as control parameters. The data that can be generated when athletes use sports equipment, such as: the time and speed of treadmill use or climbing Or downhill, or the stepping resistance, speed and frequency of the stepper, or even the resistance and resistance of the boat slide machine or exercise bike...climbing or descending, etc.

参考的方式为:The way of reference is:

1.以跑步机为例,本次游戏如以跑步的阻力时间、速度、爬升力计算出卡路里值(或摄氧值……脂肪燃烧值),以此数值的变化做为操控参数,当运动者开始于跑步机上运动,跑步机上预设的数值计算器即将计算的数值传输至运动游戏主机,运动游戏主机的转换接收器接收此数值后转换为操控参数游戏即开始。1. Taking the treadmill as an example, in this game, the calorie value (or oxygen uptake value...fat burning value) is calculated based on the running resistance time, speed, and climbing force, and the change of this value is used as the control parameter. When exercising The latter begins to exercise on the treadmill, and the preset numerical calculator on the treadmill transmits the calculated value to the sports game console, and the conversion receiver of the sports game console receives the value and converts it into control parameters, and the game begins.

2.滑船机或健身车为例,本次游戏以运动者使用健身车(滑船机)之脚踏旋转数与旋转速度或因脚踏转动产生的抗力、阻力或爬升或下坡计算出卡路里值(或摄氧值……脂肪燃烧值),以此数值的变化做为操控参数,当运动者开始于健身车(滑船机)上运动,健身车(滑船机)上预设的数值计算器即将计算的数值传输至运动游戏主机,运动游戏主机的转换接收器接收此数值后转换为操控参数游戏即开始。2. Take a boat slide machine or an exercise bike as an example. This game is calculated based on the number of pedal rotations and rotation speed of the athlete using the exercise bike (boat slide machine), or the resistance, resistance, or climbing or descending caused by the pedal rotation. Calorie value (or oxygen uptake value...fat burning value), the change of this value is used as a control parameter, when the exerciser starts exercising on the exercise bike (boat machine), the preset value on the exercise bike (boat machine) The numerical calculator is about to transmit the calculated value to the sports game host, and the conversion receiver of the sports game host receives the value and converts it into control parameters, and the game starts.

如上两项以运动器材使用时的时间、速度或抗力、阻力……爬升或下坡计算出卡路里值(或摄氧值……脂肪燃烧值)为操控参数,其亦可直接以运动时间、速度或抗力、阻力……爬升或下坡的变化值做为操控参数。For the above two items, the calorie value (or oxygen uptake value...fat burning value) calculated from the time, speed or resistance, resistance...climbing or descending of the sports equipment is used as the control parameter, and it can also be directly based on the exercise time, speed Or resistance, resistance... The change value of climbing or descending is used as the control parameter.

Claims (8)

1. a parameter that produces with motion is carried out control system as interactive game, it is characterized in that: the heartbeat fluctuation number of utilizing a heartbeat arrangement for detecting (1) to be produced, use the time of sports equipment, speed, drag, resistance ... climb, the caloric value that descending calculates, take the photograph oxygen value ... the delta data of fat combustion value, this delta data is transferred to motor play main frame (2) processing calculate parameter, be provided with a conversion receiver (5) in the motor play main frame, changing receiver thus can be parameter with the delta data conversion of signals of input, the system of instruction is controlled in the recreation of carrying out audio-video interaction with this parameter, and it is controlled order parameter and includes:
Finish the interaction of motor play according to sporter's motion heartbeat increase and decrease data and control instruction, these motion heartbeat increase and decrease data are converted to the heartbeat conversion receiver (5) that the heartbeat pulse wave transfers to motor play main frame (2), utilize the heartbeat pulse wave signal of this input to be converted to the heartbeat parameter, control motor play software with this heartbeat parameter, finish the move games system of interactive visual and sound effects of a tool;
Use time, speed, drag, the resistance of sports equipment according to the sporter ... climb, descending produces data computation and goes out caloric value, takes the photograph oxygen value ... the fat combustion value, change the interaction that numerical value carries out motor play with this and control instruction, this is changed the conversion receiver (5) that numerical signal transfers to motor play main frame (2), utilize this input value conversion of signals to be parameter, control motor play software with this parameter, finish the move games system of interactive visual and sound effects of a tool;
Use time, speed, drag, the resistance of sports equipment according to the sporter ... the delta data that climb, descending produces is finished the interaction of motor play and is controlled instruction, these motion change data are converted to the conversion receiver (5) that numerical signal transfers to motor play main frame (2), utilize this input value conversion of signals to be parameter, control motor play software with this parameter, finish the move games system of interactive visual and sound effects of a tool.
2. a kind of according to claim 1 parameter that produces with motion is carried out operating system as interactive game, it is characterized in that: wherein can calculate as control system with heartbeat increase and decrease data and comprise:
Playtime value: can set different heartbeat and time numerical value according to different demand progression in the system, and routing motion is played and calculated mark and rank after finishing;
Heartbeat safety value and recreation energy displayed value: control the motor play interaction according to the heartbeat numerical value increase and decrease of motion and carry out speed and conduct, recreation is preset with the heartbeat safety value in carrying out, this safety value also can be shown on the image, when it includes heartbeat numerical value and surpasses safety value, have image, audio caution when being lower than safety value, to remind the sporter whether will reduce, increase amount of exercise, and make the sporter motor play be carried out with the control of safety value, play stage changes and energy consumption and the calculating that replenishes, and the caution of show image and audio action;
The heartbeat recreation value of controlling: by the heartbeat parameter that detects, that carries out motor play begins to control the value of the controlling calculating that proceeds to end to motor play.
3. carry out control system as a kind of parameter that produces with motion as described in the claim 2 as interactive game, it is characterized in that: described system is the heartbeat increase and decrease data that produce when utilizing the sporter to move, record heartbeat increase and decrease data value with the heartbeat detecting transmitter that the sporter was worn, this numerical value is handled through connection line and is obtained the output of heartbeat pulse wave, transfer to the heartbeat conversion receiver (5) of motor play main frame (2) after the heartbeat pulse wave is handled and encoded, cooperate central processing unit to control instruction to finish its motor play; This motor play is controlled instruction and is received that by the interior heartbeat of motor play main frame (2) conversion receiver (5) returning decoding behind the heartbeat pulse wave draws the numerical digit parameter, again this numerical digit parameter is excited the end trigger signals as counter, till making counter include that certain value is down reciprocal after the shake-up to import again to next trigger signals, numerical value during counter just obtains one, numerical value during this can be obtained a heart rate value through logical operation, utilize the variation of this heart rate value promptly to can be used as interaction and control the motor play instruction; Output is handled in this instruction matching program image processing and audio, and this image, audio processing signals export in the display (3) by connection line (AV terminal connecting line), can carry out the interactive control system of motor play of the audio-visual economic benefits and social benefits of tool.
4. a kind of according to claim 1 parameter that produces with motion is carried out control system as interactive game, it is characterized in that: the various delta datas that the described sports equipment with other produces are parameter, and its this system can calculate and comprise:
The run duration value: game type is carried out in progression and the segmentation of setting motor play by the length of run duration;
Movement velocity, drag, resistance, climb, the safety value of descending delta data: the operating speed speed that uses sports equipment by the sporter, the drag that produces when sports equipment uses, resistance ... climb, the delta data of descending, this delta data is transferred to the conversion receiver (5) of motor play main frame (2), be converted to operating parameter by the conversion receiver, be output as image and show this numerical value, change with image, the audio caution informs that sporter's heartbeat has exceeded safety value, be lower than safety value, be positioned at safety value, so that sporter's self-controlled motion amount of energy and speed, the drag that the control equipment produces when carrying out, resistance ... climb, descending makes recreation carry out changing with the image audio by the control of safety value;
Calorie consumption figures, take the photograph oxygen value ... fat combustion value: by beats, run duration, speed, drag, the resistance of motor play time and game process ... the calorie consumption figures that climb, the arithmetic operation of descending goes out to consume, take the photograph oxygen value ... the fat combustion value, this value is shown on the image through exporting display (3) after the computing to, and can this value as controlling game command.
As a kind of parameter that produces with motion as described in the claim 4 as the interactive game control system, it is characterized in that: wherein, this system is the various delta datas of generation when utilizing the sporter to move, this delta data can sports equipment service time, carry out speed, drag, resistance ... climb, descending, the counter that on sports equipment, is provided with, calculate the delta data that produces when sports equipment uses, this changes numerical value and transfers to motor play main frame (2) through connection line, changing this variation numerical value by conversion receiver (5) is parameter, and the encoded cooperation central processing unit of this parameter is controlled instruction to finish its audio-visual recreation; This audio-visual recreation is controlled instruction and is received that by the conversion receiver in the motor play main frame returning decoding behind the delta data signal draws the numerical digit parameter, again this numerical digit parameter is excited the end trigger signals as counter, till making counter include that certain value is down reciprocal after the shake-up to import again to next trigger signals, numerical value during counter just obtains one, numerical value during this can be obtained the value of controlling by logical operation, utilize this value of controlling promptly to can be used as interaction and control audio-visual game command; Output is handled in this instruction matching program image processing and audio, and this image, audio processing signals export in the display (3) by connection line (AV terminal connecting line), can carry out the interactive control system of motor play of the audio-visual economic benefits and social benefits of tool.
6. a kind of according to claim 1 parameter that produces with motion is carried out control system as interactive game, it is characterized in that: wherein also may be implemented in the movable machinery recreation, the use of matching sports equipment in games carry out, the delta data that makes the motion generation, the conversion receiver that this delta data number of signals is transferred to the motor play main frame is converted to parameter, parameter can be the instruction of controlling of audio-visual Games Software program after the computing of arithmetic processing system coding, this coding signal control instruction also simultaneously power return the deficient sports equipment that transfers to, the sports equipment of cooperative mechanical is finished the on the spot in person interactive game synchronous with the game image audio.
7. carry out control system as a kind of parameter that produces with motion as described in the claim 6 as interactive game, it is characterized in that: wherein, it controls instruction can be installed in the mechanical motion device by various heartbeat arrangement for detecting, wear in different parts such as sporter's trick even chests, after this mechanical motion device is obtained and is transferred to the motor play main frame behind the heartbeat pulse wave of heartbeat arrangement for detecting (1), finish the s operation control parameter by the heartbeat conversion receiver of main frame and be output in image processor again, simultaneously the mechanical motion device is fetched steering order after the computing by main control system, and cooperate the action of game image institute palpus to advance simultaneously, retreat, a left side, right, on, under shake, the vibration behavior, to cooperate image processor output game image audio to carry out the synchronization interactive action, carry out motor play on the spot in person.
8. a kind of according to claim 1 parameter that produces with motion is carried out control system as interactive game, it is characterized in that: wherein this system can also connect network mode with games by shared host process, the terminating machine that respectively is inserted with the conversion receiver by the networking connects, games are chosen in player's online, can cooperate various motion value arrangement for detecting, connect network and be sent to the motor play main frame, can begin controlling of audio-visual economic benefits and social benefits interactive game.
CN01120508A 2001-07-18 2001-07-18 A control system using parameters generated by motion as an interactive game Pending CN1397904A (en)

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