CN119580933A - AI-assisted limb rehabilitation system - Google Patents
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Abstract
The invention discloses an AI auxiliary limb rehabilitation system, which belongs to the field of communication control systems, and combines a sensing module, an AI analysis module, a VR interaction module, a feedback module and the like to comprehensively acquire limb movement and physiological data, introduce game elements, improve the participation of patients through target setting, a reward mechanism and interesting tasks, generate an individualized rehabilitation plan by using a deep learning algorithm, adjust the plan according to psychological states by an emotion recognition unit, adapt the environment and adjust the training difficulty in real time to ensure the training safety and challenge, store data cloud to facilitate remote monitoring, and provide a brand-new, efficient and personalized solution system scheme for limb rehabilitation.
Description
Technical Field
The invention relates to the field of communication control systems, in particular to an AI auxiliary limb rehabilitation system.
Background
Limb rehabilitation takes a vital role in the modern medical field. Whether the limb functions are impaired due to accidental injury or disease, or patients who need to recover the limb mobility after surgery, there is an urgent need for effective rehabilitation means to help them regain normal life and working capacity.
Traditional limb rehabilitation methods rely primarily on manual instruction from doctors and simple rehabilitation equipment, in which mode the rehabilitation process often lacks personalized customization. The illness state, the physical condition and the rehabilitation demands of different patients are greatly different, the traditional method is difficult to make the most suitable rehabilitation plan according to the specific condition of each patient, meanwhile, the traditional rehabilitation mode is boring and tedious, the interestingness and the interactivity are lacking, the active participation degree of the patients is difficult to be stimulated, the patients feel tired and tired easily in the long rehabilitation process, and the compliance of rehabilitation is reduced;
in addition, the real-time feedback mechanism of the traditional rehabilitation method is relatively weak. When a patient performs rehabilitation training, whether the movement of the patient is correct or not is difficult to accurately know, whether the rehabilitation requirement is met or not, a doctor cannot monitor the rehabilitation progress and the movement performance of the patient in real time, and the rehabilitation plan can be adjusted only through regular examination and evaluation, so that the efficiency of the rehabilitation process is low, and the optimal rehabilitation opportunity can be missed.
Along with the continuous progress of technology, the rapid development of artificial intelligence and virtual reality technology brings new opportunities for limb rehabilitation, combines the artificial intelligence with the virtual reality technology, creates a brand-new AI auxiliary limb rehabilitation system, and becomes an urgent need in the current medical rehabilitation field.
Disclosure of Invention
1. Technical problem to be solved
Aiming at the problems existing in the prior art, the invention aims to provide an AI auxiliary limb rehabilitation system which combines a sensing module, an AI analysis module, a VR interaction module, a feedback module and the like, comprehensively collects limb movement and physiological data, introduces game elements, improves the participation degree of patients through target setting, rewarding mechanism and interesting tasks, generates an individualized rehabilitation plan by using a deep learning algorithm, adjusts the plan according to psychological states, ensures the training safety and has challenge by self-adapting environment and adjusting the training difficulty in real time, is convenient for remote monitoring by data cloud storage, and provides a brand new, efficient and personalized solution system scheme for limb rehabilitation by means of compatibility and expansion monitoring capability of third-party equipment.
2. Technical proposal
In order to solve the problems, the invention adopts the following technical scheme.
AI assisted limb rehabilitation system comprising:
the sensing module is used for acquiring limb movement data of a user;
the AI analysis module is in communication connection with the sensing module and is used for processing and analyzing the limb movement data, generating a rehabilitation evaluation report of the user based on a deep learning algorithm and providing personalized advice for the rehabilitation progress of the user;
The VR interaction module is used for providing a virtual reality rehabilitation scene for the user, enhancing rehabilitation training experience of the user through tasks and guidance in the virtual environment, and enabling the user to complete specific rehabilitation actions in the immersive environment;
the feedback module is communicated with the VR interaction module and the AI analysis module and is used for feeding back the limb actions of the user in real time according to the AI analysis result, prompting correction actions and enhancing training effects;
The data cloud storage module is used for storing limb movement data and rehabilitation process data of a user in a cloud so as to enable doctors and rehabilitation specialists to remotely monitor and guide the rehabilitation process of the user, the data cloud storage module adopts a safe and reliable cloud storage technology to ensure the privacy and safety of the user data, and the doctors and the rehabilitation specialists can know the rehabilitation progress and state of the user in real time by remotely accessing the cloud data so as to provide personalized guidance and advice for the user;
the user excitation module is used for exciting the user to actively participate in rehabilitation training through a game rewarding mechanism and social elements so as to improve rehabilitation compliance and long-term training effect;
The system can adjust training difficulty in real time, ensures that rehabilitation training has challenging performance and can adapt to the capacity level of a patient, the system collects the movement data of the patient through the sensing module, the AI analysis module analyzes the data, the training difficulty is adjusted in real time according to the rehabilitation progress and capacity of the patient, when the capacity of the patient is improved, the system can automatically increase the training difficulty so as to keep the training challenging performance, and when the patient is tired or difficult, the system can reduce the training difficulty and ensure that the patient can finish training smoothly.
Further, the sensing module is in communication connection with a wearable sensor, a camera and a physiological signal acquisition device, so as to capture the body posture, the movement track and the physiological parameters of a user, wherein the wearable sensor adopts a high-precision inertial measurement unit, can accurately detect the joint angle and the movement acceleration of the user, the camera has high resolution and high frame rate, can capture the body actions of the user in real time, and the physiological signal acquisition device can be compatible with various third-party wearable equipment, can expand the monitoring capability of physiological signals of the user, including but not limited to heart rate, blood oxygen concentration, myoelectric signals and electroencephalogram signals, so that more comprehensive data support is provided for rehabilitation evaluation.
Further, the AI analysis module includes:
The motion trail prediction unit is used for predicting the limb motion trail of a user through an advanced neural network model and comparing the difference between actual actions and target actions, and can accurately predict the complex limb motion trail and provide real-time feedback by utilizing the combination of a long short-term memory network (LSTM) and a Convolutional Neural Network (CNN), wherein a specific calculation formula of a difference value is a difference value delta sigma (|actual action parameter-target action parameter|);
The rehabilitation evaluation unit is used for evaluating the rehabilitation progress of a user according to multi-dimensional limb data and physiological parameters and giving a dynamically adjusted rehabilitation plan by combining historical data, adopts a multi-index comprehensive evaluation method, comprises indexes such as joint activity, muscle strength, balance capacity, endurance and the like, and makes a personalized rehabilitation plan for the user through data analysis and a machine learning algorithm, wherein the calculation formula of the multi-index comprehensive evaluation method is that the rehabilitation progress score = alpha x joint activity score + beta x muscle strength score + gamma x balance capacity score + delta x endurance score, wherein alpha, beta, gamma and delta are weight coefficients, and the adjustment is carried out according to different rehabilitation stages and patient conditions;
The emotion recognition unit is used for evaluating the psychological state of the user by analyzing the facial expression and the voice emotion of the user in the rehabilitation process and dynamically adjusting the rehabilitation plan to increase the comfort level and the confidence of the user, and the emotion recognition unit is used for monitoring the emotion change of the user in real time by utilizing a computer vision and voice processing technology, so that when the user has negative emotion such as anxiety, depression and the like, the system can automatically adjust the rehabilitation plan, the interestingness and the interactivity are increased, and the participation level of the user is improved.
Further, the VR interaction module includes:
The task generating unit is used for generating adaptive virtual training tasks according to the rehabilitation requirements and the capacities of the users so as to improve the interestingness and participation degree of rehabilitation, and the task generating unit automatically generates virtual training tasks with different difficulties, such as balance training, strength training, coordination training and the like, according to the rehabilitation stages and targets of the users, the difficulty of the tasks can be automatically adjusted according to the performances of the users, and the users can be ensured to continuously progress in challenges, wherein the difficulty calculation formula of the tasks is task difficulty coefficient = f (user performance parameter), wherein f is a function relation determined according to experience;
The environment self-adaptive unit is used for automatically adjusting the scene difficulty and task complexity in the virtual reality according to the real-time feedback and the physiological state of the user, ensuring the safety and challenge of the training process, and automatically adjusting the difficulty and complexity of the virtual environment by monitoring the physiological parameter and the athletic performance of the user in real time, for example, when the heart rate of the user is too high or fatigue signs appear, the system can automatically reduce the task difficulty, ensuring the safety of the training process, wherein the calculation formula of the scene difficulty and the task complexity is scene difficulty adjustment value=g (physiological parameter change value and athletic performance change value), and g is a function relation determined according to experience.
Further, the feedback module includes:
The real-time voice feedback unit is used for providing voice prompts to help the user correct the false actions in the process of completing the actions by the user, adopts a natural language processing technology, and can provide personalized voice prompts according to the actions and the performances of the user, such as 'one point raised by the arm', 'one point greatly stepped on the foot', and the like;
The visual feedback unit is used for displaying the correctness of the user action through animation or marks in the virtual reality environment so as to help the user understand how to improve the action quality, and the visual feedback unit utilizes the virtual reality technology to display the action track and correctness of the user in the virtual environment, for example, whether the joint angle of the user is correct or not through color marks, demonstrate the correct action mode through animation and the like.
Further, the user incentive module includes:
The synchronous game unit introduces game elements, improves participation and enthusiasm of patients by setting targets, rewarding mechanisms and interesting rehabilitation tasks, for example, sets different grades of rehabilitation tasks, enables the patients to obtain corresponding rewards such as virtual props, scores and the like after finishing one grade of tasks, and simultaneously enables the system to set rehabilitation scenes of different topics according to the preference of the patients to increase the interestingness of rehabilitation training;
the achievement system unit can excite the competition consciousness and achievement sense of the user and improve the participation degree of the user when the user completes a specific rehabilitation task or reaches a certain rehabilitation target and obtains corresponding achievement and rewards, such as medals, trophy and the like;
The social interaction platform unit can be used for enabling users to communicate and share with other rehabilitation patients and encourage and support each other, social contact of the users can be increased, and rehabilitation compliance of the users is improved.
Further, still communication connection has the safety protection module on the feedback module for monitor the user at the safe situation of rehabilitation training in-process, in time send out the alarm and stop training when the abnormal conditions appears, the safety protection module includes:
The fall detection unit is used for detecting whether a user falls through a sensor and an algorithm, immediately sending out an alarm and notifying related personnel when the user falls, and the fall detection unit adopts sensors such as an acceleration sensor, a gyroscope and the like, combines a machine learning algorithm, can accurately detect the falling condition of the user and timely sends out the alarm, wherein the fall detection calculation formula is that the falling probability=l (sensor acceleration change value and gyroscope change value), wherein l is a function relation determined according to experience;
The motion limit monitoring unit is used for monitoring the motion limit of a user, sending out an alarm in time and adjusting a training plan when the motion of the user exceeds a safety range, monitoring joint angles, motion speeds, strength and other parameters of the user through a sensor and an algorithm, automatically sending out an alarm and adjusting the training plan when the motion of the user exceeds the safety range, and ensuring the safety of the user, wherein the motion limit monitoring unit has a calculation formula of probability=m (joint angle change value, motion speed change value and strength change value) exceeding the safety range, wherein m is a function relation determined according to experience.
3. Advantageous effects
Compared with the prior art, the invention has the advantages that:
(1) According to the scheme, firstly, a wearable sensor, a camera and a physiological signal acquisition device are in communication connection with a sensing module, so that the body gesture, the movement track and various physiological parameters of a user can be captured, including heart rate, blood oxygen concentration, electromyographic signals, electroencephalogram signals and the like, comprehensive data support is provided for rehabilitation evaluation, then an AI analysis module can evaluate the rehabilitation progress of the user according to multi-dimensional body data and physiological parameters based on a deep learning algorithm, a dynamically adjusted rehabilitation plan is given by combining historical data, specific requirements of different users are met, and personalized rehabilitation plan effects are realized;
(2) According to the scheme, the synchronous game unit and the achievement system unit are arranged in the user incentive module, so that game elements are introduced in the training process, the participation degree and the enthusiasm of a patient are improved through setting targets, rewarding mechanisms and interesting rehabilitation tasks, the user can obtain corresponding achievement and rewards when finishing specific rehabilitation tasks or achieving certain rehabilitation targets, the competition consciousness and achievement sense of the user are stimulated, the participation degree of the user is improved, meanwhile, the social interaction platform unit is arranged, the user can communicate and share with other rehabilitation patients, mutual encouragement and support are achieved, the social interaction platform unit can increase social connection of the user, and rehabilitation compliance of the user is improved;
(3) According to the scheme, the emotion recognition unit in the AI analysis module evaluates the psychological state of the user by analyzing the facial expression and the voice emotion of the user in the rehabilitation process, and dynamically adjusts the rehabilitation plan to increase the comfort and the confidence of the user;
(4) According to the scheme, the environment self-adaptive unit of the VR interaction module automatically adjusts scene difficulty and task complexity in virtual reality according to real-time feedback and physiological states of a user, the training process is ensured to be safe and challenging, the safety protection module in communication connection on the feedback module can monitor the safety condition of the user in the rehabilitation training process in real time, and when abnormal conditions occur, an alarm is timely sent out and training is stopped, so that the safety in training is improved.
Drawings
FIG. 1 is a schematic diagram of the overall architecture of the system of the present invention;
FIG. 2 is a schematic diagram showing the composition of the subunits of the AI analysis module of the invention;
FIG. 3 is a schematic diagram illustrating the sub-unit composition of the VR interactive module of the present invention;
FIG. 4 is a schematic diagram of the sub-unit composition of the feedback module of the present invention;
FIG. 5 is a schematic diagram of the sub-unit composition of the user actuation module of the present invention;
Fig. 6 is a schematic diagram showing the composition of the subunits of the security module according to the present invention.
Detailed Description
The technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings of the present invention, and it is apparent that the described embodiments are only some embodiments of the present invention, but not all embodiments, and all other embodiments obtained by those skilled in the art without making creative efforts based on the embodiments of the present invention are included in the protection scope of the present invention.
Example 1:
referring to fig. 1 to 6, when a patient suffers from hemiplegia due to a disease or other factors and has impaired life self-care ability, the AI-assisted limb rehabilitation system of the present invention can be used for rehabilitation training under the recommendation of a doctor, specifically as follows:
Firstly, the patient correctly wears the wearable sensor, the camera and the physiological signal acquisition device under the guidance of a professional, and the wearable sensor, the camera and the physiological signal acquisition device are tightly attached to the body of the patient, so that the limb posture, the movement track and the physiological parameters of the patient can be accurately captured. The high-precision inertial measurement unit in the wearable sensor senses fine changes of the joint angle and fluctuation of the movement acceleration of a patient at any time like an acute antenna, and the camera with high resolution and high frame rate is like a faithful observer, so that limb actions of the patient are comprehensively recorded, any detail is not put on, and the physiological signal acquisition device can monitor common physiological parameters such as heart rate, blood oxygen concentration and the like, is compatible with various third-party wearable devices, further expands the monitoring capability of the patient such as electromyographic signals and electroencephalogram signals and the like, and provides extremely comprehensive data support for rehabilitation evaluation;
The AI analysis module then rapidly processes and analyzes the collected data. The motion trail prediction unit accurately predicts the limb motion trail of a patient through an advanced neural network model as if an intelligent predictor, finely compares the actual motion with the target motion, calculates a differential value with a value of delta sigma (i actual motion parameter-target motion parameter I), provides a definite direction for the subsequent rehabilitation guidance, the rehabilitation evaluation unit is like an exact referee, adopts a multi-index comprehensive evaluation method of joint activity, muscle strength, balance capacity, endurance and the like according to multi-dimensional limb data and physiological parameters, scoring the rehabilitation progress of the patient, wherein the rehabilitation progress score = alpha x joint activity score + beta x muscle strength score + gamma x balance capacity score + delta x endurance score, wherein alpha, beta, gamma and delta are weight coefficients, and are adjusted according to different rehabilitation stages and patient conditions, and the emotion recognition unit is also in the silently focusing on the psychological state of the patient, and by analyzing the facial expression and the voice emotion of the patient in the rehabilitation process, the rehabilitation plan is timely adjusted when the patient has negative emotion, so that interestingness and interactivity are increased, and warm support is given to the patient;
Then the VR interaction module provides virtual reality rehabilitation scenarios, so that the patient appears to be in a brand new world. The task generating unit generates adaptive virtual training tasks according to the rehabilitation requirements and the capacities of patients, the tasks are like interesting challenges, the fight of the patients is stimulated, for example, in the balance training tasks, the patients need to keep physical balance on a virtual shaking platform, as the performance of the patients is improved, the task difficulty coefficient=f (user performance parameter) can be correspondingly adjusted, the patients always keep in a challenged and growing state, the environment self-adaptive unit is like an intelligent daemon, the scene difficulty and the task complexity in virtual reality are automatically adjusted according to the real-time feedback and the physiological state of the patients, when the heart rate of the patients is increased or fatigue signs appear, the task difficulty is reduced, the safety of the training process is ensured, and the calculation formula of the scene difficulty adjustment value=g (physiological parameter change value and motion performance change value) is a function relation determined according to experience;
Meanwhile, the feedback module plays an important role at the moment. The real-time voice feedback unit provides a close voice prompt when the patient finishes the action, and the 'arm is lifted a little more, so that the' footstep is more stable. The personalized voice prompts help the patient to correct the false actions, the visual feedback unit displays the correctness of the actions of the user in the virtual reality environment through animation or marks, and when the joint angle of the patient is correct, green marks appear;
and the data cloud storage module safely stores the limb movement data and the rehabilitation process data of the patient in the cloud. Doctors and rehabilitation specialists can remotely monitor and guide the rehabilitation process of patients, the rehabilitation plans can be adjusted at any time according to the conditions of the patients, the achievement system units in the user incentive module set different grades of rehabilitation tasks for the patients, when the patients finish one grade of tasks, corresponding rewards such as virtual medals, trophy and the like can be obtained, the participation degree and enthusiasm of the patients are greatly improved, the participation degree score = h (target setting rationality, rewarding mechanism attraction and task interestingness), wherein h is a function relation determined according to experience, the social interaction platform unit also enables the patients to have opportunities to communicate and share experience with other rehabilitation patients, encourages and supports each other, and social connection and rehabilitation compliance of the patients are increased;
The uninterrupted rehabilitation training is carried out until the limb functions of the patient are obviously improved and recovered.
Example 2:
referring to fig. 1 to 6, when a certain athlete is injured by a knee joint due to injury, rehabilitation training is required by using the AI-assisted limb rehabilitation system of the present invention:
firstly, an athlete wears a wearable sensor, a camera and a physiological signal acquisition device. The wearable sensor accurately detects the joint angle and the movement acceleration of the athlete, provides an accurate data basis for subsequent analysis, the camera records the limb actions of the athlete at high resolution and high frame rate, and the physiological signal acquisition device monitors conventional physiological parameters and is compatible with third-party wearable equipment to acquire more comprehensive data such as heart rate, blood oxygen concentration, myoelectric signals and the like, so that powerful support is provided for rehabilitation evaluation;
The method comprises the steps that a motion trail prediction unit in an AI analysis module accurately predicts the limb motion trail of an athlete by utilizing the combination of a long-short-period memory network (LSTM) and a Convolutional Neural Network (CNN), compares actual actions with target actions, provides real-time feedback for the athlete, and evaluates the rehabilitation progress of the athlete according to multi-dimensional limb data and physiological parameters, wherein the rehabilitation progress score = alpha x joint activity score + beta x muscle strength score + gamma x balance ability score + delta x endurance score, wherein alpha, beta, gamma and delta are weight coefficients, and the emotion recognition unit dynamically adjusts according to the rehabilitation stage and physical condition of the athlete, so that the emotion recognition unit is also concerned about the psychological state of the athlete and ensures that the athlete keeps a positive heart state in the rehabilitation process;
In the VR interactive module, a task generation unit generates a series of challenging virtual training tasks according to the athlete's rehabilitation needs and capabilities. For example, in a strength training task, an athlete needs to lift a barbell which is gradually aggravated in a virtual environment, as the capacity of the athlete is improved, a task difficulty coefficient=f (user performance parameter) is also increased continuously, so that the athlete is always in a challenging self state, an environment self-adaptive unit automatically adjusts scene difficulty and task complexity in virtual reality according to real-time feedback and physiological states of the athlete, when the heart rate of the athlete is too high or fatigue signs appear, the task difficulty is automatically reduced, the safety of the training process is ensured, and a calculation formula is calculated, wherein the scene difficulty adjustment value=g (physiological parameter change value, athletic performance change value), and g is a function relation determined according to experience;
The feedback module provides timely and effective feedback for the athlete, and the real-time voice feedback unit provides professional voice prompts when the athlete finishes the action, so that the action of ' force points are accurate and ' I ' is smoother. The visual feedback unit displays the correctness of the action of the athlete in a virtual reality environment through animation or marks, and when the action of the athlete is standard, the golden marks appear;
The data cloud storage module stores limb movement data and rehabilitation progress data of the athlete in the cloud, a coach and a rehabilitation expert can remotely monitor and guide the rehabilitation process of the athlete, a achievement system unit in the user excitation module sets a higher rehabilitation target for the athlete, when the athlete completes one target, the athlete can obtain corresponding rewards and honors, the athlete is excited to challenge himself continuously, and the social interaction platform unit also enables the athlete to have the opportunity to exchange rehabilitation experience with other athletes and encourages and supports each other;
the uninterrupted rehabilitation training is carried out until the limb functions of the athlete are obviously improved and rehabilitated.
The above description is only a preferred embodiment of the present invention, but the scope of the present invention is not limited thereto. Any person skilled in the art, within the technical scope of the present disclosure, may apply to the present invention, and the technical solution and the improvement thereof are all covered by the protection scope of the present invention.
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| CN120260821A (en) * | 2025-04-28 | 2025-07-04 | 致和健康科技(郑州)有限公司 | A scenario-interactive active and passive limb rehabilitation training system based on virtual three-dimensional games |
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| CN119889581A (en) * | 2025-03-26 | 2025-04-25 | 陕西省第二人民医院(陕西省老年病医院) | Health information management method for rehabilitation training |
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