CN111569403A - CS game system for real person sports - Google Patents

CS game system for real person sports Download PDF

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Publication number
CN111569403A
CN111569403A CN202010299496.2A CN202010299496A CN111569403A CN 111569403 A CN111569403 A CN 111569403A CN 202010299496 A CN202010299496 A CN 202010299496A CN 111569403 A CN111569403 A CN 111569403A
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China
Prior art keywords
module
central controller
optical signal
game
communication connection
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CN202010299496.2A
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Chinese (zh)
Inventor
郑超
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Explore Zhiwei Technology Co ltd
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Explore Zhiwei Technology Co ltd
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Priority to CN202010299496.2A priority Critical patent/CN111569403A/en
Publication of CN111569403A publication Critical patent/CN111569403A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0252Shooting devices therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • A63F2300/1093Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Closed-Circuit Television Systems (AREA)

Abstract

A CS game system for real person competition comprises a background monitoring terminal, an optical signal emitter, wearable VR equipment, a mobile terminal, a plurality of groups of camera modules for being installed in competition places, wearable clothes for being installed with a combat detection system and a simulated shooter; the background monitoring terminal comprises a central controller, a display screen, a three-dimensional modeling module, an ammunition module, a life value module and a wireless communication module; the combat detection system comprises a processor, a plurality of groups of optical signal receivers, a positioning module and a voice playing module, wherein the optical signal receivers are used for being arranged at different positions of the wearable clothes; a plurality of groups of obstacles are arranged in the sports place; the optical signal emitter is arranged on the simulated shooter. The CS game system for the real person competition provided by the invention has low requirements on game fields, greatly improves the game experience of the CS real person competition game, has high restitution degree of the CS real person competition game, and can completely meet the requirements of players at different ages on the CS real person competition game.

Description

CS game system for real person sports
Technical Field
The invention relates to the technical field of intelligent control equipment, in particular to a CS (computer, game) game system for real person competition.
Background
The real person CS is a military simulated real person outdoor competitive sport which is formed by gathering various big families which like military and outdoor sports. A game for simulating military combat training by using simulated game tactical transmitters (BB bullets, water bullets, paintballs and other various counter-transmitter instruments) to carry out tactical equipment and various types of military gear and protective clothing; in the prior art, BB (blast gun) bullet, water bullet and paintball attack modes are mostly adopted in a real person CS; BB bullets and colored eggs are easy to damage players, and are prohibited domestically; the experience of a player in the game is greatly reduced by using the water bombs, so that the reduction degree of the CS real person competitive game is low, and the requirement of the player on the CS real person competitive game cannot be met; in addition, the CS real person competitive game needs to enter special fields, and the fields are generally far away from urban areas and inconvenient to transport; therefore, the application provides a CS game system for real person competition.
Disclosure of Invention
Objects of the invention
The CS game system for the real person competition provided by the invention has low requirements on game fields, greatly improves the game experience of the CS real person competition game, has high restitution degree of the CS real person competition game, and can completely meet the requirements of players at different ages on the CS real person competition game.
(II) technical scheme
In order to solve the problems, the invention provides a CS game system for real person competition, which comprises a background monitoring terminal, an optical signal emitter, wearable VR equipment, a mobile terminal, a plurality of groups of camera modules arranged in competition places, wearable clothes provided with a combat detection system and a simulated shooter, wherein the background monitoring terminal is connected with the optical signal emitter; the background monitoring terminal comprises a central controller, a display screen, a three-dimensional modeling module, an ammunition module, a life value module and a wireless communication module; the combat detection system comprises a processor, a plurality of groups of optical signal receivers, a positioning module and a voice playing module, wherein the optical signal receivers are used for being arranged at different positions of the wearable clothes; a plurality of groups of obstacles are arranged in the sports place;
the optical signal emitter is arranged on the simulated shooter and is in communication connection with the central controller through the wireless communication module;
the multiple groups of camera modules are all in communication connection with the central controller through the wireless communication module, and are used for collecting image information A in the competitive place and sending the image information A to the central controller;
the central controller is in communication connection with the wireless communication module, and is in communication connection with the display screen, the life value module for displaying life value information and the ammunition module for displaying ammunition amount information respectively;
the three-dimensional modeling module is in communication connection with the central controller and is used for generating a three-dimensional image B in the competitive site according to the image information A;
the mobile terminal is in communication connection with the central controller through the wireless communication module and is used for selecting the weapon type and the weapon damage value represented by the corresponding optical signal emitter;
the wearable VR equipment is in communication connection with the central controller through the wireless communication module, and is worn on the head of a user to receive the stereoscopic image B;
the processor is in communication connection with the central controller through the wireless communication module, and is in communication connection with the optical signal receiver, the positioning module and the voice playing module for voice communication, wherein the optical signal receiver is used for receiving a shooting signal sent by the optical signal transmitter, and the voice playing module is used for voice communication.
Preferably, the stereo modeling module performs virtual special effect processing on each group of obstacles so that a plurality of groups of obstacles are represented as stereo shelter images of different types in the stereo image B; the three-dimensional shelter image comprises a tree image, a wall body image, a vehicle body image and a sand bag shelter image.
Preferably, the peripheral surface of each group of obstacles is provided with an anti-collision device.
Preferably, the background monitoring terminal further comprises a storage module; the storage module is in communication connection with the central controller and is used for storing information received by the central controller.
Preferably, the combat detection system further comprises a vital sign detection module for detecting vital signs of a human body; the vital sign detection module is in communication connection with the processor.
Preferably, the vital signs detection module comprises a temperature sensor for detecting the temperature of the human body, a pulse sensor for detecting the heart rate of the human body and a blood pressure sensor for detecting the blood pressure of the human body.
Preferably, the combat detection system further comprises an acceleration sensor; the acceleration sensor is communicatively coupled to the processor.
Preferably, the combat detection system further comprises a medium missile simulation module for stimulating the human body; the middle missile simulation module is in communication connection with the processor.
Preferably, the missile simulation module comprises one or more of a vibration unit or an electric shock unit.
Preferably, the wireless communication module comprises a bluetooth module, a 2G network module, a 3G network module, a 4G network module and a 5G network module.
The technical scheme of the invention has the following beneficial technical effects:
the CS game system for the real person competition provided by the invention improves the competition experience of the CS game to the maximum extent, changes the limitation of the traditional CS real person competition game on game fields, game equipment and the like, does not need to use special places, only arranges barriers in open places, and generates a three-dimensional image through the system; a player wears the wearable VR equipment to receive the three-dimensional images generated by the system, and the player can play a real person CS shooting game in a competitive place; before a game is played, a player wears wearable VR equipment and wearable clothes and selects a held simulation shooter, selects the type of a held weapon through APP software preset in a mobile terminal, establishes communication connection with teammates, and performs voice communication with the teammates through a voice playing module on the wearable clothes; when a player plays games in the competition place, the wearable VR device receives the stereoscopic image B in real time, the player shoots in the competition place by relying on the barrier crop shelter in the competition place, and the voice playing module emits sound when a weapon is fired while shooting so as to improve the game experience of the player; when a player shoots an opponent through an optical signal emitter arranged on the simulated shooter, an optical signal receiver on wearable clothes worn by the opponent receives a signal of the optical signal emitter, the opponent bullets are represented, the background monitoring terminal deducts the blood volume of the opponent player correspondingly according to the lethality represented by the optical signal emitter, and when the blood volume of the opponent is cleared, whether an opponent weapon is replaced or not can be selected, so that the effective experience of the player is greatly improved;
a plurality of groups of obstacles are specially treated into different types of shelters in a competitive place by utilizing a high-tech technology, so that the effective experience of players is greatly improved, and the restitution of games is improved; in addition, the player does not need to use BB bullets, colored eggs and the like with legal risks, which can hurt life safety firearms equipment, so that the game safety of the player is improved;
the amount of motion of a player is monitored by matching the set acceleration sensor with the positioning module, the number of steps of the player is calculated, and in addition, when the player collides with an obstacle violently, the amount of blood corresponding to the player is deducted according to actual calculation by the set acceleration sensor, so that the game experience is improved; in addition, after the optical signal receiver receives the signal of the optical signal transmitter, the middle missile simulation module starts to stimulate the player so as to delay the action of the player and play a role of reminding the player of the middle missile, thereby further improving the game experience of the player.
Drawings
Fig. 1 is a schematic block diagram of a CS game system for real person competition according to the present invention.
Fig. 2 is a schematic block diagram of a battle detection system in a CS game system for real person competition according to the present invention.
Fig. 3 is a schematic block diagram of a background monitoring terminal in a CS game system for real person competition according to the present invention.
Fig. 4 is a structural diagram of a CS game system for real person competition according to the present invention.
Reference numerals: 101. a background monitoring terminal; 102. a wireless communication module; 103. a vital value module; 104. an ammunition module; 105. a stereo modeling module; 106. a display screen; 107. an optical signal transmitter; 108. a wearable VR device; 109. a combat detection system; 110. a mobile terminal; 111. a camera module; 112. a processor; 113. an optical signal receiver; 114. a vital sign detection module; 115. an acceleration sensor; 116. a middle bullet simulation module; 117. a positioning module; 118. a voice playing module; 119. wearable clothes; 120. a simulated shooter; 121. a central controller.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention more apparent, the present invention will be described in further detail with reference to the accompanying drawings in conjunction with the following detailed description. It should be understood that the description is intended to be exemplary only, and is not intended to limit the scope of the present invention. Moreover, in the following description, descriptions of well-known structures and techniques are omitted so as to not unnecessarily obscure the concepts of the present invention.
As shown in fig. 1-3, the CS game system for human sports proposed in the present invention includes a background monitoring terminal 101, an optical signal emitter 107, a wearable VR device 108, a mobile terminal 110, a plurality of camera modules 111 installed in a sports field, a wearable garment 119 installed with a combat detection system 109, and a simulated shooter 120; the background monitoring terminal 101 comprises a central controller 121, a display screen 106, a three-dimensional modeling module 105, an ammunition module 104, a life value module 103 and a wireless communication module 102; the combat detection system 109 comprises a processor 112, a plurality of sets of optical signal receivers 113 installed at different positions of the wearable garment 119, a positioning module 117 and a voice playing module 118; a plurality of groups of barriers are arranged in the competition field so as to form a plurality of groups of shelters in the competition field;
furthermore, a plurality of groups of balancing weights are detachably arranged on the wearable clothing 119, so that weight increment can be conveniently carried out according to a weapon selected by a user, a normally large-killer weapon is heavy, and game experience of people is improved by setting the balancing weights to the greatest extent according to the reality degree of a maritime game;
the optical signal emitter 107 is arranged on the simulated shooter 120, and the optical signal emitter 107 is in communication connection with the central controller 121 through the wireless communication module 102; the optical signal transmitter 107 may be used to transmit optically encoded signals; the optical coded signal can be a laser coded signal, an infrared coded signal or other electromagnetic wave coded signals capable of signal transmission;
the multiple groups of camera modules 111 are all in communication connection with the central controller 121 through the wireless communication module 102, and the multiple groups of camera modules 111 are used for collecting image information A in the competitive site and sending the image information A to the central controller 121;
the central controller 121 is in communication connection with the wireless communication module 102, and the central controller 121 is in communication connection with the display screen 106, the life value module 103 for displaying life value information and the ammunition module 104 for displaying ammunition amount information respectively; the images in the sports field can be viewed on the back stage through the display screen 106;
the stereo modeling module 105 is in communication connection with the central controller 121, and the stereo modeling module 105 is used for generating a stereo image B in the competitive site according to the image information A;
the mobile terminal 110 is in communication connection with the central controller 121 through the wireless communication module 102, and the mobile terminal 110 is used for selecting the weapon type and the weapon injury value represented by the corresponding optical signal transmitter 107; the used weapon is selected through the APP installed in the mobile terminal 110, and meanwhile, communication connection can be established with teammates through the APP in the mobile terminal 110, so that voice communication can be conveniently carried out through the voice playing module 118, and the APP in the mobile terminal 110 can be bound with the initially selected weapon, so that after the weapon dies in the game, whether the weapon which kills the person in the game is replaced or not can be selected;
further, the mobile terminal 110 selects a mobile phone;
the wearable VR device 108 is in communication connection with the central controller 121 through the wireless communication module 102, and the wearable VR device 108 is used for being worn on the head of a user to receive the stereoscopic image B;
further, the wearable VR device 108 is a VR headset; the VR helmet can protect the head of a human body;
the processor 112 is in communication connection with the central controller 121 through the wireless communication module 102, and the processor 112 is in communication connection with a plurality of groups of optical signal receivers 113 for receiving the shooting signals sent by the optical signal transmitters 107, a positioning module 117 and a voice playing module 118 for voice communication respectively; the optical signal receiver 113 may be for receiving an optically encoded signal; the optical coded signal can be a laser coded signal, an infrared coded signal or other electromagnetic wave coded signals capable of signal transmission.
The CS game system for the real person competition provided by the invention improves the competition experience of the CS game to the maximum extent, changes the limitation of the traditional CS real person competition game on game fields, game equipment and the like, does not need to use special places, only arranges barriers in open places, and generates a three-dimensional image through the system; a player can wear the wearable VR device 108 and receive the three-dimensional images generated by the system, and then the player can play a real person CS shooting game in a competitive place; before a game, a player wears the wearable VR device 108 and the wearable clothing 119 and selects the held simulated shooter 120, selects the type of the held weapon through APP software preset in the mobile terminal 110, establishes communication connection with teammates, and performs voice communication with the teammates through the voice playing module 118 on the wearable clothing 119; when a player plays a game in the competition field, the wearable VR device 108 receives the stereoscopic image B in real time, the player shoots by relying on a barrier crop shelter in the competition field, and the voice playing module 118 emits sound when a weapon is fired while shooting so as to improve game experience of the player; when a player shoots an opponent through the optical signal emitter 107 arranged on the simulated shooter 120, the optical signal receiver 113 on the wearable clothing 119 worn by the opponent receives a signal of the optical signal emitter 107, the opponent is indicated as a bullet, the background monitoring terminal 101 deducts the blood volume of the opponent player correspondingly according to the lethality represented by the optical signal emitter 107, and when the blood volume of the opponent is cleared, whether an opponent weapon is replaced or not can be selected, so that the effective experience of the player is greatly improved.
In an alternative embodiment, the stereo modeling module 105 performs a virtual special effect process on each group of obstacles, so that a plurality of groups of obstacles appear as different types of stereo shelter images in the stereo image B; the three-dimensional shelter image comprises a tree image, a wall body image, a vehicle body image and a sand bag shelter image; different types of shelters are generated in the competitive place by utilizing a high-tech technology, so that the effective experience of players is greatly improved, and the restitution degree of the game is improved.
In an optional embodiment, the periphery of each group of obstacles is provided with an anti-collision device; the anti-collision device can protect the player when the player accidentally collides with the barrier, so that the player is prevented from being injured; the barrier is treated with virtual special effect, so that the requirement of the system on the competitive place is further reduced.
In an optional embodiment, the background monitoring terminal 101 further includes a storage module; the storage module is in communication connection with the central controller 121, is used for storing information received by the central controller 121, and stores image information of a game process of a player, so that the player can conveniently download and view the image information subsequently.
In an alternative embodiment, the combat detection system 109 further comprises a vital signs detection module 114 for detecting vital signs of a human body; the vital signs detection module 114 is in communication connection with the processor 112, and the vital signs detection module 114 includes a temperature sensor for detecting a temperature of a human body, a pulse sensor for detecting a heart rate of the human body, and a blood pressure sensor for detecting a blood pressure of the human body; the vital sign detection module 114 monitors the physical condition of the player, so as to prevent the player from making an accident due to physical discomfort in the vigorous game experience, and protect the health of the player.
In an alternative embodiment, the combat detection system 109 further includes an acceleration sensor 115; the acceleration sensor 115 is in communication connection with the processor 112, the amount of motion of the player is monitored by the set acceleration sensor 115 in cooperation with the positioning module 117, the number of steps of the player is calculated, and in addition, when the player violently collides with an obstacle, the amount of blood corresponding to the player is deducted according to actual calculation by the set acceleration sensor 115, so that the game experience degree is improved.
In an alternative embodiment, the combat detection system 109 further includes a missile simulation module 116 for stimulating the human body; the middle missile simulation module 116 is in communication connection with the processor 112; the middle bullet simulation module 116 includes one or more of a vibration unit or a shock unit; after the optical signal receiver 113 receives the signal of the optical signal transmitter 107, the middle missile simulation module 116 starts to stimulate the player to delay the action of the player and play a role of reminding the player of the middle missile, thereby improving the game experience of the player.
In an alternative embodiment, the wireless communication module 102 includes a bluetooth module, a 2G network module, a 3G network module, a 4G network module, and a 5G network module.
It is to be understood that the above-described embodiments of the present invention are merely illustrative of or explaining the principles of the invention and are not to be construed as limiting the invention. Therefore, any modification, equivalent replacement, improvement and the like made without departing from the spirit and scope of the present invention should be included in the protection scope of the present invention. Further, it is intended that the appended claims cover all such variations and modifications as fall within the scope and boundaries of the appended claims or the equivalents of such scope and boundaries.

Claims (10)

1. A CS game system for real person competition is characterized by comprising a background monitoring terminal (101), an optical signal emitter (107), wearable VR equipment (108), a mobile terminal (110), a plurality of groups of camera modules (111) arranged in competition places, wearable clothing (119) provided with a combat detection system (109) and a simulated shooter (120); the background monitoring terminal (101) comprises a central controller (121), a display screen (106), a three-dimensional modeling module (105), an ammunition module (104), a life value module (103) and a wireless communication module (102); the combat detection system (109) comprises a processor (112), a plurality of groups of optical signal receivers (113) which are arranged at different positions of the wearable clothing (119), a positioning module (117) and a voice playing module (118); a plurality of groups of obstacles are arranged in the sports place;
the optical signal emitter (107) is arranged on the simulated shooter (120), and the optical signal emitter (107) is in communication connection with the central controller (121) through the wireless communication module (102);
the multiple groups of camera modules (111) are in communication connection with the central controller (121) through the wireless communication module (102), and the multiple groups of camera modules (111) are used for collecting image information A in a competitive place and sending the image information A to the central controller (121);
the central controller (121) is in communication connection with the wireless communication module (102), and the central controller (121) is in communication connection with the display screen (106), the life value module (103) used for displaying life value information and the ammunition module (104) used for displaying ammunition amount information respectively;
the stereo modeling module (105) is in communication connection with the central controller (121), and the stereo modeling module (105) is used for generating a stereo image B in the competitive site according to the image information A;
the mobile terminal (110) is in communication connection with the central controller (121) through the wireless communication module (102), and the mobile terminal (110) is used for selecting the weapon type and the weapon injury value represented by the corresponding optical signal transmitter (107);
the wearable VR device (108) is in communication connection with the central controller (121) through the wireless communication module (102), and the wearable VR device (108) is used for being worn on the head of a user to receive the stereoscopic image B;
the processor (112) is in communication connection with the central controller (121) through the wireless communication module (102), and the processor (112) is in communication connection with a plurality of groups of optical signal receivers (113) used for receiving shooting signals sent by the optical signal transmitters (107), a positioning module (117) and a voice playing module (118) used for voice communication.
2. The CS game system for human athletics according to claim 1, wherein the stereo modeling module (105) performs a virtual special effect process on each group of obstacles so that the groups of obstacles appear as different types of stereo shelter images in the stereo image B; the three-dimensional shelter image comprises a tree image, a wall body image, a vehicle body image and a sand bag shelter image.
3. A CS game system for human competition according to claim 2, wherein each set of obstacles is provided with an anti-collision means on the outer peripheral surface.
4. The CS game system for human athletics according to claim 1, wherein the background monitor terminal (101) further comprises a storage module; the storage module is in communication connection with the central controller (121), and the storage module is used for storing the information received by the central controller (121).
5. A CS game system for human competition according to claim 1, wherein the combat detection system (109) further comprises a vital signs detection module (114) for detecting vital signs of a human body; the vital signs detection module (114) is communicatively coupled to the processor (112).
6. A CS game system for real person competition according to claim 5, wherein the vital signs detecting module (114) comprises a temperature sensor for detecting the temperature of the human body, a pulse sensor for detecting the heart rate of the human body and a blood pressure sensor for detecting the blood pressure of the human body.
7. A CS game system for human competition according to claim 1, wherein the combat detection system (109) further comprises an acceleration sensor (115); an acceleration sensor (115) is communicatively coupled to the processor (112).
8. A CS game system for human competition according to claim 1, wherein the combat detection system (109) further comprises a missile simulation module (116) for stimulating the human body; the middle missile simulation module (116) is in communication connection with the processor (112).
9. A CS gaming system for human competition according to claim 8, wherein the bullet simulation module (116) includes one or more of a vibration unit or a shock unit.
10. A CS game system for human athletics according to claim 1, wherein the wireless communication module (102) comprises a bluetooth module, a 2G network module, a 3G network module, a 4G network module and a 5G network module.
CN202010299496.2A 2020-04-16 2020-04-16 CS game system for real person sports Pending CN111569403A (en)

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Application publication date: 20200825