CN109260710B - Mood-based game APP optimization method and device and terminal equipment - Google Patents
Mood-based game APP optimization method and device and terminal equipment Download PDFInfo
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- 230000036651 mood Effects 0.000 title claims abstract description 153
- 238000000034 method Methods 0.000 title claims abstract description 32
- 238000005457 optimization Methods 0.000 title claims abstract description 13
- 230000014509 gene expression Effects 0.000 claims abstract description 11
- 238000010586 diagram Methods 0.000 description 3
- 230000006870 function Effects 0.000 description 3
- 239000003086 colorant Substances 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Abstract
The invention discloses a mood-based game APP optimization method, device and terminal equipment, belonging to the technical field of communication, and the method comprises the following steps: the face image of the user is collected in real time through an image collecting device, the mood of the user is determined according to the currently collected face image of the user, the corresponding relation between at least one preset mood and a game interface mode is obtained, the game interface mode comprises at least one element of a game scene, game clothes, game equipment, game role expressions, game music and game pets, determining a target game interface mode corresponding to the mood of the user according to the corresponding relation between at least one preset mood and the game interface mode and the mood of the user, if the current game interface mode is not the target game interface mode, replacing the current game interface mode with the target game interface mode, the elements in the game interface mode can be changed along with the mood of the user, so that the diversity of the game interface is improved, and the user experience is improved.
Description
Technical Field
The invention relates to the field of communication, in particular to a mood-based game APP optimization method and device and terminal equipment.
Background
In the prior art, elements such as game scenes, game clothes, game equipment, game role expressions, game music, game pets and the like of game Applications (APPs) are fixed and unchangeable once a user selects the elements, so that a game interface in the prior art is single, and user experience is poor.
Disclosure of Invention
The embodiment of the invention aims to provide a mood-based game APP optimization method, device and terminal equipment, which are used for solving the problem that a game interface in the prior art is single.
In order to achieve the above object, the embodiments of the present invention provide the following technical solutions:
the embodiment of the invention provides a mood-based game APP optimization method, which comprises the following steps:
acquiring a face image of a user in real time through an image acquisition device;
determining the mood of the user according to the currently acquired face image of the user;
acquiring a corresponding relation between at least one preset mood and a game interface mode, wherein the game interface mode comprises at least one element of a game scene, game clothes, game equipment, game role expressions, game music and game pets;
determining a target game interface mode corresponding to the mood of the user according to the corresponding relation between the at least one preset mood and the game interface mode and the mood of the user;
judging whether the current game interface mode is the target game interface mode;
and if the judgment result is negative, replacing the current game interface mode with the target game interface mode.
Further, determining the mood of the user according to the currently acquired face image of the user, specifically comprising:
acquiring a preset mood determination model;
and determining a model according to the preset mood, and determining the mood of the user according to the currently acquired face image of the user.
Further, the method further comprises:
determining a friend account of a game account corresponding to the game APP;
and sending the mood of the user to a friend APP corresponding to the friend account so that the friend APP receives and displays the mood of the user.
Further, after determining the mood of the user according to the currently acquired face image of the user, the method further comprises:
and when the game role corresponding to the user plays a game with other game roles, displaying the mood of the user in the game interface of the APP where the other game roles are located.
Further, after determining the mood of the user according to the currently acquired face image of the user, the method further comprises:
acquiring the corresponding relation between at least one preset mood and the attack capability of the game role;
determining target attack capacity corresponding to the mood of the user and the game role corresponding to the user according to the mood of the user;
and replacing the current attack capability of the game role corresponding to the user with the target attack capability.
Further, after determining the mood of the user according to the currently acquired face image of the user, the method further comprises:
acquiring at least one preset corresponding relation between mood and game difficulty level;
determining the game difficulty level corresponding to the mood of the user according to the mood of the user;
and responding to the game playing operation of the user, and starting the game, wherein the difficulty level of the started game is the determined game difficulty level corresponding to the mood of the user.
Further, after determining the mood of the user according to the currently acquired face image of the user, the method further comprises:
acquiring a corresponding relation between at least one preset mood and a game fighting type;
determining a game fighting type corresponding to the mood of the user according to the mood of the user and the corresponding relation between the at least one preset mood and the game fighting type;
and outputting recommendation information, wherein the recommendation information comprises a game fighting type corresponding to the mood of the user.
Further, the game battle type is a stand-alone game type, a group battle type or a one-to-one battle type.
The embodiment of the invention also provides a mood-based game APP optimization device, which comprises:
the acquisition module is used for acquiring a face image of a user in real time through the image acquisition device;
the determining module is used for determining the mood of the user according to the currently acquired face image of the user;
the acquisition module is used for acquiring the corresponding relation between at least one preset mood and the game interface mode;
the determining module is further configured to determine, according to the correspondence between the at least one preset mood and the game interface mode, a target game interface mode corresponding to the mood of the user according to the mood of the user;
the judging module is used for judging whether the currently displayed game interface mode is the target game interface mode;
and the replacing module is used for replacing the currently displayed game interface mode with the target game interface mode if the judgment result is negative.
An embodiment of the present invention further provides a terminal device, where the terminal device includes:
a memory for storing non-transitory computer readable instructions; and
a processor for executing the computer readable instructions, such that the processor when executing implements the method of any of the above implementations.
The embodiment of the invention has the following advantages:
in the embodiment of the invention, the game interface mode can be changed along with the mood of the user, so that at least one element of a game scene, game clothes, game equipment, game role expressions, game music and game pets can be changed along with the mood of the user, the diversity of the game interface is improved, and the user experience is improved.
Drawings
FIG. 1 is a schematic flow chart of a mood-based game APP optimization method according to an embodiment of the present invention;
fig. 2 is a schematic structural diagram of a mood-based game APP optimization device according to an embodiment of the present invention.
Detailed Description
The following examples are intended to illustrate the invention but are not intended to limit the scope of the invention.
Example 1
The embodiment of the invention provides a mood-based game APP optimization method, and an execution main body of the method can be but is not limited to a user terminal such as a mobile phone, a tablet Computer or a Personal Computer (PC), or an Application (APP) running on the user terminals, or can also be equipment such as a server.
For convenience of the following description, the execution subject of the embodiment of the present invention is described as an example of a game APP.
The flow diagram of the method can be seen in fig. 1, and in fig. 1, the method comprises the following steps:
The image acquisition device can be any type of equipment for acquiring images, such as a camera and the like.
The image acquisition device may be built in the terminal device where the APP is located, or may be external, and this is not limited in the embodiment of the present invention.
And step 102, determining the mood of the user according to the currently acquired face image of the user.
The mood of the user can be happy, too happy, angry or excited, etc.
Specifically, a preset mood determination model can be obtained, the model is determined according to the preset mood, and the mood of the user is determined according to the currently acquired face image of the user. The preset mood determination model can be a model trained in advance, and the mood of the user in the face image can be determined.
Wherein, the game interface mode can comprise at least one element of game scenes, game clothes, game equipment, game role expressions, game music and game pets. The elements included in different game interface modes are not identical.
The elements included in the game interface mode corresponding to different moods can be set in advance, for example, if the moods are too much, the game scene included in the game interface mode can be set to be a rainy scene, the colors of the game clothes and the game equipment are set to be blue, the expression of the game character is set to be a too much expression, the game music is set to be pessimistic music, and the color of the game pet is set to be blue; if the mood is angry, the game scene included in the game interface mode can be set as a fire sea scene, the colors of the game clothes and the game equipment can be set as red, the expression of the game character can be set as an angry expression, the game music can be set as an exciting music, and the color of the game pet can be set as red.
And step 104, determining a target game interface mode corresponding to the mood of the user according to the corresponding relation between at least one preset mood and the game interface mode and the mood of the user.
If the judgment result is no, executing step 106; otherwise, the process is ended.
And 106, replacing the current game interface mode with the target game interface mode.
In the embodiment of the invention, the game interface mode can be changed along with the mood of the user, so that at least one element of a game scene, game clothes, game equipment, game role expressions, game music and game pets can be changed along with the mood of the user, the diversity of the game interface of the game APP is improved, and the user experience is improved.
In one implementation scenario, after step 102 is executed, the following operations may be further executed:
determining a friend account of a game account corresponding to the game APP, and sending the mood of the user to the friend APP corresponding to the friend account, so that the friend APP receives and displays the mood of the user.
In the prior art, when playing games, game friends may be far away from each other and do not know how to correspond to moods, but in the embodiment of the invention, a game APP can inform friends of moods of users so that the friends can know how to moods of opposite parties, and if the moods of users are too much or angry, the game friends can be consolation or persuasion after knowing the moods of the game friends.
In another implementation scenario, after step 102 is executed, the following operations may be further performed:
when the game role corresponding to the user plays a game with other game roles, the mood of the user is displayed in the game interface of the APP where the other game roles are located.
Wherein, the APP at other game roles places can be the same APP of game APP, also can be other APPs, as long as can realize above-mentioned function can.
In the prior art, when a game is played by a game character in a battle, the mood of the user is not displayed in the game interface of the opposite side, but in the embodiment of the invention, the mood of the user is displayed in the game interface of the opposite side, so that the opposite side knows the mood of the user, and the function of the game APP is increased.
In addition, the corresponding relation between at least one preset mood and the attack capacity of the game role can be obtained, the target attack capacity corresponding to the user and the game role corresponding to the user mood is determined according to the user mood, and the current attack capacity of the game role corresponding to the user is replaced by the target attack capacity.
In the embodiment of the invention, the target attack abilities corresponding to different moods in the game APP can be set according to the change situation of the attack ability of a real person in actual life along with moods, for example, if the moods are respectively too much, calm, happy and angry, the target attack abilities corresponding to the moods can be sequentially increased.
In the prior art, the attacking ability of the game role is generally fixed, but in the embodiment of the invention, the attacking ability of the game role can be changed according to the mood of the user, so that the user experience degree is improved, and the variability of the game is increased. In addition, the target attack ability corresponding to different moods is consistent with the real moods and attack ability of people in actual life, so that the game role can reflect the real moods and real attack ability of the users, the users have better substitution feeling, and the user experience is improved.
In another implementation scenario, after step 102 is executed, the following operations may be further performed:
the method comprises the steps of obtaining at least one preset corresponding relation between moods and game difficulty degrees, determining the game difficulty degrees corresponding to the moods of users according to the moods of the users, responding to game playing operations of the users, and starting games, wherein the started game difficulty degrees are the determined game difficulty degrees corresponding to the moods of the users.
When setting the corresponding relationship between the mood and the game difficulty level, the influence of the mood of the user on the strain capacity in real life can be referred to, if the mood of the user is too difficult, the strain capacity of the user can be worsened, otherwise, if the mood of the user is happy, the strain capacity of the user can be improved, and the like.
In the prior art, the game difficulty level is generally fixed and unchangeable, in the embodiment of the invention, the game difficulty level corresponding to the mood can be determined according to the mood of the user, the functions of the game APP are increased, in addition, the game difficulty level corresponding to different moods is set according to the variation of the strain capacity of the user in the actual life along with the mood, so that the game difficulty level of the game played by the user is matched with the mood of the user when the user plays the game, and the user experience can be improved.
In another implementation scenario, after step 102 is executed, the following operations may be further performed:
the method comprises the steps of obtaining at least one preset mood corresponding relation with a game type, determining the game type corresponding to the mood of a user according to the mood of the user and the at least one preset mood corresponding relation with the game type, and outputting recommendation information, wherein the recommendation information comprises the game type corresponding to the mood of the user. The game battle type is a single-machine game type, a group battle type or a one-to-one battle type.
The influence of the mood of the user on the user preference in the actual life can be referred to, for example, if the user mood is angry, the user may want to play a group battle game, and the mood is released, and if the user mood is too much, the user may want to play a single-machine game by himself.
In the prior art, the game APP does not recommend the game type according to the mood of the user, generally, the user actively selects the game type to be played according to the actual requirement, but the game type needs to be manually selected by the user, so that the efficiency is low.
The embodiment of the present invention further provides a mood-based game APP optimization device, and a schematic structural diagram of the device can be seen in fig. 2, where in fig. 2, the device includes:
the acquisition module 201 is used for acquiring a face image of a user in real time through an image acquisition device;
the determining module 202 is configured to determine a mood of the user according to a currently acquired face image of the user;
an obtaining module 203, configured to obtain a correspondence between at least one preset mood and a game interface mode;
the determining module 202 is further configured to determine, according to at least one preset correspondence between moods and game interface modes, a target game interface mode corresponding to the moods of the user according to the moods of the user;
the judging module 204 is configured to judge whether the currently displayed game interface mode is a target game interface mode;
and a replacing module 205, configured to replace the currently displayed game interface mode with the target game interface mode if the determination result is negative.
An embodiment of the present invention further provides a terminal device, where the terminal device includes:
a memory for storing non-transitory computer readable instructions; and
and the processor is used for executing the computer readable instructions, so that the processor realizes the method of any implementation form when executing.
Although the invention has been described in detail above with reference to a general description and specific examples, it will be apparent to one skilled in the art that modifications or improvements may be made thereto based on the invention. Accordingly, such modifications and improvements are intended to be within the scope of the invention as claimed.
Claims (4)
1. A mood-based game APP optimization method, characterized in that the method comprises:
acquiring a face image of a user in real time through an image acquisition device;
determining the mood of the user according to the currently acquired face image of the user;
acquiring a corresponding relation between at least one preset mood and a game interface mode, wherein the game interface mode comprises at least one element of a game scene, game clothes, game equipment, game role expressions, game music and game pets;
determining a target game interface mode corresponding to the mood of the user according to the corresponding relation between the at least one preset mood and the game interface mode and the mood of the user;
judging whether the current game interface mode is the target game interface mode;
if the judgment result is negative, replacing the current game interface mode with the target game interface mode;
determining the mood of the user according to the currently acquired face image of the user, and specifically comprises the following steps:
acquiring a preset mood determination model;
determining a model according to the preset mood, and determining the mood of the user according to the currently acquired face image of the user;
the method further comprises the following steps:
determining a friend account of a game account corresponding to the game APP;
sending the mood of the user to a friend APP corresponding to the friend account so that the friend APP receives and displays the mood of the user;
after determining the mood of the user according to the currently acquired face image of the user, the method further comprises the following steps:
when the game role corresponding to the user plays a game with other game roles, displaying the mood of the user in the game interface of the APP where the other game roles are located;
after determining the mood of the user according to the currently acquired face image of the user, the method further comprises the following steps:
acquiring the corresponding relation between at least one preset mood and the attack capability of the game role;
determining target attack capacity corresponding to the mood of the user and the game role corresponding to the user according to the mood of the user;
changing the current attack capability of the game role corresponding to the user into the target attack capability;
after determining the mood of the user according to the currently acquired face image of the user, the method further comprises the following steps:
acquiring at least one preset corresponding relation between mood and game difficulty level;
determining the game difficulty level corresponding to the mood of the user according to the mood of the user;
responding to the game playing operation of the user, and starting a game, wherein the difficulty level of the started game is the determined game difficulty level corresponding to the mood of the user;
after determining the mood of the user according to the currently acquired face image of the user, the method further comprises the following steps:
acquiring a corresponding relation between at least one preset mood and a game fighting type;
determining a game fighting type corresponding to the mood of the user according to the mood of the user and the corresponding relation between the at least one preset mood and the game fighting type;
and outputting recommendation information, wherein the recommendation information comprises a game fighting type corresponding to the mood of the user.
2. The method of claim 1, wherein the game play type is a stand-alone game type, a group play type, or a one-to-one play type.
3. A mood-based game APP optimization device employing the method of any one of claims 1-2, the device comprising:
the acquisition module is used for acquiring a face image of a user in real time through the image acquisition device;
the determining module is used for determining the mood of the user according to the currently acquired face image of the user;
the acquisition module is used for acquiring the corresponding relation between at least one preset mood and the game interface mode;
the determining module is further configured to determine, according to the correspondence between the at least one preset mood and the game interface mode, a target game interface mode corresponding to the mood of the user according to the mood of the user;
the judging module is used for judging whether the currently displayed game interface mode is the target game interface mode;
and the replacing module is used for replacing the currently displayed game interface mode with the target game interface mode if the judgment result is negative.
4. A terminal device, characterized in that the terminal device comprises:
a memory for storing non-transitory computer readable instructions; and
a processor for executing the computer readable instructions such that the processor when executing implements the method of any of claims 1-2.
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| CN109976852A (en) * | 2019-03-18 | 2019-07-05 | 北京智明星通科技股份有限公司 | Game APP login interface setting method and equipment |
| CN110134577A (en) * | 2019-04-30 | 2019-08-16 | 上海掌门科技有限公司 | Show the method and apparatus of user emotion |
| CN113117322B (en) * | 2019-12-31 | 2023-06-09 | 深圳云天励飞技术有限公司 | Method and related device for determining dressing of game roles |
| CN112221133A (en) * | 2020-10-21 | 2021-01-15 | Oppo(重庆)智能科技有限公司 | Game picture customizing method, cloud server, terminal and storage medium |
| CN113117323A (en) * | 2021-04-14 | 2021-07-16 | 南方科技大学 | Game interaction method, system, server and storage medium based on contact |
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