CN106039654A - Upper limb rehabilitation training method based on virtual driving experience - Google Patents
Upper limb rehabilitation training method based on virtual driving experience Download PDFInfo
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- CN106039654A CN106039654A CN201610647849.7A CN201610647849A CN106039654A CN 106039654 A CN106039654 A CN 106039654A CN 201610647849 A CN201610647849 A CN 201610647849A CN 106039654 A CN106039654 A CN 106039654A
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- Prior art keywords
- training
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- virtual
- login
- upper limb
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B23/00—Exercising apparatus specially adapted for particular parts of the body
- A63B23/035—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
- A63B23/12—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B2071/065—Visualisation of specific exercise parameters
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- Theoretical Computer Science (AREA)
- Orthopedic Medicine & Surgery (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Rehabilitation Tools (AREA)
Abstract
The invention discloses an upper limb rehabilitation training method based on virtual driving experience. The method comprises the steps of 1 user account login, wherein a login button is clicked, a login request is submitted, correctness of a user password is inspected, login is allowed if the user password is correct, and login is conducted again if the user password is not correct; 2 training mechanism data collection, wherein a PC collects data of a lower computer through a USB in real time; 3 driving task execution, wherein a training mode and a training difficulty level are selected, the direction and the speed of a virtual vehicle or ship or plane are updated according to data sent by the lower computer, and a training task is completed; 4 training scoring, wherein comprehensive scoring is conducted through a virtual reality game, and meanwhile a training effect is achieved; 5 history training data query, wherein a query button is clicked to call database data, and the data is displayed. According to the method, motion of an upper limb rehabilitation training mechanism is combined with a virtual environment, sensory stimuli such as music, pictures and language notes are added into the upper limb virtual reality rehabilitation training process, and therefore the training positivity and the training effect of a patient can be improved more effectively.
Description
Technical field
The present invention relates to technical field of virtual reality, particularly relate to a kind of rehabilitation training of upper limbs experienced based on virtual driving
Method.
Background technology
Along with the growth drastically of domestic population, the aggravation of social senilization, Cerebral Haemorrhage Invasion Rate is in the trend risen.Patient
The hemiplegia symptom caused because of apoplexy brings tremendous influence to patient and family, brings heavy to China's economic development
Burden.In order to alleviate family and the financial burden of society, improving rehabilitation training effect, researchers both domestic and external are by virtual existing
Real technology is applied to the rehabilitation training field of apoplexy, and obtains good rehabilitation efficacy.A lot of researchs show, patient is in rehabilitation
If can accept the information feedback of various ways during training, system of undergoing training provides according to the training effect of self
Scoring and excitation, will be greatly enhanced training interest and the Rehabilitation confidence of patient, interesting, light and happy virtual rehabilitation training
Environment encourages patient to allow patient participate in rehabilitation training psychologically more initiatively, thus more effectively improves rehabilitation efficacy.Meanwhile,
Allow patient, according to the rehabilitation stage of self, training mode and training difficulty are carried out individualized selection, training will be enable to have pin
To property, there is science, carry out purposefully.But existing rehabilitation training technology does not the most utilize virtual reality to carry out upper limb healing
The mature technology scheme of training.
Summary of the invention
Because the drawbacks described above of prior art, the technical problem to be solved is to provide one and drives based on virtual
Sail the rehabilitation training of upper limbs method of experience, in being full of recreational and interesting driving experience, abundant vision and audition letter
Breath feedback effectively excitation patient carries out rehabilitation training of upper limbs, and the individualized selection of training mode and training difficulty can adapt to not
Patient with rehabilitation demands.
For achieving the above object, the invention provides a kind of rehabilitation training of upper limbs method experienced based on virtual driving, its
It is characterised by, comprises the following steps:
S1, user account log in: click on Button Login, submit log on request to, check user cipher correctness, correctly allow
Log in, the most again log in;
S2, training institution's data acquisition: the PC data by USB Real-time Collection slave computer;
S3, execution driving task: select training mode and the difficulty level of training, update according to the data that slave computer sends
The direction of virtual vehicle, ship or aircraft and speed, complete training mission;
S4, training scoring: carry out comprehensive grading by reality-virtualizing game, reach training effect simultaneously;
S5, historic training data are inquired about: click on inquiry button, call database data, video data.
Further, described step S4 specifically includes:
S41, judge whether collision, if so, continue to determine whether to collide precious deposits or the bump rail thing block such as gold coin;
If S42 collision gold coin or other precious deposits, score, if bump rail thing block, subtract haemal strand, deduction number;
S43, calculating playtime, carry out comprehensive grading according to gold coin score, haemal strand amount and playtime, calculate upper limb
Training burden and the accuracy of motion, and preserve data to data storehouse.
The invention has the beneficial effects as follows:
Motion and the virtual environment of rehabilitation training of upper limbs mechanism are combined by the present invention, specifically by music, picture and language
The stimulus to the sense organ such as prompting join in upper limb virtual reality rehabilitation training, strengthen its feeling of immersion and mutual sense, make patient increase
Add the interest of rehabilitation training of upper limbs, play the autonomy of oneself to a greater extent, more effectively improve patient train enthusiasm and
Training effect.
Below with reference to accompanying drawing, the technique effect of design, concrete structure and the generation of the present invention is described further, with
It is fully understood from the purpose of the present invention, feature and effect.
Accompanying drawing explanation
Fig. 1 is the overall flow figure of the present invention.
Fig. 2 is user account login process figure of the present invention.
Fig. 3 is that the present invention performs driving task flow chart.
Fig. 4 is that the present invention trains scoring flow chart.
Fig. 5 is historic training data querying flow figure of the present invention.
Detailed description of the invention
As Figure 1-5, a kind of based on virtual driving experience rehabilitation training of upper limbs method, it is characterised in that include with
Lower step:
S1, user account log in: click on Button Login, submit log on request to, check user cipher correctness, correctly allow
Log in, the most again log in;
S2, training institution's data acquisition: the PC data by USB Real-time Collection slave computer;
S3, execution driving task: select training mode and the difficulty level of training, update according to the data that slave computer sends
The direction of virtual vehicle, ship or aircraft and speed, complete training mission;
S4, training scoring: carry out comprehensive grading by reality-virtualizing game, reach training effect simultaneously;
S5, historic training data are inquired about: click on inquiry button, call database data, video data.
Further, described step S4 specifically includes:
S41, judge whether collision, if so, continue to determine whether to collide precious deposits or the bump rail thing block such as gold coin;
If the precious deposits such as S42 collision gold coin, score, if bump rail thing block, subtract haemal strand, deduction number;
S43, calculating playtime, carry out comprehensive grading according to gold coin score, haemal strand amount and playtime, calculate upper limb
Training burden and the accuracy of motion, and preserve data to data storehouse.
Motion and the virtual environment of rehabilitation training of upper limbs mechanism are combined by the present invention, specifically by music, picture and language
The stimulus to the sense organ such as prompting join in upper limb virtual reality rehabilitation training, strengthen its feeling of immersion and mutual sense, make patient increase
Add the interest of rehabilitation training of upper limbs, play the autonomy of oneself to a greater extent, more effectively improve patient train enthusiasm and
Training effect.
The preferred embodiment of the present invention described in detail above.Should be appreciated that those of ordinary skill in the art without
Need creative work just can make many modifications and variations according to the design of the present invention.Therefore, all technology in the art
Personnel are available by logical analysis, reasoning, or a limited experiment the most on the basis of existing technology
Technical scheme, all should be in the protection domain being defined in the patent claims.
Claims (2)
1. the rehabilitation training of upper limbs method experienced based on virtual driving, it is characterised in that comprise the following steps:
S1, user account log in: click on Button Login, submit log on request to, check user cipher correctness, correctly allow to step on
Land, logs in the most again;
S2, training institution's data acquisition: the PC data by USB Real-time Collection slave computer;
S3, execution driving task: select training mode and the difficulty level of training, update virtual according to the data that slave computer sends
The direction of car, ship or aircraft and speed, complete training mission;
S4, training scoring: carry out comprehensive grading by reality-virtualizing game, reach training effect simultaneously;
S5, historic training data are inquired about: click on inquiry button, call database data, video data.
A kind of rehabilitation training of upper limbs method experienced based on virtual driving, it is characterised in that described
Step S4 specifically includes:
S41, judge whether collision, if so, continue to determine whether to collide gold coin or other precious deposits or bump rail thing block;
If S42 collision gold coin or other precious deposits, score, if bump rail thing block, subtract haemal strand, deduction number;
S43, calculating playtime, carry out comprehensive grading according to gold coin score, haemal strand amount and playtime, calculates upper limb training
Amount and the accuracy of motion, and preserve data to data storehouse.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201610647849.7A CN106039654A (en) | 2016-08-09 | 2016-08-09 | Upper limb rehabilitation training method based on virtual driving experience |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201610647849.7A CN106039654A (en) | 2016-08-09 | 2016-08-09 | Upper limb rehabilitation training method based on virtual driving experience |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN106039654A true CN106039654A (en) | 2016-10-26 |
Family
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Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201610647849.7A Pending CN106039654A (en) | 2016-08-09 | 2016-08-09 | Upper limb rehabilitation training method based on virtual driving experience |
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| Country | Link |
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| CN (1) | CN106039654A (en) |
Cited By (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN107341612A (en) * | 2017-07-07 | 2017-11-10 | 上海理工大学 | A kind of action evaluation method of the rehabilitation training based on taijiquan |
| CN108877308A (en) * | 2018-07-14 | 2018-11-23 | 汤凯 | A kind of VR safety education evaluating method |
| CN108939511A (en) * | 2018-07-18 | 2018-12-07 | 广州市三甲医疗信息产业有限公司 | Four limbs recovery training method and system based on virtual reality |
| CN109589556A (en) * | 2018-11-29 | 2019-04-09 | 广州晓康医疗科技有限公司 | Based on the double collaboration rehabilitation training of upper limbs system of reality environment and appraisal procedure |
| CN109589557A (en) * | 2018-11-29 | 2019-04-09 | 广州晓康医疗科技有限公司 | Based on reality environment tandem race rehabilitation training of upper limbs system and appraisal procedure |
| CN112642133A (en) * | 2020-11-24 | 2021-04-13 | 杭州易脑复苏科技有限公司 | Rehabilitation training system based on virtual reality |
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| JP2000271180A (en) * | 1999-03-25 | 2000-10-03 | Sanyo Electric Co Ltd | Limb function recovery training support system |
| JP2006247280A (en) * | 2005-03-14 | 2006-09-21 | Osaka Univ | Upper limb rehabilitation device |
| US20090062698A1 (en) * | 2004-02-05 | 2009-03-05 | Motorika Inc. | Methods and apparatuses for rehabilitation and training |
| CN104363982A (en) * | 2014-07-15 | 2015-02-18 | 中国科学院自动化研究所 | Upper Limb Rehabilitation Robot System |
| CN104873356A (en) * | 2015-05-27 | 2015-09-02 | 北京工业大学 | Device and method for assisting upper limb rehabilitation based on true feeling technology |
| CN205384779U (en) * | 2016-01-25 | 2016-07-13 | 孟祥慧 | Multifunctional rehabilitation physical therapy device |
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2016
- 2016-08-09 CN CN201610647849.7A patent/CN106039654A/en active Pending
Patent Citations (6)
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| JP2000271180A (en) * | 1999-03-25 | 2000-10-03 | Sanyo Electric Co Ltd | Limb function recovery training support system |
| US20090062698A1 (en) * | 2004-02-05 | 2009-03-05 | Motorika Inc. | Methods and apparatuses for rehabilitation and training |
| JP2006247280A (en) * | 2005-03-14 | 2006-09-21 | Osaka Univ | Upper limb rehabilitation device |
| CN104363982A (en) * | 2014-07-15 | 2015-02-18 | 中国科学院自动化研究所 | Upper Limb Rehabilitation Robot System |
| CN104873356A (en) * | 2015-05-27 | 2015-09-02 | 北京工业大学 | Device and method for assisting upper limb rehabilitation based on true feeling technology |
| CN205384779U (en) * | 2016-01-25 | 2016-07-13 | 孟祥慧 | Multifunctional rehabilitation physical therapy device |
Cited By (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN107341612A (en) * | 2017-07-07 | 2017-11-10 | 上海理工大学 | A kind of action evaluation method of the rehabilitation training based on taijiquan |
| CN108877308A (en) * | 2018-07-14 | 2018-11-23 | 汤凯 | A kind of VR safety education evaluating method |
| CN108939511A (en) * | 2018-07-18 | 2018-12-07 | 广州市三甲医疗信息产业有限公司 | Four limbs recovery training method and system based on virtual reality |
| WO2020015204A1 (en) * | 2018-07-18 | 2020-01-23 | 广州市三甲医疗信息产业有限公司 | Virtual reality-based upper and lower limbs rehabilitation training method and system |
| CN109589556A (en) * | 2018-11-29 | 2019-04-09 | 广州晓康医疗科技有限公司 | Based on the double collaboration rehabilitation training of upper limbs system of reality environment and appraisal procedure |
| CN109589557A (en) * | 2018-11-29 | 2019-04-09 | 广州晓康医疗科技有限公司 | Based on reality environment tandem race rehabilitation training of upper limbs system and appraisal procedure |
| CN112642133A (en) * | 2020-11-24 | 2021-04-13 | 杭州易脑复苏科技有限公司 | Rehabilitation training system based on virtual reality |
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| PB01 | Publication | ||
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| RJ01 | Rejection of invention patent application after publication | ||
| RJ01 | Rejection of invention patent application after publication |
Application publication date: 20161026 |