CN106039654A - Upper limb rehabilitation training method based on virtual driving experience - Google Patents

Upper limb rehabilitation training method based on virtual driving experience Download PDF

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Publication number
CN106039654A
CN106039654A CN201610647849.7A CN201610647849A CN106039654A CN 106039654 A CN106039654 A CN 106039654A CN 201610647849 A CN201610647849 A CN 201610647849A CN 106039654 A CN106039654 A CN 106039654A
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CN
China
Prior art keywords
training
data
virtual
login
upper limb
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201610647849.7A
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Chinese (zh)
Inventor
王兆坤
韦宇炜
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Guangzhou Xiao Kang Medical Technology Co Ltd
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Guangzhou Xiao Kang Medical Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Guangzhou Xiao Kang Medical Technology Co Ltd filed Critical Guangzhou Xiao Kang Medical Technology Co Ltd
Priority to CN201610647849.7A priority Critical patent/CN106039654A/en
Publication of CN106039654A publication Critical patent/CN106039654A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B23/00Exercising apparatus specially adapted for particular parts of the body
    • A63B23/035Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
    • A63B23/12Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B2071/065Visualisation of specific exercise parameters

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • Theoretical Computer Science (AREA)
  • Orthopedic Medicine & Surgery (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Rehabilitation Tools (AREA)

Abstract

The invention discloses an upper limb rehabilitation training method based on virtual driving experience. The method comprises the steps of 1 user account login, wherein a login button is clicked, a login request is submitted, correctness of a user password is inspected, login is allowed if the user password is correct, and login is conducted again if the user password is not correct; 2 training mechanism data collection, wherein a PC collects data of a lower computer through a USB in real time; 3 driving task execution, wherein a training mode and a training difficulty level are selected, the direction and the speed of a virtual vehicle or ship or plane are updated according to data sent by the lower computer, and a training task is completed; 4 training scoring, wherein comprehensive scoring is conducted through a virtual reality game, and meanwhile a training effect is achieved; 5 history training data query, wherein a query button is clicked to call database data, and the data is displayed. According to the method, motion of an upper limb rehabilitation training mechanism is combined with a virtual environment, sensory stimuli such as music, pictures and language notes are added into the upper limb virtual reality rehabilitation training process, and therefore the training positivity and the training effect of a patient can be improved more effectively.

Description

A kind of rehabilitation training of upper limbs method experienced based on virtual driving
Technical field
The present invention relates to technical field of virtual reality, particularly relate to a kind of rehabilitation training of upper limbs experienced based on virtual driving Method.
Background technology
Along with the growth drastically of domestic population, the aggravation of social senilization, Cerebral Haemorrhage Invasion Rate is in the trend risen.Patient The hemiplegia symptom caused because of apoplexy brings tremendous influence to patient and family, brings heavy to China's economic development Burden.In order to alleviate family and the financial burden of society, improving rehabilitation training effect, researchers both domestic and external are by virtual existing Real technology is applied to the rehabilitation training field of apoplexy, and obtains good rehabilitation efficacy.A lot of researchs show, patient is in rehabilitation If can accept the information feedback of various ways during training, system of undergoing training provides according to the training effect of self Scoring and excitation, will be greatly enhanced training interest and the Rehabilitation confidence of patient, interesting, light and happy virtual rehabilitation training Environment encourages patient to allow patient participate in rehabilitation training psychologically more initiatively, thus more effectively improves rehabilitation efficacy.Meanwhile, Allow patient, according to the rehabilitation stage of self, training mode and training difficulty are carried out individualized selection, training will be enable to have pin To property, there is science, carry out purposefully.But existing rehabilitation training technology does not the most utilize virtual reality to carry out upper limb healing The mature technology scheme of training.
Summary of the invention
Because the drawbacks described above of prior art, the technical problem to be solved is to provide one and drives based on virtual Sail the rehabilitation training of upper limbs method of experience, in being full of recreational and interesting driving experience, abundant vision and audition letter Breath feedback effectively excitation patient carries out rehabilitation training of upper limbs, and the individualized selection of training mode and training difficulty can adapt to not Patient with rehabilitation demands.
For achieving the above object, the invention provides a kind of rehabilitation training of upper limbs method experienced based on virtual driving, its It is characterised by, comprises the following steps:
S1, user account log in: click on Button Login, submit log on request to, check user cipher correctness, correctly allow Log in, the most again log in;
S2, training institution's data acquisition: the PC data by USB Real-time Collection slave computer;
S3, execution driving task: select training mode and the difficulty level of training, update according to the data that slave computer sends The direction of virtual vehicle, ship or aircraft and speed, complete training mission;
S4, training scoring: carry out comprehensive grading by reality-virtualizing game, reach training effect simultaneously;
S5, historic training data are inquired about: click on inquiry button, call database data, video data.
Further, described step S4 specifically includes:
S41, judge whether collision, if so, continue to determine whether to collide precious deposits or the bump rail thing block such as gold coin;
If S42 collision gold coin or other precious deposits, score, if bump rail thing block, subtract haemal strand, deduction number;
S43, calculating playtime, carry out comprehensive grading according to gold coin score, haemal strand amount and playtime, calculate upper limb Training burden and the accuracy of motion, and preserve data to data storehouse.
The invention has the beneficial effects as follows:
Motion and the virtual environment of rehabilitation training of upper limbs mechanism are combined by the present invention, specifically by music, picture and language The stimulus to the sense organ such as prompting join in upper limb virtual reality rehabilitation training, strengthen its feeling of immersion and mutual sense, make patient increase Add the interest of rehabilitation training of upper limbs, play the autonomy of oneself to a greater extent, more effectively improve patient train enthusiasm and Training effect.
Below with reference to accompanying drawing, the technique effect of design, concrete structure and the generation of the present invention is described further, with It is fully understood from the purpose of the present invention, feature and effect.
Accompanying drawing explanation
Fig. 1 is the overall flow figure of the present invention.
Fig. 2 is user account login process figure of the present invention.
Fig. 3 is that the present invention performs driving task flow chart.
Fig. 4 is that the present invention trains scoring flow chart.
Fig. 5 is historic training data querying flow figure of the present invention.
Detailed description of the invention
As Figure 1-5, a kind of based on virtual driving experience rehabilitation training of upper limbs method, it is characterised in that include with Lower step:
S1, user account log in: click on Button Login, submit log on request to, check user cipher correctness, correctly allow Log in, the most again log in;
S2, training institution's data acquisition: the PC data by USB Real-time Collection slave computer;
S3, execution driving task: select training mode and the difficulty level of training, update according to the data that slave computer sends The direction of virtual vehicle, ship or aircraft and speed, complete training mission;
S4, training scoring: carry out comprehensive grading by reality-virtualizing game, reach training effect simultaneously;
S5, historic training data are inquired about: click on inquiry button, call database data, video data.
Further, described step S4 specifically includes:
S41, judge whether collision, if so, continue to determine whether to collide precious deposits or the bump rail thing block such as gold coin;
If the precious deposits such as S42 collision gold coin, score, if bump rail thing block, subtract haemal strand, deduction number;
S43, calculating playtime, carry out comprehensive grading according to gold coin score, haemal strand amount and playtime, calculate upper limb Training burden and the accuracy of motion, and preserve data to data storehouse.
Motion and the virtual environment of rehabilitation training of upper limbs mechanism are combined by the present invention, specifically by music, picture and language The stimulus to the sense organ such as prompting join in upper limb virtual reality rehabilitation training, strengthen its feeling of immersion and mutual sense, make patient increase Add the interest of rehabilitation training of upper limbs, play the autonomy of oneself to a greater extent, more effectively improve patient train enthusiasm and Training effect.
The preferred embodiment of the present invention described in detail above.Should be appreciated that those of ordinary skill in the art without Need creative work just can make many modifications and variations according to the design of the present invention.Therefore, all technology in the art Personnel are available by logical analysis, reasoning, or a limited experiment the most on the basis of existing technology Technical scheme, all should be in the protection domain being defined in the patent claims.

Claims (2)

1. the rehabilitation training of upper limbs method experienced based on virtual driving, it is characterised in that comprise the following steps:
S1, user account log in: click on Button Login, submit log on request to, check user cipher correctness, correctly allow to step on Land, logs in the most again;
S2, training institution's data acquisition: the PC data by USB Real-time Collection slave computer;
S3, execution driving task: select training mode and the difficulty level of training, update virtual according to the data that slave computer sends The direction of car, ship or aircraft and speed, complete training mission;
S4, training scoring: carry out comprehensive grading by reality-virtualizing game, reach training effect simultaneously;
S5, historic training data are inquired about: click on inquiry button, call database data, video data.
A kind of rehabilitation training of upper limbs method experienced based on virtual driving, it is characterised in that described Step S4 specifically includes:
S41, judge whether collision, if so, continue to determine whether to collide gold coin or other precious deposits or bump rail thing block;
If S42 collision gold coin or other precious deposits, score, if bump rail thing block, subtract haemal strand, deduction number;
S43, calculating playtime, carry out comprehensive grading according to gold coin score, haemal strand amount and playtime, calculates upper limb training Amount and the accuracy of motion, and preserve data to data storehouse.
CN201610647849.7A 2016-08-09 2016-08-09 Upper limb rehabilitation training method based on virtual driving experience Pending CN106039654A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201610647849.7A CN106039654A (en) 2016-08-09 2016-08-09 Upper limb rehabilitation training method based on virtual driving experience

Publications (1)

Publication Number Publication Date
CN106039654A true CN106039654A (en) 2016-10-26

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Country Status (1)

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Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107341612A (en) * 2017-07-07 2017-11-10 上海理工大学 A kind of action evaluation method of the rehabilitation training based on taijiquan
CN108877308A (en) * 2018-07-14 2018-11-23 汤凯 A kind of VR safety education evaluating method
CN108939511A (en) * 2018-07-18 2018-12-07 广州市三甲医疗信息产业有限公司 Four limbs recovery training method and system based on virtual reality
CN109589556A (en) * 2018-11-29 2019-04-09 广州晓康医疗科技有限公司 Based on the double collaboration rehabilitation training of upper limbs system of reality environment and appraisal procedure
CN109589557A (en) * 2018-11-29 2019-04-09 广州晓康医疗科技有限公司 Based on reality environment tandem race rehabilitation training of upper limbs system and appraisal procedure
CN112642133A (en) * 2020-11-24 2021-04-13 杭州易脑复苏科技有限公司 Rehabilitation training system based on virtual reality

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000271180A (en) * 1999-03-25 2000-10-03 Sanyo Electric Co Ltd Limb function recovery training support system
JP2006247280A (en) * 2005-03-14 2006-09-21 Osaka Univ Upper limb rehabilitation device
US20090062698A1 (en) * 2004-02-05 2009-03-05 Motorika Inc. Methods and apparatuses for rehabilitation and training
CN104363982A (en) * 2014-07-15 2015-02-18 中国科学院自动化研究所 Upper Limb Rehabilitation Robot System
CN104873356A (en) * 2015-05-27 2015-09-02 北京工业大学 Device and method for assisting upper limb rehabilitation based on true feeling technology
CN205384779U (en) * 2016-01-25 2016-07-13 孟祥慧 Multifunctional rehabilitation physical therapy device

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000271180A (en) * 1999-03-25 2000-10-03 Sanyo Electric Co Ltd Limb function recovery training support system
US20090062698A1 (en) * 2004-02-05 2009-03-05 Motorika Inc. Methods and apparatuses for rehabilitation and training
JP2006247280A (en) * 2005-03-14 2006-09-21 Osaka Univ Upper limb rehabilitation device
CN104363982A (en) * 2014-07-15 2015-02-18 中国科学院自动化研究所 Upper Limb Rehabilitation Robot System
CN104873356A (en) * 2015-05-27 2015-09-02 北京工业大学 Device and method for assisting upper limb rehabilitation based on true feeling technology
CN205384779U (en) * 2016-01-25 2016-07-13 孟祥慧 Multifunctional rehabilitation physical therapy device

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107341612A (en) * 2017-07-07 2017-11-10 上海理工大学 A kind of action evaluation method of the rehabilitation training based on taijiquan
CN108877308A (en) * 2018-07-14 2018-11-23 汤凯 A kind of VR safety education evaluating method
CN108939511A (en) * 2018-07-18 2018-12-07 广州市三甲医疗信息产业有限公司 Four limbs recovery training method and system based on virtual reality
WO2020015204A1 (en) * 2018-07-18 2020-01-23 广州市三甲医疗信息产业有限公司 Virtual reality-based upper and lower limbs rehabilitation training method and system
CN109589556A (en) * 2018-11-29 2019-04-09 广州晓康医疗科技有限公司 Based on the double collaboration rehabilitation training of upper limbs system of reality environment and appraisal procedure
CN109589557A (en) * 2018-11-29 2019-04-09 广州晓康医疗科技有限公司 Based on reality environment tandem race rehabilitation training of upper limbs system and appraisal procedure
CN112642133A (en) * 2020-11-24 2021-04-13 杭州易脑复苏科技有限公司 Rehabilitation training system based on virtual reality

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Application publication date: 20161026