CN103677258A - Virtual point conversion device - Google Patents
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Abstract
Description
技术领域technical field
本发明关于一种虚拟点数转换装置,并且特别地,本发明关于一种可将运动量转换为虚拟点数的虚拟点数转换装置,以及应用此转换装置的可穿戴物件。The present invention relates to a virtual point conversion device, and in particular, the present invention relates to a virtual point conversion device capable of converting exercise amount into virtual points, and a wearable object using the conversion device.
背景技术Background technique
近年来,社会的变迁使得现代人的娱乐越来越偏向在室内进行,再加上电脑科技的快速进展,使得电脑或电视游戏成为重要娱乐项目之一。另一方面,网际网路的发达使得传统只能单机游玩的电脑或电视游戏转而发展成透过网路进行互动的线上游戏(online game,OLG)。In recent years, social changes have made modern people's entertainment more and more inclined to be carried out indoors. Coupled with the rapid development of computer technology, computer or video games have become one of the important entertainment items. On the other hand, the development of the Internet has transformed traditional computer or video games that can only be played on a single machine into an online game (OLG) that interacts through the Internet.
线上游戏主要是由游戏业者提供或家庭本身具有的游戏硬体,安装以特定的或专属的游戏套软体,供不同位置的复数使用者藉网际网路同时进入系统中的虚拟环境进行互动游乐。进入该虚拟环境的使用者可以扮演或控制一个角色,透过这个角色,使用者可以在系统中任意游走探险,也可以在该虚拟环境中与另一角色扮演的其他使用者建立对话与交往。基于网际网路的特性,线上游戏除了原本游戏的功能之外,还具有社群的功能,可训练使用者适应群体环境。Online games are mainly game hardware provided by the game industry or owned by the family itself. Specific or exclusive game package software is installed for multiple users in different locations to enter the virtual environment in the system at the same time through the Internet for interactive games. . Users who enter the virtual environment can play or control a role. Through this role, users can freely roam and explore in the system, and can also establish dialogue and communication with other users who play another role in the virtual environment. . Based on the characteristics of the Internet, in addition to the functions of the original game, online games also have the function of a community, which can train users to adapt to the group environment.
一般的线上游戏可能会设置专属于此游戏的虚拟点数以供作为交易单位,而此交易单位除了可用来进行游戏内的交易之外,还可在提供游戏的伺服端购买对此游戏的加值服务,举例而言,维持游戏可继续进行的月费服务或是购买游戏中虚拟物品的服务等。除了单一游戏可利用其专属的虚拟点数之外,提供多种不同游戏的网路服务平台也可使用同一种虚拟点数来对使用者进行服务。例如,家用游戏主机业者可提供统一的网路服务平台供使用者透过网路对其进行连线,并可以网路服务平台所允许的虚拟点数购买并下载游戏或是游戏相关服务。藉由虚拟点数,使用者可享受更多元化且更方便的游戏服务。A general online game may set virtual points exclusive to this game as a transaction unit, and this transaction unit can not only be used for in-game transactions, but also can be used to purchase bonus points for this game on the server that provides the game. Value services, for example, a monthly fee service to keep the game going or a service to purchase virtual items in the game, etc. In addition to a single game that can use its exclusive virtual points, an online service platform that provides multiple different games can also use the same virtual points to serve users. For example, home game console operators can provide a unified network service platform for users to connect to it through the network, and can purchase and download games or game-related services with the virtual points allowed by the network service platform. With virtual points, users can enjoy more diversified and more convenient game services.
由于线上游戏的设备要求较低,仅需电子软硬体以及网际网路,而两者于现代社会皆相当普遍,因此较低年龄层的使用者也可轻松地进行线上游戏。另一方面,现代父母工作繁忙,为了能够随时掌握孩子的位置,父母对孩子在家中进行线上游戏较为放心。虽然线上游戏可提供脑力训练与视觉上的娱乐,然而,当使用者进行线上游戏时,其四肢并未进行运动,长久下来对体能的影响甚大。更甚者,使用者因长期维持固定姿势,有可能引发眼部、肩膀及手腕等疾病。低年龄层使用者的自制力普遍不如较高年龄层的使用者,故低年龄层使用者常会沉迷线上游戏而对其健康造成严重影响。Since online games require less equipment, only electronic hardware and software and the Internet are required, both of which are quite common in modern society, so users of younger age groups can also easily play online games. On the other hand, modern parents are busy with work. In order to be able to know the location of their children at any time, parents are more at ease about their children playing online games at home. Although online games can provide mental training and visual entertainment, when users play online games, their limbs do not move, which will have a great impact on physical fitness in the long run. What's more, the user may cause diseases such as eyes, shoulders and wrists due to maintaining a fixed posture for a long time. The self-control of users in the lower age group is generally not as good as that of users in the higher age group, so users in the lower age group are often addicted to online games and have a serious impact on their health.
于先前技术中,特定线上游戏具有防沉迷机制,可由父母来进行设定以防止低年龄层使用者沉迷。然而,防沉迷机制乃是一种消极的防治方法,无法增进低年龄层使用者运动健身的动机,相反地,可能因为限制其游玩时间,使得低年龄层使用者更想进行游戏而降低对其他事物的专注力。综上述,先前技术无法让低年龄层使用者进行线上游戏同时运动以保持身体健康。另一方面,单机(非线上)游戏也具有上述问题,并且由于单机游戏更缺乏防沉迷机制,使得低年龄层使用者同样可能沉迷而对其健康造成严重影响。In the prior art, certain online games have an anti-addiction mechanism, which can be set by parents to prevent users of younger ages from becoming addicted. However, the anti-addiction mechanism is a passive prevention and treatment method, which cannot improve the motivation of low-age users to exercise and fitness. On the contrary, it may limit their playing time, making low-age users more willing to play games and reduce the interest in other users. focus on things. To sum up, the prior art cannot allow low-age users to play online games while exercising to maintain their health. On the other hand, stand-alone (non-online) games also have the above-mentioned problems, and because stand-alone games lack an anti-addiction mechanism, users of younger age groups may also become addicted and have a serious impact on their health.
发明内容Contents of the invention
因此,本发明的目的在于提供一种新式的虚拟点数转换装置,可解决先前技术的问题,促使使用者加强锻炼,有效保持身体健康。Therefore, the object of the present invention is to provide a new type of virtual point conversion device, which can solve the problems of the prior art, encourage users to strengthen their exercise, and effectively maintain their health.
为实现上述目的,本发明公开了一种虚拟点数转换装置,其特征在于包含:In order to achieve the above object, the present invention discloses a virtual point conversion device, which is characterized in that it comprises:
一感测模组,用以量测一使用者进行运动的一运动量;以及A sensing module, used to measure an amount of exercise performed by a user; and
一输出界面装置,用以将对应该运动量的一通讯讯号传送至一主机,其中该运动量对应一虚拟点数,该虚拟点数系该主机中一种游戏的交易单位,用以置换该种游戏的一使用时间、一虚拟宝物或一扮演角色。An output interface device, used to transmit a communication signal corresponding to the amount of exercise to a host, wherein the amount of exercise corresponds to a virtual point, the virtual point is a trading unit of a game in the host, and is used to replace a game of the type Use time, a virtual item, or a play role.
其中,该运动量对应该使用者的一运动步数、一运动时间、一运动速度或一运动消耗热量。Wherein, the amount of exercise corresponds to an exercise step number, an exercise time, an exercise speed, or an exercise consumed calorie of the user.
其中,该感测模组包含一计时器,并且该运动量系该使用者进行运动的该运动时间。Wherein, the sensing module includes a timer, and the amount of exercise is the exercise time of the user.
其中,该感测模组包含一计步器,而该运动量系该使用者的该运动步数。Wherein, the sensing module includes a pedometer, and the amount of exercise is the number of exercise steps of the user.
其中,该计步器包含一滚珠式开关、一弹簧式开关或一弹片式开关,以量测该运动步数。Wherein, the pedometer includes a ball switch, a spring switch or a shrapnel switch to measure the number of motion steps.
其中,该感测模组包含一储存单元用以储存该运动量,其中当该输出界面装置与该主机进行通讯连接并将对应该运动量的该通讯讯号传送至该主机后,该感测模组将该储存单元所储存的该运动量重设为0。Wherein, the sensing module includes a storage unit for storing the amount of exercise, wherein when the output interface device communicates with the host and transmits the communication signal corresponding to the amount of exercise to the host, the sensing module will The movement amount stored in the storage unit is reset to 0.
其中,该储存单元储存该运动量而该输出界面装置尚未与该外部游戏机进行通讯连接时,如使用者继续进行运动所产生的一后续运动量会累加至先前所储存的该运动量,或另外储存于该储存单元中。Wherein, when the storage unit stores the amount of exercise and the output interface device has not communicated with the external game machine, if the user continues to exercise, a subsequent amount of exercise generated will be added to the previously stored amount of exercise, or additionally stored in the in the storage unit.
其中,该输出界面装置包含一WiFi介面装置或蓝牙装置,与该主机进行无线通讯连接,并将该通讯讯号传送至该主机。Wherein, the output interface device includes a WiFi interface device or a bluetooth device, which is connected to the host by wireless communication, and transmits the communication signal to the host.
其中,该输出界面装置包含一USB介面,与该主机的另一USB介面进行有线通讯连接,并将该通讯讯号传送至该主机。Wherein, the output interface device includes a USB interface, which is connected to another USB interface of the host by wire, and transmits the communication signal to the host.
一种虚拟点数转换装置,其特征在于包含:A virtual points conversion device is characterized in that it comprises:
一感测模组,用以量测一使用者进行运动的一运动量;以及A sensing module, used to measure an amount of exercise performed by a user; and
一转换模组,连接该感测模组以接收该运动量,并根据该运动量换算一虚拟点数,其中该虚拟点数系一主机中一种游戏的交易单位,用以置换该种游戏的一使用时间、一虚拟宝物或一扮演角色。A conversion module, connected to the sensing module to receive the amount of exercise, and convert a virtual point according to the amount of exercise, wherein the virtual point is the transaction unit of a game in a host, and is used to replace a use time of the game , a virtual treasure or a role-playing role.
其中,该运动量对应该使用者的一运动步数、一运动时间、一运动速度或一运动消耗热量。Wherein, the amount of exercise corresponds to an exercise step number, an exercise time, an exercise speed, or an exercise consumed calorie of the user.
其中,该感测模组包含一计时器,并且该运动量系该使用者进行运动的该运动时间。Wherein, the sensing module includes a timer, and the amount of exercise is the exercise time of the user.
其中,该感测模组包含一计步器,而该运动量系该使用者的该运动步数。Wherein, the sensing module includes a pedometer, and the amount of exercise is the number of exercise steps of the user.
其中,该计步器包含一滚珠式开关、一弹簧式开关或一弹片式开关,以量测该运动步数。Wherein, the pedometer includes a ball switch, a spring switch or a shrapnel switch to measure the number of motion steps.
其中,该转换模组包含一WiFi介面装置或蓝牙装置,与一主机进行无线通讯连接,并将该虚拟点数传送至该主机。Wherein, the conversion module includes a WiFi interface device or a bluetooth device, which communicates with a host through wireless communication, and transmits the virtual points to the host.
其中,该转换模组包含一USB介面,与一主机的另一USB介面进行有线通讯连接,并将该虚拟点数传送至该主机。Wherein, the conversion module includes a USB interface, which is connected to another USB interface of a host by wire, and transmits the virtual points to the host.
其中进一步包含:which further contains:
一储存模组,连接该转换模组,用以接收并储存该虚拟点数。A storage module, connected with the conversion module, is used for receiving and storing the virtual points.
通过上述描述可知,本发明的技术效果在于:As can be seen from the above description, the technical effects of the present invention are:
1、使用者穿戴设置有虚拟点数转换装置的可穿戴物件进行运动,并将其运动量透过通讯讯号传送至主机,以获得可做为游戏中的交易单位的虚拟点数。因此,可诱发使用者进行运动的动机,令使用者于游玩游戏之余能主动进行运动来保持身体健康。1. The user wears a wearable object equipped with a virtual point conversion device for exercising, and transmits the amount of exercise to the host through a communication signal to obtain virtual points that can be used as trading units in the game. Therefore, the motivation of the user to exercise can be induced, so that the user can actively exercise while playing games to maintain physical health.
2、使用者穿戴设置有虚拟点数转换装置的可穿戴物件进行运动,而虚拟点数转换装置根据其运动量换算出可做为游戏中的交易单位的虚拟点数。因此,可诱发使用者进行运动的动机,令使用者于游玩游戏之余能主动进行运动来保持身体健康。2. The user wears a wearable object equipped with a virtual point conversion device for exercise, and the virtual point conversion device converts virtual points that can be used as a trading unit in the game according to the amount of exercise. Therefore, the motivation of the user to exercise can be induced, so that the user can actively exercise while playing games to maintain physical health.
关于本发明的优点与精神可以藉由以下的创作详述及所附图式得到进一步的了解。The advantages and spirit of the present invention can be further understood through the following detailed description and accompanying drawings.
附图说明Description of drawings
图1:绘示根据本发明的一具体实施例的虚拟点数转换装置的功能方块图。FIG. 1 : shows a functional block diagram of a virtual point conversion device according to a specific embodiment of the present invention.
图2A:绘示根据本发明的另一具体实施例的虚拟点数转换装置的功能方块图。FIG. 2A is a functional block diagram of a virtual point conversion device according to another embodiment of the present invention.
图2B:绘示根据本发明的另一具体实施例的虚拟点数转换装置的功能方块图。FIG. 2B is a functional block diagram of a virtual point conversion device according to another embodiment of the present invention.
图2C:绘示根据本发明的另一具体实施例的虚拟点数转换装置的功能方块图。FIG. 2C is a functional block diagram of a virtual point conversion device according to another embodiment of the present invention.
图3A:绘示根据本发明的一具体实施例的虚拟点数转换装置的示意图。FIG. 3A is a schematic diagram illustrating a virtual point conversion device according to an embodiment of the present invention.
图3B:绘示根据本发明的另一具体实施例的虚拟点数转换装置的示意图。FIG. 3B is a schematic diagram illustrating a virtual point conversion device according to another embodiment of the present invention.
图3C:绘示根据本发明的又一具体实施例的虚拟点数转换装置的示意图。FIG. 3C is a schematic diagram illustrating a virtual point conversion device according to another embodiment of the present invention.
图4A:绘示根据本发明的一具体实施例的虚拟点数转换装置的示意图。FIG. 4A is a schematic diagram illustrating a virtual point conversion device according to an embodiment of the present invention.
图4B:绘示根据本发明另一具体实施例的虚拟点数转换装置的示意图。FIG. 4B is a schematic diagram illustrating a virtual point conversion device according to another embodiment of the present invention.
具体实施方式Detailed ways
为使本发明能更清楚的被说明,请参照以下本发明详细说明及其中所包括的实例可更容易地理解本发明。本说明书仅对本发明的必要元件作出陈述,说明书仅用于说明本发明其中一可能的实例,然而该说明书的记述应不限制本发明所主张的技术本质的权利范围。除非于说明书明确地排除其可能,否则本发明并不限于特定结构、材料、功能或手段。亦应了解,目前所述仅系实例本发明时可能的实施例,在本发明的实践或测试中可使用与所述方法及材料相类似或等效的任何方法、材料、元件、装置或手段。再者,图式仅为表达本发明的精神,其绘述结构的比例仅供参考,使用者得据所属于技术领域的通常知识以自由的将各结构元件的比例放大或减小以达本说明书所述的功效。In order that the present invention can be more clearly described, the present invention can be more easily understood by referring to the following detailed description of the invention and the examples included therein. This description only states the essential components of the present invention, and the description is only used to illustrate one possible example of the present invention. However, the description in this description shall not limit the scope of rights of the technical essence claimed by the present invention. The present invention is not limited to specific structures, materials, functions or means unless the possibility is explicitly excluded in the description. It should also be understood that the present description is only an example of possible embodiments of the present invention, and any method, material, element, device or means similar or equivalent to the described methods and materials can be used in the practice or testing of the present invention . Furthermore, the drawings are only to express the spirit of the present invention, and the proportions of the depicted structures are for reference only. Users can freely enlarge or reduce the proportions of the various structural elements according to the common knowledge in the technical field to achieve the present invention. functions described in the instructions.
此外,除非另外定义,否则本说明书所用的所有技术及科学术语皆具有与熟习本发明所属于技术者通常所了解意义相同的意义。尽管在本发明的实践或测试中可使用与彼等所述方法及材料相类似或等效的任何方法及材料,但目前所述系实例方法及材料,该方法及例子系仅供参考。In addition, unless otherwise defined, all technical and scientific terms used in this specification have the same meaning as commonly understood by those skilled in the art to which this invention belongs. Although any methods and materials similar or equivalent to those described herein can be used in the practice or testing of the present invention, these are example methods and materials and are presented for reference only.
请参阅图1,图1系绘示根据本发明的一具体实施例的虚拟点数转换装置1的功能方块图。虚拟点数转换装置1可设置于可穿戴物件W上,以供使用者穿戴来进行运动。于实务中,可穿戴物件W可为衣服、身体状态量测器、运动手表或运动鞋等,本具体实施例对此并不加以限制,以使用者于运动时可穿戴的物件即可。Please refer to FIG. 1 . FIG. 1 is a functional block diagram of a virtual
于本具体实施例中,虚拟点数转换装置1包含感测模组10与输出界面装置12,其中输出界面装置12可连接到感测模组10。由于可穿戴物件W随着使用者运动而一起进行运动,故感测模组10可侦测可穿戴物件W的状态而量测使用者进行运动的运动量,此运动量可以是使用者所走的步数或速度,行走或运动所花的时间、运动所消耗的热量或是移动的距离等等任何与运动有关的参数。举例而言,当使用者走路时,可穿戴物件W会随着使用者走路的动作而上下摆动,而感测模组10则根据其上下摆动的运动过程计算使用者所走的步数或速度。详言之,感测模组10中可进一步包含计步器来计算使用者所行走的步数,或是包含计时器来计算使用者行走或运动所花的时间。上述所量测出的步数或时间等,可直接做为使用者进行运动的运动量。于实务中,运动量也可包含其他的参数,例如运动所消耗的热量或是移动的距离等。上述各种运动量可藉单一感测器达成也可藉复数个感测器达成,换言之,感测模组10中可包含单一感测器或包含多个不同种类的感测器。举例而言,感测模组10可直接以计步器量测使用者所行走的步数,也可同时以加速感测器、计步器及计时器互相配合而计算出使用者运动的距离或速度。In this embodiment, the virtual
当感测模组10量测出使用者的运动量后,输出界面装置12可根据此运动量产生对应的通讯讯号,接着,再将此通讯讯号传送至虚拟点数转换装置1外的一主机。输出界面装置12可透过有线或无线通讯技术与主机连接,例如,输出界面装置12与主机可分别包含对应的WiFi介面装置或者蓝牙介面装置,使得输出界面装置12与主机可进行无线通讯连接;或者,输出界面装置12与主机可分别包含对应的USB介面,使得输出界面装置12与主机可进行有线通讯连接。主机接收输出界面装置12所传送的通讯讯号后,即可得到通讯讯号所对应的运动量,并将运动量换算成虚拟点数。After the
上述由运动量换算出的虚拟点数于实务中,可做为游戏或者是网路服务平台所需的交易单位。举例来说,若感测模组10量测到使用者穿戴具有虚拟点数转换装置1的可穿戴物件W进行快走或跑步时,以一定步数为单位换算成虚拟点数,例如,每1千步换算虚拟点数1点,而当持续运动以获得一定量的虚拟点数之后,使用者可利用这些虚拟点数购买游戏或者是游戏中的虚拟宝物,或者换取使用游戏的时间等。另外,依运动过程中量测到的参数,亦可以让使用者于游戏中扮演角色的能力有所不同,例如实际运动中跳愈高者或跑越快者,其对应的虚拟点数可以让使用者于游戏中选择较多种的扮演角色或人物。使用者为了要累积足够的虚拟点数,将会进行足够的运动,使其在线上游戏游玩之余主动进行运动保持身体健康。请注意,上述运动量换算成虚拟点数的比例可依需求而有所不同,若使用者需进行较大的运动量,则可调低运动量换算成虚拟点数的比例,而使用者为了获取足够的虚拟点数,自然会进行较大的运动量。In practice, the above-mentioned virtual points converted from the amount of exercise can be used as transaction units required by games or network service platforms. For example, if the
接收输出界面装置12的主机可为具有网路连线功能的电脑以进行游戏(不论是线上游戏或单机游戏),因此虚拟点数可做为此游戏的货币来进行游戏中的交易行为。或者,可做为购买此游戏的加值服务的交易单元,例如向游戏的供应商、网路服务平台或直接于游戏中购买虚拟宝物、可游戏时数、可进行的关卡、可扮演角色、或于游戏中可使用的设备或配备等。更甚者,虚拟点数还可做为游戏的参数控制,举例而言,虚拟点数可用来调整游戏内虚拟人物的能力值等参数。另一方面,主机也可为专门进行游戏的外部游戏机,例如目前市面上已贩售的各种电视游戏主机等。于另一实施例中,接收输出界面装置12的主机可为一般单机游戏机(诸如掌上型游戏机或具由游戏功能的手机),而虚拟点数可做为进行游戏的可游戏时数、可进行的关卡、可扮演角色、或于游戏中可使用的设备或配备等。更甚者,虚拟点数还可做为游戏的参数控制,举例而言,虚拟点数可用来调整游戏内虚拟人物的能力值等参数。The host receiving the
根据另一具体实施例,感测模组10可包含储存单元,用来储存所感测出的运动量。输出界面装置12可连接至此储存单元,以根据所储存的运动量产生对应的通讯讯号。当输出界面装置12将通讯讯号传送至主机或外部游戏机后,感测模组10可将储存单元所储存的运动量重设为零。因此,使用者于下次使用虚拟点数转换装置1时其运动量可重新计算,而不会被上次的运动量所干扰。According to another specific embodiment, the
另一方面,使用者可能会间段地进行运动,而输出界面装置12亦可自动或手动地于整个运动过后传送运动量。前次运动的运动量可先储存于储存单元中,接着当使用者进行后续运动时,感测模组10所感测出的后续运动量可以累加至原先所储存的运动量,或者,可另外储存于储存单元中。例如,若使用者于前次运动后休息数分钟即进行下次运动,则可将后续运动量累加至前次运动量,并且当整个运动结束后,感测模组10将累加的运动量传送至主机;若使用者于前次运动后隔天再进行下次运动,则可将后续运动量储存于储存单元中的另一位址,并且当整个运动结束后,感测模组10分别将不同位址的运动量传送至主机。On the other hand, the user may exercise in intervals, and the
请参阅图2A,图2A系绘示根据本发明的另一具体实施例的虚拟点数转换装置2的功能方块图。如图2A所示,虚拟点数转换装置2可设置于可穿戴物件W上,并进一步包含感测模组20与转换模组22,其中,感测模组20与转换模组22均设置于可穿戴物件W之上。与上一具体实施例相同地,可穿戴物件W能供使用者于进行运动时穿戴,而感测模组20则可感测使用者进行运动的运动量。Please refer to FIG. 2A . FIG. 2A is a functional block diagram of a virtual
转换模组22可自感测模组20接收其所量测到的运动量,接着,转换模组22可将运动量换算成虚拟点数。如同先前的具体实施例,虚拟点数可做为游戏中的交易单元、购买游戏加值服务的交易单元,或是用于游戏内的参数控制。The
请参阅图2B,图2B系绘示根据本发明的另一具体实施例的虚拟点数转换装置2的功能方块图。如图2B所示,本具体实施例与上一具体实施例不同处,在于本具体实施例的虚拟点数转换装置2还可包含传送模组24,其连接至转换模组22以接收换算出的虚拟点数,并将虚拟点数传送到主机H。主机H可为具有网路连线功能的主机或是外部游戏机,其于前述段落中揭露,故于此不再赘述。Please refer to FIG. 2B . FIG. 2B is a functional block diagram of a virtual
传送模组24可透过有线的或无线的方式传送虚拟点数,举例而言,传送模组24可包含WiFi介面或蓝牙界面装置以与主机H中的另一个WiFi介面进行无线通讯连接,进而将虚拟点数藉无线通讯讯号的方式传送至主机H;另一方面,传送模组24也可包含USB介面,以与主机H中的另一个USB介面进行有线通讯连接,进而将虚拟点数透过有线通讯讯号的方式传送至主机H。The
主机H接收到无线通讯或有线通讯后,再根据讯号累计使用者所获取的虚拟点数。于实务中,传送模组24可于转换模组22换算出任一点虚拟点数后即传送讯号至主机H,以在主机H中累计使用者所拥有的虚拟点数。或者,传送模组24也可于转换模组22将使用者作完运动的整体运动量换算成虚拟点数后再传送讯号至主机H。请注意,本具体实施例的其他单元与上一具体实施例的相对应单元大体上相同,故于此不再赘述。After receiving the wireless communication or wired communication, the host H accumulates the virtual points obtained by the user according to the signal. In practice, the sending
此外,请参阅图2C,图2C系绘示根据本发明的另一具体实施例的虚拟点数转换装置2’的功能方块图。如图2C所示,本具体实施例与上述具体实施例不同处,除了感测模组20’外,在于本具体实施例的虚拟点数转换装置2’进一步包含连接至转换模组22’的储存模组24’,用来接收并储存转换模组22’所换算出的虚拟点数。于实务中,使用者可于运动后自储存模组24’取出换算后的虚拟点数,并将其传输至一主机(例如上一具体实施例的主机H)来累计使用者所拥有的虚拟点数。举例而言,储存模组24’与主机间可藉一传输线传输虚拟点数,也可利用另外的USB装置取出储存模组24’中的虚拟点数,再将此USB装置连接到主机以传输虚拟点数至主机。更甚者,储存模组24’本身可设计成记忆卡形式,当使用者运动过后便直接将储存模组24’自虚拟点数转换装置2’拔下,接着插入到主机的读卡机中使得主机可读取储存模组24’并取出虚拟点数。当虚拟点数传输至主机后,原本储存于储存模组24’中的虚拟点数可被重设为零或被删除,故可避免影响下次运动时所换算出的虚拟点数。本具体实施例的其他单元与上述具体实施例的相对应单元大体上相同,故于此不再赘述。In addition, please refer to FIG. 2C, which is a functional block diagram of a virtual point conversion device 2' according to another embodiment of the present invention. As shown in Figure 2C, the difference between this embodiment and the above-mentioned embodiments is that, in addition to the sensing module 20', the virtual point conversion device 2' of this embodiment further includes a storage device connected to the conversion module 22' The module 24' is used to receive and store the virtual points converted by the conversion module 22'. In practice, the user can take out the converted virtual points from the storage module 24' after exercising, and transmit them to a host (such as the host H in the previous embodiment) to accumulate the virtual points owned by the user . For example, a transmission line can be used between the storage module 24' and the host to transfer virtual points, and another USB device can be used to take out the virtual points in the storage module 24', and then the USB device can be connected to the host to transfer the virtual points to the host. What's more, the storage module 24' itself can be designed in the form of a memory card. After the user exercises, the storage module 24' is directly pulled out from the virtual point conversion device 2', and then inserted into the card reader of the host computer so that The host can read the storage module 24' and take out virtual points. After the virtual points are transmitted to the host, the virtual points originally stored in the storage module 24' can be reset to zero or deleted, so as to avoid affecting the converted virtual points during the next exercise. The other units of this specific embodiment are substantially the same as the corresponding units of the above specific embodiment, so details will not be repeated here.
请参阅图3A,图3A系绘示根据本发明的一具体实施例的虚拟点数转换装置3的示意图,虚拟点数转换装置3可设置于计步鞋S(可穿戴物件)中,供一使用者穿戴来进行走路或跑步等运动。如图3A所示,虚拟点数转换装置3包含感测模组30以及与感测模组30连接的输出界面装置32,两者均设置于计步鞋S之中。Please refer to FIG. 3A. FIG. 3A is a schematic diagram of a virtual
于本具体实施例中,当使用者穿戴计步鞋S进行走路或跑步等运动时,感测模组30可量测使用者的运动量。详言之,感测模组30可包含一计步器300,以量测使用者运动时行走的步数。于本具体实施例中,计步器300可为滚珠式开关的计步器,以利用使用者运动时计步鞋S产生的震动来计算相对应的步数。感测模组30也可包含一计时器,以量测使用者运动的时间。此外,感测模组30还可进一步包含三轴加速感测器,以量测使用者运动时双脚摆动的幅度。感测模组30透过上述三种感测器,可配合计算出使用者进行运动时的速度。请注意,感测模组30于实务中可配合使用者的运动自行开始量测运动量,也可藉一开关控制感测模组30开始及停止量测使用者的运动量。In this embodiment, when the user wears the pedometer shoes S for walking or running, the
请参阅图3B,图3B系绘示根据本发明的另一具体实施例的虚拟点数转换装置3’的示意图。如图3B所示,本具体实施例与上一具体实施例不同处,在于本具体实施例的感测模组30’所包含的计步器300’属于弹簧式开关的计步器。另外,请参阅图3C,图3C系绘示根据本发明的又一具体实施例的虚拟点数转换装置3的示意图。如图3C所示,本具体实施例的感测模组30’’所包含的计步器300’’属于弹片式开关的计步器。上述利用滚珠式开关、弹簧式开关或弹片式开关的计步器均可用来量测使用者运动步数。此外,根据另一具体实施例,计步器也可同时应用三种开关的其中的二者或同时应用三种开关,并对此三种开关所计算出的步数进行加权,以更准确地量测使用者的运动步数。Please refer to FIG. 3B. FIG. 3B is a schematic diagram of a virtual point conversion device 3' according to another embodiment of the present invention. As shown in FIG. 3B , the difference between this embodiment and the previous embodiment is that the pedometer 300' included in the sensing module 30' of this embodiment is a pedometer with a spring switch. In addition, please refer to FIG. 3C . FIG. 3C is a schematic diagram of a virtual
当感测模组30’或30’’量测出使用者的运动量之后,输出界面装置32’或32’’可接收此运动量并将其传送至主机H,以于主机H中换算成虚拟点数,而此虚拟点数可用来做为游戏的交易单位、游戏加值服务的交易单位或游戏中的参数控制。使用者为了累积足够的虚拟点数,必须穿戴此计步鞋S进行相对应的运动量,藉此,使用者在进行游戏之余,将会主动进行运动来保持身体健康。After the sensing module 30' or 30'' measures the amount of exercise of the user, the output interface device 32' or 32'' can receive the amount of exercise and send it to the host H for conversion into virtual points in the host H , and this virtual point can be used as the transaction unit of the game, the transaction unit of the game value-added service, or the parameter control in the game. In order to accumulate enough virtual points, the user must wear the pedometer shoes S to perform a corresponding amount of exercise. In this way, the user will actively exercise to maintain health while playing games.
请参阅图4A,图4A系绘示根据本发明的一具体实施例的虚拟点数转换装置4的示意图。如图4A所示,虚拟点数转换装置4可设置于计步鞋S中,并包含感测模组40、转换模组42以及传送模组44。感测模组40量测出使用者的运动量,接着转换模组42可将运动量换算成虚拟点数,并且,传送模组44将虚拟点数以通讯讯号的方式传送至主机H。因此,虚拟点数转换装置4可先将使用者的运动量换算成虚拟点数,再传送至主机H以进行累加。同样地,当虚拟点数转换装置4将虚拟点数传送至主机H之后,暂存于其中的运动量以及虚拟点数均归零,以避免影响使用者下次运动所换算出的虚拟点数。Please refer to FIG. 4A . FIG. 4A is a schematic diagram of a virtual
请参阅图4B,图4B系绘示根据本发明另一具体实施例的虚拟点数转换装置4’的示意图。如图4B所示,本具体实施例与上一具体实施例不同处,除了感测模组40’外,在于本具体实施例的虚拟点数转换装置4’进一步包含储存模组44’,其设置于计步鞋S并连接转换模组42’,以将转换模组42’所换算出的虚拟点数储存于其中。使用者可将储存于储存模组44’中的虚拟点数,透过传输线或USB装置等方式传输到一主机或外部游戏机。同样地,当储存模组44’中的虚拟点数传输至主机或外部游戏机时,暂存于虚拟点数转换装置4’中的运动量及虚拟点数均归零,以避免影响使用者下次运动所换算出的虚拟点数。Please refer to FIG. 4B. FIG. 4B is a schematic diagram of a virtual point conversion device 4' according to another embodiment of the present invention. As shown in Figure 4B, the difference between this specific embodiment and the previous specific embodiment is that, in addition to the sensing module 40', the virtual point conversion device 4' of this specific embodiment further includes a storage module 44', which is set The conversion module 42' is connected to the pedometer shoes S, so that the virtual points converted by the conversion module 42' are stored therein. The user can transmit the virtual points stored in the storage module 44' to a host or an external game machine through a transmission line or a USB device. Similarly, when the virtual points in the storage module 44' are transmitted to the host or an external game machine, the amount of exercise and the virtual points temporarily stored in the virtual point conversion device 4' are reset to zero, so as not to affect the user's next exercise. Converted virtual points.
综上所述,本发明的虚拟点数转换装置可藉感测模组量测使用者进行运动时的运动量,并藉输出界面装置将运动量传送至一主机或外部游戏机中,以于主机或外部游戏机中将运动量换算成虚拟点数;或者,藉转换模组先将运动量转换为虚拟点数,再将虚拟点数传送至主机或外部游戏机。使用者可透过此虚拟点数转换装置将运动累积而来的虚拟点数作为游戏中的交易单元、购买游戏加值服务的交易单元,或是用于游戏内的参数控制。藉此,使用者在进行游戏之余,能够主动进行运动来保持身体健康。对于较低年龄层使用者而言,本发明的虚拟点数转换装置可给予强烈的动机使其进行足够的运动,避免低年龄层使用者因过度沉迷游戏而损害健康。To sum up, the virtual point conversion device of the present invention can measure the amount of exercise when the user is exercising through the sensing module, and transmit the amount of exercise to a host or an external game machine through the output interface device, so as to be displayed on the host or the external game machine. The amount of exercise is converted into virtual points in the game machine; or, the amount of exercise is converted into virtual points by means of a conversion module, and then the virtual points are transmitted to the host or an external game machine. Through the virtual point conversion device, the user can use the virtual point accumulated from sports as a transaction unit in the game, a transaction unit for purchasing game value-added services, or used for parameter control in the game. In this way, the user can actively exercise to keep healthy while playing games. For the lower age users, the virtual point conversion device of the present invention can give them a strong motivation to exercise enough, and prevent the lower age users from damaging their health due to excessive indulging in games.
藉由以上较佳具体实施例的详述,系希望能更加清楚描述本发明的特征与精神,而并非以上述所揭露的较佳具体实施例来对本发明的范畴加以限制。相反地,其目的是希望能涵盖各种改变及具相等性的安排于本发明所欲申请的专利范围的范畴内。Through the above detailed description of the preferred embodiments, it is hoped that the characteristics and spirit of the present invention can be described more clearly, and the scope of the present invention is not limited by the preferred embodiments disclosed above. On the contrary, the intention is to cover various changes and equivalent arrangements within the scope of the claimed patent scope of the present invention.
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| CN201310424455.1A Pending CN103677258A (en) | 2012-09-18 | 2013-09-17 | Virtual point conversion device |
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| CN1719385A (en) * | 2005-07-21 | 2006-01-11 | 高春平 | Physiological signal control device of computer game |
| CN101007216A (en) * | 2006-01-23 | 2007-08-01 | 赵国仁 | Bundling of network game and fitness |
| CN102143695A (en) * | 2008-06-13 | 2011-08-03 | 耐克国际有限公司 | Shoes with sensor system |
| CN202340970U (en) * | 2011-11-26 | 2012-07-25 | 侯景国 | Casual shoe with pedometer |
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| Publication number | Priority date | Publication date | Assignee | Title |
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| CN1719385A (en) * | 2005-07-21 | 2006-01-11 | 高春平 | Physiological signal control device of computer game |
| CN101007216A (en) * | 2006-01-23 | 2007-08-01 | 赵国仁 | Bundling of network game and fitness |
| CN102143695A (en) * | 2008-06-13 | 2011-08-03 | 耐克国际有限公司 | Shoes with sensor system |
| CN202340970U (en) * | 2011-11-26 | 2012-07-25 | 侯景国 | Casual shoe with pedometer |
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