CN103285594A - Method and system for allowing exercise data of player to be synchronized into game - Google Patents

Method and system for allowing exercise data of player to be synchronized into game Download PDF

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Publication number
CN103285594A
CN103285594A CN2012100653032A CN201210065303A CN103285594A CN 103285594 A CN103285594 A CN 103285594A CN 2012100653032 A CN2012100653032 A CN 2012100653032A CN 201210065303 A CN201210065303 A CN 201210065303A CN 103285594 A CN103285594 A CN 103285594A
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player
exercise
recreation
data
amount
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Chinese (zh)
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王琦凡
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Individual
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Priority to CN2012100653032A priority Critical patent/CN103285594A/en
Priority to PCT/CN2012/075677 priority patent/WO2013131323A1/en
Publication of CN103285594A publication Critical patent/CN103285594A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/327Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Pinball Game Machines (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)

Abstract

The invention relates to a method and a system for allowing exercise data of a player to be synchronized into a game. The method comprises the steps that operating data of exercise equipment bound with an identity of the player is acquired, and transmitted to a game server; the exercise amount of the player generated by the operating data is computed; and the exercise amount is converted into a score added value in the game, and added to a game account of the player. After the exercise data of the player is synchronized into the game, the player can be promoted to take exercise while playing the game, so that two functions are achieved; with the adoption of the system, the game player can upgrade the game through the exercise, so that the interestingness of the game is improved; the operating data of the exercise equipment is generated when the player operates the exercise equipment, and the operating data of the exercise equipment corresponds to the exercise data of the player, so that the exercise data of the player can be obtained by acquiring the operating data of the exercise equipment bound with the identity of the player; and the method is simple, and low in cost.

Description

A kind of player's exercise data is synchronized to method and system in the recreation
[technical field]
The invention belongs to wireless communication technology field, the present invention relates to a kind of player's exercise data is synchronized to method and system in the recreation.
[background technology]
Along with developing rapidly of internet and mobile communication technology, online online game has become one of professional emphasis of common carrier.Especially internet game (being network game), because being a plurality of players' participations, it controls personage or the object in the recreation, direct reaction people's logical thinking characteristic, so its interest is higher than common single-play game or single player participates in recreation, become the most important thing of operator's game service development especially.On the other hand, exactly because the manipulator of each object is real people in the internet game, so recreation can not begin at any time and end at any time or stop, so cause internet game to become the object that a lot of young men are crazy about, all through the night, the addiction of forgetting to eat and sleep wherein, cause not only having fallen into disuse school work, simultaneously also because treat before computer for a long time, cause the serious variation of health, make network game more and more be denounced by numerous head of a family, also become the object of the severe control of government simultaneously.
Numerous popular network game at present be the sort of role playing class and have the composition of fighting in interior sight class recreation, in the recreation of this class, each role has certain ability score value, and the index of passing judgment on these score values has the military force value, the intelligence value, empirical value, tool performance etc., and the unique channel that improves these score values is by continuous war or " doing exercises " or the corresponding acquisitions such as " equipments " of purchase, thereby the player for the ability score value that improves role in the recreation constantly day and night go to play online game, even the occupation of " generation practices " appears, and online game operator is also formally by this increase user's online time or allow the player buy accordingly " equipment " to make a profit.Government indulges in online game in order to prevent the network game player, limit being used for the online time, and government has also strengthened the control of entity currency to the ideal money circulation, so cause the profit model of network game operator predicament to occur.
And on the other hand, a large amount of young network game players have a strong impact on physical and mental health because of network game, so on the one hand in order to promote online game player's physical and mental health, increase the operating income of online game operator on the other hand, we have expected the new game mode with online game and the combination of entity life phase, that is: the player can be by carrying out physical exercise in real life, increase role in the recreation " military force value ", thereby made more than the player passage that promotes own role capability value, thereby the player is combined real life with online game, can promote player's physical and mental health on the one hand, make that on the other hand the stickiness of player and online game is stronger, how go in the recreation and player's exercise data is synchronized to, when player's amount of exercise was increased, the method and system that the ability score value of role in the player is also increased did not have in existing technology.
[summary of the invention]
Purpose of the present invention is exactly in order to solve the problem that prior art exists, and has proposed a kind of player's exercise data to be synchronized to method and system in the recreation.
Described player's exercise data comprises player's amount of exercise and run duration.
Concrete technical scheme of the present invention is as follows:
The invention provides and a kind of player's exercise data is synchronized to method in the recreation, it is characterized in that this method comprises:
Obtain the service data with player identification binding athletic equipment;
Service data is transferred to game server;
Calculate the amount of exercise that described service data generates the player;
Amount of exercise is transformed into the score value value added in the recreation and is increased in player's the game account.
This method further comprises:
Statistics player's run duration is transformed into score value value added in the recreation according to player's run duration with amount of exercise.
Described athletic equipment comprises treadmill, and the service data of described athletic equipment comprises the time that the rotating speed of treadmill, this rotating speed continue, and goes out the amount of exercise that the player runs at this treadmill according to the rotating speed of treadmill, the Time Calculation that this rotating speed continues.
Described athletic equipment comprises the running shoe that is provided with piezoelectric transducer, this running shoe is corresponding with player's velocity by the inflection frequency of piezoelectric transducer, described service data comprises the continuous lasting time of bending of frequency, this inflection frequency lower piezoelectric sensor of piezoelectric transducer bending, and frequency, this inflection frequency lower piezoelectric sensor of bending according to piezoelectric transducer bend the amount of exercise that the Time Calculation that continues goes out player's running continuously.
The service data of described athletic equipment is first to be transferred to signal adapter by the near radio network, sends to server by signal adapter again, and wireless network signal converts the telecommunication network signal to described signal adapter for inciting somebody to action closely.
The present invention also provides a kind of player's exercise data is synchronized to system in the recreation, it is characterized in that this system comprises:
Athletic equipment with the player identification binding;
Data transmission device is used for the service data of athletic equipment is transferred to game server;
Server, service data that be used for to calculate described athletic equipment generate player's amount of exercise and amount of exercise is transformed into the score value value added of recreation and is increased in player's the game account.
Server also is used for statistics player's run duration, according to player's run duration amount of exercise is transformed into score value value added in the recreation.
Described athletic equipment comprises treadmill, and the service data of described athletic equipment comprises the time that the rotating speed of treadmill, this rotating speed continue, and server goes out the amount of exercise that the player runs at this treadmill according to the rotating speed of treadmill, the Time Calculation that this rotating speed continues.
Described athletic equipment comprises the running shoe that is provided with piezoelectric transducer, this running shoe is corresponding with player's velocity by the inflection frequency of piezoelectric transducer, described service data comprises the continuous lasting time of bending of frequency, this inflection frequency lower piezoelectric sensor of piezoelectric transducer bending, and frequency, this inflection frequency lower piezoelectric sensor of bending according to piezoelectric transducer bend the amount of exercise that the Time Calculation that continues goes out player's running continuously.
Described data transmission device comprises signal adapter, described signal adapter is used for closely, and wireless network signal converts the telecommunication network signal to, described exercise data is transferred to signal adapter by the near radio network earlier, sends to server by signal adapter again and sends to server.
Beneficial technical effects of the present invention is:
The player produces the service data of athletic equipment when operational movement is equipped, and the service data of this athletic equipment is corresponding with player's exercise data, so by obtaining the exercise data that can obtain the player with the service data of player identification binding athletic equipment, method is simple, and is with low cost.
After being synchronized to player's exercise data in the recreation, can impel the player when playing games, also can temper health, have the effect that kills two birds with one stone, adopt native system to make the game player to make the recreation upgrading by motion simultaneously, increased the interest of recreation.
Running or walking are more common motions, treadmill and the running shoe that is provided with piezoelectric transducer also are that the cheaper motion of cost is prepared, and treadmill be provided with piezoelectric transducer and compare the amount of exercise information of obtaining the player that other athletic equipments can more convenient preparation.
The service data of athletic equipment is transferred to signal adapter by the near radio network earlier, described signal adapter again will be closely wireless network signal convert the telecommunication network signal to or wire signal sends to server, can be that data transmission set cost and data transfer throughput expense are saved in the transmission of signal.
[description of drawings]
Fig. 1 is the method flow diagram of the embodiment of the invention 1;
Fig. 2 is the system architecture diagram of the embodiment of the invention 1;
Fig. 3 is the method flow diagram of the embodiment of the invention 2;
Fig. 4 is the system architecture diagram of the embodiment of the invention 2.
[specific embodiment]
For the purpose, technical scheme and the advantage that make invention is clearer, below in conjunction with drawings and Examples, the present invention is further elaborated.Should be appreciated that embodiment described herein only in order to explain the present invention, is not used for limiting the present invention.
Embodiment 1
Treadmill is a kind of exercise and fitness equipment commonly used, it also is the exercise and fitness equipment that is easy to grasp simple to operate, it is by the running of driven by motor driving-belt, it is identical with the speed of driving-belt running that the people stands in the speed that will keep balance just must make its running or walk about of running above the driving-belt or walk about, just can know the speed that human body is run or walked about by the speed of obtaining the driving-belt running, be easy to distinguish the size of human motion amount by the next size of speed, when the player take exercise more many, by amount of exercise is corresponding with the ability value (military force value) in the recreation, amount of exercise is more many, ability value increase in the recreation is more many, so then can stimulate the game player to go to reach the recreation purpose of upgrading by running at treadmill, interest is very strong.
The service data of treadmill need be bound mutually with player identification, the method of binding has multiple, for example: treadmill is provided with WiFi sending module or cable network transport module, WiFi sending module or cable network transport module are used for the service data of treadmill is sent to network side, each WiFi sending module has specific mac address of nic, the cable network transport module also has specific mac address of nic, with this mac address of nic and player identification
This method comprises the steps:
S1: obtain the rotating speed of the treadmill of binding mutually with player identification, time of motor rotation under this rotating speed;
S2: the WiFi sending module by treadmill is with the rotating speed of treadmill, the time of motor rotation sends to signal adapter (being wireless router) under this rotating speed;
S3: the WiFi receiver module of signal adapter obtains the rotating speed of treadmill, under this rotating speed time of motor rotation, and above-mentioned data are sent to long-range game server by long-range cable network;
S4: server is by the rotating speed of treadmill, the Time Calculation of motor rotation goes out player's amount of exercise under this rotating speed;
S5: the statistics treadmill is the time of running continuously, and the time of running is transformed into score value value added in the recreation with player's amount of exercise continuously according to treadmill;
During score value respective value in calculating player's amount of exercise and recreation, why the Time Calculation of player's continuous motion will be entered, be in order to prevent that the player from increasing for score value in the pursuit game, and overexercise and influence healthy situation.For example: when the player is run half an hour with 10 kilometers/hour speed on treadmill continuously continuously, then the military force value of the virtual portrait of player in recreation increases by 5 fens, when the player was run 1 hour with 10 kilometers/hour speed on treadmill continuously continuously, then the military force value of the virtual portrait of player in recreation increases by 10 fens, when the player after the continuous motion time on the treadmill surpassed 1 hour, the military force value value added that corresponding amount of exercise is transformed into virtual portrait in the recreation will be reduced to half, when the player after the continuous motion time on the treadmill surpassed 2 hours, the military force value that corresponding amount of exercise is transformed into virtual portrait in the recreation will not increase.After the player interrupted running 1 hour, the player was run half an hour with 10 kilometers/hour speed on treadmill continuously continuously, and the military force value increase of the virtual portrait of player in recreation still returned to 5 fens.
S6: the score value value added that player's amount of exercise is transformed in the recreation is increased in player's the game account.
Based on above-mentioned method, present embodiment also provides a kind of system, and this system comprises treadmill 10, signal adapter 20, game server 30.
Described treadmill 10 comprises motor 11, single-chip microcomputer 12 and WiFi sending module 13, described single-chip microcomputer 12 obtains the rotating speed of motor 11 and the time that motor 11 moves under this rotating speed, WiFi sending module 13 sends to signal adapter 20 with the time data that rotating speed and the motor 11 of motor 11 moves under this rotating speed, described signal adapter comprises a WiFi receiver module 21, wire transmission module 22, signal conversion module 23, described WiFi receiver module 21 receives the data that WiFi sending module 13 sends, and these data are sent to signal conversion module 23, signal conversion module 23 is transformed into the cable data signal with described wireless network signal, and by wire transmission module 22 time data that rotating speed and the motor 11 of described motor 11 moves is sent to game server 30 under this rotating speed, game server 30 is according to the rotating speed of motor 11, the Time Calculation that this rotating speed continues goes out the amount of exercise that the player runs at this treadmill, add up the time that treadmill motor 11 turns round continuously simultaneously, and according to treadmill motor 11 continuously the times of running player's amount of exercise is transformed into score value value added in the recreation, last game server 30 is increased to the score value value added that player's amount of exercise is transformed in the recreation in player's the game account.
The mac address of nic of the WiFi sending module 13 of above-mentioned treadmill 11 is bound mutually with player's identity, but because treadmill is a kind of large-scale and relatively more expensive equipment, if by hardware the running status of treadmill is bound mutually with player's motion state, will cause treadmill idle serious.So according to above-mentioned situation, treadmill 10 in the present embodiment also comprises input unit 14 and display unit 15, described input unit 14 is used for obtaining game account and the password of player's input, and display unit 15 is used for showing that the player inputs state and the player account score value of game account and password.The player is at account and the password of treadmill input recreation, and after checking is passed through, treadmill will be bound mutually with this player's identity, and the service data of treadmill is corresponding with player's exercise data.
Embodiment 2
Can take exercises though run, treadmill is a kind of large-scale exercise and fitness equipment, is difficult to movement, and can not moves outdoor going to, and in a lot of situations, people need like body-building in outdoor environment, rather than indoor.Based on this, present embodiment provides another athletic equipment that obtains player's exercise data, namely is provided with the running shoe of piezoelectric transducer.Piezoelectric transducer is the sensor that utilizes the piezo-electric effect that produces behind some dielectric medium stress to make.When so-called piezo-electric effect refers to that some dielectric in the external force effect that is subjected to a certain direction deformation takes place (comprising bending and telescopic shape change), because the polarization phenomena of internal charge, can produce the phenomenon of electric charge on its surface.Piezoelectric transducer is installed in footwear root inner bottom part, the people is when walking or run, heel does not always stop lifts and lands, can be because the pressure of human body makes the piezoelectric transducer bending when heel lands, when pin lifted, the piezoelectric transducer that is arranged at the heel inner bottom part restored to the original state under the effect of spring, when the speed of running as the people is more fast, the frequency of pressure sensor bending is more fast, can learn the speed that the player runs by the frequency data that obtain the pressure sensor bending.The speed that the frequency of pressure sensor bending is run or walked about with the player is directly proportional, and by be in same bending state following time when pressure sensor always, shows player's stop motion, and perhaps the player does not wear this running shoe.Equally, the size of coming by speed is easy to distinguish the size of human motion amount, when the player take exercise more many, by amount of exercise is corresponding with the ability value (military force value) in playing, amount of exercise is more many, the ability value increase in the recreation is more many.So then can stimulate the game player by reaching the recreation purpose of upgrading wearing running shoe walking or run, can help the game player to take exercises.
Owing to be difficult to arrange input unit and display unit on the running shoe, so the data of representative of consumer identity information can only be the wireless transport modules on the running shoe, consider the problem of power consumption, more excellent, wireless transport module adopts the Bluetooth transmission module, and the bluetooth recognition sign indicating number of Bluetooth transmission module is bound mutually with player's identity.
This method comprises the steps:
S1: obtain the inflection frequency of piezoelectric transducer in the running shoe of binding mutually with player identification, in continuous time of continuing of bending of this inflection frequency lower piezoelectric sensor;
S2: be arranged on Bluetooth transmission module on the running shoe with the inflection frequency of piezoelectric transducer, time of continuing of bending sends to signal adapter continuously at this inflection frequency lower piezoelectric sensor;
S3: the bluetooth module of signal adapter obtains the inflection frequency of piezoelectric transducer, bends the time that continues continuously at this inflection frequency lower piezoelectric sensor, and above-mentioned data are sent to long-range game server by remote wireless network; Concrete, described exercise data is transferred to self-contained bluetooth cellular phone by Bluetooth signal earlier, and bluetooth cellular phone by 3G or GSM network, is transferred to long-range server with exercise data again;
S4: server goes out player's amount of exercise by the inflection frequency of piezoelectric transducer, the Time Calculation that continues in the continuous bending of this inflection frequency lower piezoelectric sensor;
Though be difficult to calculate the speed of player's running or walking by the inflection frequency of piezoelectric transducer, but the player runs or the speed of walking is directly proportional with the frequency of piezoelectric transducer bending, so with a certain piezoelectric transducer inflection frequency, the amount of exercise that bends the corresponding player of time who is continued at this inflection frequency lower piezoelectric sensor continuously is the amount of exercise that benchmark can calculate player under other inflection frequency, for example: if the frequency of piezoelectric transducer bending is 1HZ when the player walks, continue 1 hour continuously, player's amount of exercise is 1 unit, if the frequency of piezoelectric transducer bending was 2HZ when the player ran, continue 1 hour continuously, player's amount of exercise is 4 units.
On the other hand, the inflection frequency of piezoelectric transducer and human body are run or the frequency of lifting leg during walking is identical, in the identical time, its relative amount of exercise of people of different heights is directly proportional with the frequency of lifting leg, so time of continuing to bend by the inflection frequency of piezoelectric transducer and under this inflection frequency is the amount of exercise relative size that can calculate the player.
S5: the statistics piezoelectric transducer is the time of bending continuously, and the time of bending is transformed into score value value added in the recreation with player's amount of exercise continuously according to piezoelectric transducer;
In fact according to piezoelectric transducer continuously the tolerance degree of time and player's muscle power of bending be different, under different movement velocitys, player's physical tolerance degree difference is so need rationally adjust the piezoelectric transducer Time Calculation benchmark of bending continuously according to the frequency that piezoelectric transducer bends continuously.For example, when the frequency of bending is that 1HZ is when following, player's motion state is for walking, the player is only in the score value value added that just player's amount of exercise can be transformed into more than 3 hours on foot continuously in the recreation, and when the frequency of bending be that 2HZ is when above, player's motion state is for running, and the player is running more than 1 hour continuously, and player's amount of exercise will can not be transformed into the score value value added in the recreation.
S6: the score value value added that player's amount of exercise is transformed in the recreation is increased in player's the game account.
Based on above-mentioned method, present embodiment also provides a kind of system, and this system comprises running shoe 40, signal adapter 20, game server 30.
Described running shoe 40 comprises piezoelectric transducer 41, process chip 42 and Bluetooth transmission module 43, described process chip 42 is used for obtaining the inflection frequency of piezoelectric transducer 41 and bends the time that is continued continuously at this inflection frequency lower piezoelectric sensor, Bluetooth transmission module 43 sends to signal adapter 20 with the inflection frequency of piezoelectric transducer 41 and the time data that is continued in the continuous bending of this inflection frequency lower piezoelectric sensor, described signal adapter comprises a bluetooth module 24, wire transmission module 22, signal conversion module 23, described bluetooth module 24 receives the data that Bluetooth transmission module 43 sends, and these data are sent to signal conversion module 23, signal conversion module 23 becomes the cable data signal with described blue-teeth data signal transition, and by wire transmission module 22 with the inflection frequency of piezoelectric transducer 41 and this inflection frequency lower piezoelectric sensor continuously the time data that continued of bending send to game server 30, game server 30 goes out the amount of exercise that the player runs at this treadmill according to the inflection frequency of piezoelectric transducer 41 and the Time Calculation that is continued in the continuous bending of this inflection frequency lower piezoelectric sensor, add up the time that piezoelectric transducer 41 bends continuously simultaneously, and according to piezoelectric transducer 41 continuously the times of bending player's amount of exercise is transformed into score value value added in the recreation, last game server 30 is increased to the score value value added that player's amount of exercise is transformed in the recreation in player's the game account.
In the present embodiment, the exercise data of running shoe is transferred to signal adapter 20 (being bluetooth cellular phone) by Bluetooth signal earlier, bluetooth cellular phone converts Bluetooth signal to the 3G network signal then, the exercise data of running shoe is sent to long-range server, owing to need in real time by mobile communications network transmission data, cause transfer of data costly, the while real-time transmission data, cause the power consumption of running shoe and bluetooth cellular phone higher, also higher for battery cost and important requirement, on the other hand, owing to need carry mobile phone when running, it is inconvenient to cause running, so more excellent is, one memory module is set in running shoe to be connected with process chip, when running out of doors (voltage change signal that gets access to piezoelectric transducer with process chip is criterion), process chip is stored in exercise data in the memory module earlier, when the player gets back to indoor, be arranged at process chip in the running shoe and in 30 minutes, do not get access to the voltage change signal of piezoelectric transducer, then judging the runner might get back to indoor, so control Bluetooth transmission module is opened search, as when searching the signal adapter of predefined and its communication, namely carry out communication with this signal adapter, the exercise data that is stored in the memory module is sent to long-range server.Come temporary transient storing moving data owing to be provided with memory module, need not to have saved electric energy by the mobile communication network real-time transmission data, also saved communications cost, the while has also made things convenient for runner's running and has walked.
Above embodiment is only unrestricted in order to technical scheme of the present invention to be described, although with reference to preferred embodiment the present invention is had been described in detail, those of ordinary skill in the art is to be understood that, can make amendment or be equal to replacement technical scheme of the present invention, and not breaking away from the spirit and scope of technical solution of the present invention, it all should be encompassed in the middle of the claim scope of the present invention.

Claims (10)

1. one kind is synchronized to method in the recreation with player's exercise data, it is characterized in that this method comprises:
Obtain the service data with player identification binding athletic equipment;
Service data is transferred to game server;
Calculate the amount of exercise that described service data generates the player;
Amount of exercise is transformed into the score value value added in the recreation and is increased in player's the game account.
2. according to claim 1 player's exercise data is synchronized to method in the recreation, it is characterized in that this method further comprises:
Statistics player's run duration is transformed into score value value added in the recreation according to player's run duration with amount of exercise.
3. according to claim 1 and 2 player's exercise data is synchronized to method in the recreation, it is characterized in that,
Described athletic equipment comprises treadmill, and the service data of described athletic equipment comprises the time that the rotating speed of treadmill, this rotating speed continue, and goes out the amount of exercise that the player runs at this treadmill according to the rotating speed of treadmill, the Time Calculation that this rotating speed continues.
4. according to claim 1 and 2 player's exercise data is synchronized to method in the recreation, it is characterized in that,
Described athletic equipment comprises the running shoe that is provided with piezoelectric transducer, this running shoe is corresponding with player's velocity by the inflection frequency of piezoelectric transducer, described service data comprises the continuous lasting time of bending of frequency, this inflection frequency lower piezoelectric sensor of piezoelectric transducer bending, and frequency, this inflection frequency lower piezoelectric sensor of bending according to piezoelectric transducer bend the amount of exercise that the Time Calculation that continues goes out player's running continuously.
5. according to claim 4 player's exercise data is synchronized to method in the recreation, it is characterized in that,
The service data of described athletic equipment is first to be transferred to signal adapter by the near radio network, sends to server by signal adapter again, and wireless network signal converts the telecommunication network signal to described signal adapter for inciting somebody to action closely.
6. one kind is synchronized to system in the recreation with player's exercise data, it is characterized in that this system comprises:
Athletic equipment with the player identification binding;
Data transmission device is used for the service data of athletic equipment is transferred to game server;
Server, service data that be used for to calculate described athletic equipment generate player's amount of exercise and amount of exercise is transformed into the score value value added of recreation and is increased in player's the game account.
7. according to claim 6 player's exercise data is synchronized to system in the recreation, it is characterized in that,
Server also is used for statistics player's run duration, according to player's run duration amount of exercise is transformed into score value value added in the recreation.
8. described player's exercise data is synchronized to system in the recreation according to claim 6 or 7, it is characterized in that,
Described athletic equipment comprises treadmill, and the service data of described athletic equipment comprises the time that the rotating speed of treadmill, this rotating speed continue, and server goes out the amount of exercise that the player runs at this treadmill according to the rotating speed of treadmill, the Time Calculation that this rotating speed continues.
9. described player's exercise data is synchronized to system in the recreation according to claim 6 or 7, it is characterized in that,
Described athletic equipment comprises the running shoe that is provided with piezoelectric transducer, this running shoe is corresponding with player's velocity by the inflection frequency of piezoelectric transducer, described service data comprises the continuous lasting time of bending of frequency, this inflection frequency lower piezoelectric sensor of piezoelectric transducer bending, and frequency, this inflection frequency lower piezoelectric sensor of bending according to piezoelectric transducer bend the amount of exercise that the Time Calculation that continues goes out player's running continuously.
10. according to claim 9 player's exercise data is synchronized to system in the recreation, it is characterized in that,
Described data transmission device comprises signal adapter, described signal adapter is used for closely, and wireless network signal converts the telecommunication network signal to, described exercise data is transferred to signal adapter by the near radio network earlier, sends to server by signal adapter again and sends to server.
CN2012100653032A 2012-03-05 2012-03-05 Method and system for allowing exercise data of player to be synchronized into game Pending CN103285594A (en)

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