CN103209642A - Sharing emotions on social networks - Google Patents

Sharing emotions on social networks Download PDF

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CN103209642A
CN103209642A CN2011800538697A CN201180053869A CN103209642A CN 103209642 A CN103209642 A CN 103209642A CN 2011800538697 A CN2011800538697 A CN 2011800538697A CN 201180053869 A CN201180053869 A CN 201180053869A CN 103209642 A CN103209642 A CN 103209642A
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R·埃尔·卡里欧比
理查德·斯科特·萨多夫斯基
奥立佛·O·维尔德-史密斯
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Abstract

通过视频捕获或传感器信息捕获从一个个人收集心理状态信息。该传感器信息可以是皮肤电活动、加速度计读数、皮肤温度、或其他特征。可以在一个时间段内收集和分析该心理状态信息,以确定该个人的心情。个人可以在一个社交网络上分享他们的心理状态信息。该个人可能会被要求在分享之前选择是否分享他们的心理状态信息。

Figure 201180053869

Mental state information is collected from an individual through video capture or sensor information capture. The sensor information may be electrodermal activity, accelerometer readings, skin temperature, or other characteristics. The mental state information may be collected and analyzed over a period of time to determine the individual's mood. The individual may share their mental state information on a social network. The individual may be asked to choose whether to share their mental state information before sharing.

Figure 201180053869

Description

在社交网络上分享情感share emotions on social networks

相关申请related application

本申请要求以下美国临时专利申请的优先权:于201O年11月17日提交的序列号为61/414,451的“在社会网络上分享情感数据(Sharing Affect Data Acrossa Social Network)”、于2011年2月6日提交的序列号为61/439,913的“在游戏环境中使用情感(Using Affect Within a Gaming Context)”、于2011年2月27日提交的序列号为61/447,089的“对视频的情感响应的推荐和可视化(Recommendation and Visualization of Affect Responses to Videos)”、于2011年2月28日提交的序列号为61/447,464的“基于情感的视频排名(Video RankingBased on Affect)”、于2011年3月24日提交的序列号为61/467,209的“基线脸部分析(Baseline Face Analysis)”、及2011年1O月20日提交的序列号为61/549,560的“选民心理状态分析(Mental State Analysis ofVoters)”。在司法管辖权允许的情况下,上述申请各自都通过引用以其全文结合在此。This application claims priority to the following U.S. Provisional Patent Applications: "Sharing Affect Data Acrossa Social Network," Serial No. 61/414,451, filed November 17, 2010, filed February 2011 "Using Affect Within a Gaming Context," serial number 61/439,913, filed February 6, 61/447,089, "Affecting Videos," filed February 27, 2011 Recommendation and Visualization of Affect Responses to Videos," Serial No. 61/447,464, "Video Ranking Based on Affect," filed Feb. 28, 2011 Serial No. 61/467,209, filed March 24, "Baseline Face Analysis," and Serial No. 61/549,560, filed October 20, 2011, "Mental State Analysis of Voters of Voters)". Each of the above applications is hereby incorporated by reference in its entirety to the extent the jurisdiction allows.

技术领域technical field

此申请通常涉及心理状态的分析,更具体地涉及在社交网络上分享情感数据。This application generally concerns the analysis of psychological states and more specifically the sharing of emotional data on social networks.

背景技术Background technique

人们将大量时间花在互联网上,其中很多时间包括观看和与网页交互,包括社交网络的页面。心理状态的评估是理解个人和他们对其周围的世界反应的方式的关键,并且这个世界越来越多地包括虚拟世界。心理状态包括一个广阔的范围,从快乐到悲伤、从知足担心、从兴奋到冷静、以及很多其他状态。这些心理状态是响应于日常事件而经历的,如堵车时的沮丧、排队时的无聊、等待咖啡时的急躁、以及甚至当人们与他们的计算机和互联网交互时。在评估和理解他人的心理状态的基础上,个人可能会变得相当敏锐和善解人意,但心理状态的自动评估更具挑战性。一个善解人意的人可能会感知其他人的焦虑或快乐,并作出相应的响应。一个人感知他人的情绪状态的能力和手段可能是相当难以总结的并且经常被传达为具有一种“直觉”。People spend a lot of time on the Internet, and much of that time includes viewing and interacting with web pages, including those of social networks. Assessment of mental states is key to understanding individuals and the way they respond to the world around them, and this world increasingly includes virtual worlds. Mental states cover a wide spectrum, from happy to sad, contented and worried, excited to calm, and many others. These psychological states are experienced in response to everyday events, such as frustration when stuck in traffic, boredom while waiting in line, impatience while waiting for coffee, and even when people interact with their computers and the Internet. Individuals can become quite perceptive and empathetic on the basis of assessing and understanding the mental states of others, but automatic assessment of mental states is more challenging. An empathetic person might sense another person's anxiety or happiness and respond accordingly. One's ability and means of perceiving the emotional states of others can be rather difficult to generalize and is often conveyed as having a "gut feeling".

可以识别许多心理状态(如困惑、专心和担心)以帮助对一个人或一群人的理解。人们可以集体用恐惧或焦虑响应,如目睹了灾难之后。同样,人们可以集体用快乐的热情响应,比如当他们的运动队获得了胜利时。可以使用某些脸部表情和头部姿势来识别一个人正在经历的心理状态。基于脸部表情评估心理状态中执行的自动化是有限的。某些生理条件可以提供告知一个人的思想状态的迹象,并已经以粗糙的方式用于测谎测试。Many mental states (such as confusion, concentration, and worry) can be identified to aid in the understanding of a person or group of people. People can collectively respond with fear or anxiety, such as after witnessing a disaster. Likewise, people can collectively respond with joyful enthusiasm, such as when their sports team wins. Certain facial expressions and head gestures can be used to identify the mental state a person is experiencing. The automation performed in assessing mental state based on facial expressions is limited. Certain physiological conditions can provide signs that inform a person's state of mind and have been used in crude ways in lie detector tests.

发明内容Contents of the invention

当他们与互联网及各种媒体交互时对人们的分析可以通过对脸部表情、头部姿势、和生理条件的评估来收集心理状态而执行。然后,可以在一个社交网络上分享一些心理状态分析。在此披露了一种用于沟通心理状态的计算机实施的方法,该方法包括:收集一个个人的心理状态数据;分析该心理状态数据以产生心理状态信息;并且在一个社交网络上分享该心理状态信息。该方法可进一步包括由该个人选择分享该心理状态信息。该方法可进一步包括在该选择之前将该心理状态信息呈现给该个人。可以在一个时间段内收集该心理状态数据,并且所分享的该心理状态信息是对该个人的心情的反映。心情可以包括下组中的一项,该组包括:沮丧、困惑、失望、彷徨、认知超载、专注、忙碌、注意、无聊、探索、信心、信任、喜悦和满意。该分享可以包括将心理状态信息发布到社交网络网页。该方法可进一步包括将该心理状态信息上传到一个服务器。该方法可进一步包括在一个计算机网络上发布该心理状态信息。该心理状态数据可以包括下组中的一项,该组包括:生理数据、脸部数据、及活动记录仪数据。网络摄像机可被用于捕获该脸部数据及该生理数据中的一项或多项。该脸部数据可以包括关于下组中的一项或多项的信息,该组包括脸部表情、动作单元、头部姿势、微笑、皱眉、眯眼、低眉、抬眉、及关注。该生理数据可以包括一个或多个皮肤电活动、心率、心率变异性、皮肤温度、和呼吸。该方法可进一步包括基于所收集的该心理状态数据推测心理状态。该方法可进一步包括在该社交网络内识别类似心理状态。这些心理状态可以包括下组中的一项,该组包括:沮丧、困惑、失望、彷徨、认知超载、专注、忙碌、注意、无聊、探索、信心、信任、喜悦和满意。该方法可进一步包括传递具有所分享的该心理状态信息的该个人的图像。该个人的图像可以来自心理状态活动的一个峰值时间。该图像可以包括一个视频。该方法可进一步包括将该心理状态信息的发布限制在该社交网络的子集。该方法可进一步包括在该社交网络上分享将汇总的心理状态信息。该心理状态数据可以在该个人与一个联网应用程序交互时收集。该联网应用程序可以是下组中的一项,该组包括:一个登陆页面、一个结帐页面、一个网页、一个网站、该联网应用程序上的一个视频、该联网应用程序上的一个游戏、一个预告片、一个电影、一个广告、及一个虚拟世界。该方法可进一步包括将引用转发到该联网应用程序,作为该心理状态信息的该分享的一部分。该引用可包括一个URL和一个时间戳。该转发可包括来自该联网应用程序的一个资料图像。该转发可包括来自该联网应用程序的一个资料视频。该分享可以是用于该联网应用程序的评级系统的一部分。可以使用一个生物传感器收集该心理状态数据。Analysis of people as they interact with the Internet and various media can be performed by collecting psychological states through evaluation of facial expressions, head posture, and physiological conditions. Then, some mental state analysis can be shared on a social network. A computer-implemented method for communicating a mental state is disclosed herein, the method comprising: collecting mental state data of an individual; analyzing the mental state data to generate mental state information; and sharing the mental state on a social network information. The method may further include choosing, by the individual, to share the mental state information. The method may further include presenting the mental state information to the individual prior to the selecting. The state of mind data can be collected over a period of time, and the state of mind information shared is a reflection of the individual's mood. Mood may include one of the group consisting of: frustrated, confused, disappointed, hesitant, cognitive overload, focused, busy, attentive, bored, exploring, confident, trusting, joyful, and satisfied. This sharing can include posting the mental state information to a social networking web page. The method may further include uploading the mental state information to a server. The method may further include distributing the mental state information on a computer network. The mental state data may include one of the group consisting of: physiological data, facial data, and actigraphy data. A webcam may be used to capture one or more of the facial data and the physiological data. The facial data may include information about one or more of the group consisting of facial expressions, action units, head gestures, smiles, frowns, squints, lowered eyebrows, raised eyebrows, and attention. The physiological data may include one or more of electrodermal activity, heart rate, heart rate variability, skin temperature, and respiration. The method may further include inferring a mental state based on the collected mental state data. The method may further include identifying similar mental states within the social network. These mental states may include one of the group consisting of: frustration, confusion, disappointment, hesitation, cognitive overload, focus, busyness, attention, boredom, exploration, confidence, trust, joy, and satisfaction. The method may further include communicating an image of the individual with the mental state information shared. The individual's image may be from a peak time of mental state activity. The image can include a video. The method may further include restricting posting of the mental state information to a subset of the social network. The method may further include sharing the aggregated mental state information on the social network. The mental state data may be collected when the individual interacts with a networked application. The web application may be one of the group consisting of: a landing page, a checkout page, a web page, a website, a video on the web application, a game on the web application, A trailer, a movie, a commercial, and a virtual world. The method can further include forwarding a reference to the networked application as part of the sharing of the mental state information. The reference can include a URL and a timestamp. The forwarding can include a profile image from the web-connected application. The forwarding can include a profile video from the networking application. The sharing can be part of a rating system for the networking application. The mental state data can be collected using a biosensor.

在一些实施例中,一种在用于沟通心理状态的计算机可读介质中实现的计算机程序产品可以包括:用于收集个人的心理状态数据的代码;用于分析该心理状态数据以产生心理状态信息的代码;用于由该个人选择分享该心理状态信息的代码;以及用于在一个社交网络上分享该心理状态信息的代码。在实施例中,一种用于分享心理状态的系统可以包括:一个用于存储指令的存储器;附装到该存储器上的一个或多个处理器,其中该一个或多个处理器被配置成:收集一个个人的心理状态数据;分析该心理状态数据以产生心理状态信息;接收来自该个人的一个指令以选择分享该心理状态信息;以及在一个社交网络上分享该心理状态信息。In some embodiments, a computer program product embodied in a computer readable medium for communicating a mental state may include: code for collecting mental state data of an individual; for analyzing the mental state data to generate a mental state information; a code for the individual to choose to share the mental state information; and a code for sharing the mental state information on a social network. In an embodiment, a system for sharing mental states may include: a memory for storing instructions; one or more processors attached to the memory, wherein the one or more processors are configured to : collecting mental state data of an individual; analyzing the mental state data to generate mental state information; receiving an instruction from the individual to choose to share the mental state information; and sharing the mental state information on a social network.

在一些实施例中,一种用于沟通心理状态的计算机实施的方法包括:接收一个个人的心理状态信息;基于所接收到的该心理状态信息推测该个人的心理状态;并且在一个社交网络上分享所推测的这些心理状态。In some embodiments, a computer-implemented method for communicating a mental state includes: receiving mental state information of an individual; inferring the individual's mental state based on the received mental state information; Share these inferred mental states.

从下面的描述中,许多实施例的各种特征、方面和优点将变得更加明显。Various features, aspects and advantages of many embodiments will become more apparent from the following description.

附图说明Description of drawings

可以通过引用下面的附图理解某些实施例的以下详细描述,其中:The following detailed description of certain embodiments can be read by reference to the following drawings, in which:

图1是网络摄像机视屏的图解。Figure 1 is an illustration of a webcam video screen.

图2是情感数据的分析图表的图解。FIG. 2 is an illustration of an analysis graph of sentiment data.

图3是分享心理状态信息的流程图Figure 3 is a flow chart for sharing mental state information

图4是在社交网络上分享的流程图Figure 4 is a flowchart of sharing on social networks

图5是捕获对渲染的脸部响应的图解。Figure 5 is an illustration of captured versus rendered facial responses.

图6是表示生理分析的图解。Figure 6 is a diagram representing physiological analysis.

图7是心脏相关传感的图解。Figure 7 is a diagram of cardiac related sensing.

图8是心理状态分析的图形表示。Figure 8 is a graphical representation of mental state analysis.

图9是选择分享的网页的图解。FIG. 9 is an illustration of a web page selected for sharing.

图10是一个示例社交网络页面内容。Figure 10 is an example social networking page content.

图11是在社交网络上分享的系统图。Figure 11 is a system diagram for sharing on social networks.

具体实施方式Detailed ways

本披露提供了各种方法和系统的描述,这些方法和系统用于当人们与网站、联网应用程序、和/或互联网上的其他特征交互时分析人们的心理状态,其结果被分享到社交网络上。在一个时常通过互联网连接的社会中,社交网络已经越来越成为日常生活的一部分。沟通是通过电子邮件、发帖、短信、短消息等实现的,但情感的沟通仍然是一个挑战。通过进行心理状态分析并然后在一个社交网络上沟通这些心理状态,虚拟沟通变得与人更加切合。沟通不仅限于明确的帖子而是允许情感的沟通。心理状态可包括情感状态和/或认知状态。情感状态的示例包括快乐或悲伤。认知状态的示例包括专心或困惑。观察、捕获、及分析这些心理状态可以产生关于人们的反应的重要信息,这远远超出网站类型分析中的当前能力。This disclosure provides descriptions of various methods and systems for analyzing the psychological states of people as they interact with websites, networked applications, and/or other features on the Internet, the results of which are shared to social networks superior. In a society that is constantly connected via the Internet, social networking has increasingly become a part of everyday life. Communication is achieved through emails, postings, text messages, short messages, etc., but emotional communication is still a challenge. By conducting psychological state analysis and then communicating these state of mind on a social network, virtual communication becomes more relevant. Communication is not limited to explicit posts but allows for emotional communication. Mental states may include affective states and/or cognitive states. Examples of emotional states include happiness or sadness. Examples of cognitive states include concentration or confusion. Observing, capturing, and analyzing these psychological states can yield important information about people's responses well beyond current capabilities in web site type analysis.

本披露解决的一个挑战是个人的心理状态的收集和分析以产生可能会被分享到社会网络上的心理状态信息。心理状态数据可以在执行特定任务时或在更长的时间段内从个人收集。心理状态数据可以包括来自多个传感器的生理数据、来自一个网络摄像机的脸部数据、或体动记录仪数据。可以分析该心理状态数据以创建心理状态信息。心理状态信息可以包括心情、其他心理状态、衍生或推测自心理状态数据的心理状态数据或心理状态信息。该个人的心理状态可以包括沮丧、困惑、失望、彷徨、认知超载、专注、忙碌、注意、无聊、探索、信心、信任、喜悦和满意或其他情感或认知状态。心理状态信息可以涉及一个特定的刺激(如对一个联网应用程序的反应)或者可以是一种心情(这可能涉及一段较长的时间并可能表明例如一天的心理状态)。One challenge addressed by the present disclosure is the collection and analysis of an individual's mental state to generate mental state information that may be shared on social networks. Mental state data can be collected from individuals while performing specific tasks or over longer periods of time. Mental state data may include physiological data from multiple sensors, facial data from a webcam, or actigraphy data. The mental state data can be analyzed to create mental state information. Mind state information may include mood, other mind states, mind state data or mind state information derived or inferred from mind state data. The individual's state of mind may include frustration, confusion, disappointment, hesitation, cognitive overload, focus, busyness, attention, boredom, exploration, confidence, trust, joy and satisfaction, or other emotional or cognitive states. Mental state information may relate to a particular stimulus (such as a reaction to a networked application) or may be a mood (which may relate to an extended period of time and may indicate, for example, a day's state of mind).

该个人可被给予一次与他人分享其心理状态的机会。如果该个人选择分享,其心理状态可被分享到一个社交网络上。通过在社交媒体或社交网络网页上发布心情信息,该心理状态可被分享到社交网络上。所分享的心理状态可以是整体心情或可以是对一个特定刺激的反应。如果该心理状态是对一个特定刺激的反应,对该刺激的引用(如联网应用程序)可被分享。该引用可包括一个统一引用定位符(URL)和/或一个时间戳。与其心情相对应的该个人的图像可与该心理状态一起发布。可以向该个人识别在该社交网络上具有类似心理状态的其他个人。并且在一些情况下,个人在该社交网络上的联系人的心理状态可被汇总并分享到该社交网络上。The individual may be given an opportunity to share their state of mind with others. If the individual chooses to share, the mental state can be shared on a social network. By posting mood information on social media or a social networking page, the mental state can be shared on the social network. The mental state shared may be an overall mood or may be a response to a particular stimulus. If the mental state is a response to a particular stimulus, a reference to that stimulus (eg, a web-connected application) can be shared. The reference may include a Uniform Reference Locator (URL) and/or a timestamp. An image of the individual corresponding to his mood may be published along with the mental state. Other individuals with similar mental states on the social network can be identified to the individual. And in some cases, the mental state of an individual's contacts on the social network can be aggregated and shared on the social network.

图1是网络摄像机视屏的图解。窗口100可包括一个视图和若干按钮。网络摄像机视图110可包括一个个人的视图。该网络摄像机视图110可由网络摄像机或附装到计算机上的某一其他摄像机装置获得。该个人的视图可以示出该人的头部、整个人、或该人的某一部位的视频。人的头部可在示出脸部的地方观看,并且可以观察到脸部表情。脸部表情可包括脸部活动和头部姿势。可以观察脸部数据,包括用于推测心理状态的脸部动作和头部姿势。此外,所观察到的数据可包括关于手部姿势或身体语言及肢体动作的信息,如可见的坐立不安。在各种实施例中,这些动作可由摄像机或由传感器读数捕获。脸部数据可包括把头向旁边倾斜、前倾、微笑、皱眉、以及很多其他姿势或表情。该脸部数据可以包括如脸部表情、动作单元、头部姿势、微笑、皱眉、眯眼、低眉、抬眉、及关注的信息。网络摄像机观察可包括眼睛的眨眼率。例如,眨眼率的下降可表明对正在观察的事情的重要参与。网络摄像机观察还可捕获生理信息。当个人正在使用计算机查阅其正常任务时,可以通过网络摄像机完成观察。当正在观看特定项目或与如一个联网应用程序、联网应用程序上的一个视频、联网应用程序上的一个游戏、及一个虚拟世界交互时,也可进行观察。在一些实施例中,当该个人正与联网应用程序进行交互时,该网络摄像机视图110可能变得更小,可能变成一个图标,或可能会消失。在一些实施例中,观察是在一天中的正常事件发生时进行的。Figure 1 is an illustration of a webcam video screen. Window 100 may include a view and several buttons. The webcam view 110 may include a personal view. The webcam view 110 may be obtained by a webcam or some other camera device attached to the computer. The person's view may show video of the person's head, the entire person, or a certain part of the person. A person's head can be viewed where a face is shown, and facial expressions can be observed. Facial expressions may include facial movement and head gestures. Facial data can be observed, including facial movements and head poses for inferring mental states. Additionally, the observed data may include information about hand posture or body language and body movements, such as visible fidgeting. In various embodiments, these actions may be captured by cameras or by sensor readings. Facial data may include tilting the head sideways, leaning forward, smiling, frowning, and many other gestures or expressions. The facial data may include information such as facial expressions, action units, head poses, smiles, frowns, squints, lowered eyebrows, raised eyebrows, and attention. Webcam observations may include eye blink rates. For example, a decrease in blink rate may indicate significant engagement with what is being observed. Webcam observations can also capture physiological information. Observation can be accomplished through the webcam while the individual is using the computer to review their normal tasks. Observations can also be made while specific items are being viewed or interacted with, for example, a connected application, a video on a connected application, a game on a connected application, and a virtual world. In some embodiments, the webcam view 110 may become smaller, may become an icon, or may disappear while the individual is interacting with a web-connected application. In some embodiments, observations are made during the normal events of the day.

可以包括一个录像按钮120以对该网络摄像机视图110录像。该录像按钮120可以是该个人在该网络摄像机视图110中的“选择”的一部分,其中获得了观察心理状态信息和共享此信息的权限。可以把鼠标放在该录像按钮120上以解释该录像按钮120的用途。可以点击该录像按钮120以开始录像。可以再次点击该录像按钮以停止录像。在一些实施例中,可以基于传感环境完成录像。录像可以随着对一个特定联网应用程序的观看或交互而自动开始。录像可以在一个特定的时间点或当一个联网应用程序到达其结束点时自动结束。一个此类示例是一系列可能被观看的视频预告片。该网络摄像机视图的录像可以随着每个视频预告片的开始和结束而开始和结束。在实施例中,可以为特定操作环境中的网络摄像机视图的录像授予权限。此外,可以对该环境以及该网络摄像机视图进行录像。A record button 120 may be included to record the webcam view 110 . The video recording button 120 may be part of the individual's "selection" in the webcam view 110 in which permission is obtained to view mental state information and share this information. The use of the video button 120 can be explained by placing the mouse on the video button 120 . The record button 120 can be clicked to start recording. The recording button can be clicked again to stop the recording. In some embodiments, video recording may be done based on the sensed environment. Recording can start automatically as a result of viewing or interacting with a particular web-connected application. Recordings can end automatically at a specific point in time or when a networked application reaches its end point. One such example is a series of video trailers that may be viewed. The recording of this webcam view can start and end as each video trailer starts and ends. In an embodiment, rights may be granted for recording of webcam views in certain operating environments. Furthermore, the environment as well as the webcam view can be videotaped.

图表按钮130可用于显示该网络摄像机录像时收集到的信息的分析。可以把鼠标放在该图表按钮130上以解释该按钮的用途。可以点击该图表按钮130以显示一个如图2中所示的图表。可以在分享该心理状态信息之前点击该图表按钮130以便一个人可以确定他或她是否想要与他人分享其心理状态信息。分享按钮140可用于分享点击该录像按钮120时收集到的该心理状态信息。该分享按钮140可以是与他人分享心理状态信息的“选择”过程的一部分。可以把鼠标放在该分享按钮140上以解释该按钮的用途。可以点击该分享按钮140以与一个人、一群人、或一个社交网络分享心理状态信息。通过点击该分享按钮140,该心理状态信息可以通过电子邮件传递,可以发布到脸谱网(FacebookTM),可以分享到推特(TwitterTM)、或其他社交网络站点。心理状态信息的分享可以是个一次性事件或者可以是连续的。一旦发起分享,心理状态信息可被定期发布到一个社交网络站点。以此方式,人的心理状态信息可被传播到其社交网络。分享还可以将一个引用传递到一个联网应用程序或传递该联网应用程序本身。对该联网应用程序的引用可以是例如一个网页链接。基于此分享,该个人可以在观看它时传递所观看的内容及其心理状态。该个人可以进一步要求从该个人或与他分享其心理状态的人引起的响应。The graph button 130 can be used to display an analysis of the information collected while the network camera is recording. The graph button 130 can be moused over to explain the button's purpose. The graph button 130 can be clicked to display a graph as shown in FIG. 2 . The graph button 130 can be clicked prior to sharing the mental state information so that a person can determine whether he or she wants to share their mental state information with others. The sharing button 140 can be used to share the mental state information collected when the recording button 120 is clicked. The share button 140 may be part of an "opt-in" process for sharing mental state information with others. The share button 140 can be moused over to explain the button's purpose. The share button 140 can be clicked to share the mental state information with a person, a group of people, or a social network. By clicking the share button 140, the mental state information can be emailed, posted to Facebook( TM ), shared to Twitter( TM ), or other social networking sites. The sharing of mental state information may be a one-time event or may be continuous. Once shared, mental state information may be posted periodically to a social networking site. In this way, a person's mental state information can be disseminated to their social network. Sharing can also pass a reference to a networked application or pass the networked application itself. The reference to the networking application may be, for example, a web page link. Based on this sharing, the individual can communicate what was watched and its state of mind while watching it. The individual may further request responses elicited from the individual or from persons with whom he shares his state of mind.

图2是情感数据的分析图表210的图解。该分析图表210可以包括在X轴上的“时间”及在Y轴上的“情感”。可以示出曲线图230描述随时间变化的情感数据。示出的该时间段可能是最近的一段时间,当该个人在执行各种任务或一个特定的任务时,如当该个人与一个联网应用程序交互时收集心理状态数据时。情感数据可以简单如一个头部姿势,如表明个人何时倾向该屏幕。倾向该屏幕可以是对正在观看的该屏幕上的事情较感兴趣的指示符。情感数据还可以是一个用于心理状态分析的动作单元。这些动作单元可包括扬起一只眉毛、扬起两只眉毛、微笑抽搐、皱眉、鼻孔扩张、眯眼、和许多其他可能性。这些动作单元可以由分析该视频的计算机系统自动检测。情感数据还可以是某一心理状态评估。例如,一个曲线图可以示出积极或消极反应。在一些实施例中,可以使用颜色而不是曲线图。例如,绿色可以表示积极反应,而红色可以表示消极反应。还可以以图形方式显示情感数据用于更具体的心理状态评估。例如,可以将一个单一的心理状态绘入图中。可以绘入图中的一些心理状态包括沮丧、困惑、失望、彷徨、认知超载、专注、忙碌、注意、无聊、探索、信心、信任、喜悦和满意。在一些实施例中,可以显示一个微笑轨迹,其对微笑的每次出现提供一条线。随着微笑的时间更长更加明显,微笑的线可以更黑而且更加明显。正如可以从图1中选择图表按钮130一样,可以从图2中所展示的该窗口中选择一个返回按钮220。在各种实施例中,该返回按钮220可以将该窗口返回到示出一个网络摄像机视图、之前的联网应用程序等。FIG. 2 is an illustration of an analysis graph 210 of sentiment data. The analytics chart 210 may include "time" on the x-axis and "emotion" on the y-axis. A graph 230 may be shown depicting sentiment data over time. The time period shown may be the most recent time period when the individual was performing various tasks or a specific task, such as collecting mental state data while the individual was interacting with a networked application. Emotional data can be as simple as a head gesture indicating when an individual is leaning towards the screen. Leaning towards that screen may be an indicator of greater interest in what is being viewed on that screen. Emotional data can also be an action unit for mental state analysis. These action units may include raising one eyebrow, raising both eyebrows, smiling twitches, frowning, nostril dilating, squinting, and many other possibilities. These action units can be automatically detected by a computer system analyzing the video. Affective data may also be an assessment of a certain mental state. For example, a graph can show positive or negative responses. In some embodiments, colors may be used instead of graphs. For example, green can indicate a positive response, while red can indicate a negative one. Affective data can also be displayed graphically for more specific mental state assessments. For example, a single mental state can be plotted into the graph. Some mental states that can be mapped include frustration, confusion, disappointment, hesitation, cognitive overload, focus, busyness, attention, boredom, exploration, confidence, trust, joy, and satisfaction. In some embodiments, a smile trace may be displayed that provides a line for each occurrence of a smile. The lines of a smile can be darker and more pronounced as the smile is longer and more pronounced. Just as the graph button 130 can be selected from FIG. 1 , a back button 220 can be selected from the window shown in FIG. 2 . In various embodiments, the back button 220 can return the window to show a webcam view, previous networking applications, etc.

图3是分享心理状态信息的流程图。流程300可以开始于收集个人的心理状态数据310。该心理状态数据可以包括收集动作单元、收集脸部表情等。生理数据可从一个人的视频观察中获得。例如,可以从视频捕获中观察心率、心率变异性、自发活动、呼吸、及排汗。可替代地,在一些实施例中,生物传感器可被用来捕获生理信息并且还可被用来捕获加速度计读数。可能要求权限并且在收集心理状态数据310之前获得。可以由客户端计算机系统收集该心理状态数据。Fig. 3 is a flowchart of sharing mental state information. Process 300 may begin by collecting 310 mental state data of an individual. The mental state data may include collecting action units, collecting facial expressions, and the like. Physiological data can be obtained from video observations of a person. For example, heart rate, heart rate variability, locomotor activity, respiration, and perspiration can be observed from the video capture. Alternatively, in some embodiments, biosensors may be used to capture physiological information and may also be used to capture accelerometer readings. Permission may be required and obtained prior to collecting mental state data 310 . The mental state data may be collected by the client computer system.

该流程300可以继续分析该心理状态数据320以产生心理状态信息。虽然心理状态数据可能是原始数据(如心率),心理状态信息可包括从该原始数据中衍生出的信息。该心理状态信息可包括该心理状态数据。该心理状态信息可包括效价和唤醒。该心理状态信息可包括该个人经历的这些心理状态。一些实施例可进一步包括基于所收集到的心理状态数据推测心理状态。The process 300 can continue analyzing the mental state data 320 to generate mental state information. While the mental state data may be raw data (eg, heart rate), the mental state information may include information derived from the raw data. The mental state information may include the mental state data. The mental state information may include valence and arousal. The mental state information may include the mental states experienced by the individual. Some embodiments may further include inferring a mental state based on the collected mental state data.

该流程300可以继续向一个服务器上传心理状态信息330。该服务器可以远离该用户并且可以是一个社交网络使用的数据的主机,但在其他的实施例中,该服务器可以与该社交网络的计算机系统分离并且被用于心理状态信息的存储及其他功能。在一些情况下,图像可以与该心理状态信息一起被传递340到该服务器。该图像可能是当收集该心理状态数据时的该个人的,并可能代表该心理状态信息。在其他实施例中,该图像可被提前捕获或识别以代表一个特定的心理状态。该流程300可以继续在选择分享之前向该个人呈现该心理状态信息350。一些实施例可能允许该用户在呈现之前作出选择。在一些实施例中,该心理状态数据、该心理状态信息、或该心理状态信息的子集可被呈现给该个人。在一些实施例中可能没有呈现。该心理状态信息可以各种方式呈现给该个人,如心情的文字描述、获得的该个人的或来自该个人的图像、如图2或图8中所示的曲线图、或其他传送该心理状态信息的方式。The process 300 can continue with uploading mental state information 330 to a server. The server may be remote from the user and may host data used by a social network, but in other embodiments the server may be separate from the social network's computer system and used for storage of mental state information, among other functions. In some cases, an image may be communicated 340 to the server along with the mental state information. The image may be of the individual when the mental state data was collected, and may represent the mental state information. In other embodiments, the image may be captured or identified in advance to represent a particular mental state. The process 300 can continue with presenting the mental state information 350 to the individual before opting to share. Some embodiments may allow the user to make selections prior to presentation. In some embodiments, the mental state data, the mental state information, or a subset of the mental state information may be presented to the individual. May not be present in some embodiments. The mental state information can be presented to the individual in various ways, such as a textual description of mood, an image obtained from or from the individual, a graph as shown in Figure 2 or Figure 8, or other methods that convey the mental state way of information.

该流程300可以继续由该个人选择分享该心理状态信息360或心理状态。该个人可以选择限制该心理状态信息的发布362。该个人可以选择分享该心理状态数据和心理状态信息的全部或一部分。该个人可以选择与一个人、一群人、或在一个社交网络上分享,如将该心理状态信息的发布限制在一个社交网络的子集。在实施例中,可以与该网络可能推荐的其他人分享心理状态信息。在一些实施例中,可以向所选群组或子群组转发对一个联网应用程序的引用364。在一些实施例中,该转发是通过选择网页上的一个“喜欢”类型按钮完成的。该引用可包括关于视频、预告片、电子书、网站、电影、广告、电视节目、流式视频剪辑、视频游戏、计算机游戏等的信息。该引用可包括一个时间戳、页码、网页URL等以识别该引用的一部分。该转发可包括一条TwitterTM消息、文本、SMS等。当转发364该引用时,可包括一个URL或短URL。该流程300可以继续分享心理状态信息370。该分享可包括从个人的客户端计算机向保留心理状态信息的服务器传输数据。该分享可包括一个网页链接、一个联网应用程序引用、或一个联网应用程序。该心理状态信息可被从该服务器传递到该个人380。可替代地,可能有从一个第一个人到一个第二个人的心理状态信息的点对点分享。一些实施例可包括在一个社交网络上分享该心理状态信息382。可通过FacebookTM、LinkedInTM、MySpaceTM、TwitterTM、Google+TM、或其他社交网络站点传递心理状态。The process 300 may continue with the individual choosing to share the mental state information 360 or mental state. The individual may choose to limit release 362 of the mental state information. The individual may choose to share all or a portion of the mental state data and mental state information. The individual may choose to share with one person, a group of people, or on a social network, such as limiting the release of the mental state information to a subset of the social network. In an embodiment, mental state information may be shared with others that the network may recommend. In some embodiments, a reference to a networked application can be forwarded 364 to the selected group or subgroup. In some embodiments, the retweeting is done by selecting a "like" type button on the web page. The reference may include information about videos, trailers, e-books, websites, movies, commercials, television shows, streaming video clips, video games, computer games, and the like. The reference may include a timestamp, page number, webpage URL, etc. to identify a portion of the reference. The retweet may include a Twitter (TM) message, text, SMS, etc. When forwarding 364 the reference, a URL or short URL may be included. The process 300 can continue with sharing mental state information 370 . This sharing may include transmitting data from the individual's client computer to a server that retains the mental state information. The share can include a web page link, a web application reference, or a web application. The mental state information may be communicated to the individual 380 from the server. Alternatively, there may be peer-to-peer sharing of mental state information from a first person to a second person. Some embodiments may include sharing the mental state information 382 on a social network. Mental states may be communicated via Facebook , LinkedIn , MySpace , Twitter , Google+ , or other social networking sites.

图4是在社交网络上分享的流程图。该流程400描述了一种用于分享心理状态的计算机实施的方法并且可以从一个服务器的观点表示活动。该流程400可以开始于接收一个个人的心理状态数据41O。该心理状态信息可以是被如流程300所描述的那样收集的,或者可以接收自收集了该心理状态信息的客户端计算机。在一些实施例中,可以分析该心理状态信息420以提取进一步的信息,如脸部表情、动作单元、头部姿势、微笑、皱眉、眯眼、低眉、抬眉、或注意。分享心理状态信息的选择可能接收430自该个人,以表明他们的与他人分享该心理状态信息的愿望。该选择可以来自于在一个联网应用程序的屏幕上选择一个按钮以选择分享心理状态信息的用户。Figure 4 is a flowchart of sharing on social networks. The process 400 describes a computer-implemented method for sharing mental states and can represent activities from a server's point of view. The process 400 may begin by receiving mental state data 410 of an individual. The mental state information may be collected as described in process 300, or may be received from the client computer that collected the mental state information. In some embodiments, this mental state information 420 may be analyzed to extract further information, such as facial expressions, action units, head gestures, smiling, frowning, squinting, lowered eyebrows, raised eyebrows, or attention. A choice to share mental state information may be received 430 from the individual to indicate their desire to share the mental state information with others. The choice may be from a user selecting a button on a screen of a web-based application to opt-in to share mental state information.

该流程400继续基于所接收到的该心理状态信息推测该个人的心理状态440。可以推测的这些心理状态包括沮丧、困惑、失望、彷徨、认知超载、专注、忙碌、注意、无聊、探索、信心、信任、喜悦和满意。在一些实施例中,可以推测一群人的集体心理状态。该流程400继续在一个社交网络上450分享所推测出的这些心理状态。一些实施例可以包括在该社交网络内识别类似心理状态452。可能被搜索来识别类似心理状态的该群人可能根据实施例而不同。一些实施例仅可以搜索一个个人的直接联系人列表,而其他实施例可以搜索一个扩展的联系人列表,如包括该个人的联系人的联系人、或者是向联系人的联系人展开了若干级的一个更加扩展的群。在其他实施例中,仅可搜索已被特别创建来分享心理状态信息的一个群,而其他实施例可以在该个人的扩展网络之外搜索,以帮助识别可能对该个人感兴趣并且可能是潜在新的联系人的人。The process 400 continues with inferring 440 the individual's mental state based on the received mental state information. These mental states that can be inferred include depression, confusion, disappointment, hesitation, cognitive overload, focus, busyness, attention, boredom, exploration, confidence, trust, joy, and satisfaction. In some embodiments, the collective mental state of a group of people may be inferred. The process 400 continues with sharing 450 the inferred mental states on a social network. Some embodiments may include identifying similar mental states 452 within the social network. The group of people that may be searched to identify similar mental states may vary according to the embodiment. Some embodiments can only search an individual's direct contact list, while other embodiments can search an extended contact list, such as contacts that include the individual's contacts, or expand several levels to the contacts of the contacts A more extended group of . In other embodiments, only a group that has been specifically created to share mental state information may be searched, while other embodiments may search outside the individual's extended network to help identify individuals who may be of interest to the individual and who may be potential new contact person.

出于各种目的,多个个人可以将其心理状态收集并在一个计算机网络460上发布其心理状态信息。这些心理状态可被汇总到一起并且所结合的心理状态评估可被发布或传播给他人。网络管理员可以收集情感数据及心理状态信息。此数据和/或信息可被标记到由该网络管理员控制的网站,并且因此这些心理状态可与该联网应用程序相关联。此外,可使用汇总的响应来评估一个联网应用程序(如视频或游戏)的病毒可能。该汇总在各种实施例中可以采取各种形式,但示例可以包括在社交网络上创建个人的联系人的汇总心情,创建已观看一个电影预告片的人的汇总心理状态信息,为具有一个特定心理状态的特定人群的百分比制表,或任何其他汇总心理状态信息的方法。流程400可以以在社交网络上分享汇总的心理状态信息470结束。Individuals may collect and publish their mental state information on a computer network 460 for various purposes. These mental states can be aggregated together and the combined mental state assessment can be published or disseminated to others. Network administrators can collect emotional data and mental state information. This data and/or information can be tagged to a website controlled by the network administrator, and thus the mental states can be associated with the networked application. Additionally, the aggregated responses can be used to assess the virus potential of a networked application, such as a video or game. This aggregation may take various forms in various embodiments, but examples may include creating aggregated moods of a person's contacts on a social network, creating aggregated mental state information for people who have watched a Percentage tabulation of specific populations by mental state, or any other method of summarizing mental state information. Process 400 may conclude with sharing aggregated mental state information 470 on a social network.

图5是捕获对渲染的脸部反应的图解。在系统500中,电子显示器510可以向一个人520示出一个渲染512,以收集脸部数据和/或心理状态的其他迹象。网络摄像机530被用于捕获该脸部数据及该生理数据中的一项或多项。在各种实施例中,该脸部数据可以包括关于脸部表情、动作单元、头部姿势、微笑、皱眉、眯眼、低眉、抬眉、及关注的信息。该网络摄像机530可捕获该人520的视频、音频、和/或静态图像。网络摄像机(如本文及权利要求中使用的术语)可以是摄影机、照相机、热成像仪、CCD装置、手机摄像机、立体摄像机、深度摄像机、用来示出该人520的不同视图的多个网络摄像机530或可能允许所捕获的数据用在电子系统中的任何其他类型的图像捕获装置。该电子显示器510可以是任何电子显示器,包括但不限于计算机显示器、膝上计算机屏幕、上网本屏幕、平板计算机、手机显示器、移动装置显示器、带显示器的遥控器或一些其他电子显示器。该渲染512可以属于一个联网应用程序,并可以包括登陆页面、结帐页面、网页、网站、联网应用程序、联网应用程序上的视频、联网应用程序上的游戏、预告片、电影、广告、或虚拟世界或联网应用程序的一些其他输出。该渲染512还可能是显示内容的一部分,如按钮、广告、横幅广告、下拉菜单、及联网应用程序上的数据元素或该显示器的其他部分。在一些实施例中,该网络摄像机530可以观察532该人收集脸部数据。该脸部数据可以包括关于动作单元、头部姿势、微笑、皱眉、眯眼、低眉、抬眉、及关注的信息。可替代地,可以跟踪眼睛以识别眼睛聚焦在的该渲染512的一部分。为本披露及权利要求的目的,单词“眼睛”可以指一个人的一只或两只眼睛,或一个群组中多个个人的一只或两只眼睛的任意组合。该人520在观察534该渲染512时眼睛可以移动。来自该网络摄像机530的该人520的这些图像可由一个视频捕获单元540捕获。在一些实施例中,可以捕获视频,而在其他的实施例中,可以捕获一系列的静态图像。所捕获的视频或静态图像可用在一个或多个分析中。Figure 5 is an illustration of capturing a rendered facial reaction. In system 500, electronic display 510 may show a rendering 512 to a person 520 to collect facial data and/or other indications of mental state. A webcam 530 is used to capture one or more of the facial data and the physiological data. In various embodiments, the facial data may include information about facial expressions, action units, head gestures, smiles, frowns, squints, lowered eyebrows, raised eyebrows, and attention. The webcam 530 can capture video, audio, and/or still images of the person 520 . A webcam (as the term is used herein and in the claims) may be a video camera, still camera, thermal imager, CCD device, cell phone camera, stereo camera, depth camera, multiple web cameras used to show different views of the person 520 530 or any other type of image capture device that might allow the captured data to be used in an electronic system. The electronic display 510 may be any electronic display including, but not limited to, a computer monitor, laptop screen, netbook screen, tablet computer, cell phone display, mobile device display, remote control with display, or some other electronic display. The rendering 512 may belong to a web application and may include a landing page, checkout page, web page, website, web application, video on the web application, game on the web application, trailer, movie, advertisement, or Some other output from virtual worlds or networked applications. The rendering 512 may also be part of the display content, such as buttons, advertisements, banner advertisements, drop-down menus, and data elements on web-based applications or other parts of the display. In some embodiments, the webcam 530 may observe 532 the person to collect facial data. The face data may include information about action units, head pose, smile, frown, squint, lowered eyebrow, raised eyebrow, and attention. Alternatively, the eyes may be tracked to identify the portion of the rendering 512 on which the eyes are focused. For purposes of this disclosure and claims, the word "eye" may refer to one or both eyes of a single individual, or any combination of one or both eyes of multiple individuals in a group. Eyes of the person 520 may move while viewing 534 the rendering 512 . The images of the person 520 from the webcam 530 may be captured by a video capture unit 540 . In some embodiments, a video may be captured, while in other embodiments, a series of still images may be captured. The captured video or still images can be used in one or more analyses.

可以使用所捕获的该人520的图像完成对动作单元、姿势、及心理状态的分析550。这些动作单元可被用来识别微笑、皱眉、及心理状态的其他脸部指示符。这些姿势(包括头部姿势)可表明兴趣或好奇。例如,一个向该电子显示器510移动的头部姿势可表明增加的兴趣或澄清的欲望。基于所捕获的这些图像,可以进行生理数据的分析。通过分析这些图像,可以观察呼吸、心率、心率变异性、排汗、温度、和心理状态的其他生理迹象。所以在各种实施例中,网络摄像机被用于捕获该脸部数据及该生理数据中的一项或多项。Analysis 550 of action units, posture, and mental state may be done using the captured image of the person 520 . These action units can be used to recognize smiles, frowns, and other facial indicators of mental state. These gestures, including head gestures, can indicate interest or curiosity. For example, a head gesture moving toward the electronic display 510 may indicate increased interest or a desire for clarification. Based on these captured images, analysis of physiological data can be performed. By analyzing these images, respiration, heart rate, heart rate variability, perspiration, temperature, and other physiological signs of mental state can be observed. So in various embodiments, a webcam is used to capture one or more of the facial data and the physiological data.

图6是表示生理分析的图解。系统600可分析为其收集数据的人610。该人610可将一个生物传感器612附装到他或她上,以便使用生物传感器612收集该心理状态数据。该生物传感器612可放置在手腕、手掌、手部、头部或身体的其他部位上。在一些实施例中,可在身体的多个位置上放置多个生物传感器。该生物传感器612可包括用于生理数据的检测器,如皮肤电活动、皮肤温度、加速度计读数等。也可以包括其他用于生理数据的检测器(如心率、血压、EKG、EEG、进一步的脑电波)及其他生理检测器。该生物传感器612可使用无线技术(如Wi-Fi、蓝牙、802.11、蜂窝、或其他频带)将收集的信息传输到一个接收器620。在其他的实施例中,该生物传感器612可通过其他方法(如有线接口或光学接口)与该接收器620通信。该接收器可以向该系统600中的一个或多个组件提供该数据。在一些实施例中,该生物传感器612可将各种生理信息记录在存储器中用于以后下载及分析。在一些实施例中,可以通过一个USB端口或其他有线或无线连接完成数据所记录的生理信息的下载。Figure 6 is a diagram representing physiological analysis. The system 600 can analyze the person 610 for whom data is collected. The person 610 may have a biosensor 612 attached to him or her in order to use the biosensor 612 to collect the mental state data. The biosensor 612 may be placed on the wrist, palm, hand, head or other parts of the body. In some embodiments, multiple biosensors may be placed at multiple locations on the body. The biosensor 612 may include detectors for physiological data, such as electrodermal activity, skin temperature, accelerometer readings, and the like. Other detectors for physiological data (such as heart rate, blood pressure, EKG, EEG, further brain waves) and other physiological detectors may also be included. The biosensor 612 may transmit collected information to a receiver 620 using wireless technology (eg, Wi-Fi, Bluetooth, 802.11, cellular, or other frequency bands). In other embodiments, the biosensor 612 can communicate with the receiver 620 through other methods (such as wired interface or optical interface). The receiver may provide the data to one or more components in the system 600 . In some embodiments, the biosensor 612 can record various physiological information in memory for later download and analysis. In some embodiments, downloading of the recorded physiological information can be accomplished through a USB port or other wired or wireless connection.

可以基于生理数据(如来自该传感器612的生理数据)推测心理状态。还可以基于网络摄像机观察的脸部表情和头部姿势或来自该网络摄像机的数据与来自该传感器612的数据的组合来推测心理状态。可以基于唤醒和效价分析这些心理状态。唤醒的范围可以从高度激活(如当某人焦虑时)到完全被动(如当某人无聊时)。效价的范围可以从非常积极(如当某人高兴时)到非常消极(如当某人生气时)。生理数据可包括皮肤电活动(EDA)或皮肤电传导或皮肤电反应(GSR)、加速度计读数、皮肤温度、心率、心率变异性、及人类的其他类型分析。将理解为,在此处及本文档的其他地方,可以通过生物传感器612或通过脸部观察获得生理信息。脸部数据可包括用于推测心理状态的脸部动作和头部姿势。此外,该数据可包括关于手部姿势或身体语言及肢体动作的信息,如可见的坐立不安。在一些实施例中,这些动作可由摄像机或由传感器读数捕获。脸部数据可包括把头向旁边倾斜、前倾、微笑、皱眉、以及很多其他姿势或表情。Mental state may be inferred based on physiological data, such as from the sensor 612 . Mental state may also be inferred based on facial expressions and head gestures observed by the webcam or a combination of data from the webcam and data from the sensor 612 . These mental states can be analyzed based on arousal and valence. Arousal can range from highly active (like when someone is anxious) to completely passive (like when someone is bored). Valence can range from very positive (such as when someone is happy) to very negative (such as when someone is angry). Physiological data may include electrodermal activity (EDA) or skin conductance or galvanic skin response (GSR), accelerometer readings, skin temperature, heart rate, heart rate variability, and other types of analysis in humans. It will be understood that, here and elsewhere in this document, physiological information may be obtained through biometric sensors 612 or through facial observation. Facial data may include facial movements and head poses for inferring mental states. In addition, this data may include information about hand posture or body language and body movements, such as visible fidgeting. In some embodiments, these movements may be captured by cameras or by sensor readings. Facial data may include tilting the head sideways, leaning forward, smiling, frowning, and many other gestures or expressions.

在一些实施例中可以收集皮肤电活动,并且可以连续地、每一秒、每秒四次、每秒八次、每秒32次、或以某一其他定期收集。可以记录该皮肤电活动。该记录可以是到一个磁盘、磁带、到闪存上、到计算机系统中、或流到服务器。可以分析630该皮肤电活动以表明唤醒、激动、无聊、或基于皮肤电传导变化的其他心理状态。可以定期收集并且记录皮肤温度。可以分析632该皮肤温度并且可表明唤醒、激动、无聊、或基于皮肤温度变化的其他心理状态。可以收集和记录该心率。可以分析634该心率并且高的心率可以表明激动、唤醒或其他心理状态。可以收集加速度计数据并且表明动作的一维、二维或者三维。可以记录该加速度计数据。可以使用该加速度计数据来创建一个活动记录仪,示出个人随时间变化的活跃级别。可以分析636该加速度计数据并且可表明睡眠模式、高度活跃的状态、无精打采的状态、或者基于加速度计数据的其他状态。该生物传感器612收集的各种数据可以与该网络摄像机捕获的脸部数据一起使用。Electrodermal activity may be collected in some embodiments, and may be collected continuously, every second, four times per second, eight times per second, 32 times per second, or at some other periodicity. This electrodermal activity can be recorded. The recording can be to a disk, tape, onto flash memory, into a computer system, or streamed to a server. This electrodermal activity can be analyzed 630 to indicate arousal, agitation, boredom, or other mental states based on changes in skin conductance. Skin temperature can be collected and recorded periodically. The skin temperature may be analyzed 632 and may indicate arousal, agitation, boredom, or other mental states based on changes in skin temperature. This heart rate can be collected and recorded. The heart rate can be analyzed 634 and a high heart rate can indicate agitation, arousal or other mental state. Accelerometer data can be collected and indicate one, two or three dimensions of motion. The accelerometer data may be recorded. This accelerometer data can be used to create an actigraph showing an individual's activity level over time. The accelerometer data may be analyzed 636 and may indicate a sleep pattern, a highly active state, a listless state, or other states based on the accelerometer data. Various data collected by the biometric sensor 612 can be used along with facial data captured by the webcam.

图7是心脏相关传感的图解。系统700可以观察一个人710,该系统可以包括一个心率传感器720、一个特定类型的生物传感器。该观察可以通过一个接触传感器或通过视频分析,这使得能够捕获心率信息或其他无接触传感。在一些实施例中,使用网络摄像机来捕获该生理数据。在一些实施例中,使用该生理数据来确定自发活动,并且在一些实施例中该自发活动可以是下组中的一项,该组包括心率、呼吸、及心率变异性。其他的实施例可以确定其他的自发活动,如瞳孔扩张或其他自发活动。该心率可被记录730到一个磁盘、磁带、到闪存上、到计算机系统中、或流到服务器。可以分析740该心率及心率变异性。升高的心率可表明激动、紧张、或其他心理状态。降低的心率可表明冷静、无聊、或其他心理状态。心率变异性的水平可与健康、冷静、压力、或年龄相关联。该心率变异性可用于帮助推测心理状态。高的心率变异性可表明身体健康和没有压力。低的心率变异性可表明高水平的压力。因此,生理数据可以包括皮肤电活动、心率、心率变异性、皮肤温度、和呼吸中的一项或多项。Figure 7 is a diagram of cardiac related sensing. The system 700 can observe a person 710, the system can include a heart rate sensor 720, a certain type of biosensor. This observation can be via a contact sensor or via video analysis, which enables the capture of heart rate information or other non-contact sensing. In some embodiments, the physiological data is captured using a webcam. In some embodiments, the physiological data is used to determine locomotor activity, and in some embodiments the locomotor activity may be one of the group consisting of heart rate, respiration, and heart rate variability. Other embodiments may determine other spontaneous activity, such as pupil dilation or other spontaneous activity. The heart rate can be recorded 730 to a disk, tape, onto flash memory, into a computer system, or streamed to a server. The heart rate and heart rate variability may be analyzed 740 . An elevated heart rate can indicate agitation, nervousness, or other mental states. A decreased heart rate can indicate calmness, boredom, or other mental states. Levels of heart rate variability may be correlated with fitness, calmness, stress, or age. This heart rate variability can be used to help infer mental state. High heart rate variability can indicate good health and a lack of stress. Low heart rate variability can indicate high levels of stress. Thus, physiological data may include one or more of electrodermal activity, heart rate, heart rate variability, skin temperature, and respiration.

图8是心理状态分析的图形表示。可能示出了窗口800,该窗口包括例如具有相关联的心理状态信息的该联网应用程序810的渲染。所示示例中的渲染是一个视频但在其他实施例中可以是任何其他种类的渲染。用户可能可以从使用各种按钮和/或标签的多个渲染中选择,如选择视频1按钮820、选择视频2按钮822、选择视频3按钮824、及选择视频4按钮826。各种实施例可具有可供该用户使用的许多选择,并且有些可能是任何类型的渲染,而不是视频。所选渲染的一组缩略图图像(在所示的示例中包括缩略图1830、缩略图2832、直到缩略图N836)可以在该渲染下面与一个时间线838一起示出。一些实施例可以不包括缩略图或具有与该渲染相关联的一个单一的缩略图,并且各种实施例可具有长度相等的缩略图,而其他实施例可能具有不同长度的缩略图。在一些实施例中,这些缩略图的开始和/或结束可以由该渲染的视频的编辑剪切确定,而其他实施例可基于与该渲染相关联的所捕获心理状态的变化确定这些缩略图的开始和/或结束。在实施例中,可以展示对其进行心理状态分析的该人的缩略图。Figure 8 is a graphical representation of mental state analysis. A window 800 may be shown that includes, for example, a rendering of the networked application 810 with associated mental state information. The rendering in the example shown is a video but in other embodiments could be any other kind of rendering. A user may be able to select from multiple renderings using various buttons and/or labels, such as select video 1 button 820 , select video 2 button 822 , select video 3 button 824 , and select video 4 button 826 . Various embodiments may have many options available to the user, and some may be any type of rendering rather than video. A set of thumbnail images for the selected rendering (including Thumbnail 1830 , Thumbnail 2 832 , through Thumbnail N 836 in the example shown) may be shown with a timeline 838 below the rendering. Some embodiments may not include thumbnails or have a single thumbnail associated with the rendering, and various embodiments may have thumbnails of equal length, while other embodiments may have thumbnails of different lengths. In some embodiments, the start and/or end of the thumbnails may be determined by an editorial cut of the rendered video, while other embodiments may determine the start and/or end of the thumbnails based on changes in the captured mental state associated with the rendering. start and/or end. In an embodiment, a thumbnail image of the person whose mental state was analyzed may be shown.

一些实施例可以包括一个用户使用各种按钮或其他的选择方法选择用于显示的一个特定类型的心理状态信息的能力。在示出的示例中,当该用户可能以前已选择了微笑按钮840时,示出微笑心理状态。在各种实施例中,可能可供用户选择的其他类型的心理状态信息根据实施例可包括低眉按钮842、抬眉按钮844、注意按钮846、效价得分按钮848或其他类型的心理状态信息。所显示的心理状态信息可能基于生理数据、脸部数据、及体动记录仪数据。可能可以提供综述按钮849以允许用户同时示出多种类型的心理状态信息的曲线图。Some embodiments may include the ability for a user to select a particular type of mental state information for display using various buttons or other selection methods. In the example shown, the smile mental state is shown when the user may have previously selected the smile button 840 . In various embodiments, other types of mental state information that may be selectable by the user may include lower eyebrow button 842, raised eyebrow button 844, attention button 846, valence score button 848, or other types of mental state information, according to embodiments. . The displayed mental state information may be based on physiological data, facial data, and actigraphy data. An overview button 849 may possibly be provided to allow the user to show graphs of multiple types of mental state information at the same time.

因为微笑选项840在所示的示例中已被选择,可能会对照着基线852示出微笑曲线图850,示出多个个人的汇总的微笑心理状态信息,心理状态数据是从该多个个人收集来用于渲染810的。可以示出男性微笑曲线图854和女性微笑曲线图856,以便该可视表示展示基于人口统计学的汇总心理状态信息。各种基于人口统计学的曲线图可以使用如所示的各种线型表明,或可以使用颜色或其他区别方法表明。滑动条858可允许用户选择该时间线的一个特定时间并示出在该特定时间所选心理状态的值。该滑动条可以示出与示出了其值的人群相同的线型或颜色。Because the smile option 840 has been selected in the example shown, a smile graph 850 may be shown against a baseline 852 showing aggregated smile mental state information for multiple individuals from which the mental state data was collected For rendering 810's. Male smile graph 854 and female smile graph 856 may be shown so that the visual representation presents aggregated mental state information based on demographics. Various demographic-based graphs may be indicated using various line styles as shown, or may be indicated using color or other distinguishing methods. Slide bar 858 may allow the user to select a particular time of the timeline and show the value of the selected mental state at that particular time. The slider can show the same line style or color as the population whose value is shown.

在一些实施例中,可以使用人口按钮860选择各种类型的基于人口的心理状态信息。此类人口统计可包括性别、年龄、种族、收入水平、或任何其他类型的人口统计,包括将调查对象划分成具有较高反应的调查对象和具有较低反应的调查对象。可以展示一个图例862,表明各种人群、每一人群的线型或颜色、全部调查对象的百分比和或每一群的调查对象的绝对数量、和/或关于这些人群的其他信息。可以根据所选人口类型汇总心理状态信息。In some embodiments, demographic buttons 860 may be used to select various types of demographic-based mental state information. Such demographics may include gender, age, race, income level, or any other type of demographic, including dividing respondents into those with higher responses and those with lower responses. A legend 862 may be displayed showing the various population groups, the line style or color for each population group, the percentage of total respondents and or the absolute number of respondents for each group, and/or other information about the population groups. Psychological status information can be aggregated according to selected population types.

图9是选择分享的网页的图解。来自一个联网应用程序的渲染900可以为一个个人呈现一个收集心理状态的选项。在一些实施例中可使用FlashTM来呈现和/或请求许可。各种实施例可使用不同语言向该个人请求其许可。在所示的实施例中,向该个人呈现了表示个人对该联网应用程序录下脸部表情的许可的文本910。可以向该个人展示视频920。该视频920可以是来自该个人的网络摄像机的视频、该个人将作出反应的内容、请求该个人许可的消息、或任何其他视频。一些实施例可以不包括视频而仅包括文本或包括文本及图像。该个人可通过点击至少两个按钮中的一个来对该邀请作出响应。如果该个人不想被录像并且分享其心理状态信息,该个人可以点击“不用,谢谢”按钮930,并且不会对该个人捕获心理状态信息。如果该个人想要被录像并且分享其心理状态信息,该个人可以点击“当然要”按钮940来启动其心理状态信息的捕获。各种实施例可使用其他语言的按钮并且一些实施例可以包括2个以上的选项,如包括一个只与一个特定的人群分享心理状态信息的选项,捕获脸部数据但不分享该心理状态信息,直到该个人已检查该心理状态信息或对该心理状态信息的其他各种限制。所以分享该心理状态信息可包括由该个人选择分享该心理状态信息。FIG. 9 is an illustration of a web page selected for sharing. Rendering 900 from a networked application can present an individual with an option to collect mental state. Flash may be used in some embodiments to present and/or request permission. Various embodiments may use different languages to request the individual's permission. In the illustrated embodiment, the individual is presented with text 910 representing the individual's permission to record facial expressions for the web-connected application. The video can be shown 920 to the individual. The video 920 may be video from the individual's webcam, content the individual will react to, a message requesting the individual's permission, or any other video. Some embodiments may include no video but only text or both text and images. The individual can respond to the invitation by clicking one of at least two buttons. If the individual does not want to be videotaped and have their mental state information shared, the individual can click the "no thanks" button 930 and no mental state information will be captured for the individual. If the individual would like to be videotaped and share their mental state information, the individual may click on the "Sure" button 940 to initiate the capture of their mental state information. Various embodiments may use buttons in other languages and some embodiments may include more than 2 options, such as including an option to share mental state information only with a specific group of people, capture facial data but not share the mental state information, Until the individual has reviewed the mental state information or other various restrictions on the mental state information. So sharing the mental state information may include choosing, by the individual, to share the mental state information.

图10是一个示例社交网络页面内容1000。各种社交网络之间的确切内容和格式化可能有所不同,但可以为各种社交网络(包括但不限于一个博客网站、FacebookTM、LinkedInTM、MySpaceTM、TwitterTM、Google+TM、或任何其他社交网络)格式化类似的内容。一个特定社交网络的社交网络页面可包括该社交网络页面内容1000中所示的一个或多个组件,但代替或除了所示的组件之外还可包括各种其他组件。该社交网络内容1000可包括标题1010,该标题可以识别该社交网络并且可以包括用于导航该社交网络站点的各种标签或按钮,如所示的“首页”、“简介”和“朋友”标签。该社交网络内容1000还可以包括拥有该社交网络内容1000的该个人的简介照片1020。各种实施例可包括一个朋友列表1030,在该特定社交网络上示出该个人的联系人。一些实施例可包括一个评论组件1040,以示出来自该个人、朋友、或其他方的帖子。FIG. 10 is an example social networking page content 1000 . The exact content and formatting may vary between the various social networks, but may be useful for various social networks (including but not limited to a blog site, Facebook , LinkedIn , MySpace , Twitter , Google+ , or any other social networks) format similar content. A social networking page for a particular social network may include one or more of the components shown in the social networking page content 1000, but may also include various other components instead of or in addition to the ones shown. The social networking content 1000 may include a title 1010, which may identify the social network and may include various tabs or buttons for navigating the social networking site, such as the "Home,""Profile," and "Friends" tabs shown . The social networking content 1000 may also include a profile photo 1020 of the individual who owns the social networking content 1000 . Various embodiments may include a friend list 1030 showing the individual's contacts on the particular social network. Some embodiments may include a comment component 1040 to show posts from the individual, friend, or other party.

该社交网络内容1000可包括心理状态区1050。该心理状态信息区1050可允许向社交网络网页上发布心理状态信息。根据实施例,它可以包括已由该个人分享的心理状态信息或者可以包括已捕获但未分享的心理状态信息。在至少一个实施例中,可以向该个人展示心理状态曲线图1052,示出观看一个联网应用程序时的其心理状态信息,如图2的曲线图。如果该信息尚未被分享到该社交网络上,在一些实施例中肯能会包括一个分享按钮1054。如果该个人点击该分享按钮1054,心理状态信息(如该心理状态曲线图1052或该心理状态信息的各种概括)可被分享到该社交网络上。根据实施例及该个人的选择,该心理状态信息可被分享给一个人、联系人或朋友中的一个群或一个子群、该社交网络定义的另一个群,或可对任何人开放。该照片1020或该社交网络上所示的另一个图像可被更新为被分享了该心理状态信息的该个人的图像,如微笑照片,如果该心理状态信息是高兴的话。在一些情况下,该个人的图像来自心理状态活动的一个峰值时间。在一些实施例中,该照片1020区或该社交网络内容1000的一些其他区可允许视频并且该图像包括该个人的反应的视频或表示该心理状态信息。如果所分享的心理状态信息与一个联网应用程序相关,可以完成将引用转发到该联网应用程序作为该心理状态信息的该分享的一部分,并且可包括一个URL和一个时间戳,该时间戳可能表明在视频中的一个特定点。其他实施例可包括来自该联网应用程序的资料图像或来自该联网应用程序的资料视频。可以在一个单一的社交网络上完成各种心理状态信息及相关项目的转发或分享,或者可在一个社交网络上转发一些项目同时在另一个社交网络上转发其他项目。在一些实施例中,该分享是用于该联网应用程序的评级系统的一部分,如汇总来自多个用户的心理状态信息以自动生成对视频的评级。The social networking content 1000 can include a state of mind field 1050 . The mental state information area 1050 may allow posting of mental state information to social network webpages. Depending on the embodiment, it may include mental state information that has been shared by the individual or may include mental state information that has been captured but not shared. In at least one embodiment, the individual may be presented with a mental state graph 1052 showing their mental state information while viewing a networked application, such as the graph of FIG. 2 . If the information has not been shared on the social network, a share button 1054 may be included in some embodiments. If the individual clicks on the share button 1054, mental state information (such as the mental state graph 1052 or various summaries of the mental state information) can be shared on the social network. Depending on the embodiment and the individual's choice, the mental state information may be shared with a person, a group or a subgroup of contacts or friends, another group defined by the social network, or may be open to anyone. The photo 1020 or another image shown on the social network can be updated with an image of the individual who shared the mental state information, such as a smiling photo, if the mental state information is happy. In some cases, the image of the individual is from a peak time of mental state activity. In some embodiments, the photos 1020 area or some other area of the social networking content 1000 may allow video and the images include video of the individual's reactions or represent the mental state information. If the shared mental state information is related to a web-connected application, forwarding the reference to the web-connected application as part of the sharing of the mental state information may be done and may include a URL and a timestamp that may indicate at a specific point in the video. Other embodiments may include a profile image from the web application or a profile video from the web application. Reposting or sharing of various mental state information and related items can be done on a single social network, or some items can be reposted on one social network while other items are reposted on another social network. In some embodiments, the sharing is part of a rating system for the networked application, such as aggregating mental state information from multiple users to automatically generate ratings for videos.

一些实施例可包括一个心理状态得分1056。在一些实施例中,在一段时间内收集该心理状态数据并且所分享的该心理状态信息是在心理状态得分1056中对该个人的心情的反映。该心理状态得分可以是数字、滑动刻度尺、彩色刻度尺、表示心情的各种图标或图像或任何其他类型的表示。在一些实施例中,该心理状态得分1056可模仿1970年的时候流行的“心情戒指”。可以表示各种心情,包括但不限于沮丧、困惑、失望、彷徨、认知超载、专注、忙碌、注意、无聊、探索、信心、信任、喜悦和满意。Some embodiments may include a mental state score 1056 . In some embodiments, the mental state data is collected over a period of time and the mental state information shared is a reflection of the individual's mood in the mental state score 1056 . The mental state score may be a number, a sliding scale, a colored scale, various icons or images representing mood, or any other type of representation. In some embodiments, the mental state score 1056 may mimic the popular "mood rings" of the 1970's. A variety of moods can be represented, including but not limited to frustration, confusion, disappointment, hesitation, cognitive overload, focus, busyness, attention, boredom, exploration, confidence, trust, joy, and satisfaction.

一些实施例可包括一个用于朋友的汇总心情状态的区1058。此区可包括该朋友区1030中所示的选择分享其心理状态信息的这些朋友的汇总心情。其他实施例可包括已观看了与该个人相同的联网应用程序的这些朋友的汇总心理状态,并且可允许该个人将该心理状态曲线图1052中的他们的心理状态信息与他们朋友的心理状态信息1058进行比较。其他的实施例可展示不同群的各种汇总。Some embodiments may include a field 1058 for aggregated mood states of friends. This section may include aggregated moods of those friends shown in the friends section 1030 who have chosen to share their state of mind information. Other embodiments may include an aggregated mental state of friends who have viewed the same networked application as the individual, and may allow the individual to compare their mental state information in the mental state graph 1052 with that of their friends. 1058 for comparison. Other embodiments may show various aggregations of different groups.

图11是用于在社交网络上分享的系统图1100或用于分享心理状态的系统。互联网1110、内部网、或其他计算机网络可用于各种计算机之间的通信。客户端计算机1120具有一个用于存储指令的存储器1126和附装到该存储器1126的一个或多个处理器1124,其中该一个或多个处理器1124可以执行指令。该客户端计算机1120还可具有一个互联网连接,以传递心理状态信息1121,以及一个显示器1122,其可以向用户呈现各种渲染。该客户端计算机1120可能能够在当他们与一个渲染交互时从一个个人或多个人收集心理状态数据。在一些实施例中,可能有多个客户端计算机1120,每一个计算机可以在他们与一个渲染交互时从一个人或多个人收集心理状态数据。在其他实施例中,该客户端计算机1120可以在他们与一个渲染交互时从多个人接收心理状态数据。该客户端计算机1120可以从该个人接收一个指令以选择分享该心理状态信息。一旦该心理状态数据已被收集,如果接收到许可,该客户端计算机可以基于来自与该渲染交互的该多个人的心理状态数据向服务器1130上传信息。该客户端计算机1120可通过互联网1110、一些其他计算机网络、或通过适合两台计算机之间通信的其他方法与该服务器1130通信。在一些实施例中,该服务器1130的功能可在该客户端计算机中实现。FIG. 11 is a system diagram 1100 for sharing on social networks or a system for sharing mental states. The Internet 1110, an intranet, or other computer network can be used for communication between the various computers. The client computer 1120 has a memory 1126 for storing instructions and one or more processors 1124 attached to the memory 1126, where the one or more processors 1124 can execute the instructions. The client computer 1120 may also have an Internet connection to communicate mental state information 1121, and a display 1122 that may present various renderings to the user. The client computer 1120 may be able to collect mental state data from an individual or individuals as they interact with a rendering. In some embodiments, there may be multiple client computers 1120, each of which may collect mental state data from a person or people as they interact with a rendering. In other embodiments, the client computer 1120 may receive mental state data from individuals as they interact with a rendering. The client computer 1120 may receive an instruction from the individual to opt-in to share the mental state information. Once the mental state data has been collected, if permission is received, the client computer may upload information to server 1130 based on the mental state data from the plurality of persons interacting with the rendering. The client computer 1120 may communicate with the server 1130 through the Internet 1110, some other computer network, or by other methods suitable for communication between two computers. In some embodiments, the functions of the server 1130 can be implemented in the client computer.

该服务器1130可具有一个用于接收心理状态或所收集的心理状态信息1131的互联网连接,并且具有一个存储指令的存储器1134及附装到该存储器1134的一个或多个处理器1132,以执行指令。该服务器1130可以从多个人接收当他们与来自该客户端计算机1120或计算机的一个渲染交互时的心理状态信息,并且可以分析该心理状态数据以产生心理状态信息。该服务器1130还可以汇总关于与该渲染交互的该多个人的心理状态信息。该服务器1130还可以将该汇总的心理状态信息与该渲染关联,并且还与正在测量的环境的标准的集合关联。在一些实施例中,该服务器1130还可以允许用户观看和评估与该渲染相关联的心理状态信息,但在其他实施例中,该服务器1130可以将该汇总的心理状态信息1141发送到社交网络1140以分享,在一个计算机网络上分发该心理状态信息。这可以完成在一个社交网络上分享该心理状态信息。在一些实施例中,该社交网络1140可在该服务器1130上运行。The server 1130 may have an Internet connection for receiving mental states or collected mental state information 1131, and have a memory 1134 storing instructions and one or more processors 1132 attached to the memory 1134 to execute the instructions . The server 1130 can receive mental state information from individuals as they interact with a rendering from the client computer 1120 or computer, and can analyze the mental state data to generate mental state information. The server 1130 can also aggregate mental state information about the plurality of persons interacting with the rendering. The server 1130 may also associate the aggregated mental state information with the rendering, and also with the set of criteria for the environment being measured. In some embodiments, the server 1130 may also allow users to view and evaluate mental state information associated with the rendering, but in other embodiments, the server 1130 may send the aggregated mental state information 1141 to a social network 1140 To share, distribute the mental state information over a computer network. This can be done to share the mental state information on a social network. In some embodiments, the social network 1140 can run on the server 1130 .

上述方法中的每一个都可在一个或多个计算机系统上的一个或多个处理器上执行。实施例可包括各种形式的分布式计算、客户端/服务器计算、及基于云的计算。此外,将理解为提供本披露中的每一个流程图、所描绘的步骤及方框的目的仅是为了图示和说明。在不脱离本披露的范围的情况下这些步骤可能被修改、省略、或重新排序并且其他步骤可被添加。此外,每一个步骤可包含一个或多个子步骤。虽然前面的附图和描述提出了所披露的系统的功能方面,不应该从这些描述中推测用于实现这些功能方面的软件和/或硬件的特别安排,除非明确说明或以其他方式从上下文中已非常清楚。软件和/或硬件的所有此类安排都将落入本披露的范围内。Each of the methods described above can be executed on one or more processors on one or more computer systems. Embodiments may include various forms of distributed computing, client/server computing, and cloud-based computing. Furthermore, it is to be understood that each flowchart, depicted step, and block in this disclosure is provided for purposes of illustration and description only. These steps may be modified, omitted, or reordered and other steps may be added without departing from the scope of the present disclosure. Furthermore, each step may contain one or more sub-steps. While the foregoing drawings and descriptions present functional aspects of the disclosed systems, no particular arrangement of software and/or hardware for implementing these functional aspects should be inferred from these descriptions unless explicitly stated or otherwise taken from context It is very clear. All such arrangements of software and/or hardware will fall within the scope of this disclosure.

框图和流程图图示描绘了方法、装置、系统、和计算机程序产品。框图和流程图图示的每个元素、以及这些框图和流程图图示中的元素的每个相应的组合都说明了这些方法、装置、系统、计算机程序产品和/或计算机实施的方法的一个功能、步骤或一组步骤。任何和所有此类功能都可以由计算机程序指令、由基于硬件的专用计算机系统、由专用硬件和计算机指令的组合、由通用硬件和计算机指令的组合等等来实现。本文中任何和所有这些都可被普遍称为“电路”、“模块”或“系统”。The block and flowchart illustrations depict methods, apparatuses, systems, and computer program products. Each element of the block diagrams and flowchart illustrations, and each corresponding combination of elements in these block diagrams and flowchart illustrations, illustrates one of these methods, apparatus, systems, computer program products, and/or computer-implemented methods A function, step, or set of steps. Any and all such functions may be implemented by computer program instructions, by special purpose hardware-based computer systems, by a combination of special purpose hardware and computer instructions, by a combination of general purpose hardware and computer instructions, and so on. Any and all of these may be generically referred to herein as a "circuit," "module," or "system."

一个执行任何上面提到的计算机程序产品或计算机实施的方法的可编程装置可包括一个或多个微处理器、微控制器、嵌入式微控制器、可编程数字信号处理器、可编程装置、可编程门阵列、可编程阵列逻辑、内存装置、专用集成电路等。每一个都可被适当地使用或配置以处理计算机程序指令、执行计算机逻辑、存储计算机数据等等。A programmable device for executing any of the above-mentioned computer program products or computer-implemented methods may include one or more microprocessors, microcontrollers, embedded microcontrollers, programmable digital signal processors, programmable devices, programmable Programmable Gate Arrays, Programmable Array Logic, Memory Devices, ASICs, etc. Each can be suitably used or configured to process computer program instructions, execute computer logic, store computer data, and the like.

将理解为,计算机可以包括来自计算机可读存储介质的一个计算机程序产品,并且此介质可以是内部或外部的、可移除的和可更换的、或固定的。此外,计算机可包括基本输入/输出系统(BIOS)、固件、操作系统、数据库等,其可包括、接口连接、或支持本文中所描述的软件和硬件。It will be understood that a computer may include a computer program product from a computer readable storage medium, and that this medium may be internal or external, removable and replaceable, or fixed. Additionally, a computer may include a basic input/output system (BIOS), firmware, operating system, database, etc., which may include, interface with, or support the software and hardware described herein.

本发明的实施例不局限于涉及传统的计算机程序或可编程装置上运行的应用程序。可以认为,例如目前要求的发明的实施例可包括光学计算机、量子计算机、模拟计算机等。一个计算机程序可以被加载到计算机上,以产生可以执行任何和所有所描绘的功能的特定机器。此特定机器提供了一种用于执行任何和所有所描绘功能的方法。Embodiments of the invention are not limited to conventional computer programs or applications running on programmable devices. It is believed that, for example, embodiments of the presently claimed invention may include optical computers, quantum computers, analog computers, and the like. A computer program can be loaded onto a computer to create a specific machine that can perform any and all of the functions depicted. This particular machine provides a means for performing any and all of the functions depicted.

一个或多个计算机可读介质的任何组合都可以被使用。该计算机可读介质可以是用于存储的计算机可读介质。计算机可读存储介质可以是电子的、磁的、光学的、电磁的、红外的半导体或前述的任何适当组合。更多的计算机可读存储介质的示例可包括一个电连接,该电连接具有一个或多个电线、一个便携式计算机磁盘、一个硬盘、一个随机存取存储器(RAM)、一个只读存储器(ROM)、一个可擦除可编程只读存储器(EPROM、闪存、MRAM、FeRAM、或相变存储器)、一个光纤、一个便携式光盘只读存储器(CD-ROM)、一个光学存储装置、一个磁存储装置、或前述的任何适当组合。在本文档的上下文中,一个计算机可读存储介质可以是任何有形介质,该介质可以包含或存储由一个指令执行系统、设备、或装置使用或与其连接的程序。Any combination of one or more computer readable medium(s) may be utilized. The computer readable medium may be a computer readable medium for storage. A computer readable storage medium may be electronic, magnetic, optical, electromagnetic, infrared semiconductor, or any suitable combination of the foregoing. Further examples of computer readable storage media may include an electrical connection with one or more wires, a portable computer disk, a hard disk, a random access memory (RAM), a read only memory (ROM) , an erasable programmable read-only memory (EPROM, flash memory, MRAM, FeRAM, or phase change memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any appropriate combination of the foregoing. In the context of this document, a computer-readable storage medium may be any tangible medium that may contain or store programs for use by or in connection with an instruction execution system, device, or apparatus.

将认识到,计算机程序指令可包括计算机可执行代码。用于表达计算机程序指令的各种语言可包括但不限于C、C++、Java、JavaScriptTM、ActionScriptTM、汇编语言、Lisp、Perl、Tel、Python、Ruby、硬件描述语言、数据库编程语言、函数式编程语言、命令式编程语言等等。在实施例中,计算机程序指令可被存储、编译或解释以在计算机、可编程数据处理装置、处理器或处理器体系结构的异质组合等等上运行。在没有限制的情况下,本发明的实施例可以采用基于网络的计算机软件的形式,其包括客户端/服务器软件、软件即服务、点对点软件等等。It will be appreciated that computer program instructions may comprise computer executable code. Various languages for expressing computer program instructions may include, but are not limited to, C, C++, Java, JavaScript , ActionScript , assembly language, Lisp, Perl, Tel, Python, Ruby, hardware description languages, database programming languages, functional Programming languages, imperative programming languages, and more. In an embodiment, computer program instructions may be stored, compiled or interpreted to run on a computer, programmable data processing apparatus, processor or heterogeneous combination of processor architectures, and the like. Without limitation, embodiments of the invention may take the form of web-based computer software, including client/server software, software-as-a-service, peer-to-peer software, and the like.

在实施例中,计算机可以使能够执行计算机程序指令,包括多个程序或线程。可以几乎同时处理该多个程序或线程,以提高该处理器的利用率并且促进基本上同时进行的功能。通过实现方式,本文所描述的任何和所有方法、程序代码、程序指令等等都可以在一个或多个线程中被实现。每个线程都可能会产生其他线程,其本身可能有与其相关联的优先级。在一些实施例中,计算机可以基于优先级或其他顺序处理这些线程。In an embodiment, a computer may enable the execution of computer program instructions, including multiple programs or threads. The multiple programs or threads can be processed nearly simultaneously to increase utilization of the processor and facilitate substantially simultaneous functionality. By implementation, any and all methods, program code, program instructions, etc. described herein may be implemented in one or more threads. Each thread may spawn other threads, which itself may have a priority associated with it. In some embodiments, the computer may process the threads based on priority or other order.

除非明确说明或以其他方式从上下文中已非常清楚的情况下,动词“执行”和“处理”可能会互换使用,以表明执行、处理、解释、编译、汇编、连接、加载、或上述的组合。因此,执行或处理计算机程序指令、计算机可执行代码等的实施例可能会作用于所描述的任何和所有方法中的指令或代码。另外,所示的这些方法步骤意图包括导致一个或多个当事人或实体执行这些步骤的任何合适的方法。执行一个步骤或一个步骤的一部分的这些当事人不需要位于一个特定的地理位置或国家边界内。举例来说,如果位于美国内的一个实体导致一个方法步骤、或其一部分在美国以外被执行,那么由于该实体导致该步骤被执行,该方法被认为是在美国执行。Unless expressly stated or otherwise clear from the context, the verbs "execute" and "process" may be used interchangeably to mean execute, process, interpret, compile, assemble, link, load, or combination. Thus, an embodiment of executing or processing computer program instructions, computer-executable code, etc. may act upon the instructions or code in any and all methods described. Additionally, the method steps shown are intended to encompass any suitable method that causes one or more parties or entities to perform the steps. The parties performing a step or a part of a step need not be located within a particular geographic location or national borders. For example, if an entity located in the United States causes a method step, or a portion thereof, to be performed outside the United States, the method is considered to be performed in the United States because the entity caused the step to be performed.

虽然本发明已结合所示出和详细描述的优选实施例被披露,对其的各种修改和改进对于本领域普通技术人员将是明显的。相应地,本发明的精神和范围不是由上述示例限制的,但应理解为是在法律允许的最广泛的意义。While the invention has been disclosed in connection with the preferred embodiment shown and described in detail, various modifications and improvements thereto will become apparent to those skilled in the art. Accordingly, the spirit and scope of the present invention are not limited by the above examples, but should be understood in the broadest sense permitted by law.

Claims (99)

1. computer-implemented method of be used for linking up mental status, this method comprises: collect people's mental status data one by one;
Analyze these mental status data to produce mental status information; And
Share this mental status information at a social networks.
2. the method for claim 1 further comprises by this personal selection and shares this mental status information.
3. method according to claim 2 further is included in this selection and presents this mental status information to this individual before.
4. the method for claim 1, wherein these mental status data are collected in a period of time, and this mental status information of sharing is the reflection to this individual mood.
5. method as claimed in claim 4, wherein this mood comprises in the group down one, this group comprises: dejected, puzzled, disappointed, know which way to go, cognitive overload, be absorbed in, have much to do, attention, boring, exploration, confidence, trust, happiness and satisfaction.
6. the method for claim 1, wherein this is shared and comprises mental status information is published to a social networks webpage.
7. the method for claim 1 further comprises this mental status information is uploaded to a server.
8. the method for claim 1 further is included in this mental status information of issue on the computer network.
9. the method for claim 1, wherein these mental status data comprise in the group down one, this group comprises: physiological data, face data, and activity inventory instrument data.
10. method as claimed in claim 9, one of them web camera are used to catch in this face data and this physiological data one or multinomial.
11. method as claimed in claim 9, wherein this face data comprises about one or multinomial information in the following group, and this group comprises countenance, motor unit, head pose, smiles, frowns, blink, low eyebrow, lift eyebrow, and pay close attention to.
12. method as claimed in claim 9, wherein this physiological data comprise electrodermal activity, heart rate, heart rate variability, skin temperature, and breathe in one or multinomial.
13. the method for claim 1 further comprises based on this collected mental status data-speculative mental status.
14. method as claimed in claim 13 further is included in seemingly mental status of recognition category in this social networks.
15. method according to claim 13, wherein these mental statuss comprise in the following group one, and this group comprises: dejected, puzzled, disappointed, know which way to go, cognitive overload, be absorbed in, have much to do, attention, boring, exploration, confidence, trust, happiness and satisfaction.
16. method according to claim 1 further comprises and transmits this individual image with this mental status information of sharing.
17. method according to claim 16, this image that wherein should the individual is from the time to peak of mental status activity.
18. method as claimed in claim 16, wherein this image comprises a video.
19. the method for claim 1 comprises that further the issue with this mental status information is limited in the subclass of this social networks.
20. the method for claim 1 further is included in and shares the mental status information that gathers on this social networks.
21. method according to claim 1, wherein these mental status data are collected when this individual and a networked application programs are mutual.
22. method according to claim 21, wherein this networked application programs is following in the group, and this group comprises: a video on login page, page of checking out, webpage, website, this networked application programs, a recreation on this networked application programs, trailer, film, advertisement, reach a virtual world.
23. method according to claim 21 further comprises being forwarded to this networked application programs with quoting, as this part of sharing of this mental status information.
24. method as claimed in claim 23, wherein this is quoted and comprises a URL and a timestamp.
25. method as claimed in claim 23, wherein this forwarding comprises a source map picture from this networked application programs.
26. method as claimed in claim 23, wherein this forwarding comprises a data video from this networked application programs.
27. method according to claim 21, wherein this to share be a part for the rating system of this networked application programs.
28. method according to claim 1, wherein these mental status data are to use a biosensor to collect.
29. a computer program of realizing at the computer-readable medium that is used for the communication mental status, this computer program comprises:
Be used for collecting the code of people's mental status data one by one;
Be used for analyzing these mental status data to produce the code of mental status information; And
Be used for sharing at a social networks code of this mental status information.
30. computer program as claimed in claim 29 further comprises for the code of being shared this mental status information by this personal selection.
31. computer program according to claim 30 further comprises for the code that presented this mental status information before this selection to this individual.
32. computer program as claimed in claim 29, wherein these mental status data are collected in a period of time, and this mental status information of sharing is the reflection to this individual mood.
33. computer program as claimed in claim 32, wherein this mood comprises in the following group one, and this group comprises: dejected, puzzled, disappointed, know which way to go, cognitive overload, be absorbed in, have much to do, attention, boring, exploration, confidence, trust, happiness and satisfaction.
34. computer program as claimed in claim 29, wherein this is shared and comprises mental status information is published on the social networks webpage.
35. computer program as claimed in claim 29 further comprises for the code that this mental status information is uploaded to a server.
36. computer program as claimed in claim 29 further comprises for the code this mental status information of computer network issue.
37. computer program as claimed in claim 29, wherein these mental status data comprise in the following group one, and this group comprises: physiological data, face data, and activity inventory instrument data.
38. computer program as claimed in claim 37, one of them web camera are used to catch in this face data and this physiological data one or multinomial.
39. computer program as claimed in claim 37, wherein this face data comprises about one or multinomial information in the following group, and this group comprises countenance, motor unit, head pose, smiles, frowns, blink, low eyebrow, lift eyebrow, and pay close attention to.
40. computer program as claimed in claim 37, wherein this physiological data comprise electrodermal activity, heart rate, heart rate variability, skin temperature, and breathe in one or multinomial.
41. computer program as claimed in claim 29 further comprises for the code based on this collected mental status data-speculative mental status.
42. computer program as claimed in claim 41 further comprises for the code of recognition category in this social networks like mental status.
43. according to the described computer program of claim 41, wherein these mental statuss comprise in the following group one, and this group comprises: dejected, puzzled, disappointed, know which way to go, cognitive overload, be absorbed in, have much to do, attention, boring, exploration, confidence, trust, happiness and satisfaction.
44. computer program according to claim 29 further comprises the code that has this individual image of this mental status information of sharing for transmission.
45. according to the described computer program of claim 44, this image that wherein should the individual is from the time to peak of mental status activity.
46. computer program as claimed in claim 44, wherein this image comprises a video.
47. computer program as claimed in claim 29 further comprises the code that is limited in the subclass of this social networks for the issue with this mental status information.
48. computer program as claimed in claim 29 further comprises for the code of sharing the mental status information that gathers at this social networks.
49. computer program according to claim 29, wherein these mental status data are collected when this individual and a networked application programs are mutual.
50. according to the described computer program of claim 49, wherein this networked application programs is following in the group, and this group comprises: a video on login page, page of checking out, webpage, website, this networked application programs, a recreation on this networked application programs, trailer, film, advertisement, reach a virtual world.
51. according to the described computer program of claim 49, further comprise for quoting being forwarded to this networked application programs as the code of this part of sharing of this mental status information.
52. computer program as claimed in claim 51, wherein this is quoted and comprises a URL and a timestamp.
53. computer program as claimed in claim 51, wherein this forwarding comprises a source map picture from this networked application programs.
54. computer program as claimed in claim 51, wherein this forwarding comprises a data video from this networked application programs.
55. according to the described computer program of claim 49, wherein this to share be a part for the rating system of this networked application programs.
56. computer program according to claim 29, wherein these mental status data are to use a biosensor to collect.
57. one kind is used for sharing the system of mental status, this system comprises:
A memorizer that is used for store instruction;
Be attached to the one or more processors on this memorizer, wherein these one or more processors are configured to:
Collect people's mental status data one by one;
Analyze these mental status data to produce mental status information;
Receive an instruction from this individual, to select to share this mental status information; And
Share this mental status information at a social networks.
58. system as claimed in claim 57, wherein these one or more processors are further configured into by this personal selection and share this mental status information.
59. according to the described system of claim 58, wherein these one or more processors were further configured into before selecting and present this mental status information to this individual.
60. system as claimed in claim 57, wherein these mental status data are collected in a period of time, and this mental status information of sharing is the reflection to this individual mood.
61. system as claimed in claim 60, wherein this mood comprises in the following group one, and this group comprises: dejected, puzzled, disappointed, know which way to go, cognitive overload, be absorbed in, have much to do, attention, boring, exploration, confidence, trust, happiness and satisfaction.
62. system as claimed in claim 57, wherein this is shared and comprises mental status information is published on the social networks webpage.
63. system as claimed in claim 57, wherein these one or more processors are further configured into this mental status information are uploaded to a server.
64. system as claimed in claim 57, wherein these one or more processors are further configured into this mental status information of computer network issue.
65. system as claimed in claim 57, wherein these mental status data comprise in the following group one, and this group comprises: physiological data, face data, and activity inventory instrument data.
66. as the described system of claim 65, wherein this face data comprises about one or multinomial information in the following group, this group comprises countenance, motor unit, head pose, smiles, frowns, blink, low eyebrow, lift eyebrow, and pay close attention to.
67. as the described system of claim 65, wherein this physiological data comprise electrodermal activity, heart rate, heart rate variability, skin temperature, and breathe in one or multinomial.
68. as the described system of claim 65, one of them web camera is used to catch in this face data and this physiological data one or multinomial.
69. system as claimed in claim 57, wherein these one or more processors are further configured into based on this collected mental status data-speculative mental status.
70. as the described system of claim 69, wherein these one or more processors are further configured into seemingly mental status of recognition category in this social networks.
71. according to the described system of claim 69, wherein these mental statuss comprise in the following group one, this group comprises: dejected, puzzled, disappointed, know which way to go, cognitive overload, be absorbed in, have much to do, attention, boring, exploration, confidence, trust, happiness and satisfaction.
72. according to the described system of claim 57, wherein these one or more processors are further configured into this individual image that transmission has this mental status information of sharing.
73. according to the described system of claim 72, this image that wherein should the individual is from the time to peak of mental status activity.
74. as the described system of claim 72, wherein this image comprises a video.
75. system as claimed in claim 57, wherein these one or more processors are further configured into a subclass that the issue of this mental status information is limited in this social networks.
76. system as claimed in claim 57, wherein these one or more processors are further configured at this social networks and share the mental status information that gathers.
77. according to the described system of claim 57, wherein these mental status data are collected when this individual and a networked application programs are mutual.
78. according to the described system of claim 77, wherein this networked application programs is following in the group, and this group comprises: a video on login page, page of checking out, webpage, website, this networked application programs, a recreation on this networked application programs, trailer, film, advertisement, reach a virtual world.
79. according to the described system of claim 77, wherein these one or more processors are further configured into and are forwarded to this networked application programs with quoting, as this part of sharing of this mental status information.
80. as the described system of claim 79, wherein this is quoted and comprises a URL and a timestamp.
81. as the described system of claim 79, wherein this forwarding comprises a source map picture from this networked application programs.
82. as the described system of claim 79, wherein this forwarding comprises a data video from this networked application programs.
83. according to the described system of claim 77, wherein this to share be a part for the rating system of this networked application programs.
84. according to the described system of claim 57, wherein these mental status data are to use a biosensor to collect.
85. one kind is used for sharing the computer-implemented method of mental status, this method comprises:
Receive mental status information based on the mental status data from people one by one;
Infer the mental status that this is individual based on this received mental status information; And
Share these mental statuss of inferring at a social networks.
86. as the described method of claim 85, further comprise by this individual receiving the selection of sharing this mental status information.
87. as the described method of claim 85, wherein these mental status data are collected in a period of time, and this mental status information of sharing is the reflection to this individual mood.
88. as the described method of claim 87, wherein this mood comprises in the following group one, this group comprises: dejected, puzzled, disappointed, know which way to go, cognitive overload, be absorbed in, have much to do, attention, boring, exploration, confidence, trust, happiness and satisfaction.
89. as the described method of claim 85, wherein this is shared and comprises mental status information is published on the social networks webpage.
90. as the described method of claim 85, wherein these mental status data comprise in the following group one, this group comprises: physiological data, face data, and activity inventory instrument data.
91. as the described method of claim 90, one of them web camera is used to catch in this face data and this physiological data one or multinomial.
92. as the described method of claim 91, wherein this face data comprises about one or multinomial information in the following group, this group comprises countenance, motor unit, head pose, smiles, frowns, blink, low eyebrow, lift eyebrow, and pay close attention to.
93. as the described method of claim 91, wherein this physiological data comprise electrodermal activity, heart rate, heart rate variability, skin temperature, and breathe in one or multinomial.
94. as the described method of claim 85, wherein this supposition of these mental statuss is based on these mental status data of collecting from this individual.
95. as the described method of claim 94, further be included in seemingly mental status of recognition category in this social networks.
96. as the described method of claim 85, comprise that further the issue with this mental status information is limited in the subclass of this social networks.
97. as the described method of claim 85, further be included in and share the mental status information that gathers on this social networks.
98. 5 described methods further comprise being forwarded to a networked application programs with quoting, as this part of sharing of this mental status information according to Claim 8.
99. 5 described methods according to Claim 8, wherein these mental status data are to use a biosensor to collect.
CN2011800538697A 2010-11-17 2011-11-16 Sharing emotions on social networks Pending CN103209642A (en)

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US201161447089P 2011-02-27 2011-02-27
US61/447,089 2011-02-27
US201161447464P 2011-02-28 2011-02-28
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US201161467209P 2011-03-24 2011-03-24
US61/467,209 2011-03-24
US201161549560P 2011-10-20 2011-10-20
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