CN101670180B - Basketball game machine - Google Patents

Basketball game machine Download PDF

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Publication number
CN101670180B
CN101670180B CN 200910165664 CN200910165664A CN101670180B CN 101670180 B CN101670180 B CN 101670180B CN 200910165664 CN200910165664 CN 200910165664 CN 200910165664 A CN200910165664 A CN 200910165664A CN 101670180 B CN101670180 B CN 101670180B
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CN
China
Prior art keywords
basketball
mentioned
pattern
color
hollow ball
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
CN 200910165664
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Chinese (zh)
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CN101670180A (en
Inventor
曹城熏
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Andamiro Co Ltd
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Andamiro Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from KR1020090017746A external-priority patent/KR101136368B1/en
Application filed by Andamiro Co Ltd filed Critical Andamiro Co Ltd
Publication of CN101670180A publication Critical patent/CN101670180A/en
Application granted granted Critical
Publication of CN101670180B publication Critical patent/CN101670180B/en
Expired - Fee Related legal-status Critical Current
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Abstract

The invention relates to a basketball game machine which is characterized in that after recognizing color and pattern of basketball which is thrown in the basket, the basketball game machine carries out comparison and judgement of the color or pattern of the basketball which is induced to throw in the basket and the stored color or pattern, thereby displaying the state or displaying different game score according to different colors or partterns, and providing services such as lightening or scinllatin of lamp, bonus stage and prize. In addition, if clean shoot is judged, various game effects and promotional bonus can be obtained, thereby increasing game interest.

Description

Basketball game machine
Technical field
The present invention relates to a kind of game machine, the basketball game machine that namely can identify color, pattern or the hollow ball of knocking down basketball in hoop.
Background technology
For the user provides several basketballs, the user throws basketball to hoop to existing basketball game machine (comprising digital and simulation (analog) game machine), and its mode of knocking down hoop is played.
Recently, increase the digital technologys such as inductive pick-up (sensor) on this basketball game machine, can respond to above-mentioned basketball whether to have knocked down in hoop, automatically adjusted the game score, greatly increased the convenience of game.
But this existing game machine can only judge whether basketball is knocked down in hoop, only shows accordingly game point, so how abundant game effect can't be provided.
Summary of the invention
The technical task that invention will solve
For addressing the above problem, the 1st purpose of the present invention is, a kind of blue-ball game machine that can identify the basketball color is provided, namely, the color of the basketball in hoop is knocked down in identification, show different game point for different color, and lighting or glimmering, add the many services such as (bonus stage), prize stage by stage of lamp (lamp) is provided.
In addition, the 2nd purpose of the present invention be, a kind of basketball game machine that can the recognition object color is provided, that is, the action with lottery of setting by carrying out the user can provide multiple game action state variation.
The problem that exists for solving above-mentioned prior art, the 3rd purpose of the present invention is, a kind of basketball game machine that can identify the basketball pattern is provided, namely, the pattern of the basketball in hoop is knocked down in identification, the game point different according to different pattern displaying, and provide lamp light or glimmer, add stage by stage, the many services such as prize.
In addition, the 4th purpose of the present invention be, a kind of basketball game machine that can the recognition object pattern is provided, that is, the action with lottery of setting by carrying out the user can provide multiple game action state variation.
In addition, the 5th purpose of the present invention is to provide a kind of, when being judged as hollow ball, effect more particularly can being provided or rewarding the basketball game machine of bonus point.
Technical scheme
To achieve these goals, the basketball game machine that can identify color, pattern or the hollow ball of basketball of the present invention is made of following several parts: to any identification part of identifying in color, pattern or the hollow ball of basketball; Whether above-mentioned basketball is knocked down the basketball understanding section that responds in above-mentioned hoop; When above-mentioned basketball understanding section senses above-mentioned basketball and has knocked down hoop, according to basketball color, pattern or the hollow ball of above-mentioned identification part identification, the central processing department that its state is controlled; And according to the control of above-mentioned central processing department, its state is indicated or carries out the drive division of relevant operation.
In addition, also comprise the hollow ball induction part that to respond to hollow ball (clean shoot).Knock down in above-mentioned hoop when above-mentioned basketball understanding section senses basketball, and the judgement of above-mentioned hollow ball induction part is when being hollow ball, above-mentioned central processing department just provides the award bonus point, thereby can further improve interest in game play.
In addition, preferred form of the present invention is, when sensing basketball, above-mentioned basketball understanding section knocks down in above-mentioned hoop, and be judged as when not being hollow ball, just basketball color or the pattern-information with the identification of above-mentioned identification part is input to above-mentioned central processing department, and compare judgement with color or the pattern of prior storage, thereby the state of game is controlled.
In addition, comprise that also the instruction that the user is set is input to user interface (interbase) section of above-mentioned central processing department.Above-mentioned central processing department is controlled the state of above-mentioned drive division according to the instruction of user's setting of above-mentioned customer interface portion input, and above-mentioned customer interface portion is made of following several parts: to the mark configuration part of any the setting mark in color, pattern or the hollow ball of above-mentioned basketball; Any in color, pattern or the hollow ball of above-mentioned basketball set the display setting section of lighting of lamp or blink states; The action configuration part of setting for the object supply condition of the color of above-mentioned basketball or pattern.
In addition, preferred form of the present invention is that above-mentioned drive division comprises as more than one parts in lower device: according to any in color, pattern or the hollow ball of above-mentioned basketball, show respectively the mark display part of different marks; According to any in color, pattern or the hollow ball of above-mentioned basketball, show respectively lighting or the lamp point highlights of blink states of different lamps; Furnish prizes or reward the supply unit of bonus point according to the control of above-mentioned central processing department.
Beneficial effect
The basketball game machine that can identify basketball color or pattern of the present invention, after the color of knocking down the basketball in hoop or pattern are identified, can be according to different colors or the different game point of pattern displaying, and provide lamp light or glimmer, add stage by stage, the service such as prize.
In addition, after the basketball color that arrives object or pattern are identified, carry out according to different colors or pattern and predefined award action can provide the conversion of multiple game operation state.
In addition, be hollow ball if be judged, special game effect, prize just be provided or reward bonus point, thereby can further improve interest in game play.
Description of drawings
Fig. 1 means the module composition figure of a kind of embodiment of the basketball game machine that can identify basketball color, pattern or hollow ball of the present invention;
Fig. 2 is the control flow chart that shows the basketball game machine effect of identification basketball color of the present invention, pattern or hollow ball;
Fig. 3 means that the present invention uses the oblique view of state;
Fig. 4 is the side view of Fig. 3;
Fig. 5 is the front elevation of Fig. 3;
Fig. 6 to Fig. 8 means in the present invention a kind of embodiment with the object of multiple patterns.
Detailed description of main elements
101: color identification part 102: pattern identification section
103: hollow ball induction part 110: basketball understanding section
120: customer interface portion 121: start button
122: mark configuration part 123: the lamp configuration part
124: the action configuration part 130: central processing department
140: drive division 141: the mark display part
142: lamp point highlights 143: supply unit
160: disbursement and sattlement section 170: storage part
200: hoop
The specific embodiment
Be used for the present invention and the term of claim or the understanding that word is not limited to the meaning of the common meaning or dictionary, in order to adopt the best way that its invention is described, the concept of term is carried out the suitably principle of definition based on the inventor, should understand with the meaning that meets the technology of the present invention thought and concept.
Below, describe desirable embodiment of the present invention in detail according to accompanying drawing.
Fig. 1 means the module composition figure of a kind of embodiment of the basketball game machine that can identify basketball color, pattern or hollow ball in the present invention.
As shown in the figure, the present invention is made of following several parts: identification part 100, basketball understanding section 110, customer interface portion 120, start button 121, mark configuration part 122, lamp configuration part 123, action configuration part 124, central processing department 130, drive division 140, mark display part 141, lamp point highlights 142, supply unit 143, disbursement and sattlement section 160 and storage part 170.
Be identification basketball color or pattern, identification part 100 can also possess color identification part 101 and pattern identification section 102 or have the hollow ball induction part 103 that can respond to hollow ball.Above-mentioned color identification part 101 and pattern identification section 102 and hollow ball induction part 103 both can consist of separately, also can be to consist of more than one.
101 pairs of color identification parts are knocked down the color of the basketball in hoop 200 and are identified.
For this reason, the color data that color identification part 101 is first wanted the user to identify stores in memory 170, object basketball to the pre-detection color shines successively with the red, green, blue color light source, the ratio of the light quantity that calculating is reflected, thereby the color of recognition detection basketball, then, then the color data of the detection basketball that will be identified compares with the color data that is stored in memory, thereby whether differentiate both colors consistent.
Therefore, reflective optical sensor (Reflective photo sensor) or color receiving sensor (Color Receiving Sensor) are preferably adopted in color identification part 101.
In addition, in the present invention, basketball game machine also comprises the pattern identification section 102 that the pattern of knocking down the basketball in hoop 200 is identified.Pattern such as Fig. 6 to shown in Figure 8, can be polytype patterns such as bar shaped (stripe), trellis (check), circle.In addition, the pattern in the present invention also comprises the form of the similar bar code on broad sense.
In the present invention, pattern identification section 102 stores the pattern data that the user wants to identify in memory into, target object to the pre-detection pattern is photographed, thereby check pattern form, then the pattern data with the inspected object that is identified compares with the pattern data that is stored in memory in advance, thereby whether differentiate two kinds of patterns consistent.Therefore, pattern identification section 102 preferably adopts the shooting camera.
Central processing department 130 receives the basketball pattern-information by 102 identifications of pattern identification section, then, its pattern with storage is in advance compared judgement, thereby its state is controlled.
Then, the user can be set in central processing department 130 rewarding mark in advance, and as the example of rewarding mark, bar paten must be divided into 50 minutes, and trellis pattern score is 30 minutes, and circular pattern must be divided into 10 minutes.When the basketball of corresponding pattern is knocked down when hoop 200 is interior, by pattern identification section 102, it is identified, then, according to the control of central processing department 130, the corresponding award mark beyond basic mark is appended be presented on mark display part 141.
As another example, at first give basic mark according to the nodule number amount knocked down, then, the award mark of the corresponding pattern beyond above-mentioned basic mark is appended demonstration.
Can be set in central processing department 130 rewarding mark in advance, bar paten as Fig. 6 must be divided into 50 minutes, trellis pattern score as Fig. 7 is 30 minutes, circular pattern as Fig. 8 must be divided into 10 minutes, when arriving object with the object of corresponding pattern, by pattern identification section 102, it is identified, then, according to the control of central processing department 130, the corresponding award mark beyond basic mark is appended be presented at mark display part 141.
As another example, can set in advance lighting or flashing function of lamp, as, bar paten is lighting of 3 lamps or flashing function, the trellis pattern is lighting of 2 lamps or flashing function, and circular pattern is lighting of 1 lamp or flashing function, when knocking down hoop 200 with the basketball of corresponding pattern when interior, the lamp of respective numbers is lighted with various shapes or glimmered on lamp point highlights 142, thereby greatly strengthen game-play enjoyment.
In addition, in the present invention, basketball game machine also comprises the hollow ball induction part 103 that hollow ball (Clean Shoot) is responded to.
Hollow ball induction part 103 is that when shooting do not contacted backboard and ring and device that the perfect act of shooting of completing is responded to, when sensing basketball, basketball understanding section 110 knocks down hoop 200 when interior, determine whether hollow ball, and according to circumstances furnish prizes or reward bonus point, or show other game effect, thereby further strengthen the interest of game.
For this reason, can sense the vibrations of hoop 200 and ring in order to ensure hollow ball induction part 103, be provided with the Vibration induction sensor on ring, 110 judgement basketballs are knocked down when basketball understanding section, and when not sensing the vibrations of hoop 200 and ring, central processing department 130 just is judged as hollow ball.
In embodiments of the present invention, although the Vibration induction sensor is set on ring, so long as can sense the place of hoop or ring vibrations, any one position can arrange.And, so long as can respond to the formation of hollow ball, comprise that all devices of shock sensor can utilize.
In addition, after central processing department 130 receives basketball color or pattern-information by color identification part 101 or 102 identifications of pattern identification section, itself and prior stored color or pattern are compared judgement, thereby the state of equipment is controlled.
Therefore, central processing department 130 can adopt have comparison, common CPU, the MPU of calculating, arbitration functions, MICOM, microprocessor (microprocessor) etc.
Drive division 150 is controlled according to the state of central processing department 130, its shape is shown or carries out accordingly operate.The shape that is presented on drive division 140 comprises word, numeral and other various figures.
Drive division 150 comprises, according to the control of central processing department 130, above-mentioned object or other object offered user's supply unit 143.
Object or other object that supply unit 143 is supplied with can be for example, strengthens the services such as the adding stage by stage of game-play enjoyment, prize, lottery ticket.
In addition, drive division 150 comprises following two parts: the mark display part 141 that shows respectively different marks according to color or the pattern of above-mentioned basketball; According to the color of above-mentioned basketball or pattern lighting or the lamp point highlights 142 of blink states of display lamp respectively.
Lamp point highlights 142 can adopt the various light sources devices such as common lamp, LED, LCD.
In addition, whether basketball understanding section 110 can respond to above-mentioned basketball and knock down in hoop 200.Therefore, central processing department 130 is only sensed basketball in basketball understanding section 110 and is knocked down hoop 200 when interior, just receive the basketball colouring information of color identification part 101 identifications, and compare judgement with the color of prior storage, thereby the driving condition of equipment is controlled.
In addition, basketball game machine of the present invention also comprises customer interface portion 120, these parts will play beginning, for mark show and lamp light or the user instruction of blink states is input in central processing department 130.
Therefore, central processing department 130 is controlled the show state of equipment according to the user instruction of customer interface portion 120 inputs after receiving basketball color or pattern-information by color identification part 101 or 102 identifications of pattern identification section.
Therefore, customer interface portion 120 comprises start button 121, mark configuration part 122, lamp configuration part 123, and action configuration part 124.
Start button 121 is controlled the game beginning, different marks is set for different colors or pattern in mark configuration part 122, lighting or blink states of different lamps set for different colors or pattern in lamp configuration part 123, moves configuration part 124 for different colors or the different object supply condition of pattern setting.
As a kind of embodiment, the user can set the award mark in advance, and redness is 50 minutes, and green is 30 minutes, and blueness is 10 minutes, when the basketball of respective color is knocked down hoop 200, just can show corresponding mark.
As another kind of embodiment, can give in advance basic mark according to the basketball quantity of knocking down, then the award mark with the respective color except above-mentioned basic mark appends demonstration.
As another kind of embodiment, can set in advance that lamp is lighted or flashing function, 3 lamps as bright in redness, green bright 2 lamps, blue bright 1 lamp is when the basketball of respective color is knocked down hoop 200, light or the lamp of the respective numbers of glimmering with various forms, thereby greatly increase game-play enjoyment.
In addition, in the present invention, basketball game machine also comprises following part: cost is judged, and with the disbursement and sattlement section 160 of relevant information to 130 transmission of above-mentioned central processing department.
In addition, middle basketball game machine of the present invention also comprises storage part 170, and color or the pattern-information of storage part 170 pre-stored basketballs when central handling part 130 needs, just can provide corresponding data.
Fig. 2 shows the control flow chart of identifying the basketball game machine effect of basketball color or pattern in the present invention.In addition, Fig. 3 means that the present invention uses the oblique view of state, and Fig. 4 is the side view of Fig. 3, and Fig. 5 is the front elevation of Fig. 3.
As shown in the figure, the present invention is, when pressing start button 121 after user (player) pays and closes the account, will provide to the user basketball (S01~S03) of specified quantity.
At this moment, the basketball that provides is that the ball of common ball and special color or special pattern mixes, provide by a certain percentage or at random (S04~S05).
Then, the user throws the ball that provides to hoop 200.The club of throwing knocks down in hoop 200, or can drop to hoop 200 outer (S06).
Whether the basketball understanding section 110 above-mentioned basketballs of induction have been knocked down in hoop 200.
If basketball has been knocked down in hoop, central processing department 130 just judges whether it is hollow ball S17, if be judged as being hollow ball in the S17 step, central processing department 130 is controlled drive division 140, showing special game effect or to furnish prizes, reward bonus point, thereby further strengthen interest in game play (S18).
Be not hollow ball if be judged as in the S17 step, color identification part 101 or pattern identification section 102 will identify color or the pattern of knocking down the basketball in hoop 200.That is, when basketball was not knocked down hoop, equipment was not carried out any operation; When basketball is knocked down hoop, color or the pattern of knocking down the basketball in hoop 200 are identified (S07~S10).
Specifically, when basketball understanding section 110 senses after basketball knocks down, if hollow ball induction part 103 is not sensed vibrations, being judged to be is hollow ball, furnishes prizes or rewards bonus point.Simultaneously, according to corresponding basketball color or pattern, provide to show lighting or the multi-display function such as flicker of different game point, lamp, or mark, time, award promotion, prize etc. are provided.
Therefore, only sense after basketball knocks down hoop 200 in basketball understanding section 110, central processing department 130 just can determine whether hollow ball, and gives prize or bonus point.Then, receive basketball color or the pattern-information of color identification part 101 or 102 identifications of pattern identification section, and compare judgement with color or the pattern of prior storage, thereby the driving condition of equipment is controlled.
As a kind of embodiment, when common basketball is knocked down, as the example of basic effect, the basic effect such as mark, time are presented on display part 140 (S11~S13).
In addition, when the basketball of particular color or pattern is knocked down, will show or the multiple different change condition such as mark, time, award promotion, prize (S14~S16) is provided according to the color of corresponding basketball.
As mentioned above, the present invention not only can judge whether the basketball of knocking down in hoop 200 is hollow ball, but also can identify color or pattern, and provide the multi-display functions such as lighting of the different game point of demonstration or lamp or flicker according to different colors or pattern.
In above-mentioned declarative procedure, although the instantiation of only putting down in writing for the present invention is elaborated.But by above-mentioned description, person skilled can be carried out various variation and modification fully in the scope that does not depart from the technology of the present invention thought, and claim also comprises this variation and modification.

Claims (5)

1. the basketball game machine that can identify basketball color, pattern or hollow ball, is characterized in that, comprises following several part:
Basketball understanding section, whether the above-mentioned basketball of its induction is knocked down in hoop;
The identification part, it comprises the color identification part of the color of identifying above-mentioned basketball or identifies any in the pattern identification section of pattern of above-mentioned basketball, and can respond to the hollow ball induction part of hollow ball;
Central processing department when above-mentioned basketball understanding section senses basketball and knocks down in above-mentioned hoop, is just controlled its state according to basketball color, pattern or the hollow ball situation of the identification of above-mentioned identification part;
Drive division according to the control of above-mentioned central processing department, shows or carries out about action its state,
Knock down in above-mentioned hoop when above-mentioned basketball understanding section senses basketball, to sense be hollow ball to above-mentioned hollow ball induction part simultaneously, and above-mentioned central processing department just furnishes prizes or rewards bonus point.
2. the basketball game machine that can identify basketball color, pattern or hollow ball according to claim 1 is characterized in that:
When sensing basketball, above-mentioned basketball understanding section knocks down words in above-mentioned hoop, above-mentioned central processing department just receives basketball color or the pattern-information of above-mentioned identification part identification, and compare judgement with color or the pattern of prior storage, thereby driving condition is controlled.
3. the basketball game machine that can identify basketball color, pattern or hollow ball according to claim 1 is characterized in that:
It also comprises the customer interface portion that user's setting instruction is input to above-mentioned central processing department, and above-mentioned central processing department is set instruction according to the user by above-mentioned customer interface portion input, and the state of above-mentioned drive division is controlled.
4. the basketball game machine that can identify basketball color, pattern or hollow ball according to claim 3, is characterized in that, above-mentioned customer interface portion comprises following several part:
To any in color, pattern or the hollow ball of above-mentioned basketball, set the mark configuration part of mark;
To any in color, pattern or the hollow ball of above-mentioned basketball, set lighting or the display setting section of blink states of lamp;
According to color or the pattern of above-mentioned basketball, the action configuration part that the object supply condition is set.
5. the basketball game machine that can identify basketball color, pattern or hollow ball according to claim 1, is characterized in that, above-mentioned drive division comprises as the more than one parts in lower device:
Any according in color, pattern or the hollow ball of above-mentioned basketball shows respectively the mark display part of different marks;
Any according in color, pattern or the hollow ball of above-mentioned basketball shows respectively lighting or the lamp point highlights of blink states of different lamps;
According to the control of above-mentioned central processing department, furnish prizes or reward the supply unit of bonus point.
CN 200910165664 2008-09-11 2009-08-14 Basketball game machine Expired - Fee Related CN101670180B (en)

Applications Claiming Priority (6)

Application Number Priority Date Filing Date Title
KR20080089983 2008-09-11
KR10-2008-0089983 2008-09-11
KR1020080089983 2008-09-11
KR10-2009-0017746 2009-03-02
KR1020090017746 2009-03-02
KR1020090017746A KR101136368B1 (en) 2008-09-11 2009-03-02 Basketball Games

Publications (2)

Publication Number Publication Date
CN101670180A CN101670180A (en) 2010-03-17
CN101670180B true CN101670180B (en) 2013-06-05

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Application Number Title Priority Date Filing Date
CN 200910165664 Expired - Fee Related CN101670180B (en) 2008-09-11 2009-08-14 Basketball game machine

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Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9511278B2 (en) * 2011-03-09 2016-12-06 Andamiro Co., Ltd. Basketball game console, network basketball game console using the same, and basketball method
KR101651895B1 (en) * 2014-11-11 2016-08-30 대한민국 Novel Aspergillus candidus M and use therof
CN109692450A (en) * 2017-10-23 2019-04-30 聂怀军 A kind of hollow sphere judgment method
CN111544868A (en) * 2020-04-20 2020-08-18 芜湖职业技术学院 An intelligent basketball training system based on the Internet of Things
CN114288638A (en) * 2022-01-20 2022-04-08 深圳市优必选科技股份有限公司 Method, device and electronic device for acquiring score data of virtual game

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Publication number Priority date Publication date Assignee Title
US5039977A (en) * 1989-01-05 1991-08-13 Mele Thomas C Multifunctional basketball game monitoring unit
CN2542300Y (en) * 2002-04-16 2003-04-02 祥曦科技股份有限公司 Improved basket ring connected with inductor
CN201001957Y (en) * 2007-01-17 2008-01-09 飞络力电子有限公司 Basket moving device of shooting game machine

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Publication number Priority date Publication date Assignee Title
US5039977A (en) * 1989-01-05 1991-08-13 Mele Thomas C Multifunctional basketball game monitoring unit
CN2542300Y (en) * 2002-04-16 2003-04-02 祥曦科技股份有限公司 Improved basket ring connected with inductor
CN201001957Y (en) * 2007-01-17 2008-01-09 飞络力电子有限公司 Basket moving device of shooting game machine

Non-Patent Citations (1)

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Title
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