The Neverwinter Vault has been migrated to the new host
If you encounter any issues, please create an issue on Github at vault-lexicon/issues: Report issues with the vault
As part of this migration, some downtime will be expected and unavoidable, and is no cause for concern.
Thank you for your patience during this transition.
| 2 days 13 hours | Blog entry |
Sandford Sandford is part one of a story I've been working at off-and-on for years. https://neverwintervault.org/article/fan-fiction/sandford-ch-1-friends-a... |
GCoyote |
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2 days 15 hours |
NwN1 Project Module |
Ghost Hunter A short dramatic story of a ranger escorting a passenger through the forest full of ghosts. * Requires you to be an elven male ranger. Note: * This is not the standard nwn modul |
Nevercast |
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2 days 19 hours |
NwN2 Project Model |
Zombies (Dwarf & Human - Both Genders) These are Zombie models I have converted to NWN2. I utilized AI model generation to create the models. I then used blender to convert/comply them to NWN2 limitations. |
MagicalWispsMods |
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3 days 21 hours |
NwN2 Project Script |
Adamantine Shield DR Fix This patch fixes the damage reduction (DR) for Adamantine Shields in NWN2 so that it correctly applies DR/-. With this fix, Adamantine Shield DR will be effective Previously:
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Ragimund |
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4 days 8 hours |
NwN1 Project Model |
Flumph The Flumph, a mysterious and benevolent creature that floats through the Underdark. This was a new model put together by Zool, one of the DMs at City of Arabel (Persistant World) for our new Underdark storyline. |
MrMoloch |
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5 days 17 hours |
NwN2 Project Model |
Trolls (Both Genders) These are troll models I have converted to NWN2. I utilized AI model generation to create the models. I then used blender to convert/comply them to NWN2 limitations. I am not a 3d modeler, I don't really enjoy blender all that much, but I love NWN2... so... |
MagicalWispsMods |
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1 week 9 hours |
NwN2 Project Area |
Saltmarsh This module includes a coastal port area with multiple interiors. It was originally intended as part of a module port of an old D&D module, but was never finished. The areas depend on a pair of hak packs included in the release. Feel free to use the areas in your own module creations. |
rjshae |
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2 weeks 4 hours |
NwN:EE Project Visual Effect |
Gsilent's Multicolored 'Mythallar' Mystic Explosion VFX Gsilent's Multicolored 'Mythallar' Mystic Explosion VFX |
Gsilent |
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2 weeks 23 hours |
NwN1 Project Placeable |
Miqail's Improved Campfire w/o Rocks Just a simple edit of Miqail's improved HD placeables - specifcally, the campfire. This will need his overrides to work (I have not redistributed the mtr/dds files) Place the following in placeables.2da (change line number as desired): |
Maiyannah |
Older news...
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1 day 6 hours |
NwN:EE Project Patch |
Male bow run animation fix for increased movement speed This fix is meant for male bow run animations for characters with increased movement speed. |
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1 week 3 days |
NwN:EE Project Item |
HD Light Flails In the this installment from Bill's HD Game Assets, I bring you the Light Flails. |
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2 weeks 4 days |
NwN1 Project Tool |
PLT plugins for Krita and Photoshop 2026 Trying to use Gimp's UI always makes me break out in hives, so I made alternate plugins to handle PLT textures. |
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2 weeks 5 days |
NwN2 Project Tool |
RM NWN2 Tools Start-> This folder and the links in the skin are already configured to simplify getting started. |
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2 weeks 6 days |
NwN1 Project Tool |
Radoub Toolset — Alpha Preview Radoub Toolset — Alpha Preview |
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3 weeks 2 days |
NwN2 Project Model |
Invisible Collision/Walkmesh objects by kamal Collision boxes/balls and walkmesh helpers may be "invisible" normally, but they are visible ingame in the reflection from water (and occaisionally just generally for walkmesh... |
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3 weeks 2 days |
Article Fan Fiction |
Sandford Ch 11. Translations 11. Translations |
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3 weeks 2 days |
Article Fan Fiction |
Sandford Ch 10. Minders 10. Minders |
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3 weeks 4 days |
Article Fan Fiction |
Sandford Ch 9. Testing 9. Testing |
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1 week 4 hours |
NwN1 Project Module |
The Ravenloft Core - R1 Wolfsong (v0.99 - 29/01/2026) ... |
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3 weeks 1 day |
Article Fan Fiction |
Sandford Ch 8. Transitions (Continued) A Duel in the Dark |
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2 weeks 4 days |
NwN:EE Project Module |
Tides of Treachery Tides of Treachery You are a sailor in a blighted archipelago where an ancient curse poisons the sea and storms defy reason. |
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3 weeks 6 days |
Article Fan Fiction |
Sandford Ch 8. Transitions 8. Transitions |
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4 weeks 5 hours |
Article Fan Fiction |
Sandford Ch 7. Connections 7. Connections |
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4 weeks 1 day |
NwN1 Project Script |
Landgate Portal System Landgate is a fully functioning portal system that can be used to transport players and parties from one map to another, provided they have the appropriate "key". |
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2 weeks 2 days |
NwN1 Project Module |
The Adventures of Hercules Here is my work in progress for a project that I started some 20 years ago, but never finished! |
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4 weeks 1 day |
Article Fan Fiction |
Sandford Ch 6. Interlude 6. Interlude |
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1 month 4 hours |
Article Fan Fiction |
Sandford Ch 5. Decisions 5. Decisions
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1 month 1 day |
Article Fan Fiction |
Sandford Ch 4. Answers 4. Answers |
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3 weeks 5 days |
NwN:EE Project Original Hakpak |
Mindwitness Update V1.1 |