Honkai: Star Rail Wiki

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Honkai: Star Rail Wiki
Honkai: Star Rail Wiki

Tutorials are unlocked by encountering or triggering its relevant entry. Unlocked tutorials can be revisited in the tutorials menu. Each tutorial unlocked rewards Stellar Jade Stellar Jade ×1.

Icon Tutorial AllTypes[]

Icon Tutorial Battle Battle[]

There are 53 tutorials that focus on combat mechanics:

Icon Tutorial Adventure Adventure[]

There are 152 tutorials that focus on game mechanics that come into play during exploration:

Icon Tutorial System System[]

There are 27 tutorials that focus on the game's systems:

Icon Tutorial Simulated Universe Simulated Universe[]

There are 46 tutorials that focus on the Simulated Universe:

Icon Tutorial Currency Wars Currency Wars[]

There are 47 tutorials that focus on Currency Wars:

Uncategorized[]

There are 120 tutorials that are not added to the tutorials menu, even if they fit any of the above definitions:

Change History[]

Version 3.7


Version 3.6


Version 3.5

  • Added:
  • Updated:
    • Oronyx's Prayer: Chrono Vessel and Time Stop
      • Renamed from Oronyx's Prayer: Chrono Vessel and Stopping Time to Oronyx's Prayer: Chrono Vessel and Time Stop
      • Old: The Chrono Vessel is a temporal ritual tool crafted by Oronyx's priests. It can cause objects to enter an immovable stasis.
        If you break the Chrono Vessel, it will create a Time Stopped zone. Rewind the broken Chrono Vessel turns off the zone.
        Items in Rewind state will not be affected by the Time-Stopped zone.
        Manually interrupt rewinding to control when an object enters stasis. Tap the Rewind button again to interrupt the Rewinding during enhanced prayer mode.
      • New: The Chrono Vessel is a temporal ritual tool crafted by Oronyx's priests, with various sizes and styles. Breaking the Chrono Vessel will pause time in the area around it.
        When facing a broken Chrono Vessel, rewinding it will fix the vessel and allow time to flow again in the surrounding area.
        While rewinding an object, that object will not be affected by the time-stopped zone.
        If you wish
        to freeze a moving object at a specific time, you can pre-emptively deploy a Time Stop Zone, then initiate Rewind, and manually interrupt the Rewind at the desired moment.
    • Prophecy Tablet
      • Old: Combine the fragments in the operation area to match the pattern on the left and align with the base image in the operation area. The overlapping parts of the fragments will disappear, but if you overlay the fragments again, they will reappear.
      • New: Combine the fragments in the operation area to match the pattern on the left and align with the base image in the operation area. The overlapping parts of the fragments will disappear, but if you overlay the fragments again, they will reappear

Version 3.4

  • Updated:
    • Action Order Details
      • Old: (TapTap/PressPress/ClickClick) the target on the Action Order to review their details.
      • New: (TapTap/PressPress/ClickClick) the target in the Action Order to review their details.
    • Moon Rage
      • Old: When Bloodlust reaches a certain number of stacks, the unit enters the Moon Rage state. At the same time, a Moon Rage countdown appears on the Action Order. When the countdown's turn begins, Moon Rage is dispelled across all enemy units.
      • New: When "Bloodlust" reaches a certain number of stacks, the unit enters the "Moon Rage" state. At the same time, a "Moon Rage" countdown appears in the Action Order. When the countdown's turn begins, "Moon Rage" is dispelled across all enemy units.
    • Janus's Hidden Passage (I)
      • Renamed from Janus' Hidden Passage (I) to Janus's Hidden Passage (I)
    • Janus's Hidden Passage (II)
      • Renamed from Janus' Hidden Passage (II) to Janus's Hidden Passage (II)
    • Janus's Hidden Passage (III)
      • Renamed from Janus' Hidden Passage (III) to Janus's Hidden Passage (III)

Version 3.3


Version 3.2

  • Added:
  • Updated:
    • Follow-up ATK
      • Renamed from Follow-Up Attack to Follow-up ATK
      • Old: During combat, some characters will automatically trigger an additional attack, known as a Follow-up Attack, when certain conditions are met. Counters are also considered a type of Follow-up Attack.
      • New: During combat, some characters will automatically trigger an additional attack, known as Follow-up ATK, when certain conditions are met. Counters are also considered a type of Follow-up ATK.
    • Prayer and Stopped in Time
      • Renamed from Prayer and Stuck in Time to Prayer and Stopped in Time
      • Old: Objects stuck in time will not immediately return to their original form when the rewinding process is interrupted. Instead, they will pause in their current state.
      • New: Objects stopped in time will not immediately return to their original form when the rewinding process is interrupted. Instead, they will pause in their current state.

Version 3.1


Version 3.0


Version 2.7


Version 2.6

  • Added:
  • Updated:
    • Shield
      • Old: Shield can take DMG in place of HP, Shield effect refers to the maximum DMG value that can be absorbed by the current Shield.
        The displayed Shield length corresponds to the percentage of the character's Max HP that the remaining Shield effect represents.
      • New: Shield can take DMG in place of HP, Shield Effect refers to the maximum DMG value that can be absorbed by the current Shield.
        The displayed Shield length corresponds to the percentage of the character's Max HP that the remaining Shield Effect represents.
    • Weakness Break: Ice
      • Old: Using Ice attacks to trigger Weakness Break will immediately deal Ice Break DMG and apply the Freeze effect. Freeze will cause enemies to be unable to take action and take Additional Ice DMG at the start of their turn. After Freeze is dispelled, Weakness Break will continue until the start of their next action.
      • New: Using Ice attacks to trigger Weakness Break will immediately deal Ice Break DMG and apply the Freeze effect. Freeze will cause enemies to be unable to take action and take Ice Additional DMG at the start of their turn. After Freeze is dispelled, Weakness Break will continue until the start of their next action.
    • Collective Shield
      • Old: Collective Shield can take DMG on behalf of all allies, and the Shield effect represents the amount of DMG the Shield can currently endure.
      • New: Collective Shield can take DMG on behalf of all ally characters, and the Shield Effect represents the amount of DMG the Shield can currently endure.

Version 2.5


Version 2.4

  • Added:
  • Updated:
    • Trailing
      • Old: When Trailing Mode is active, the Gameplay Prompt will appear on top of the screen.
        Please keep the target you're trailing within your line of sight. After your target has left your screen for a set amount of time, you will have lost the target, and the mission will be considered failed when the Prompt's countdown reaches zero. Please find your trailing target before the Prompt's countdown reaches zero.
        Performing actions that make it easy for the target to discover you, such as running or sprinting, will increase the value of the Alert Gauge in the Prompt. The louder your actions are, the faster the Alert Gauge value will increase. When the Alert Gauge is full, the mission will be considered as failed.
        When Trailing Mode is active, covers that you can shelter behind will be indicated on the open world. Interact with these covers to enter Hidden State. While in Hidden State, it will be more difficult for the target you are trailing to discover you. However, please ensure you are not hiding in the target's line of sight.
        Please use the covers to enter the Hidden State when you are about to be discovered by the target. Alternatively, put distance between you and your target without creating noise. The Alert Gauge value will decrease once you maneuver out of the target's line of sight.
      • New: When Trailing Mode is active, the Gameplay Prompter will appear on top of the screen.
        Please keep the target you're trailing within your line of sight. After your target has left your screen for a set amount of time, you will have lost the target, and the mission will be considered failed when the Prompter's countdown reaches zero. Please find your trailing target before the Prompter's countdown reaches zero.
        Performing actions that make it easy for the target to discover you, such as running or sprinting, will increase the value of the Alert Gauge in the Prompter. The louder your actions are, the faster the Alert Gauge value will increase. When the Alert Gauge is full, the mission will be considered as failed.
        When Trailing Mode is active, a series of cover spots that you can shelter behind will be marked within the scene. Interact with a cover to enter Stealth Mode. While in Stealth Mode, it becomes harder for the target you are trailing to discover you. However, be cautious not to hide in a spot that is directly in the target's line of sight.
        Please use a cover to enter Stealth Mode when you are about to be discovered by the target. Alternatively, put distance between you and your target without creating noise. The Alert Gauge value will decrease once you maneuver out of the target's line of sight.
    • Dream Jigsaw (I)
      • Old: Puzzle Gentlemen holding Dream Jigsaws may appear anywhere in Penacony. Completing the jigsaw puzzle will make the object within it appear in the Dreamscape.
      • New: Puzzle Gentleman holding Dream Jigsaws may appear anywhere in Penacony. Completing the jigsaw puzzle will make the object within it appear in the Dreamscape.
    • Remote Cycrane
      • Old: After interacting with the roost, you can start remotely controlling the cycrane.
      • New: After interacting with the roost or the cycrane itself, you can start remotely controlling the cycrane.
    • Divergent Universe: Synthesizing Curios
      • Old: One of the functions of the Workbench of Creation, which can synthesizee a new Curio using 2 Curios of the same quality.
      • New: One of the functions of the Workbench of Creation, which can synthesize a new Curio using 2 Curios of the same quality.
    • Divergent Universe: Arithmetic Mapping
      • Old: Only in "Divergent Universe: The Human Comedy", character levels, Light Cone levels, Traces, and Relics can be enhanced if requirements are met.
      • New: Only in "Divergent Universe: The Human Comedy," character levels, Light Cone levels, Traces, and Relics can be enhanced if requirements are met.

Version 2.3

  • Added:
  • Updated:
    • Snowshine Lamp (Modified)
      • Old: You can push the Snowshine Lamps and place them atop the armory boxes within the gameplay area to ignite the other lamps that remain out of reach and complete the challenge objective
      • New: You can push the Snowshine Lamps and place them atop the armory boxes within the gameplay area to ignite the other lamps that remain out of reach and complete the challenge goal
    • Navigation Compass
      • Old: Two types of rotations exist: clockwise and counterclockwise.
      • New: Two types of rotations exist: Clockwise and counterclockwise.
    • Hanu's Adventure: Part I
      • Old: Clock Studios has designed an arcade game in Penacony's Dreamscape, able to let the guests play the cartoon character Hanu through the transform device, and experience a miraculous adventure in a corner of the Dreamscape.
      • New: Clock Studios has designed an arcade game in Penacony's Dreamscape, able to let the guests play the cartoon character Hanu through the transformation device, and experience a miraculous adventure in a corner of the Dreamscape.
    • Snowshine Lamp
      • Old: Snowshine Lamp is a combat support device invented by the Silvermane Guard Technology Division. It consists of two parts: the base of the lamp and the thermic core.
      • New: Snowshine Lamp is a combat support device invented by the Silvermane Guard Technology Division. It consists of two parts: The base of the lamp and the thermic core.
    • Remote Cycrane
      • Old: While in control of a cycrane, you have the option to either ascend or descend as desired.
      • New: While flying a cycrane, you can control it to ascend or descend.
    • World Shop
      • Old: Every world contains a World Shop. You can explore a world to obtain its unique currency and use this currency in the corresponding World Shop to purchase recipes, Relics, and materials. Once you've spent enough of the unique currency, you will also receive corresponding rewards.
      • New: Every world contains a World Shop. You can explore a world to obtain its unique currency and use this currency in the corresponding World Shop to purchase recipes, Relics, and materials. Once you've spent enough of the unique currency, you will also receive corresponding bonus rewards.
    • Friend Clearance Lineup
      • Renamed from Friend's Clearance Lineup to Friend Clearance Lineup
      • Old: You can view your friends' clearance lineups in Treasures Lightward
      • New: You can view your Friend Clearance Lineup in Treasures Lightward
    • Gold and Gears: Recommended Secrets
      • Old: Before the exploration begins, Bonus Reward Target for this exploration will be displayed.
        When you pass each Plane, keep Cognition Value within the Cognition Range required by the Bonus Reward Target and collect Trailblaze Secrets to earn extra drop rewards.
      • New: Before the exploration begins, Bonus Reward Target for this exploration will be displayed.
        When you pass each Plane, keep Cognition Value within the Cognition Range required by the Bonus Reward Target and collect Trailblaze Secrets to earn bonus drop rewards.

Version 2.2


Version 2.1


Version 2.0

  • Added:
  • Updated:
    • Weakness Break: Imaginary
      • Old: Using Imaginary attacks to trigger Weakness Break will immediately deal Imaginary DMG and apply the Imprisonment status. Imprisonment will cause enemies to have SPD Reduction and have their action delayed.
      • New: Using Imaginary attacks to trigger Weakness Break will immediately deal Imaginary Break DMG and apply the Imprisonment effect. Imprisonment will cause enemies to have SPD Reduction and have their action delayed.
    • Weakness Break: Quantum
      • Old: Using Quantum attacks to trigger Weakness Break will immediately deal Quantum DMG and apply the Entanglement status. Entanglement will cause enemies to have their action delayed and take Additional Quantum DMG at the start of the turn. If enemies are attacked while Entangled, the Additional DMG will be increased.
      • New: Using Quantum attacks to trigger Weakness Break will immediately deal Quantum Break DMG and apply the Entanglement effect. Entanglement will cause enemies to have their action delayed and take Additional Quantum DMG at the start of their turn. If enemies are attacked while Entangled, the Additional DMG will be increased.
    • Weakness Break: Wind
      • Old: Using Wind attacks to trigger Weakness Break will immediately deal Wind DMG and apply the Wind Shear status. Wind Shear can stack and will cause enemies to take Wind DoT at the start of the turn.
      • New: Using Wind attacks to trigger Weakness Break will immediately deal Wind Break DMG and apply the Wind Shear effect. Wind Shear can stack and will cause enemies to take Wind DoT at the start of their turn.
    • Weakness Break: Lightning
      • Old: Using Lightning attacks to trigger Weakness Break will immediately deal Lightning DMG and apply the Shock status. Shock will cause enemies to take Lightning DoT at the start of the turn.
      • New: Using Lightning attacks to trigger Weakness Break will immediately deal Lightning Break DMG and apply the Shock effect. Shock will cause enemies to take Lightning DoT at the start of their turn.
    • Weakness Break: Ice
      • Old: Using Ice attacks to trigger Weakness Break will immediately deal Ice DMG and apply the Freeze status. Freeze will cause enemies to be unable to take action and take Additional Ice DMG at the start of the turn. After Freeze is dispelled, Weakness Break will continue until the start of the next action.
      • New: Using Ice attacks to trigger Weakness Break will immediately deal Ice Break DMG and apply the Freeze effect. Freeze will cause enemies to be unable to take action and take Additional Ice DMG at the start of their turn. After Freeze is dispelled, Weakness Break will continue until the start of their next action.
    • Weakness Break: Fire
      • Old: Using Fire attacks to trigger Weakness Break will immediately deal Fire DMG and apply the Burn status. Burn will cause enemies to take Fire DoT at the start of the turn.
      • New: Using Fire attacks to trigger Weakness Break will immediately deal Fire Break DMG and apply the Burn effect. Burn will cause enemies to take Fire DoT at the start of their turn.
    • Weakness Break: Physical
      • Old: Using Physical attacks to trigger Weakness Break will immediately deal Physical DMG and apply the Bleed status. Bleed will cause enemies to take Physical DoT at the start of the turn based on a proportion of the target's Max HP.
      • New: Using Physical attacks to trigger Weakness Break will immediately deal Physical Break DMG and apply the Bleed effect. Bleed will cause enemies to take Physical DoT at the start of the target's turn based on a proportion of the target's Max HP.
    • Calyx (Crimson)
      • Old: A strange creation in the shape of a flower bud, with crimson stamens and pistils, and ink-black petals. Defeat enemies to gain Trace Materials.
      • New: A strange creation in the shape of a flower's sepal, with crimson stamens and pistils and ink-black petals. Defeat enemies to gain Trace Materials.
    • Calyx (Golden)
      • Old: A strange creation in the shape of a flower bud, with golden stamens and pistils, and ink black petals. Defeat enemies to gain Character EXP Materials, Light Cone EXP Materials, and credits.
      • New: A strange creation in the shape of a flower's sepal, with golden stamens and pistils and ink-black petals. Defeat enemies to gain Character EXP Materials, Light Cone EXP Materials, and credits.
    • Gold and Gears: Path Buffs
      • Old: In Gold and Gears, every Custom Dice has different passive effects. Once the requirements for the passive effect are met, they will provide different buffs based on the Path chosen.
        Preservation: Increases Shield effect received for all allies.
        Remembrance: Increases Effect Hit Rate for all allies.
        Nihility: Increases DoT DMG for all allies.
        Abundance: Increases Incoming Healing for all allies.
        The Hunt: Increases CRIT DMG for all allies.
        Destruction: Increases DMG dealt by all allies.
        Elation: Increases follow-up attack DMG for all allies.
        Propagation: Increases Basic ATK DMG for all allies.
        Erudition: Increases Ultimate DMG for all allies
        .
      • New: In Gold and Gears, Custom Dice have different Passive abilities. Every time you fulfill the die's passive ability requirements, different bonuses will be provided based on the chosen Path.

Version 1.6

  • Added:
  • Updated:
    • Weakness Combat Trigger
      • Old: During your adventures, you will encounter enemies with multiple Weaknesses. Entering combat using attacks that match these Weaknesses can deplete the Toughness of enemies who have these Weaknesses.
      • New: During your adventures, you will encounter enemies with multiple Weaknesses. Entering combat using attacks that match these Weaknesses can reduce the Toughness of enemies who have these Weaknesses.
    • Weakness
      • Old: You will encounter all kinds of enemies during your adventure. Each of them has Weaknesses that can be exploited to deplete their Toughness by using attacks of the same Type.
        Before using abilities, the expected Toughness depletion will be displayed above the target's HP bar.
      • New: You will encounter all kinds of enemies during your adventure. Each of them has Weaknesses that can be exploited to reduce their Toughness by using attacks of the same Type.
        Before using abilities, the expected Toughness reduction will be displayed above the target's HP bar.
    • Pathfinder (I)
      • Old: Enter movement direction commands for the ingenia ahead of time to guide them to leave the maze in a set number of moves.
      • New: Enter the movement commands for the ingenium ahead of time to guide it to leave the maze in a set number of moves.
    • Pathfinder (II)
      • Old: After the ingenium passes by a pressure plate, the plate will be turned into an obstacle
      • New: After the ingenium passes by a pressure plate, the plate will be turned into an obstacle.
    • Auto-Use
      • Old: Consumables in Auto-Use will be automatically used at the start of each battle, and their effects will be maintained until their quantity is depleted.
      • New: Consumables in Auto-Use will be automatically used at the start of each battle, and their buff effects will be maintained until their quantity is depleted.

Version 1.5

  • Added:
  • Updated:
    • Luminflux Pyxis
      • Old: Rotate receiver nodes to adjust heliobus energy's conduction direction. Then activate the trigger node to release helibus energy along the conduction direction.
      • New: Rotate receiver nodes to adjust heliobus energy's conduction direction. Then activate the trigger node to release heliobus energy along the conduction direction.
    • Visitor Verification
      • Old: After completing Companion Missions, you can send out invitations to your companions.
      • New: After completing related Trailblaze Missions, Trailblaze Continuances, and Companion Missions, you can send out invitations to your companions.
    • Blessings of Trailblaze
      • Old: After completing at least one domain in the Simulated Universe in the last round, you can select one Blessing of Trailblaze to enhance your own team upon re-entry into the Simulated Universe.
      • New: After completing at least one domain in the Simulated Universe in the last Cycle, you can select one Blessing of Trailblaze to enhance your own team upon re-entry into the Simulated Universe.

Version 1.4

  • Added:
  • Updated:
    • Phone Wallpaper
      • Old: (TapTap/PressPress/ClickClick) "Phone Wallpaper" to view or change it.
      • New: (TapTap/PressPress/ClickClick) Phone Wallpaper to view or change it.
    • Swarm Disaster: Gameplay Goal
      • Old: Carry out the Trail of Pathstrider, increase Communing Trail points, and collect all chapters of the Swarm Disaster
      • New: Carry out the Trails of Pathstrider, increase Communing Trail points, and collect all chapters of the Swarm Disaster.
    • Swarm Disaster: Domain Types
      • Old: Every plane consists of different types of domains. Long (taptap/presspress/clickclick) on the domain to view their details. Select the "?" button to view all domain types
      • New: Every plane consists of different types of domains. Select the "?" button to view all domain types.

Version 1.3


Version 1.2

  • Added:
  • Updated:
    • Effect Dispel
      • Old: Abilities from certain characters can remove debuffs applied to allies. These can turn the tide of battle in a pinch.
        Abilities from certain characters can remove buffs applied to enemies. These can change the battlefield when fighting special enemies.
      • New: Abilities from certain characters can dispel debuffs applied to allies. These can play a vital role at crucial moments.
        Abilities from certain characters can dispel buffs applied to enemies. These can change the battlefield when fighting special enemies.
    • Shield
      • Old: The displayed Shield length is equal to the percentage of the character's Max HP the remaining Shield effect translates to.
      • New: The displayed Shield length corresponds to the percentage of the character's Max HP that the remaining Shield effect represents.
    • 2× speed
      • Old: Use 2× speed to experience quicker battles. However, 2× speed cannot be used in some special combat situations.
      • New: Use 2× speed to experience quicker battles. However, 2× speed will be temporarily turned off in some special combat situations.
    • Auto-Battle
      • Old: Use auto-battle to cast abilities and fight automatically. However, auto-battle cannot be used in some special combat situations.
      • New: Use auto-battle to cast abilities and fight automatically. However, auto-battle cannot be used in some special combat situations.
    • Technique and Technique Points
      • Old: Technique is a special type of ability used in Exploration, which costs Technique Points. Different characters have different Technique Buffs. Try out a few and see what happens.
        Destroy destructible objects and use special Consumables to recover Technique Points. Increasing your Equilibrium Level will increase the number of Technique Points available to you, up to a maximum of 5.
      • New: Technique is a special type of ability used in Exploration, which costs Technique Points. Different characters have different Technique Buffs.
        Destroy destructible objects and use special Consumables to recover Technique Points. Increasing your Equilibrium Level will increase the number of Technique Points available to you, up to a maximum of 5.
    • Weakness Combat Trigger
      • Renamed from Weakness Attack to Weakness Combat Trigger
      • Old: Enemies usually have multiple Weaknesses. Using attacks of the same type as any of the Weaknesses to trigger combat will deplete the corresponding enemies' Toughness.
      • New: During your adventures, you will encounter enemies with multiple Weaknesses. Entering combat using attacks that match these Weaknesses can deplete the Toughness of enemies who have these Weaknesses.
    • Weakness Break: Imaginary
      • Old: Using Imaginary attacks to trigger Weakness Break will deal Imaginary DMG and apply the Imprisonment effect, delaying the enemy's action and reducing its SPD.
      • New: Using Imaginary attacks to trigger Weakness Break will immediately deal Imaginary DMG and apply the Imprisonment status. Imprisonment will cause enemies to have SPD Reduction and have their action delayed.
    • Weakness Break: Quantum
      • Old: Using Quantum attacks to inflict Weakness Break will deal Quantum DMG and cause Entanglement, which delays the enemy's action and at the start of the next turn, deals Additional Quantum DMG to the affected enemy. When the enemy is hit, this Additional DMG will increase.
      • New: Using Quantum attacks to trigger Weakness Break will immediately deal Quantum DMG and apply the Entanglement status. Entanglement will cause enemies to have their action delayed and take Additional Quantum DMG at the start of the turn. If enemies are attacked while Entangled, the Additional DMG will be increased.
    • Weakness Break: Wind
      • Old: Using Wind attacks to trigger Weakness Break will deal Wind DMG and apply the Wind Shear effect, dealing Wind DoT.
      • New: Using Wind attacks to trigger Weakness Break will immediately deal Wind DMG and apply the Wind Shear status. Wind Shear can stack and will cause enemies to take Wind DoT at the start of the turn.
    • Weakness Break: Lightning
      • Old: Using Lightning attacks to trigger Weakness Break will deal Lightning DMG and apply the Shock effect, dealing Lightning DoT.
      • New: Using Lightning attacks to trigger Weakness Break will immediately deal Lightning DMG and apply the Shock status. Shock will cause enemies to take Lightning DoT at the start of the turn.
    • Weakness Break: Ice
      • Old: Using Ice attacks to trigger Weakness Break will deal Ice DMG and Freeze the target, immobilizing the enemy and dealing additional Ice DMG.
      • New: Using Ice attacks to trigger Weakness Break will immediately deal Ice DMG and apply the Freeze status. Freeze will cause enemies to be unable to take action and take Additional Ice DMG at the start of the turn. After Freeze is dispelled, Weakness Break will continue until the start of the next action.
    • Weakness Break: Fire
      • Old: Using Fire attacks to trigger Weakness Break will deal Fire DMG and apply the Burn effect, dealing Fire DoT.
      • New: Using Fire attacks to trigger Weakness Break will immediately deal Fire DMG and apply the Burn status. Burn will cause enemies to take Fire DoT at the start of the turn.
    • Weakness Break: Physical
      • Old: Using Physical attacks to trigger Weakness Break will deal Physical DMG and apply the Bleed effect, dealing Physical DoT.
      • New: Using Physical attacks to trigger Weakness Break will immediately deal Physical DMG and apply the Bleed status. Bleed will cause enemies to take Physical DoT at the start of the turn based on a proportion of the target's Max HP.
    • Weakness Break
      • Old: Use attacks of the same Type as the enemy's Weakness to deplete the enemy's Toughness. When enemy Toughness reaches zero, Weakness Break will be triggered, causing the enemy to take more DMG and delaying their action.
      • New: When you attack an enemy using the same attack Type as their Weakness and deplete their Toughness to zero, it will trigger the corresponding attack Type's Weakness Break effect and delay their action. Simultaneously, this will also cause them to enter a state of Weakness Break.
    • Weakness
      • Old: You will encounter all kinds of enemies during your adventure. Each of them has Weaknesses that can be exploited by using attacks of the same Type.
      • New: You will encounter all kinds of enemies during your adventure. Each of them has Weaknesses that can be exploited to deplete their Toughness by using attacks of the same Type.
        Before using abilities, the expected Toughness depletion will be displayed above the target's HP bar.
    • Action Order
      • Old: Action value demonstrates how long it takes before the character takes their next action. The smaller this value is, the higher up the character is on the Action Order.
      • New: (TapTap/PressPress/ClickClick) Action Order to display the action value in the bottom right corner of every target. Action value represents the interval until the next action. The lower the value, the sooner the action will be on the Action Order.
        Some characters' abilities can cause actions to be Advanced Forward or delayed. Triggering Weakness Break on enemies will also cause their action to be delayed.
    • Skill Point
      • Old: Skill Points are shared among the team. Using a Skill will consume Skill Points, while using Basic ATK will recover Skill Points. To emerge victorious, you need to allocate your resources wisely!
      • New: Skill Points are shared among the team. Using a Skill will consume Skill Points, while using Basic ATK can recover Skill Points. To emerge victorious, you need to allocate your resources wisely!
    • Select Target
      • Old: Drag the screen or use the corresponding hot keys to switch your selected target.
      • New: (TappingTapping/PressingPressing/ClickingClicking) an enemy, using the corresponding hot key, or swiping the screen also allows you to switch your selected target.
    • Cast
      • Old: (TapTap/PressPress/ClickClick) an ability or use the corresponding hot key to use the ability. (TappingTapping/PressingPressing/ClickingClicking) the currently selected enemy also allows you to quickly use abilities.
      • New: (TappingTapping/PressingPressing/ClickingClicking) an ability, using the corresponding hot key, or (tappingtapping/pressingpressing/clickingclicking) the currently selected enemy also allows you to use abilities.
    • Light Cone
      • Renamed from Light Cones to Light Cone

Version 1.1

  • Added:
  • Updated:
    • Weakness Break: Imaginary
      • Old: When using an Imaginary attack to inflict Weakness Break on target enemy, the attack will deal Imaginary DMG and additionally inflicts Imprisonment. Imprisoned enemies suffer from delayed actions and SPD reduction.
      • New: Using Imaginary attacks to trigger Weakness Break will deal Imaginary DMG and apply the Imprisonment effect, delaying the enemy's action and reducing its SPD.
    • Weakness Break: Ice
      • Old: Using Ice attacks to trigger Weakness Break will deal Ice DMG and Freeze the target, immobilizing the enemy and dealing Additional Ice DMG.
      • New: Using Ice attacks to trigger Weakness Break will deal Ice DMG and Freeze the target, immobilizing the enemy and dealing additional Ice DMG.
    • Photographic Recognition:
      • Old: A target with a green mark is detected, which needs to be manually photographed.
      • New: A target with a yellow mark is detected, which needs to be manually photographed.
    • Visitor Verification
      • Old: After completing certain missions, you can send out invitations to your companions.
      • New: After completing Companion Missions, you can send out invitations to your companions.

Version 1.0

  • Tutorials were released.