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zorinia
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UnityGLTF
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Commits on Jan 30, 2020
Updated 2dArrayAllocation to set a generic array size, depending on the given parameters (#554) (#555)
dave2ma
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1e00333
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Unit test render updates (#553)
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mhochk
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67a5a6f
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Commits on Jan 21, 2020
mark as test asmdef (#530)
hybridherbst
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mhochk
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00707b9
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Commits on Jan 15, 2020
Reserialize to Unity 2018 (#549)
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mhochk
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92b0e5e
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Commits on Jan 14, 2020
MSBuildForUnity, UWP build, and general Warnings cleanup (#548)
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mhochk
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6d48a25
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Android fixes for VertexColor (#547)
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mhochk
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7bdd9b1
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Commits on Jan 10, 2020
Fixed wrap mode of exported texture . (#544)
zl3388
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mhochk
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e89e2d1
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Commits on Jan 9, 2020
Upgrade to Unity 2018 (#535)
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mhochk
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eaf628b
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Commits on Jan 2, 2020
Ensure quaternion continuity, fix dll csproj (#541)
Steven Vergenz
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mhochk
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c645392
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Correctly release temp RT (#538)
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hybridherbst
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mhochk
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2f8666e
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Commits on Dec 20, 2019
respect _EMISSION and _NORMALMAP material keywords (#536)
hybridherbst
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mhochk
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931c070
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Commits on Dec 17, 2019
Unity Build running for PRs (and Tests) (#532)
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mhochk
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fbb55fd
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Commits on Dec 6, 2019
Convert the tests back to play mode. (#527)
AdamMitchell-ms
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mhochk
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fc7da94
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Commits on Dec 5, 2019
Merge pull request #528 from KhronosGroup/u/hoch/byte_alignment
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mhochk
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2c00108
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Commits on Dec 3, 2019
Update to newer sample models and byte align the buffer
mhochk
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afc705b
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Commits on Nov 13, 2019
Merge pull request #517 from mhochk/build_improvements_take_2
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mhochk
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922e98d
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Correct test certificate file name
mhochk
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d838c3f
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Include appveyor.yml file and test certificate for UWP test only
mhochk
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2c9353b
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Commits on Nov 8, 2019
--renormalize line endings
mhochk
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ded4f58
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Add a .gitattributes to ensure proper line endings
mhochk
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3cd3430
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Commits on Nov 7, 2019
Move .gitignore
mhochk
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dbc69e3
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Cleanup paths
mhochk
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2ebfc7e
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Update and align on latest 2017 Unity version supported by the install script
mhochk
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a90b249
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Commits on Oct 29, 2019
Move some sample list stuff into the right folders so that they work properly. (#515)
AdamMitchell-ms
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a982439
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Add Vertex Color support (#512)
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mhochk
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AdamMitchell-ms
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154396c
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Commits on Oct 10, 2019
Better handling of attribute errors (#499)
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hybridherbst
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AdamMitchell-ms
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40b0c96
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Proper package structuring for Unity Package Manager (#497)
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hybridherbst
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AdamMitchell-ms
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bb85e9a
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Optimized animation importing in GLTFSceneImporter by storing the keyframes in a variable (#479)
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michielbos
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AdamMitchell-ms
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c23de1a
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Commits on Oct 9, 2019
Fix camel-casing on wraps (#495)
hexuallyactive
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AdamMitchell-ms
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839e0d5
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Commits on Oct 8, 2019
Adding ability to turn off mipmap generation. Useful for saving memory and loading time (#507)
Blake Gross
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4c85849
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Commits on Oct 7, 2019
Adding ability to get vertex count and triangle count from model load (#500)
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Blake Gross
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8caea32
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Commits on Sep 20, 2019
Throwing exception from the SetupLoad (#494)
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anuraag016
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AdamMitchell-ms
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c18538c
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Commits on Aug 23, 2019
Instance meshes correctly (#485)
stevenvergenz
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AdamMitchell-ms
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e8e78d6
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Commits on Aug 13, 2019
Add API for loading meshes on their own (#477)
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Steven Vergenz
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AdamMitchell-ms
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5fdc23b
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Commits on Jul 29, 2019
Generate GLTF.Meshes as UnityEngine.Meshes instead of GameObjects (#470)
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stevenvergenz
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04fb170
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