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429 lines (385 loc) · 14.4 KB
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package Objects;
import java.awt.*;
import Data.Data;
import Util.Util;
public class PlayerComputer extends Player {
public int row = 0;
public int column = 0;
public int[][] chessPositionArray = new int[15][15];
int[][] weightArray = new int[15][15];
int max;
public PlayerComputer() {
this.name = "白方";
this.color = Color.white;
}
// 为电脑方重写下棋方法
@Override
public void writeChess() {
// 将棋盘权重数组每个元素初始化为0
weightArray = new int[15][15];
// 转换棋子表达方式方便计算
chessPositionArray = Util.getChessPositionArray(Data.chessArray);
max = -1;
// 判断棋盘状况
chessWeightA();
// 根据棋盘权重选择下棋位置
for (int i = 0; i < weightArray.length; i++) {
for (int j = 0; j < weightArray[i].length; j++) {
// 获取权重值最大且没有棋子的位置,
if (weightArray[i][j] > max && chessPositionArray[i][j] == 0) {
max = weightArray[i][j];
row = i;
column = j;
}
}
}
for (Chess chess : Data.chessArray) {
if (chess.equal(new Chess(row, column, Color.white))) {
return;
}
}
Data.chessArray.add(new Chess(row, column, Color.white));
Data.lastChessPositionAIX = row;
Data.lastChessPositionAIY = column;
chessPositionArray[row][column] = -1;
Data.gameState = 0;
ifWin();
}
public void chessWeightA() {
//每次机器找寻落子位置,评分都重新算一遍(虽然算了很多多余的,因为上次落子时候算的大多都没变)
//先定义一些变量
int humanChessmanNum = 0;//五元组中的黑棋数量
int machineChessmanNum = 0;//五元组中的白棋数量
int tupleScoreTmp = 0;//五元组得分临时变量
//1.扫描横向的15个行
for (int i = 0; i < 15; i++) {
// 遍历每个五元组 -4是因为最后4个凑不出五元组
for (int j = 0; j < 15 - 4; j++) {
int k = j;
// 五元组 算出白棋、黑棋数量
while (k < j + 5) {
if (chessPositionArray[i][k] == -1) {
machineChessmanNum++; // 白棋数量
} else if (chessPositionArray[i][k] == 1) {
humanChessmanNum++; // 黑棋数量
}
k++;
}
// 一个五元组的得分
tupleScoreTmp = tupleScore(humanChessmanNum, machineChessmanNum);
//为该五元组的每个位置添加分数
for (k = j; k < j + 5; k++) {
weightArray[i][k] += tupleScoreTmp;
}
//置零
machineChessmanNum = 0;//五元组中的白棋数量
humanChessmanNum = 0;//五元组中的黑棋数量
tupleScoreTmp = 0;//五元组得分临时变量
}
}
//2.扫描纵向15行
for (int i = 0; i < 15; i++) {
for (int j = 0; j < 15 - 4; j++) {
int k = j;
while (k < j + 5) {
if (chessPositionArray[k][i] == -1) {
machineChessmanNum++;
} else if (chessPositionArray[k][i] == 1) {
humanChessmanNum++;
}
k++;
}
tupleScoreTmp = tupleScore(humanChessmanNum, machineChessmanNum);
//为该五元组的每个位置添加分数
for (k = j; k < j + 5; k++) {
weightArray[k][i] += tupleScoreTmp;
}
//置零
humanChessmanNum = 0;//五元组中的黑棋数量
machineChessmanNum = 0;//五元组中的白棋数量
tupleScoreTmp = 0;//五元组得分临时变量
}
}
//3.扫描右上角到左下角上侧部分
for (int i = 14; i >= 4; i--) {
for (int k = i, j = 0; j < 15 && k >= 0; j++, k--) {
int m = k;
int n = j;
while (m > k - 5 && k - 5 >= -1) {
if (chessPositionArray[m][n] == -1) {
machineChessmanNum++;
} else if (chessPositionArray[m][n] == 1) {
humanChessmanNum++;
}
m--;
n++;
}
//注意斜向判断的时候,可能构不成五元组(靠近四个角落),遇到这种情况要忽略掉
if (m == k - 5) {
tupleScoreTmp = tupleScore(humanChessmanNum, machineChessmanNum);
//为该五元组的每个位置添加分数
for (m = k, n = j; m > k - 5; m--, n++) {
weightArray[m][n] += tupleScoreTmp;
}
}
//置零
humanChessmanNum = 0;//五元组中的黑棋数量
machineChessmanNum = 0;//五元组中的白棋数量
tupleScoreTmp = 0;//五元组得分临时变量
}
}
//4.扫描右上角到左下角下侧部分
for (int i = 1; i < 15; i++) {
for (int k = i, j = 14; j >= 0 && k < 15; j--, k++) {
int m = k;
int n = j;
while (m < k + 5 && k + 5 <= 15) {
if (chessPositionArray[n][m] == -1) {
machineChessmanNum++;
} else if (chessPositionArray[n][m] == 1) {
humanChessmanNum++;
}
m++;
n--;
}
//注意斜向判断的时候,可能构不成五元组(靠近四个角落),遇到这种情况要忽略掉
if (m == k + 5) {
tupleScoreTmp = tupleScore(humanChessmanNum, machineChessmanNum);
//为该五元组的每个位置添加分数
for (m = k, n = j; m < k + 5; m++, n--) {
weightArray[n][m] += tupleScoreTmp;
}
}
//置零
humanChessmanNum = 0;//五元组中的黑棋数量
machineChessmanNum = 0;//五元组中的白棋数量
tupleScoreTmp = 0;//五元组得分临时变量
}
}
//5.扫描左上角到右下角上侧部分
for (int i = 0; i < 11; i++) {
for (int k = i, j = 0; j < 15 && k < 15; j++, k++) {
int m = k;
int n = j;
while (m < k + 5 && k + 5 <= 15) {
if (chessPositionArray[m][n] == -1) {
machineChessmanNum++;
} else if (chessPositionArray[m][n] == 1) {
humanChessmanNum++;
}
m++;
n++;
}
//注意斜向判断的时候,可能构不成五元组(靠近四个角落),遇到这种情况要忽略掉
if (m == k + 5) {
tupleScoreTmp = tupleScore(humanChessmanNum, machineChessmanNum);
//为该五元组的每个位置添加分数
for (m = k, n = j; m < k + 5; m++, n++) {
weightArray[m][n] += tupleScoreTmp;
}
}
//置零
humanChessmanNum = 0;//五元组中的黑棋数量
machineChessmanNum = 0;//五元组中的白棋数量
tupleScoreTmp = 0;//五元组得分临时变量
}
}
//6.扫描左上角到右下角下侧部分
for (int i = 1; i < 11; i++) {
for (int k = i, j = 0; j < 15 && k < 15; j++, k++) {
int m = k;
int n = j;
while (m < k + 5 && k + 5 <= 15) {
if (chessPositionArray[n][m] == -1) {
machineChessmanNum++;
} else if (chessPositionArray[n][m] == 1) {
humanChessmanNum++;
}
m++;
n++;
}
//注意斜向判断的时候,可能构不成五元组(靠近四个角落),遇到这种情况要忽略掉
if (m == k + 5) {
tupleScoreTmp = tupleScore(humanChessmanNum, machineChessmanNum);
//为该五元组的每个位置添加分数
for (m = k, n = j; m < k + 5; m++, n++) {
weightArray[n][m] += tupleScoreTmp;
}
}
//置零
humanChessmanNum = 0;//五元组中的黑棋数量
machineChessmanNum = 0;//五元组中的白棋数量
tupleScoreTmp = 0;//五元组得分临时变量
}
}
Data.weightArray = weightArray;
}
public int tupleScore(int humanChessmanNum, int machineChessmanNum) {
//1.既有人类落子,又有机器落子,判分为0
if (humanChessmanNum > 0 && machineChessmanNum > 0) {
return 0;
}
//2.全部为空,没有落子,判分为7
if (humanChessmanNum == 0 && machineChessmanNum == 0) {
return 7;
}
//3.机器落1子,判分为35
if (machineChessmanNum == 1) {
return 35;
}
//4.机器落2子,判分为800
if (machineChessmanNum == 2) {
return 800;
}
//5.机器落3子,判分为15000
if (machineChessmanNum == 3) {
return 15000;
}
//6.机器落4子,判分为800000
if (machineChessmanNum == 4) {
return 800000;
}
//7.人类落1子,判分为15
if (humanChessmanNum == 1) {
return 15;
}
//8.人类落2子,判分为400
if (humanChessmanNum == 2) {
return 400;
}
//9.人类落3子,判分为1800
if (humanChessmanNum == 3) {
return 1800;
}
//10.人类落4子,判分为10+
//
// 0000
if (humanChessmanNum == 4) {
return 100000;
}
return -1;//若是其他结果肯定出错了。这行代码根本不可能执行
}
@Override
public void repentanceChess() {
if (Data.chessArray.size() > 2) {
Data.chessArray.remove(Data.chessArray.size() - 1);
Data.gameState = 0;
}
}
@Override
public void ifWin() {
// 游戏结束不判断
if (Data.gameEnd == 0) {
// 当棋子总数大于等于9时才判断
if (Data.chessArray.size() >= 1) {
// 初始化变量
int positionX = row;
int positionY = column;
// 检查同一行右方向是否有相同颜色棋子
if (!(positionX == 14)) {
while (chessPositionArray[row][column] == chessPositionArray[positionX + 1][positionY]) {
count++;
positionX++;
if (positionX == 14) {
break;
}
}
}
// 检查同一行左方向
positionX = row;
if (!(positionX == 0)) {
while (chessPositionArray[row][column] == chessPositionArray[positionX - 1][positionY]) {
count++;
positionX--;
if (positionX == 0) {
break;
}
}
}
winOrLose();
count = 0;
// 检查同一列下方向
if (!(positionY == 14)) {
while (chessPositionArray[row][column] == chessPositionArray[positionX][positionY + 1]) {
count++;
positionY++;
if (positionY == 14) {
break;
}
}
}
// 检查同一列上方向
positionY = column;
if (!(positionY == 0)) {
while (chessPositionArray[row][column] == chessPositionArray[row][positionY - 1]) {
count++;
positionY--;
if (positionY == 0) {
break;
}
}
}
winOrLose();
count = 0;
// 检查右下方向
positionX = row;
positionY = column;
if (!(positionX == 14 || positionY == 14))
while (chessPositionArray[row][column] == chessPositionArray[positionX + 1][positionY + 1]) {
count++;
positionX++;
positionY++;
if (positionX == 14 || positionY == 14) {
break;
}
}
// 检查方左上方向
positionX = row;
positionY = column;
if (!(positionX == 0 || positionY == 0)) {
while (chessPositionArray[row][column] == chessPositionArray[positionX - 1][positionY - 1]) {
count++;
positionX--;
positionY--;
if (positionX == 0 || positionY == 0) {
break;
}
}
}
winOrLose();
count = 0;
// 检查右上方向
positionX = row;
positionY = column;
if (!(positionX == 14 || positionY == 0)) {
while (chessPositionArray[row][column] == chessPositionArray[positionX + 1][positionY - 1]) {
count++;
positionX++;
positionY--;
if (positionX == 14 || positionY == 0) {
break;
}
}
}
// 检查左下方向
positionX = row;
positionY = column;
if (!(positionX == 0 || positionY == 14)) {
while (chessPositionArray[row][column] == chessPositionArray[positionX - 1][positionY + 1]) {
count++;
positionX--;
positionY++;
if (positionX == 0 || positionY == 14) {
break;
}
}
}
winOrLose();
}
}
}
@Override
public void winOrLose() {
super.winOrLose();
}
}