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Pull requests: wesnoth/wesnoth
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add [queues] documentation to wesnothd manpage
Docs
Documentation issues, both in-game and otherwise (e.g. manual and manpages).
Postponed
Issues which cannot be worked on at this time.
#11568
opened Sep 11, 2026 by
Pentarctagon
Member
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Improve WML example to show a top level key
Docs
Documentation issues, both in-game and otherwise (e.g. manual and manpages).
Apply pixel-scaling to mouse cursors
UI
User interface issues, including both back-end and front-end issues.
#11554
opened Sep 5, 2026 by
Wedge009
Member
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MP Lobby: Connect live user list to staging and join game screens so auto-complete can function as expected
AI/LLM assisted
Includes code generated or created with assistance by Artificial Intelligence, especially LLMs.
MP Lobby
Issues with the multiplayer lobby UI and its components.
Ready for testing
Issues for which a potential fix is available but untested.
UI
User interface issues, including both back-end and front-end issues.
#11552
opened Sep 5, 2026 by
Wedge009
Member
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Bugfix for footprint flash fade triggering on interrupts [LLM Assisted]
AI/LLM assisted
Includes code generated or created with assistance by Artificial Intelligence, especially LLMs.
Graphics
Issues that involve the graphics engine or assets.
#11518
opened Aug 28, 2026 by
mentos987
Contributor
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#11512 Carry over Combat RNG settings from Campaign selection to start-of-scenario saves
UI
User interface issues, including both back-end and front-end issues.
#11513
opened Aug 26, 2026 by
lilinitsy
Contributor
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Default footprint tint fix
Graphics
Issues that involve the graphics engine or assets.
#11502
opened Aug 21, 2026 by
mentos987
Contributor
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Improve code comments about [modify_unit_type]
Unit Tests
Issues involving Wesnoth's unit test suite.
Units
Issues that involve unit definitions or their implementation in the engine.
#11497
opened Aug 18, 2026 by
stevecotton
Contributor
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1.19 Revise Team Colors
Unit Tests
Issues involving Wesnoth's unit test suite.
Units
Issues that involve unit definitions or their implementation in the engine.
GUI: show ranked capability in multiplayer lobby
AI/LLM assisted
Includes code generated or created with assistance by Artificial Intelligence, especially LLMs.
Enhancement
Issues that are requests for new features or changes to existing ones.
MP Lobby
Issues with the multiplayer lobby UI and its components.
Translations
Issues with translations, translation tooling, the translations engine, or code that uses it.
UI
User interface issues, including both back-end and front-end issues.
#11490
opened Aug 14, 2026 by
clmates
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Server: expose ranked capability in lobby users
Add-ons
Issues with the add-ons client and/or server.
AI/LLM assisted
Includes code generated or created with assistance by Artificial Intelligence, especially LLMs.
Docs
Documentation issues, both in-game and otherwise (e.g. manual and manpages).
Engine
General game engine issues that do not fit in any other category.
Enhancement
Issues that are requests for new features or changes to existing ones.
MP Lobby
Issues with the multiplayer lobby UI and its components.
MP
Issues with multiplayer support or bundled multiplayer content.
#11489
opened Aug 14, 2026 by
clmates
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Client: add Tournament Manager authorization and metadata
AI/LLM assisted
Includes code generated or created with assistance by Artificial Intelligence, especially LLMs.
Building
Build-time issues.
Enhancement
Issues that are requests for new features or changes to existing ones.
macOS
OS-specific issues that apply to Apple macOS.
MP Lobby
Issues with the multiplayer lobby UI and its components.
MP
Issues with multiplayer support or bundled multiplayer content.
Translations
Issues with translations, translation tooling, the translations engine, or code that uses it.
UI
User interface issues, including both back-end and front-end issues.
#11487
opened Aug 13, 2026 by
clmates
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keep also 'Back to Turn 1' in the 'Load Turn ...' menu
UI
User interface issues, including both back-end and front-end issues.
#11470
opened Aug 10, 2026 by
llunak
Contributor
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do not animate move_unit_fake animations if animations are skipped
Lua API
Issues with the Lua engine and API.
#11467
opened Aug 9, 2026 by
llunak
Contributor
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Server: add Tournament Manager authorization and metadata
Add-ons
Issues with the add-ons client and/or server.
AI/LLM assisted
Includes code generated or created with assistance by Artificial Intelligence, especially LLMs.
Building
Build-time issues.
Docs
Documentation issues, both in-game and otherwise (e.g. manual and manpages).
macOS
OS-specific issues that apply to Apple macOS.
MP
Issues with multiplayer support or bundled multiplayer content.
SCons
Issues involving the SCons build system.
Services
Issues involving Wesnoth.org and other project services.
#11463
opened Aug 8, 2026 by
clmates
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Strengthen footprints as the map zooms out [LLM Assisted]
AI/LLM assisted
Includes code generated or created with assistance by Artificial Intelligence, especially LLMs.
UI
User interface issues, including both back-end and front-end issues.
#11453
opened Aug 5, 2026 by
mentos987
Contributor
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Deprecation levels of compatibilty Issues involving Wesnoth's unit test suite.
Units
Issues that involve unit definitions or their implementation in the engine.
[filter_adjacent] and [filter_adjacent_location]
Unit Tests
#11441
opened Aug 2, 2026 by
stevecotton
Contributor
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[1.18] A new set of [filter_adjacent] tests, names based on the test conditions
Unit Tests
Issues involving Wesnoth's unit test suite.
#11434
opened Aug 1, 2026 by
stevecotton
Contributor
•
Draft
Feat:Make queues work more seamlessly with custom eras
AI/LLM assisted
Includes code generated or created with assistance by Artificial Intelligence, especially LLMs.
MP
Issues with multiplayer support or bundled multiplayer content.
UI
User interface issues, including both back-end and front-end issues.
#11421
opened Jul 28, 2026 by
Ansh2004P
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fix #11408 wrong math in biased rng
Engine
General game engine issues that do not fit in any other category.
Squash
Squash this PR with a useful commit message since the individual commits are not well-formed.
#11409
opened Jul 23, 2026 by
gfgtdf
Contributor
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[WIP] Replace legacy Map event handler with GUI2-based dispatcher [1.21]
Building
Build-time issues.
Input
Issues that involve the handling of user input and input devices.
macOS
OS-specific issues that apply to Apple macOS.
UI
User interface issues, including both back-end and front-end issues.
#11407
opened Jul 22, 2026 by
babaissarkar
Contributor
•
Draft
Footprints follow up [LLM Assisted]
AI/LLM assisted
Includes code generated or created with assistance by Artificial Intelligence, especially LLMs.
Campaign DiD
The mainline Descent into Darkness campaign
Campaign DoD
The mainline Dusk of Dawn campaign
Campaign DW
The mainline Dead Water campaign
Campaign EI
The mainline Eastern Invasion campaign
Campaign HttT
The mainline Heir to the Throne campaign
Campaign HttTC
The mainline Heir to the Throne (Classic) campaign
Campaign L
The mainline Liberty campaign
Campaign PaP
The mainline Of Pearls and Pirates campaign
Campaign SoF
The mainline Sceptre of Fire campaign
Campaign SotA
The mainline Secrets of the Ancients campaign
Campaign SotBE
The mainline Son of the Black Eye campaign
Campaign TDG
The mainline The Deceiver's Gambit campaign
Campaign THoT
The mainline The Hammer of Thursagan campaign
Campaign TRoW
The mainline The Rise of Wesnoth campaign
Campaign TSG
The mainline The South Guard campaign
Campaign UtBS
The mainline Under the Burning Suns campaign
Campaign WoF
The mainline Winds of Fate campaign
Units
Issues that involve unit definitions or their implementation in the engine.
Dunefolk: use sword as technical weapon name for unit line
Units
Issues that involve unit definitions or their implementation in the engine.
#11404
opened Jul 21, 2026 by
sevu
Member
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Sound source sdl3 bugfix [LLM Assisted]
AI/LLM assisted
Includes code generated or created with assistance by Artificial Intelligence, especially LLMs.
Audio
Issues with the sound engine.
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