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Pull requests list

add [queues] documentation to wesnothd manpage Docs Documentation issues, both in-game and otherwise (e.g. manual and manpages). Postponed Issues which cannot be worked on at this time.
#11568 opened Sep 11, 2026 by Pentarctagon Member Loading…
Improve WML example to show a top level key Docs Documentation issues, both in-game and otherwise (e.g. manual and manpages).
#11558 opened Sep 6, 2026 by soliton- Member Loading… 1.21
Apply pixel-scaling to mouse cursors UI User interface issues, including both back-end and front-end issues.
#11554 opened Sep 5, 2026 by Wedge009 Member Loading…
MP Lobby: Connect live user list to staging and join game screens so auto-complete can function as expected AI/LLM assisted Includes code generated or created with assistance by Artificial Intelligence, especially LLMs. MP Lobby Issues with the multiplayer lobby UI and its components. Ready for testing Issues for which a potential fix is available but untested. UI User interface issues, including both back-end and front-end issues.
#11552 opened Sep 5, 2026 by Wedge009 Member Loading…
Guard against integer overflow Engine General game engine issues that do not fit in any other category. Lua API Issues with the Lua engine and API.
#11549 opened Sep 4, 2026 by Wedge009 Member Loading…
Bugfix for footprint flash fade triggering on interrupts [LLM Assisted] AI/LLM assisted Includes code generated or created with assistance by Artificial Intelligence, especially LLMs. Graphics Issues that involve the graphics engine or assets.
#11518 opened Aug 28, 2026 by mentos987 Contributor Loading…
#11512 Carry over Combat RNG settings from Campaign selection to start-of-scenario saves UI User interface issues, including both back-end and front-end issues.
#11513 opened Aug 26, 2026 by lilinitsy Contributor Loading…
Default footprint tint fix Graphics Issues that involve the graphics engine or assets.
#11502 opened Aug 21, 2026 by mentos987 Contributor Loading…
Improve code comments about [modify_unit_type] Unit Tests Issues involving Wesnoth's unit test suite. Units Issues that involve unit definitions or their implementation in the engine.
#11497 opened Aug 18, 2026 by stevecotton Contributor Loading…
1.19 Revise Team Colors Unit Tests Issues involving Wesnoth's unit test suite. Units Issues that involve unit definitions or their implementation in the engine.
#11492 opened Aug 16, 2026 by doofus-01 Member Draft
GUI: show ranked capability in multiplayer lobby AI/LLM assisted Includes code generated or created with assistance by Artificial Intelligence, especially LLMs. Enhancement Issues that are requests for new features or changes to existing ones. MP Lobby Issues with the multiplayer lobby UI and its components. Translations Issues with translations, translation tooling, the translations engine, or code that uses it. UI User interface issues, including both back-end and front-end issues.
#11490 opened Aug 14, 2026 by clmates Loading…
Server: expose ranked capability in lobby users Add-ons Issues with the add-ons client and/or server. AI/LLM assisted Includes code generated or created with assistance by Artificial Intelligence, especially LLMs. Docs Documentation issues, both in-game and otherwise (e.g. manual and manpages). Engine General game engine issues that do not fit in any other category. Enhancement Issues that are requests for new features or changes to existing ones. MP Lobby Issues with the multiplayer lobby UI and its components. MP Issues with multiplayer support or bundled multiplayer content.
#11489 opened Aug 14, 2026 by clmates Loading…
Client: add Tournament Manager authorization and metadata AI/LLM assisted Includes code generated or created with assistance by Artificial Intelligence, especially LLMs. Building Build-time issues. Enhancement Issues that are requests for new features or changes to existing ones. macOS OS-specific issues that apply to Apple macOS. MP Lobby Issues with the multiplayer lobby UI and its components. MP Issues with multiplayer support or bundled multiplayer content. Translations Issues with translations, translation tooling, the translations engine, or code that uses it. UI User interface issues, including both back-end and front-end issues.
#11487 opened Aug 13, 2026 by clmates Loading…
keep also 'Back to Turn 1' in the 'Load Turn ...' menu UI User interface issues, including both back-end and front-end issues.
#11470 opened Aug 10, 2026 by llunak Contributor Loading…
do not animate move_unit_fake animations if animations are skipped Lua API Issues with the Lua engine and API.
#11467 opened Aug 9, 2026 by llunak Contributor Loading…
Server: add Tournament Manager authorization and metadata Add-ons Issues with the add-ons client and/or server. AI/LLM assisted Includes code generated or created with assistance by Artificial Intelligence, especially LLMs. Building Build-time issues. Docs Documentation issues, both in-game and otherwise (e.g. manual and manpages). macOS OS-specific issues that apply to Apple macOS. MP Issues with multiplayer support or bundled multiplayer content. SCons Issues involving the SCons build system. Services Issues involving Wesnoth.org and other project services.
#11463 opened Aug 8, 2026 by clmates Loading…
Strengthen footprints as the map zooms out [LLM Assisted] AI/LLM assisted Includes code generated or created with assistance by Artificial Intelligence, especially LLMs. UI User interface issues, including both back-end and front-end issues.
#11453 opened Aug 5, 2026 by mentos987 Contributor Loading…
Deprecation levels of compatibilty [filter_adjacent] and [filter_adjacent_location] Unit Tests Issues involving Wesnoth's unit test suite. Units Issues that involve unit definitions or their implementation in the engine.
#11441 opened Aug 2, 2026 by stevecotton Contributor Loading…
[1.18] A new set of [filter_adjacent] tests, names based on the test conditions Unit Tests Issues involving Wesnoth's unit test suite.
#11434 opened Aug 1, 2026 by stevecotton Contributor Draft
Feat:Make queues work more seamlessly with custom eras AI/LLM assisted Includes code generated or created with assistance by Artificial Intelligence, especially LLMs. MP Issues with multiplayer support or bundled multiplayer content. UI User interface issues, including both back-end and front-end issues.
#11421 opened Jul 28, 2026 by Ansh2004P Loading…
fix #11408 wrong math in biased rng Engine General game engine issues that do not fit in any other category. Squash Squash this PR with a useful commit message since the individual commits are not well-formed.
#11409 opened Jul 23, 2026 by gfgtdf Contributor Loading…
[WIP] Replace legacy Map event handler with GUI2-based dispatcher [1.21] Building Build-time issues. Input Issues that involve the handling of user input and input devices. macOS OS-specific issues that apply to Apple macOS. UI User interface issues, including both back-end and front-end issues.
#11407 opened Jul 22, 2026 by babaissarkar Contributor Draft
Footprints follow up [LLM Assisted] AI/LLM assisted Includes code generated or created with assistance by Artificial Intelligence, especially LLMs. Campaign DiD The mainline Descent into Darkness campaign Campaign DoD The mainline Dusk of Dawn campaign Campaign DW The mainline Dead Water campaign Campaign EI The mainline Eastern Invasion campaign Campaign HttT The mainline Heir to the Throne campaign Campaign HttTC The mainline Heir to the Throne (Classic) campaign Campaign L The mainline Liberty campaign Campaign PaP The mainline Of Pearls and Pirates campaign Campaign SoF The mainline Sceptre of Fire campaign Campaign SotA The mainline Secrets of the Ancients campaign Campaign SotBE The mainline Son of the Black Eye campaign Campaign TDG The mainline The Deceiver's Gambit campaign Campaign THoT The mainline The Hammer of Thursagan campaign Campaign TRoW The mainline The Rise of Wesnoth campaign Campaign TSG The mainline The South Guard campaign Campaign UtBS The mainline Under the Burning Suns campaign Campaign WoF The mainline Winds of Fate campaign Units Issues that involve unit definitions or their implementation in the engine.
#11406 opened Jul 21, 2026 by mentos987 Contributor Draft
Dunefolk: use sword as technical weapon name for unit line Units Issues that involve unit definitions or their implementation in the engine.
#11404 opened Jul 21, 2026 by sevu Member Loading…
Sound source sdl3 bugfix [LLM Assisted] AI/LLM assisted Includes code generated or created with assistance by Artificial Intelligence, especially LLMs. Audio Issues with the sound engine.
#11399 opened Jul 21, 2026 by mentos987 Contributor Draft
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