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---
layout: default
---
<h3>Saturation</h3>
<p>Saturation is the strength or purity of the color and represents the
amount of gray in proportion to the hue. A "saturated" color is pure
and an "unsaturated" color has a large percentage of gray.
Move the cursor vertically over each bar to alter its saturation.</p>
<p><a href="http://processing.org/learning/basics/saturation.html">Original Processing.org Example: Saturation</a><br>
<div class="learning-demo"><script type="application/processing">
int barWidth = 5;
int[] saturation;
void setup()
{
size(200, 200);
colorMode(HSB, 360, height, height);
saturation = new int[width/barWidth];
}
void draw()
{
int j = 0;
for (int i=0; i<=(width-barWidth); i+=barWidth) {
noStroke();
if ((mouseX > i) && (mouseX < i+barWidth)) {
saturation[j] = mouseY;
}
fill(i, saturation[j], height/1.5);
rect(i, 0, barWidth, height);
j++;
}
}
</script><canvas width="200" height="200"></canvas></div></p>
<div style="height:0px;width:0px;overflow:hidden;"></div>
<div class="code"><pre name="code" class="processing">// All Examples Written by Casey Reas</a> and Ben Fry</a>
// unless otherwise stated.
int barWidth = 5;
int[] saturation;
void setup()
{
size(200, 200);
colorMode(HSB, 360, height, height);
saturation = new int[width/barWidth];
}
void draw()
{
int j = 0;
for (int i=0; i<=(width-barWidth); i+=barWidth) {
noStroke();
if ((mouseX > i) && (mouseX < i+barWidth)) {
saturation[j] = mouseY;
}
fill(i, saturation[j], height/1.5);
rect(i, 0, barWidth, height);
j++;
}
}</pre></div>