File tree Expand file tree Collapse file tree
Resources/Prefabs/Units/Buildings Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -135,8 +135,9 @@ MonoBehaviour:
135135 fov : {fileID: 2773615676608542857}
136136 meshRenderer : {fileID: 1277570843251847066}
137137 contextualSource : {fileID: 231915562201925242}
138+ animator : {fileID: 0}
138139 ownerMaterialSlotIndex : 3
139- ambientSource : {fileID: 0 }
140+ ambientSource : {fileID: 231915562201925242 }
140141--- !u!114 &-4105628491187885730
141142MonoBehaviour :
142143 m_ObjectHideFlags : 0
Original file line number Diff line number Diff line change @@ -7726,7 +7726,7 @@ GameObject:
77267726 - component : {fileID: 1466245625}
77277727 m_Layer : 10
77287728 m_Name : CameraFOVWrapper
7729- m_TagString : Untagged
7729+ m_TagString : Terrain
77307730 m_Icon : {fileID: 0}
77317731 m_NavMeshLayer : 0
77327732 m_StaticEditorFlags : 0
Original file line number Diff line number Diff line change @@ -445,7 +445,7 @@ GameObject:
445445 - component : {fileID: 885986373}
446446 m_Layer : 0
447447 m_Name : Terrain
448- m_TagString : Untagged
448+ m_TagString : Terrain
449449 m_Icon : {fileID: 0}
450450 m_NavMeshLayer : 0
451451 m_StaticEditorFlags : 4294967295
Original file line number Diff line number Diff line change @@ -344,8 +344,7 @@ private void _OnUpdatePlacedBuildingProduction(object data)
344344 // place container top-right of the "phantom" building
345345 placedBuildingProductionRectTransform . anchoredPosition =
346346 ( Vector2 ) Camera . main . WorldToScreenPoint ( pos ) / GameManager . instance . canvasScaleFactor
347- + Vector2 . right * 40f
348- + Vector2 . up * 10f ;
347+ + Vector2 . right * 60f ;
349348 }
350349
351350 private void _OnHoverSkillButton ( object data )
You can’t perform that action at this time.
0 commit comments