forked from Unity-Technologies/UnityDataTools
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathSerializedObjectsTests.cs
More file actions
195 lines (160 loc) · 7.55 KB
/
Copy pathSerializedObjectsTests.cs
File metadata and controls
195 lines (160 loc) · 7.55 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
using NUnit.Framework;
using UnityDataTools.FileSystem;
using UnityDataTools.FileSystem.TypeTreeReaders;
using UnityDataTools.Analyzer.SerializedObjects;
using UnityDataTools.TestCommon;
using UnityDataTools.UnityDataTool.Tests;
namespace UnityDataTools.Analyzer.Tests;
#pragma warning disable NUnit2005, NUnit2006
public class SerializedObjectsTests : AssetBundleTestFixture
{
private UnityArchive m_Archive;
private SerializedFile m_SerializedFile;
private UnityFileReader m_FileReader;
public SerializedObjectsTests(Context context) : base(context)
{
}
protected override void OnLoadExpectedData(Context context)
{
// Uncomment to regenerate expected data.
//ExpectedDataGenerator.Generate(context);
}
[OneTimeSetUp]
public void OneTimeSetup()
{
UnityFileSystem.Init();
var path = Path.Combine(Context.UnityDataFolder, "assetbundle");
m_Archive = UnityFileSystem.MountArchive(path, "archive:/");
m_SerializedFile = UnityFileSystem.OpenSerializedFile("archive:/CAB-5d40f7cad7c871cf2ad2af19ac542994");
m_FileReader = new UnityFileReader("archive:/CAB-5d40f7cad7c871cf2ad2af19ac542994", 1024*1024);
}
[OneTimeTearDown]
public void TearDown()
{
m_FileReader.Dispose();
m_SerializedFile.Dispose();
m_Archive.Dispose();
UnityFileSystem.Cleanup();
}
T ReadObject<T>(long id, Func<RandomAccessReader, T> creator)
{
var objectInfo = m_SerializedFile.Objects.First(x => x.Id == id);
var node = m_SerializedFile.GetTypeTreeRoot(objectInfo.Id);
var reader = new RandomAccessReader(m_SerializedFile, node, m_FileReader, objectInfo.Offset);
return creator(reader);
}
[TestCase("Texture1", -9023202112035587373)]
[TestCase("Texture2", 404836592933730457)]
public void TestTexture2d(string name, long id)
{
var texture = ReadObject(id, Texture2D.Read);
var expectedTexture = (Texture2D)Context.ExpectedData.Get(name);
Assert.AreEqual(expectedTexture.Name, texture.Name);
Assert.AreEqual(expectedTexture.StreamDataSize, texture.StreamDataSize);
Assert.AreEqual(expectedTexture.Width, texture.Width);
Assert.AreEqual(expectedTexture.Height, texture.Height);
Assert.AreEqual(expectedTexture.Format, texture.Format);
Assert.AreEqual(expectedTexture.MipCount, texture.MipCount);
Assert.AreEqual(expectedTexture.RwEnabled, texture.RwEnabled);
}
[Test]
public void TestAnimationClip()
{
var clip = ReadObject(2152370074763270995, AnimationClip.Read);
var expectedClip = (AnimationClip)Context.ExpectedData.Get("AnimationClip");
Assert.AreEqual(expectedClip.Name, clip.Name);
Assert.AreEqual(expectedClip.Events, clip.Events);
Assert.AreEqual(expectedClip.Legacy, clip.Legacy);
}
[Test]
public void TestAudioClip()
{
var clip = ReadObject(-8074603400156879931, AudioClip.Read);
var expectedClip = (AudioClip)Context.ExpectedData.Get("AudioClip");
Assert.AreEqual(expectedClip.Name, clip.Name);
Assert.AreEqual(expectedClip.Channels, clip.Channels);
Assert.AreEqual(expectedClip.Format, clip.Format);
Assert.AreEqual(expectedClip.Frequency, clip.Frequency);
Assert.AreEqual(expectedClip.LoadType, clip.LoadType);
Assert.AreEqual(expectedClip.BitsPerSample, clip.BitsPerSample);
Assert.AreEqual(expectedClip.StreamDataSize, clip.StreamDataSize);
}
[Test]
public void TestAssetBundle()
{
var bundle = ReadObject(1, AssetBundle.Read);
var expectedBundle = (AssetBundle)Context.ExpectedData.Get("AssetBundle");
Assert.AreEqual(expectedBundle.Name, bundle.Name);
Assert.AreEqual(expectedBundle.Assets.Count, bundle.Assets.Count);
for (int i = 0; i < bundle.Assets.Count; ++i)
{
var asset = bundle.Assets[i];
var expectedAsset = expectedBundle.Assets[i];
Assert.AreEqual(expectedAsset.Name, asset.Name);
Assert.AreEqual(expectedAsset.PPtr.FileId, asset.PPtr.FileId);
Assert.AreEqual(expectedAsset.PPtr.PathId, asset.PPtr.PathId);
}
}
[Test]
public void TestMesh()
{
var mesh = ReadObject(4693305862354978555, Mesh.Read);
var expectedMesh = (Mesh)Context.ExpectedData.Get("Mesh");
Assert.AreEqual(expectedMesh.Name, mesh.Name);
Assert.AreEqual(expectedMesh.Bones, mesh.Bones);
Assert.AreEqual(expectedMesh.Compression, mesh.Compression);
Assert.AreEqual(expectedMesh.Indices, mesh.Indices);
Assert.AreEqual(expectedMesh.Vertices, mesh.Vertices);
Assert.AreEqual(expectedMesh.BlendShapes, mesh.BlendShapes);
Assert.AreEqual(expectedMesh.RwEnabled, mesh.RwEnabled);
Assert.AreEqual(expectedMesh.StreamDataSize, mesh.StreamDataSize);
Assert.AreEqual(expectedMesh.Channels.Count, mesh.Channels.Count);
for (int i = 0; i < mesh.Channels.Count; ++i)
{
var channel = mesh.Channels[i];
var expectedChannel = expectedMesh.Channels[i];
Assert.AreEqual(expectedChannel.Dimension, channel.Dimension);
Assert.AreEqual(expectedChannel.Type, channel.Type);
Assert.AreEqual(expectedChannel.Usage, channel.Usage);
}
}
[Test]
public void TestShaderReader()
{
var shader = ReadObject(-4850512016903265157, Shader.Read);
var expectedShader = (Shader)Context.ExpectedData.Get("Shader");
Assert.AreEqual(expectedShader.Name, shader.Name);
Assert.AreEqual(expectedShader.DecompressedSize, shader.DecompressedSize);
CollectionAssert.AreEquivalent(expectedShader.Keywords, shader.Keywords);
Assert.AreEqual(expectedShader.SubShaders.Count, shader.SubShaders.Count);
for (int i = 0; i < shader.SubShaders.Count; ++i)
{
var subShader = shader.SubShaders[i];
var expectedSubShader = shader.SubShaders[i];
Assert.AreEqual(expectedSubShader.Passes.Count, subShader.Passes.Count);
for (int j = 0; j < subShader.Passes.Count; ++j)
{
var pass = subShader.Passes[i];
var expectedPass = expectedSubShader.Passes[i];
Assert.AreEqual(expectedPass.Name, pass.Name);
Assert.AreEqual(expectedPass.Programs.Count, pass.Programs.Count);
CollectionAssert.AreEquivalent(expectedPass.Programs.Keys, pass.Programs.Keys);
foreach (var programsPerType in pass.Programs)
{
var programs = programsPerType.Value;
var expectedPrograms = expectedPass.Programs[programsPerType.Key];
Assert.AreEqual(expectedPrograms.Count, programs.Count);
for (int k = 0; k < programs.Count; ++k)
{
var program = programs[k];
var expectedProgram = expectedPrograms[k];
Assert.AreEqual(expectedProgram.Api, program.Api);
Assert.AreEqual(expectedProgram.BlobIndex, program.BlobIndex);
Assert.AreEqual(expectedProgram.HwTier, program.HwTier);
CollectionAssert.AreEquivalent(expectedProgram.Keywords, program.Keywords);
}
}
}
}
}
}