A prototype of a C# math library providing vector types and math functions with a shader like syntax. Used by burst.
Open the src\Unity.Mathematics.sln under Visual Studio 2015 or MonoDevelop and compile in Debug\Release.
- Add NUnit tests
- Complete the library (quaternions, matrices...etc.)
The project is using editorconfig to keep files correctly formatted for EOL and spaces.
We assume that your IDE has support for editorconfig, you can download the following extensions if your IDE is listed:
- VS2015/VS2017 EditorConfig extension
- Visual Studio Code EditorConfig extension
- SublimeText EditorConfig extension
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